Cogmind - Beta 10 @@@ ROGUE MODE // 2020.10.10 @ 15:46:03 Player: Nalzok Result: Destroyed by as-26610 with Assembled F-torch Performance ------------- Evolutions (4) 2000 Regions Visited (18) 3600 Robots Destroyed (212) 1060 Value Destroyed (6656) 6656 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (3543) 3543 TOTAL SCORE: 17579 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 84 Entered Garrisons 600 Used RIF Installer 1500 Aligned with FarCom 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 44/100 System Corruption 9% Temperature Cool (20) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Experimental Targeting Computer Advanced Core Analyzer Experimental Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Heart of Steel Zionite Laser-S Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Makeshift Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Spectral Analyzer Experimental Targeting Computer Advanced Core Analyzer Experimental Armor Integrity Analyzer > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Zionite Light DM Reactor Makeshift Leg Armored Leg Armored Leg Thermal Converter Improved Heat Sink Zionite Biocell Experimental Signal Interpreter Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Heart of Steel PSU Rigger Zionite Laser-S Zionite Laser-S Makeshift Shrapnel Gun Remote Datajack Makeshift Axe [Rating: 92] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Relay Coupler [NC] Protection Light Armor Plating Weapon Assault Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Ripper Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 . . . 2 . . 2 . . . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . 2 . . . . . . . . . Utility 4 | . . . . . 2 . . . . . . 2 . . . . . . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . Parts Attached 250 | . 2 4 2 . 24 6 21 1 17 17 10 21 2 30 5 15 66 7 Power 19 | . . 1 . . 1 . 4 . . 1 . 3 . 3 . 1 4 1 Engine 8 | . . 1 . . 1 . . . . 1 . 1 . 2 . . 1 1 Core 10 | . . . . . . . 4 . . . . 2 . . . 1 3 . Reactor 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 78 | . . 1 . . 7 2 4 . 5 7 . 6 . 7 2 6 31 . Treads 11 | . . . . . 2 . 2 . 5 . . . . . . . 2 . Leg 65 | . . 1 . . 4 2 2 . . 6 . 6 . 7 2 6 29 . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . 1 . . . . 1 . . . . . . . . Utility 57 | . 1 1 1 . 5 1 5 . 4 3 2 5 1 5 . 3 15 5 Device 20 | . 1 1 . . 2 . 3 . 2 1 2 . . 2 . . 5 1 Storage 10 | . . . 1 . . . 1 . . 1 . . . . . 3 4 . Processor 12 | . . . . . 1 1 1 . 1 . . 2 . . . . 4 2 Hackware 6 | . . . . . . . . . 1 1 . . 1 2 . . 1 . Protection 9 | . . . . . 2 . . . . . . 3 . 1 . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 96 | . 1 1 1 . 11 3 8 1 8 6 8 7 1 15 3 5 16 1 Energy Gun 28 | . . 1 1 . 4 . . . 1 2 8 2 . 3 . 2 3 1 Energy Cannon 12 | . . . . . . . 2 1 2 . . 1 . 2 2 1 1 . Ballistic Gun 25 | . . . . . 6 3 2 . 1 1 . 3 . 2 1 1 5 . Ballistic Cannon 11 | . . . . . 1 . 4 . 1 . . . . 4 . . 1 . Launcher 5 | . 1 . . . . . . . 1 1 . . . 1 . 1 . . Special Weapon 3 | . . . . . . . . . . 1 . . 1 1 . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 8 | . . . . . . . . . . 1 . 1 . 2 . . 4 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon 2 | . . . . . . . . . 2 . . . . . . . . . Unidentified Prototypes 13 | . . . . . 3 . . . . . . . . . . . 6 4 Parts Lost 76 | . . 3 . . 4 1 7 . 1 12 . 5 . 2 . 14 18 9 Power 8 | . . 1 . . . . 2 . . . . 1 . . . 1 2 1 Propulsion 26 | . . . . . 2 . 1 . . 6 . . . 1 . 5 7 4 Utility 10 | . . . . . . 1 1 . . . . 1 . . . 3 2 2 Weapon 32 | . . 2 . . 2 . 3 . 1 6 . 3 . 1 . 5 7 2 Highest Loss Streak 8 | . . 2 . . 2 1 2 . 1 4 . 4 . 2 . 8 3 7 Average Slot Usage (%) 92 | . 94 90 99 100 97 97 97 100 99 87 97 97 100 99 100 75 86 78 Engine 3 | . 14 13 14 14 9 9 1 . . 1 7 4 6 4 6 . . 3 Core 3 | . . . . . . . 7 9 7 5 . 1 . . . 5 5 2 Treads 5 | . . . . . 1 . 4 18 29 12 . . . . . . . . Leg 17 | . 28 28 28 28 14 18 13 . . 7 30 26 26 25 26 20 24 25 Device 7 | . 8 14 14 14 9 9 10 18 11 10 15 8 6 6 6 . 3 2 Storage 10 | . 14 14 14 14 9 9 9 9 7 7 7 6 6 6 6 11 16 12 Processor 11 | . . . . . 8 15 15 9 7 7 7 19 20 15 13 13 13 21 Hackware 1 | . . . . . . . . . 2 4 . . 4 7 13 . . . Protection 1 | . . . . . 9 1 . . . . . 3 1 2 . . . 1 Energy Gun 6 | . 8 7 27 28 16 . . . 1 7 24 14 6 3 . 4 3 5 Energy Cannon 3 | . . . . . . . 8 18 8 . . 2 1 1 6 5 1 . Ballistic Gun 6 | . 14 8 . . 16 25 15 . 1 6 1 7 13 5 6 5 4 . Ballistic Cannon 6 | . . . . . 2 9 10 18 15 7 . . . 12 12 6 2 . Slashing Weapon 1 | . . . . . . . . . . . 1 . . 1 . . 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 12 15 15 40 40 59 57 64 64 64 62 59 71 71 80 76 107 111 95 Greatest Support 90 | 20 20 20 20 20 40 27 40 40 90 90 45 72 69 71 73 75 80 76 Greatest Overweight (x) 19 | . . . 1 1 4 2 19 1 1 16 1 1 1 1 1 3 3 1 Average Overweight (x) . | . . . . 1 1 1 1 1 . 1 1 . . . 1 1 . . Largest Inventory Capacity 20 | 6 6 6 12 12 12 12 12 12 12 12 12 12 12 12 12 20 20 20 Average Capacity 13 | 6 6 6 7 12 12 12 12 12 12 12 12 12 12 12 12 13 17 19 Most Carried 20 | 5 3 6 10 12 12 12 12 12 12 12 12 12 12 12 12 13 20 20 Average Carried 12 | 3 2 3 5 9 11 11 11 11 11 11 11 11 12 11 11 10 15 19 Final Capacity 20 | 6 6 6 12 12 12 12 12 12 12 12 12 12 12 12 12 20 20 4 Final Carried 20 | 2 3 6 9 12 12 12 12 12 12 12 12 12 12 12 12 13 20 4 Class Distribution -------------------- 40% | Scavenger-Skirmisher 17% | Skirmisher 14% | Scavenger-Gunner 10% | Scavenger-Mutant 9% | Mutant 3% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Garrison Scavenger-Skirmisher | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee Matter Collected 6547 | 200 . 127 29 29 521 196 716 100 525 421 . 476 . 738 283 516 1575 95 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 7780 | . 65 245 . 223 1018 160 664 259 594 383 . 694 . 958 116 297 1769 335 Parts 425 | . 5 9 . 7 55 17 33 11 35 16 . 38 . 27 9 12 141 10 Haulers Intercepted 11 | . . . . . 3 . 2 . 2 . . 3 . 1 . . . . Recyclers Shooed 7 | . . . . 1 4 . . . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . . . . . . 8 10 . . Prevented 1 | . . . . . . . . . . . . . . . . 1 . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 124 | . 2 7 . 3 21 7 13 6 11 11 . 5 . 11 2 5 10 10 Melee 1 | . . . . . . . . . . . . . . . . . 1 . Guns 64 | . . 7 . 3 15 6 5 . 2 4 . 3 . 3 . 1 6 9 Cannons 41 | . . . . . 3 1 7 6 7 6 . . . 4 2 4 1 . AOE 12 | . 2 . . . 3 . 1 . 2 1 . . . 3 . . . . Classes Destroyed 19 | . 1 1 . 2 7 . 1 . 1 . . . . . . . 4 2 Worker 4 | . . . . . 2 . . . 1 . . . . 1 . . . . Builder 5 | . . . . . 2 . . . 2 . . 1 . . . . . . Hauler 11 | . . . . . 3 . 2 . 2 . . 3 . 1 . . . . Recycler 3 | . . . . 1 . . . . . . . . . 2 . . . . Watcher 3 | . . . . . 1 . . . 2 . . . . . . . . . Swarmer 19 | . . . . . 8 4 2 . . 4 . 1 . . . . . . Grunt 50 | . 2 6 . 2 6 2 4 6 6 5 . . . 7 . 4 . . Brawler 3 | . . . . 1 . . 1 . . . . . . 1 . . . . Duelist 4 | . . . . . . . 1 . 1 . . 2 . . . . . . Sentry 14 | . . . . . 5 . 5 . . . . 2 . 1 1 . . . Hunter 9 | . . . . . 2 1 . . 2 2 . . . . 1 1 . . Programmer 4 | . . . . . . . . . 2 . . . . 2 . . . . Zionite 54 | . . . . . . . . . . . . . . . . . 54 . Z-Light 3 | . . . . . . . . . . . . . . . . . . 3 Tinkerer 8 | . . . . . . . . . . . . . . . . . 8 . Assembled 7 | . . 1 . . . . . . . . . . . . . . . 6 Golem 1 | . . . . . . . . . . . . . . . . . . 1 Wasp 1 | . . . . . . . . . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . . . . . . . . . 1 . Marauder 2 | . . . . . . . . . . . . . . . . . 2 . Mutant 5 | . . . . . . . . . . . . . . . . . 5 . Best Kill Streak 11 | . 2 6 . 3 11 2 3 3 5 3 . 5 . 6 1 3 8 3 Combat Bots Only 7 | . 2 6 . 3 7 2 3 3 3 3 . 5 . 5 1 3 2 3 Max Kills in Single Turn 4 | . 2 1 . 1 2 1 1 1 4 1 . 1 . 1 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 . . . 2 . 1 . 2 1 . . . 1 . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee Damage Taken 13497 | . 46 464 . 56 1004 362 1095 81 810 1196 . 822 . 1018 177 1428 3360 1578 Core 1604 | . 24 58 . 11 185 58 129 13 172 103 . 68 . 67 26 142 194 354 Absorbed by Shields 14 | . . . . . . . . 14 . . . . . . . . . . Core Remaining (%) 63 | 100 . . . 62 . . . 30 . . 60 . . . . . . . Volleys Fired 476 | . 1 33 . 13 57 16 47 9 40 50 . 20 5 31 5 22 112 15 Largest 4 | . 2 2 . 2 4 4 4 4 4 4 . 4 1 4 4 4 4 1 Hottest 261 | . 50 60 . 80 160 110 197 218 218 184 . 221 30 234 219 261 250 250 Shots Fired 1330 | . 2 44 . 26 221 59 172 36 152 116 . 54 5 105 20 50 252 16 Gun 825 | . 1 44 . 26 203 46 101 . 25 67 . 49 . 36 5 17 189 16 Cannon 477 | . . . . . 18 13 71 36 126 42 . 5 . 58 15 30 63 . Launcher 16 | . 1 . . . . . . . 1 2 . . . 9 . 3 . . Special 12 | . . . . . . . . . . 5 . . 5 2 . . . . Kinetic 860 | . 1 26 . . 144 59 146 18 98 62 . 10 . 81 15 37 163 . Thermal 318 | . . 18 . 26 57 . 26 18 46 25 . 10 . 12 5 7 52 16 Explosive 4 | . 1 . . . . . . . 1 2 . . . . . . . . Electromagnetic 136 | . . . . . 20 . . . 7 22 . 34 . 10 . 6 37 . Robot Hit Streak 24 | . 1 15 . 9 10 7 12 10 24 9 . 7 3 9 4 10 14 7 Robot Miss Streak 18 | . 1 1 . 1 5 4 5 2 4 5 . 2 2 6 7 7 18 11 Penetration Max 1 | . . . . . . . . . 1 . . . . 1 . . . . Secondary Targets 15 | . . . . . 3 1 . . . . . 2 . . . . 9 . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . 1 . . . . 1 . Shots Hit Robots 882 | . 1 35 . 19 146 32 84 24 102 73 . 36 2 63 11 33 206 15 Core Hits 472 | . 4 14 . 9 63 20 33 12 31 22 . 25 . 35 10 25 134 35 Critical Hits 15 | . . . . . 2 . 1 . 1 1 . 1 . 2 . . 7 . Critical Kills 4 | . . . . . . . 1 . . . . . . 1 . . 2 . Critical Parts Destroyed 10 | . . . . . 2 . . . 1 1 . 1 . 1 . . 4 . Melee Attacks 93 | . . . . . . . . . 4 3 . . . 10 . . 76 . Impact 16 | . . . . . . . . . . . . . . . . . 16 . Slashing 57 | . . . . . . . . . . 3 . . . 10 . . 44 . Piercing 16 | . . . . . . . . . . . . . . . . . 16 . Sneak Attacks 7 | . . . . . . . . . 3 . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 14 | . . . . . . . . . . . . . . . . . 14 . Damage Inflicted 20014 | . 74 420 . 233 2073 333 1470 609 2527 1217 . 954 . 1875 241 897 6195 896 Guns 10007 | . 11 420 . 233 1609 241 591 . 408 718 . 811 . 506 86 220 3274 879 Cannons 6571 | . . . . . 144 92 838 609 1848 357 . 97 . 874 155 557 1000 . Explosions 1616 | . 63 . . . 314 . 41 . 271 110 . 46 . 495 . 120 156 . Melee 1797 | . . . . . . . . . . 32 . . . . . . 1765 . Ramming 23 | . . . . . 6 . . . . . . . . . . . . 17 Kinetic 8691 | . 11 285 . . 972 333 972 228 1295 588 . 254 . 1215 212 531 1795 . Thermal 6875 | . . 135 . 233 908 . 457 381 930 275 . 252 . 167 29 167 2062 879 Explosive 448 | . 63 . . . . . 41 . 234 110 . . . . . . . . Electromagnetic 2180 | . . . . . 187 . . . 68 212 . 448 . 493 . 199 573 . Impact 233 | . . . . . . . . . . . . . . . . . 233 . Slashing 1179 | . . . . . . . . . . 32 . . . . . . 1147 . Piercing 385 | . . . . . . . . . . . . . . . . . 385 . Highest Corruption 9 | . . . . . 1 1 2 2 1 1 1 . . 1 1 1 6 9 Average Corruption 2 | . . . . . 1 1 1 2 1 1 1 . . 1 1 1 2 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 104 | . . . . . . 2 7 6 1 5 . . . 3 3 1 57 19 Message Errors 33 | . . . . . . 2 2 2 . 3 . . . . 2 . 15 7 Matter Fused 13 | . . . . . . . . . . . . . . . . . 8 5 Heat Flow Errors 12 | . . . . . . . 2 2 . . . . . . . . 7 1 Energy Discharges 9 | . . . . . . . . . . 2 . . . . . . 6 1 Data Loss (minor) 13 | . . . . . . . 2 1 . . . . . 2 . . 5 3 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . . . . . . . . . . 1 Targeting Errors 17 | . . . . . . . . 1 . . . . . 1 1 1 12 1 Weapon Failures 4 | . . . . . . . 1 . 1 . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 394 | . . . . . 20 . 64 5 76 27 . . . . . 2 200 . Projectiles 131 | . . . . . . . 10 5 61 . . . . . . 2 53 . Explosions 90 | . . . . . 20 . 54 . 15 . . . . . . . 1 . Melee 173 | . . . . . . . . . . 27 . . . . . . 146 . Knockbacks 51 | . . . . . 6 . 3 1 16 3 . . . 4 1 10 7 . Impact 4 | . . . . . . . . . . . . . . . . . 4 . Kinetic 45 | . . . . . 6 . 3 1 14 3 . . . 4 1 10 3 . Secondary 2 | . . . . . . . . . 2 . . . . . . . . . Self-Inflicted Damage 411 | . . . . . 89 . 160 . 30 . . 55 . . . . 70 7 Shots 8 | . . . . . 2 . 2 . 1 . . 1 . . . . 2 . Rammed 8 | . . . . . 1 . . . . . . . . . . . . 7 Targets Rammed 8 | . . . . . 1 . . . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 685 | . . 2 . . 198 12 685 350 461 72 . 180 . 198 102 250 448 477 Average Temperature 111 | . . 2 . . 54 7 209 132 120 20 . 76 . 98 49 107 111 166 Received Heat Transfer 2395 | . 24 138 . 24 198 99 252 45 225 270 . 120 . 279 30 300 162 229 Effects 27 | . . . . . . . 15 1 . . . . . . . . 7 4 Shutdowns 8 | . . . . . . . 3 1 . . . . . . . . 1 3 Energy Bleed 3 | . . . . . . . . . . . . . . . . . 3 . Interference 5 | . . . . . . . 2 . . . . . . . . . 3 . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . Short Circuit 2 | . . . . . . . 2 . . . . . . . . . . . Damage (minor) 4 | . . . . . . . 3 . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . 4 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . 2 . 1 . . 2 . Combat Hostiles 4 | . . . . . . . . . . . . 2 . 1 . . 1 . Parts Fried 14 | . . . . . . . . . . 1 . 8 . 1 . 1 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 1 1 Parts Melted 21 | . . . . . 1 . . 2 2 1 . 1 . . . 1 7 6 Heat Transferred 10932 | . . 300 . 525 1561 . 629 518 1234 592 . 450 . 322 37 248 3116 1400 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . 3 . . . 1 . . 1 . 1 . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee Peak Influence 491 | . 80 115 . 75 491 444 353 207 212 391 205 155 31 234 . . . . Initial 239 | . . 31 . . 29 239 216 37 108 148 205 100 16 21 . . . . Average 151 | . 35 55 . 21 215 349 133 116 75 291 205 81 21 87 . . . . Maximum Alert Level 2 | . . . . . 2 2 1 1 1 1 1 . . 1 . . . . Low Security (%) 66 | 100 100 100 . 100 42 . 78 75 98 19 . 100 100 86 . . . . Level 1 29 | . . . . . 40 78 21 24 1 80 100 . . 13 . . . . Level 2 3 | . . . . . 17 21 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 2 . . . 4 . 4 . 6 . . . . 1 . . . . Investigation 2 | . . . . . . . 1 . 1 . . . . . . . . . Extermination 3 | . . . . . . . . . 2 . . . . 1 . . . . Reinforcement 5 | . 2 . . . 1 . . . 2 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 7 | . . . . . 3 . 3 . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee Distress Signals 7 | . . 1 . . 2 . 3 . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 269 | . 6 7 . 3 29 5 22 5 25 17 . 5 5 16 2 7 69 46 Peak Tracking Total 37 | . 2 5 . 3 6 2 5 3 7 3 . 3 3 5 1 4 4 37 Tactical Retreats 11 | . . 1 . . 1 . 2 . 1 2 . . 1 1 . . 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee Traps Triggered 12 | . . . . . . 4 . 3 . 3 . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . 1 . Triggered 1 | . . . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee Machines Disabled 10 | . 1 . . . . 1 4 1 . 1 . 1 . . . . 1 . Max in Single Turn 1 | . 1 . . . . 1 1 1 . 1 . 1 . . . . 1 . Garrison Relay 3 | . . . . . . 1 . 1 . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee Machines Accessed 26 | . . 1 2 . 3 . 6 . 6 . 1 1 . 4 . 1 1 . Terminals 16 | . . 1 . . 2 . 5 . 5 . . 1 . 2 . . . . Fabricators 2 | . . . . . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . . . . . . . . . Total Hacks 61 | . . 2 2 . 12 . 13 . 15 . 1 2 . 9 . 1 4 . Successful 31 | . . 1 2 . 4 . 6 . 6 . . 1 . 6 . 1 4 . Failed 30 | . . 1 . . 8 . 7 . 9 . 1 1 . 3 . . . . Catastrophic 6 | . . . . . 1 . 1 . 2 . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 45 | . . 2 1 . 8 . 11 . 10 . . 2 . 5 . . 6 . Terminals 48 | . . 2 . . 11 . 12 . 14 . . 2 . 7 . . . . Fabricators 2 | . . . . . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . . . . . . . . . Terminal Hacks 15 | . . 1 2 . 1 . 2 . 2 . . . . 2 . 1 4 . Record 1 | . . . 1 . . . . . . . . . . . . . . . Part Schematic 5 | . . . . . . . . . 1 . . . . . . . 4 . Robot Analysis 1 | . . . . . . . . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . 1 . . . . Unreport Threat 4 | . . 1 . . . . 2 . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . 1 . . . . . . . . . Unlock Access 3 | . . . . . 1 . 1 . 1 . . . . . . . . . Unauthorized Hacks 12 | . . . . . 2 . 3 . 3 . . 1 . 3 . . . . Terminals 12 | . . . . . 2 . 3 . 3 . . 1 . 3 . . . . Assimilate 2 | . . . . . . . 1 . 1 . . . . . . . . . Botnet 8 | . . . . . 1 . 2 . 2 . . 1 . 2 . . . . Operators 2 | . . . . . 1 . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . . 1 . . 2 . 5 . 5 . 1 1 . 3 . . . . Full Trace Events 2 | . . . . . . . 1 . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 1 . . . . . . . 4 . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . . Matter 234 | . . . . . . . . . . . . . . 234 . . . . Time 117 | . . . . . . . . . . . . . . 117 . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . 7 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee Used RIF Installer 3 | . . . . . . 1 . 1 . 1 . . . . . . . . Zone Cloak 1 | . . . . . . . . 1 . . . . . . . . . . Robot Detection 1 | . . . . . . . . . . 1 . . . . . . . . Robots Hacked 11 | . . . . . . . . . 3 3 . . 4 1 . . . . Non-combat 3 | . . . . . . . . . 3 . . . . . . . . . Combat 8 | . . . . . . . . . . 3 . . 4 1 . . . . Robot Hacks Applied 13 | . . . . . . . . . 4 3 . . 5 1 . . . . parse_system 1 | . . . . . . . . . . 1 . . . . . . . . no_distress 1 | . . . . . . . . . 1 . . . . . . . . . randomize_corridors 1 | . . . . . . . . . 1 . . . . . . . . . map_earth 1 | . . . . . . . . . 1 . . . . . . . . . map_route 1 | . . . . . . . . . 1 . . . . . . . . . ignore_targets 5 | . . . . . . . . . . . . . 5 . . . . . formatsys_high 3 | . . . . . . . . . . 2 . . . 1 . . . . Relay Couplers Released 11 | . . . . . . 3 . 3 . 5 . . . . . . . . Machine Destruction 11 | . . . . . . 3 . 3 . 5 . . . . . . . . Attached 4 | . . . . . . . . . 1 1 . . 1 1 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee Total Allies 5 | . . . . . . . 1 . 1 2 . . . 1 . . . . Largest Group 2 | . . . . . . . 1 . 1 2 2 2 . 1 . . . . Highest-Rated Group 41 | . . . . . . . 10 . 10 32 32 32 . 41 . . . . Highest-Rated Ally 41 | . . . . . . . 10 . 10 16 16 16 . 41 . . . . Total Orders 3 | . . . . . . . . . 3 . . . . . . . . . STAY 1 | . . . . . . . . . 1 . . . . . . . . . ROAM 1 | . . . . . . . . . 1 . . . . . . . . . FOLLOW 1 | . . . . . . . . . 1 . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . 7 . 2 . 5 . . . . Total Damage 269 | . . . . . . . . . . 97 . . . 172 . . . . Kills 2 | . . . . . . . . . . 1 . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee Robot Analysis Total 1 | . . . . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . . . . . . . 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee Turns Passed 13651 | 3 55 157 339 281 1253 500 1005 485 1434 1143 173 644 170 1181 527 571 3131 599 Spaces Moved 6797 | 1 41 61 263 158 511 256 428 238 678 467 103 375 125 636 334 297 1528 297 Core 7 | . . . . . . . 3 . . 3 . . . . . . . 1 Treads 1396 | . . . . . 12 . 117 238 678 322 . . . . . . 29 . Legs 5394 | 1 41 61 263 158 499 256 308 . . 142 103 375 125 636 334 297 1499 296 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 150 155 155 155 180 156 150 150 120 120 120 150 120 130 50 Average Speed 155 | 120 120 120 126 150 182 161 187 180 157 174 150 129 127 138 150 150 151 156 Slowest Speed 1000 | 120 120 120 150 150 240 185 1000 180 180 850 150 150 150 150 150 210 280 157 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 1 17 17 61 33 41 38 38 43 21 61 2 7 78 12 60 39 89 50 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . . . . . . . . 1 . . . Known Exits Taken 4 | . . . . . 1 . 1 . 1 . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . . . 1 . . . 1 1 1 . Scrap Searched 10 | . . . . . . . . . . . . . . . 5 2 3 . Spaces Dug 14 | . . . . . . . 3 . 1 . . . . 10 . . . . Terrain Destroyed 149 | . 4 . . . 11 . 61 . 15 22 . 4 . 22 6 1 3 . Melee 10 | . . . . . . . . . . . . . . 10 . . . . Projectile 50 | . . . . . . . 21 . 8 1 . 1 . 10 6 1 2 . AOE 89 | . 4 . . . 11 . 40 . 7 21 . 3 . 2 . . 1 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee Total 8883 | 4 44 100 271 176 705 311 530 275 960 713 129 500 131 854 353 376 2063 388 Wait 950 | . . . . 3 83 . 9 15 203 158 . 58 . 122 . 38 210 51 Move 6780 | . 40 60 262 157 511 255 428 237 678 465 102 375 124 635 333 294 1527 297 Hop 1 | . . . . . . . . . . . . . . . . 1 . . Pick Up 114 | . 1 3 5 3 8 6 6 4 8 5 6 8 . 5 3 4 35 4 Fast Attach 98 | . 1 . . . 13 2 12 . 2 11 3 11 . 8 1 8 24 2 Attach 37 | . . 2 1 . 5 . 2 . 3 2 . 1 . 2 . 5 12 2 Detach 11 | . . . . . 1 . 2 . 1 . . . . 2 . . 4 1 Swap 115 | . 1 2 1 . 6 4 7 1 12 4 7 9 2 20 4 2 30 3 Drop 190 | 4 . . 2 . 20 8 17 4 9 6 11 18 . 19 7 2 57 6 Fire 476 | . 1 33 . 13 57 16 47 9 40 50 . 20 5 31 5 22 112 15 Melee 68 | . . . . . . . . . 4 3 . . . 10 . . 51 . Ram 7 | . . . . . . . . . . . . . . . . . . 7 Kick 1 | . . . . . 1 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . 20 . 5 . 9 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 5 exits: *Fac x3 / [*Sto] / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -8/Garrison -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Discovered new exit (range 8) 59 | -10/Materials | Entered Mines 86 | -10/Mines | Excavation squad dispatched 86 | -10/Mines | A large section of the Mines collapsed 196 | -10/Mines | Discovered new exit (range 14) 212 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 212 | -10/Mines | Discovered new exit (range 5) 216 | -10/Mines | Entered Exiles 248 | -10/Exiles | Met 8R-AWN 268 | -10/Exiles | Met EX-HEX 307 | -10/Exiles | Met EX-BIN 315 | -10/Exiles | Build established: Mutant 324 | -10/Exiles | Aligned with FarCom system 325 | -10/Exiles | Given EX-Vault access code 356 | -10/Exiles | Opened EX-Vault 364 | -10/Exiles | Found PSU Rigger 388 | -10/Exiles | Warned to stay clear of 0b10 Research branches 427 | -10/Exiles | Met EX-DEC 433 | -10/Exiles | Learned location of Zion (-6) 543 | -10/Exiles | Discovered new exit (range 10) 555 | -10/Exiles | Left Exiles lab with PSU Rigger 555 | -10/Exiles | Entered Mines 657 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 732 | -9/Mines | Learned location of 1 exit from Materials 824 | -9/Mines | Discovered new exit (range 7) 836 | -9/Mines | Entered Materials 836 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 837 | -8/Materials | Identified exit to Factory 1140 | -8/Materials | Build established: Scavenger-Skirmisher 1569 | -8/Materials | Garrison activated, responded to threat 1644 | -8/Materials | Destroyed 7 combat bots 1788 | -8/Materials | Discovered new exit (range 13) 1986 | -8/Materials | Garrison activated, responded to threat 2089 | -8/Materials | Identified exit to Garrison 2089 | -8/Materials | Entered Garrison 2169 | -8/Garrison | Triggered checkpoint 2339 | -8/Garrison | Discovered new exit (range 19) 2382 | -8/Garrison | Installed Relay Interface Framework 2420 | -8/Garrison | Triggered checkpoint 2482 | -8/Garrison | Garrison Relay disabled 2589 | -8/Garrison | Entered Materials 2690 | -8/Materials | Discovered new exit (range 19) 2901 | -8/Materials | Discovered exit to Factory (range 13) 3084 | -8/Materials | Core integrity fell below 50% 3097 | -8/Materials | Garrison activated, responded to threat 3437 | -8/Materials | Build established: Skirmisher 3594 | -8/Materials | Identified exit to Garrison 3594 | -8/Materials | Entered Garrison 3706 | -8/Garrison | Triggered checkpoint 3798 | -8/Garrison | Discovered exit to Factory (range 13) 3831 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 3888 | -8/Garrison | Triggered checkpoint 3959 | -8/Garrison | Garrison Relay disabled 4079 | -8/Garrison | Entered Factory 4079 | -7/Factory | Evolved 2 slots: Propulsion x2 4435 | -7/Factory | Discovered new exit (range 5) 4464 | -7/Factory | Build established: Scavenger-Skirmisher 5432 | -7/Factory | Garrison activated, responded to threat 5462 | -7/Factory | Build established: Skirmisher 5513 | -7/Factory | Identified exit to Garrison 5513 | -7/Factory | Entered Garrison 5888 | -7/Garrison | Triggered checkpoint 5939 | -7/Garrison | Garrison Relay disabled 6070 | -7/Garrison | Triggered checkpoint 6111 | -7/Garrison | Discovered new exit (range 9) 6345 | -7/Garrison | Lost 4 parts (3n1w) 6360 | -7/Garrison | Triggered checkpoint 6529 | -7/Garrison | Discovered new exit (range 9) 6554 | -7/Garrison | Expanded RIF knowledge: Robot Detection 6592 | -7/Garrison | Triggered checkpoint 6656 | -7/Garrison | Entered Factory 6656 | -7/Factory | Accompanied by 2 allies 6811 | -7/Factory | Discovered new exit (range 6) 6829 | -7/Factory | Entered another Factory area 6829 | -6/Factory | Accompanied by 2 allies 6829 | -6/Factory | Evolved 2 slots: Utility x2 7091 | -6/Factory | Lost 4 parts (1u3w) 7365 | -6/Factory | Build established: Scavenger-Skirmisher 7473 | -6/Factory | Sucked down chute 7473 | -6/Factory | Entered Waste 7497 | -6/Waste | Spotted C-40 Crusher 7499 | -6/Waste | Spotted C-40 Crusher 7578 | -6/Waste | Spotted C-40 Crusher 7578 | -6/Waste | Spotted C-40 Crusher 7612 | -6/Waste | Spotted C-40 Crusher 7616 | -6/Waste | Spotted C-40 Crusher 7623 | -6/Waste | Discovered new exit (range 14) 7643 | -6/Waste | Entered Factory 7895 | -6/Factory | Identified exit to Lower Caves 7895 | -6/Factory | Identified exit to Extension 8759 | -6/Factory | Fabricated HERF Cannon (x1) 8824 | -6/Factory | Entered Lower Caves 9017 | -6/Lower Caves | Learned location of Extension (-6) 9105 | -6/Lower Caves | Learned 12 Factory zone layouts 9189 | -6/Lower Caves | Encountered a Warlord checkpoint 9246 | -6/Lower Caves | Discovered new exit (range 8) 9250 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9351 | -6/Lower Caves | Entered another Lower Caves area 9402 | -6/Lower Caves | Lost 5 parts (1n2u2w) 9463 | -6/Lower Caves | Lost 8 parts (1p4n1u2w) 9582 | -6/Lower Caves | Found Prototype Device 9862 | -6/Lower Caves | Discovered new exit (range 9) 9922 | -6/Lower Caves | Entered Zion 9955 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9997 | -6/Zion | Discovered new exit (range 17) 10196 | -6/Zion | RIF detected upon attempting to enter Zion 10196 | -6/Zion | Attacked by Zionites 10196 | -6/Zion | Spotted 5C-M95(B) 10196 | -6/Zion | Spotted DN-Q4L(B) 10335 | -6/Zion | Identified Heart of Steel 10422 | -6/Zion | Destroyed DN-Q4L(B) 10449 | -6/Zion | Lost 3 parts (2n1u) 10503 | -6/Zion | Destroyed 5C-M95(B) 10531 | -6/Zion | Lost 3 parts (1p2w) 10680 | -6/Zion | Destroyed Imprinter 10686 | -6/Zion | Extracted access codes from Imprinter's data core 10713 | -6/Zion | Lost 3 parts (2n1w) 10726 | -6/Zion | Core integrity fell below 50% 10958 | -6/Zion | Build established: Scavenger-Mutant 11104 | -6/Zion | Learned 8 Factory zone layouts 11384 | -6/Zion | Found Prototype Device 11384 | -6/Zion | Identified Bomb Factory No. 2 11521 | -6/Zion | Found Prototype Processor 11528 | -6/Zion | Found Prototype Processor 11528 | -6/Zion | Identified Exp. Terrain Scan Processor 11569 | -6/Zion | Found Prototype Processor 11570 | -6/Zion | Identified Exp. Armor Integrity Analyzer 11578 | -6/Zion | Found Prototype Processor 11583 | -6/Zion | Found Prototype Processor 11847 | -6/Zion | Identified Exp. Targeting Computer 11868 | -6/Zion | Build established: Scavenger-Gunner 12089 | -6/Zion | Found Prototype Energy Gun 12089 | -6/Zion | Identified Storm Laser 13023 | -6/Zion | Opened final containment barrier to the Deep Caves 13048 | -6/Zion | Discovered new exit (range 3) 13048 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13053 | -6/Zion | Entered Deep Caves 13287 | -6/Deep Caves | Identified Spectral Analyzer 13487 | -6/Deep Caves | Identified Exp. Signal Interpreter 13574 | -6/Deep Caves | Spotted as-34270 13602 | -6/Deep Caves | Destroyed as-34270 13630 | -6/Deep Caves | Triggered Deep Caves wall 13646 | -6/Deep Caves | Spotted AS-23635 13648 | -6/Deep Caves | Exposed GOLEM chamber 13651 | -6/Deep Caves | Core integrity fell below 20% 13651 | -6/Deep Caves | Spotted AS-68438 13652 | -6/Deep Caves | Destroyed by as-26610 with Assembled F-torch Last Messages --------------- 13608_ Acquired 2 matter. 13614_ System corrupted: Matter fused (-5). 13630_ The wall dematerializes. 13636_ Lgt. Angular Momentum Engine destroyed. 13640_ Flexi-carbon Leg destroyed. 13642_ Storm Laser destroyed. 13643_ Identified Zio. Laser-S. 13644_ Zio. Laser-S destroyed. 13644_ Dropped Hcp. Storage Unit. 13645_ Slammed into as-04216. 13647_ Slammed into as-06851. 13648_ A GOLEM Unit tumbles out of the Wall Chamber. 13649_ Slammed into as-94334. 13650_ Imp. Titanium Leg destroyed. 13650_ Exp. Signal Interpreter destroyed. 13650_ System corrupted by crushing effect (+3). 13650_ Slammed into as-73550. 13651_ Slammed into as-93661. 13651_ Destabilizing: Core damaged (-34). 13652_ Arm. Leg destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????? ?????????????????????? | | ?????????? ???????????????????? | | ?????????? ????????????????? | | ????????"" h??????????????? | | ??????### #????????????? | | ??""""" ! ????????????? | | ??"A h ! ! ???????????? | | ??" !A ???????????? | | ??" b ??????????? | | ??" a / ??????????? | | ??" a / ????????? | | ??? a aaa * ???????? | | ????? aa a * * ???????? | | ??????? a aa ] ???????? | | ????????# aa * [[ #??????? | | ?????????"a@a [ #??????? | | ?????????"aaagg #??????? | | ?????????"aaaaa M] ] #??????? | | ????????""a=a h ##?????? | | ????????"aa/aa [[ #?????? | | ????????#!aaa * #?????# | | ????????"[!=a h ####### | | ????????"|!a # ## | | ????????"!s [ | | ????????""" * | | ????????" *[ | | ????????"" l ## | | ????????" # ## | | ????????"" ## ### | | ????????" #%# ### ##?# | | ????????" #### ## ## ##?###??# | | ????????""" ###??# ## ####???????# | | ?????????" ????#### #??????????? | | ?????????######???????###??????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 21 Energy Capacity 610 Matter Stores 550 Matter Capacity 550 Sight Range 22 Terrain Scan Density 1010 Armor Coverage 400 Thermal Conversion 30 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 12 Melee Accuracy 5 Core Analysis 10 Armor Integrity Analysis 90 Recoil Reduction 6 Salvage Targeting 4 Offensive Hacking 12 Defensive Hacking 14 Relay Coupler Types 26 Relay Coupler Value 1 Item Schematics ----------------- Arm. Huge Wheel | -7/Factory | Hacked Beamcaster | -6/Zion | Free Battle Rifle | -6/Zion | Free Flamer | -6/Zion | Free Plasma Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ HERF Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalSwordPlating Manual? 0 Play Time 01:45:40 Cumulative 284.9 hours Start 2020.09.12 @ 20:18:31 End 2020.10.10 @ 15:46:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 431 Rogue 430 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 80 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Cog Map View 72x54 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 011e6a48-59e1-4b2f-82a6-e1c3482c43bb