Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.16 @ 22:32:14 Player: VFX Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (64) 320 Value Destroyed (1867) 1867 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3887 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 318/335 System Corruption 0% Temperature Warm (184) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- Advanced Beam Rifle EM Pulse Cannon > --- INVENTORY (10) --- Light Nuclear Core Advanced Treads Aluminum Leg Carbon-fiber Leg Improved Sensor Array Pulse Rifle Gauss Rifle Flak Cannon Shock Bomb Launcher Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor > --- WEAPON ----------- Pulse Rifle EM Pulse Cannon > --- INVENTORY -------- Light Nuclear Core Advanced Treads Aluminum Leg Aluminum Leg Improved Sensor Array Pulse Rifle Light Assault Rifle Flak Cannon Shock Bomb Launcher Flail [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Terrain Scan Processor Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 68 | 6 4 17 41 Power 14 | 1 . 2 11 Engine 7 | 1 . 2 4 Core 7 | . . . 7 Reactor . | . . . . Propulsion 24 | 2 1 6 15 Treads 4 | . . 2 2 Leg 19 | 2 1 4 12 Wheel . | . . . . Hover 1 | . . . 1 Flight . | . . . . Utility 8 | 1 2 1 4 Device 4 | . 1 1 2 Storage 2 | 1 1 . . Processor 2 | . . . 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 22 | 2 1 8 11 Energy Gun 9 | 2 . 2 5 Energy Cannon 2 | . . 1 1 Ballistic Gun 7 | . 1 4 2 Ballistic Cannon 1 | . . . 1 Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 5 | . . 1 4 Parts Lost 27 | . . 6 21 Power 6 | . . . 6 Propulsion 10 | . . 3 7 Utility 3 | . . 1 2 Weapon 8 | . . 2 6 Highest Loss Streak 8 | . . 3 8 To Critical Strikes . | . . . . Average Backups 9 | 2 7 9 9 Power 2 | . 1 2 2 Propulsion 2 | 1 2 1 2 Utility . | . . . . Weapon 4 | . 3 4 4 Tool/Special . | . . . . Unused Backups 14 | . 1 3 10 Power 5 | . . 3 2 Propulsion 5 | . 1 . 4 Utility . | . . . . Weapon 4 | . . . 4 Tool/Special . | . . . . Average Slot Usage (%) 86 | . 87 93 83 Engine 8 | . 14 11 6 Core 4 | . . . 7 Treads 3 | . . 6 2 Leg 28 | . 28 31 26 Device 7 | . 2 10 6 Storage 10 | . 14 11 9 Processor 4 | . . . 6 Energy Gun 8 | . 24 8 5 Energy Cannon 3 | . . . 5 Ballistic Gun 6 | . 3 13 4 Peak Build Rating 26 | 6 7 12 26 Average Rating 15 | 4 6 10 19 On Entrance 6 | . 6 7 12 Avg Prop Armor Cover (%) 11 | . . 10 11 Naked Turns . | . . . . Heaviest Build 35 | 14 19 21 35 Greatest Support 45 | 20 20 43 45 Greatest Overweight (x) 10 | . . 1 10 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 8 10 10 Most Carried 10 | 4 8 10 10 Average Carried 9 | 2 7 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 4 8 10 10 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1470 | 195 87 350 838 Remotely . | . . . . Salvage Created 2031 | . 151 510 1370 Parts 145 | . 11 47 87 Haulers Intercepted 2 | . . . 2 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 52 | . 6 17 29 Guns 29 | . 5 10 14 Cannons 9 | . . . 9 AOE 14 | . 1 7 6 Classes Destroyed 9 | . 2 2 5 Worker 4 | . . . 4 Builder 5 | . . . 5 Hauler 2 | . . . 2 Watcher 1 | . . 1 . Swarmer 16 | . 4 8 4 Grunt 29 | . 2 5 22 Duelist 1 | . . . 1 Sentry 5 | . . 4 1 Hunter 1 | . . . 1 Best Kill Streak 9 | . 3 9 9 Combat Bots Only 9 | . 3 9 3 Max Kills in Single Turn 5 | . 2 5 4 Gunslinging 1 | . 1 . . Exploded 4 | . 1 4 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 325 | . 34 86 205 Missed 86 | . 8 19 59 Hits 239 | . 26 67 146 Melee 5 | . . . 5 Projectile 234 | . 26 67 141 Critical Strikes 10 | . . 3 7 Damage Taken 3697 | . 253 841 2603 Core 678 | . 59 66 553 Absorbed by Shields 44 | . . . 44 Core Remaining (%) 86 | 100 76 83 . Volleys Fired 165 | . 15 42 108 Largest 2 | . 2 2 2 Hottest 126 | . 80 70 126 Shots Fired 288 | . 30 82 176 Gun 223 | . 30 80 113 Cannon 49 | . . . 49 Launcher 16 | . . 2 14 Special . | . . . . Kinetic 122 | . 2 53 67 Thermal 94 | . . 10 84 Explosive 9 | . . 2 7 Electromagnetic 63 | . 28 17 18 Robot Hit Streak 18 | . 5 18 12 Robot Miss Streak 5 | . 3 2 5 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 191 | . 14 59 118 Core Hits 120 | . 6 28 86 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . . 2 Burn 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4108 | . 183 993 2932 Guns 1923 | . 158 635 1130 Cannons 725 | . . . 725 Explosions 1460 | . 25 358 1077 Melee . | . . . . Ramming . | . . . . Kinetic 1077 | . 17 400 660 Thermal 1716 | . 25 131 1560 Explosive 762 | . . 318 444 Electromagnetic 553 | . 141 144 268 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 42 | . . 30 12 Projectiles . | . . . . Explosions 42 | . . 30 12 Melee . | . . . . Knockbacks 9 | . . . 9 Impact . | . . . . Kinetic 9 | . . . 9 Secondary . | . . . . Self-Inflicted Damage 228 | . 33 64 131 Shots 11 | . 1 2 8 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 356 | . 126 54 356 Average Temperature 80 | . 61 17 96 Received Heat Transfer 1355 | . 30 285 1040 Effects 3 | . . . 3 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 3442 | . 50 250 3142 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 8 | . 1 1 6 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 92 | 100 100 86 92 Level 1 7 | . . 13 7 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 250 | . 108 250 241 Initial 100 | . . . 100 Average 82 | . 36 49 108 Influence Increases 1628 | . 193 474 961 Destroy 0b10 Robot/C 1040 | . 120 340 580 Destroy 0b10 Robot/NC 60 | . . 5 55 Destroy Leader 216 | . 10 92 114 Successful Hack 28 | . . 8 20 Disable Machine 60 | . 15 15 30 Destroy Structure 74 | . 3 14 57 Lose Combat Pursuer 150 | . 45 . 105 Influence Decreases 1387 | . 193 236 958 Entered New Map 138 | . . . 138 Time Decay 1025 | . 193 206 626 Lost Part 224 | . . 30 194 Squads Dispatched 7 | . 1 2 4 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 6 | . 1 2 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 94 | . 13 30 51 Peak Tracking Total 10 | . 3 10 6 Tactical Retreats 9 | . 2 . 7 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 1 1 2 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 1 2 6 Terminals 8 | . 1 2 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 26 | . 1 6 19 Successful 16 | . . 3 13 Failed 10 | . 1 3 6 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 20 | . 1 6 13 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . . . 6 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . . 3 8 Record 2 | . . . 2 Emergency Access Points 1 | . . . 1 Locate Traps 4 | . . 2 2 Dispatch Records 1 | . . . 1 Maintenance Status 1 | . . . 1 Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 5 | . . . 5 Recycle Component 1 | . . . 1 Process 1 | . . . 1 Report Inventory 1 | . . . 1 Retrieve Components 2 | . . . 2 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . . 1 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . . . 1 Recycled Matter 161 | . . . 161 Retrieved Matter . | . . . . Retrieved Components 1 | . . . 1 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2264 | . 88 830 1346 Sensors 1019 | . . . 1019 Terrain 973 | . 88 558 327 Seismic 272 | . . 272 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3696 | 59 496 889 2252 Spaces Moved 1789 | 37 294 406 1052 Core 13 | 7 . . 6 Treads 126 | . . 70 56 Legs 1650 | 30 294 336 990 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 133 | 106 120 131 139 Slowest Speed 550 | 120 120 190 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 3 36 33 50 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 64 | . 2 11 51 Melee . | . . . . Projectile . | . . . . AOE 64 | . 2 11 51 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2829 | 53 407 693 1676 Wait 675 | 7 87 190 391 Move 1786 | 36 293 405 1052 Hop . | . . . . Pick Up 58 | 4 5 18 31 Fast Attach 25 | 6 1 4 14 Attach 34 | . . 10 24 Detach 6 | . . 1 5 Swap 33 | . 3 9 21 Drop 47 | . 3 14 30 Fire 165 | . 15 42 108 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 8) 517 | -10/Materials | Discovered new exit (range 16) 556 | -10/Materials | Entered another Materials area 556 | -9/Materials | Evolved 2 slots: Propulsion x2 1320 | -9/Materials | Destroyed 9 combat bots 1329 | -9/Materials | Lost 3 parts (1n1u1w) 1383 | -9/Materials | Discovered new exit (range 4) 1445 | -9/Materials | Entered another Materials area 1445 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1716 | -8/Materials | Lost 4 parts (3n1w) 1830 | -8/Materials | Core integrity fell below 50% 1860 | -8/Materials | Lost 8 parts (2p1n2u3w) 2735 | -8/Materials | Build established: Scavenger-Mutant 2798 | -8/Materials | Core integrity fell below 20% 3187 | -8/Materials | Discovered new exit (range 16) 3697 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- the system's planets and moons were colonized to some degree during the 2070-2110 push for colonization to alleviate [Human] civilization's growing toll on [Earth]'s resources. >>Access(Emergency) Found 2 emergency access doors: (38,59) (40,65) Map updated. 03532_ Dropped Imp. Ion Engine. 03567_ Dropped Pulse Rifle. 03568_ Acquired Gauss Rifle. 03665_ Connecting with Terminal... >>Traps(Locate) Found 4 traps in 1 array: 4x Blade Trap Map updated. 03689_ Material Processor disabled. 03695_ S-10 Pest destroyed. 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