Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.05 @ 20:41:06 Player: RomanTheEvil Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (116) 580 Value Destroyed (4343) 4343 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1611) 1611 TOTAL SCORE: 12894 Bonus ------- High Alert Combat Kills 73 Follower Combat Kills 738 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 82/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Makeshift Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Carbon-fiber Leg Long-range Terrain Scanner Mobile Refinery Mk. CCLXVII Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Force Field Makeshift Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- Hypervelocity Gauss Rifle Phasing Sabre Plasma Sword > --- INVENTORY -------- Improved Carbon-fiber Leg Armored Leg Long-range Terrain Scanner Mobile Refinery Mk. CCLXVII HERF Cannon Long-range Missile Launcher Remote Datajack [Rating: 107] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Gar Slots Evolved 12 | . . 2 2 2 . . . . 2 2 . . 2 . Power 1 | . . . . 1 . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . Utility 8 | . . . 2 1 . . . . 2 1 . . 2 . Weapon 1 | . . . . . . . . . . 1 . . . . Parts Attached 117 | 6 5 15 24 11 4 5 4 . 19 10 1 1 3 9 Power 29 | 1 . 4 4 3 1 2 4 . 4 2 1 . . 3 Engine 15 | 1 . 4 2 2 1 1 2 . 2 . . . . . Core 12 | . . . 2 1 . 1 2 . 2 2 1 . . 1 Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 34 | 2 1 5 11 5 . 1 . . 3 3 . . . 3 Treads 2 | . . 2 . . . . . . . . . . . . Leg 29 | 2 1 3 9 4 . 1 . . 3 3 . . . 3 Wheel 1 | . . . . 1 . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . Utility 24 | 1 1 . 4 1 2 1 . . 7 3 . . 3 1 Device 12 | . . . 3 1 . 1 . . 5 . . . 1 1 Storage 2 | 1 . . . . 1 . . . . . . . . . Processor 5 | . 1 . 1 . . . . . 1 1 . . 1 . Hackware 5 | . . . . . 1 . . . 1 2 . . 1 . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 30 | 2 3 6 5 2 1 1 . . 5 2 . 1 . 2 Energy Gun 7 | 2 3 1 1 . . . . . . . . . . . Energy Cannon 11 | . . 3 2 . 1 1 . . 2 1 . . . 1 Ballistic Gun 5 | . . 1 1 2 . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 6 | . . 1 1 . . . . . 2 . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . 2 . . . 1 2 Parts Lost 49 | . . 3 12 . 1 1 . . 8 2 1 . . 21 Power 9 | . . . 2 . . . . . 3 . 1 . . 3 Propulsion 15 | . . 1 6 . . 1 . . 2 . . . . 5 Utility 13 | . . . 1 . 1 . . . . 2 . . . 9 Weapon 12 | . . 2 3 . . . . . 3 . . . . 4 Highest Loss Streak 21 | . . 2 3 . 1 1 . . 3 2 1 . . 21 Average Slot Usage (%) 89 | . 95 88 90 90 89 87 92 92 76 88 99 100 100 86 Engine 6 | . 14 10 4 12 7 4 7 7 4 . . . . . Core 5 | . . . 4 1 7 9 7 7 6 10 10 11 10 5 Treads 1 | . . 5 8 . . . . . . . . . . . Leg 18 | . 27 29 20 23 15 13 15 15 10 16 23 23 21 18 Wheel 3 | . . . . 2 7 7 7 7 4 . . . . . Device 10 | . . . 8 9 15 15 15 15 13 11 11 11 15 15 Storage 7 | . 14 11 9 7 2 7 7 7 6 5 5 5 5 5 Processor 11 | . 10 11 17 15 14 7 7 7 7 10 11 11 10 8 Hackware 5 | . . . . . 2 7 7 7 8 15 17 17 21 16 Energy Gun 2 | . 27 3 2 . . . . . . . . . . . Energy Cannon 4 | . . 8 3 . 3 4 7 7 2 4 5 5 5 1 Ballistic Gun 6 | . . 4 6 14 10 7 7 7 3 2 5 5 5 2 Slashing Weapon 2 | . . 4 4 . . . . . 3 5 5 5 5 8 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 69 | 13 13 17 22 31 28 34 34 34 48 40 40 40 43 69 Greatest Support 81 | 20 20 43 50 60 34 37 37 37 32 68 68 68 68 81 Greatest Overweight (x) 4 | . . . 4 1 . . . . 1 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 8 8 8 8 8 8 8 8 8 8 Average Capacity 6 | 5 6 6 6 6 4 8 8 8 8 8 8 8 8 7 Most Carried 8 | 4 6 6 6 6 5 7 8 8 8 8 8 8 8 8 Average Carried 5 | . 3 3 4 4 3 4 7 8 3 5 7 7 6 6 Final Capacity 8 | 6 6 6 6 6 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | . 5 4 3 5 4 7 8 8 7 7 7 8 8 4 Class Distribution -------------------- 33% | Hacker-Mutant 18% | Skirmisher 17% | Hacker-Assassin 11% | Mutant 5% | Scavenger-Assassin 4% | Scavenger-Mutant 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Assassin | -5/Factory Hacker-Assassin | -5/Upper Caves Hacker-Assassin | -5/Upper Caves Wizard-Assassin | -4/Factory Hacker-Assassin | -4/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Gar Matter Collected 4023 | 195 115 129 444 110 238 125 30 34 2130 233 44 53 . 143 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4974 | . 432 909 1172 31 627 230 . 30 959 . 90 . . 494 Parts 260 | . 30 61 66 2 32 6 . 1 32 . 6 . . 24 Haulers Intercepted 5 | . 2 2 . . . . . . 1 . . . . . Recyclers Shooed 3 | . . . . . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . 27 7 . 3 . . 1 . . . Prevented 27 | . . . . . 5 . . 11 . . 11 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Gar Combat Hostiles Destroyed 98 | . 8 23 29 . 11 5 . 1 10 . 1 . . 10 Melee 20 | . . . 10 . . . . . . . . . . 10 Guns 44 | . 7 7 12 . 8 4 . 1 4 . 1 . . . Cannons 24 | . . 14 3 . 2 1 . . 4 . . . . . AOE 6 | . 1 2 3 . . . . . . . . . . . Classes Destroyed 12 | . 4 3 1 . 1 . . . 3 . . . . . Worker 4 | . . . . . . . . . 4 . . . . . Hauler 5 | . 2 2 . . . . . . 1 . . . . . Operator 1 | . . 1 . . . . . . . . . . . . Watcher 8 | . 2 1 1 1 . . . . 3 . . . . . Swarmer 25 | . 3 9 6 . 1 . . 1 . . . . . 5 Grunt 51 | . 5 9 18 . 7 5 . . 4 . . . . 3 Brawler 3 | . . 1 . . 1 . . . . . . . . 1 Duelist 1 | . . . . . . . . . 1 . . . . . Sentry 14 | . . 4 4 . 1 . . . 3 . 1 . . 1 Hunter 1 | . . . 1 . . . . . . . . . . . Programmer 2 | . . . . . . . . . 2 . . . . . Mutant 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 9 | . 4 9 7 1 6 4 . 1 5 . 1 . . 6 Combat Bots Only 7 | . 3 5 7 . 6 4 . 1 3 . 1 . . 6 Max Kills in Single Turn 3 | . 2 2 3 1 2 1 . 1 1 . 1 . . 1 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . Exploded 3 | . 1 1 3 . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Gar Damage Taken 8689 | . 83 719 1775 39 716 140 . 139 1522 569 168 . . 2819 Core 2159 | . 17 117 282 17 147 31 . 27 268 83 15 . . 1155 Absorbed by Shields 471 | . . . . . . . . . . . . . . 471 Core Remaining (%) 76 | 100 93 70 48 . . . . 68 68 . . 90 . . Volleys Fired 316 | . 22 64 76 1 29 15 . 6 97 2 4 . . . Largest 2 | . 2 2 2 2 2 2 . 2 2 2 2 . . . Hottest 136 | . 90 136 70 56 97 97 . 97 97 102 102 . . . Shots Fired 454 | . 44 102 109 2 58 18 . 12 98 3 8 . . . Gun 310 | . 44 39 83 2 45 15 . 6 71 1 4 . . . Cannon 144 | . . 63 26 . 13 3 . 6 27 2 4 . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 206 | . . 4 58 2 45 15 . 6 71 1 4 . . . Thermal 107 | . 2 68 26 . . . . . 11 . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 141 | . 42 30 25 . 13 3 . 6 16 2 4 . . . Robot Hit Streak 30 | . 7 9 30 12 25 7 . 13 16 7 11 . . . Robot Miss Streak 3 | . 2 3 3 . 2 1 . 1 2 . 1 . . . Penetration Max 1 | . . . . . 1 1 . . 1 . . . . . Secondary Targets 5 | . 1 . 3 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . . . . Shots Hit Robots 416 | . 28 70 119 2 41 14 . 11 82 3 7 . . 39 Core Hits 192 | . 18 32 54 2 20 10 . 4 31 . 3 . . 18 Critical Hits 16 | . . 4 . . 2 . . 2 6 . . . . 2 Critical Kills 5 | . . 2 . . 1 . . . 2 . . . . . Critical Parts Destroyed 9 | . . 2 . . 1 . . 1 4 . . . . 1 Melee Attacks 135 | . . . 28 . . . . . 6 16 . 5 10 70 Impact . | . . . . . . . . . . . . . . . Slashing 135 | . . . 28 . . . . . 6 16 . 5 10 70 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . . 6 Damage Inflicted 10790 | . 543 1365 3062 43 1189 414 . 229 2201 50 128 . . 1566 Guns 4889 | . 422 411 1175 43 882 322 . 109 1491 7 27 . . . Cannons 2769 | . . 825 571 . 307 92 . 120 710 43 101 . . . Explosions 698 | . 121 129 448 . . . . . . . . . . . Melee 2434 | . . . 868 . . . . . . . . . . 1566 Ramming . | . . . . . . . . . . . . . . . Kinetic 3842 | . . 107 854 43 882 322 . 109 1491 7 27 . . . Thermal 2258 | . 133 1005 792 . . . . . 328 . . . . . Explosive 227 | . . . 227 . . . . . . . . . . . Electromagnetic 2029 | . 410 253 321 . 307 92 . 120 382 43 101 . . . Impact . | . . . . . . . . . . . . . . . Slashing 2434 | . . . 868 . . . . . . . . . . 1566 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . 1 . . . . . . . 2 3 3 3 . . Average Corruption 2 | . 1 . . . . . . . 1 3 3 3 . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 31 | . 1 . . . . . . . 8 10 11 1 . . Message Errors 8 | . . . . . . . . . 3 3 2 . . . Matter Fused 8 | . . . . . . . . . . 4 3 1 . . Heat Flow Errors 2 | . . . . . . . . . 2 . . . . . Energy Discharges 6 | . . . . . . . . . . 3 3 . . . Data Loss (minor) 4 | . . . . . . . . . 2 . 2 . . . Targeting Errors 3 | . 1 . . . . . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 153 | . . 1 83 . 6 . . . . 7 . . . 56 Projectiles 17 | . . 1 3 . 6 . . . . 7 . . . . Explosions 50 | . . . 50 . . . . . . . . . . . Melee 86 | . . . 30 . . . . . . . . . . 56 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 140 | . . . 140 . . . . . . . . . . . Shots 2 | . . . 2 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 428 | . 88 321 213 9 165 117 . 135 256 57 138 . . 428 Average Temperature 73 | . 32 101 42 6 74 39 . 52 73 24 71 . . 204 Received Heat Transfer 2440 | . 36 195 900 18 342 90 . 24 573 27 36 . . 199 Effects 15 | . . 10 1 . . . . . . . . . . 4 Shutdowns 1 | . . . . . . . . . . . . . . 1 Energy Bleed 5 | . . 3 1 . . . . . . . . . . 1 Interference 8 | . . 6 . . . . . . . . . . . 2 Short Circuit 1 | . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 . . . 2 . . . . . Combat Hostiles 3 | . . . . . 1 . . . 2 . . . . . Parts Fried 8 | . 3 . . . 1 . . . 4 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . Parts Melted 3 | . 1 1 1 . . . . . . . . . . . Heat Transferred 3473 | . 187 1828 1088 . . . . . 370 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 2 3 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Gar Peak Influence 501 | . 225 501 293 141 . . . . 311 264 . . 56 453 Initial 76 | . . 19 51 76 . . . . 54 . . . 36 34 Average 152 | . 81 305 157 74 . . . . 150 73 . . 46 211 Maximum Alert Level 2 | . 1 2 1 . . . . . 1 1 . . . 2 Low Security (%) 69 | 100 80 22 67 100 . . . . 78 92 . . 100 34 Level 1 25 | . 19 50 32 . . . . . 21 7 . . . 55 Level 2 4 | . . 26 . . . . . . . . . . . 10 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 4 4 2 . . . . 5 5 . . . . Investigation 8 | . 1 3 2 2 . . . . . . . . . . Extermination 4 | . . . . . . . . . 2 2 . . . . Reinforcement 6 | . . 1 2 . . . . . 1 2 . . . . Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . 2 1 . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Gar Distress Signals 10 | . . 1 6 1 . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 186 | . 12 27 53 3 13 8 . 5 24 8 4 . . 29 Peak Tracking Total 16 | . 3 6 7 3 7 3 . 3 6 3 3 . . 16 Tactical Retreats 22 | . . . 8 2 1 1 . 1 2 . . . . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Gar Traps Triggered 7 | . 2 1 . 1 . . . . 1 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Gar Machines Disabled 15 | . 1 1 1 . 2 . . . 4 5 . . . 1 Max in Single Turn 1 | . 1 1 1 . 1 . . . 1 . . . . 1 Garrison Access 2 | . . . . . . . . . 1 1 . . . . Garrison Relay 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Gar Machines Accessed 39 | . 5 9 7 2 4 1 . 1 4 2 1 . 3 . Terminals 20 | . 5 7 5 1 1 . . 1 . . . . . . Fabricators 2 | . . . . 1 . . . . . . . . 1 . Repair Stations 4 | . . 1 1 . . . . . 1 1 . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . Scanalyzers 4 | . . 1 1 . . . . . 1 . . . 1 . Garrison Access 3 | . . . . . . . . . 1 1 . . 1 . Total Hacks 123 | . 15 29 21 5 13 1 . 1 11 10 1 . 16 . Successful 93 | . 9 19 16 3 13 1 . 1 10 8 1 . 12 . Failed 30 | . 6 10 5 2 . . . . 1 2 . . 4 . Catastrophic 4 | . . 2 1 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 47 | . 4 11 9 4 . . 1 . . 14 . . 4 . Terminals 62 | . 15 22 16 3 5 . . 1 . . . . . . Fabricators 8 | . . . . 2 . . . . . . . . 6 . Repair Stations 19 | . . 3 3 . . . . . 5 8 . . . . Recycling Units 3 | . . . . . . . . . 3 . . . . . Scanalyzers 17 | . . 4 2 . . . . . 2 . . . 9 . Garrison Access 4 | . . . . . . . . . 1 2 . . 1 . Terminal Hacks 47 | . 9 11 10 1 13 1 . 1 . . 1 . . . Record 15 | . . . 2 1 11 . . 1 . . . . . . Robot Analysis 4 | . 3 1 . . . . . . . . . . . . Prototype ID Bank 5 | . 1 4 . . . . . . . . . . . . Open Door 4 | . . . . . 2 1 . . . . 1 . . . Level Access Points 2 | . 1 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Terminal Index 3 | . 1 1 1 . . . . . . . . . . . Alert Level 2 | . . 1 1 . . . . . . . . . . . Unreport Threat 2 | . . 1 1 . . . . . . . . . . . Locate Traps 4 | . 2 1 1 . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . Network Status 2 | . . . . . . . . . . . . . 2 . Repair Station Hacks 16 | . . 3 3 . . . . . 4 6 . . . . Scan Component 9 | . . 2 2 . . . . . 2 3 . . . . Repair 7 | . . 1 1 . . . . . 2 3 . . . . Recycling Unit Hacks 3 | . . . . . . . . . 3 . . . . . Process 1 | . . . . . . . . . 1 . . . . . Retrieve Matter 2 | . . . . . . . . . 2 . . . . . Scanalyzer 17 | . . 4 2 . . . . . 2 . . . 9 . Insert Component 9 | . . 2 1 . . . . . 2 . . . 4 . Analyze 8 | . . 2 1 . . . . . . . . . 5 . Garrison Access Hacks 4 | . . . . . . . . . 1 2 . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Seal Access 2 | . . . . . . . . . 1 1 . . . . Coupler Status 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks 4 | . . 1 1 2 . . . . . . . . . . Terminals 3 | . . 1 1 1 . . . . . . . . . . Assimilate 3 | . . 1 1 1 . . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . Download 1 | . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 26 | . 5 8 5 1 1 . . . 2 2 . . 2 . Full Trace Events 7 | . 2 2 3 . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . 2 1 . . . . . . 11 . . 3 . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 7 | . . 1 1 . . . . . 2 3 . . . . Time 189 | . . 32 38 . . . . . 44 75 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 104 | . . . . . . . . . 104 . . . . . Retrieved Matter 104 | . . . . . . . . . 104 . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 2 1 . . . . . . . . . 3 . Part Schematics Acquired 6 | . . 2 1 . . . . . . . . . 3 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . 4 . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . 3 Programmers 4 | . . . . . . . . . 4 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Gar Total Allies 10 | . . . . . . . 4 . 1 5 . . . . Largest Group 5 | . . . . . . . 4 4 4 5 4 . . . Highest-Rated Group 289 | . . . . . . . 152 152 141 289 240 . . . Highest-Rated Ally 99 | . . . . . . . 39 39 99 99 85 . . . Zionite Dispatches 3 | . . . . . . . . . . 3 . . . . Heavy 1 | . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . 1 . . . . Demo 1 | . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 88 | . . . . . . . . 17 26 30 15 . . . Total Damage 4224 | . . . . . . . . 759 1374 1589 502 . . . Kills 22 | . . . . . . . . 3 10 8 1 . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Gar Robot Analysis Total 4 | . 3 1 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 1 . 1 . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . 2 . . 1 . Branch Access 2 | . . . . . . . . . . 1 . . 1 . Prototype Schematics 1 | . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Gar Turns Passed 9727 | 61 524 897 1410 556 1193 354 1051 745 1249 669 365 121 194 338 Spaces Moved 6726 | 51 367 500 784 463 1096 309 997 445 731 386 293 85 132 87 Core 27 | 16 . . 11 . . . . . . . . . . . Treads 204 | . . 124 80 . . . . . . . . . . . Legs 2863 | 35 367 376 693 273 . . . . 136 386 293 85 132 87 Wheels 3632 | . . . . 190 1096 309 997 445 595 . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 100 100 100 100 100 100 100 120 120 120 120 120 Average Speed 112 | 98 120 129 126 111 100 100 100 100 117 135 120 120 120 120 Slowest Speed 250 | 120 120 160 250 120 100 100 100 100 150 150 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . 1 . 1 . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . Exploration Rate (%) 41 | 3 61 41 54 13 95 53 90 71 19 15 48 14 4 37 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 3 | . . . . . 2 . 1 . . . . . . . Known Exits Taken 13 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . 5 1 2 1 . . . 2 . . Spaces Dug 53 | . . . . . . . . . 5 16 . 5 10 17 Terrain Destroyed 105 | . 3 9 37 . 2 . . . 6 16 . 5 10 17 Melee 53 | . . . . . . . . . 5 16 . 5 10 17 Projectile 3 | . . . . . 2 . . . 1 . . . . . AOE 49 | . 3 9 37 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Gar Total 8214 | 62 408 649 1048 502 1137 334 1050 732 1018 501 298 96 153 226 Wait 755 | . . 42 109 5 . . 43 283 140 75 . 3 . 55 Move 6708 | 50 366 499 783 462 1095 306 996 442 730 385 292 84 131 87 Hop 2 | . . . . . . 1 . 1 . . . . . . Pick Up 128 | 6 12 16 22 13 4 5 4 . 19 11 1 2 6 7 Fast Attach . | . . . . . . . . . . . . . . . Attach 80 | 6 4 9 18 6 3 2 . . 17 9 1 . 2 3 Detach 3 | . . . . . 1 . . . 2 . . . . . Swap 37 | . 1 6 6 5 1 3 4 . 2 1 . 1 1 6 Drop 59 | . 3 13 6 10 4 2 3 . 6 2 . 1 3 6 Fire 316 | . 22 64 76 1 29 15 . 6 97 2 4 . . . Melee 126 | . . . 28 . . . . . 5 16 . 5 10 62 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: [Res] / Upp x2 / Gar) -4/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 16) 216 | -10/Materials | Discovered new exit (range 7) 237 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 323 | -10/Materials | Identified exit to Materials 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Propulsion x2 980 | -9/Materials | Discovered new exit (range 10) 1107 | -9/Materials | Discovered new exit (range 13) 1176 | -9/Materials | Build established: Scavenger-Mutant 1218 | -9/Materials | Identified exit to Materials 1356 | -9/Materials | Repaired Imp. Ion Engine 1407 | -9/Materials | Discovered new exit (range 16) 1483 | -9/Materials | Entered another Materials area 1483 | -8/Materials | Evolved 2 slots: Utility x2 1795 | -8/Materials | Build established: Skirmisher 1957 | -8/Materials | Destroyed 7 combat bots 2458 | -8/Materials | Build established: Scavenger-Assassin 2481 | -8/Materials | Repaired Carbon-fiber Leg 2733 | -8/Materials | Lost 3 parts (1n1u1w) 2757 | -8/Materials | Core integrity fell below 50% 2817 | -8/Materials | Discovered new exit (range 16) 2892 | -8/Materials | Identified exit to Factory 2893 | -8/Materials | Entered Factory 2893 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3231 | -7/Factory | Build established: Skirmisher 3442 | -7/Factory | Discovered new exit (range 9) 3448 | -7/Factory | Identified exit to Lower Caves 3449 | -7/Factory | Entered Lower Caves 3800 | -7/Lower Caves | Attracted the attention of an 0b10 base 3872 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3872 | -7/Lower Caves | Learned 8 Factory zone layouts 3872 | -7/Lower Caves | Learned Armory trap positions 3872 | -7/Lower Caves | Learned Extension garrison access intel 3911 | -7/Lower Caves | Discovered new exit (range 10) 3919 | -7/Lower Caves | Identified exit to Lower Caves 3927 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 4051 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4135 | -7/Lower Caves | Learned Factory stockpile data 4278 | -7/Lower Caves | Learned location of Armory (-3) 4278 | -7/Lower Caves | Learned Extension trap positions 4446 | -7/Lower Caves | Build established: Hacker-Skirmisher 4642 | -7/Lower Caves | Entered another Lower Caves area 4643 | -7/Lower Caves | Identified exit to Factory 4860 | -7/Lower Caves | Build established: Hacker-Mutant 4939 | -7/Lower Caves | Found Prototype Device 4981 | -7/Lower Caves | Discovered new exit (range 15) 4995 | -7/Lower Caves | Identified exit to Zion 4996 | -7/Lower Caves | Entered Zion 5016 | -7/Zion | Visited the Megawrench Repair Shop 5016 | -7/Zion | Megawrench repaired 10 parts 5080 | -7/Zion | Found Prototype Device 5135 | -7/Zion | Discovered new exit (range 16) 5149 | -7/Zion | Identified exit to Proximity Caves 5446 | -7/Zion | Imprinted 5448 | -7/Zion | Declared Zion's savior 5583 | -7/Zion | Learned location of Warlord (-4) 5616 | -7/Zion | Found Prototype Processor 5622 | -7/Zion | Found Prototype Processor 6047 | -7/Zion | Entered Proximity Caves 6047 | -6/Proximity Caves | Accompanied by 4 allies 6064 | -6/Proximity Caves | Spotted B-75 Beast 6081 | -6/Proximity Caves | Allies destroyed B-75 Beast 6100 | -6/Proximity Caves | Learned 4 Factory zone layouts 6216 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6792 | -6/Proximity Caves | Entered Factory 6792 | -6/Factory | Accompanied by 4 allies 6792 | -6/Factory | Evolved 2 slots: Utility x2 6793 | -6/Factory | Identified Heart of Steel 6854 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 6854 | -6/Factory | Identified Spectral Analyzer (x2) 7028 | -6/Factory | Garrison activated, responded to threat 7114 | -6/Factory | Lost 3 parts (2p1w) 7561 | -6/Factory | Heart of Steel transformed into Warbot 7753 | -6/Factory | Found Prototype Processor 7779 | -6/Factory | Identified Exp. Terrain Scan Processor 7899 | -6/Factory | Discovered new exit (range 15) 7936 | -6/Factory | Repaired Adv. Sensor Array 7963 | -6/Factory | Repaired Arm. Leg 7984 | -6/Factory | Identified exit to Factory 8041 | -6/Factory | Entered another Factory area 8041 | -5/Factory | Accompanied by 1 ally (Warbot) 8041 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8042 | -5/Factory | Identified exit to Extension 8185 | -5/Factory | Retrieved Zion intel report: Branch Access 8185 | -5/Factory | Identified exit to Upper Caves 8214 | -5/Factory | Crushed by falling debris 8252 | -5/Factory | Build established: Hacker-Assassin 8308 | -5/Factory | Zion Hacker squad teleported in 8326 | -5/Factory | Zion Heavy squad teleported in 8422 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 8423 | -5/Factory | Zion Demo squad teleported in 8514 | -5/Factory | Garrison activated, responded to threat 8623 | -5/Factory | Repaired Mic. Fission Core 8650 | -5/Factory | Repaired Arm. Leg 8674 | -5/Factory | Repaired Imp. EM Pulse Cannon 8710 | -5/Factory | Entered Upper Caves 8710 | -5/Upper Caves | Accompanied by 4 allies 9000 | -5/Upper Caves | Learned Factory stockpile data 9022 | -5/Upper Caves | Spotted B-75 Beast 9028 | -5/Upper Caves | Discovered new exit (range 22) 9037 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9074 | -5/Upper Caves | Identified exit to Upper Caves 9075 | -5/Upper Caves | Entered another Upper Caves area 9079 | -5/Upper Caves | Discovered new exit (range 21) 9195 | -5/Upper Caves | Identified exit to Factory 9196 | -5/Upper Caves | Entered Factory 9196 | -4/Factory | Evolved 2 slots: Utility x2 9294 | -4/Factory | Discovered new exit (range 23) 9355 | -4/Factory | Retrieved Zion intel report: Branch Access 9355 | -4/Factory | Identified exit to Upper Caves 9381 | -4/Factory | Identified exit to Garrison 9390 | -4/Factory | Entered Garrison 9596 | -4/Garrison | Triggered checkpoint 9596 | -4/Garrison | Spotted B-86 Titan 9610 | -4/Garrison | Triggered checkpoint 9677 | -4/Garrison | Garrison Relay disabled 9709 | -4/Garrison | Core integrity fell below 50% 9721 | -4/Garrison | Core integrity fell below 20% 9728 | -4/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09710_ S-27 Virus unfolds itself. 09711_ Penetrated by Slug. 09711_ Slug penetrates Reinforced Barrier. 09713_ Exp. Terrain Scan Processor destroyed. 09715_ Penetrated by Slug. 09715_ Slug penetrates Reinforced Barrier. 09718_ Penetrated by Slug. 09718_ Slug penetrates Reinforced Barrier. 09721_ Penetrated by Slug. 09721_ Slug penetrates Reinforced Barrier. 09723_ Adv. System Shield destroyed. 09724_ Med. Storage Unit destroyed. 09724_ Arm. Leg crushed and broken. 09724_ HERF Cannon crushed and broken. 09724_ Lrn. Missile Launcher crushed and broken. 09724_ Penetrated by Slug. 09728_ Plasma Sword destroyed. 09728_ S-27 Virus destroyed. [Achievement: 10k Club] [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ???????????????????##?#?######?#?????????????????? | | ???????????????? #?#########?#####??????????????? | | ??????????????# ###################????????????? | | ????????????### ##########?#########???????????? | | ???????????#### ######################?????????? | | ?????????###### #######################????????? | | ????????##?#### ###########?############???????? | | ????????####### ####################?####??????? | | ???????######## #######################?##?????? | | ?????########## ##########################?????? | | ????########### #####################?######???? | | ???############ ############################???? | | ??#?########### #######################??? | | ?######## # #######################??? | | ######### ##### #### ########################?? | | ######### ##### #### #######################??? | | ######### ##### #### " ######################?? | | ######### ##### #### #############?########?? | | ######### ##### #### ######################?? | | ######### ##### #### #########################? | | ######### ##### #### ######################?##? | | ######### ##### #### ^#########################? | | ######### ##### #### #########################? | | ######### ##### #### #@#############?########## | | ######### ##### ## # ss*#######################? | | ######### ##### ####s%Ys#####################?#? | | ######### ##### + =YBBs*#######################? | | ###### # + %+BB#"#######################? | | ###### ######## #;#############################? | | ### ######## ;##############################? | | """###+######## ##############################?? | | ###############################? | | ################################ | | ################################ | | ## #####"#################################### | | ## ##### #################################### | | ## ##################################### | | ### #################################### | | #### ################################### | | " # ################################### | | "" #### ########### ######################### | | "" #### ##### #####+######################### | | ""## ##!######|| !!####################### | | " = %/[[%###||!]!####################### | | ##########[###! ] ####################### | | ## ##########[%!+*[ + ################### | | ## ########## ###[ ### ################### | | ##### ##########=###!! !!### ################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 51 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 Power Amplification 30 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 33 Defensive Hacking 42 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Imp. Matter Compressor | -5/Factory | Z-intel Imp. Cesium-ion Thruster | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Cld. Deuterium Engine | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Gravity Neutralizing Apparatus | -5/Factory | Z-intel HERF Cannon | -4/Factory | Scanalyzed Lrn. Terrain Scanner | -4/Factory | Scanalyzed Lrn. Missile Launcher | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Brute Force It's Just You Knowing Is Half The Battle Omniscient Cartographer Part-time Excavator Power Corrupts Respectable Loadout Safety First This Is Interesting... Challenges ------------ None Game ------ Seed FusionDisruptionPropulsion Manual? 0 Play Time 02:53:00 Cumulative 15.9 hours Start 2021.04.04 @ 16:43:58 End 2021.04.05 @ 20:41:06 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 16 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65eff606-fc6a-4ae8-8f74-fae53773c4fa