Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.25 @ 03:53:53 // Winter2019/RPGLIKE

Player: Xeram

Result: Crushed by singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (690)     3450
Value Destroyed (41634)    41634
Prototype IDs (93)         1860
Alien Tech Used (13)       2600
Bonus (57881)              57881
              TOTAL SCORE: 118125

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    11604
Follower Combat Kills      1622
Entered Garrisons          200
Used RIF Installer         500
Network Hubs Disabled      600
Built Enhanced Grunts      300
Met R17 at Cetus           500
Found Hidden Lab           3000
Hacked Protovariant        500
Scanned by Researcher      500
Pursued by Intercept       2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A4               700
Destroyed Architect        15000
Friendly Fire              -1145

 Cogmind 
---------
Core Integrity             0/1700
Matter                     250/300
Energy                     1630/1630
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (42)
Location                   -1/Access_0

 Parts 
-------
>              --- POWER (3) --------
               Quantum Reactor
               Zero-point Reactor
               Zero-point Reactor
>              --- PROPULSION (5) ---
        Cooled Antigrav System
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY (13) -----
  Experimental Energy Well
  Experimental Signal Interpreter
  Experimental Terrain Scanner
  Experimental Melee Analysis Suite
  Experimental Target Analyzer
  Experimental Core Analyzer
               Femtoactuators
  Experimental Actuator Array
      Advanced Force Booster
      Advanced Reaction Control System
  Experimental Phase Shifter
               AEGIS Remote Shield
>              --- WEAPON (4) -------
               Plasma Lance
      Enhanced Force Lance
      Enhanced Force Lance
      Enhanced Force Lance
>              --- INVENTORY (5) ----
               Beam Splitter
               EM Disruption Field
               Sigix Terminator

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Zero-point Reactor
               Zero-point Reactor
>              --- PROPULSION -------
        Cooled Antigrav System
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
  Experimental Energy Well
  Experimental Signal Interpreter
  Experimental Terrain Scanner
  Experimental Melee Analysis Suite
  Experimental Target Analyzer
  Experimental Core Analyzer
  Experimental Actuator Array
      Advanced Force Booster
      Advanced Reaction Control System
               AEGIS Remote Shield
               System Mapper
               Deep Network Scanner
>              --- WEAPON -----------
               Core Stripper
               Sigix Broadsword
>              --- INVENTORY --------
  Experimental Phase Shifter
               EM Disruption Field
  High-powered Transdimensional Reconstructor
               Sigix Terminator
[Rating: 241]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Combat Linear Gravjet
  Wheel                    Wheel
  Hover Unit               Combat Linear Gravjet
Utility                    Advanced Signal Interpreter
  Device                   Experimental Terrain Scanner
  Storage                  Energy Well
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
  Artifact                 Matter Drive
Weapon                     Lance
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Improved Proton Missile Launcher
  Impact Weapon            Core Stripper
  Slashing Weapon          Katana
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              20   | 4   .   .   1   1   .   2   2   .   .   .   2   .   2   .   1   1   .   .   .   .   1   1   .   .   .   1   .   1   .   .   .   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | 1   .   .   .   1   .   .   2   .   .   .   2   .   2   .   .   1   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   
  Weapon                   3    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             317  | 6   4   1   10  4   .   2   12  16  3   .   17  1   5   1   1   21  4   4   .   16  14  27  10  3   32  22  20  18  3   13  27  
  Power                    30   | 1   .   .   3   .   .   2   .   2   .   .   3   .   .   .   .   .   .   .   .   .   3   7   .   2   .   5   .   .   .   .   2   
    Engine                 6    | 1   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                21   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   7   .   1   .   5   .   .   .   .   2   
  Propulsion               25   | 2   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   4   .   .   .   .   4   3   2   1   .   2   .   .   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 2   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  20   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   4   3   2   1   .   2   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  157  | .   2   .   .   2   .   .   4   4   .   .   4   1   3   .   .   5   .   .   .   10  4   12  5   .   24  11  15  18  1   13  19  
    Device                 118  | .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   4   .   .   .   10  4   11  2   .   16  10  13  16  1   13  15  
    Storage                9    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   4   .   .   1   .   .   1   
    Processor              13   | .   1   .   .   .   .   .   .   1   .   .   3   .   1   .   .   1   .   .   .   .   .   .   .   .   3   1   1   1   .   .   .   
    Hackware               8    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   3   
    Protection             8    | .   1   .   .   1   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Weapon                   105  | 3   2   1   7   2   .   .   7   10  3   .   6   .   2   1   1   12  4   4   .   6   3   5   3   .   8   4   5   .   2   .   4   
    Energy Gun             2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          22   | 2   1   1   5   1   .   .   3   6   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               29   | .   1   .   .   1   .   .   2   2   2   .   2   .   .   1   .   3   2   2   .   3   1   1   .   .   4   2   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        37   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   2   2   .   3   2   4   2   .   4   2   3   .   2   .   4   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  62   | .   .   .   2   .   .   .   .   2   .   .   1   .   .   1   .   .   .   .   .   4   2   .   6   2   7   4   9   9   .   4   9   
Parts Lost                 6    | .   .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     96   | .   90  100 99  99  100 89  87  86  92  92  90  93  92  94  89  98  100 100 100 100 99  98  96  99  99  99  96  94  92  100 99  
  Engine                   2    | .   12  12  11  10  10  2   .   13  14  14  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  8    | .   .   .   .   .   .   .   .   .   .   .   8   12  11  11  10  10  10  10  10  10  10  13  13  13  13  12  12  12  12  12  11  
  Wheel                    4    | .   25  25  22  20  20  16  14  14  14  14  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    13   | .   .   .   .   .   .   .   .   .   .   .   4   12  11  11  10  19  20  20  20  20  19  18  17  20  21  20  20  20  20  20  19  
  Device                   16   | .   .   .   .   1   10  8   7   7   7   7   6   6   10  11  10  11  20  20  20  20  23  26  34  30  27  23  21  21  24  28  31  
  Storage                  3    | .   .   .   .   .   .   .   .   .   .   .   5   6   5   5   5   5   5   5   5   5   4   4   3   4   3   4   4   3   4   4   4   
  Processor                14   | .   7   12  11  10  10  8   7   7   7   7   13  25  22  22  21  20  20  20  20  20  15  12  8   8   8   12  15  16  16  16  16  
  Hackware                 5    | .   .   .   .   .   .   .   3   6   7   7   6   6   8   11  10  9   5   5   5   5   4   2   .   4   5   8   8   8   7   4   .   
  Protection               3    | .   7   12  11  18  10  8   12  9   14  14  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   4   10  10  8   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            8    | .   26  37  38  29  30  25  20  23  21  21  19  18  7   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   4   .   .   .   .   .   .   .   1   7   4   6   5   5   5   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   1   5   .   .   .   9   11  10  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  19  19  20  18  19  17  17  17  16  16  11  8   8   16  16  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             113  | 10  16  14  26  30  26  31  33  43  47  47  62  48  52  52  52  59  62  67  58  63  75  103 103 103 103 113 97  98  105 106 109 
  Greatest Support         158  | 26  26  26  26  26  26  26  26  26  26  26  50  50  50  50  50  91  91  91  91  91  128 128 128 148 158 148 148 148 148 148 148 
  Greatest Overweight (x)  32   | 2   .   .   .   1   .   1   1   1   1   1   5   .   1   1   1   1   .   .   .   .   .   1   1   .   3   1   .   32  .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | .   .   3   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   5   
  Average Capacity         4    | .   .   2   3   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   
  Most Carried             5    | .   .   2   3   4   4   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   5   
  Average Carried          3    | .   .   .   2   3   3   2   2   3   4   4   3   4   3   4   4   3   3   4   3   3   3   3   3   4   4   4   4   4   5   4   4   
  Final Capacity           5    | .   .   3   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   2   3   4   1   2   3   4   4   4   4   4   4   4   4   3   4   4   3   4   4   4   4   4   5   5   5   5   5   3   4   

 Class Distribution 
--------------------
 23% | Wizard-Scout
 21% | Hacker-Mutant
 14% | Wizard-Mutant
 10% | Machinist-Scout
  7% | Tank
  7% | Hacker-Tank
  6% | Gunner

 Dominant Class 
----------------
          Mutant | -10/Materials
          Gunner | -10/Mines
          Gunner | -9/Materials
            Tank | -9/Mines
            Tank | -9/Exiles
            Tank | -8/Mines
  Scavenger-Tank | -8/Materials
     Hacker-Tank | -8/Storage
  Commander-Tank | -8/Garrison
  Commander-Tank | -8/Recycling
     Hacker-Tank | -6/Factory
   Hacker-Mutant | -6/Lower Caves
   Wizard-Mutant | -6/Lower Caves
   Wizard-Mutant | -6/Zion
   Wizard-Mutant | -5/Proximity Caves
   Wizard-Mutant | -5/Factory
   Hacker-Mutant | -5/Extension
   Hacker-Mutant | -5/Cetus
   Hacker-Mutant | -5/Archives
   Hacker-Mutant | -5/Hub_04(d)
   Hacker-Mutant | -4/Factory
   Hacker-Mutant | -4/Armory
 Machinist-Scout | -4/Lab
 Machinist-Scout | -3/Research
    Wizard-Scout | -3/Testing
    Wizard-Scout | -2/Research
    Wizard-Scout | -2/Quarantine
    Wizard-Scout | -2/Section 7
    Wizard-Scout | -1/Access
 Machinist-Scout | -1/Command
 Machinist-Scout | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           8009  | 235  139  88   526  170  .    146  432  661  56   133  1280 3    135  .    171  433  179  .    118  295  149  515  130  30   649  328  241  367  30   100  270  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            32889 | .    121  67   798  261  .    349  796  1175 86   15   2545 .    178  .    390  1782 903  228  130  1044 688  2875 320  701  2881 4942 1226 4646 624  1316 1802 
  Parts                    1794  | .    22   7    61   33   .    21   48   59   14   3    122  .    17   .    13   111  67   6    4    71   55   166  13   37   132  281  69   135  37   62   128  
Haulers Intercepted        21    | .    .    .    3    .    .    .    2    3    .    .    2    .    .    .    .    2    1    .    .    .    1    .    .    .    .    5    .    2    .    .    .    
Recyclers Shooed           7     | .    1    1    2    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  559  | .   8   3   16  13  .   6   14  20  8   1   50  .   6   .   12  41  16  4   1   20  15  49  4   9   45  70  17  62  11  18  20  
  Melee                    324  | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   26  9   3   1   14  10  39  4   9   38  62  11  44  11  18  20  
  Guns                     78   | .   3   3   16  6   .   6   6   12  4   1   18  .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  9    | .   .   .   .   3   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      111  | .   5   .   .   4   .   .   2   7   4   .   27  .   .   .   9   15  7   1   .   6   5   4   .   .   7   8   .   .   .   .   .   
Classes Destroyed          25   | .   4   .   6   1   .   .   1   1   .   1   4   .   1   .   .   .   1   .   .   .   .   2   .   .   1   .   2   .   .   .   .   
  Worker                   29   | .   .   .   1   .   .   .   1   1   .   .   5   .   .   .   .   8   1   .   .   2   4   .   .   .   2   4   .   .   .   .   .   
  Builder                  22   | .   1   .   1   .   .   .   .   3   .   .   1   .   .   .   .   4   4   .   .   1   .   .   .   .   4   3   .   .   .   .   .   
  Tunneler                 5    | .   .   .   1   .   .   1   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   21   | .   .   .   3   .   .   .   2   3   .   .   2   .   .   .   .   2   1   .   .   .   1   .   .   .   .   5   .   2   .   .   .   
  Recycler                 7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   3   .   .   1   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  28   | .   1   .   2   .   .   .   1   1   .   .   2   .   .   .   .   2   2   1   .   3   1   2   .   .   3   4   .   3   .   .   .   
  Swarmer                  111  | .   6   3   8   8   .   .   .   6   5   .   10  .   .   .   4   12  4   .   .   5   5   6   .   .   5   10  .   8   6   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Grunt                    179  | .   2   .   4   4   .   5   9   9   3   .   25  .   .   .   7   16  3   .   .   2   .   12  3   3   12  31  .   22  .   7   .   
  Brawler                  12   | .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   1   1   .   .   .   .   3   .   .   1   .   .   1   .   .   .   
  Duelist                  8    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   
  Protector                6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   1   .   .   1   1   .   .   .   .   .   
  Researcher               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   
  Sentry                   59   | .   .   .   4   .   .   .   4   5   .   .   3   .   .   .   1   5   6   .   1   2   6   6   .   4   .   7   .   5   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hunter                   39   | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   2   1   .   .   2   2   4   .   2   10  2   .   4   3   4   .   
  Programmer               46   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   2   2   9   .   .   4   11  2   7   1   .   .   
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   1   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Quarantine Guard         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   
  S7 Guard                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   10  
  Enhanced Hunter          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Lightning                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   2   4   .   .   .   
  Combat Programmer        17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   2   4   .   2   .   
  Alpha 7                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Protovariant L           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           16   | .   6   3   6   5   .   3   8   13  6   1   7   .   4   .   6   9   11  3   1   8   9   8   4   5   9   16  2   14  5   8   4   
  Combat Bots Only         15   | .   6   3   5   5   .   3   6   10  6   1   6   .   4   .   6   9   6   3   1   6   6   8   4   5   9   15  2   14  5   8   4   
Max Kills in Single Turn   8    | .   3   1   2   2   .   1   2   5   3   1   6   .   1   .   4   6   5   1   1   3   8   3   1   1   2   5   1   2   1   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   3   .   .   2   .   .   1   3   3   .   5   .   .   .   4   4   3   1   .   2   5   2   .   .   2   5   .   .   .   .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   1   1   2   1   1   1   1   2   2   1   2   1   2   2   
Uniques/NPCs Destroyed     7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   4   
  A5 (-4/Lab)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A4 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                           | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -8    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run    | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Gar   Rec   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Arm   Lab   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Damage Taken               23877  | .     132   102   586   240   .     142   786   638   171   .     1673  .     241   .     330   1751  723   612   301   1109  871   1364  .     193   3240  1512  753   3197  362   1050  1798  
  Core                     18691  | .     81    73    436   147   .     98    504   485   120   .     1172  .     196   .     281   1426  579   517   238   929   689   1095  .     165   2541  1216  597   2511  290   849   1456  
  Absorbed by Shields      15627  | .     .     .     .     2     .     55    298   238   65    .     647   .     86    .     121   832   426   251   150   383   594   414   .     161   2610  1447  733   3015  342   1012  1745  
  Redirected to Core       15198  | .     65    73    375   139   .     73    448   380   85    .     957   .     166   .     173   1110  491   346   223   641   575   929   .     91    2211  933   532   2129  231   672   1150  
Core Remaining (%)         92     | 100   .     90    .     .     .     100   .     .     .     72    .     .     .     .     91    .     .     .     .     82    .     .     100   .     100   .     .     99    .     .     .     
Volleys Fired              421    | .     22    11    58    14    1     13    40    39    9     4     126   .     22    .     4     7     4     3     .     7     1     23    .     .     11    2     .     .     .     .     .     
  Largest                  4      | .     3     3     4     4     4     4     4     4     3     3     4     .     3     .     1     1     1     2     .     1     1     1     .     .     1     1     .     .     .     .     .     
  Hottest                  138    | .     90    60    125   125   125   125   132   138   75    75    118   .     75    .     45    45    45    88    .     45    45    80    .     .     60    60    .     .     .     .     .     
Shots Fired                1200   | .     41    33    232   50    4     52    156   143   23    10    340   .     50    .     4     7     4     6     .     8     1     23    .     .     11    2     .     .     .     .     .     
  Gun                      994    | .     38    33    222   36    3     39    114   133   21    10    303   .     42    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   78     | .     .     .     10    12    1     13    38    4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 128    | .     3     .     .     2     .     .     4     6     2     .     37    .     8     .     4     7     4     6     .     8     1     23    .     .     11    2     .     .     .     .     .     
  Special                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  991    | .     35    33    222   36    3     39    114   133   21    10    303   .     42    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  3      | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                54     | .     3     .     .     2     .     .     4     6     2     .     2     .     .     .     4     7     4     3     .     3     1     .     .     .     11    2     .     .     .     .     .     
  Electromagnetic          152    | .     .     .     10    12    1     13    38    4     .     .     35    .     8     .     .     .     .     3     .     5     .     23    .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         18     | .     6     6     8     7     .     8     15    12    5     1     18    .     9     .     9     3     4     5     .     5     1     4     .     .     9     10    .     .     .     .     .     
  Robot Miss Streak        6      | .     2     3     5     2     .     2     4     4     3     6     5     .     3     .     2     3     5     1     .     5     4     6     .     .     .     .     .     .     .     .     .     
  Penetration Max          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        10     | .     .     .     1     .     .     .     .     3     2     .     2     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     .     .     1     .     .     .     .     1     1     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           2040   | .     23    17    118   23    .     37    92    99    12    2     214   .     40    .     12    131   39    20    11    54    36    111   9     39    142   197   55    152   34    125   196   
  Core Hits                1357   | .     18    3     43    18    .     15    38    49    11    1     126   .     19    .     37    113   50    41    5     69    42    118   8     23    100   153   28    69    17    52    91    
  Critical Hits            182    | .     .     1     1     .     .     .     2     .     .     .     2     .     1     .     .     17    3     2     .     2     5     9     1     4     11    18    6     31    6     23    37    
  Critical Kills           60     | .     .     1     1     .     .     .     2     .     .     .     .     .     1     .     .     6     3     1     .     2     2     4     1     .     5     8     2     10    2     2     7     
  Critical Parts Destroyed 75     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     9     .     1     .     .     3     2     .     2     4     8     3     16    2     9     15    
Melee Attacks              1758   | .     .     .     .     .     .     .     .     32    .     .     .     .     5     .     11    191   51    16    11    60    53    134   23    46    178   250   85    204   37    147   224   
  Kinetic                  110    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    80    .     .     .     
  Impact                   29     | .     .     .     .     .     .     .     .     29    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 70     | .     .     .     .     .     .     .     .     3     .     .     .     .     5     .     11    51    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 1549   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     140   51    16    11    60    53    134   23    46    178   250   55    124   37    147   224   
  Sneak Attacks            81     | .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     14    4     .     .     3     4     1     .     .     16    20    2     9     3     .     .     
    Combat Hostiles        26     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     3     .     1     .     .     11    2     2     4     2     .     .     
  Follow-up Attacks        574    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     63    17    6     7     23    16    47    4     19    55    75    21    46    9     68    95    
Damage Inflicted           114773 | .     533   101   1276  639   .     689   1989  3210  454   86    8510  .     844   .     1190  7950  3228  1503  617   4291  2741  7596  681   2293  9371  14252 3925  10725 2940  10175 12964 
  Guns                     8061   | .     235   101   1160  201   .     348   862   1152  152   86    3360  .     404   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  1211   | .     .     .     116   198   .     243   610   44    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               19644  | .     298   .     .     240   .     98    517   1374  302   .     5146  .     335   .     792   1816  1014  772   .     1573  520   1878  .     .     1689  1280  .     .     .     .     .     
  Melee                    85853  | .     .     .     .     .     .     .     .     640   .     .     .     .     105   .     398   6134  2214  731   617   2718  2221  5718  681   2293  7682  12972 3925  10725 2940  10175 12964 
  Ramming                  4      | .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  14519  | .     235   101   1160  201   .     348   862   1152  152   86    3360  .     404   .     .     .     .     .     .     .     .     .     .     .     .     .     1850  4608  .     .     .     
  Thermal                  3128   | .     .     .     .     56    .     98    210   .     .     .     2440  .     .     .     .     .     .     .     .     .     .     324   .     .     .     .     .     .     .     .     .     
  Explosive                11007  | .     298   .     .     184   .     .     307   1374  302   .     308   .     .     .     792   1816  1014  496   .     627   520   .     .     .     1689  1280  .     .     .     .     .     
  Electromagnetic          6720   | .     .     .     116   198   .     243   610   44    .     .     2398  .     335   .     .     .     .     276   .     946   .     1554  .     .     .     .     .     .     .     .     .     
  Impact                   423    | .     .     .     .     .     .     .     .     423   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2451   | .     .     .     .     .     .     .     .     217   .     .     .     .     105   .     398   1731  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 76521  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4403  2214  731   617   2718  2221  5718  681   2293  7682  12972 2075  6117  2940  10175 12964 
Highest Corruption         15     | .     1     1     .     .     .     .     .     3     3     3     1     1     1     1     1     3     3     3     3     13    .     1     1     .     15    10    14    14    .     .     .     
  Average Corruption       5      | .     1     1     .     .     .     .     .     3     3     3     1     1     1     1     1     2     3     3     3     6     .     1     1     .     11    2     11    14    .     .     .     
  Corruption Purged        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  261    | .     2     .     .     .     .     .     .     5     3     4     .     .     1     1     1     27    9     2     .     20    .     2     1     .     26    9     60    88    .     .     .     
    Message Errors         43     | .     1     .     .     .     .     .     .     1     2     .     .     .     1     .     1     8     1     1     .     3     .     .     .     .     2     3     6     13    .     .     .     
    Matter Fused           48     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     8     3     .     .     9     .     .     .     .     5     1     7     13    .     .     .     
    Heat Flow Errors       19     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     .     5     10    .     .     .     
    Energy Discharges      27     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     4     2     1     .     2     .     1     .     .     .     .     8     8     .     .     .     
    Parts Rejected         1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Data Loss (minor)      25     | .     1     .     .     .     .     .     .     .     1     1     .     .     .     1     .     4     .     .     .     .     .     1     .     .     3     2     4     7     .     .     .     
    Data Loss (major)      5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     2     .     .     .     
    Misfires               1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     
    Misdirections          38     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     6     .     17    14    .     .     .     
    Targeting Errors       50     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     3     1     .     .     3     .     .     1     .     7     3     10    21    .     .     .     
    Weapon Failures        2      | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3602   | .     .     .     .     .     .     .     5     208   .     .     303   .     .     .     12    530   164   .     .     99    68    204   .     63    556   453   161   226   252   214   84    
  Projectiles              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               526    | .     .     .     .     .     .     .     5     46    .     .     303   .     .     .     .     77    26    .     .     24    .     .     .     .     41    4     .     .     .     .     .     
  Melee                    3076   | .     .     .     .     .     .     .     .     162   .     .     .     .     .     .     12    453   138   .     .     75    68    204   .     63    515   449   161   226   252   214   84    
Knockbacks                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1088   | .     8     .     .     28    .     .     38    16    35    .     112   .     22    .     54    63    .     .     .     248   14    131   .     .     319   .     .     .     .     .     .     
  Shots                    39     | .     1     .     .     1     .     .     1     1     1     .     6     .     1     .     2     4     .     .     .     6     1     9     .     .     5     .     .     .     .     .     .     
  Rammed                   1      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        376    | .     60    210   368   48    3     95    244   195   42    4     376   .     .     .     .     .     233   .     .     103   25    230   .     .     .     .     344   237   .     .     .     
  Average Temperature      85     | .     16    103   130   16    2     30    87    61    14    3     109   .     .     .     .     .     117   .     .     58    11    84    .     .     .     .     96    51    .     .     .     
  Received Heat Transfer   2705   | .     24    .     93    21    .     72    366   114   72    .     398   .     66    .     108   257   108   77    48    16    79    117   .     14    160   188   4     156   .     84    63    
  Effects                  5      | .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Shutdowns              1      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Interference           3      | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           13     | .     .     .     .     .     .     .     .     .     .     .     5     .     1     .     .     .     .     .     .     1     .     6     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          12     | .     .     .     .     .     .     .     .     .     .     .     5     .     1     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     
  Parts Fried              41     | .     .     .     1     .     .     .     2     4     .     .     11    .     4     .     .     .     .     .     .     3     .     16    .     .     .     .     .     .     .     .     .     
  Impact Corruptions       6      | .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             5      | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     .     .     .     .     1     1     .     .     .     .     .     
  Heat Transferred         2150   | .     .     .     .     150   .     100   200   .     .     .     1500  .     .     .     .     .     .     .     .     .     .     200   .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      15     | .     .     .     .     1     .     1     2     .     .     .     4     .     .     .     .     .     .     .     .     2     .     5     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             1914 | .    248  166  476  512  .    245  603  791  907  548  1914 .    .    .    .    580  1139 1091 656  1462 1268 1659 .    346  1036 1442 924  1083 649  614  .    
  Initial                  958  | .    .    96   .    130  .    .    95   204  247  408  958  .    .    .    .    44   241  637  436  229  716  588  .    .    194  .    810  480  649  204  .    
  Average                  589  | .    72   81   290  353  .    143  323  493  555  335  1418 .    .    .    .    274  515  846  617  791  938  980  .    101  421  687  616  556  331  436  .    
Maximum Alert Level        5    | .    1    .    2    2    .    1    2    3    3    2    5    .    .    .    .    2    4    3    2    4    4    5    .    1    3    4    3    3    2    2    .    
  Low Security (%)         19   | 100  83   100  25   29   .    80   26   .    .    34   .    .    .    .    .    39   18   .    .    .    .    .    .    86   17   8    .    13   17   .    .    
  Level 1                  20   | .    16   .    50   25   .    19   33   40   15   .    .    .    .    .    .    25   35   .    .    19   .    .    .    13   51   14   9    23   64   22   .    
  Level 2                  22   | .    .    .    23   44   .    .    40   36   61   65   .    .    .    .    .    35   9    8    100  12   .    16   .    .    7    25   52   21   17   77   .    
  Level 3                  24   | .    .    .    .    .    .    .    .    22   23   .    14   .    .    .    .    .    21   91   .    60   93   53   .    .    23   39   37   41   .    .    .    
  Level 4                  8    | .    .    .    .    .    .    .    .    .    .    .    54   .    .    .    .    .    14   .    .    7    6    22   .    .    .    11   .    .    .    .    .    
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          108  | .    1    .    3    .    .    .    2    2    .    1    20   .    .    .    .    9    1    .    .    4    6    7    .    1    15   13   4    15   4    .    .    
  Investigation            11   | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    .    .    .    1    2    .    .    .    2    .    .    
  Extermination            15   | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    1    1    2    .    .    1    2    .    3    1    .    .    
  Reinforcement            30   | .    1    .    3    .    .    .    2    .    .    1    3    .    .    .    .    3    1    .    .    3    .    2    .    .    4    1    1    5    .    .    .    
  Assault                  25   | .    .    .    .    .    .    .    .    2    .    .    13   .    .    .    .    .    .    .    .    .    2    3    .    .    1    3    .    1    .    .    .    
  Garrison                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    1    .    .    
  Intercept                22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    6    3    6    .    .    .    
Construction Impeded       7    | .    .    .    .    .    .    .    1    .    .    1    1    .    .    .    .    1    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           49   | .   .   .   2   .   .   .   2   2   .   .   1   .   .   .   .   2   1   2   .   .   2   6   .   .   2   6   .   5   .   16  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              818  | .   13  3   24  18  .   9   25  30  14  4   75  1   7   .   13  59  22  14  4   30  41  71  4   12  50  84  21  93  13  23  41  
  Peak Tracking Total      15   | .   4   3   5   6   .   3   6   7   5   2   8   1   5   .   5   7   4   5   3   7   15  8   3   3   9   9   4   8   5   6   6   
  Tactical Retreats        41   | .   .   .   .   .   .   .   4   1   .   .   6   .   1   .   1   5   .   .   .   1   3   7   .   .   1   1   2   4   1   3   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            15   | .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   5   .   1   2   1   1   .   .   .   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Reprogrammed             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          92   | .   .   .   .   .   .   1   6   8   .   1   25  .   .   .   .   .   2   .   1   13  .   5   2   .   8   1   9   2   .   2   6   
  Max in Single Turn       14   | .   .   .   .   .   .   1   2   2   .   .   14  .   .   .   .   .   1   .   .   6   .   1   1   .   1   1   1   1   .   1   1   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   .   .   2   1   1   .   .   1   .   .   
  Network Hub              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   

 Hacking                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Machines Accessed          127  | .    2    .    1    .    4    .    1    4    .    4    5    2    1    .    .    19   7    1    .    4    9    11   .    6    9    10   10   9    7    1    .    
  Terminals                93   | .    2    .    1    .    .    .    1    3    .    4    5    .    .    .    .    14   7    1    .    3    6    6    .    4    6    7    8    9    5    1    .    
  Fabricators              15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    1    5    .    .    2    1    .    .    1    .    .    
  Repair Stations          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Garrison Access          9    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    2    1    1    .    .    1    .    .    
Total Hacks                515  | .    4    .    2    .    4    .    1    10   .    14   36   11   1    .    .    81   11   1    .    18   41   52   .    29   57   53   28   31   29   1    .    
  Successful               308  | .    1    .    .    .    4    .    1    7    .    4    12   11   1    .    .    63   9    1    .    9    19   24   .    12   37   33   21   18   20   1    .    
  Failed                   203  | .    3    .    2    .    .    .    .    3    .    10   24   .    .    .    .    17   2    .    .    9    22   28   .    16   19   19   7    13   9    .    .    
    Catastrophic           27   | .    1    .    1    .    .    .    .    1    .    1    2    .    .    .    .    2    .    .    .    4    4    3    .    3    3    .    1    .    1    .    .    
  Database Lockouts        4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    
  Manual                   251  | .    .    .    .    .    .    .    1    6    .    14   31   .    .    .    .    44   2    1    .    3    11   27   .    20   36   26   10   16   3    .    .    
  Terminals                406  | .    4    .    2    .    .    .    1    9    .    14   36   .    .    .    .    61   11   1    .    17   33   28   .    27   44   40   25   31   21   1    .    
  Fabricators              78   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    6    24   .    .    12   9    .    .    7    .    .    
  Repair Stations          3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Garrison Access          9    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    2    1    1    .    .    1    .    .    
Terminal Hacks             220  | .    1    .    .    .    4    .    1    6    .    4    12   11   1    .    .    39   8    1    .    7    14   10   .    9    21   21   18   18   13   1    .    
  Record                   22   | .    .    .    .    .    4    .    .    .    .    .    .    10   .    .    .    2    .    .    .    .    .    .    .    2    .    1    2    1    .    .    .    
  Part Schematic           30   | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    7    1    .    .    1    3    5    .    1    3    3    .    .    1    .    .    
  Robot Schematic          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Robot Analysis           17   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    .    .    4    .    .    1    1    2    5    1    .    .    .    
  Prototype ID Bank        15   | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    2    1    .    .    .    1    .    .    1    2    3    2    .    1    .    .    
  Open Door                19   | .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    1    3    1    .    .    .    1    .    .    .    1    1    4    3    1    .    
  Level Access Points      5    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    1    .    .    .    
  Branch Access Points     7    | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    1    .    .    1    .    .    
  Emergency Access Points  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
  Machine Index            2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Terminal Index           7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    1    1    1    1    .    .    .    .    
  Fabricator Index         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    1    1    .    .    .    .    .    
  Scanalyzer Index         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Unreport Threat          54   | .    .    .    .    .    .    .    .    3    .    3    5    .    .    .    .    5    1    .    .    4    2    4    .    .    9    3    3    5    7    .    .    
  Locate Traps             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Disarm Traps             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Reprogram Traps          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Recall Extermination     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Recall Reinforcements    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Hauler Manifests         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Registered Components    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
  Registered Prototypes    5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    
  Zone Layout              13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Protovariant Controls    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Fabricator Hacks           45   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    3    11   .    .    6    7    .    .    5    .    .    
  Load Schematic           20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    1    5    .    .    3    3    .    .    2    .    .    
  Build                    25   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    2    6    .    .    3    4    .    .    3    .    .    
Repair Station Hacks       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Scan Component           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Repair                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Recycling Unit Hacks       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scanalyzer                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Insert Component         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Garrison Access Hacks      9    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    2    1    1    .    .    1    .    .    
  Unlock Access            1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Seal Access              8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    2    1    1    .    .    1    .    .    
Unauthorized Hacks         29   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   1    .    .    1    .    3    .    1    9    2    .    .    1    .    .    
  Terminals                14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    1    .    1    .    1    5    .    .    .    .    .    .    
    Assimilate             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Botnet                 11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    1    .    1    .    1    3    .    .    .    .    .    .    
  Fabricators              15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    2    .    .    4    2    .    .    1    .    .    
    Prioritize             9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    .    .    2    1    .    .    1    .    .    
    Siphon                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Cores Recovered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Used                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Hacking Detections         66   | .    2    .    1    .    .    .    .    1    .    3    5    .    .    .    .    14   4    .    .    1    6    5    .    2    3    8    6    3    2    .    .    
  Full Trace Events        14   | .    1    .    1    .    .    .    .    1    .    3    2    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Feedback Events          2    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Corruption             2    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Feedback Blocked         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Schematics Acquired  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Robots Built             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Time                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Robot Build Rating .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Part Schematics Acquired   28   | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    6    1    .    .    1    3    5    .    1    3    3    .    .    .    .    .    
  Parts Built              32   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    4    8    .    .    1    5    .    .    3    .    .    
    Matter                 6513 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1122 .    .    .    .    556  1649 .    .    1113 1144 .    .    929  .    .    
    Time                   1437 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    278  .    .    .    .    92   484  .    .    268  199  .    .    116  .    .    
  Total Part Build Rating  235  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    61   .    .    .    .    36   60   .    .    8    45   .    .    25   .    .    
Parts Repaired             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Time                     34   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    .    .    .    
Parts Recycled             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycled Matter          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Components     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Scanalyzed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Part Schematics Acquired .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Damaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   1   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               36   | .    .    .    .    3    .    .    .    12   .    .    .    .    .    .    .    1    10   5    .    .    .    3    .    .    1    .    1    .    .    .    .    
  Largest Group            11   | .    .    .    .    3    2    2    1    11   10   9    2    .    .    .    .    1    10   11   7    6    .    2    1    .    1    .    1    .    .    .    .    
  Highest-Rated Group      746  | .    .    .    .    40   32   32   16   191  173  157  32   .    .    .    .    10   435  746  565  439  .    112  47   .    10   .    145  .    .    .    .    
  Highest-Rated Ally       156  | .    .    .    .    16   16   16   16   31   29   29   16   .    .    .    .    10   156  134  126  94   .    56   47   .    10   .    145  .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               406  | .    .    .    .    16   .    12   7    9    56   54   16   .    .    .    .    .    41   82   30   75   .    6    2    .    .    .    .    .    .    .    .    
  Total Damage             8365 | .    .    .    .    112  .    137  100  173  678  523  212  .    .    .    .    .    967  2065 874  2241 .    254  29   .    .    .    .    .    .    .    .    
  Kills                    64   | .    .    .    .    5    .    3    1    1    8    9    3    .    .    .    .    .    6    13   3    10   .    2    .    .    .    .    .    .    .    .    .    
Allies Corrupted           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    1    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       17   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   4   .   .   1   1   2   5   1   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   2   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               18034 | 36   268  502  561  495  414  352  480  677  228  157  1507 167  439  182  405  1828 361  356  115  521  609  1097 145  306  1223 1009 896  1279 339  402  678  
Spaces Moved               16670 | 30   218  513  379  411  447  271  291  456  194  148  1177 235  285  143  280  1689 324  188  90   546  686  969  166  530  940  1080 1199 1147 356  419  863  
  Core                     11    | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3963  | 21   218  513  379  411  447  271  291  456  194  148  614  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    12696 | .    .    .    .    .    .    .    .    .    .    .    563  235  285  143  280  1689 324  188  90   546  686  969  166  530  940  1080 1199 1145 356  419  863  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            36    | 50   90   90   90   90   90   90   100  100  100  100  66   66   66   66   66   58   63   63   63   63   48   48   48   42   36   42   42   42   42   42   42   
  Average Speed            65    | 90   90   90   90   97   90   98   100  100  100  100  95   66   120  125  125  65   63   63   63   63   55   48   49   42   44   42   42   46   42   42   42   
  Slowest Speed            1650  | 150  90   90   90   100  90   100  100  100  100  100  130  66   126  126  126  126  63   63   63   63   63   152  152  48   360  131  45   1650 42   42   42   
  Overloaded Moves         7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    1    
Exploration Rate (%)       50    | 4    43   94   32   90   91   65   41   51   39   49   36   42   44   11   54   47   59   63   71   56   26   41   97   14   81   31   77   69   9    24   51   
  Regions Visited          31
    Branch Regions         21
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        29    | .    1    1    1    1    1    1    1    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    3    .    2    .    1    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 98    | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    34   30   .    .    .    1    4    1    1    1    3    6    2    5    .    1    3    
Terrain Destroyed          1432  | .    14   .    .    28   .    19   16   42   17   .    120  .    .    .    84   136  104  83   .    559  17   55   1    1    87   38   2    5    .    1    3    
  Melee                    48    | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    14   .    .    .    1    4    1    1    1    3    6    2    5    .    1    3    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      1384  | .    14   .    .    28   .    19   16   36   17   .    120  .    .    .    84   122  104  83   .    558  13   54   .    .    84   32   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      21878 | 35   253  532  479  471  457  324  376  569  216  152  1418 247  349  146  311  2224 426  397  140  656  853  1472 220  593  1655 1569 1532 1624 492  593  1097 
  Wait                     2363  | .    4    7    11   27   7    15   7    9    1    1    23   4    6    1    11   301  32   181  9    9    103  257  6    25   512  253  196  199  88   38   20   
  Move                     16635 | 29   217  512  378  410  446  270  290  455  192  147  1176 234  284  142  279  1688 323  187  89   544  685  967  165  529  939  1079 1198 1146 355  417  863  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  42    | .    .    1    2    4    .    1    2    2    .    .    1    .    1    .    .    1    1    .    .    2    1    7    2    .    3    2    4    2    .    2    1    
  Fast Attach              202   | 6    4    .    8    1    .    2    8    9    .    .    13   .    3    1    1    12   .    .    .    5    4    20   12   3    14   8    18   17   3    6    24   
  Attach                   24    | .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    2    .    .    .    .    5    3    1    4    .    3    2    
  Detach                   49    | .    .    .    1    .    .    1    1    4    .    .    .    .    1    1    .    6    .    .    .    3    1    3    1    .    7    3    1    3    1    3    8    
  Swap                     105   | .    .    1    1    2    .    .    4    7    3    .    4    1    1    .    .    8    4    4    .    9    10   7    .    .    13   11   2    5    .    5    3    
  Drop                     176   | .    2    .    9    3    3    1    2    9    .    .    11   1    1    1    1    11   .    .    1    6    10   12   12   2    15   11   23   9    .    8    12   
  Fire                     421   | .    22   11   58   14   1    13   40   39   9    4    126  .    22   .    4    7    4    3    .    7    1    23   .    .    11   2    .    .    .    .    .    
  Melee                    926   | .    .    .    .    .    .    .    .    32   .    .    .    .    4    .    9    103  25   10   4    30   26   65   12   21   92   128  45   117  26   65   112  
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    35   .    1    .    
  Rewire                   27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    12   .    .    .    .    3    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            869   | .    4    .    10   9    .    21   22   3    11   .    63   7    25   .    6    86   25   12   37   38   12   98   10   13   44   69   41   87   19   45   52   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: Fac x2 / *Sto)
-8/Storage
-8/Garrison (discovered 2 exits: *Rec x2)
-8/Recycling
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives (discovered 2 exits: *Fac / *Hub)
-5/Hub_04(d) (discovered 4 exits: *Fac x4)
-4/Factory (discovered 3 exits: Upp x2 / *Arm)
-4/Armory (discovered 3 exits: Res x2 / *Lab)
-4/Lab
-3/Research (discovered 5 exits: Res x3 / *Tes x2)
-3/Testing
-2/Research (discovered 5 exits: *Acc x3 / *Qua x2)
-2/Quarantine (discovered 2 exits: Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 2 exits: Sur / *Ac0)
-1/Access_0 (discovered 1 exit: *Sur)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x2)
    13 | -11/Scrapyard      | Discovered new exit (range 16)
    37 | -11/Scrapyard      | Entered Materials
   162 | -10/Materials      | Identified exit to Mines
   213 | -10/Materials      | Discovered new exit (range 13)
   305 | -10/Materials      | Entered Mines
   307 | -10/Mines          | Reached level 2
   519 | -10/Mines          | Discovered new exit (range 12)
   597 | -10/Mines          | Build established: Gunner
   641 | -10/Mines          | Learned Materials terminal intel
   751 | -10/Mines          | Discovered new exit (range 14)
   804 | -10/Mines          | Identified exit to Materials
   807 | -10/Mines          | Entered Materials
   808 | -9/Materials       | Loaded intel: 12 terminal locations
   809 | -9/Materials       | Reached level 3
   815 | -9/Materials       | Upgraded with Weapon slot (x1)
   970 | -9/Materials       | Reached level 4
  1121 | -9/Materials       | Discovered new exit (range 15)
  1286 | -9/Materials       | Discovered new exit (range 14)
  1367 | -9/Materials       | Identified exit to Mines
  1368 | -9/Materials       | Entered Mines
  1368 | -9/Mines           | Upgraded with Utility slot (x1)
  1370 | -9/Mines           | Reached level 5
  1375 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1428 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1490 | -9/Mines           | Learned 4 Materials zone layouts
  1541 | -9/Mines           | Discovered new exit (range 9)
  1546 | -9/Mines           | Reached level 6
  1553 | -9/Mines           | Found a hidden stash of uninstalled traps
  1661 | -9/Mines           | Build established: Tank
  1811 | -9/Mines           | Learned Materials terminal intel
  1850 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1850 | -9/Mines           | Discovered new exit (range 5)
  1853 | -9/Mines           | Identified exit to Exiles
  1863 | -9/Mines           | Entered Exiles
  1863 | -9/Exiles          | Found Exiles lab abandoned
  1863 | -9/Exiles          | Accompanied by 2 allies
  2258 | -9/Exiles          | Discovered new exit (range 14)
  2268 | -9/Exiles          | Identified exit to Mines
  2277 | -9/Exiles          | Entered Mines
  2277 | -8/Mines           | Accompanied by 2 allies
  2279 | -8/Mines           | Reached level 7
  2281 | -8/Mines           | Upgraded with Power slot (x1)
  2281 | -8/Mines           | Upgraded with Propulsion slot (x1)
  2487 | -8/Mines           | Discovered new exit (range 12)
  2564 | -8/Mines           | Reached level 8
  2624 | -8/Mines           | Identified exit to Materials
  2629 | -8/Mines           | Entered Materials
  2629 | -8/Materials       | Accompanied by 1 ally
  2630 | -8/Materials       | Identified exit to Factory
  2631 | -8/Materials       | Loaded intel: 12 terminal locations
  2631 | -8/Materials       | Reached level 9
  2633 | -8/Materials       | Upgraded with Utility slot (x2)
  2754 | -8/Materials       | Identified exit to Storage
  2941 | -8/Materials       | Reached level 10
  3109 | -8/Materials       | Entered Storage
  3111 | -8/Storage         | Reached level 11
  3168 | -8/Storage         | Build established: Hacker-Tank
  3176 | -8/Storage         | Met a pair of Derelict thieves
  3255 | -8/Storage         | Reached level 12
  3276 | -8/Storage         | Destroyed 10 combat bots
  3522 | -8/Storage         | Crushed by falling debris
  3756 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  3782 | -8/Storage         | Identified exit to Garrison
  3786 | -8/Storage         | Entered Garrison
  3786 | -8/Garrison        | Accompanied by 10 allies
  3812 | -8/Garrison        | Triggered checkpoint
  3814 | -8/Garrison        | Triggered checkpoint
  3814 | -8/Garrison        | Reached level 13
  3838 | -8/Garrison        | Triggered checkpoint
  3869 | -8/Garrison        | Discovered new exit (range 10)
  3877 | -8/Garrison        | Identified exit to Recycling
  3994 | -8/Garrison        | Discovered exit to Recycling (range 9)
  4008 | -8/Garrison        | Installed Relay Interface Framework
  4014 | -8/Garrison        | Entered Recycling
  4014 | -8/Recycling       | Accompanied by 9 allies
  4022 | -8/Recycling       | Spotter reported a threat
  4049 | -8/Recycling       | Spotter reported a threat
  4051 | -8/Recycling       | Spotter reported a threat
  4062 | -8/Recycling       | Spotter reported a threat
  4062 | -8/Recycling       | Spotter reported a threat
  4070 | -8/Recycling       | Spotter reported a threat
  4071 | -8/Recycling       | Build established: Commander-Tank
  4074 | -8/Recycling       | Spotter reported a threat
  4090 | -8/Recycling       | Spotter reported a threat
  4114 | -8/Recycling       | Identified exit to Factory
  4135 | -8/Recycling       | Reached level 14
  4137 | -8/Recycling       | Spotter reported a threat
  4149 | -8/Recycling       | Spotter reported a threat
  4152 | -8/Recycling       | Spotter reported a threat
  4171 | -8/Recycling       | Entered Factory
  4171 | -6/Factory         | Accompanied by 2 allies
  4173 | -6/Factory         | Reached level 15
  4175 | -6/Factory         | Upgraded with Utility slot (x2)
  4467 | -6/Factory         | Build established: Hacker-Tank
  4521 | -6/Factory         | First assault squad dispatched
  4525 | -6/Factory         | Discovered new exit (range 9)
  4529 | -6/Factory         | Reached level 16
  4538 | -6/Factory         | Identified exit to Lower Caves
  4667 | -6/Factory         | Reached level 17
  4922 | -6/Factory         | Reached level 18
  5371 | -6/Factory         | Discovered new exit (range 4)
  5373 | -6/Factory         | Identified exit to Factory
  5462 | -6/Factory         | Reached level 19
  5462 | -6/Factory         | High security lockdown imminent
  5542 | -6/Factory         | High security lockdown engaged
  5678 | -6/Factory         | Entered Lower Caves
  5697 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5705 | -6/Lower Caves     | Learned Factory stockpile data
  5737 | -6/Lower Caves     | Learned location of 1 exit from Research
  5737 | -6/Lower Caves     | Learned Extension emergency access door positions
  5737 | -6/Lower Caves     | Learned Armory emergency access door positions
  5737 | -6/Lower Caves     | Learned Research stockpile data
  5737 | -6/Lower Caves     | Learned Extension stockpile data
  5750 | -6/Lower Caves     | Build established: Hacker-Mutant
  5828 | -6/Lower Caves     | Discovered new exit (range 10)
  5834 | -6/Lower Caves     | Identified exit to Lower Caves
  5845 | -6/Lower Caves     | Entered another Lower Caves area
  5898 | -6/Lower Caves     | Attacked by a faux Warlord
  5976 | -6/Lower Caves     | Upgraded with Utility slot (x2)
  6275 | -6/Lower Caves     | Discovered new exit (range 4)
  6281 | -6/Lower Caves     | Identified exit to Zion
  6284 | -6/Lower Caves     | Entered Zion
  6333 | -6/Zion            | Found Prototype Launcher
  6333 | -6/Zion            | Identified Rocket Array
  6373 | -6/Zion            | Build established: Wizard-Mutant
  6447 | -6/Zion            | Discovered new exit (range 16)
  6464 | -6/Zion            | Identified exit to Proximity Caves
  6466 | -6/Zion            | Entered Proximity Caves
  6468 | -5/Proximity Caves | Reached level 20
  6494 | -5/Proximity Caves | Upgraded with Propulsion slot (x1)
  6778 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6802 | -5/Proximity Caves | Reached level 21
  6832 | -5/Proximity Caves | Discovered exit to Factory (range 16)
  6846 | -5/Proximity Caves | Learned Factory trap positions
  6871 | -5/Proximity Caves | Entered Factory
  6872 | -5/Factory         | Loaded intel: 75 trap records
  6879 | -5/Factory         | Identified exit to Upper Caves
  6879 | -5/Factory         | Identified exit to Extension
  7257 | -5/Factory         | P-70 Sage assimilated allied Technician 6a
  7276 | -5/Factory         | Fabricated Cmb. Gravmag System (x2)
  7307 | -5/Factory         | Fabricated Lance (x2)
  7338 | -5/Factory         | Fabricated Lance (x2)
  7365 | -5/Factory         | Reached level 22
  7581 | -5/Factory         | Discovered new exit (range 9)
  7630 | -5/Factory         | Destroyed 9 combat bots
  7780 | -5/Factory         | Fabricated Force Field (x2)
  7808 | -5/Factory         | Central database locked down
  7923 | -5/Factory         | Fabricated Adv. Actuator Array (x1)
  8340 | -5/Factory         | Destroyed 8 combat bots
  8340 | -5/Factory         | Spotted B-75 Beast
  8425 | -5/Factory         | Upgraded with Utility slot (x1)
  8552 | -5/Factory         | Fabricated Force Booster (x2)
  8699 | -5/Factory         | Entered Extension
  8701 | -5/Extension       | Reached level 23
  8765 | -5/Extension       | Rescued a captive Derelict
  8769 | -5/Extension       | Rescued a captive Derelict
  8779 | -5/Extension       | Rescued a captive Derelict
  8779 | -5/Extension       | Rescued a captive Derelict
  8856 | -5/Extension       | Rescued A7
  8858 | -5/Extension       | Build established: Hacker-Mutant
  8866 | -5/Extension       | Rescued a captive Derelict
  8883 | -5/Extension       | Spotted B-75 Beast
  8886 | -5/Extension       | Spotted B-75 Beast
  8916 | -5/Extension       | Destroyed B-75 Beast
  8917 | -5/Extension       | Allies destroyed B-75 Beast
  9017 | -5/Extension       | Discovered new exit (range 15)
  9018 | -5/Extension       | Discovered new exit (range 15)
  9027 | -5/Extension       | Identified exit to Cetus
  9060 | -5/Extension       | Entered Cetus
  9060 | -5/Cetus           | Accompanied by 10 allies (A7)
  9065 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  9069 | -5/Cetus           | Spotted Cetus Guard
  9070 | -5/Cetus           | Spotted Cetus Guard
  9070 | -5/Cetus           | Spotted Cetus Guard
  9073 | -5/Cetus           | Spotted Cetus Guard
  9085 | -5/Cetus           | Allies destroyed Cetus Guard
  9085 | -5/Cetus           | Destroyed Cetus Guard
  9087 | -5/Cetus           | Destroyed Cetus Guard
  9094 | -5/Cetus           | Destroyed Cetus Guard
  9130 | -5/Cetus           | Started Cetus Manufacturing Module
  9155 | -5/Cetus           | Manufactured an Enhanced Grunt
  9180 | -5/Cetus           | Manufactured an Enhanced Grunt
  9205 | -5/Cetus           | Manufactured an Enhanced Grunt
  9230 | -5/Cetus           | Manufactured an Enhanced Grunt
  9255 | -5/Cetus           | Manufactured an Enhanced Grunt
  9269 | -5/Cetus           | Reached level 24
  9285 | -5/Cetus           | Discovered new exit (range 16)
  9301 | -5/Cetus           | Spotted Cetus Guard
  9301 | -5/Cetus           | Spotted Cetus Guard
  9302 | -5/Cetus           | Spotted Cetus Guard
  9302 | -5/Cetus           | Spotted Cetus Guard
  9311 | -5/Cetus           | Destroyed Cetus Guard
  9312 | -5/Cetus           | Allies destroyed Cetus Guard
  9321 | -5/Cetus           | Discovered new exit (range 16)
  9323 | -5/Cetus           | Allies destroyed Cetus Guard
  9325 | -5/Cetus           | Met Revision 17
  9345 | -5/Cetus           | Identified exit to Archives
  9416 | -5/Cetus           | Entered Archives
  9416 | -5/Archives        | Accompanied by 7 allies (A7)
  9441 | -5/Archives        | Discovered new exit (range 14)
  9485 | -5/Archives        | Discovered new exit (range 16)
  9520 | -5/Archives        | Identified exit to Hub_04(d)
  9531 | -5/Archives        | Entered Hub_04(d)
  9531 | -5/Hub_04(d)       | Accompanied by 6 allies
  9560 | -5/Hub_04(d)       | Discovered new exit (range 13)
  9633 | -5/Hub_04(d)       | Network Hub disabled
  9665 | -5/Hub_04(d)       | Spotted Lightning
  9667 | -5/Hub_04(d)       | Destroyed Lightning
  9669 | -5/Hub_04(d)       | Spotted Lightning
  9670 | -5/Hub_04(d)       | Spotted Lightning
  9673 | -5/Hub_04(d)       | Destroyed Lightning
  9682 | -5/Hub_04(d)       | Destroyed Lightning
  9699 | -5/Hub_04(d)       | Found Prototype Device
  9699 | -5/Hub_04(d)       | Identified Exp. Phase Shifter
  9704 | -5/Hub_04(d)       | Found Prototype Device
  9704 | -5/Hub_04(d)       | Identified EM Dispersion Field
  9733 | -5/Hub_04(d)       | Identified exit to Factory
  9852 | -5/Hub_04(d)       | Spotted Lightning
  9852 | -5/Hub_04(d)       | Spotted Lightning
  9852 | -5/Hub_04(d)       | Spotted Lightning
  9872 | -5/Hub_04(d)       | System corruption reached 10%
  9877 | -5/Hub_04(d)       | Destroyed Lightning
  9881 | -5/Hub_04(d)       | Destroyed Lightning
  9884 | -5/Hub_04(d)       | Allies destroyed Lightning
  9906 | -5/Hub_04(d)       | Reached level 25
  9953 | -5/Hub_04(d)       | Network Hub disabled
 10005 | -5/Hub_04(d)       | Spotted Lightning
 10006 | -5/Hub_04(d)       | Spotted Lightning
 10011 | -5/Hub_04(d)       | Spotted Lightning
 10011 | -5/Hub_04(d)       | Network Hub disabled
 10052 | -5/Hub_04(d)       | Entered Factory
 10240 | -4/Factory         | Discovered new exit (range 16)
 10275 | -4/Factory         | Garrison activated, responded to threat
 10298 | -4/Factory         | Identified exit to Upper Caves
 10298 | -4/Factory         | Identified exit to Armory
 10362 | -4/Factory         | Fabricated Cmb. Linear Gravjet (x2)
 10416 | -4/Factory         | Fabricated Cmb. Linear Gravjet (x2)
 10460 | -4/Factory         | Local fabrication network quarantined
 10535 | -4/Factory         | Upgraded with Power slot (x1)
 10552 | -4/Factory         | First assault squad dispatched
 10661 | -4/Factory         | Entered Armory
 10663 | -4/Armory          | Reached level 26
 10773 | -4/Armory          | Fabricated Gamma Bomb Array (x1)
 10911 | -4/Armory          | First assault squad dispatched
 10923 | -4/Armory          | Destroyed 8 combat bots
 11225 | -4/Armory          | Fabricated Nanoactuators?
 11237 | -4/Armory          | Fabricated Imp. Energy Well?
 11240 | -4/Armory          | Fabricated Quantum Reactor?
 11282 | -4/Armory          | Destroyed 7 combat bots
 11347 | -4/Armory          | Reached level 27
 11347 | -4/Armory          | Upgraded with Utility slot (x1)
 11397 | -4/Armory          | Fabricated Exp. Terrain Scanner (x1)
 11401 | -4/Armory          | Discovered new exit (range 18)
 11675 | -4/Armory          | Local fabrication network quarantined
 11704 | -4/Armory          | Fabricated Adv. Reaction Control System (x1)
 11723 | -4/Armory          | Discovered new exit (range 29)
 11727 | -4/Armory          | Discovered new exit (range 16)
 11750 | -4/Armory          | Identified exit to Lab
 11758 | -4/Armory          | Entered Lab
 11758 | -4/Lab             | Accompanied by 1 ally
 11759 | -4/Lab             | Discovered new exit (range 9)
 11763 | -4/Lab             | Identified exit to Research
 11764 | -4/Lab             | Build established: Machinist-Scout
 11771 | -4/Lab             | Detected for breach
 11773 | -4/Lab             | Gained access to the hidden lab's interior
 11779 | -4/Lab             | Confronted by A5
 11782 | -4/Lab             | Disabled Active System Cloaker
 11784 | -4/Lab             | Destroyed A5
 11787 | -4/Lab             | Found Prototype Protection
 11787 | -4/Lab             | Identified Med. Regenerative Plating
 11790 | -4/Lab             | MAIN.C forces arrive to investigate
 11812 | -4/Lab             | Found Alien Artifact
 11812 | -4/Lab             | Identified Integrated Dissipator
 11812 | -4/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+20)
 11817 | -4/Lab             | Found Alien Artifact
 11817 | -4/Lab             | Identified Core Expander
 11817 | -4/Lab             | Installed Core Expander, added new Propulsion slot
 11853 | -4/Lab             | Found Alien Artifact
 11871 | -4/Lab             | Found Prototype Energy Cannon
 11871 | -4/Lab             | Identified Potential Cannon
 11879 | -4/Lab             | Found Prototype Device
 11879 | -4/Lab             | Identified AEGIS Remote Shield
 11883 | -4/Lab             | Found Prototype Hackware
 11883 | -4/Lab             | Identified Deep Network Scanner
 11903 | -4/Lab             | Entered Research
 11904 | -3/Research        | Identified exit to Research
 11905 | -3/Research        | Reached level 28
 11981 | -3/Research        | Identified exit to Testing
 12078 | -3/Research        | Central database locked down
 12209 | -3/Research        | Entered Testing
 12211 | -3/Testing         | Reached level 29
 12311 | -3/Testing         | Found Exp. Signal Interpreter
 12337 | -3/Testing         | Protovariant out of control (PL-MADXV1FPHD)
 12337 | -3/Testing         | Unleashed a protovariant (PL-MADXV1FPHD)
 12341 | -3/Testing         | Found Prototype Launcher
 12341 | -3/Testing         | Identified Hellfire Missile Launcher
 12376 | -3/Testing         | Spotted PL-MADXV1FPHD
 12566 | -3/Testing         | Intercept squad dispatched
 12573 | -3/Testing         | Destroyed 9 combat bots
 12580 | -3/Testing         | Spotted Tracker
 12583 | -3/Testing         | Spotted Tracker
 12586 | -3/Testing         | Destroyed Tracker
 12588 | -3/Testing         | Destroyed Tracker
 12621 | -3/Testing         | Spotted Combat Programmer
 12623 | -3/Testing         | Destroyed Combat Programmer
 12624 | -3/Testing         | Spotted Combat Programmer
 12630 | -3/Testing         | Destroyed Combat Programmer
 12892 | -3/Testing         | Fabricated Exp. Energy Well (x1)
 12903 | -3/Testing         | Found Prototype Hackware
 12903 | -3/Testing         | Identified System Mapper
 12924 | -3/Testing         | Discovered exit to Research (range 12)
 12945 | -3/Testing         | Build established: Wizard-Scout
 12983 | -3/Testing         | Central database locked down
 13082 | -3/Testing         | Intercept squad dispatched
 13083 | -3/Testing         | Destroyed 7 combat bots
 13086 | -3/Testing         | Spotted Tracker
 13086 | -3/Testing         | Spotted Tracker
 13090 | -3/Testing         | Spotted Tracker
 13102 | -3/Testing         | Spotted Combat Programmer
 13103 | -3/Testing         | Spotted Combat Programmer
 13108 | -3/Testing         | Spotted Combat Programmer
 13111 | -3/Testing         | Destroyed Tracker
 13113 | -3/Testing         | Destroyed Tracker
 13115 | -3/Testing         | Destroyed Tracker
 13120 | -3/Testing         | Core integrity fell below 50%
 13145 | -3/Testing         | System corruption reached 10%
 13175 | -3/Testing         | Destroyed Combat Programmer
 13202 | -3/Testing         | Found EM Disruption Field
 13212 | -3/Testing         | Reached level 30
 13212 | -3/Testing         | Destroyed Combat Programmer
 13219 | -3/Testing         | Destroyed Combat Programmer
 13377 | -3/Testing         | Spotted PL-YXADFDBKS3
 13387 | -3/Testing         | Destroyed PL-YXADFDBKS3
 13397 | -3/Testing         | Found Femtoactuators
 13400 | -3/Testing         | Found Prototype Processor
 13400 | -3/Testing         | Identified Exp. Core Analyzer
 13403 | -3/Testing         | Found Prototype Processor
 13403 | -3/Testing         | Identified Exp. Melee Analysis Suite
 13432 | -3/Testing         | Entered Research
 13521 | -2/Research        | Reached level 31
 13540 | -2/Research        | Identified exit to Quarantine
 13719 | -2/Research        | Discovered new exit (range 27)
 13721 | -2/Research        | Upgraded with Utility slot (x1)
 13778 | -2/Research        | Central database locked down
 13782 | -2/Research        | Identified exit to Access
 13838 | -2/Research        | Garrison activated, responded to threat
 13854 | -2/Research        | Intercept squad dispatched
 13868 | -2/Research        | Spotted Tracker
 13869 | -2/Research        | Spotted Tracker
 13869 | -2/Research        | Destroyed Tracker
 13871 | -2/Research        | Spotted Combat Programmer
 13872 | -2/Research        | Destroyed Tracker
 13880 | -2/Research        | Destroyed Combat Programmer
 13882 | -2/Research        | Reached level 32
 13887 | -2/Research        | Found Prototype Processor
 13887 | -2/Research        | Identified Exp. Targeting Computer
 13903 | -2/Research        | Destroyed 10 combat bots
 13907 | -2/Research        | Spotted Combat Programmer
 13915 | -2/Research        | Destroyed Combat Programmer
 13971 | -2/Research        | Repaired Broken Quantum Reactor
 14104 | -2/Research        | Fabricated Exp. Actuator Array (x1)
 14165 | -2/Research        | Fabricated Zero-point Reactor (x1)
 14177 | -2/Research        | Destroyed 7 combat bots
 14182 | -2/Research        | First assault squad dispatched
 14223 | -2/Research        | Fabricated Zero-point Reactor (x1)
 14258 | -2/Research        | Fabricated Adv. Force Booster (x2)
 14259 | -2/Research        | Intercept squad dispatched
 14277 | -2/Research        | Spotted Tracker
 14278 | -2/Research        | Spotted Tracker
 14280 | -2/Research        | Destroyed Tracker
 14284 | -2/Research        | Destroyed Tracker
 14306 | -2/Research        | Spotted Combat Programmer
 14317 | -2/Research        | Destroyed Combat Programmer
 14335 | -2/Research        | Spotted Combat Programmer
 14342 | -2/Research        | Destroyed Combat Programmer
 14372 | -2/Research        | Destroyed 15 combat bots
 14425 | -2/Research        | System corruption reached 10%
 14441 | -2/Research        | Entered Quarantine
 14443 | -2/Quarantine      | Reached level 33
 14446 | -2/Quarantine      | Destroyed 7 combat bots
 14471 | -2/Quarantine      | Cryocooling Duct disabled
 14483 | -2/Quarantine      | Found Alien Artifact
 14483 | -2/Quarantine      | Identified Matter Drive
 14486 | -2/Quarantine      | Ambient heat levels rising (+20)
 14486 | -2/Quarantine      | Non-combat units ordered to evacuate
 14552 | -2/Quarantine      | Cryocooling Duct disabled
 14567 | -2/Quarantine      | Ambient heat levels rising (+20)
 14567 | -2/Quarantine      | Combat units ordered to evacuate
 14610 | -2/Quarantine      | Discovered exit to Access (range 30)
 14643 | -2/Quarantine      | Spotted Alpha 7
 14644 | -2/Quarantine      | Destroyed Alpha 7
 14653 | -2/Quarantine      | Found Prototype Processor
 14653 | -2/Quarantine      | Identified Exp. Target Analyzer
 14667 | -2/Quarantine      | Quarantine Guard activated
 14672 | -2/Quarantine      | Found Alien Artifact
 14687 | -2/Quarantine      | Found Alien Artifact
 14718 | -2/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 14718 | -2/Quarantine      | Identified Core Reset Matrix
 14751 | -2/Quarantine      | Spotted Quarantine Guard
 14756 | -2/Quarantine      | Destroyed Quarantine Guard
 14795 | -2/Quarantine      | Found Alien Impact Weapon
 14795 | -2/Quarantine      | Identified Core Stripper
 14826 | -2/Quarantine      | Spotted Quarantine Guard
 14833 | -2/Quarantine      | Spotted Quarantine Guard
 14833 | -2/Quarantine      | Destroyed Quarantine Guard
 14842 | -2/Quarantine      | Destroyed Quarantine Guard
 14858 | -2/Quarantine      | Found Alien Artifact
 14858 | -2/Quarantine      | Identified Terrabomb
 14858 | -2/Quarantine      | Used Terrabomb
 14871 | -2/Quarantine      | Intercept squad dispatched
 14882 | -2/Quarantine      | Spotted Tracker
 14884 | -2/Quarantine      | Destroyed Tracker
 14885 | -2/Quarantine      | Spotted Tracker
 14886 | -2/Quarantine      | Destroyed Tracker
 14917 | -2/Quarantine      | Spotted Combat Programmer
 14918 | -2/Quarantine      | Spotted Combat Programmer
 14922 | -2/Quarantine      | Destroyed Combat Programmer
 14928 | -2/Quarantine      | Destroyed Combat Programmer
 14936 | -2/Quarantine      | Found Prototype Device
 14936 | -2/Quarantine      | Identified Exp. Focal Shield
 14985 | -2/Quarantine      | Spotted Quarantine Guard
 14995 | -2/Quarantine      | Destroyed Quarantine Guard
 15006 | -2/Quarantine      | Spotted Quarantine Guard
 15011 | -2/Quarantine      | Destroyed Quarantine Guard
 15035 | -2/Quarantine      | Found Alien Launcher
 15054 | -2/Quarantine      | Found Alien Slashing Weapon
 15054 | -2/Quarantine      | Identified Sigix Broadsword
 15079 | -2/Quarantine      | Spotted Quarantine Guard
 15088 | -2/Quarantine      | Destroyed Quarantine Guard
 15136 | -2/Quarantine      | Spotted Quarantine Guard
 15138 | -2/Quarantine      | Destroyed Quarantine Guard
 15139 | -2/Quarantine      | Spotted Quarantine Guard
 15155 | -2/Quarantine      | Destroyed Quarantine Guard
 15175 | -2/Quarantine      | Spotted Quarantine Guard
 15207 | -2/Quarantine      | Spotted Quarantine Guard
 15220 | -2/Quarantine      | Rewired Quarantine Guard
 15224 | -2/Quarantine      | Identified Sigix Terminator
 15250 | -2/Quarantine      | Spotted Fortress
 15252 | -2/Quarantine      | Destroyed Fortress
 15261 | -2/Quarantine      | Found Prototype Device
 15261 | -2/Quarantine      | Identified Exp. Force Field
 15264 | -2/Quarantine      | Found Prototype Device
 15264 | -2/Quarantine      | Identified Thermal Barrier
 15316 | -2/Quarantine      | Discovered new exit (range 5)
 15321 | -2/Quarantine      | Spotted Quarantine Guard
 15325 | -2/Quarantine      | Destroyed Quarantine Guard
 15336 | -2/Quarantine      | Identified exit to Section 7
 15337 | -2/Quarantine      | Entered Section 7
 15387 | -2/Section 7       | Found Alien Artifact
 15387 | -2/Section 7       | Identified Integrated Reactor
 15387 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 15448 | -2/Section 7       | Spotted S7 Guard
 15451 | -2/Section 7       | Destroyed S7 Guard
 15474 | -2/Section 7       | Found Alien Artifact
 15474 | -2/Section 7       | Identified Integrated Heat Negator
 15474 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 15582 | -2/Section 7       | Spotted S7 Guard
 15605 | -2/Section 7       | Destroyed S7 Guard
 15623 | -2/Section 7       | Found Alien Artifact
 15623 | -2/Section 7       | Identified Core Membrane
 15623 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 15788 | -2/Section 7       | Spotted B-90 Cyclops
 15791 | -2/Section 7       | Destroyed B-90 Cyclops
 15796 | -2/Section 7       | Spotted S7 Guard
 15804 | -2/Section 7       | Destroyed S7 Guard
 15818 | -2/Section 7       | Found Alien Artifact
 15818 | -2/Section 7       | Identified Integrated Singularity Reactor
 15818 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 15846 | -2/Section 7       | Spotted Alpha 7
 15846 | -2/Section 7       | Spotted Alpha 7
 15856 | -2/Section 7       | Destroyed Alpha 7
 15861 | -2/Section 7       | Scanned by Researcher
 15866 | -2/Section 7       | Reached level 34
 15866 | -2/Section 7       | Destroyed Alpha 7
 15945 | -2/Section 7       | Spotted B-99 Colossus
 15954 | -2/Section 7       | Destroyed B-99 Colossus
 15983 | -2/Section 7       | Intercept squad dispatched
 15984 | -2/Section 7       | Found Alien Artifact
 15984 | -2/Section 7       | Identified LRC Insulator
 15984 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 15997 | -2/Section 7       | Spotted Tracker
 15998 | -2/Section 7       | Spotted Tracker
 16013 | -2/Section 7       | Destroyed Tracker
 16013 | -2/Section 7       | Destroyed Tracker
 16040 | -2/Section 7       | Spotted Combat Programmer
 16041 | -2/Section 7       | Spotted Combat Programmer
 16046 | -2/Section 7       | Upgraded with Utility slot (x1)
 16069 | -2/Section 7       | Destroyed Combat Programmer
 16082 | -2/Section 7       | Destroyed Combat Programmer
 16096 | -2/Section 7       | Found Integrated Dissipator
 16096 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 16133 | -2/Section 7       | First assault squad dispatched
 16161 | -2/Section 7       | Destroyed 7 combat bots
 16202 | -2/Section 7       | Found Alien Artifact
 16202 | -2/Section 7       | Identified Transdimensional Reconstructor
 16202 | -2/Section 7       | Warped through subspace
 16278 | -2/Section 7       | Found Hpw. Transdimensional Reconstructor
 16284 | -2/Section 7       | Spotted Executioner
 16284 | -2/Section 7       | Spotted Executioner
 16339 | -2/Section 7       | Warped through subspace
 16356 | -2/Section 7       | Found Transdimensional Reconstructor
 16376 | -2/Section 7       | Intercept squad dispatched
 16389 | -2/Section 7       | Spotted Tracker
 16389 | -2/Section 7       | Spotted Tracker
 16393 | -2/Section 7       | Destroyed Tracker
 16421 | -2/Section 7       | Core integrity fell below 50%
 16422 | -2/Section 7       | Spotted Combat Programmer
 16427 | -2/Section 7       | Spotted Combat Programmer
 16432 | -2/Section 7       | Destroyed Tracker
 16467 | -2/Section 7       | Destroyed Combat Programmer
 16473 | -2/Section 7       | Destroyed Combat Programmer
 16584 | -2/Section 7       | Destroyed 14 combat bots
 16616 | -2/Section 7       | Entered Access
 16653 | -1/Access          | Identified exit to Command
 16692 | -1/Access          | Garrison activated, responded to threat
 16777 | -1/Access          | Spotted B-99 Colossus
 16793 | -1/Access          | Reached level 35
 16793 | -1/Access          | Destroyed B-99 Colossus
 16850 | -1/Access          | Fabricated Femtoactuators?
 16902 | -1/Access          | Fabricated Enh. Force Lance (x1)
 16918 | -1/Access          | Local fabrication network quarantined
 16925 | -1/Access          | Fabricated Enh. Force Lance (x1)
 16955 | -1/Access          | Entered Command
 16988 | -1/Command         | Spotted B-99 Colossus
 17011 | -1/Command         | Destroyed B-99 Colossus
 17042 | -1/Command         | Destroyed 8 combat bots
 17064 | -1/Command         | Spotted M Guard
 17064 | -1/Command         | Spotted M Guard
 17064 | -1/Command         | Spotted Combat Programmer
 17066 | -1/Command         | Spotted Combat Programmer
 17084 | -1/Command         | Destroyed M Guard
 17092 | -1/Command         | Destroyed M Guard
 17105 | -1/Command         | Destroyed Combat Programmer
 17111 | -1/Command         | Destroyed Combat Programmer
 17111 | -1/Command         | All MAIN.C guards destroyed
 17144 | -1/Command         | Met MAIN.C
 17144 | -1/Command         | Reached level 36
 17151 | -1/Command         | 0b10 Conduit disabled
 17168 | -1/Command         | Destroyed MAIN.C Shell
 17170 | -1/Command         | MAIN.C activated Command garrisons
 17186 | -1/Command         | Reached level 37
 17186 | -1/Command         | Destroyed MAIN.C
 17189 | -1/Command         | Found Prototype Device
 17189 | -1/Command         | Identified Beam Splitter
 17242 | -1/Command         | Discovered new exit (range 22)
 17285 | -1/Command         | Found Prototype Device
 17285 | -1/Command         | Identified Adv. Kinecellerator
 17291 | -1/Command         | Found Prototype Device
 17291 | -1/Command         | Identified Adv. Particle Accelerator
 17351 | -1/Command         | Warped through subspace to slip node
 17351 | -1/Command         | Discovered new exit (range 4)
 17357 | -1/Command         | Identified exit to Access_0
 17357 | -1/Command         | Entered Access_0
 17358 | -1/Access_0        | Met Architect
 17365 | -1/Access_0        | Destroyed A8
 17368 | -1/Access_0        | Architect warped through subspace
 17417 | -1/Access_0        | Architect warped through subspace
 17430 | -1/Access_0        | Found Prototype Device
 17430 | -1/Access_0        | Identified Desublimator
 17464 | -1/Access_0        | Architect warped through subspace
 17476 | -1/Access_0        | Build established: Machinist-Scout
 17486 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 17504 | -1/Access_0        | Architect warped through subspace
 17528 | -1/Access_0        | Subspace Access Node disabled
 17537 | -1/Access_0        | A6 warped into view
 17551 | -1/Access_0        | Destroyed A6
 17553 | -1/Access_0        | Found Enh. Force Lance
 17556 | -1/Access_0        | Subspace Access Node disabled
 17558 | -1/Access_0        | Architect warped through subspace
 17609 | -1/Access_0        | Architect warped through subspace
 17677 | -1/Access_0        | Architect warped through subspace
 17684 | -1/Access_0        | Found Integrated Dissipator
 17684 | -1/Access_0        | Installed Integrated Dissipator, increased core heat dissipation (+20)
 17731 | -1/Access_0        | Architect warped through subspace
 17775 | -1/Access_0        | Architect warped through subspace
 17783 | -1/Access_0        | Subspace Access Node disabled
 17817 | -1/Access_0        | Architect warped through subspace
 17843 | -1/Access_0        | Architect warped through subspace
 17863 | -1/Access_0        | Architect warped through subspace
 17882 | -1/Access_0        | Architect warped through subspace
 17897 | -1/Access_0        | A4 warped into view
 17909 | -1/Access_0        | Destroyed A4
 17915 | -1/Access_0        | Architect warped through subspace
 17935 | -1/Access_0        | Architect warped through subspace
 17939 | -1/Access_0        | Found Prototype Hackware
 17939 | -1/Access_0        | Identified Ghost Barrier
 17968 | -1/Access_0        | Architect warped through subspace
 17995 | -1/Access_0        | Architect warped through subspace
 18000 | -1/Access_0        | Subspace Access Node disabled
 18023 | -1/Access_0        | Reached level 38
 18023 | -1/Access_0        | Destroyed Architect
 18024 | -1/Access_0        | Architect triggered a singularity event
 18024 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 18026 | -1/Access_0        | Found Prototype Hackware
 18026 | -1/Access_0        | Identified Architect God Chip A
 18029 | -1/Access_0        | Found Prototype Hackware
 18029 | -1/Access_0        | Identified Architect God Chip D
 18031 | -1/Access_0        | Warped through subspace to slip node
 18031 | -1/Access_0        | Discovered new exit (range 8)
 18034 | -1/Access_0        | Identified exit to Surface
 18035 | -1/Access_0        | Crushed by singularity!

 Last Messages 
---------------
18025_ A0_COM: 10.
18025_ Dropped Kinetic Spear.
18026_ A0_COM: 9.
18026_ Acquired Prototype Hackware.
18026_ Identified Architect God Chip A.
18027_ A0_COM: 8.
18028_ A0_COM: 7.
18028_ Discarded Architect God Chip A.
18029_ A0_COM: 6.
18029_ Acquired Prototype Hackware.
18029_ Identified Architect God Chip D.
18030_ A0_COM: 5.
18031_ A0_COM: 4.
18031_ Discarded Architect God Chip D.
18031_ Warped through subspace, drawn to slip node.
18031_ EXIT=FOUND
18032_ A0_COM: 3.
18033_ A0_COM: 2.
18034_ A0_COM: 1.
18034_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           209
Energy Generation          121
Energy Capacity            1850
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           26
Terrain Scan Range         30
Terrain Scan Density       610
EM Shielding               4
Armor Coverage             300
Resistance: KI             20
Resistance: TH             75
Resistance: EX             15
Resistance: EM             75
Melee Speed Boost          50
Phase Shifting             20
Evasion (%)                90
Targeting Accuracy         6
Melee Accuracy             12
Target Analysis            12
Core Analysis              15
Force Boost                5
Salvage Targeting          2
Offensive Hacking          70
Defensive Hacking          115

 Item Schematics 
-----------------
          Shock Bomb Launcher | -6/Factory   | Hacked
                        Spear | -6/Factory   | Hacked
                  Cmb. Airjet | -6/Factory   | Hacked
                  Force Field | -6/Factory   | Hacked
                Force Booster | -6/Factory   | Hacked
           Adv. Core Analyzer | -5/Factory   | Hacked
          Adv. Actuator Array | -5/Factory   | Hacked
          Cmb. Gravmag System | -5/Factory   | Hacked
                        Lance | -5/Factory   | Hacked
           Imp. Arc Projector | -5/Factory   | Hacked
                Adv. Datajack | -5/Factory   | Hacked
          Micro-nuke Launcher | -5/Extension | Hacked
             Gamma Bomb Array | -5/Hub_04(d) | Hacked
             Imp. Force Field | -4/Factory   | Hacked
             Particle Reactor | -4/Factory   | Hacked
          Cmb. Linear Gravjet | -4/Factory   | Hacked
                Nanoactuators | -4/Armory    | Hacked
             Imp. Energy Well | -4/Armory    | Hacked
         Exp. Terrain Scanner | -4/Armory    | Hacked
 Adv. Reaction Control System | -4/Armory    | Hacked
      Exp. Signal Interpreter | -4/Armory    | Hacked
         Exp. Power Amplifier | -3/Research  | Hacked
             Exp. Energy Well | -3/Testing   | Hacked
          Exp. Actuator Array | -3/Testing   | Hacked
               Femtoactuators | -3/Testing   | Hacked
           Zero-point Reactor | -2/Research  | Hacked
             Enh. Force Lance | -2/Research  | Hacked
           Adv. Force Booster | -2/Research  | Hacked

 Robot Schematics 
------------------
 G-73 Enforcer | -2/Section 7 | Hacked

 Fabricated
------------
          Cmb. Gravmag System | x2 | -5/Factory  
                        Lance | x2 | -5/Factory  
                        Lance | x2 | -5/Factory  
                  Force Field | x2 | -5/Factory  
          Adv. Actuator Array | x1 | -5/Factory  
                Force Booster | x2 | -5/Factory  
          Cmb. Linear Gravjet | x2 | -4/Factory  
          Cmb. Linear Gravjet | x2 | -4/Factory  
             Gamma Bomb Array | x1 | -4/Armory   
                Nanoactuators | x2 | -4/Armory   
             Imp. Energy Well | x1 | -4/Armory   
              Quantum Reactor | x2 | -4/Armory   | Preloaded
         Exp. Terrain Scanner | x1 | -4/Armory   
 Adv. Reaction Control System | x1 | -4/Armory   
             Exp. Energy Well | x1 | -3/Testing  
          Exp. Actuator Array | x1 | -2/Research 
           Zero-point Reactor | x1 | -2/Research 
           Zero-point Reactor | x1 | -2/Research 
           Adv. Force Booster | x2 | -2/Research 
               Femtoactuators | x1 | -1/Access   
             Enh. Force Lance | x1 | -1/Access   
             Enh. Force Lance | x1 | -1/Access   

 Alien Tech Used 
-----------------
Integrated Dissipator
Core Expander
Matter Drive
Core Stripper
Terrabomb
Sigix Broadsword
Integrated Reactor
Integrated Heat Negator
Core Membrane
Integrated Singularity Reactor
LRC Insulator
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor

 Achievements 
--------------
Ambidextrous
The Bigger They Are
Watch This!

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Levels Raised              37    | .    .    1    2    2    .    2    2    2    1    1    5    .    .    .    2    1    1    1    .    1    .    2    .    1    2    2    1    1    1    2    1    
  XP Earned                58916 | 3000 1065 850  3683 2952 200  1757 3936 3125 1375 575  8084 170  189  170  1933 2755 1320 678  230  1139 1294 1892 802  1410 2098 3960 989  1470 1090 3122 1603 
  XP Spent                 55480 | 3000 .    1500 1420 3960 .    2100 2500 .    .    .    9965 .    4900 .    1775 3340 1350 .    900  .    800  4350 .    .    1250 4500 870  3800 1100 2100 .    
Upgrades                   105   | 14   .    3    5    14   .    5    2    .    .    .    22   .    2    .    3    3    4    .    2    .    1    8    .    .    1    5    3    1    2    5    .    
  Power Slot               2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             12    | 1    .    .    .    1    .    .    2    .    .    .    2    .    2    .    .    1    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    
  Weapon Slot              3     | 2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           22    | 10   .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         14    | .    .    .    4    .    .    .    .    .    .    .    4    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    
  Energy Generation        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       5     | .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Sensor Range             13    | .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Melee Accuracy           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            5     | .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           3     | .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    1    .    
  TH Resistance %          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    1    .    
  EX Resistance %          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Protomatter Created        10344 | .    33   .    119  80   .    88   237  94   82   .    748  .    260  .    99   639  312  64   .    532  348  923  60   225  662  1757 363  1273 194  642  510  
  Integrity Restored       18723 | .    55   .    195  186  .    479  458  72   231  .    1368 156  526  .    129  1867 517  273  799  820  267  2154 202  296  970  1445 855  1861 386  995  1161 
    Core                   14845 | .    45   .    195  186  .    409  332  72   231  .    1368 156  318  .    129  1578 465  273  596  636  267  1748 62   165  535  1024 708  1480 291  763  813  
    Parts                  3878  | .    10   .    .    .    .    70   126  .    .    .    .    .    208  .    .    289  52   .    203  184  .    406  140  131  435  421  147  381  95   232  348  
Protomatter Decayed        9441  | .    14   .    54   30   .    51   10   7    89   91   214  .    23   .    .    33   117  276  .    539  6    281  52   .    412  1080 144  659  63   5080 116  

 Game 
------
Seed              StormRocketChip
  Manual?         0
Play Time         04:27:30
  Cumulative      92.5 hours
  Start           2020.10.24 @ 21:28:49
  End             2020.10.25 @ 03:53:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          72
  Rogue           71
  Adventurer      1
  Explorer        0
Win Type          -
  Total           6
  Types           3/1/0/1/0/1/0/0/0
Lore%             60
Gallery%          71
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b489c295-77c8-4a5a-b475-013453e7be93