Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.06 @ 17:43:46 Player: GGOBC-006 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (148) 740 Value Destroyed (5404) 5404 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1850) 1850 TOTAL SCORE: 11894 Bonus ------- High Alert Combat Kills 518 Follower Combat Kills 60 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -128 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 274/275 System Corruption 7% Temperature Cool (1) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- Gravmag System > --- UTILITY (7) ------ Advanced Targeting Computer System Shield Relay Coupler [Brawler] (20) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Deuterium Engine Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Triangulator Maneuvering Thrusters Hardened Medium Armor Plating Improved Light Armor Plating System Shield > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Relay Coupler [Brawler] Shock Rifle Shock Rifle Remote Datajack [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Processor Enhanced Optical Array Hackware System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . . 2 . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 5 | . . 2 . 1 . . 2 . . Weapon . | . . . . . . . . . . Parts Attached 150 | 8 11 14 25 2 42 19 4 10 15 Power 23 | 1 1 2 4 . 6 4 . 1 4 Engine 17 | 1 1 1 3 . 3 4 . . 4 Core 5 | . . 1 1 . 3 . . . . Reactor 1 | . . . . . . . . 1 . Propulsion 46 | 3 3 4 6 . 11 6 . 5 8 Treads 2 | . . . 2 . . . . . . Leg 12 | . . . . . 11 1 . . . Wheel 23 | 3 3 4 4 . . 5 . . 4 Hover 4 | . . . . . . . . . 4 Flight 5 | . . . . . . . . 5 . Utility 48 | 2 4 4 9 1 16 5 4 1 2 Device 24 | 2 3 2 6 . 6 2 2 . 1 Storage . | . . . . . . . . . . Processor 4 | . . . . 1 1 1 . . 1 Hackware 4 | . . . . . 2 . 1 1 . Protection 16 | . 1 2 3 . 7 2 1 . . Artifact . | . . . . . . . . . . Weapon 33 | 2 3 4 6 1 9 4 . 3 1 Energy Gun 12 | 1 . . 3 1 5 1 . 1 . Energy Cannon 4 | . 1 . . . 1 1 . . 1 Ballistic Gun 9 | . 1 3 3 . 1 . . 1 . Ballistic Cannon 2 | . . . . . . 2 . . . Launcher 2 | . 1 1 . . . . . . . Special Weapon 4 | 1 . . . . 2 . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . 1 . . . Parts Lost 59 | . 4 4 4 . 13 7 . 19 8 Power 4 | . . . . . . . . 3 1 Propulsion 24 | . 1 1 1 . 6 5 . 6 4 Utility 18 | . 1 1 3 . 4 2 . 6 1 Weapon 13 | . 2 2 . . 3 . . 4 2 Highest Loss Streak 9 | . 2 2 2 . 5 2 . 9 8 Average Slot Usage (%) 87 | . 96 82 89 88 90 88 82 61 44 Engine 10 | . 14 5 6 7 11 14 13 7 3 Core 1 | . . 5 2 . 2 . . . . Treads 2 | . . . 10 15 4 . . . . Leg 7 | . . . . . 18 15 . . . Wheel 12 | . 27 21 17 15 1 4 13 10 4 Device 18 | . 18 20 22 23 15 21 29 16 2 Processor 2 | . . . . 4 7 3 . . 3 Hackware 1 | . . . . . . . 3 7 13 Protection 10 | . 7 9 11 7 13 12 8 6 . Energy Gun 3 | . 7 . 5 7 2 1 . . 3 Energy Cannon 1 | . 4 . . . . 3 . . . Ballistic Gun 4 | . . 13 12 7 5 . . . . Ballistic Cannon 1 | . . . . . . 4 13 7 . Launcher 2 | . 11 6 . . . . . . . Special Weapon 2 | . 2 . . . 3 4 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 49 | 10 15 19 23 21 34 47 49 49 20 Greatest Support 56 | 26 26 26 36 26 53 56 56 56 33 Greatest Overweight (x) 15 | . . 1 1 . 3 15 . 1 1 Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 4 3 Average Carried 3 | 3 3 4 3 4 3 3 3 3 . Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 4 4 4 . 1 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Matter Collected 3262 | 280 310 511 565 . 790 282 136 251 137 Remotely 180 | 63 . . 117 . . . . . . Salvage Created 5272 | 218 939 670 1116 . 1015 688 45 456 125 Parts 308 | 19 54 55 66 . 47 35 3 23 6 Haulers Intercepted 6 | . 2 1 2 . . 1 . . . Recyclers Shooed 6 | 1 2 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Combat Hostiles Destroyed 93 | . 12 18 16 . 22 10 1 13 1 Melee 1 | . . . . . . . . . 1 Guns 57 | . 2 6 15 . 19 5 . 10 . Cannons 15 | . 6 . . . 1 4 1 3 . AOE 18 | . 4 12 1 . 1 . . . . Classes Destroyed 17 | 3 6 1 1 . 6 . . . . Worker 16 | 1 3 4 4 . . 2 . . 2 Builder 10 | . 1 4 4 . . 1 . . . Tunneler 5 | 5 . . . . . . . . . Hauler 6 | . 2 1 2 . . 1 . . . Recycler 10 | 1 7 . 2 . . . . . . Operator 3 | . 2 . . . . . . 1 . Watcher 5 | . 2 3 . . . . . . . Swarmer 22 | . 3 3 3 . 4 2 . 7 . Grunt 40 | . 9 9 7 . 10 2 . 3 . Brawler 2 | . . . . . 2 . . . . Duelist 2 | . . . . . 1 . . 1 . Protector 1 | . . . . . 1 . . . . Sentry 19 | . . 6 4 . 1 4 1 2 1 Demolisher 1 | . . . . . 1 . . . . Specialist 1 | . . . . . 1 . . . . Hunter 3 | . . . 2 . . 1 . . . Programmer 2 | . . . . . 1 1 . . . Best Kill Streak 12 | 4 10 12 6 . 5 4 1 10 2 Combat Bots Only 10 | . 4 8 5 . 5 2 1 10 1 Max Kills in Single Turn 3 | 1 1 3 2 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 2 1 . 1 . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Damage Taken 8096 | . 507 463 755 . 2014 1143 106 2441 667 Core 1619 | . 89 190 110 . 253 115 . 697 165 Absorbed by Shields 26 | . . . . . . . . 26 . Core Remaining (%) 68 | 100 64 52 80 . . 47 . . . Volleys Fired 576 | 28 116 68 67 . 140 91 4 50 12 Largest 2 | 1 1 2 2 . 2 1 1 1 2 Hottest 125 | 50 60 46 78 . 97 55 48 50 125 Shots Fired 679 | 28 116 74 134 . 168 92 4 50 13 Gun 483 | 28 40 54 134 . 148 45 . 29 5 Cannon 151 | . 54 . . . 18 47 4 20 8 Launcher 42 | . 22 20 . . . . . . . Special 3 | . . . . . 2 . . 1 . Kinetic 301 | . . 54 88 . 82 25 4 48 . Thermal 157 | 28 94 . . . 5 22 . . 8 Explosive 42 | . 22 20 . . . . . . . Electromagnetic 176 | . . . 46 . 79 45 . 1 5 Robot Hit Streak 19 | 7 17 18 16 . 19 13 8 8 12 Robot Miss Streak 5 | 2 2 4 5 . 4 3 . 2 1 Penetration Max 2 | . . . 1 . 1 . . 2 . Secondary Targets 1 | . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 442 | 20 80 47 81 . 113 53 4 32 12 Core Hits 245 | 8 37 45 44 . 54 23 1 27 6 Critical Hits 8 | . . 1 1 . 2 1 1 2 . Critical Kills 3 | . . . . . . 1 1 1 . Critical Parts Destroyed 5 | . . 1 1 . 2 . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11390 | 252 1862 2175 1748 . 2222 1296 76 1472 287 Guns 5980 | 252 310 563 1533 . 1795 586 . 873 68 Cannons 2272 | . 768 . . . 290 662 76 276 200 Explosions 3076 | . 784 1612 215 . 137 48 . 280 . Melee . | . . . . . . . . . . Ramming 62 | . . . . . . . . 43 19 Kinetic 4316 | . . 563 1015 . 1192 335 76 1135 . Thermal 2703 | 252 1078 283 215 . 174 375 . 126 200 Explosive 2267 | . 784 1329 . . . . . 154 . Electromagnetic 2042 | . . . 518 . 856 586 . 14 68 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . 1 . . 10 11 . 4 7 Average Corruption 8 | . . 1 . . 9 10 . 3 4 Corruption Purged . | . . . . . . . . . . Effects 142 | . . 4 . . 86 46 . 2 4 Message Errors 27 | . . . . . 17 10 . . . Matter Fused 19 | . . . . . 8 6 . 1 4 Heat Flow Errors 15 | . . . . . 10 5 . . . Energy Discharges 11 | . . . . . 6 5 . . . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 20 | . . 2 . . 10 7 . 1 . Data Loss (major) 2 | . . . . . 1 1 . . . Misfires 5 | . . . . . 3 2 . . . Alerts 3 | . . . . . 2 1 . . . Misdirections 10 | . . . . . 7 3 . . . Targeting Errors 24 | . . 2 . . 18 4 . . . Weapon Failures 5 | . . . . . 4 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 116 | . 35 11 18 . 16 11 . 25 . Projectiles 25 | . 14 . . . . 11 . . . Explosions 91 | . 21 11 18 . 16 . . 25 . Melee . | . . . . . . . . . . Knockbacks 3 | . . . . . . 1 . 2 . Impact 1 | . . . . . . . . 1 . Kinetic 2 | . . . . . . 1 . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 278 | . 29 79 . . 72 . . 89 9 Shots 9 | . 3 2 . . 2 . . 2 . Rammed 19 | . . . . . . . . 14 5 Targets Rammed 19 | . . . . . . . . 14 5 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 268 | 150 81 . . . 268 219 . 14 232 Average Temperature 53 | 66 15 . . . 101 90 . 8 109 Received Heat Transfer 1974 | . 198 141 252 . 552 171 36 462 162 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 2 . . . Combat Hostiles 2 | . . . . . 1 1 . . . Parts Fried 4 | . . . . . 1 3 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | 1 4 . . . . 1 . . 1 Heat Transferred 4789 | 740 2553 150 200 . 206 494 . 150 296 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . 2 . 3 1 . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Peak Influence 956 | 35 275 688 370 182 956 641 373 643 326 Average Influence 377 | 19 87 380 215 168 623 507 345 467 299 Maximum Alert Level 3 | . 1 2 1 . 3 2 1 2 1 Low Security (%) 32 | 100 92 17 50 100 9 . . . . Level 1 24 | . 7 30 49 . 16 10 100 31 100 Level 2 30 | . . 52 . . 27 89 . 68 . Level 3 12 | . . . . . 46 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 4 3 2 1 . 3 1 . . Investigation 4 | . 1 1 . 1 . . 1 . . Extermination 2 | . . . . . . 2 . . . Reinforcement 8 | . 3 2 2 . . 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Distress Signals 8 | . 2 4 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 168 | . 26 28 32 . 34 14 1 27 6 Peak Tracking Total 22 | . 4 5 5 . 5 2 1 22 4 Tactical Retreats 16 | . 1 . 1 . 7 3 . 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Traps Triggered 6 | . 1 . . . 3 . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Machines Disabled 25 | . 7 3 1 . 4 7 . 3 . Max in Single Turn 5 | . 4 2 1 . 1 5 . 2 . Garrison Relay 5 | . . . . . 4 . . 1 . Phase Generator 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Machines Accessed 16 | . 6 3 1 2 . 2 2 . . Terminals 11 | . 5 2 1 1 . 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 1 . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . Total Hacks 44 | . 18 9 2 5 . 4 6 . . Successful 23 | . 10 4 2 1 . 3 3 . . Failed 21 | . 8 5 . 4 . 1 3 . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 19 | . 6 3 2 2 . 2 4 . . Terminals 29 | . 15 6 2 2 . 2 2 . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . 3 . . . 2 . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 7 | . . . . 3 . . 4 . . Terminal Hacks 9 | . 5 2 1 . . . 1 . . Record 2 | . 1 . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . . Unreport Threat 3 | . . 2 1 . . . . . . Locate Traps 2 | . 2 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . 2 . . . 2 . . . Scan Component 2 | . . 1 . . . 1 . . . Repair 2 | . . 1 . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . Unlock Access 2 | . . . . 1 . . 1 . . Unauthorized Hacks 7 | . 4 . 1 . . 1 1 . . Terminals 6 | . 3 . 1 . . 1 1 . . Track 3 | . 2 . 1 . . . . . . Assimilate 1 | . . . . . . 1 . . . Operators 2 | . 1 . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 5 2 1 2 . 2 2 . . Full Trace Events 4 | . 1 1 . 1 . . 1 . . Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . . Time 95 | . . 51 . . . 44 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Used RIF Installer 2 | . . . . . 1 . . 1 . Coupler Efficiency 1 | . . . . . . . . 1 . Robots Hacked 2 | . . . . . 1 . . 1 . Non-combat . | . . . . . . . . . . Combat 2 | . . . . . 1 . . 1 . Robot Hacks Applied 2 | . . . . . 1 . . 1 . formatsys_high 2 | . . . . . 1 . . 1 . Relay Couplers Released 22 | . . . . . 17 . . 5 . Machine Destruction 22 | . . . . . 17 . . 5 . Attached 3 | . . . . . 2 . . 1 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Total Allies 3 | . . . . . 1 1 . 1 . Largest Group 1 | . . . . . 1 1 1 1 . Highest-Rated Group 32 | . . . . . 32 10 10 20 . Highest-Rated Ally 32 | . . . . . 32 10 10 20 . Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . . . . 8 . . . . Total Damage 171 | . . . . . 171 . . . . Kills 3 | . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Turns Passed 6390 | 134 1269 527 794 119 1701 1039 218 416 173 Spaces Moved 4314 | 76 908 348 488 129 974 628 185 362 216 Core 25 | 1 . . . . . 8 . 15 1 Treads 97 | . . . . . 97 . . . . Legs 1113 | . . . . . 785 328 . . . Wheels 2730 | 75 908 348 488 129 92 292 185 213 . Hover 78 | . . . . . . . . . 78 Flight 271 | . . . . . . . . 134 137 Fastest Speed 34 | 50 80 80 80 90 90 86 100 34 40 Average Speed 97 | 82 86 82 83 90 123 122 100 76 51 Slowest Speed 800 | 90 100 90 90 90 210 800 100 117 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 4 97 40 41 4 95 16 5 54 6 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 438 | . 160 110 15 . 24 45 1 83 . Melee . | . . . . . . . . . . Projectile 24 | . . . 3 . 6 12 1 2 . AOE 414 | . 160 110 12 . 18 33 . 81 . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Fac Total 5806 | 116 1277 513 742 131 1304 806 213 443 261 Wait 631 | . 234 74 140 . 106 48 17 7 5 Move 4299 | 75 907 347 487 128 972 627 184 356 216 Hop 1 | . . . . . . . . 1 . Pick Up 22 | 4 1 1 3 . 4 5 1 . 3 Fast Attach 91 | 7 6 11 16 1 18 12 4 6 10 Attach 14 | . 1 . 2 . 4 . . 4 3 Detach 1 | . . . . . . 1 . . . Swap 46 | 1 4 4 7 1 20 7 . . 2 Drop 82 | 1 8 8 20 1 22 14 3 . 5 Fire 576 | 28 116 68 67 . 140 91 4 50 12 Melee . | . . . . . . . . . . Ram 19 | . . . . . . . . 14 5 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 22 | . . . . . 18 . . 4 . Rewire 2 | . . . . . . 1 . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Scavenger-Mutant 477 | -10/Materials | Discovered new exit (range 7) 620 | -10/Materials | Discovered new exit (range 11) 694 | -10/Materials | Build established: Mutant 861 | -10/Materials | Discovered new exit (range 6) 1144 | -10/Materials | Discovered new exit (range 16) 1190 | -10/Materials | Discovered new exit (range 15) 1404 | -10/Materials | Entered another Materials area 1404 | -9/Materials | Evolved 2 slots: Utility x2 1519 | -9/Materials | Destroyed 8 combat bots 1551 | -9/Materials | Discovered new exit (range 14) 1809 | -9/Materials | Build established: Scavenger-Mutant 1814 | -9/Materials | Discovered new exit (range 16) 1878 | -9/Materials | Repaired Imp. Assault Rifle 1931 | -9/Materials | Entered another Materials area 1931 | -8/Materials | Evolved 2 slots: Propulsion x2 2663 | -8/Materials | Discovered new exit (range 10) 2725 | -8/Materials | Entered Factory 2725 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2843 | -7/Factory | Identified exit to Garrison 2844 | -7/Factory | Entered Garrison 2966 | -7/Garrison | Triggered checkpoint 3037 | -7/Garrison | Lost 5 parts (2n2u1w) 3055 | -7/Garrison | Garrison Relay disabled 3311 | -7/Garrison | System corruption reached 10% 3373 | -7/Garrison | Lost 4 parts (1n2u1w) 3426 | -7/Garrison | Triggered checkpoint 3426 | -7/Garrison | Triggered checkpoint 3554 | -7/Garrison | Triggered checkpoint 3585 | -7/Garrison | Discovered new exit (range 8) 3600 | -7/Garrison | Installed Relay Interface Framework 3655 | -7/Garrison | Garrison Relay disabled 3746 | -7/Garrison | Triggered checkpoint 3774 | -7/Garrison | Triggered checkpoint 3871 | -7/Garrison | Garrison Relay disabled 3892 | -7/Garrison | Triggered checkpoint 4130 | -7/Garrison | Triggered checkpoint 4161 | -7/Garrison | Garrison Relay disabled 4202 | -7/Garrison | Discovered new exit (range 13) 4525 | -7/Garrison | Discovered new exit (range 14) 4545 | -7/Garrison | Entered Factory 5173 | -7/Factory | Core integrity fell below 50% 5413 | -7/Factory | Repaired Remote Datajack 5556 | -7/Factory | Discovered new exit (range 15) 5584 | -7/Factory | Entered another Factory area 5584 | -6/Factory | Accompanied by 1 ally 5584 | -6/Factory | Evolved 2 slots: Utility x2 5801 | -6/Factory | Identified exit to Garrison 5802 | -6/Factory | Entered Garrison 5802 | -6/Garrison | Accompanied by 1 ally 5807 | -6/Garrison | Expanded RIF knowledge: Coupler Efficiency 5834 | -6/Garrison | Phase Generator disabled 5932 | -6/Garrison | Triggered checkpoint 5934 | -6/Garrison | Garrison Relay disabled 6000 | -6/Garrison | Triggered checkpoint 6090 | -6/Garrison | Lost 9 parts (2p5u2w) 6130 | -6/Garrison | Destroyed 10 combat bots 6158 | -6/Garrison | Core integrity fell below 50% 6189 | -6/Garrison | Core integrity fell below 20% 6214 | -6/Garrison | Discovered new exit (range 8) 6218 | -6/Garrison | Lost 8 parts (1p5n1u1w) 6218 | -6/Garrison | Entered Factory 6367 | -6/Factory | Build established: Mutant 6391 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired Gravmag System. Y-54 Guardian heat short circuits Broken Imp. Heat Sink. Y-54 Guardian heat damages Imp. Deuterium Engine. Acquired Deuterium Engine. Gravmag System destroyed. Slammed into Y-54 Guardian. Broken Imp. Heat Sink melted. Y-54 Guardian destroyed. Destabilizing: System corrupted (+2). Acquired 75 matter. Dropped Deuterium Engine. Slammed into Y-54 Guardian. Gravmag System destroyed. Slammed into Y-54 Guardian. EM Shield destroyed. Slammed into U-05 Engineer. Destabilizing: System corrupted (+1). Slammed into U-05 Engineer. Imp. Deuterium Engine destroyed. Gravmag System destroyed. 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""" """ #???????????????? | | ?? #???????????????? | | ?? #???????????????? | | ?? ########## ##???????????????? | | ???????### #????????? #????????????????? | | ?????????### ###?????????? #????????????????? | | ???????????# #????????????? #????????????????? | | ???????????# #??????????????#????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #??????????????#????????????????? | | ???????????# #???????????? ###??????????????? | | ???????????# #?????????? ##?????????????? | | ???????????# ########## ?????????????? | | ???????????# ????????????? | | ???????????# ????????????? | | ???????????# ????????????? | | ???????????# ### ###### ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Short-term Sacrifices Challenges ------------ None Game ------ Seed HypercooledActuatorFrame Manual? 0 Play Time 01:14:08 Cumulative 54.8 hours Start 2020.08.06 @ 16:28:49 End 2020.08.06 @ 17:43:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 44 Gallery% 43 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cd77b321-b3a7-4b20-858d-09490953c81a