Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.18 @ 16:16:04 Player: taylor Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (3139) 3139 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7139 Bonus ------- None Cogmind --------- Core Integrity 633/850 Matter 147/300 Energy 370/370 System Corruption 3% Temperature Cool (178) Movement Treading (220) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (5) ------ Humpback Visual Processing Unit > --- WEAPON (4) ------- Phase Cannon Ripper > --- INVENTORY (24) --- Deuterium Engine Improved Heat Sink Matter Compressor (62) Melee Analysis Suite Improved Particle Charger Reflective Plating Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Humpback Visual Processing Unit Matter Filter > --- WEAPON ----------- Heavy Assault Rifle Barrage Gun Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg High-capacity Matter Pod Melee Analysis Suite Improved Particle Charger Reflective Plating Makeshift Hacking Suite Makeshift Hacking Suite Phase Cannon Makeshift Hammer Ripper [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Utility Visual Processing Unit Device Matter Filter Storage Humpback Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 9 | . 1 2 2 2 . . 2 Power 2 | . 1 . . 1 . . . Propulsion 2 | . . 1 . 1 . . . Utility 3 | . . . 2 . . . 1 Weapon 2 | . . 1 . . . . 1 Parts Attached 73 | 7 7 5 4 11 9 4 26 Power 18 | 1 4 3 . 2 3 1 4 Engine 13 | 1 4 3 . 1 1 . 3 Core 4 | . . . . 1 2 1 . Reactor 1 | . . . . . . . 1 Propulsion 23 | 2 2 1 . 5 2 1 10 Treads 19 | 2 2 1 . 5 2 1 6 Leg 4 | . . . . . . . 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 2 . . 3 2 1 . 4 Device 3 | . . . . . . . 3 Storage 2 | . . . 1 . 1 . . Processor 2 | 1 . . 1 . . . . Hackware . | . . . . . . . . Protection 5 | 1 . . 1 2 . . 1 Artifact . | . . . . . . . . Weapon 20 | 2 1 1 1 2 3 2 8 Energy Gun 1 | . . 1 . . . . . Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 11 | 2 1 . 1 2 2 1 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 19 | . . . 1 6 . 1 11 Power 5 | . . . . 3 . 1 1 Propulsion 5 | . . . . 1 . . 4 Utility 4 | . . . 1 . . . 3 Weapon 5 | . . . . 2 . . 3 Highest Loss Streak 4 | . . . 1 2 . 1 4 Average Slot Usage (%) 86 | . 98 86 96 87 86 89 80 Engine 9 | . 24 20 16 13 5 7 11 Core 6 | . . . . 2 9 13 . Reactor 1 | . . . . . . . 5 Treads 23 | . 24 20 25 26 26 25 16 Device 1 | . . . . . . . 6 Storage 5 | . . . . 7 7 7 6 Processor 7 | . 12 10 12 7 7 7 6 Protection 8 | . 12 10 16 14 9 7 4 Energy Cannon 1 | . . . . . . 2 2 Ballistic Gun 16 | . 24 20 16 15 20 14 10 Impact Weapon 1 | . . . . . . 3 . Naked Turns . | . . . . . . . . Heaviest Build 147 | 6 13 16 23 28 117 121 147 Greatest Support 102 | 40 40 60 60 100 100 92 102 Greatest Overweight (x) 3 | . . . . . 1 1 3 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 24 | 4 4 4 6 6 24 24 24 Average Capacity 18 | 4 4 4 4 6 18 24 24 Most Carried 16 | 2 4 4 5 6 9 13 16 Average Carried 8 | . 2 3 2 4 5 10 12 Final Capacity 24 | 4 4 4 6 6 24 24 24 Final Carried 12 | . 4 4 5 4 7 12 9 Class Distribution -------------------- 40% | Scavenger-Tank 25% | Scavenger-Mutant 10% | Hauler-Tank 7% | Hacker-Mutant 5% | Scavenger-Skirmisher 3% | Hauler-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hauler-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 1951 | 270 108 206 107 196 406 208 450 Remotely . | . . . . . . . . Salvage Created 3068 | . 141 106 382 269 587 433 1150 Parts 169 | . 15 6 25 17 21 21 64 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 65 | . 4 2 8 4 15 11 21 Melee 1 | . . . . . 1 . . Guns 48 | . 4 2 8 4 14 11 5 Cannons 9 | . . . . . . . 9 AOE 6 | . . . . . . . 6 Classes Destroyed 14 | . 3 2 1 1 2 . 5 Worker 1 | . . . . . . . 1 Builder 6 | . . . . . . . 6 Tunneler 1 | . . . . . . . 1 Recycler 2 | . . . 1 . . . 1 Mechanic 1 | . . . . . . . 1 Operator 1 | . . 1 . . . . . Watcher 3 | . 1 . 1 . . . 1 Swarmer 20 | . 2 . 4 . 8 3 3 Grunt 23 | . 2 1 4 . 2 7 7 Brawler 3 | . . . . . 3 . . Duelist 2 | . . . . . 1 1 . Sentry 6 | . . 1 . 3 1 . 1 Hunter 6 | . . . . 1 . . 5 Programmer 5 | . . . . . . . 5 Best Kill Streak 9 | . 3 1 6 1 6 7 9 Combat Bots Only 7 | . 3 1 2 1 6 7 4 Max Kills in Single Turn 7 | . 1 1 1 1 1 2 7 Gunslinging 1 | . . . . . . 1 . Exploded 2 | . . . . . . . 2 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 4393 | . 39 115 299 892 843 368 1837 Core 469 | . 4 36 25 56 89 42 217 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 91 | 100 98 91 95 . . 73 . Volleys Fired 182 | . 7 11 27 35 34 20 48 Largest 4 | . 2 3 3 3 3 3 4 Hottest 132 | . 40 85 85 85 76 122 132 Shots Fired 457 | . 14 24 69 75 102 51 122 Gun 401 | . 14 24 69 75 102 46 71 Cannon 51 | . . . . . . 5 46 Launcher 5 | . . . . . . . 5 Special . | . . . . . . . . Kinetic 406 | . 14 22 54 74 102 46 94 Thermal 15 | . . . . . . . 15 Explosive 5 | . . . . . . . 5 Electromagnetic 31 | . . 2 15 1 . 5 8 Robot Hit Streak 60 | . 3 27 30 45 60 21 24 Robot Miss Streak 3 | . 1 . 3 2 1 3 3 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . . 1 . 3 3 . Max Gunslinging Chain 1 | . . . 1 . 1 1 . Shots Hit Robots 392 | . 10 22 55 67 95 45 98 Core Hits 188 | . 9 9 30 23 36 24 57 Critical Hits 1 | . . . . . . 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Melee Attacks 14 | . . . . . 10 . 4 Impact 12 | . . . . . 10 . 2 Slashing 2 | . . . . . . . 2 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 7358 | . 80 210 631 539 1269 838 3791 Guns 4442 | . 80 210 589 536 1267 690 1070 Cannons 1279 | . . . . . . 148 1131 Explosions 1410 | . . . 42 . . . 1368 Melee 207 | . . . . . . . 207 Ramming 20 | . . . . 3 2 . 15 Kinetic 4633 | . 80 172 329 519 1267 690 1576 Thermal 585 | . . . 42 . . . 543 Explosive 1208 | . . . . . . . 1208 Electromagnetic 705 | . . 38 260 17 . 148 242 Impact 134 | . . . . . . . 134 Slashing 73 | . . . . . . . 73 Piercing . | . . . . . . . . Highest Corruption 3 | . . 2 1 . . . 3 Average Corruption 1 | . . 1 1 . . . 1 Corruption Purged . | . . . . . . . . Effects 12 | . . 4 . . . . 8 Message Errors 4 | . . 2 . . . . 2 Energy Discharges 4 | . . 1 . . . . 3 Data Loss (minor) 3 | . . 1 . . . . 2 Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 210 | . . . 7 . . 27 176 Projectiles 38 | . . . . . . 27 11 Explosions 78 | . . . 7 . . . 71 Melee 94 | . . . . . . . 94 Knockbacks 8 | . . . . . . . 8 Impact 1 | . . . . . . . 1 Kinetic 7 | . . . . . . . 7 Secondary . | . . . . . . . . Self-Inflicted Damage 363 | . . . . . . . 363 Shots 9 | . . . . . . . 9 Rammed 4 | . . . . 1 1 . 2 Targets Rammed 5 | . . . . 1 2 . 2 Kicked . | . . . . . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 518 | . 20 48 171 175 461 425 518 Average Temperature 132 | . 8 18 65 62 152 172 151 Received Heat Transfer 1398 | . 12 72 207 360 258 171 318 Effects 46 | . . . . . 13 11 22 Shutdowns 16 | . . . . . 5 4 7 Energy Bleed 5 | . . . . . 2 2 1 Interference 14 | . . . . . 3 5 6 Matter Decay 1 | . . . . . . . 1 Short Circuit 3 | . . . . . 1 . 2 Damage (minor) 3 | . . . . . 2 . 1 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 7 | . . . . . . . 7 Impact Corruptions 4 | . . . . . . . 4 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 1 . 1 Heat Transferred 644 | . . . 50 . . . 594 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 328 | . 124 103 301 149 . . 328 Initial 99 | . . . 30 99 . . . Average 73 | . 37 29 122 94 . . 78 Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 96 | 100 100 100 71 100 . . 96 Level 1 3 | . . . 28 . . . 3 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 1 1 1 1 . 1 13 Investigation 8 | . 1 . 1 . . 1 5 Extermination 4 | . . . . . . . 4 Reinforcement 4 | . . 1 . 1 . . 2 Assault . | . . . . . . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 88 | . 6 7 13 5 19 11 27 Peak Tracking Total 7 | . 3 4 3 2 7 4 5 Tactical Retreats 3 | . . . . . 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 8 | . 2 2 1 . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . 4 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 20 | . . . . . . . 20 Max in Single Turn 6 | . . . . . . . 6 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 20 | . 5 3 2 . 2 2 6 Terminals 13 | . 5 2 2 . . 1 3 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 Recycling Units 2 | . . 1 . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 68 | . 25 8 7 . 3 6 19 Successful 57 | . 19 8 6 . 3 6 15 Failed 11 | . 6 . 1 . . . 4 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . . 1 . 1 Terminals 55 | . 25 5 7 . . 5 13 Fabricators 2 | . . . . . . . 2 Repair Stations 1 | . . . . . . . 1 Recycling Units 6 | . . 3 . . . . 3 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 50 | . 19 5 6 . 3 6 11 Record 23 | . 3 3 3 . 2 5 7 Robot Schematic 1 | . . . . . . . 1 Robot Analysis 3 | . 2 . 1 . . . . Prototype ID Bank 5 | . 3 . 1 . . . 1 Open Door 2 | . . . . . 1 1 . Level Access Points 1 | . . . . . . . 1 Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 2 | . 2 . . . . . . Recycling Unit Index 1 | . 1 . . . . . . Scanalyzer Index 1 | . . . . . . . 1 Alert Level 1 | . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Surveillance Status 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 3 | . 2 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 Scan Component 1 | . . . . . . . 1 Recycling Unit Hacks 6 | . . 3 . . . . 3 Process 2 | . . 1 . . . . 1 Report Inventory 2 | . . 1 . . . . 1 Retrieve Matter 2 | . . 1 . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 3 2 2 . . 1 6 Full Trace Events 10 | . 2 1 2 . . 1 4 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 117 | . . . . . . . 117 Retrieved Matter 117 | . . . . . . . 117 Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total 3 | . 2 . 1 . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 8151 | 66 400 394 283 517 2514 1904 2073 Spaces Moved 4045 | 36 230 223 125 233 1317 1008 873 Core 4 | 4 . . . . . . . Treads 4037 | 32 230 223 125 233 1317 1008 869 Legs 4 | . . . . . . . 4 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 152 145 170 172 Average Speed 172 | 147 160 160 160 154 165 171 196 Slowest Speed 220 | 160 160 160 160 160 172 172 220 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 4 38 23 16 8 96 96 26 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 9 | . . . . . 7 2 . Spaces Dug 10 | . . . . . 10 . . Terrain Destroyed 167 | . . . 6 . 10 . 151 Melee 10 | . . . . . 10 . . Projectile 7 | . . . . . . . 7 AOE 150 | . . . 6 . . . 144 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 4896 | 49 249 241 161 331 1575 1147 1143 Wait 476 | . . . . 39 186 107 144 Move 4038 | 35 229 222 124 232 1316 1007 873 Hop . | . . . . . . . . Pick Up 70 | 7 5 1 5 8 12 8 24 Fast Attach 7 | . 4 2 . 1 . . . Attach 48 | 7 1 . 3 7 5 3 22 Detach 2 | . . . . . . . 2 Swap 18 | . 2 3 1 3 4 1 4 Drop 37 | . 1 2 1 5 6 1 21 Fire 182 | . 7 11 27 35 34 20 48 Melee 13 | . . . . . 10 . 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 5 | . . . . 1 2 . 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat / Min x2 / Sto) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Factory (discovered 5 exits: Fac x4 / Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 14) 67 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Evolved 1 slot: Power x1 250 | -10/Materials | Identified exit to Mines 250 | -10/Materials | Discovered exit to Mines (range 12) 301 | -10/Materials | Build established: Hacker-Mutant 409 | -10/Materials | Identified exit to Materials 409 | -10/Materials | Discovered exit to Materials (range 12) 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 756 | -9/Materials | Identified exit to Mines 756 | -9/Materials | Identified exit to Storage 831 | -9/Materials | Identified exit to Materials 831 | -9/Materials | Discovered exit to Materials (range 9) 861 | -9/Materials | Entered another Materials area 861 | -8/Materials | Evolved 2 slots: Utility x2 1035 | -8/Materials | Identified exit to Factory 1035 | -8/Materials | Discovered exit to Factory (range 18) 1144 | -8/Materials | Entered Factory 1144 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1498 | -7/Factory | Build established: Scavenger-Mutant 1585 | -7/Factory | Identified exit to Lower Caves 1585 | -7/Factory | Discovered exit to Lower Caves (range 4) 1661 | -7/Factory | Entered Lower Caves 1672 | -7/Lower Caves | Learned location of 1 exit from Factory 1678 | -7/Lower Caves | Learned location of 1 exit from Factory 1739 | -7/Lower Caves | Encountered a Warlord checkpoint 1968 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2273 | -7/Lower Caves | Build established: Scavenger-Tank 2809 | -7/Lower Caves | Identified exit to Lower Caves 2809 | -7/Lower Caves | Discovered exit to Lower Caves (range 11) 3661 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4175 | -7/Lower Caves | Entered another Lower Caves area 4212 | -7/Lower Caves | Build established: Scavenger-Mutant 4387 | -7/Lower Caves | Identified exit to Factory 4387 | -7/Lower Caves | Discovered exit to Factory (range 15) 4842 | -7/Lower Caves | Identified exit to Zion 4842 | -7/Lower Caves | Discovered exit to Zion (range 12) 5278 | -7/Lower Caves | Attracted the attention of an 0b10 base 5333 | -7/Lower Caves | Destroyed 7 combat bots 5406 | -7/Lower Caves | Learned Factory terminal intel 5689 | -7/Lower Caves | Build established: Scavenger-Tank 6079 | -7/Lower Caves | Entered Factory 6079 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6080 | -6/Factory | Identified exit to Lower Caves 6080 | -6/Factory | Identified exit to Factory 6081 | -6/Factory | Loaded intel: 20 terminal locations 6546 | -6/Factory | Lost 4 parts (2n1u1w) 6824 | -6/Factory | Build established: Scavenger-Skirmisher 7265 | -6/Factory | Build established: Hauler-Tank 8018 | -6/Factory | Garrison activated, responded to threat 8136 | -6/Factory | Garrison activated, responded to threat 8152 | -6/Factory | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. Penetrated by Slug. U-05 Engineer builds a Wall. Penetrated by Slug. U-05 Engineer lays Concrete. Critical hit. Arm. Treads destroyed. K-01 Serf collects debris. R-10 Processor collects Gravmag System. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. R-10 Processor collects Gravmag System. U-05 Engineer lays Concrete. H-66 Slayer Flexi-carbon Leg severed. Penetrated by Slug. K-01 Serf collects debris. R-10 Processor collects Flexi-carbon Leg. R-10 Processor collects Imp. Heat Sink. U-05 Engineer lays Concrete. 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""" ???????????# | | " " #???# !!! ??? ########+## | | " " ###?# !!! ??????? #####+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 43 Energy Capacity 545 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ B-48 Gladiator | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Part-time Excavator Party Time Challenges ------------ None Game ------ Seed RiotThermalStripper Manual? 0 Play Time 02:16:18 Cumulative 26.2 hours Start 2021.08.17 @ 21:10:25 End 2021.08.18 @ 16:16:04 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 26 Rogue 21 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 76651116-fc0a-4e77-aa78-e64cd94f97e4