Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.30 @ 12:42:51 Player: Senator Honkstrong Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (142) 710 Value Destroyed (2938) 2938 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (221) 221 TOTAL SCORE: 6069 Bonus ------- Follower Combat Kills 239 Friendly Fire -18 Cogmind --------- Core Integrity 514/550 Matter 98/300 Energy 250/275 System Corruption 0% Temperature Danger (479) Movement Treading (161) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Advanced Treads > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Beamcaster Heavy Particle Cannon Missile Launcher > --- INVENTORY (15) --- Cooled Ion Engine Light Treads Armored Treads Armored Treads Improved Cooling System High-capacity Matter Pod (200) Experimental Sensor Array Bore Cannon Improved Datajack Plasma Cutter Plasma Cutter Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Bore Cannon > --- INVENTORY -------- Cooled Ion Engine Light Treads Armored Treads Armored Treads Improved Heat Sink High-capacity Matter Pod Experimental Sensor Array Light Armor Plating Particle Cannon Heavy Assault Rifle Improved Assault Rifle Rocket Launcher Improved Datajack Plasma Cutter Plasma Cutter [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 85 | 10 18 16 25 . 16 Power 11 | 1 3 2 4 . 1 Engine 9 | 1 2 1 4 . 1 Core 2 | . 1 1 . . . Reactor . | . . . . . . Propulsion 19 | 3 . 5 5 . 6 Treads 15 | 1 . 3 5 . 6 Leg 4 | 2 . 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 3 4 2 . 2 Device 2 | 1 . 1 . . . Storage 2 | 1 1 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 8 | . 2 3 1 . 2 Artifact . | . . . . . . Weapon 42 | 4 12 5 14 . 7 Energy Gun 4 | 2 . 1 . . 1 Energy Cannon 4 | . 2 1 . . 1 Ballistic Gun 22 | 2 6 2 10 . 2 Ballistic Cannon 1 | . . . . . 1 Launcher 11 | . 4 1 4 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 13 | . . 5 4 . 4 Power 2 | . . 1 1 . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 1 . 1 Weapon 7 | . . 2 2 . 3 Highest Loss Streak 3 | . . 3 2 . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 99 98 100 99 Engine 7 | . 6 2 10 11 9 Core 4 | . 7 10 . . . Treads 12 | . . 5 22 22 36 Leg 14 | . 28 21 . . . Storage 12 | . 14 14 11 11 9 Processor 4 | . . . 10 11 9 Protection 12 | . 13 13 10 11 9 Energy Gun 1 | . . 4 1 . . Energy Cannon 2 | . 4 5 . . . Ballistic Gun 23 | . 20 18 30 33 22 Launcher 1 | . 2 . . . . Naked Turns . | . . . . . . Heaviest Build 49 | 14 34 38 42 42 49 Greatest Support 85 | 20 20 40 43 43 85 Greatest Overweight (x) 2 | . 1 2 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 Average Carried 13 | 2 14 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 15 12 15 15 11 Class Distribution -------------------- 60% | Mutant 39% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Jun Mat Min Mat Min Mat Matter Collected 3469 | 411 892 433 1241 . 492 Remotely . | . . . . . . Salvage Created 4787 | 314 865 546 2064 21 977 Parts 308 | 30 65 17 127 5 64 Haulers Intercepted 10 | . 2 . 5 . 3 Recyclers Shooed 6 | . . 2 3 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Combat Hostiles Destroyed 71 | . 11 15 33 . 12 Guns 53 | . 2 10 31 . 10 Cannons 9 | . 6 3 . . . AOE 9 | . 3 2 2 . 2 Classes Destroyed 13 | 3 6 1 1 . 2 Worker 21 | 4 9 . 4 2 2 Builder 3 | . 2 . 1 . . Tunneler 13 | 9 2 . 2 . . Hauler 10 | . 2 . 5 . 3 Recycler 12 | 1 1 3 4 . 3 Operator 1 | . 1 . . . . Watcher 12 | . 3 . 5 . 4 Swarmer 18 | . 3 6 5 . 4 Grunt 39 | . 8 8 20 . 3 Sentry 10 | . . . 8 . 2 Specialist 2 | . . . . . 2 Hunter 1 | . . . . . 1 Assembled 1 | . . 1 . . . Best Kill Streak 7 | 2 4 7 5 1 4 Combat Bots Only 5 | . 4 5 5 . 4 Max Kills in Single Turn 3 | 1 3 1 2 1 2 Gunslinging 1 | . . . 1 . 1 Exploded 2 | . 2 1 1 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Damage Taken 3953 | . 375 1108 1252 . 1218 Core 359 | . 65 113 145 . 36 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 69 | . 69 . . . . Core Remaining (%) 63 | 100 . 28 . 63 . Volleys Fired 356 | 39 104 53 105 . 55 Largest 3 | 2 2 2 3 . 3 Hottest 186 | 60 80 98 121 . 186 Shots Fired 851 | 73 201 102 311 . 164 Gun 748 | 73 152 80 298 . 145 Cannon 63 | . 32 18 . . 13 Launcher 40 | . 17 4 13 . 6 Special . | . . . . . . Kinetic 679 | 37 152 64 282 . 144 Thermal 132 | 36 32 34 16 . 14 Explosive 40 | . 17 4 13 . 6 Electromagnetic . | . . . . . . Robot Hit Streak 32 | 10 8 9 32 . 28 Robot Miss Streak 8 | 4 8 4 3 . 4 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 2 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 488 | 50 64 60 201 . 113 Core Hits 205 | 15 42 25 79 3 41 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 2 | . . . 1 . 1 Critical Strikes 8 | . . 2 2 . 4 Burn 4 | . . 2 1 . 1 Destroy 4 | . . . 1 . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9196 | 588 1521 1327 3646 42 2072 Guns 6992 | 588 688 869 3281 . 1566 Cannons 657 | . 358 186 . . 113 Explosions 1471 | . 450 268 360 . 393 Melee . | . . . . . . Ramming 76 | . 25 4 5 42 . Kinetic 6146 | 316 688 652 3016 . 1474 Thermal 1759 | 272 614 403 265 . 205 Explosive 1215 | . 194 268 360 . 393 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 72 | . . 27 22 . 23 Projectiles . | . . . . . . Explosions 72 | . . 27 22 . 23 Melee . | . . . . . . Knockbacks 2 | . . . . 1 1 Impact 1 | . . . . 1 . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 111 | . 49 15 47 . . Shots 6 | . 2 1 3 . . Rammed 9 | . . . 3 6 . Targets Rammed 16 | . 5 1 3 7 . Kicked 6 | . 5 1 . . . Crushed 1 | . . . . 1 . Highest Temperature 479 | . 237 439 319 . 479 Average Temperature 91 | . 49 181 57 . 66 Received Heat Transfer 1443 | . 144 522 579 . 198 Effects 13 | . . 9 . . 4 Shutdowns 4 | . . 3 . . 1 Energy Bleed 5 | . . 4 . . 1 Interference 2 | . . 2 . . . Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | 1 4 . 1 . 1 Heat Transferred 3328 | 625 890 888 518 . 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Peak Influence 400 | 70 400 291 363 75 347 Initial 149 | . 45 149 . 70 . Average 128 | 35 137 115 161 35 169 Maximum Alert Level 2 | . 2 1 1 . 1 Low Security (%) 72 | 100 65 77 70 100 53 Level 1 27 | . 33 22 29 . 46 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . 2 . 4 Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 4 | . . . 1 . 3 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Distress Signals 14 | . 1 1 7 . 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 119 | . 22 15 50 . 32 Peak Tracking Total 6 | . 4 5 6 . 4 Tactical Retreats 5 | . 1 . 2 . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Jun Mat Min Mat Min Mat Machines Disabled 21 | . 15 1 2 . 3 Max in Single Turn 3 | . 3 1 1 . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Machines Accessed 28 | . 10 1 12 . 5 Terminals 21 | . 7 . 10 . 4 Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 3 | . 2 . 1 . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 90 | . 35 1 40 . 14 Successful 44 | . 17 1 20 . 6 Failed 45 | . 18 . 19 . 8 Catastrophic 9 | . 2 . 6 . 1 Database Lockouts 1 | . . . 1 . . Manual 45 | . 19 . 21 . 5 Terminals 76 | . 27 . 37 . 12 Fabricators . | . . . . . . Repair Stations 3 | . 2 . 1 . . Recycling Units 8 | . 6 . 2 . . Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Terminal Hacks 30 | . 9 1 16 . 4 Record 3 | . . . 3 . . Robot Analysis 9 | . 5 . 1 . 3 Prototype ID Bank 5 | . 2 . 3 . . Open Door 1 | . . 1 . . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 4 | . 1 . 3 . . Locate Traps 3 | . 1 . 1 . 1 Hauler Manifests 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 4 | . 3 . 1 . . Retrieve Matter 2 | . 2 . . . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer 1 | . . . . . 1 Insert Component 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 3 . 3 . 1 Terminals 7 | . 3 . 3 . 1 Botnet 7 | . 3 . 3 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . 1 . . Used . | . . . . . . Hacking Detections 25 | . 9 . 11 . 5 Full Trace Events 5 | . 2 . 2 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 1 . 9 . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Jun Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 43 | . . . . 43 43 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 29 | . . . . . 29 Total Damage 419 | . . . . . 419 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Robot Analysis Total 9 | . 5 . 1 . 3 Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Jun Mat Min Mat Min Mat Turns Passed 9286 | 396 3329 1735 1935 857 1034 Spaces Moved 4181 | 217 1463 732 798 519 452 Core 5 | 5 . . . . . Treads 1993 | 8 . 216 798 519 452 Legs 2183 | 204 1463 516 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 Average Speed 171 | 119 186 181 160 160 165 Slowest Speed 260 | 160 190 260 160 160 167 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 69 | 11 98 97 81 93 39 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 4 | . . 2 . 2 . Spaces Dug 66 | . 24 7 35 . . Terrain Destroyed 413 | . 270 27 89 . 27 Melee . | . . . . . . Projectile 10 | . . . . . 10 AOE 403 | . 270 27 89 . 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Total 5538 | 276 1853 1036 1217 542 614 Wait 814 | 6 239 220 265 15 69 Move 4176 | 216 1462 731 797 518 452 Hop . | . . . . . . Pick Up 40 | 3 14 4 9 1 9 Fast Attach 32 | 8 7 6 7 . 4 Attach 15 | . . 5 4 . 6 Detach 3 | 1 1 1 . . . Swap 38 | 2 11 5 14 . 6 Drop 48 | 1 10 10 13 1 13 Fire 356 | 39 104 53 105 . 55 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | . 5 1 . . . Crush 10 | . . . 3 7 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 14) 397 | -11/Junkyard | Entered Materials 398 | -10/Materials | Build established: Mutant 888 | -10/Materials | Discovered new exit (range 16) 1203 | -10/Materials | Discovered new exit (range 11) 1506 | -10/Materials | Discovered new exit (range 9) 1852 | -10/Materials | Discovered new exit (range 5) 1856 | -10/Materials | Discovered new exit (range 11) 2541 | -10/Materials | Repaired Lgt. Armor Plating 3726 | -10/Materials | Entered Mines 3728 | -10/Mines | Discovered new exit (range 10) 3961 | -10/Mines | Learned Materials terminal intel 4069 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4175 | -10/Mines | Discovered new exit (range 5) 4257 | -10/Mines | Excavation squad dispatched 4257 | -10/Mines | A large section of the Mines collapsed 4928 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5030 | -10/Mines | Core integrity fell below 50% 5107 | -10/Mines | Lost 3 parts (1p1n1w) 5321 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 5325 | -10/Mines | Found Prototype Device 5325 | -10/Mines | Identified Exp. Sensor Array 5373 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 5373 | -10/Mines | Discovered new exit (range 5) 5461 | -10/Mines | Entered Materials 5461 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 5462 | -9/Materials | Loaded intel: 12 terminal locations 5479 | -9/Materials | Central database locked down 5880 | -9/Materials | Build established: Gunner 5920 | -9/Materials | Discovered new exit (range 16) 6847 | -9/Materials | Discovered new exit (range 11) 7226 | -9/Materials | Identified exit to Mines 7260 | -9/Materials | Discovered new exit (range 15) 7396 | -9/Materials | Entered Mines 7744 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7867 | -9/Mines | Discovered new exit (range 12) 8069 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8101 | -9/Mines | Discovered new exit (range 6) 8169 | -9/Mines | Learned location of Storage (-8) 8253 | -9/Mines | Entered Materials 8253 | -8/Materials | Accompanied by 2 allies 8253 | -8/Materials | Evolved 2 slots: Propulsion x2 8258 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 9287 | -8/Materials | Self-destructed Last Messages --------------- 09279_ Garrison Access disabled. 09279_ Relay Coupler [Duelist] tumbles out of Garrison Access. 09279_ K-01 Serf collects debris. 09279_ U-05 Engineer lays Concrete. 09281_ Imp. Targeting Computer broken. 09281_ Overheating: Short circuit. 09281_ Penetrated by Slug. 09281_ K-01 Serf collects debris. 09281_ U-05 Engineer lays Concrete. 09282_ Imp. Treads blasted off. 09283_ K-01 Serf collects debris. 09284_ Penetrated by Slug. 09284_ U-05 Engineer lays Concrete. 09284_ Penetrated by Slug. 09285_ K-01 Serf collects debris. 09285_ U-05 Engineer lays Concrete. 09286_ Overheating: Matter decay (-12). 09286_ K-01 Serf collects debris. 09287_ Power failure, Deuterium Engine shutdown. 09287_ Penetrated by Slug. 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""# =#! #????????? | | ###"""""#????????# # # #????????? | | ###""T""################/### # #????????? | | ! % ##########????????? | | == *#?????????????????? | | ** !!% !=% *% %#?????????????????? | | # """ [%############### #?????????????????? | | # """ #?????????????# #?????????????????? | | # %""" #?????????????#!! #?????????????????? | | T ! #?????????????#%! #?????????????????? | | # =! #?????????????!!! ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleSpectralFlamer Manual? 0 Play Time 01:07:37 Cumulative 50.0 hours Start 2023.08.30 @ 11:33:32 End 2023.08.30 @ 12:42:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: af79691d-66cf-4e43-b8e8-873594722a2f