Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.13 @ 20:26:39 Player: mix Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (7458) 7458 TOTAL SCORE: 14878 Bonus ------- Pacifist 7244 Follower Combat Kills 14 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1600 Matter 21/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Terrain Scan Processor Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Experimental Coolant Injector Advanced Weight Redist. System Advanced Weight Redist. System Advanced Gravity Neutralizer Improved Signal Interpreter Improved Signal Interpreter Improved Transmission Jammer Advanced Transmission Jammer Focal Shield Improved Focal Shield Hacking Suite Hacking Suite > --- WEAPON ----------- Advanced Remote Datajack > --- INVENTORY -------- Light Fission Core Micro Antimatter Reactor Gravmag Array Impulse Thruster [Rating: 112] Favorites ----------- Power Micro Fission Core Engine Makeshift Power Source Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Combat Airjet Leg Carbon-fiber Leg Hover Unit Combat Airjet Flight Unit Flight Unit Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Makeshift Hammer Energy Gun Shock Rifle Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Rec Fac Fac Res Tes Res Acc Slots Evolved 18 | . . . 2 2 2 . . . 4 2 2 . 2 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . . . . . 1 . . 2 Utility 13 | . . . 1 2 2 . . . 4 1 1 . 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 73 | 1 5 6 4 3 4 3 3 4 9 12 8 1 3 7 Power 9 | . . . 1 . . . . . 3 2 1 . . 2 Engine 1 | . . . 1 . . . . . . . . . . . Core 4 | . . . . . . . . . 3 . . . . 1 Reactor 4 | . . . . . . . . . . 2 1 . . 1 Propulsion 21 | . 2 2 . 2 1 1 . 1 . 3 2 . 3 4 Treads . | . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . 1 . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 6 | . 2 1 . 1 . 1 . . . 1 . . . . Flight 14 | . . 1 . 1 1 . . . . 2 2 . 3 4 Utility 36 | 1 3 3 2 . 2 2 2 3 6 7 3 1 . 1 Device 28 | . 2 3 2 . 2 2 2 . 6 4 3 1 . 1 Storage 2 | 1 1 . . . . . . . . . . . . . Processor 2 | . . . . . . . . 1 . 1 . . . . Hackware 2 | . . . . . . . . 1 . 1 . . . . Protection 2 | . . . . . . . . 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 7 | . . 1 1 1 1 . 1 . . . 2 . . . Energy Gun 1 | . . . . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 5 | . . 1 . 1 . . 1 . . . 2 . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . . . . . . . 1 1 1 . 1 Parts Lost 44 | . 2 1 . 2 . 9 4 . 3 4 1 1 11 6 Power 4 | . . . . 1 . . . . . 1 . . 1 1 Propulsion 13 | . 1 . . 1 . 3 1 . . . . . 3 4 Utility 24 | . 1 1 . . . 6 2 . 3 2 1 . 7 1 Weapon 3 | . . . . . . . 1 . . 1 . 1 . . Highest Loss Streak 10 | . 2 1 . 2 . 9 4 . 3 3 1 1 10 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 53 | . 33 55 42 65 69 60 29 39 65 71 68 78 54 23 Leg 1 | . . . . . . . . 7 5 4 . . . . Hover 5 | . 11 11 11 13 14 7 4 . . . . . . . Flight 6 | . . 13 11 8 7 8 . . . 4 9 9 5 6 Device 23 | . 12 26 16 27 38 36 11 7 35 32 28 35 26 2 Processor 4 | . . . . . . . . 5 5 10 9 9 8 7 Hackware 3 | . . . . . . . . 3 5 6 9 9 7 4 Protection 1 | . . . . . . . . 6 1 3 . . . . Special Weapon 1 | . . 3 . 1 . . 4 . . . 3 5 . . Impact Weapon 2 | . . . 2 9 7 7 7 7 5 3 . . . . Peak Build Rating 112 | 1 3 24 28 36 42 44 22 20 56 80 104 112 112 61 Average Rating 38 | . 2 19 18 29 38 33 14 17 48 65 82 107 78 38 On Entrance 33 | . 1 1 23 28 29 38 12 7 20 38 64 104 112 20 Naked Turns 1 | . 1 . . . . . . . . . . . . . Heaviest Build 37 | 5 6 6 11 14 9 12 9 7 18 29 37 37 36 7 Greatest Support 37 | 3 6 4 13 18 13 10 18 15 15 29 37 37 37 37 Greatest Overweight (x) 2 | 1 1 1 1 . 2 2 1 . 1 2 1 . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 3 5 5 5 5 5 3 4 5 5 5 5 5 5 Average Carried 3 | . 1 4 4 4 4 4 1 2 3 4 4 5 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 5 4 5 5 4 1 2 4 5 5 5 4 2 Class Distribution -------------------- 81% | Mutant 17% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Garrison Mutant | -7/Recycling Mutant | -5/Factory Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Rec Fac Fac Res Tes Res Acc Matter Collected 509 | 210 . 95 . . . . . 184 . . . . 8 12 Remotely . | . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Rec Fac Fac Res Tes Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Rec Fac Fac Res Tes Res Acc Hostile Shots Fired 559 | . 30 12 30 18 9 28 67 21 21 17 46 6 85 169 Missed 274 | . 16 6 17 9 6 11 25 11 7 12 26 5 40 83 Damage Taken 5839 | . 130 51 142 117 47 525 566 68 256 262 352 23 1243 2057 Core 3096 | . 65 40 25 . . 74 324 22 57 56 86 . 747 1600 Absorbed by Shields 98 | . . . . . . . 98 . . . . . . . Ignored by Resistances 274 | . . . . . . . . . . . 89 . 185 . Core Remaining (%) 80 | 100 . 58 93 100 . . . 40 94 95 . 93 48 . Volleys Fired 4 | . . . . . . . 3 . . . . . 1 . Largest 1 | . . . . . . . 1 . . . . . 1 . Hottest 10 | . . . . . . . 5 . . . . . 10 . Shots Fired 4 | . . . . . . . 3 . . . . . 1 . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special 4 | . . . . . . . 3 . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 1 | . . . . . . . . . . . . . 1 . Robot Miss Streak 1 | . . . . . . . 1 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 1 | . . . . . . . . . . . . . 1 . Core Hits 1 | . . . . . . 1 . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks 29 | . . . 3 2 3 20 . . 1 . . . . . Impact 29 | . . . 3 2 3 20 . . 1 . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6 | . . . . . . 5 . . . . . . . 1 Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 6 | . . . . . . 5 . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . 1 21 21 21 . 1 . . 2 4 Average Corruption 10 | . . . . . 1 9 21 21 . 1 . . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 35 | . . . . . 3 3 7 18 . . . . . 4 Message Errors 10 | . . . . . 1 . 1 7 . . . . . 1 Matter Fused 9 | . . . . . 2 2 2 2 . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 . . . . . . Energy Discharges 3 | . . . . . . . 1 2 . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . 1 5 . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 . . . . . . . Misdirections 3 | . . . . . . 1 1 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . 2 . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 4 | . . . . . . 2 . . . . . . . 2 Targets Rammed 4 | . . . . . . 2 . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 255 | . . . 1 . . . 2 255 . . . . . . Average Temperature 107 | . . . 1 . . . 2 128 . . . . . . Received Heat Transfer 735 | . 30 . 57 45 . 129 333 12 9 9 . 12 81 18 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Rec Fac Fac Res Tes Res Acc Peak Influence 561 | . 35 84 153 191 273 129 111 58 45 95 234 181 316 561 Initial 171 | . . 13 . 64 86 124 66 58 23 7 49 131 101 171 Average 82 | . 11 24 30 103 205 101 85 58 25 15 119 153 176 256 Maximum Alert Level 2 | . . . . . 1 . . . . . 1 . 1 2 Low Security (%) 86 | 100 100 100 100 100 18 100 100 100 100 100 97 100 65 39 Level 1 12 | . . . . . 81 . . . . . 2 . 34 47 Level 2 1 | . . . . . . . . . . . . . . 12 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . . . 1 2 2 2 . . . 1 1 . 4 2 Investigation 3 | . . . . . 1 1 . . . . . . . 1 Extermination 1 | . . . . . . . . . . . . . 1 . Reinforcement 11 | . . . 1 2 1 1 . . . 1 1 . 3 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Rec Fac Fac Res Tes Res Acc Distress Signals 3 | . 1 . 1 . . . . . . . . . . 1 Communications Jammed 7 | . . . . . . . . . . . . . 7 . Distress Signals 7 | . . . . . . . . . . . . . 7 . Times Spotted 193 | . 12 5 21 18 9 14 19 1 6 9 17 3 22 37 Peak Tracking Total 18 | . 11 2 14 14 5 11 16 2 6 8 8 3 14 18 Tactical Retreats 29 | . 1 1 3 1 3 2 4 . . 1 2 1 2 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Rec Fac Fac Res Tes Res Acc Traps Triggered 5 | . . . . . . . 3 . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Rec Fac Fac Res Tes Res Acc Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Rec Fac Fac Res Tes Res Acc Machines Accessed 25 | . 4 1 1 . 4 2 . 2 2 4 2 . 2 1 Terminals 14 | . 4 . 1 . 3 1 . . 2 2 . . . 1 Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . 1 . . 2 . 1 2 . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . 1 . Total Hacks 45 | . 10 1 3 . 6 4 . 2 4 7 3 . 3 2 Successful 19 | . 2 1 1 . 3 2 . 2 1 4 2 . 1 . Failed 26 | . 8 . 2 . 3 2 . . 3 3 1 . 2 2 Catastrophic 5 | . 2 . . . 1 . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 12 | . 4 . 3 . 1 . . . 4 . . . . . Terminals 29 | . 10 . 3 . 5 3 . . 4 2 . . . 2 Fabricators 2 | . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 10 | . . . . . 1 . . 2 . 3 3 . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . 2 . Terminal Hacks 9 | . 2 1 1 . 2 1 . . 1 1 . . . . Open Door 2 | . . 1 . . . 1 . . . . . . . . Open DSF 2 | . . . . . 1 . . . . 1 . . . . Alert Level 2 | . . . 1 . 1 . . . . . . . . . Zone Layout 3 | . 2 . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . Network Status 1 | . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . 1 . . 2 . 1 2 . . . Retrieve Components 6 | . . . . . 1 . . 2 . 1 2 . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . 1 . Unlock Access 2 | . . . . . . 1 . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 17 | . 3 . . . 2 2 . 2 1 3 1 . 2 1 Full Trace Events 5 | . 2 . . . 1 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . 128 . . . . Total Part Build Rating 16 | . . . . . . . . . . 16 . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . 3 . . 2 . 1 2 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Gar Rec Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Rec Fac Fac Res Tes Res Acc Total Allies 3 | . . 3 . . . . . . . . . . . . Largest Group 2 | . . 2 1 . . . . . . . . . . . Highest-Rated Group 62 | . . 62 31 . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . . Total Orders 6 | . . 1 . 5 . . . . . . . . . . ROAM 2 | . . . . 2 . . . . . . . . . . EXPLORE 1 | . . . . 1 . . . . . . . . . . RETURN 3 | . . 1 . 2 . . . . . . . . . . Ally Attacks 38 | . . 9 . 14 6 9 . . . . . . . . Total Damage 291 | . . 123 . 71 46 51 . . . . . . . . Kills 3 | . . 3 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Rec Fac Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches 12 | . . 1 . 6 3 2 . . . . . . . . Drone Recoveries 10 | . . 1 . 5 3 1 . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Rec Fac Fac Res Tes Res Acc Turns Passed 3932 | 26 242 878 152 83 294 106 118 393 204 536 246 42 290 322 Spaces Moved 5435 | 28 371 817 175 146 632 78 132 328 146 504 579 108 639 752 Core 416 | 28 61 43 . 4 . 2 31 13 . 61 . . 1 172 Treads . | . . . . . . . . . . . . . . . Legs 526 | . . . . . . . . 315 146 65 . . . . Wheels . | . . . . . . . . . . . . . . . Hover 499 | . 310 . 6 20 . 42 101 . . 20 . . . . Flight 3994 | . . 774 169 122 632 34 . . . 358 579 108 638 580 Fastest Speed 34 | 50 50 40 40 35 34 34 50 50 120 37 37 37 37 34 Average Speed 61 | 83 60 96 52 40 42 76 63 117 126 70 37 37 43 39 Slowest Speed 200 | 100 100 120 120 60 195 150 100 120 190 190 120 37 200 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 30 | . . . 1 3 6 . . . . 4 5 . 4 7 Cave-ins Triggered 2 | . . . . . . 2 . . . . . . . . Exploration Rate (%) 30 | 3 72 100 17 25 24 20 27 50 5 20 24 20 29 27 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . . 1 . 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . . . . 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . . . Spaces Dug 27 | . . . 3 2 3 18 . . 1 . . . . . Terrain Destroyed 27 | . . . 3 2 3 18 . . 1 . . . . . Melee 27 | . . . 3 2 3 18 . . 1 . . . . . Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Rec Fac Fac Res Tes Res Acc Total 5945 | 30 388 909 231 164 644 103 164 336 165 681 603 108 650 769 Wait 337 | 1 6 79 45 12 9 . . . . 158 16 . 3 8 Move 5360 | 27 370 816 172 139 619 76 131 327 145 495 568 107 630 738 Hop 30 | . . . 1 3 6 . . . . 4 5 . 4 7 Pick Up 47 | 1 5 5 4 2 1 . . 5 7 7 3 . 2 5 Fast Attach 21 | . . 3 . 2 2 2 . . 1 4 5 1 1 . Attach 50 | 1 4 2 4 1 2 1 3 4 8 8 3 . 2 7 Detach 11 | . 2 1 . 1 . . . . 3 1 1 . 1 1 Swap 2 | . 1 1 . . . . . . . . . . . . Drop 21 | . . 2 2 2 2 . . . . 4 2 . 6 1 Fire 4 | . . . . . . . 3 . . . . . 1 . Melee 29 | . . . 3 2 3 20 . . 1 . . . . . Ram 4 | . . . . . . 2 . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . 2 27 . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -7/Garrison -7/Recycling -5/Factory -4/Factory -3/Research -3/Testing -2/Research (discovered 2 exits: *Acc / Gar) -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 27 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 14) 174 | -10/Materials | Discovered new exit (range 12) 262 | -10/Materials | Discovered new exit (range 13) 269 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 362 | -10/Mines | Assembled infested the area 367 | -10/Mines | Assisted by a Guerilla fighting off Assembled 370 | -10/Mines | Found the Drone Emporium 371 | -10/Mines | Found Prototype Device 372 | -10/Mines | Identified Thief Drone Bay 462 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 463 | -10/Mines | Found Prototype Device 463 | -10/Mines | Identified Exp. Sensor Array 553 | -10/Mines | Learned location of 1 exit from Materials 665 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 904 | -10/Mines | Discovered new exit (range 7) 922 | -10/Mines | Received a Mining Laser from a helpful Derelict 930 | -10/Mines | Discovered new exit (range 7) 1054 | -10/Mines | Discovered new exit (range 3) 1147 | -10/Mines | Entered Materials 1147 | -9/Materials | Accompanied by 1 ally 1147 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1148 | -9/Materials | Identified exit to Materials 1289 | -9/Materials | Discovered exit to Materials (range 16) 1299 | -9/Materials | Entered another Materials area 1299 | -8/Materials | Evolved 2 slots: Utility x2 1377 | -8/Materials | Discovered new exit (range 15) 1382 | -8/Materials | Entered Factory 1382 | -7/Factory | Evolved 2 slots: Utility x2 1663 | -7/Factory | Discovered new exit (range 16) 1676 | -7/Factory | Entered Storage 1734 | -7/Storage | Crushed by falling debris 1738 | -7/Storage | Crushed by falling debris 1739 | -7/Storage | System corruption reached 10% 1782 | -7/Storage | Identified exit to Garrison 1782 | -7/Storage | Entered Garrison 1810 | -7/Garrison | Lost 9 parts (3n6u) 1816 | -7/Garrison | Triggered checkpoint 1840 | -7/Garrison | Triggered checkpoint 1845 | -7/Garrison | Triggered checkpoint 1893 | -7/Garrison | Core integrity fell below 50% 1895 | -7/Garrison | Discovered new exit (range 12) 1900 | -7/Garrison | Entered Recycling 1923 | -7/Recycling | Lost 4 parts (1n2u1w) 2280 | -7/Recycling | Discovered new exit (range 12) 2289 | -7/Recycling | Identified exit to Factory 2293 | -7/Recycling | Entered Factory 2293 | -5/Factory | Evolved 4 slots: Utility x4 2479 | -5/Factory | Discovered new exit (range 16) 2496 | -5/Factory | Identified exit to Factory 2497 | -5/Factory | Entered another Factory area 2497 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2526 | -4/Factory | Lost 3 parts (3u) 2790 | -4/Factory | Fabricated Particle Reactor (x2) 2965 | -4/Factory | Lost 3 parts (1p1u1w) 3028 | -4/Factory | Discovered new exit (range 4) 3029 | -4/Factory | Identified exit to Research 3033 | -4/Factory | Entered Research 3033 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3162 | -3/Research | Build established: Hacker-Mutant 3269 | -3/Research | Discovered new exit (range 14) 3278 | -3/Research | Identified exit to Testing 3279 | -3/Research | Entered Testing 3318 | -3/Testing | Discovered new exit (range 7) 3320 | -3/Testing | Identified exit to Research 3321 | -3/Testing | Entered Research 3321 | -2/Research | Evolved 2 slots: Utility x2 3544 | -2/Research | Identified exit to Garrison 3569 | -2/Research | Spotted B-90 Cyclops 3597 | -2/Research | Discovered new exit (range 13) 3611 | -2/Research | Entered Access 3611 | -1/Access | Evolved 2 slots: Propulsion x2 3642 | -1/Access | Lost 10 parts (1p3n6u) 3851 | -1/Access | Build established: Mutant 3861 | -1/Access | Spotted B-99 Colossus 3884 | -1/Access | Core integrity fell below 50% 3926 | -1/Access | Lost 4 parts (1p2n1u) 3928 | -1/Access | Core integrity fell below 20% 3933 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Penetrated by Slug. S-43 Plague suffers critical hit (Destroy). Nuclear Pulse Array destroyed. Dropped Adv. Dynamic Insulation System. P-80 Master resets S-43 Plague, system corruption cleaned. Slammed into K-01 Serf. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Knocked back. Imp. Signal Interpreter destroyed. Critical hit (Blast). System corrupted: Matter fused (-7). /I AAYM:WC Door malfunctions. K-01 Serf collects debris. Slammed into K-01 Serf. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ????????????# ????????????????????????????????? | | ?????????#+## ????????????????????????????????? | | ?????????# ????????????????????????????????? | | ?????????# ????????????????????????????????? | | ?????????+ ????????????????????????????????? | | ????????? ????????????????????????????????? | | ######### #?????####+############?????????? | | ? #?????# ?????????? | | #?# #?????# ????????? | | #?# #?????# ????????? | | ! #?# #?????# ????????? | | ! #?# #?????# ????????? | | ! #?# ####### s ???????? | | #?# s ?????????? | | #?#### ####### sss##????????????????? | | #????# #?????# @ s #?????????????????? | | #????# #?????# #?????????????????? | | #????# #?????# #?????????????????? | | """" % ######/####### =#?????????????????? | | !"""""" / ! # =%#?????????????????? | | %"""""" # |%! !# #?????????????????? | | |"""""" # * # #?????????????????? | | """""" # # #?????????????????? | | # #???####??????????? | | # / #??? #??????????? | | # # #?? #??????????? | | # # #?? #??????????? | | ######+### ! # #? #??????????? | | #????????# # #? #??????????? | | #????????# # # #??????????? | | #????????# ?# # #??????????? | | #????????###########??# + #??????????? | | #?????????????????????# # #??????????? | | #?????????????????????# # #??????????? | | #?????????????????????# #? #??????????? | | #???????? ???????????# #? #??????????? | | #### ??????????# #?? #??????????? | | / ???????????# #?? #??????????? | | ####???????????????? + #???####??????????? | | #???????????????? # #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 39 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 EM Shielding 4 Armor Coverage 150 Resistance: KI 25 Phase Shifting 5 Evasion (%) 63 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Particle Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Denied? Just What I Needed Respectable Loadout Challenges ------------ None Game ------ Seed EfficiencyEnergyFlamer Manual? 0 Play Time 01:27:57 Cumulative 19.9 hours Start 2025.02.13 @ 19:01:16 End 2025.02.13 @ 20:26:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 6 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 480d951d-53d5-4904-a5d5-6585e824f616