Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.29 @ 21:31:05 Player: Daddy5 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (838) 838 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (923) 923 TOTAL SCORE: 3466 Bonus ------- Follower Combat Kills 380 Met Imprinter 300 Was Imprinted 300 Friendly Fire -57 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Improved Ion Engine Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Improved Utility Shielding > --- WEAPON ----------- High-powered Shock Rifle Proton Missile Launcher > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Improved Heat Sink Mobile Refinery Mk. CCLXVII Light Assault Rifle Improved Light Cannon [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Experimental Targeting Computer Protection Improved Utility Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 49 | 6 11 2 11 5 14 Power 13 | 1 2 1 4 . 5 Engine 11 | 1 1 1 4 . 4 Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 6 | 2 2 . 2 . . Treads 2 | 2 . . . . . Leg 4 | . 2 . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 . 2 4 1 Device 5 | . 1 . 1 2 1 Storage 1 | 1 . . . . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 20 | 2 5 1 3 1 8 Energy Gun 6 | 1 1 . 2 . 2 Energy Cannon 2 | . 2 . . . . Ballistic Gun 6 | 1 2 1 . . 2 Ballistic Cannon 5 | . . . 1 . 4 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 20 | . 5 2 1 . 12 Power 6 | . 1 1 . . 4 Propulsion 1 | . . . . . 1 Utility 5 | . 1 1 . . 3 Weapon 8 | . 3 . 1 . 4 Highest Loss Streak 6 | . 3 2 1 . 6 Average Slot Usage (%) 93 | . 97 79 85 94 94 Engine 19 | . 9 7 21 22 20 Core 1 | . 4 8 . . . Treads 3 | . 18 . . . . Leg 19 | . 8 22 22 22 20 Device 8 | . 10 8 7 7 9 Storage 11 | . 14 11 11 11 11 Processor 1 | . 2 . . 2 . Protection 5 | . . . . 7 10 Energy Gun 8 | . 4 . 7 11 7 Energy Cannon 2 | . 7 11 3 . . Ballistic Gun 5 | . 15 11 10 . 2 Ballistic Cannon 4 | . . . . 9 3 Launcher 2 | . . . . 1 7 Naked Turns . | . . . . . . Heaviest Build 54 | 12 15 24 25 54 44 Greatest Support 40 | 40 40 20 20 20 20 Greatest Overweight (x) 5 | . 4 1 1 2 5 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 Most Carried 6 | 4 6 6 6 6 6 Average Carried 5 | 2 3 5 5 5 5 Final Capacity 6 | 6 6 6 6 6 4 Final Carried 6 | 4 4 6 6 6 2 Class Distribution -------------------- 60% | Scavenger-Mutant 27% | Mutant 11% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 921 | 242 233 40 156 50 200 Remotely . | . . . . . . Salvage Created 1131 | . 601 203 214 . 113 Parts 60 | . 39 12 6 . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 18 | . . . . . 18 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 14 4 5 . 2 Guns 14 | . 10 . 3 . 1 Cannons 9 | . 4 4 1 . . AOE 2 | . . . 1 . 1 Classes Destroyed 7 | . 4 1 1 . 1 Builder 1 | . . . 1 . . Recycler 2 | . 2 . . . . Watcher 1 | . 1 . . . . Swarmer 7 | . 6 . 1 . . Grunt 15 | . 8 2 4 . 1 Duelist 1 | . . . . . 1 Sentry 2 | . . 2 . . . Best Kill Streak 5 | . 5 2 3 . 1 Combat Bots Only 5 | . 5 2 2 . 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2787 | . 960 301 277 . 1249 Core 543 | . 141 100 86 . 216 Absorbed by Shields . | . . . . . . Core Remaining (%) 71 | 100 43 . . . . Volleys Fired 103 | . 56 12 18 . 17 Largest 2 | . 2 2 2 . 2 Hottest 99 | . 88 91 98 . 99 Shots Fired 186 | . 104 24 28 . 30 Gun 136 | . 84 12 26 . 14 Cannon 46 | . 20 12 2 . 12 Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 119 | . 69 12 18 . 20 Thermal 61 | . 35 12 10 . 4 Explosive . | . . . . . . Electromagnetic 6 | . . . . . 6 Robot Hit Streak 16 | . 16 13 6 . 6 Robot Miss Streak 4 | . 4 1 2 . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 118 | . 66 17 17 . 18 Core Hits 58 | 1 32 6 10 . 9 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2089 | 2 908 289 468 . 422 Guns 1119 | . 609 105 279 . 126 Cannons 682 | . 287 184 21 . 190 Explosions 252 | . . . 146 . 106 Melee . | . . . . . . Ramming 36 | 2 12 . 22 . . Kinetic 1025 | . 481 105 164 . 275 Thermal 909 | . 415 184 282 . 28 Explosive . | . . . . . . Electromagnetic 119 | . . . . . 119 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 . Average Corruption 2 | . . . 2 2 . Corruption Purged . | . . . . . . Effects 3 | . . . 1 2 . Message Errors 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Targeting Errors 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 11 | . . . 11 . . Projectiles . | . . . . . . Explosions 11 | . . . 11 . . Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 29 | . 3 . 23 . 3 Shots 2 | . . . 1 . 1 Rammed 7 | 1 3 . 3 . . Targets Rammed 10 | 1 3 . 6 . . Kicked 3 | . . . 3 . . Crushed . | . . . . . . Highest Temperature 140 | . 58 131 81 . 140 Average Temperature 38 | . 23 55 35 . 64 Received Heat Transfer 804 | . 324 120 138 . 222 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1659 | . 793 333 459 . 74 Parts Sabotaged 4 | . . . . . 4 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 236 | . 190 196 236 . . Initial 76 | . . 61 76 . . Average 90 | . 86 129 105 . . Maximum Alert Level 1 | . . . 1 . . Low Security (%) 93 | 100 100 100 84 . . Level 1 6 | . . . 15 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 1 . . 1 Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 23 3 8 . 16 Peak Tracking Total 7 | . 7 3 2 . 5 Tactical Retreats 4 | . 1 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . . . 3 . . Max in Single Turn 3 | . . . 3 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 3 | . 3 . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 13 . . . . Successful 12 | . 12 . . . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . . . . 4 . Terminals 9 | . 9 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 9 . . . . Record 5 | . 5 . . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 8 | . . . 2 6 . Largest Group 6 | . . . 2 6 2 Highest-Rated Group 337 | . . . 45 337 188 Highest-Rated Ally 94 | . . . 31 94 94 Total Orders . | . . . . . . Ally Attacks 55 | . . . 3 . 52 Total Damage 1819 | . . . 65 . 1754 Kills 10 | . . . 1 . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4238 | 135 711 132 608 1482 1170 Spaces Moved 2542 | 78 368 71 357 933 735 Core 54 | 3 1 . . . 50 Treads 289 | 75 214 . . . . Legs 2199 | . 153 71 357 933 685 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 150 100 Average Speed 151 | 155 143 130 149 157 149 Slowest Speed 300 | 160 250 150 150 180 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 4 52 9 57 84 87 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 1 3 Spaces Dug . | . . . . . . Terrain Destroyed 24 | . . . 24 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 24 | . . . 24 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2752 | 88 454 86 400 951 773 Wait 7 | . 2 . 1 2 2 Move 2537 | 77 367 70 356 932 735 Hop . | . . . . . . Pick Up 19 | 4 7 2 3 3 . Fast Attach 17 | 6 3 . 3 2 3 Attach 20 | . 7 1 3 3 6 Detach 7 | . 3 . . 4 . Swap 12 | . 1 1 5 . 5 Drop 19 | . 5 . 5 5 4 Fire 103 | . 56 12 18 . 17 Melee . | . . . . . . Ram . | . . . . . . Kick 7 | . 1 . 6 . . Crush 3 | 1 2 . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 346 | -10/Materials | Build established: Mutant 356 | -10/Materials | Lost 3 parts (1p1u1w) 671 | -10/Materials | Discovered new exit (range 13) 784 | -10/Materials | Core integrity fell below 50% 811 | -10/Materials | Discovered new exit (range 16) 847 | -10/Materials | Entered another Materials area 847 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 932 | -9/Materials | Discovered new exit (range 16) 979 | -9/Materials | Entered Mines 983 | -9/Mines | Met a Derelict bent on vengeance 1098 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1100 | -9/Mines | Discovered new exit (range 5) 1446 | -9/Mines | Build established: Scavenger-Mutant 1457 | -9/Mines | Discovered new exit (range 9) 1486 | -9/Mines | Learned location of 1 exit from Lower Caves 1507 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1564 | -9/Mines | Discovered new exit (range 12) 1565 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1587 | -9/Mines | Entered Zion 1587 | -7/Zion | Accompanied by 2 allies 1637 | -7/Zion | Led the pair of lost Derelicts to a safe place 1809 | -7/Zion | Discovered new exit (range 16) 1860 | -7/Zion | System corruption cleaned by Quarantine Array 1960 | -7/Zion | Given A8's code to call for help 1987 | -7/Zion | Learned Factory terminal intel 2093 | -7/Zion | Found Prototype Processor 2107 | -7/Zion | Identified Exp. Targeting Computer 2180 | -7/Zion | Learned location of Warlord (-4) 2276 | -7/Zion | Imprinted 2279 | -7/Zion | Declared Zion's savior 2426 | -7/Zion | Found Prototype Device 2447 | -7/Zion | Identified Bomb Factory No. 2 2558 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2559 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2823 | -7/Zion | Found Prototype Device 2859 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3069 | -7/Zion | Entered Proximity Caves 3069 | -6/Proximity Caves | Accompanied by 2 allies 3464 | -6/Proximity Caves | Identified exit to Factory 3756 | -6/Proximity Caves | Build established: Derelict-Mutant 3836 | -6/Proximity Caves | Spotted B-75 Beast 3982 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4115 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4169 | -6/Proximity Caves | Core integrity fell below 50% 4180 | -6/Proximity Caves | Core integrity fell below 20% 4217 | -6/Proximity Caves | Lost 6 parts (2p1n1u2w) 4239 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04166_ Aluminum Leg blown off. 04166_ Gauss Rifle blown off. 04166_ Assault Cannon blown off. 04166_ Angular Momentum Engine blown off. 04166_ E-15 Imp destroyed. 04166_ Aluminum Leg destroyed. 04171_ L-41 Fighter knocked back. 04172_ Rnf. Deuterium Engine destroyed. 04174_ Lgt. Nuclear Core destroyed. 04174_ Imp. Light Cannon destroyed. 04176_ Acquired Assault Cannon. 04177_ L-41 Fighter knocked back. 04181_ Assault Cannon destroyed. 04182_ Propulsion Shielding fries itself beyond repair. 04186_ Imp. Utility Shielding destroyed. 04211_ Acquired 32 matter. 04232_ Imp. Ion Engine destroyed. 04239_ Adv. Heat Sink destroyed. 04239_ Lgt. Ion Engine destroyed. 04239_ Sml. Storage Unit destroyed. 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