Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.23 @ 20:31:38 Player: Eggking Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (2481) 2481 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (941) 941 TOTAL SCORE: 6047 Bonus ------- High Alert Combat Kills 241 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 207/300 Energy 160/160 System Corruption 6% Temperature Cool (9) Location -8/Materials Parts ------- Power (1) Light Nuclear Core Propulsion (3) Light Treads Utility (4) Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Weapon (3) Enhanced Autogun Enhanced Autogun Hammer Inventory (12) Light Angular Momentum Engine Advanced Visual Processing Unit Relay Coupler [NC] (23) Relay Coupler [NC] (28) Relay Coupler [NC] (26) Relay Coupler [Swarmer] (32) Relay Coupler [Grunt] (29) Relay Coupler [Sentry] (18) Light Assault Rifle Light Assault Rifle Datajack Datajack Peak State ------------ Power Deuterium Engine Propulsion Improved Treads Improved Treads Improved Treads Utility Small Storage Unit High-capacity Storage Unit Targeting Computer Advanced Targeting Computer Weapon Heavy Particle Gun Heavy Assault Rifle Minigun Inventory Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Improved Heat Sink Advanced Heat Sink Advanced Visual Processing Unit Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Particle Gun Light Cannon Datajack Datajack [Rating: 27] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . 1 . 1 . . Weapon 1 | . . . . 1 . . Parts Attached 56 | . 3 14 4 16 16 3 Power 6 | . . 2 . 2 1 1 Engine 5 | . . 2 . 2 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 18 | . 2 5 3 4 4 . Treads 11 | . . . 3 4 4 . Leg 4 | . . 4 . . . . Wheel 3 | . 2 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | . 1 2 . 2 4 . Device 2 | . . . . . 2 . Storage 1 | . 1 . . . . . Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection 4 | . . 2 . 1 1 . Artifact . | . . . . . . . Weapon 23 | . . 5 1 8 7 2 Energy Gun 10 | . . 1 1 5 3 . Energy Cannon . | . . . . . . . Ballistic Gun 8 | . . 3 . 2 1 2 Ballistic Cannon 3 | . . . . 1 2 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . 1 . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 46 | . . 11 2 13 15 5 Power 6 | . . 2 . 2 1 1 Propulsion 15 | . . 4 1 4 5 1 Utility 7 | . . 1 . 1 4 1 Weapon 18 | . . 4 1 6 5 2 Highest Loss Streak 7 | . . 3 2 7 4 5 Average Slot Usage (%) 95 | . 99 94 88 96 96 83 Engine 9 | . 14 9 11 8 8 5 Treads 16 | . . . 5 25 25 14 Leg 5 | . 2 20 17 . . . Wheel 4 | . 25 9 . . . . Device 2 | . . . . . 4 18 Storage 19 | . 27 22 22 18 18 17 Processor 6 | . . . . 8 10 . Protection 5 | . . 10 11 9 2 . Energy Gun 7 | . 28 5 1 9 4 6 Ballistic Gun 9 | . . 12 8 8 11 5 Ballistic Cannon 4 | . . . . 6 7 5 Impact Weapon 2 | . . 3 11 2 2 9 Naked Turns . | . . . . . . . Heaviest Build 60 | 10 42 52 52 58 60 55 Greatest Support 69 | 20 32 42 60 63 69 20 Greatest Overweight (x) 2 | . 2 2 2 1 2 2 Average Overweight (x) . | . . 1 1 . . 2 Largest Inventory Capacity 14 | . 14 14 14 14 14 14 Average Capacity 13 | . 13 14 14 14 14 13 Most Carried 14 | . 14 14 12 14 14 14 Average Carried 12 | . 11 13 11 11 11 13 Final Capacity 12 | . . . . . . 12 Final Carried 12 | . . . . . . 12 Class Distribution -------------------- 42% | Mutant 20% | Gunner 17% | Scavenger-Gunner 12% | Scavenger-Mutant 6% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -8/Garrison Bothacker-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Mat Matter Collected 1646 | 200 25 192 31 420 778 . Remotely . | . . . . . . . Salvage Created 2294 | . 56 550 64 599 808 217 Parts 157 | . 3 46 5 42 51 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 73 | . 1 19 4 16 30 3 Melee 4 | . . 2 2 . . . Guns 46 | . 1 16 . 7 20 2 Cannons 20 | . . . . 9 10 1 Classes Destroyed 10 | . 2 2 . 4 2 . Worker 1 | . . . . 1 . . Builder 1 | . 1 . . . . . Recycler 2 | . . . . 1 . 1 Swarmer 34 | . . 10 4 6 14 . Grunt 27 | . 1 7 . 4 12 3 Brawler 3 | . . . . 1 2 . Duelist 1 | . . . . . 1 . Sentry 6 | . . 2 . 4 . . Specialist 1 | . . . . . 1 . Hunter 1 | . . . . 1 . . Best Kill Streak 6 | . 1 6 4 6 6 4 Combat Bots Only 6 | . 1 6 4 4 6 2 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee 1 | . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Damage Taken 5663 | . 151 1194 198 1552 1957 611 Core 825 | . 31 218 22 168 219 167 Absorbed by Shields . | . . . . . . . Core Remaining (%) 75 | 100 87 . 40 . . . Volleys Fired 193 | . 14 52 . 33 78 16 Largest 3 | . 2 2 . 3 3 2 Hottest 189 | . 90 90 . 189 155 90 Shots Fired 440 | . 28 98 . 83 203 28 Gun 336 | . 28 98 . 51 132 27 Cannon 104 | . . . . 32 71 1 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 321 | . . 63 . 69 164 25 Thermal 103 | . 28 19 . 14 39 3 Explosive . | . . . . . . . Electromagnetic 16 | . . 16 . . . . Robot Hit Streak 42 | . 4 14 . 28 42 9 Robot Miss Streak 5 | . 5 3 . 3 3 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 . . 1 1 Max Gunslinging Chain 1 | . . 1 . . 1 1 Shots Hit Robots 325 | . 12 74 9 67 142 21 Core Hits 163 | . 3 30 2 53 67 8 Critical Hits 2 | . . . . . 2 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks 40 | . . 20 13 7 . . Impact 40 | . . 20 13 7 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5081 | . 135 854 192 1187 2372 341 Guns 3222 | . 116 598 . 537 1646 325 Cannons 1260 | . . . . 518 726 16 Explosions . | . . . . . . . Melee 570 | . . 256 192 122 . . Ramming 29 | . 19 . . 10 . . Kinetic 3276 | . . 315 . 836 1841 284 Thermal 1052 | . 116 129 . 219 531 57 Explosive . | . . . . . . . Electromagnetic 154 | . . 154 . . . . Impact 570 | . . 256 192 122 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 6 6 Average Corruption 5 | . . . . . 5 6 Corruption Purged . | . . . . . . . Effects 15 | . . . . . 13 2 Message Errors 2 | . . . . . 2 . Matter Fused 3 | . . . . . 2 1 Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 2 | . . . . . 2 . Misfires 1 | . . . . . 1 . Targeting Errors 2 | . . . . . 1 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 61 | . . 14 38 . 9 . Projectiles 9 | . . . . . 9 . Explosions . | . . . . . . . Melee 52 | . . 14 38 . . . Knockbacks 39 | . . . . 18 21 . Impact . | . . . . . . . Kinetic 36 | . . . . 15 21 . Secondary 3 | . . . . 3 . . Self-Inflicted Damage 9 | . 9 . . . . . Shots . | . . . . . . . Rammed 5 | . 1 . . 4 . . Targets Rammed 5 | . 1 . . 4 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 415 | . 288 188 . 309 415 . Average Temperature 94 | . 98 72 . 102 100 . Received Heat Transfer 1944 | . 78 444 . 477 585 360 Effects 4 | . . . . . 4 . Energy Bleed 2 | . . . . . 2 . Interference 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . 1 2 . . . Impact Corruptions 5 | . . 1 4 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 2237 | . 310 299 . 481 1036 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Peak Influence 981 | . 110 361 148 241 981 497 Average Influence 342 | . 25 219 101 122 584 478 Maximum Alert Level 3 | . . 1 . 1 3 2 Low Security (%) 40 | . . . . . . . Level 1 24 | . . . . . . . Level 2 19 | . . . . . . . Level 3 16 | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 2 . 1 . 1 Investigation 2 | . 1 1 . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 1 . . . 1 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Distress Signals 6 | . 1 3 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 11 26 4 27 36 5 Peak Tracking Total 6 | . 4 3 4 6 6 4 Tactical Retreats 11 | . . 1 . 6 4 . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Traps Triggered 4 | . 1 . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Mat Machines Disabled 2 | . . . . . 2 . Max in Single Turn 1 | . . . . . 1 . Garrison Relay 2 | . . . . . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Machines Accessed 5 | . 1 1 . 2 . 1 Terminals 3 | . . 1 . 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 10 | . 2 2 . 4 . 2 Successful 5 | . 2 . . 2 . 1 Failed 5 | . . 2 . 2 . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . . 2 Terminals 6 | . . 2 . 2 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 3 | . . . . . . 3 Terminals 1 | . . . . . . 1 Botnet 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 1 . 2 . 1 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 8 | . . . . . 8 . Machine Destruction 8 | . . . . . 8 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Mat Turns Passed 3093 | . 300 638 123 600 1333 99 Spaces Moved 1437 | 1 202 281 45 260 618 30 Core . | . . . . . . . Treads 919 | . . . 11 260 618 30 Legs 228 | 1 20 173 34 . . . Wheels 290 | . 182 108 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 100 | 120 110 100 160 160 160 200 Average Speed 153 | 120 113 132 175 160 168 200 Slowest Speed 200 | 120 180 180 180 180 200 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 1 41 29 12 25 61 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . 1 . . . . Terrain Destroyed 1 | . . 1 . . . . Melee 1 | . . 1 . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Total 1888 | . 242 420 64 362 751 49 Wait 91 | . 15 37 2 20 17 . Move 1430 | . 201 280 44 259 616 30 Hop . | . . . . . . . Pick Up 53 | . 8 12 . 20 13 . Fast Attach 10 | . 1 2 . 4 1 2 Attach 40 | . . 11 4 11 13 1 Detach 1 | . . 1 . . . . Swap 6 | . 2 1 . 1 2 . Drop 8 | . . 4 1 3 . . Fire 193 | . 14 52 . 33 78 16 Melee 40 | . . 20 13 7 . . Ram 1 | . 1 . . . . . Kick . | . . . . . . . Crush 4 | . . . . 4 . . Escape Stasis 6 | . . . . . 6 . Rewire 5 | . . . . . 5 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 323 | -9/Materials | Build established: Mutant 457 | -9/Materials | Lost 3 parts (1p1n1w) 859 | -9/Materials | Discovered new exit (range 10) 867 | -9/Materials | Core integrity fell below 50% 939 | -9/Materials | Entered Mines 943 | -9/Mines | Found a hidden stash of uninstalled traps 947 | -9/Mines | Identified exit to Materials 1062 | -9/Mines | Entered Materials 1062 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1311 | -8/Materials | Lost 7 parts (1p1n1u4w) 1505 | -8/Materials | Lost 3 parts (1n2w) 1572 | -8/Materials | Garrison activated, responded to threat 1660 | -8/Materials | Identified exit to Garrison 1662 | -8/Materials | Entered Garrison 1700 | -8/Garrison | Triggered checkpoint 1769 | -8/Garrison | Build established: Scavenger-Gunner 1808 | -8/Garrison | Discovered new exit (range 12) 1932 | -8/Garrison | Triggered checkpoint 1986 | -8/Garrison | Lost 4 parts (1p1n1u1w) 2054 | -8/Garrison | Triggered checkpoint 2237 | -8/Garrison | Build established: Gunner 2344 | -8/Garrison | Triggered checkpoint 2395 | -8/Garrison | Garrison Relay disabled 2453 | -8/Garrison | Discovered new exit (range 12) 2534 | -8/Garrison | Triggered checkpoint 2586 | -8/Garrison | Triggered checkpoint 2587 | -8/Garrison | Core integrity fell below 50% 2600 | -8/Garrison | Triggered checkpoint 2664 | -8/Garrison | Lost 4 parts (1n2u1w) 2731 | -8/Garrison | Discovered new exit (range 8) 2755 | -8/Garrison | Installed Relay Interface Framework 2822 | -8/Garrison | Triggered checkpoint 2891 | -8/Garrison | Garrison Relay disabled 2995 | -8/Garrison | Entered Materials 3070 | -8/Materials | Core integrity fell below 20% 3094 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Awaiting botnet instructions. 03022_ System corrupted: Matter fused (-8). 03025_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 03051_ Imp. Treads destroyed. 03053_ G-47 Trooper destroyed. 03055_ Lgt. Cannon destroyed. 03057_ Deuterium Engine destroyed. 03061_ Hvy. Particle Gun destroyed. 03061_ Acquired Prototype Ballistic Gun. 03061_ Identified Enh. Autogun. 03063_ R-06 Scavenger collects Aluminum Leg. 03067_ R-06 Scavenger collects Particle Gun. 03068_ Acquired Enh. Autogun. 03070_ R-06 Scavenger destroyed. 03075_ G-47 Trooper destroyed. 03081_ System corrupted: Enh. Autogun targeting data glitched. 03083_ Sml. Storage Unit destroyed. 03089_ G-47 Trooper destroyed. 03089_ Switching to secondary target: G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#####????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ?????????????????????################ #????????? | | ???????????????????? #????????? | | ????????????????????? #????????? | | ????????????????????########## T #????????? | | ????????????????????# # #????????? | | ????????????????????# [ % # !!! #????????? | | ????????????????????# []]!# !!! #####+#### | | ????????????????????# *@]!%# !!! | | ????????????????????# =]!%g* | | ????????????????????# %=*#= | | ????????????????????# [[[#########+#### | | ????????????????????# *%#????????????? / | | ????????????????????# #?????????????? ""?? | | ????????????????????##########??????????????? "??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 13 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeCombatWell Manual? 0 Play Time 00:50:21 Cumulative 301.9 hours Start 2019.10.22 @ 22:20:56 End 2019.10.23 @ 20:31:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 34 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a7eeefc-976c-4cf9-a0ac-d56f217be404