Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 16:16:48 Player: Sionnis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (11) 55 Value Destroyed (143) 143 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (34914) 34914 TOTAL SCORE: 42312 Bonus ------- Pacifist 200 Entered DSFs 1000 Win 3000 Win Speed 30714 Cogmind --------- Core Integrity 1164/1600 Matter 187/300 Energy 129/150 System Corruption 7% Temperature Cool (47) Movement Flying (15) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (10) -- Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY (11) ----- Graphene Brace Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Micro Antimatter Reactor Light Quantum Reactor Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Antimatter Reactor > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Impulse Thruster Impulse Thruster Impulse Thruster Electron Diverter Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Advanced Weight Redist. System Machine Analyzer Enhanced Optical Array Improved Sensor Array Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Light Ion Engine Light Quantum Reactor Stasis Canceller Stasis Canceller Enhanced Force Lance [Rating: 133] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Impulse Thruster Flight Unit Impulse Thruster Utility Hacking Suite Device Advanced Weight Redist. System Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Force Lance Impact Weapon Mace Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Slots Evolved 18 | . . 2 2 2 . 2 2 2 . 2 2 2 . Power 1 | . . . . . . . . . . . 1 . . Propulsion 8 | . . 1 1 1 . 1 1 1 . 1 . 1 . Utility 9 | . . 1 1 1 . 1 1 1 . 1 1 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 51 | 1 2 3 1 4 3 2 3 1 . 5 2 12 12 Power 10 | 1 . . . 2 . . . . . . 1 2 4 Engine 6 | 1 . . . 1 . . . . . . 1 1 2 Core 1 | . . . . 1 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 1 2 Propulsion 20 | . 2 1 1 1 . 1 1 1 . 2 1 8 1 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 20 | . 2 1 1 1 . 1 1 1 . 2 1 8 1 Utility 19 | . . 1 . 1 3 1 2 . . 2 . 2 7 Device 7 | . . . . . . . . . . 1 . 2 4 Storage . | . . . . . . . . . . . . . . Processor 2 | . . . . . . . 1 . . . . . 1 Hackware 6 | . . . . . 3 1 1 . . 1 . . . Protection 4 | . . 1 . 1 . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 2 | . . 1 . . . . . . . 1 . . . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . 2 . Parts Lost 23 | . . . . . . 1 . . 1 1 . 3 17 Power 2 | . . . . . . . . . . . . 1 1 Propulsion 11 | . . . . . . . . . 1 1 . 1 8 Utility 10 | . . . . . . 1 . . . . . 1 8 Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 9 | . . . . . . 1 . . 2 1 . 2 9 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 32 55 63 63 80 93 94 . . 88 91 93 85 Engine 3 | . 14 11 9 7 . . . . . . 4 4 3 Core 1 | . . . . . 7 6 5 . . 4 4 3 . Reactor 1 | . . . . . . . . . . . . . 4 Flight 37 | . 18 33 36 38 38 40 41 . . 40 39 40 35 Device 3 | . . . . . . . . . . . 4 9 4 Processor 3 | . . . . . . . 5 . . 4 4 4 6 Hackware 20 | . . . . . 11 26 29 . . 27 26 24 24 Protection 4 | . . . 9 9 15 13 5 . . 4 4 4 3 Impact Weapon 2 | . . 11 9 7 7 6 5 . . 3 . . . Piercing Weapon 2 | . . . . . . . . . . . 4 4 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 34 | 3 3 8 8 14 14 14 11 11 11 18 23 27 34 Greatest Support 62 | 3 8 12 16 21 21 26 31 37 37 40 35 62 51 Greatest Overweight (x) . | . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 2 1 3 3 5 5 4 1 1 5 4 5 5 Average Carried 4 | . . 1 1 2 3 3 2 1 1 4 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 1 3 3 5 5 2 1 1 5 3 5 3 Class Distribution -------------------- 74% | Wizard-Sprinter 10% | Sprinter 9% | Hacker-Sprinter 3% | Mutant 3% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/DSF Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Matter Collected 489 | 134 . 61 46 . 4 . . . . 140 . 97 7 Remotely . | . . . . . . . . . . . . . . Salvage Created 390 | . . 61 46 . . . . . . 137 . 97 49 Parts 18 | . . 3 3 . . . . . . 5 . 5 2 Haulers Intercepted 2 | . . . 1 . . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Combat Hostiles Destroyed . | . . . . . . . . . . . . . . Classes Destroyed 5 | . . 1 1 . . . . . . 3 . . . Worker 2 | . . . . . . . . . . 2 . . . Builder 4 | . . . . . . . . . . 3 . 1 . Hauler 2 | . . . 1 . . . . . . . . 1 . Recycler 1 | . . 1 . . . . . . . . . . . Watcher 2 | . . . . . . . . . . 1 . . 1 Best Kill Streak 4 | . . 1 1 . . . . . . 4 . 1 1 Combat Bots Only . | . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . 1 1 . . . . . . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Hostile Shots Fired 198 | . . 7 . . 5 3 2 . 11 12 . 32 126 Missed 104 | . . 4 . . 2 1 2 . 5 7 . 17 66 Damage Taken 2091 | . . 42 . . 91 30 . . 76 105 . 347 1400 Core 475 | . . 15 . . . . . . 24 . . 23 413 Absorbed by Shields 22 | . . . . . . . . . . . . . 22 Redirected to Shielding 104 | . . . . . . . . . . . . . 104 Regen/Repaired (Parts) 220 | . . . . . . . . . . . . . 220 Core Remaining (%) 96 | 100 100 96 100 . 100 100 100 . 97 100 100 . 72 Volleys Fired . | . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 17 | . . 1 1 . . . . . . 7 . 6 2 Core Hits 6 | . . 1 . . . . . . . 2 . 2 1 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . Critical Strikes 1 | . . . . . . . . . . 1 . . . Smash 1 | . . . . . . . . . . 1 . . . Melee Attacks 76 | . . 5 2 . 2 . . . . 18 1 23 25 Impact 24 | . . 5 2 . 2 . . . . 15 . . . Slashing . | . . . . . . . . . . . . . . Piercing 52 | . . . . . . . . . . 3 1 23 25 Sneak Attacks 11 | . . 1 1 . . . . . . 5 . 2 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1218 | . . 56 83 . . . . . . 398 . 484 197 Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 1218 | . . 56 83 . . . . . . 398 . 484 197 Ramming . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 537 | . . 56 83 . . . . . . 398 . . . Slashing . | . . . . . . . . . . . . . . Piercing 681 | . . . . . . . . . . . . 484 197 Highest Corruption 7 | . . . . . . . . . . . . 5 7 Average Corruption 5 | . . . . . . . . . . . . 4 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 21 | . . . . . . . . . . . . . 21 Effects 8 | . . . . . . . . . . . . 1 7 Message Errors 4 | . . . . . . . . . . . . 1 3 Matter Fused 1 | . . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 226 | . . . 23 . . . . . . 137 . 26 40 Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 226 | . . . 23 . . . . . . 137 . 26 40 Knockbacks 2 | . . . . . . . . . . 2 . . . Impact 2 | . . . . . . . . . . 2 . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 313 | . . 1 . 25 . 176 33 . 26 27 14 183 313 Average Temperature 53 | . . 1 . 12 . 92 20 . 14 12 11 39 70 Received Heat Transfer 111 | . . 18 . . 9 . . . 30 9 . 9 36 Effects 1 | . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . . . 9 . . . Impact Corruptions 8 | . . . 1 . . . . . . 7 . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Peak Influence 678 | . 21 59 32 14 10 4 7 2 1 128 90 408 678 Initial 260 | . . 8 24 14 9 4 7 2 1 . 72 53 260 Average 199 | . 7 28 25 14 9 4 7 2 . 64 76 186 417 Maximum Alert Level 2 | . . . . . . . . . . . . 2 2 Low Security (%) 55 | 100 100 100 100 100 100 100 100 100 100 100 100 55 . Level 1 28 | . . . . . . . . . . . . 40 55 Level 2 15 | . . . . . . . . . . . . 4 44 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 7 | . . 1 . . . . . . 1 . . 2 3 Investigation 3 | . . 1 . . . . . . . . . 1 1 Extermination 1 | . . . . . . . . . . . . . 1 Reinforcement 3 | . . . . . . . . . 1 . . 1 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Distress Signals 3 | . . . . . . . . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 80 | . 1 5 . . 2 1 1 . 4 8 . 18 40 Peak Tracking Total 16 | . 1 5 . . 2 1 1 . 4 6 . 9 16 Tactical Retreats 12 | . . . . . . . . . . . . 5 7 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Traps Triggered 9 | . . . . . 1 . . . . . . . 8 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Machines Disabled 1 | . . . . . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Machines Accessed 23 | . 1 1 . 2 . . . 1 . . . 9 9 Terminals 19 | . 1 1 . 2 . . . 1 . . . 7 7 Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . . . . . . . 2 Recycling Units 1 | . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 61 | . 3 5 . 2 . . . 1 . . . 22 28 Successful 42 | . 1 3 . 1 . . . 1 . . . 16 20 Failed 19 | . 2 2 . 1 . . . . . . . 6 8 Catastrophic 5 | . . . . 1 . . . . . . . 1 3 Database Lockouts . | . . . . . . . . . . . . . . Manual 30 | . 3 6 . 1 . . . . . . . 9 11 Terminals 53 | . 3 5 . 2 . . . 1 . . . 18 24 Fabricators 3 | . . . . . . . . . . . . 3 . Repair Stations 4 | . . . . . . . . . . . . . 4 Recycling Units 1 | . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 31 | . 1 3 . 1 . . . 1 . . . 12 13 Record 1 | . . . . . . . . . . . . . 1 Part Schematic 1 | . . . . . . . . . . . . 1 . Robot Analysis 4 | . 1 3 . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . 1 . Open Door 4 | . . . . . . . . . . . . 4 . Open DSF 2 | . . . . 1 . . . 1 . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . 1 Machine Index 1 | . . . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . . 1 Repair Station Index 1 | . . . . . . . . . . . . . 1 Scanalyzer Index 2 | . . . . . . . . . . . . 1 1 Garrison Index 1 | . . . . . . . . . . . . . 1 Alert Level 3 | . . . . . . . . . . . . 2 1 Locate Traps 2 | . . . . . . . . . . . . . 2 Recall Investigation 1 | . . . . . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . . . . . . 1 Disengage Seal 1 | . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 . Repair Station Hacks 4 | . . . . . . . . . . . . . 4 Scan Component 2 | . . . . . . . . . . . . . 2 Repair 2 | . . . . . . . . . . . . . 2 Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . . . . . . 1 3 Terminals 3 | . . . . . . . . . . . . . 3 Assimilate 1 | . . . . . . . . . . . . . 1 Botnet 1 | . . . . . . . . . . . . . 1 Operators 1 | . . . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . 1 . Prioritize 1 | . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 1 1 . 1 . . . 1 . . . 3 8 Full Trace Events 3 | . . 1 . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . Parts Built 1 | . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . Time 18 | . . . . . . . . . . . . 18 . Total Part Build Rating 3 | . . . . . . . . . . . . 3 . Parts Repaired 2 | . . . . . . . . . . . . . 2 Time 31 | . . . . . . . . . . . . . 31 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Total Allies 1 | . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . 1 Highest-Rated Group 45 | . . . . . . . . . . . . . 45 Highest-Rated Ally 45 | . . . . . . . . . . . . . 45 Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Robot Analysis Total 4 | . 1 3 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Turns Passed 839 | 11 30 46 27 31 20 25 10 2 5 132 12 212 276 Spaces Moved 2247 | 19 63 93 67 105 35 104 30 5 30 332 26 482 856 Core 47 | 19 28 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2200 | . 35 93 67 105 35 104 30 5 30 332 26 482 856 Fastest Speed 6 | 50 32 29 26 23 23 20 17 14 14 15 18 6 14 Average Speed 19 | 50 40 29 26 23 23 20 17 14 16 19 18 17 16 Slowest Speed 50 | 50 50 29 26 23 23 20 17 14 17 23 18 20 20 Overloaded Moves 18 | . . . . . . . . . . . . 8 10 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 33 | . . . . 1 . . 1 . 1 5 1 7 17 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 17 | 3 20 16 11 3 43 4 2 . 50 12 1 21 40 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . . 1 . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 . . 1 1 . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 49 | . . 4 1 . 1 . . . . 8 1 13 21 Terrain Destroyed 49 | . . 4 1 . 1 . . . . 8 1 13 21 Melee 49 | . . 4 1 . 1 . . . . 8 1 13 21 Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Com Total 2445 | 19 66 101 72 109 41 107 33 5 28 358 29 558 919 Wait 82 | . . 1 . . . . 2 . . 2 2 36 39 Move 2174 | 18 62 92 66 102 34 103 28 4 28 322 23 468 824 Hop 26 | . . . . 1 . . . . . 4 1 6 14 Pick Up 21 | . 2 . 3 1 2 2 . . . 5 . 5 1 Fast Attach 28 | 1 2 2 . 1 3 . . . . 5 . 7 7 Attach 15 | . . 1 1 1 . 2 3 1 . . 2 2 2 Detach . | . . . . . . . . . . . . . . Swap 8 | . . . . 2 . . . . . . . 3 3 Drop 13 | . . . . 1 . . . . . 2 . 8 2 Fire . | . . . . . . . . . . . . . . Melee 76 | . . 5 2 . 2 . . . . 18 1 23 25 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF -6/Factory -5/Factory -4/Factory -4/DSF -3/Research -2/Research -1/Access (discovered 2 exits: *Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 12 | -11/Scrapyard | Entered Materials 39 | -10/Materials | Discovered new exit (range 12) 42 | -10/Materials | Entered another Materials area 42 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 85 | -9/Materials | Discovered new exit (range 3) 85 | -9/Materials | Discovered new exit (range 10) 88 | -9/Materials | Entered another Materials area 88 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 114 | -8/Materials | Discovered new exit (range 4) 115 | -8/Materials | Entered Factory 115 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 129 | -7/Factory | Discovered new exit (range 15) 146 | -7/Factory | Identified exit to DSF 146 | -7/Factory | Entered DSF 163 | -7/DSF | Discovered new exit (range 14) 166 | -7/DSF | Entered Factory 166 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 190 | -6/Factory | Discovered new exit (range 7) 191 | -6/Factory | Entered another Factory area 191 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 196 | -5/Factory | Discovered new exit (range 22) 201 | -5/Factory | Entered another Factory area 201 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 203 | -4/Factory | Identified exit to DSF 203 | -4/Factory | Entered DSF 205 | -4/DSF | Discovered new exit (range 21) 208 | -4/DSF | Entered Research 208 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 310 | -3/Research | Found Enh. Force Lance 337 | -3/Research | Discovered new exit (range 6) 340 | -3/Research | Entered another Research area 340 | -2/Research | Evolved 2 slots: Power x1, Utility x1 349 | -2/Research | Discovered new exit (range 5) 352 | -2/Research | Entered Access 352 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 381 | -1/Access | Fabricated Imp. Sensor Array (x1) 456 | -1/Access | Identified exit to Command 509 | -1/Access | Discovered new exit (range 6) 544 | -1/Access | Spotted B-99 Colossus 547 | -1/Access | Found Enh. Force Lance 564 | -1/Access | Entered Command 602 | -1/Command | Repaired Imp. Light Armor Plating 638 | -1/Command | Repaired Lgt. Deuterium Engine 682 | -1/Command | Discovered new exit (range 12) 686 | -1/Command | Identified exit to Surface 742 | -1/Command | Spotted B-99 Colossus 764 | -1/Command | Build established: Wizard-Sprinter 816 | -1/Command | Disengaged cave seal 825 | -1/Command | Lost 6 parts (3n3u) 833 | -1/Command | Spotted Executioner 833 | -1/Command | Spotted Executioner 833 | -1/Command | Spotted Striker 833 | -1/Command | Spotted Striker 833 | -1/Command | Spotted Executioner 833 | -1/Command | Spotted Executioner 833 | -1/Command | Spotted Alpha 7 834 | -1/Command | Spotted Alpha 7 834 | -1/Command | Spotted B-99 Colossus 835 | -1/Command | Spotted B-99 Colossus 840 | *** | Escaped! Last Messages --------------- 00839_ A bubble of rippling energy engulfs the area. 00839_ Stasis field depleted. 00839_ Penetrated by Slug. 00839_ Slug penetrates B-99 Colossus. 00839_ Slug penetrates Wall. 00839_ The Access Shell folds into the floor. 00839_ Triggered Stasis Trap. 00839_ A bubble of rippling energy engulfs the area. 00839_ Stasis field depleted. 00839_ Triggered Stasis Trap. 00839_ A bubble of rippling energy engulfs the area. 00839_ Stasis field depleted. 00840_ B-99 Colossus Imp. Core Shielding blasted off. 00840_ Stasis Canceller destroyed. 00840_ Knocked back. 00840_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ??????????????????????????###????????????????????? | | ##?????????????############ #????????????????????? | | #?????????##### #????????????????????? | | ########### ! # !! #????????????????????? | | # + !! #????????????????????? | | # ### # !! #????????????????????? | | # #?## ## #????????????????????? | | # ####+###############????????????????????? | | # # #???????????????????????????????? | | # ^ # ############????????????????????? | | + # "" ########;#######????????????????? | | # # """ ### #????????????????? | | #^ # "T ### #????????????????? | | ## # """ ### #????????????????? | | # "" ### #????????????????? | | # ### #????????????????? | | + ### @" #????????????????? | | # !! ### "" #????????????????? | | # !! ### #????????????????? | | # !! ### % #????????????????? | | # ### %#????????????????? | | # ###BB BB#????????????????? | | ^ # ###BB BB#????????????????? | | # ###### ;;##????????????????? | | ^ # #####E ^ ;#?????????????????? | | ###"#####??### ^% ;##?????????????????? | | ##"######??## E E^%#??????????????????? | | ## #??### E##??????????????????? | | ## #???# K K #??????????????????? | | ## ""#???##7^ 7##??????????????????? | | ## ""#???# #??????????????????? | | ## ""#???## ##??????????????????? | | ## T#????# #???????????????????? | | ## ""#????##"++"##???????????????????? | | ## ""#?????# #????????????????????? | | ## ""#?????# ######???????????????? | | ## * #?????# #???????????????? | | ## #?????# #???????????????? | | ## #?????# #???????????????? | | ## #?????# #???????????????? | | #####+#+####### #???##??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 42 Energy Capacity 230 Matter Stores 282 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 9 Armor Coverage 300 Power Shielding 66 Phase Shifting 5 Evasion (%) 71 Offensive Hacking 50 Defensive Hacking 10 Item Schematics ----------------- Imp. Sensor Array | -1/Access | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Sensor Array | x1 | -1/Access Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed gottagofast Manual? 1 Play Time 00:42:20 Cumulative 144.9 hours Start 2024.05.31 @ 14:03:19 End 2024.05.31 @ 16:16:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type 0 Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 64 Gallery% 76 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09855e11-42de-450d-8367-01a4bc38feef