Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.07 @ 19:16:09 Player: Slow Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (101) 505 Value Destroyed (3400) 3400 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7405 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 42/300 Energy 74/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine High-capacity Storage Unit Pulse Rifle Heavy Plasma Cannon Great Axe Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Kinecellerator Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Assault Cannon Flak Cannon > --- INVENTORY -------- Heavy Ion Engine Advanced Treads Advanced Treads Armored Wheel Armored Wheel Armored Wheel Improved Heat Sink High-capacity Storage Unit Structural Scanner Advanced Targeting Computer Particle Charger Power Shielding Improved Light Armor Plating Insulated Plating Hacking Suite Shock Rifle High-powered Shotgun Katana [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg VSS Leg Wheel Armored Wheel Hover Unit Combat Airjet Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Katana Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . Utility 4 | . . 1 1 . 2 . . Weapon 1 | . . . . 1 . . . Parts Attached 105 | 8 10 28 28 19 12 . . Power 13 | 2 1 4 5 1 . . . Engine 12 | 2 1 4 4 1 . . . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 34 | 2 . 12 11 5 4 . . Treads 22 | 1 . 9 5 4 3 . . Leg 1 | . . . 1 . . . . Wheel 10 | 1 . 3 5 1 . . . Hover 1 | . . . . . 1 . . Flight . | . . . . . . . . Utility 35 | 2 5 6 7 9 6 . . Device 12 | 1 3 2 1 4 1 . . Storage 5 | 1 1 1 1 1 . . . Processor 5 | . . 1 . . 4 . . Hackware 2 | . . . . 1 1 . . Protection 11 | . 1 2 5 3 . . . Artifact . | . . . . . . . . Weapon 23 | 2 4 6 5 4 2 . . Energy Gun 9 | . 2 4 2 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 2 1 1 1 . . . . Ballistic Cannon 4 | . 1 . . 3 . . . Launcher 2 | . . . 1 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon 2 | . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . . Parts Lost 41 | . . 6 5 21 9 . . Power 5 | . . 2 . 3 . . . Propulsion 16 | . . 1 4 7 4 . . Utility 9 | . . . 1 6 2 . . Weapon 11 | . . 3 . 5 3 . . Highest Loss Streak 9 | . . 3 1 9 5 . . To Critical Strikes . | . . . . . . . . Average Backups 13 | 5 11 14 15 18 8 5 5 Power . | . . 1 1 . . 1 1 Propulsion 2 | 3 3 2 1 4 . . . Utility 7 | . 5 7 8 11 5 1 1 Weapon 3 | 1 2 2 4 2 2 3 3 Tool/Special . | . . . . . . . . Unused Backups 35 | . 7 8 9 1 7 . 3 Power 3 | . . 2 . . . . 1 Propulsion 7 | . 4 2 1 . . . . Utility 21 | . 3 4 8 1 5 . . Weapon 4 | . . . . . 2 . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 100 98 99 83 52 40 40 Engine 8 | . 14 10 9 8 . . . Treads 14 | . 14 18 15 20 5 . . Wheel 12 | . 14 14 17 6 7 . . Device 12 | . 13 18 12 9 9 6 6 Storage 8 | . 14 11 9 7 3 . . Processor 6 | . . . 9 . 15 26 26 Protection 3 | . . 3 5 7 . . . Energy Gun 6 | . 6 15 3 4 . . . Ballistic Gun 4 | . 15 5 4 1 . . . Ballistic Cannon 3 | . 5 1 . 8 5 . . Impact Weapon 1 | . . . 4 . . . . Slashing Weapon 2 | . . . 5 3 . . . Peak Build Rating 40 | 7 8 19 32 40 30 30 30 Average Rating 21 | 5 7 15 22 31 23 30 30 On Entrance 17 | . 7 8 18 30 13 30 30 Avg Prop Armor Cover (%) 14 | 15 11 12 17 18 10 . . Naked Turns . | . . . . . . . . Heaviest Build 82 | 14 31 41 59 82 59 1 1 Greatest Support 88 | 20 10 40 44 88 40 3 3 Greatest Overweight (x) 4 | 1 3 3 3 4 4 . . Average Overweight (x) 1 | . 1 1 1 1 . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 5 5 Average Capacity 15 | 7 12 15 15 20 13 5 5 Most Carried 20 | 8 15 15 20 20 16 5 5 Average Carried 13 | 5 11 14 15 18 8 5 5 Final Capacity 20 | 8 15 15 20 20 5 5 5 Final Carried 20 | 8 15 15 20 17 5 5 5 Class Distribution -------------------- 51% | Mutant 14% | Skirmisher 13% | Scavenger-Mutant 7% | Scout 6% | Assassin 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Scout | -6/Waste Scout | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 2839 | 324 161 719 896 623 116 . . Remotely . | . . . . . . . . Salvage Created 3486 | 136 205 1057 1196 778 114 . . Parts 186 | 8 10 57 73 32 6 . . Haulers Intercepted 4 | . . 2 . 2 . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 81 | . 5 25 29 19 3 . . Melee 20 | . . . 11 7 2 . . Guns 44 | . 4 23 13 4 . . . Cannons 10 | . 1 1 . 7 1 . . AOE 6 | . . . 5 1 . . . Classes Destroyed 15 | 3 3 4 3 2 . . . Worker 1 | 1 . . . . . . . Builder 3 | . . . 3 . . . . Tunneler 2 | 2 . . . . . . . Hauler 4 | . . 2 . 2 . . . Recycler 2 | 1 1 . . . . . . Operator 2 | . . 1 . 1 . . . Watcher 6 | . 1 3 2 . . . . Swarmer 19 | . 3 6 7 3 . . . Grunt 35 | . 2 11 13 9 . . . Brawler 1 | . . . . 1 . . . Duelist 4 | . . 1 2 1 . . . Sentry 16 | . . 7 4 4 1 . . Specialist 2 | . . . 2 . . . . Hunter 1 | . . . 1 . . . . Programmer 3 | . . . . 1 2 . . Best Kill Streak 6 | 4 3 6 4 4 2 . . Combat Bots Only 5 | . 3 5 4 3 2 . . Max Kills in Single Turn 3 | 1 1 2 3 1 1 . . Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 1 . . . Melee 1 | . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 838 | . 36 129 123 383 154 . 13 Missed 254 | . 5 30 33 122 55 . 9 Hits 584 | . 31 99 90 261 99 . 4 Melee 12 | . . 1 6 5 . . . Projectile 572 | . 31 98 84 256 99 . 4 Critical Strikes 13 | . . 4 3 3 3 . . Damage Taken 7754 | . 334 1171 1376 3343 1455 . 75 Core 1570 | . 67 125 159 355 789 . 75 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 58 | . . . 33 25 . . . Regen/Repaired (Parts) 35 | . . 35 . . . . . Core Remaining (%) 72 | 100 73 68 71 49 . . . Volleys Fired 234 | 11 30 101 44 43 5 . . Largest 3 | 2 2 2 2 3 3 . . Hottest 137 | 40 70 130 93 137 110 . . Shots Fired 480 | 22 60 196 82 109 11 . . Gun 376 | 22 48 183 78 45 . . . Cannon 95 | . 12 13 . 64 6 . . Launcher 9 | . . . 4 . 5 . . Special . | . . . . . . . . Kinetic 286 | 22 52 87 40 79 6 . . Thermal 159 | . . 103 37 19 . . . Explosive 9 | . . . 4 . 5 . . Electromagnetic 26 | . 8 6 1 11 . . . Robot Hit Streak 22 | 5 22 10 20 16 10 . . Robot Miss Streak 10 | 2 3 5 2 10 2 . . Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 388 | 13 43 116 99 104 13 . . Core Hits 180 | 6 11 50 47 57 9 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . Critical Strikes 20 | . 1 4 6 6 3 . . Burn 5 | . . 3 1 1 . . . Destroy 2 | . 1 . 1 . . . . Blast 5 | . . . . 4 1 . . Corrupt 1 | . . 1 . . . . . Sever 7 | . . . 4 1 2 . . Melee Attacks 98 | . . 2 49 37 10 . . Impact 11 | . . 2 9 . . . . Slashing 87 | . . . 40 37 10 . . Piercing . | . . . . . . . . Sneak Attacks 11 | . . . 8 3 . . . Combat Hostiles 2 | . . . 1 1 . . . Follow-up Attacks 4 | . . . 4 . . . . Damage Inflicted 8476 | 135 583 1649 2826 2834 449 . . Guns 3674 | 135 402 1523 1041 573 . . . Cannons 1563 | . 156 126 . 1176 105 . . Explosions 507 | . 25 . 323 108 51 . . Melee 2685 | . . . 1462 948 275 . . Ramming 47 | . . . . 29 18 . . Kinetic 3203 | 135 435 652 477 1399 105 . . Thermal 1799 | . 25 968 536 270 . . . Explosive 482 | . . . 323 108 51 . . Electromagnetic 260 | . 123 29 28 80 . . . Impact 142 | . . . 142 . . . . Slashing 2543 | . . . 1320 948 275 . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . 2 6 12 12 Average Corruption 4 | . . . . 2 4 10 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 35 | . . . . 13 6 3 13 Message Errors 6 | . . . . 2 1 . 3 Matter Fused 5 | . . . . 2 3 . . Heat Flow Errors 7 | . . . . 3 1 2 1 Energy Discharges 6 | . . . . 4 1 . 1 Data Loss (minor) 5 | . . . . 2 . . 3 Data Loss (major) 2 | . . . . . . . 2 Misdirections 4 | . . . . . . 1 3 Overload Shots . | . . . . . . . . Overflow Damage 157 | . 7 . 58 92 . . . Projectiles 7 | . 7 . . . . . . Explosions 76 | . . . 26 50 . . . Melee 74 | . . . 32 42 . . . Knockbacks 21 | . 6 1 3 11 . . . Impact 3 | . . . 3 . . . . Kinetic 17 | . 6 1 . 10 . . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 268 | . 38 . 34 167 29 . . Shots 6 | . 1 . 1 3 1 . . Rammed 5 | . . . . . 5 . . Targets Rammed 6 | . . . . 1 5 . . Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 338 | . 96 159 189 338 178 201 109 Average Temperature 84 | . 41 32 67 149 54 96 72 Received Heat Transfer 2172 | . 60 438 495 966 213 . . Effects 5 | . . . . 5 . . . Energy Bleed 2 | . . . . 2 . . . Matter Decay 2 | . . . . 2 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 2 . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 9 | . . 5 3 1 . . . Heat Transferred 4564 | . 50 2627 1221 666 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Maximum Alert Level 1 | . . 1 1 1 1 . . Low Security (%) 82 | 100 100 83 78 72 84 100 100 Level 1 17 | . . 16 21 27 15 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 255 | 10 60 238 242 237 255 25 5 Initial 81 | . . . 21 81 53 25 3 Average 109 | 1 16 107 142 174 75 15 . Influence Increases 3194 | 20 192 808 902 698 569 . 5 Destroy 0b10 Robot/C 1620 | . 100 500 580 380 60 . . Destroy 0b10 Robot/NC 100 | 20 10 30 25 15 . . . Destroy Leader 420 | . 32 150 124 84 30 . . Successful Hack 112 | . 15 34 24 4 30 . 5 Disable Machine 150 | . 15 . 15 75 45 . . Destroy Structure 87 | . 5 4 14 20 44 . . Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 690 | . 15 90 105 120 360 . . Influence Decreases 3194 | 20 192 757 774 766 606 69 10 Entered New Map 237 | . . . 30 98 58 49 2 Time Decay 2047 | 20 192 547 476 458 326 20 8 Lost Part 392 | . . 60 50 210 72 . . Purge Threat 518 | . . 150 218 . 150 . . Squads Dispatched 28 | . 2 3 5 11 4 . 3 Investigation 10 | . 2 1 3 1 1 . 2 Extermination 5 | . . . . 2 2 . 1 Reinforcement 7 | . . 2 2 2 1 . . Assault . | . . . . . . . . Garrison 6 | . . . . 6 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 7 | . . 4 . 1 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 171 | . 10 46 41 33 29 5 7 Peak Tracking Total 11 | . 3 6 7 5 11 5 7 Tactical Retreats 24 | . 1 3 6 6 8 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 6 | . 1 1 2 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 10 | . 1 . 1 5 3 . . Max in Single Turn 4 | . 1 . 1 4 2 . . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 40 | . 6 13 8 2 8 . 3 Terminals 31 | . 5 9 6 1 7 . 3 Fabricators 2 | . . . . 1 1 . . Repair Stations 1 | . . 1 . . . . . Recycling Units 2 | . 1 1 . . . . . Scanalyzers 3 | . . 2 1 . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 116 | . 16 40 24 5 23 . 8 Successful 77 | . 11 30 17 3 13 . 3 Failed 38 | . 5 9 7 2 10 . 5 Catastrophic 4 | . . 1 . . 2 . 1 Database Lockouts 1 | . . 1 . . . . . Manual 57 | . 6 17 9 3 14 . 8 Terminals 90 | . 14 27 18 2 21 . 8 Fabricators 5 | . . . . 3 2 . . Repair Stations 2 | . . 2 . . . . . Recycling Units 3 | . 2 1 . . . . . Scanalyzers 15 | . . 10 5 . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 38 | . 6 13 8 1 9 . 1 Record 1 | . . . . . 1 . . Part Schematic 1 | . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . Open DSF 2 | . . . . 1 1 . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 7 | . 1 4 1 . 1 . . Unreport Threat 4 | . . 1 2 . 1 . . Locate Traps 4 | . 1 2 1 . . . . Maintenance Status 1 | . . 1 . . . . . Recall Investigation 2 | . 1 . 1 . . . . Zone Layout 13 | . 2 4 3 . 3 . 1 Fabricator Hacks 3 | . . . . 2 1 . . Load Schematic 2 | . . . . 1 1 . . Build 1 | . . . . 1 . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . . Report Inventory 2 | . 1 1 . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 13 | . . 9 4 . . . . Insert Component 6 | . . 4 2 . . . . Analyze 6 | . . 4 2 . . . . Retrieve Study 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 17 | . 3 5 4 . 3 . 2 Terminals 17 | . 3 5 4 . 3 . 2 Track 2 | . . 2 . . . . . Botnet 15 | . 3 3 4 . 3 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 27 | . 3 9 5 1 6 . 3 Full Trace Events 7 | . 1 . 2 1 1 . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . 4 2 . 1 . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 51 | . . . . 51 . . . Total Part Build Rating 2 | . . . . 2 . . . Part Studies Acquired 1 | . . 1 . . . . . Parts Repaired 1 | . . 1 . . . . . Time 13 | . . 13 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed 6 | . . 4 2 . . . . Part Schematics Acquired 6 | . . 4 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Active Infowar (turns) 5185 | 50 534 1190 1600 719 754 53 285 Optics 954 | . . . . . 616 53 285 Sensors 4262 | . 233 1190 1227 648 626 53 285 Structural 2426 | . 150 376 1285 132 483 . . Seismic 201 | 50 151 . . . . . . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 6449 | 130 566 1667 1838 1156 754 53 285 Spaces Moved 4161 | 83 338 901 1035 552 775 106 371 Core 952 | 2 . . . . 473 106 371 Treads 437 | 5 . 154 13 238 27 . . Legs . | . . . . . . . . Wheels 2772 | 76 338 747 1022 314 275 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 95 105 90 105 50 50 50 Average Speed 102 | 96 106 121 109 130 82 50 50 Slowest Speed 305 | 160 125 240 305 225 240 50 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 4 56 81 67 11 27 97 18 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 3 | 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 13 | . . 2 1 . 10 . . Terrain Destroyed 102 | . 3 2 13 17 67 . . Melee 3 | . . 2 1 . . . . Projectile 2 | . . . . 1 1 . . AOE 97 | . 3 . 12 16 66 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 5737 | 109 489 1279 1585 833 867 105 470 Wait 871 | . 82 175 328 144 43 . 99 Move 4155 | 82 337 900 1034 551 775 105 371 Hop . | . . . . . . . . Pick Up 96 | 8 15 21 34 14 4 . . Fast Attach 28 | 6 2 6 7 . 7 . . Attach 36 | 1 . 7 3 15 10 . . Detach 7 | . 2 1 . 1 3 . . Swap 128 | 1 9 34 59 25 . . . Drop 86 | . 12 32 35 2 5 . . Fire 234 | 11 30 101 44 43 5 . . Melee 90 | . . 2 41 37 10 . . Ram 5 | . . . . . 5 . . Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 13) 324 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 9) 630 | -10/Materials | Discovered new exit (range 14) 697 | -10/Materials | Entered another Materials area 697 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 956 | -9/Materials | Central database locked down 1001 | -9/Materials | Discovered new exit (range 6) 1165 | -9/Materials | Lost 3 parts (2p1n) 1319 | -9/Materials | Discovered new exit (range 16) 1687 | -9/Materials | Build established: Scavenger-Mutant 1970 | -9/Materials | Repaired Lgt. Treads 2021 | -9/Materials | Discovered new exit (range 8) 2067 | -9/Materials | Build established: Mutant 2190 | -9/Materials | Discovered new exit (range 7) 2264 | -9/Materials | Discovered new exit (range 21) 2363 | -9/Materials | Identified exit to Materials 2364 | -9/Materials | Entered another Materials area 2364 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4142 | -8/Materials | Discovered new exit (range 16) 4158 | -8/Materials | Identified exit to Factory 4202 | -8/Materials | Entered Factory 4202 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4384 | -7/Factory | Fabricated Sensor Array? 4416 | -7/Factory | Garrison activated, responded to threat 4732 | -7/Factory | Garrison activated, responded to threat 4904 | -7/Factory | Lost 9 parts (2p4n1u2w) 5225 | -7/Factory | Discovered new exit (range 15) 5352 | -7/Factory | Core integrity fell below 50% 5358 | -7/Factory | Entered another Factory area 5358 | -6/Factory | Evolved 2 slots: Utility x2 5381 | -6/Factory | Lost 7 parts (3n3u1w) 5570 | -6/Factory | Spotted B-75 Beast 5631 | -6/Factory | Build established: Skirmisher 5839 | -6/Factory | Lost 5 parts (3n2w) 5880 | -6/Factory | Core integrity fell below 50% 5918 | -6/Factory | Core integrity fell below 20% 5992 | -6/Factory | Found Prototype Processor 5992 | -6/Factory | Identified Exp. Targeting Computer 6046 | -6/Factory | Discovered new exit (range 5) 6047 | -6/Factory | Identified exit to Lower Caves 6112 | -6/Factory | Sucked down chute 6112 | -6/Factory | Entered Waste 6122 | -6/Waste | Spotted C-40 Crusher 6127 | -6/Waste | EMP discharged 6127 | -6/Waste | System corruption reached 10% 6132 | -6/Waste | Spotted C-40 Crusher 6139 | -6/Waste | Spotted C-40 Crusher 6143 | -6/Waste | Spotted C-40 Crusher 6149 | -6/Waste | Spotted C-40 Crusher 6151 | -6/Waste | Spotted C-40 Crusher 6160 | -6/Waste | Discovered new exit (range 12) 6165 | -6/Waste | Identified exit to Factory 6165 | -6/Waste | Entered Factory 6280 | -6/Factory | Build established: Scout 6450 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06371_ System corrupted: Component data lost. 06374_ U-05 Engineer works on Megafabricator. 06395_ System corrupted: Heat flow error (+146). 06396_ U-05 Engineer works on Megafabricator. 06405_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9A. 06411_ U-05 Engineer works on Megafabricator. 06412_ System corrupted: Energy discharge (-25). 06412_ W-25 Informer sends out distress signal. 06413_ ALERT: All DSF locations entering lockdown mode. 06446_ N/NEV N TQ:DQW%:CMEAYL|EL8> : 06446_ Penetrated by Slug. 06446_ U-05 Engineer works on Subcomponent Replicator. 06449_ U-05 Engineer destroyed. 06450_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ???????????? | | ????????????????????????????????? #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????# | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????? ?? | | ????????????????????????????????# #???????? | | ????????????????????????????????# #???????? | | ????????????????????????????????# #????#???"" | | ????????????????????????????????# #????# """ | | ????????????????????????????????# #????? """ | | ????????????????????????????????# #?????? | | ????????????????????????????????# +????? """ | | ????????????????????????????????# #????# """ | | ????????????????????????????????# #????# """ | | ????????????????????????????????# #????# | | ?????????+########+############## ############ | | ???? k @ w | | ???? | | ???? | | ????? R | | ????? ! | | ?????? h |%s | | ?????? !s s | | ?????? ###################+############# | | ??????? ?????????????????? ??????????? | | ??????? ?????????????????? " ????????? | | ???????? ?????????????????? " ???????? | | ???????? ?????????????????# ???????? | | ????????"" ???????????????????# ??????? | | ?????????Y????????????????????# #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# ? #?????? | | ??????????????????????????????/ ! #?????? | | ?????????????????????????????## ? ! #?????? | | ??????????????????????????????# ? ! #?????? | | ??????????????????????????????#?? #?????? | | ????????????????????????????????############?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 33 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 20 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Utility Shielding | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Ion Engine | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Sensor Array | x2 | -7/Factory Repaired ---------- Lgt. Treads | 75% | -9/Materials Studied --------- Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control GoHome() Throw Away The Key Challenges ------------ None Game ------ Seed CloakLinearAirjet Manual? 0 Play Time 04:01:16 Cumulative 32.1 hours Start 2026.07.02 @ 16:52:37 End 2026.07.07 @ 19:16:09 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 24 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 742839d2-9223-4d71-8ca0-9795c7b30121