Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.08 @ 19:18:18

Player: Schmee

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (113)     565
Value Destroyed (2684)     2684
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (287)                287
              TOTAL SCORE: 7596

 Bonus
-------
High Alert Combat Kills    47
Follower Combat Kills      40
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -6/Extension

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
                    (None)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
          Light Treads
  High-capacity Storage Unit
       Hardened Heavy Armor Plating
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
       Improved Treads
        Armored Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
                Particle Charger
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
                Ion Cannon
                Ion Cannon
>               --- INVENTORY --------
          Heavy Ion Engine
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
       Improved Heat Sink
                Huge Storage Unit
  High-capacity Matter Pod
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
                Reflective Plating
       Advanced Beam Cannon
                Minigun
                Minigun
          Heavy Battle Rifle
                Rocket Launcher
       Improved Grenade Launcher
       Improved Grenade Launcher
                Mace
[Rating: 40]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Ext 
Slots Evolved              8    | .   .   2   .   .   .   2   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   .   .   
  Utility                  5    | .   .   1   .   .   .   1   2   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             107  | .   11  39  2   2   2   25  17  .   6   3   
  Power                    9    | .   1   4   .   .   .   2   .   .   1   1   
    Engine                 9    | .   1   4   .   .   .   2   .   .   1   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               32   | .   3   15  .   .   .   9   5   .   .   .   
    Treads                 17   | .   .   3   .   .   .   9   5   .   .   .   
    Leg                    15   | .   3   12  .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  30   | .   2   12  .   .   .   5   7   .   4   .   
    Device                 12   | .   .   5   .   .   .   1   2   .   4   .   
    Storage                7    | .   .   5   .   .   .   2   .   .   .   .   
    Processor              4    | .   1   2   .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   1   .   .   .   .   2   4   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | .   5   8   2   2   2   9   5   .   1   2   
    Energy Gun             4    | .   2   1   .   .   .   .   1   .   .   .   
    Energy Cannon          18   | .   1   6   1   2   1   5   2   .   .   .   
    Ballistic Gun          2    | .   2   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   
    Launcher               9    | .   .   1   1   .   1   4   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   .   .   .   .   1   .   .   .   
Parts Lost                 18   | .   1   2   .   .   .   2   8   .   .   5   
  Power                    3    | .   .   1   .   .   .   1   .   .   .   1   
  Propulsion               6    | .   .   1   .   .   .   1   4   .   .   .   
  Utility                  6    | .   1   .   .   .   .   .   2   .   .   3   
  Weapon                   3    | .   .   .   .   .   .   .   2   .   .   1   
  Highest Loss Streak      8    | .   1   2   .   .   .   1   8   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  99  100 79  100 96  89  .   25  14  
  Engine                   10   | .   14  10  11  11  11  9   6   .   5   2   
  Treads                   19   | .   .   .   33  33  33  33  29  .   .   .   
  Leg                      10   | .   28  32  .   .   .   .   .   .   .   .   
  Device                   9    | .   .   10  11  11  11  9   10  .   19  11  
  Storage                  10   | .   14  11  11  11  11  9   6   .   .   .   
  Processor                9    | .   8   11  11  11  11  9   8   .   .   .   
  Protection               2    | .   4   .   .   .   .   9   8   .   .   .   
  Energy Gun               2    | .   16  3   .   .   .   .   .   .   .   .   
  Energy Cannon            13   | .   7   18  21  2   21  17  14  .   .   .   
Naked Turns                162  | .   .   .   .   .   .   .   8   98  6   50  
Heaviest Build             91   | 12  15  57  57  57  57  71  91  .   15  15  
  Greatest Support         86   | 20  20  63  63  63  63  86  86  3   12  12  
  Greatest Overweight (x)  1    | .   .   1   .   .   .   1   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | .   8   25  20  20  20  25  20  5   5   5   
  Average Capacity         17   | .   8   19  20  20  20  20  19  5   5   5   
  Most Carried             20   | .   8   20  19  20  19  20  20  5   5   5   
  Average Carried          17   | .   7   18  18  19  19  19  18  5   4   5   
  Final Capacity           20   | 8   8   20  20  20  20  20  5   5   5   5   
  Final Carried            19   | 6   8   18  19  19  19  19  5   5   5   5   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Garrison
 Mutant | -6/Factory
 Mutant | -6/Extension

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Ext  
Matter Collected           1798 | 200  149  586  104  16   27   430  229  .    .    57   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3636 | .    558  1554 55   .    15   1063 391  .    .    .    
  Parts                    222  | .    34   86   18   .    4    58   22   .    .    .    
Haulers Intercepted        13   | .    2    5    .    .    .    5    1    .    .    .    
Recyclers Shooed           2    | .    1    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Ext 
Combat Hostiles Destroyed  83   | .   11  29  10  .   3   23  7   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Guns                     13   | .   11  2   .   .   .   .   .   .   .   .   
  Cannons                  41   | .   .   21  .   .   .   14  6   .   .   .   
  AOE                      24   | .   .   3   10  .   2   8   1   .   .   .   
Classes Destroyed          12   | .   6   3   .   .   .   2   1   .   .   .   
  Worker                   4    | .   .   1   1   .   1   1   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   2   5   .   .   .   5   1   .   .   .   
  Recycler                 4    | .   2   2   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   2   4   .   .   .   1   .   .   .   .   
  Swarmer                  38   | .   8   10  10  .   3   7   .   .   .   .   
  Grunt                    26   | .   3   11  .   .   .   8   4   .   .   .   
  Sentry                   14   | .   .   8   .   .   .   5   1   .   .   .   
  Specialist               3    | .   .   .   .   .   .   2   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           10   | .   4   5   10  .   3   9   2   .   .   .   
  Combat Bots Only         10   | .   4   5   10  .   2   6   2   .   .   .   
Max Kills in Single Turn   5    | .   1   2   4   .   2   5   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   4   .   2   3   1   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Ext  
Hostile Shots Fired        664  | .    72   91   17   .    11   111  147  45   24   146  
  Missed                   230  | .    15   20   7    .    1    36   43   19   12   77   
Damage Taken               5885 | .    501  906  112  .    101  1325 1498 331  182  929  
  Core                     1815 | .    103  167  22   .    .    67   272  331  133  720  
  Absorbed by Shields      9    | .    .    .    .    .    .    .    .    9    .    .    
  Regen/Repaired (Parts)   428  | .    .    81   .    .    .    255  92   .    .    .    
Core Remaining (%)         62   | 100  58   .    .    .    52   87   .    13   .    .    
Volleys Fired              235  | .    65   79   6    .    6    57   22   .    .    .    
  Largest                  2    | .    2    2    1    .    2    2    2    .    .    .    
  Hottest                  136  | .    100  136  33   .    136  136  120  .    .    .    
Shots Fired                439  | .    128  155  6    .    7    104  39   .    .    .    
  Gun                      147  | .    119  28   .    .    .    .    .    .    .    .    
  Cannon                   266  | .    9    125  .    .    2    94   36   .    .    .    
  Launcher                 26   | .    .    2    6    .    5    10   3    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  24   | .    24   .    .    .    .    .    .    .    .    .    
  Thermal                  389  | .    104  153  .    .    2    94   36   .    .    .    
  Explosive                26   | .    .    2    6    .    5    10   3    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25   | .    8    25   2    .    2    14   11   .    .    .    
  Robot Miss Streak        6    | .    6    2    2    .    3    4    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           288  | .    71   115  2    .    3    70   27   .    .    .    
  Core Hits                162  | .    29   45   10   .    7    42   29   .    .    .    
  Critical Kills           5    | .    .    3    .    .    .    2    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    5    .    .    .    2    .    .    .    .    
    Burn                   2    | .    .    2    .    .    .    .    .    .    .    .    
    Meltdown               5    | .    .    3    .    .    .    2    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8033 | .    721  2440 498  .    273  2645 1435 10   .    11   
  Guns                     940  | .    648  292  .    .    .    .    .    .    .    .    
  Cannons                  4089 | .    68   1878 .    .    21   1494 628  .    .    .    
  Explosions               2921 | .    .    261  473  .    229  1151 807  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  83   | .    5    9    25   .    23   .    .    10   .    11   
  Kinetic                  136  | .    136  .    .    .    .    .    .    .    .    .    
  Thermal                  4893 | .    580  2170 .    .    21   1494 628  .    .    .    
  Explosive                2921 | .    .    261  473  .    229  1151 807  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    5    2    2    2    2    1    11   11   .    .    
  Average Corruption       2    | .    4    1    2    2    2    1    2    11   .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  100  | .    14   21   11   27   4    3    15   5    .    .    
    Message Errors         27   | .    5    6    1    9    1    1    4    .    .    .    
    Matter Fused           23   | .    3    4    3    6    1    1    3    2    .    .    
    Heat Flow Errors       12   | .    1    2    4    3    .    .    2    .    .    .    
    Energy Discharges      12   | .    .    2    2    4    1    1    2    .    .    .    
    Parts Rejected         2    | .    .    2    .    .    .    .    .    .    .    .    
    Data Loss (minor)      11   | .    .    4    1    4    .    .    1    1    .    .    
    Data Loss (major)      4    | .    1    1    .    1    .    .    1    .    .    .    
    Misfires               3    | .    2    .    .    .    .    .    1    .    .    .    
    Alerts                 3    | .    2    .    .    .    1    .    .    .    .    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    2    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            119  | .    .    19   37   .    48   12   3    .    .    .    
  Projectiles              26   | .    .    19   .    .    .    4    3    .    .    .    
  Explosions               93   | .    .    .    37   .    48   8    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    1    .    .    .    .    .    .    1    
  Impact                   2    | .    .    .    1    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      393  | .    .    .    28   .    25   248  82   5    .    5    
  Shots                    12   | .    .    .    2    .    1    6    3    .    .    .    
  Rammed                   13   | .    .    .    1    .    6    .    .    3    .    3    
Targets Rammed             19   | .    1    3    2    .    7    .    .    3    .    3    
  Kicked                   4    | .    1    3    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    1    .    1    .    .    .    .    .    
Highest Temperature        326  | .    326  256  231  270  39   270  270  .    .    311  
  Average Temperature      72   | .    70   66   104  124  21   58   87   .    .    172  
  Received Heat Transfer   1722 | .    72   363  .    .    .    315  249  120  .    603  
  Effects                  4    | .    3    .    .    .    .    .    .    .    .    1    
    Energy Bleed           2    | .    1    .    .    .    .    .    .    .    .    1    
    Interference           2    | .    2    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6    | .    .    4    .    .    .    2    .    .    .    .    
  Combat Hostiles          4    | .    .    3    .    .    .    1    .    .    .    .    
  Parts Melted             25   | .    .    14   .    .    .    9    2    .    .    .    
  Heat Transferred         9248 | .    1323 4502 .    .    37   2479 907  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Ext 
Peak Influence             547  | .   291 547 447 .   129 397 207 83  50  264 
  Initial                  180  | .   .   14  172 .   .   .   180 8   43  24  
  Average                  154  | .   71  268 216 .   40  101 122 28  46  73  
Maximum Alert Level        2    | .   1   2   2   .   .   1   1   .   .   1   
  Low Security (%)         73   | .   84  48  54  .   100 85  89  100 100 95  
  Level 1                  14   | .   15  11  44  .   .   14  10  .   .   4   
  Level 2                  12   | .   .   40  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   2   .   .   .   5   3   .   .   .   
  Investigation            3    | .   .   2   .   .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            5    | .   2   .   .   .   .   2   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   2   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Ext 
Distress Signals           8    | .   1   3   .   .   .   3   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              166  | .   20  38  11  .   3   36  23  14  2   19  
  Peak Tracking Total      13   | .   5   5   10  .   3   6   12  13  2   12  
  Tactical Retreats        9    | .   .   .   1   .   1   .   1   1   .   5   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Ext 
Traps Triggered            8    | .   4   1   .   .   .   .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Ext 
Machines Disabled          11   | .   1   2   1   .   1   5   1   .   .   .   
  Max in Single Turn       2    | .   1   1   1   .   1   2   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Ext 
Machines Accessed          30   | .   3   7   .   1   1   12  4   .   1   1   
  Terminals                18   | .   3   4   .   .   1   8   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   1   .   .   .   2   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   2   .   .   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   2   .   .   .   
Total Hacks                85   | .   4   18  .   23  1   29  8   .   1   1   
  Successful               64   | .   3   13  .   23  1   18  4   .   1   1   
  Failed                   21   | .   1   5   .   .   .   11  4   .   .   .   
    Catastrophic           2    | .   .   .   .   .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   2   8   .   2   .   13  .   .   .   .   
  Terminals                31   | .   4   8   .   .   1   16  .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          18   | .   .   4   .   .   .   9   5   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   6   .   .   .   2   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   2   3   .   .   .   
Terminal Hacks             32   | .   2   .   .   23  1   4   .   .   1   1   
  Record                   23   | .   .   .   .   23  .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     3    | .   .   .   .   .   .   2   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       15   | .   .   4   .   .   .   8   3   .   .   .   
  Scan Component           8    | .   .   2   .   .   .   4   2   .   .   .   
  Repair                   7    | .   .   2   .   .   .   4   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   6   .   .   .   2   .   .   .   .   
  Insert Component         4    | .   .   3   .   .   .   1   .   .   .   .   
  Analyze                  4    | .   .   3   .   .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         8    | .   1   3   .   .   .   4   .   .   .   .   
  Terminals                8    | .   1   3   .   .   .   4   .   .   .   .   
    Botnet                 8    | .   1   3   .   .   .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   2   .   .   .   9   4   .   .   .   
  Full Trace Events        3    | .   .   2   .   .   .   1   .   .   .   .   
  Feedback Events          3    | .   .   2   .   .   .   1   .   .   .   .   
    Corruption             3    | .   .   2   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   2   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   2   .   .   .   3   1   .   .   .   
  Time                     248  | .   .   102 .   .   .   110 36  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   2   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 3    | .   .   2   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Ext 
Total Allies               2    | .   .   .   .   1   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   1   1   .   .   .   .   1   
  Highest-Rated Group      39   | .   .   .   .   8   8   .   .   .   .   39  
  Highest-Rated Ally       39   | .   .   .   .   8   8   .   .   .   .   39  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   1   .   .   .   .   5   
  Total Damage             219  | .   .   .   .   .   .   .   .   .   .   219 
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Ext  
Turns Passed               10512 | .    1111 2530 903  2049 662  1598 1103 98   176  282  
Spaces Moved               6147  | 1    744  1108 553  1262 396  758  599  162  192  372  
  Core                     740   | .    .    .    .    .    .    .    14   162  192  372  
  Treads                   3581  | .    .    27   553  1262 396  758  585  .    .    .    
  Legs                     1826  | 1    744  1081 .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  120  160  160  160  160  50   50   50   50   
  Average Speed            148   | 120  120  183  160  160  160  163  160  50   87   65   
  Slowest Speed            243   | 120  120  190  160  160  160  240  243  50   100  100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 2    94   85   95   93   81   53   15   34   6    49   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    1    .    .    .    .    
Scrap Searched             2     | .    .    .    1    .    1    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          221   | .    .    15   55   .    33   108  10   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               5     | .    .    .    .    .    .    5    .    .    .    .    
  AOE                      216   | .    .    15   55   .    33   103  10   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Ext  
Total                      7080 | .    841  1459 563  1295 412  1019 705  178  198  410  
  Wait                     395  | .    11   175  .    .    2    155  46   .    .    6    
  Move                     6137 | .    743  1107 552  1261 395  757  598  161  191  372  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  50   | .    2    27   1    3    .    9    8    .    .    .    
  Fast Attach              28   | .    3    8    .    .    .    2    7    .    5    3    
  Attach                   16   | .    .    7    .    2    .    2    4    .    1    .    
  Detach                   4    | .    .    .    .    1    .    .    2    .    1    .    
  Swap                     63   | .    8    24   2    .    2    21   6    .    .    .    
  Drop                     71   | .    8    29   .    3    .    16   12   .    .    3    
  Fire                     235  | .    65   79   6    .    6    57   22   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      6    | .    .    .    .    .    .    .    .    3    .    3    
  Kick                     4    | .    1    3    .    .    .    .    .    .    .    .    
  Crush                    9    | .    .    .    2    .    7    .    .    .    .    .    
  Escape Stasis            14   | .    .    .    .    .    .    .    .    14   .    .    
  Rewire                   48   | .    .    .    .    25   .    .    .    .    .    23   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison
-6/Factory (discovered 4 exits: *Low x2 / *Ext x2)
-6/Extension

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 0)
     1 | -11/Scrapyard | Entered Materials
   302 | -10/Materials | Build established: Mutant
   354 | -10/Materials | Discovered new exit (range 16)
   822 | -10/Materials | Discovered new exit (range 9)
   898 | -10/Materials | Discovered new exit (range 13)
  1021 | -10/Materials | Discovered new exit (range 12)
  1112 | -10/Materials | Entered another Materials area
  1112 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1935 | -9/Materials  | Discovered new exit (range 7)
  2907 | -9/Materials  | Discovered new exit (range 14)
  3278 | -9/Materials  | Discovered new exit (range 15)
  3490 | -9/Materials  | Repaired Adv. Beam Cannon
  3543 | -9/Materials  | Repaired Adv. Beam Cannon
  3642 | -9/Materials  | Entered Mines
  4062 | -9/Mines      | Destroyed 10 combat bots
  4078 | -9/Mines      | Learned location of Storage (-7)
  4096 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4111 | -9/Mines      | Identified exit to Materials
  4196 | -9/Mines      | Discovered exit to Materials (range 15)
  4535 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  4537 | -9/Mines      | Discovered new exit (range 5)
  4545 | -9/Mines      | Entered Exiles
  4545 | -9/Exiles     | Found Exiles lab destroyed
  4592 | -9/Exiles     | Discovered new exit (range 15)
  5341 | -9/Exiles     | Learned location of Zion (-7)
  5405 | -9/Exiles     | Discovered new exit (range 14)
  6594 | -9/Exiles     | Entered Mines
  6594 | -8/Mines      | Accompanied by 1 ally
  6776 | -8/Mines      | Discovered exit to Materials (range 7)
  6918 | -8/Mines      | Discovered exit to Materials (range 15)
  7256 | -8/Mines      | Entered Materials
  7256 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  7955 | -8/Materials  | Build established: Scavenger-Mutant
  8141 | -8/Materials  | Discovered new exit (range 9)
  8493 | -8/Materials  | Repaired Imp. Treads
  8521 | -8/Materials  | Repaired Lgt. Treads
  8550 | -8/Materials  | Repaired Hcp. Storage Unit
  8722 | -8/Materials  | Garrison activated, responded to threat
  8774 | -8/Materials  | Discovered new exit (range 4)
  8820 | -8/Materials  | Build established: Mutant
  8854 | -8/Materials  | Entered Factory
  8854 | -7/Factory    | Evolved 2 slots: Utility x2
  8986 | -7/Factory    | Repaired Broken Lgt. Treads
  9612 | -7/Factory    | Build established: Scavenger-Mutant
  9931 | -7/Factory    | Garrison activated, responded to threat
  9949 | -7/Factory    | Released all parts (6)
  9950 | -7/Factory    | System corruption reached 10%
  9954 | -7/Factory    | Identified exit to Garrison
  9957 | -7/Factory    | Entered Garrison
  9972 | -7/Garrison   | Triggered checkpoint
  9976 | -7/Garrison   | Build established: Mutant
  9980 | -7/Garrison   | Lost 8 parts (4n2u2w)
  9986 | -7/Garrison   | Core integrity fell below 50%
  9998 | -7/Garrison   | Triggered checkpoint
 10026 | -7/Garrison   | Triggered checkpoint
 10026 | -7/Garrison   | Triggered checkpoint
 10046 | -7/Garrison   | Discovered new exit (range 15)
 10054 | -7/Garrison   | Core integrity fell below 20%
 10055 | -7/Garrison   | Entered Factory
 10055 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 10143 | -6/Factory    | Identified exit to Lower Caves
 10143 | -6/Factory    | Identified exit to Extension
 10231 | -6/Factory    | Entered Extension
 10345 | -6/Extension  | Spotted B-75 Beast
 10354 | -6/Extension  | Spotted B-75 Beast
 10362 | -6/Extension  | Rescued a captive Derelict
 10450 | -6/Extension  | Core integrity fell below 50%
 10508 | -6/Extension  | Core integrity fell below 20%
 10513 | -6/Extension  | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
10402_ Attempting to rewire A-15 Conveyor.
10402_ A-15 Conveyor is broken beyond repair.
10403_ Dropped Magnetic Acceleration Cannon.
10424_ Acquired Phasing Sabre.
10425_ Phasing Sabre destroyed.
10449_ C-30 ARC bursts open, deploying its payload.
10449_ G-67 Veteran unfolds itself.
10449_ G-50 Soldier unfolds itself. <x3>
10452_ Critical hit (Burn: +37).
10462_ Adv. Weight Redist. System destroyed.
10466_ Critical hit (Burn: +37).
10490_ Slammed into U-05 Engineer.
10496_ Acquired 56 matter.
10503_ Acquired Imp. Deuterium Engine.
10504_ Dropped Imp. Deuterium Engine.
10505_ Slammed into U-05 Engineer. <x2>
10507_ U-05 Engineer knocked back.
10508_ Acquired 1 matter.
10510_ Machine disabled. <x2>
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
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| ?????????????#  %  #?????????????????????????????? |
| ?????????????###T# #?????????????????????????????? |
| ???????????????##"*#?????????????????????????????? |
| ?????????????????#!#?????????????????????????????? |
| ?????????????????#%#?????????????????????????????? |
| ?????????????????#%#?######??????????????????????? |
| ???????????????###%### "#@### ###????????????????? |
| ???????????????# "%"       "" ""#????????????????? |
| ???????????????# "           R" #????????????????? |
| ???????????????# %              #????????????????? |
| ???????????????#                #????????????????? |
| #"##############                #????????????????? |
|            %                       ??????????????? |
|                   %                 ?????????????? |
|     !                   u            ????????????? |
|                   %                   ???????????? |
|                      k   u           ????????????? |
| ################   BB      BB   #####????????????? |
| ???????????????#   BB      BB   #????????????????? |
| ???????????????#                #????????????????? |
| ???????????????#                ?????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             750
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Particle Charging          15

 Item Schematics 
-----------------
  Huge Storage Unit | -9/Materials | Scanalyzed
  Hcp. Storage Unit | -9/Materials | Scanalyzed
 Reflective Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              ArchitectSurgeStorage
  Manual?         0
Play Time         01:14:16
  Cumulative      108.3 hours
  Start           2024.01.08 @ 00:28:47
  End             2024.01.08 @ 19:18:18
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           48
  Adventurer      0
  Explorer        2
Win Type          -
  Total           7
  Types           7/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          67
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1bd99305-02e1-49ec-a1aa-eb9e85e2c3bc