Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 00:39:11 Player: SnowyImp Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (45) 225 Value Destroyed (2256) 2256 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (914) 914 TOTAL SCORE: 8735 Bonus ------- Follower Combat Kills 232 Entered Garrisons 200 Used RIF Installer 500 Met Imprinter 300 Friendly Fire -318 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 28/100 System Corruption 1% Temperature Cool (0) Movement Core (550) Ox10 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink Large Storage Unit Hacking Suite Advanced Hacking Suite Improved System Shield Relay Coupler [Sentry] (8) Relay Coupler [Programmer] (54) > --- WEAPON (2) ------- Cooled Phase Cannon > --- INVENTORY (15) --- Improved Energy Well (400) Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Improved Reaction Control System Cooled Phase Cannon Cooled Phase Cannon Cooled Phase Cannon Advanced Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Treads Medium Treads Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Transmission Jammer Hacking Suite Hacking Suite Advanced Hacking Suite Improved System Shield Relay Coupler [Sentry] Relay Coupler [Programmer] > --- WEAPON ----------- Cooled Phase Cannon Advanced Datajack > --- INVENTORY -------- Improved Energy Well Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Improved Reaction Control System Cooled Phase Cannon Cooled Phase Cannon Cooled Phase Cannon Cooled Phase Cannon Cooled Phase Cannon Cooled Phase Cannon Advanced Datajack [Rating: 87] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Flight Unit Treads Improved Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Flight Unit Utility 0b10 Decoder Chip [Scout] Device Advanced Heat Sink Storage Improved Energy Well Processor 0b10 Decoder Chip [Scout] Hackware Hacking Suite Weapon Particle Cannon Energy Gun Wave Gun Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Gar Fac Fac Slots Evolved 12 | . . . 2 . . . 6 2 . . 2 Power . | . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . 2 . . . . Utility 8 | . . . . . . . 4 2 . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 108 | 6 6 5 8 3 5 1 1 10 9 20 34 Power 14 | 1 1 1 1 1 . . . 1 . 3 5 Engine 8 | 1 1 1 1 1 . . . . . 1 2 Core 6 | . . . . . . . . 1 . 2 3 Reactor . | . . . . . . . . . . . . Propulsion 24 | 2 . 1 4 1 . 1 . . 5 2 8 Treads 4 | . . . . . . . . . 1 . 3 Leg 10 | 2 . 1 . . . . . . 2 1 4 Wheel . | . . . . . . . . . . . . Hover 3 | . . . . . . . . . 2 1 . Flight 7 | . . . 4 1 . 1 . . . . 1 Utility 30 | 1 2 1 1 . 5 . 1 3 1 6 9 Device 17 | . 1 1 1 . 4 . 1 2 1 3 3 Storage 4 | 1 1 . . . . . . . . 1 1 Processor 2 | . . . . . 1 . . 1 . . . Hackware 7 | . . . . . . . . . . 2 5 Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 40 | 2 3 2 2 1 . . . 6 3 9 12 Energy Gun 6 | 1 1 . . . . . . 1 . . 3 Energy Cannon 16 | . . . 2 1 . . . 4 3 . 6 Ballistic Gun 10 | 1 2 2 . . . . . . . 5 . Ballistic Cannon 4 | . . . . . . . . 1 . 3 . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . . . 1 3 Unidentified Prototypes 7 | . . . . . 2 . . 1 . 3 1 Parts Lost 50 | . . . . 3 . 3 1 . 8 9 26 Power 9 | . . . . 1 . 1 . . . 2 5 Propulsion 18 | . . . . 1 . 1 . . 6 3 7 Utility 12 | . . . . . . 1 . . 1 2 8 Weapon 11 | . . . . 1 . . 1 . 1 2 6 Highest Loss Streak 6 | . . . . 3 . 1 1 . 2 5 6 To Critical Strikes 4 | . . . . . . . . . . . 4 Average Slot Usage (%) 72 | . 85 97 86 81 97 86 49 56 70 49 66 Engine 4 | . 14 14 11 11 11 9 . . . 1 1 Core 1 | . . . . . . . . 4 5 2 2 Leg 6 | . 28 28 . . . . . . 7 2 5 Flight 13 | . . . 43 44 44 43 26 23 9 1 1 Device 9 | . . 12 11 11 11 . 3 11 16 7 10 Storage 3 | . 14 14 . . . . . . . 4 5 Processor 6 | . . . . . 8 11 6 7 11 11 3 Hackware 8 | . . . . . . . . . . 5 25 Energy Cannon 8 | . . . 17 15 22 22 13 7 10 2 3 Ballistic Gun 3 | . 23 28 3 . . . . . . 1 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 59 | 12 19 22 16 16 14 14 9 24 30 33 59 Greatest Support 51 | 20 20 20 16 16 16 16 16 22 36 28 51 Greatest Overweight (x) 10 | 1 . 1 . . . 1 2 1 1 7 10 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 5 5 5 5 5 5 5 5 15 Average Capacity 6 | 6 9 9 5 5 5 5 5 5 5 5 9 Most Carried 12 | 3 10 10 4 5 5 5 5 5 5 5 12 Average Carried 5 | 1 6 9 2 2 3 5 5 4 4 4 6 Final Capacity 15 | 8 10 5 5 5 5 5 5 5 5 5 15 Final Carried 10 | 3 10 5 4 2 5 5 5 5 5 4 9 Class Distribution -------------------- 33% | Mutant 27% | Scavenger-Sprinter 23% | Hacker-Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Scavenger-Mutant | -5/Garrison Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Gar Fac Fac Matter Collected 1692 | 190 88 122 256 71 40 65 . . 185 183 492 Remotely . | . . . . . . . . . . . . Salvage Created 1649 | . 170 120 226 . . 81 . . 355 210 487 Parts 84 | . 19 10 9 . . 6 . . 8 7 25 Haulers Intercepted 1 | . . . . . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Gar Fac Fac Combat Hostiles Destroyed 38 | . 9 4 5 . . 3 . . 5 4 8 Guns 20 | . 9 4 . . . . . . . 2 5 Cannons 16 | . . . 5 . . 3 . . 3 2 3 Classes Destroyed 10 | . 2 1 2 . . . . . 1 2 2 Worker 3 | . 2 . . . . . . . . . 1 Builder 1 | . . . . . . . . . . . 1 Hauler 1 | . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . 1 . Swarmer 18 | . 9 2 . . . 3 . . . . 4 Grunt 10 | . . 2 3 . . . . . 2 2 1 Brawler 1 | . . . 1 . . . . . . . . Sentry 4 | . . . 1 . . . . . 2 1 . Hunter 4 | . . . . . . . . . . 1 3 Programmer 1 | . . . . . . . . . 1 . . Thug 1 | . . . . . . . . . 1 . . Best Kill Streak 5 | . 5 2 4 . . 2 . . 2 2 3 Combat Bots Only 5 | . 5 2 4 . . 2 . . 2 2 3 Max Kills in Single Turn 2 | . 2 2 1 . . 1 . . 1 1 1 Gunslinging 1 | . 1 1 . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Gar Fac Fac Hostile Shots Fired 684 | . 45 14 24 15 . 41 8 7 81 94 355 Missed 239 | . 11 2 13 5 . 26 4 2 28 25 123 Damage Taken 7491 | . 271 152 167 233 . 217 75 94 1171 1330 3781 Core 2000 | . 45 . 26 74 . 25 . 37 251 385 1157 Absorbed by Shields 30 | . . . . . . . . . 30 . . Core Remaining (%) 76 | 100 . 82 . . . 68 100 . . 32 . Volleys Fired 182 | . 27 7 16 9 . 10 . . 18 30 65 Largest 2 | . 2 2 2 2 . 2 . . 2 2 2 Hottest 196 | . 46 46 136 136 . 136 . . 196 131 81 Shots Fired 290 | . 54 14 31 12 . 20 . . 35 52 72 Gun 132 | . 54 14 . . . . . . . 27 37 Cannon 158 | . . . 31 12 . 20 . . 35 25 35 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 122 | . 54 14 . . . . . . . 46 8 Thermal 165 | . . . 31 12 . 20 . . 35 6 61 Explosive . | . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . . 3 Robot Hit Streak 12 | . 3 8 8 . . 6 . . 12 8 12 Robot Miss Streak 7 | . 7 2 4 . . 4 . . 2 3 7 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 171 | . 24 10 18 . . 9 . . 18 35 57 Core Hits 66 | . 11 6 5 . . 4 . . 10 12 18 Critical Kills 2 | . . . . . . . . . 2 . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . Critical Strikes 8 | . . . . . . . . . 2 2 4 Burn 3 | . . . . . . . . . . . 3 Meltdown 2 | . . . . . . . . . 2 . . Destroy 1 | . . . . . . . . . . 1 . Blast 2 | . . . . . . . . . . 1 1 Melee Attacks 24 | . . . . . . . . . . 1 23 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . . 7 Combat Hostiles 6 | . . . . . . . . . . . 6 Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3918 | . 372 144 369 . . 183 . . 859 878 1113 Guns 1310 | . 372 144 . . . . . . . 316 478 Cannons 2373 | . . . 369 . . 183 . . 624 562 635 Explosions 218 | . . . . . . . . . 218 . . Melee . | . . . . . . . . . . . . Ramming 17 | . . . . . . . . . 17 . . Kinetic 1350 | . 372 144 . . . . . . . 749 85 Thermal 2305 | . . . 369 . . 183 . . 624 129 1000 Explosive 218 | . . . . . . . . . 218 . . Electromagnetic 28 | . . . . . . . . . . . 28 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 1 1 Average Corruption 1 | . . . . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 10 | . . . . . . . . . 1 5 4 Message Errors 4 | . . . . . . . . . 1 . 3 Matter Fused 2 | . . . . . . . . . . 1 1 Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 85 | . . . . . . . . . 61 8 16 Projectiles 24 | . . . . . . . . . . 8 16 Explosions 61 | . . . . . . . . . 61 . . Melee . | . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . 2 2 Impact . | . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . 2 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 130 | . . . . . . . . . 130 . . Shots 1 | . . . . . . . . . 1 . . Rammed 2 | . . . . . . . . . 2 . . Targets Rammed 2 | . . . . . . . . . 2 . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 430 | . 12 48 263 72 . 430 . . 103 108 103 Average Temperature 87 | . 5 27 93 20 . 189 . . 43 41 37 Received Heat Transfer 948 | . . 78 78 20 . 9 54 45 306 252 106 Effects 8 | . . . . . . 8 . . . . . Shutdowns 2 | . . . . . . 2 . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . Interference 3 | . . . . . . 3 . . . . . Matter Decay 1 | . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . 2 . . Parts Melted 6 | . . . . . . . . . 5 . 1 Heat Transferred 3616 | . . . 666 . . 333 . . 900 200 1517 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Gar Fac Fac Peak Influence 479 | . 280 239 330 128 . . 156 115 479 318 476 Initial 251 | . . 109 92 128 . . 126 71 80 251 82 Average 161 | . 90 176 209 124 . . 129 79 282 230 107 Maximum Alert Level 2 | . 1 1 1 . . . . . 2 1 2 Low Security (%) 70 | 100 81 92 52 100 . . 100 100 28 36 90 Level 1 25 | . 18 7 47 . . . . . 65 63 1 Level 2 3 | . . . . . . . . . 6 . 7 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . . . . . . 1 1 . . 2 5 Investigation 2 | . . . . . . . 1 . . 1 . Extermination 2 | . . . . . . . . . . . 2 Reinforcement 4 | . . . . . . . . . . 1 3 Assault 1 | . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Gar Fac Fac Distress Signals 1 | . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 131 | . 13 5 9 21 . 16 6 2 25 7 27 Peak Tracking Total 22 | . 5 3 3 22 . 8 6 2 11 2 5 Tactical Retreats 12 | . 1 . . 2 . 4 . 1 1 2 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Gar Fac Fac Traps Triggered 3 | . . . . . . . 1 . 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Gar Fac Fac Machines Disabled 26 | . 1 . 1 . . . . . 4 . 20 Max in Single Turn 2 | . 1 . 1 . . . . . 2 . 1 Garrison Relay 2 | . . . . . . . . . 2 . . Phase Generator 1 | . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Gar Fac Fac Machines Accessed 12 | . 1 . . . . . 1 1 1 3 5 Terminals 6 | . 1 . . . . . . . 1 1 3 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . . . . . 1 . . 2 1 Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 38 | . 4 . . . . . 1 1 2 8 22 Successful 23 | . . . . . . . 1 1 1 2 18 Failed 15 | . 4 . . . . . . . 1 6 4 Catastrophic 5 | . 1 . . . . . . . . 1 3 Database Lockouts . | . . . . . . . . . . . . Manual 13 | . 4 . . . 2 . 1 . . 2 4 Terminals 13 | . 4 . . . . . . . 2 2 5 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . . . . . . . 1 . . 6 1 Scanalyzers 16 | . . . . . . . . . . . 16 Garrison Access 1 | . . . . . . . . 1 . . . Terminal Hacks 2 | . . . . . . . . . 1 . 1 Robot Schematic 1 | . . . . . . . . . . . 1 Open Door 1 | . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . 2 1 Retrieve Components 3 | . . . . . . . . . . 2 1 Scanalyzer 16 | . . . . . . . . . . . 16 Insert Component 6 | . . . . . . . . . . . 6 Analyze 10 | . . . . . . . . . . . 10 Garrison Access Hacks 1 | . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Tunnel 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . Hacking Detections 9 | . 1 . . . . . . 1 1 2 4 Full Trace Events 1 | . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . 6 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 11 | . . . . . . . . . . 2 9 Parts Scanalyzed 6 | . . . . . . . . . . . 6 Part Schematics Acquired 6 | . . . . . . . . . . . 6 Parts Damaged 1 | . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Gar Fac Fac Used RIF Installer 1 | . . . . . . . . . 1 . . Robots Hacked 10 | . . . . . . . . . . 1 9 Non-combat 1 | . . . . . . . . . . . 1 Combat 9 | . . . . . . . . . . 1 8 Robot Hacks Applied 15 | . . . . . . . . . . 1 14 parse_system 1 | . . . . . . . . . . 1 . no_distress 1 | . . . . . . . . . . . 1 mark_system 1 | . . . . . . . . . . . 1 wipe_record 2 | . . . . . . . . . . . 2 go_dormant 1 | . . . . . . . . . . . 1 overwrite_iff 9 | . . . . . . . . . . . 9 Relay Couplers Released 7 | . . . . . . . . . 7 . . Machine Destruction 7 | . . . . . . . . . 7 . . Attached 3 | . . . . . . . . . . 1 2 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 1 . 2 . . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Gar Fac Fac Total Allies 13 | . . 1 . . . . 1 . 2 . 9 Largest Group 3 | . . 1 1 . . . 1 . 2 . 3 Highest-Rated Group 164 | . . 31 31 . . . 29 . 97 . 164 Highest-Rated Ally 56 | . . 31 31 . . . 29 . 51 . 56 Total Orders . | . . . . . . . . . . . . Ally Attacks 51 | . . . 4 . . . . . 4 . 43 Total Damage 2060 | . . . 65 . . . . . 61 . 1934 Kills 14 | . . . 2 . . . . . 1 . 11 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 25 | . . . . . . . 3 1 9 7 5 Traps 16 | . . . . . . . 2 . 7 6 1 Emergency Access 7 | . . . . . . . 1 1 2 . 3 Exits 2 | . . . . . . . . . . 1 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Gar Fac Fac Turns Passed 4032 | 61 280 214 117 93 478 250 98 111 482 627 1221 Spaces Moved 4016 | 45 148 100 157 173 1057 610 174 204 365 408 575 Core 110 | 9 . . . . . . 1 . . 74 26 Treads 88 | . . . . . . . . . . . 88 Legs 1074 | 36 148 100 . . . . . . 158 171 461 Wheels . | . . . . . . . . . . . . Hover 329 | . . . . . . . . . 166 163 . Flight 2415 | . . . 157 173 1057 610 173 204 41 . . Fastest Speed 29 | 50 120 120 31 31 31 29 29 29 29 56 120 Average Speed 70 | 110 120 185 31 31 31 29 30 33 95 119 147 Slowest Speed 550 | 120 120 190 31 31 31 114 150 109 190 400 550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 15 | . . . 2 4 . 3 6 . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 4 26 26 24 44 82 77 5 6 50 7 10 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 5 | . . . 1 . 2 1 1 . . . . Known Exits Taken 2 | . . . . . . . . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . 1 . 1 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 98 | . . . . . . . . . 79 8 11 Melee . | . . . . . . . . . . . . Projectile 19 | . . . . . . . . . . 8 11 AOE 79 | . . . . . . . . . 79 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Gar Fac Fac Total 4925 | 53 208 119 192 195 1207 656 211 247 461 492 884 Wait 429 | . 11 . 7 14 135 39 14 19 5 22 163 Move 3978 | 44 147 99 152 165 1056 604 162 203 364 407 575 Hop 12 | . . . 2 3 . 2 5 . . . . Pick Up 41 | 3 9 . 2 1 5 . . 5 3 . 13 Fast Attach 73 | 6 5 1 3 . 4 1 1 8 7 17 20 Attach 26 | . . . 4 3 1 . . 3 2 2 11 Detach 10 | . 1 . . . 1 . . 2 . 2 4 Swap 11 | . 1 4 1 . . . . . 1 1 3 Drop 49 | . 7 8 5 . 5 . . 7 3 10 4 Fire 182 | . 27 7 16 9 . 10 . . 18 30 65 Melee 24 | . . . . . . . . . . 1 23 Ram 2 | . . . . . . . . . 2 . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 44 | . . . . . . . 18 . 26 . . Rewire 44 | . . . . . . . 11 . 30 . 3 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Garrison -5/Factory -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 6) 342 | -10/Materials | Entered Mines 380 | -10/Mines | Learned Materials terminal intel 515 | -10/Mines | Discovered new exit (range 14) 543 | -10/Mines | Escorted by a lone wolf Derelict 556 | -10/Mines | Entered Materials 556 | -9/Materials | Accompanied by 1 ally 556 | -9/Materials | Evolved 2 slots: Propulsion x2 557 | -9/Materials | Loaded intel: 12 terminal locations 563 | -9/Materials | Learned location of Storage (-7) 664 | -9/Materials | Discovered new exit (range 11) 673 | -9/Materials | Entered Mines 674 | -9/Mines | Assembled infested the area 683 | -9/Mines | Discovered new exit (range 13) 719 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 722 | -9/Mines | Lost 3 parts (1p1n1w) 735 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 766 | -9/Mines | Entered Zion 774 | -7/Zion | Found CR-A16's Pointy Stick 858 | -7/Zion | Build established: Scavenger-Sprinter 919 | -7/Zion | Received a hallucinogenic algorithm 945 | -7/Zion | Given A8's code to call for help 992 | -7/Zion | Learned location of Data Miner (-6) 993 | -7/Zion | Found Prototype Device 993 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1143 | -7/Zion | Learned location of Armory (-4) 1199 | -7/Zion | Found Relay Coupler [Programmer] 1202 | -7/Zion | Found Relay Coupler [Programmer] 1214 | -7/Zion | Found Prototype Device 1214 | -7/Zion | Identified Phasing AFG 1241 | -7/Zion | Discovered new exit (range 9) 1244 | -7/Zion | Entered Proximity Caves 1258 | -6/Proximity Caves | Spotted B-75 Beast 1383 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1456 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1474 | -6/Proximity Caves | Discovered new exit (range 8) 1494 | -6/Proximity Caves | Entered Factory 1494 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 1503 | -6/Factory | Spotted B-75 Beast 1579 | -6/Factory | Discovered new exit (range 15) 1592 | -6/Factory | Entered another Factory area 1592 | -5/Factory | Evolved 2 slots: Utility x2 1641 | -5/Factory | Identified exit to Garrison 1703 | -5/Factory | Entered Garrison 1731 | -5/Garrison | Garrison Relay disabled 1742 | -5/Garrison | Triggered checkpoint 1894 | -5/Garrison | Phase Generator disabled 2029 | -5/Garrison | Build established: Scavenger-Mutant 2065 | -5/Garrison | Garrison Relay disabled 2126 | -5/Garrison | Triggered checkpoint 2136 | -5/Garrison | Triggered checkpoint 2148 | -5/Garrison | Installed Relay Interface Framework 2159 | -5/Garrison | Discovered new exit (range 10) 2166 | -5/Garrison | Triggered checkpoint 2185 | -5/Garrison | Entered Factory 2360 | -5/Factory | Lost 5 parts (1p2n1u1w) 2366 | -5/Factory | Core integrity fell below 50% 2380 | -5/Factory | Identified exit to Factory 2410 | -5/Factory | Lost 3 parts (1n1u1w) 2505 | -5/Factory | Build established: Mutant 2812 | -5/Factory | Entered another Factory area 2812 | -4/Factory | Evolved 2 slots: Utility x2 2943 | -4/Factory | Identified exit to Upper Caves 3301 | -4/Factory | Build established: Hacker-Mutant 3413 | -4/Factory | Lost 6 parts (1p2n2u1w) 3499 | -4/Factory | Core integrity fell below 50% 3726 | -4/Factory | Lost 5 parts (1p3n1u) 3809 | -4/Factory | P-70 Sage assimilated hostile H-77 Assassin 4008 | -4/Factory | Core integrity fell below 20% 4033 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04006_ Critical hit (Destroy). 04006_ Myomer Leg destroyed. 04006_ Slug penetrates Wall. 04006_ K-01 Serf collects debris. 04007_ Penetrated by Slug. 04007_ Hacking Suite destroyed. 04007_ Cld. Phase Cannon destroyed. 04009_ Slug penetrates Wall. 04010_ Slug penetrates H-77 Assassin. 04010_ Penetrated by Slug. 04012_ Slug penetrates Wall. 04015_ Wall collapses. 04015_ YP9NYUC4|53LVJMHBPSZK2 9TFQ0R2ATZL3 04016_ Slug penetrates Wall. 04018_ Penetrated by Slug. 04020_ K-01 Serf collects debris. 04021_ Slug penetrates Wall. 04025_ K-01 Serf collects debris. 04029_ Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????# #??????????????????# ! [ # | | ??????# ############???????# # | | ??????# """ ## """T""" #???????# # | | ??????# """ ## """ """ #######?# # | | ??????# """ ## #= #?# """"""""" # | | ??????# ## *#% #?# # | | ??????# + "" """"%/ #?##########+## | | ??????# ########### """"""!=# % #???# % + | | ??????# #?# ## """""""=# % #???# "% | | ????### ### "" *## """"""" ### ###???# """#% | | ????# # "" ############?# #?????# """"# | | ????# # """ #?????? ??# ####### """"# | | ????# + """ #????? ?# # """## | | ????# # """ "#?????" """"?# # """"# | | ????# # "#?????" """" # # """# | | ????## ## "" "#?????" """" # + # | | ?????# ## "" T#?????" """" + %# # | | ?????# ## """ "#?????" """" # # # | | ?????# + """ "#?????" """" # # # | | ?????# ## """ "#?????? """"?# # # | | ?????###### #?????? ?# # # | | ??????????########?????? ??# # # | | ??????????????????????? ??# % # # | | ???????????????????????##R#???# ########### | | ????????????????????????# #???#% #?????????# | | ????????????????????????#@#???# ##????????## | | ????????????????????????# #???# ##?????????? | | ????????????????????????# #???# #??????????? | | ????????????????????????; #???# #??????????? | | ?????????????????????#### ;#### #??????????? | | ?????????????????????# [h #??????????? | | ?????????????+???????# h=k!! #??????????? | | ?????????????????????# ! #??????????? | | ?????????????????????# [! #??????????? | | ?????????????????????" " ! +^ "???????? | | ???????????????????? " A """ """ # ""??????? | | ??????????????????? # """ """ #??"???????? | | ?????????????????? # """ """ #??????????? | | ?????????????????###?# "" "" #??????????? | | ???????????????????? "" "" #??????????? | | ??????????????????? #??????????? | | ?????????????????? """ """ ""?? #??????????? | | ?????????????????? """ """ ""?? #??????????? | | ?????????????????? """ """ "????+??????????? | | ???????????????????? ??" ?? ???????????????? | | ???????????????????? ??? ?? ????????????????? | | ????????????????????## ??? ?? ????????????????? | | ?????????????????????? ?????"???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 21 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 Additional Mass Support 6 Evasion (%) 64 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 34 Defensive Hacking 12 Relay Coupler Types 3 Relay Coupler Value 136 Item Schematics ----------------- Adv. Datajack | -4/Factory | Scanalyzed Imp. Target Analyzer | -4/Factory | Scanalyzed Med. Treads | -4/Factory | Scanalyzed Cld. Phase Cannon | -4/Factory | Scanalyzed Imp. Reaction Control System | -4/Factory | Scanalyzed Neutrino Core | -4/Factory | Scanalyzed Robot Schematics ------------------ M-36 Artificer | -4/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force I'm Back, Baby! Just Browsing Slippery One Challenges ------------ None Game ------ Seed HeartCryofiberCarapace Manual? 0 Play Time 01:23:19 Cumulative 18.3 hours Start 2024.04.06 @ 02:09:20 End 2024.04.07 @ 00:39:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6a21fd0-dc6b-4637-a43d-301a25a324b5