Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 14:24:09

Player: oranges

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (530)      530
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2285

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             522/550
Matter                     232/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (116) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
           Wheel
           Wheel
   Compact Wheel
>          --- UTILITY (5) ------
           Huge Storage Unit
           Targeting Computer
  Improved Propulsion Shielding
           Utility Shielding
     Light Armor Plating
>          --- WEAPON (2) -------
  Improved Medium Laser
  Advanced Beam Cannon
>          --- INVENTORY (25) ---
           Ion Engine
     Light Treads
     Light Treads
     Light Treads
     Light Treads
     Light Treads
           Wheel
     Small Storage Unit
    Medium Storage Unit
     Large Storage Unit
           Terrain Scanner
           ECM Suite
           Propulsion Shielding
           Propulsion Shielding
           Propulsion Shielding
     Small Laser
     Small Laser
  Improved Medium Laser
           Mining Claw

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Huge Storage Unit
           Targeting Computer
  Improved Propulsion Shielding
           Utility Shielding
     Light Armor Plating
>          --- WEAPON -----------
  Improved Medium Laser
  Advanced Beam Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Treads
     Light Treads
     Light Treads
     Light Treads
     Light Treads
           Wheel
     Small Storage Unit
    Medium Storage Unit
     Large Storage Unit
           Terrain Scanner
           ECM Suite
           Propulsion Shielding
           Propulsion Shielding
           Propulsion Shielding
     Small Laser
     Small Laser
  Improved Medium Laser
           Mining Claw
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Targeting Computer
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   .   3   
  Weapon                   .    | .   .   .   .   
Parts Attached             24   | 6   9   1   8   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   .   .   1   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | 2   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   2   .   4   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   .   4   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   7   1   3   
    Energy Gun             8    | 2   4   .   2   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   2   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   1   
Parts Lost                 2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      2    | .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  92  96  
  Engine                   13   | .   14  14  9   
  Wheel                    27   | .   28  28  27  
  Storage                  13   | .   14  14  9   
  Processor                13   | .   13  14  9   
  Protection               2    | .   .   .   23  
  Energy Gun               16   | .   16  10  14  
  Launcher                 6    | .   6   10  .   
  Slashing Weapon          4    | .   4   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             98   | 12  91  91  98  
  Greatest Support         36   | 26  26  26  36  
  Greatest Overweight (x)  3    | 3   3   3   2   
  Average Overweight (x)   1    | .   2   3   2   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         20   | 7   20  25  25  
  Most Carried             23   | 7   23  23  22  
  Average Carried          14   | 5   13  23  17  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            23   | 6   23  23  19  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           522  | 206 254 10  52  
  Remotely                 .    | .   .   .   .   
Salvage Created            576  | .   480 44  52  
  Parts                    37   | .   31  4   2   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  15   | .   12  2   1   
  Guns                     7    | .   6   .   1   
  AOE                      8    | .   6   2   .   
Classes Destroyed          8    | .   6   1   1   
  Builder                  2    | .   2   .   .   
  Hauler                   2    | .   2   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  6    | .   6   .   .   
  Grunt                    6    | .   6   .   .   
  Sentry                   1    | .   .   .   1   
  Subdweller               2    | .   .   2   .   
Best Kill Streak           5    | .   5   2   1   
  Combat Bots Only         3    | .   3   2   1   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        51   | .    34   11   6    
  Missed                   15   | .    10   4    1    
Damage Taken               620  | .    295  251  74   
  Core                     255  | .    124  103  28   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  9    | .    .    .    9    
Core Remaining (%)         54   | 100  .    9    .    
Volleys Fired              52   | .    42   5    5    
  Largest                  2    | .    2    2    2    
  Hottest                  112  | .    112  86   112  
Shots Fired                93   | .    73   10   10   
  Gun                      77   | .    62   5    10   
  Cannon                   .    | .    .    .    .    
  Launcher                 16   | .    11   5    .    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  77   | .    62   5    10   
  Explosive                16   | .    11   5    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | .    9    .    11   
  Robot Miss Streak        3    | .    3    .    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           62   | .    53   .    9    
  Core Hits                31   | .    27   2    2    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Burn                   1    | .    1    .    .    
Melee Attacks              11   | .    11   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 11   | .    11   .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            4    | .    4    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1617 | .    1270 194  153  
  Guns                     629  | .    476  .    153  
  Cannons                  .    | .    .    .    .    
  Explosions               666  | .    472  194  .    
  Melee                    317  | .    317  .    .    
  Ramming                  5    | .    5    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  629  | .    476  .    153  
  Explosive                666  | .    472  194  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 317  | .    317  .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            22   | .    22   .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               14   | .    14   .    .    
  Melee                    8    | .    8    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      2    | .    2    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        195  | .    192  .    195  
  Average Temperature      59   | .    54   .    90   
  Received Heat Transfer   159  | .    120  12   27   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    1    .    2    
  Heat Transferred         1478 | .    1145 .    333  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             268  | .   268 .   30  
  Initial                  .    | .   .   .   .   
  Average                  83   | .   95  .   16  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         98   | 100 98  .   100 
  Level 1                  1    | .   1   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   .   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              25   | .   19  5   1   
  Peak Tracking Total      3    | .   3   3   2   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          5    | .   5   .   .   
  Max in Single Turn       2    | .   2   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          8    | .   8   .   .   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                25   | .   25  .   .   
  Successful               11   | .   11  .   .   
  Failed                   14   | .   14  .   .   
    Catastrophic           4    | .   4   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   20   | .   20  .   .   
  Terminals                25   | .   25  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   8   .   .   
  Robot Analysis           2    | .   2   .   .   
  Terminal Index           1    | .   1   .   .   
  Unreport Threat          2    | .   2   .   .   
  Locate Traps             2    | .   2   .   .   
  Recall Reinforcements    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
    Botnet                 2    | .   2   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   8   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -8  
-------------              Run  | Yrd Mat Sub Mat 
Turns Passed               1204 | 61  989 40  114 
Spaces Moved               769  | 43  648 17  61  
  Core                     19   | 19  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   750  | 24  648 17  61  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  135 116 
  Average Speed            119  | 90  121 135 116 
  Slowest Speed            200  | 200 135 135 116 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       27   | 4   93  2   9   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 6    | .   6   .   .   
Terrain Destroyed          100  | .   70  30  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      100  | .   70  30  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Total                      934  | 63  755 23  93  
  Wait                     47   | 6   22  1   18  
  Move                     766  | 42  647 16  61  
  Hop                      .    | .   .   .   .   
  Pick Up                  28   | 9   19  .   .   
  Fast Attach              5    | 3   1   .   1   
  Attach                   9    | 3   .   .   6   
  Detach                   1    | .   .   .   1   
  Swap                     10   | .   8   1   1   
  Drop                     4    | .   4   .   .   
  Fire                     52   | .   42  5   5   
  Melee                    11   | .   11  .   .   
  Ram                      1    | .   1   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub])
-10/Subcaves
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
  171 | -10/Materials | Discovered new exit (range 6)
  303 | -10/Materials | Build established: Mutant
  306 | -10/Materials | Discovered new exit (range 14)
  482 | -10/Materials | Discovered new exit (range 6)
  946 | -10/Materials | Discovered new exit (range 15)
 1037 | -10/Materials | Discovered new exit (range 11)
 1051 | -10/Materials | Entered Subcaves
 1060 | -10/Subcaves  | Discovered new exit (range 9)
 1069 | -10/Subcaves  | Core integrity fell below 50%
 1087 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1090 | -10/Subcaves  | Core integrity fell below 20%
 1091 | -10/Subcaves  | Entered Materials
 1091 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1205 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01088_ 9Y-82Q(R): "FREEEEDUMB!"
01089_ Grenade Launcher destroyed.
01091_ Subatomizers dissect the Sub. Machine Gun.
PARAMETERS=PROPULSION+1,UTILITY+3
LOCATION=UNKNOWN
GOAL=ESCAPE
01092_ T-07 Excavator is excavating. <x2>
01097_ O-16 Technician sends out distress signal.
01097_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01099_ T-07 Excavator is excavating.
01101_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M008.
01143_ Heat Sink melted.
01143_ Lgt. Treads melted.
01143_ Y-45 Defender destroyed.
01147_ Acquired 52 matter.
01166_ U-05 Engineer lays Concrete. <x2>
01167_ Acquired Prototype Energy Cannon.
01167_ Identified Adv. Beam Cannon.
01168_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????########???????????????????????????? |
| ??????????????#      #???????????????????????????? |
| ??????######### """  #???????????????????????????? |
| ?######      ## """ [#???????????????????????????? |
| ?#    #  """ ## """  #???????????????????????????? |
| ?#    #  """ ##      #######?????????????????????? |
| ?#    #  """ ## """  #     #?????????????????????? |
| ?#    +!     ## """  #     ######      ??????????? |
| ?#   =#      ## """  +                ???????????? |
| ?#    #########      #     ####??????????????????? |
| ?#    ######### """ [#     #?????????????????????? |
| ?#            # """  ##  @##?????????????????????? |
|  #            # """  ##   #??????????????????????? |
|               #      ##     ?????????????????????? |
|  #            ####+####   ###????????????????????? |
| ##            #      ##   #??????????????????????? |
| ?#            # """  ### ##??????????????????????? |
| ?#       " "  # """  #?# #???????????????????????? |
| ?#       "R"  + """  #?# #???????????????????????? |
|          """  #      #?#t#???????????????????????? |
| ####          #    ! #?# #???????????????????????? |
| ???#          ########?#+#???????????????????????? |
| ???#   ########??????????????????????????????????? |
| ???#   #?????????????????????????????????????????? |
| ???#   ??????????????????????????????????????????? |
| ???+   ??????????????????????????????????????????? |
| ???#   ??????????????????????????????????????????? |
| ???#   ??????????????????????????????????????????? |
| ???#   ??????????????????????????????????????????? |
| ???    ??????????????????????????????????????????? |
| ???  ????????????????????????????????????????????? |
| ???? ????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       66
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RiotSpliceFlail
  Manual?         0
Play Time         00:19:37
  Cumulative      23.2 hours
  Start           2024.04.20 @ 14:05:31
  End             2024.04.20 @ 14:24:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          19
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 4a6f196e-0ddd-4961-8bb5-0f120575355f