Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.26 @ 16:39:40 Player: Asp Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (903) 903 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2703 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 286/300 Energy 18/100 System Corruption 1% Temperature Cool (306) Location -8/Materials Parts ------- Power (2) Propulsion (2) Utility (4) Medium Storage Unit Terrain Scan Processor Weapon (3) Precision Beam Rifle Precision Beam Rifle Inventory (8) Improved Aluminum Leg Gravmag System Gravmag System Gravmag System Gravmag System Signal Interpreter Improved Weapon Shielding Datajack Peak State ------------ Power Ion Engine Improved Ion Engine Propulsion Carbon-fiber Leg Carbon-fiber Leg Utility Medium Storage Unit Terrain Scan Processor Energy Filter Improved Weapon Shielding Weapon Spread Laser Pulse Rifle Gauss Rifle Inventory Improved Aluminum Leg Gravmag System Gravmag System Gravmag System Gravmag System Signal Interpreter Improved Weapon Shielding Datajack [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Protection Improved Weapon Shielding Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 37 | 4 12 5 16 Power 7 | 1 2 . 4 Engine 6 | 1 1 . 4 Core 1 | . 1 . . Reactor . | . . . . Propulsion 7 | 2 3 . 2 Treads 2 | 2 . . . Leg 3 | . 1 . 2 Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 2 2 3 Device 2 | . . 1 1 Storage 3 | 1 2 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 15 | . 5 3 7 Energy Gun 9 | . 2 2 5 Energy Cannon 1 | . . . 1 Ballistic Gun 5 | . 3 1 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 19 | . 4 1 14 Power 5 | . 1 . 4 Propulsion 4 | . 2 . 2 Utility 3 | . . . 3 Weapon 7 | . 1 1 5 Highest Loss Streak 12 | . 3 1 12 Average Slot Usage (%) 86 | . 81 97 91 Engine 8 | . 4 11 14 Core 4 | . 9 . . Treads 13 | . 24 . . Leg 3 | . . . 11 Wheel 5 | . 1 22 5 Device 3 | . . 10 7 Storage 15 | . 15 22 10 Processor 4 | . . 10 9 Protection 2 | . . . 6 Energy Gun 14 | . 11 17 17 Ballistic Gun 9 | . 12 3 5 Naked Turns . | . . . . Heaviest Build 41 | 9 22 24 41 Greatest Support 40 | 40 40 26 30 Greatest Overweight (x) 7 | . 7 . 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 8 | 5 8 10 8 Most Carried 10 | 4 6 10 10 Average Carried 6 | 2 5 7 7 Final Capacity 8 | . . . 8 Final Carried 8 | . . . 8 Class Distribution -------------------- 69% | Mutant 14% | Scavenger-Tank 8% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 675 | 240 235 68 132 Remotely . | . . . . Salvage Created 1092 | . 443 150 499 Parts 64 | . 26 7 31 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 29 | . 13 4 12 Guns 26 | . 13 4 9 Cannons 2 | . . . 2 AOE 1 | . . . 1 Classes Destroyed 9 | . 5 2 2 Worker 3 | . 1 . 2 Builder 1 | . 1 . . Hauler 1 | . . . 1 Recycler 1 | . 1 . . Operator 1 | . . 1 . Swarmer 10 | . 6 . 4 Grunt 13 | . 7 3 3 Sentry 5 | . . 1 4 Hunter 1 | . . . 1 Best Kill Streak 9 | . 5 2 9 Combat Bots Only 5 | . 4 2 5 Max Kills in Single Turn 3 | . 2 1 3 Gunslinging 1 | . 1 . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2487 | . 667 129 1691 Core 738 | . 157 20 561 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 37 95 . Volleys Fired 98 | . 51 12 35 Largest 3 | . 2 2 3 Hottest 186 | . 85 130 186 Shots Fired 201 | . 100 24 77 Gun 194 | . 100 24 70 Cannon 7 | . . . 7 Launcher . | . . . . Special . | . . . . Kinetic 66 | . 51 1 14 Thermal 128 | . 49 23 56 Explosive . | . . . . Electromagnetic 7 | . . . 7 Robot Hit Streak 10 | . 7 9 10 Robot Miss Streak 9 | . 6 9 7 Penetration Max . | . . . . Secondary Targets 6 | . 4 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 144 | . 63 23 58 Core Hits 93 | . 22 23 48 Critical Hits 1 | . 1 . . Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1855 | . 785 202 868 Guns 1677 | . 782 202 693 Cannons 62 | . . . 62 Explosions 113 | . . . 113 Melee . | . . . . Ramming 3 | . 3 . . Kinetic 505 | . 334 17 154 Thermal 1172 | . 448 185 539 Explosive . | . . . . Electromagnetic 175 | . . . 175 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Effects 1 | . . . 1 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 54 | . . . 54 Shots 2 | . . . 2 Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 933 | . 384 293 933 Average Temperature 224 | . 106 122 362 Received Heat Transfer 900 | . 252 63 585 Effects 67 | . 4 1 62 Shutdowns 8 | . . . 8 Energy Bleed 9 | . 3 1 5 Interference 8 | . . . 8 Matter Decay 9 | . 1 . 8 Short Circuit 6 | . . . 6 Damage (minor) 3 | . . . 3 Damage (major) 19 | . . . 19 Damage (core) 5 | . . . 5 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 2125 | . 1063 230 832 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 291 | . 250 199 291 Average Influence 127 | . 108 95 200 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 77 | . . . . Level 1 22 | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 3 1 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 4 | . 2 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . 4 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 27 8 22 Peak Tracking Total 6 | . 6 2 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 3 | . 3 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 6 . 2 Terminals 6 | . 5 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 20 | . 16 . 4 Successful 14 | . 11 . 3 Failed 6 | . 5 . 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . 13 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 10 | . 9 . 1 Emergency Access Points 1 | . 1 . . Disarm Traps 1 | . 1 . . Dispatch Records 2 | . 2 . . Maintenance Status 1 | . 1 . . Security Status 1 | . . . 1 Recall Reinforcements 1 | . 1 . . Hauler Manifests 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 6 | . 6 . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1709 | 105 873 221 510 Spaces Moved 900 | 66 437 162 235 Core 21 | 10 6 . 5 Treads 428 | 56 372 . . Legs 164 | . . . 164 Wheels 287 | . 59 162 66 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 100 Average Speed 137 | 143 155 90 133 Slowest Speed 400 | 160 400 90 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 4 79 20 28 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 5 | . . . 5 Melee . | . . . . Projectile . | . . . . AOE 5 | . . . 5 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1185 | 77 527 212 369 Wait 105 | . 16 25 64 Move 897 | 65 436 161 235 Hop . | . . . . Pick Up 34 | 8 9 9 8 Fast Attach 9 | . . . 9 Attach 19 | 4 8 3 4 Detach . | . . . . Swap 9 | . 4 2 3 Drop 13 | . 2 . 11 Fire 98 | . 51 12 35 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 106 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 16) 829 | -10/Materials | Discovered new exit (range 7) 846 | -10/Materials | Core integrity fell below 50% 897 | -10/Materials | Lost 3 parts (1p2n) 962 | -10/Materials | Discovered new exit (range 10) 979 | -10/Materials | Entered another Materials area 979 | -9/Materials | Evolved 2 slots: Utility x2 1193 | -9/Materials | Discovered new exit (range 3) 1200 | -9/Materials | Entered another Materials area 1200 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1415 | -8/Materials | Discovered new exit (range 12) 1636 | -8/Materials | Core integrity fell below 50% 1675 | -8/Materials | Core integrity fell below 20% 1710 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01690_ Overheating: Terrain Scan Processor damaged (-6). 01691_ Power failure, Lgt. Ion Engine shutdown. 01691_ K-01 Serf collects debris. 01691_ U-05 Engineer lays Concrete. 01692_ Overheating: Terrain Scan Processor damaged (-7). 01692_ Overheating: Prc. Beam Rifle damaged (-12). 01692_ Overheating: Med. Storage Unit damaged (-8). 01692_ Lgt. Ion Engine destroyed. 01692_ U-05 Engineer builds a Wall. 01693_ Overheating: System interference. 01693_ Prc. Beam Rifle temporarily disabled. 01694_ U-05 Engineer builds a Wall. 01696_ Overheating: Matter decay (-57). 01698_ Prc. Beam Rifle destroyed. 01698_ U-05 Engineer builds a Wall. 01699_ K-01 Serf collects debris. 01700_ Prc. Beam Rifle destroyed. 01700_ U-05 Engineer builds a Door. 01701_ Acquired Prc. Beam Rifle. 01704_ U-05 Engineer builds a Door. 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""" + #???????## ???#?#??###????###??#?? | | ? # #????????#??#?####### #???#?#?###?# | | # [ =# #???????#??#???# #?#?##?####?? | | ?########## ##?????#?#??????# ???#?#??#?#?#? | | ?????????# ################# ################ | | ?????????# | | ?????????# | | ?????????# ] | | ?????????# #######! ###########+######### | | ?########## ##?????# #?###?#?# ==###?## | | ?# # #??????#[ !!!!##??#??##[ ! == #??## | | ?# """ # #??#???# !! !#?###?### ####?? | | ?# """ + #????#?########??###??# "Y" !#????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 42 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- Gravmag System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed AdvancedLinearScythe Manual? 0 Play Time 00:28:36 Cumulative 38.3 hours Start 2019.10.26 @ 15:48:55 End 2019.10.26 @ 16:39:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 38 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6bb4a899-f25d-4691-b575-764a35e20e95