Cogmind - Beta 10 @@@ ROGUE MODE // 2020.10.10 @ 15:46:03

Player: Nalzok

Result: Destroyed by as-26610 with Assembled F-torch

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (18)       3600
Robots Destroyed (212)     1060
Value Destroyed (6656)     6656
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (3543)               3543
              TOTAL SCORE: 17579

 Bonus
-------
High Alert Combat Kills    59
Follower Combat Kills      84
Entered Garrisons          600
Used RIF Installer         1500
Aligned with FarCom        300
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     44/100
System Corruption          9%
Temperature                Cool (20)
Movement                   Core (50)
Location                   -6/Deep Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (6) ------
  Experimental Targeting Computer
      Advanced Core Analyzer
  Experimental Armor Integrity Analyzer
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
               Heart of Steel
       Zionite Laser-S

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
       Improved Titanium Leg
      Makeshift Leg
                Flexi-carbon Leg
        Armored Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Spectral Analyzer
   Experimental Targeting Computer
       Advanced Core Analyzer
   Experimental Armor Integrity Analyzer
>               --- WEAPON -----------
                Storm Laser
>               --- INVENTORY --------
        Zionite Light DM Reactor
      Makeshift Leg
        Armored Leg
        Armored Leg
                Thermal Converter
       Improved Heat Sink
        Zionite Biocell
   Experimental Signal Interpreter
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Heart of Steel
                PSU Rigger
        Zionite Laser-S
        Zionite Laser-S
      Makeshift Shrapnel Gun
                Remote Datajack
      Makeshift Axe
[Rating: 92]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Relay Coupler [NC]
  Protection               Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Small Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Ripper
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   .   .   4   .   .   .   2   .   .   2   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             250  | .   2   4   2   .   24  6   21  1   17  17  10  21  2   30  5   15  66  7   
  Power                    19   | .   .   1   .   .   1   .   4   .   .   1   .   3   .   3   .   1   4   1   
    Engine                 8    | .   .   1   .   .   1   .   .   .   .   1   .   1   .   2   .   .   1   1   
    Core                   10   | .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   1   3   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               78   | .   .   1   .   .   7   2   4   .   5   7   .   6   .   7   2   6   31  .   
    Treads                 11   | .   .   .   .   .   2   .   2   .   5   .   .   .   .   .   .   .   2   .   
    Leg                    65   | .   .   1   .   .   4   2   2   .   .   6   .   6   .   7   2   6   29  .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  57   | .   1   1   1   .   5   1   5   .   4   3   2   5   1   5   .   3   15  5   
    Device                 20   | .   1   1   .   .   2   .   3   .   2   1   2   .   .   2   .   .   5   1   
    Storage                10   | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   3   4   .   
    Processor              12   | .   .   .   .   .   1   1   1   .   1   .   .   2   .   .   .   .   4   2   
    Hackware               6    | .   .   .   .   .   .   .   .   .   1   1   .   .   1   2   .   .   1   .   
    Protection             9    | .   .   .   .   .   2   .   .   .   .   .   .   3   .   1   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   96   | .   1   1   1   .   11  3   8   1   8   6   8   7   1   15  3   5   16  1   
    Energy Gun             28   | .   .   1   1   .   4   .   .   .   1   2   8   2   .   3   .   2   3   1   
    Energy Cannon          12   | .   .   .   .   .   .   .   2   1   2   .   .   1   .   2   2   1   1   .   
    Ballistic Gun          25   | .   .   .   .   .   6   3   2   .   1   1   .   3   .   2   1   1   5   .   
    Ballistic Cannon       11   | .   .   .   .   .   1   .   4   .   1   .   .   .   .   4   .   .   1   .   
    Launcher               5    | .   1   .   .   .   .   .   .   .   1   1   .   .   .   1   .   1   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   .   4   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   6   4   
Parts Lost                 76   | .   .   3   .   .   4   1   7   .   1   12  .   5   .   2   .   14  18  9   
  Power                    8    | .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   1   2   1   
  Propulsion               26   | .   .   .   .   .   2   .   1   .   .   6   .   .   .   1   .   5   7   4   
  Utility                  10   | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   3   2   2   
  Weapon                   32   | .   .   2   .   .   2   .   3   .   1   6   .   3   .   1   .   5   7   2   
  Highest Loss Streak      8    | .   .   2   .   .   2   1   2   .   1   4   .   4   .   2   .   8   3   7   
Average Slot Usage (%)     92   | .   94  90  99  100 97  97  97  100 99  87  97  97  100 99  100 75  86  78  
  Engine                   3    | .   14  13  14  14  9   9   1   .   .   1   7   4   6   4   6   .   .   3   
  Core                     3    | .   .   .   .   .   .   .   7   9   7   5   .   1   .   .   .   5   5   2   
  Treads                   5    | .   .   .   .   .   1   .   4   18  29  12  .   .   .   .   .   .   .   .   
  Leg                      17   | .   28  28  28  28  14  18  13  .   .   7   30  26  26  25  26  20  24  25  
  Device                   7    | .   8   14  14  14  9   9   10  18  11  10  15  8   6   6   6   .   3   2   
  Storage                  10   | .   14  14  14  14  9   9   9   9   7   7   7   6   6   6   6   11  16  12  
  Processor                11   | .   .   .   .   .   8   15  15  9   7   7   7   19  20  15  13  13  13  21  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   2   4   .   .   4   7   13  .   .   .   
  Protection               1    | .   .   .   .   .   9   1   .   .   .   .   .   3   1   2   .   .   .   1   
  Energy Gun               6    | .   8   7   27  28  16  .   .   .   1   7   24  14  6   3   .   4   3   5   
  Energy Cannon            3    | .   .   .   .   .   .   .   8   18  8   .   .   2   1   1   6   5   1   .   
  Ballistic Gun            6    | .   14  8   .   .   16  25  15  .   1   6   1   7   13  5   6   5   4   .   
  Ballistic Cannon         6    | .   .   .   .   .   2   9   10  18  15  7   .   .   .   12  12  6   2   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             111  | 12  15  15  40  40  59  57  64  64  64  62  59  71  71  80  76  107 111 95  
  Greatest Support         90   | 20  20  20  20  20  40  27  40  40  90  90  45  72  69  71  73  75  80  76  
  Greatest Overweight (x)  19   | .   .   .   1   1   4   2   19  1   1   16  1   1   1   1   1   3   3   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   .   1   1   .   .   .   1   1   .   .   
Largest Inventory Capacity 20   | 6   6   6   12  12  12  12  12  12  12  12  12  12  12  12  12  20  20  20  
  Average Capacity         13   | 6   6   6   7   12  12  12  12  12  12  12  12  12  12  12  12  13  17  19  
  Most Carried             20   | 5   3   6   10  12  12  12  12  12  12  12  12  12  12  12  12  13  20  20  
  Average Carried          12   | 3   2   3   5   9   11  11  11  11  11  11  11  11  12  11  11  10  15  19  
  Final Capacity           20   | 6   6   6   12  12  12  12  12  12  12  12  12  12  12  12  12  20  20  4   
  Final Carried            20   | 2   3   6   9   12  12  12  12  12  12  12  12  12  12  12  12  13  20  4   

 Class Distribution 
--------------------
 40% | Scavenger-Skirmisher
 17% | Skirmisher
 14% | Scavenger-Gunner
 10% | Scavenger-Mutant
  9% | Mutant
  3% | Bothacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -7/Factory
     Bothacker-Mutant | -7/Garrison
 Bothacker-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
     Scavenger-Mutant | -6/Waste
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Lower Caves
     Scavenger-Gunner | -6/Zion
     Scavenger-Gunner | -6/Deep Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Fac  Was  Fac  Low  Low  Zio  Dee  
Matter Collected           6547 | 200  .    127  29   29   521  196  716  100  525  421  .    476  .    738  283  516  1575 95   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7780 | .    65   245  .    223  1018 160  664  259  594  383  .    694  .    958  116  297  1769 335  
  Parts                    425  | .    5    9    .    7    55   17   33   11   35   16   .    38   .    27   9    12   141  10   
Haulers Intercepted        11   | .    .    .    .    .    3    .    2    .    2    .    .    3    .    1    .    .    .    .    
Recyclers Shooed           7    | .    .    .    .    1    4    .    .    .    .    .    .    1    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    10   .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee 
Combat Hostiles Destroyed  124  | .   2   7   .   3   21  7   13  6   11  11  .   5   .   11  2   5   10  10  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     64   | .   .   7   .   3   15  6   5   .   2   4   .   3   .   3   .   1   6   9   
  Cannons                  41   | .   .   .   .   .   3   1   7   6   7   6   .   .   .   4   2   4   1   .   
  AOE                      12   | .   2   .   .   .   3   .   1   .   2   1   .   .   .   3   .   .   .   .   
Classes Destroyed          19   | .   1   1   .   2   7   .   1   .   1   .   .   .   .   .   .   .   4   2   
  Worker                   4    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Builder                  5    | .   .   .   .   .   2   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Hauler                   11   | .   .   .   .   .   3   .   2   .   2   .   .   3   .   1   .   .   .   .   
  Recycler                 3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Swarmer                  19   | .   .   .   .   .   8   4   2   .   .   4   .   1   .   .   .   .   .   .   
  Grunt                    50   | .   2   6   .   2   6   2   4   6   6   5   .   .   .   7   .   4   .   .   
  Brawler                  3    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   1   .   1   .   .   2   .   .   .   .   .   .   
  Sentry                   14   | .   .   .   .   .   5   .   5   .   .   .   .   2   .   1   1   .   .   .   
  Hunter                   9    | .   .   .   .   .   2   1   .   .   2   2   .   .   .   .   1   1   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Zionite                  54   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  .   
  Z-Light                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Tinkerer                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Assembled                7    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Golem                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Marauder                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Mutant                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Best Kill Streak           11   | .   2   6   .   3   11  2   3   3   5   3   .   5   .   6   1   3   8   3   
  Combat Bots Only         7    | .   2   6   .   3   7   2   3   3   3   3   .   5   .   5   1   3   2   3   
Max Kills in Single Turn   4    | .   2   1   .   1   2   1   1   1   4   1   .   1   .   1   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   2   .   1   .   2   1   .   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Imprinter (-6/Zion)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Fac  Was  Fac  Low  Low  Zio  Dee  
Damage Taken               13497 | .    46   464  .    56   1004 362  1095 81   810  1196 .    822  .    1018 177  1428 3360 1578 
  Core                     1604  | .    24   58   .    11   185  58   129  13   172  103  .    68   .    67   26   142  194  354  
  Absorbed by Shields      14    | .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         63    | 100  .    .    .    62   .    .    .    30   .    .    60   .    .    .    .    .    .    .    
Volleys Fired              476   | .    1    33   .    13   57   16   47   9    40   50   .    20   5    31   5    22   112  15   
  Largest                  4     | .    2    2    .    2    4    4    4    4    4    4    .    4    1    4    4    4    4    1    
  Hottest                  261   | .    50   60   .    80   160  110  197  218  218  184  .    221  30   234  219  261  250  250  
Shots Fired                1330  | .    2    44   .    26   221  59   172  36   152  116  .    54   5    105  20   50   252  16   
  Gun                      825   | .    1    44   .    26   203  46   101  .    25   67   .    49   .    36   5    17   189  16   
  Cannon                   477   | .    .    .    .    .    18   13   71   36   126  42   .    5    .    58   15   30   63   .    
  Launcher                 16    | .    1    .    .    .    .    .    .    .    1    2    .    .    .    9    .    3    .    .    
  Special                  12    | .    .    .    .    .    .    .    .    .    .    5    .    .    5    2    .    .    .    .    
  Kinetic                  860   | .    1    26   .    .    144  59   146  18   98   62   .    10   .    81   15   37   163  .    
  Thermal                  318   | .    .    18   .    26   57   .    26   18   46   25   .    10   .    12   5    7    52   16   
  Explosive                4     | .    1    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    
  Electromagnetic          136   | .    .    .    .    .    20   .    .    .    7    22   .    34   .    10   .    6    37   .    
  Robot Hit Streak         24    | .    1    15   .    9    10   7    12   10   24   9    .    7    3    9    4    10   14   7    
  Robot Miss Streak        18    | .    1    1    .    1    5    4    5    2    4    5    .    2    2    6    7    7    18   11   
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Secondary Targets        15    | .    .    .    .    .    3    1    .    .    .    .    .    2    .    .    .    .    9    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    1    .    
Shots Hit Robots           882   | .    1    35   .    19   146  32   84   24   102  73   .    36   2    63   11   33   206  15   
  Core Hits                472   | .    4    14   .    9    63   20   33   12   31   22   .    25   .    35   10   25   134  35   
  Critical Hits            15    | .    .    .    .    .    2    .    1    .    1    1    .    1    .    2    .    .    7    .    
  Critical Kills           4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    2    .    
  Critical Parts Destroyed 10    | .    .    .    .    .    2    .    .    .    1    1    .    1    .    1    .    .    4    .    
Melee Attacks              93    | .    .    .    .    .    .    .    .    .    4    3    .    .    .    10   .    .    76   .    
  Impact                   16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    
  Slashing                 57    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    10   .    .    44   .    
  Piercing                 16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    4    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    
Damage Inflicted           20014 | .    74   420  .    233  2073 333  1470 609  2527 1217 .    954  .    1875 241  897  6195 896  
  Guns                     10007 | .    11   420  .    233  1609 241  591  .    408  718  .    811  .    506  86   220  3274 879  
  Cannons                  6571  | .    .    .    .    .    144  92   838  609  1848 357  .    97   .    874  155  557  1000 .    
  Explosions               1616  | .    63   .    .    .    314  .    41   .    271  110  .    46   .    495  .    120  156  .    
  Melee                    1797  | .    .    .    .    .    .    .    .    .    .    32   .    .    .    .    .    .    1765 .    
  Ramming                  23    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Kinetic                  8691  | .    11   285  .    .    972  333  972  228  1295 588  .    254  .    1215 212  531  1795 .    
  Thermal                  6875  | .    .    135  .    233  908  .    457  381  930  275  .    252  .    167  29   167  2062 879  
  Explosive                448   | .    63   .    .    .    .    .    41   .    234  110  .    .    .    .    .    .    .    .    
  Electromagnetic          2180  | .    .    .    .    .    187  .    .    .    68   212  .    448  .    493  .    199  573  .    
  Impact                   233   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    233  .    
  Slashing                 1179  | .    .    .    .    .    .    .    .    .    .    32   .    .    .    .    .    .    1147 .    
  Piercing                 385   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    385  .    
Highest Corruption         9     | .    .    .    .    .    1    1    2    2    1    1    1    .    .    1    1    1    6    9    
  Average Corruption       2     | .    .    .    .    .    1    1    1    2    1    1    1    .    .    1    1    1    2    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  104   | .    .    .    .    .    .    2    7    6    1    5    .    .    .    3    3    1    57   19   
    Message Errors         33    | .    .    .    .    .    .    2    2    2    .    3    .    .    .    .    2    .    15   7    
    Matter Fused           13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    5    
    Heat Flow Errors       12    | .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    7    1    
    Energy Discharges      9     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    6    1    
    Data Loss (minor)      13    | .    .    .    .    .    .    .    2    1    .    .    .    .    .    2    .    .    5    3    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       17    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    1    12   1    
    Weapon Failures        4     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            394   | .    .    .    .    .    20   .    64   5    76   27   .    .    .    .    .    2    200  .    
  Projectiles              131   | .    .    .    .    .    .    .    10   5    61   .    .    .    .    .    .    2    53   .    
  Explosions               90    | .    .    .    .    .    20   .    54   .    15   .    .    .    .    .    .    .    1    .    
  Melee                    173   | .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    146  .    
Knockbacks                 51    | .    .    .    .    .    6    .    3    1    16   3    .    .    .    4    1    10   7    .    
  Impact                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Kinetic                  45    | .    .    .    .    .    6    .    3    1    14   3    .    .    .    4    1    10   3    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      411   | .    .    .    .    .    89   .    160  .    30   .    .    55   .    .    .    .    70   7    
  Shots                    8     | .    .    .    .    .    2    .    2    .    1    .    .    1    .    .    .    .    2    .    
  Rammed                   8     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    7    
Targets Rammed             8     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        685   | .    .    2    .    .    198  12   685  350  461  72   .    180  .    198  102  250  448  477  
  Average Temperature      111   | .    .    2    .    .    54   7    209  132  120  20   .    76   .    98   49   107  111  166  
  Received Heat Transfer   2395  | .    24   138  .    24   198  99   252  45   225  270  .    120  .    279  30   300  162  229  
  Effects                  27    | .    .    .    .    .    .    .    15   1    .    .    .    .    .    .    .    .    7    4    
    Shutdowns              8     | .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    1    3    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Interference           5     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         4     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    2    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    1    .    
  Parts Fried              14    | .    .    .    .    .    .    .    .    .    .    1    .    8    .    1    .    1    3    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Parts Melted             21    | .    .    .    .    .    1    .    .    2    2    1    .    1    .    .    .    1    7    6    
  Heat Transferred         10932 | .    .    300  .    525  1561 .    629  518  1234 592  .    450  .    322  37   248  3116 1400 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    .    .    3    .    .    .    1    .    .    1    .    1    .    .    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee 
Peak Influence             491  | .   80  115 .   75  491 444 353 207 212 391 205 155 31  234 .   .   .   .   
  Initial                  239  | .   .   31  .   .   29  239 216 37  108 148 205 100 16  21  .   .   .   .   
  Average                  151  | .   35  55  .   21  215 349 133 116 75  291 205 81  21  87  .   .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   2   2   1   1   1   1   1   .   .   1   .   .   .   .   
  Low Security (%)         66   | 100 100 100 .   100 42  .   78  75  98  19  .   100 100 86  .   .   .   .   
  Level 1                  29   | .   .   .   .   .   40  78  21  24  1   80  100 .   .   13  .   .   .   .   
  Level 2                  3    | .   .   .   .   .   17  21  .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   2   .   .   .   4   .   4   .   6   .   .   .   .   1   .   .   .   .   
  Investigation            2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Reinforcement            5    | .   2   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   3   .   3   .   1   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee 
Distress Signals           7    | .   .   1   .   .   2   .   3   .   1   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              269  | .   6   7   .   3   29  5   22  5   25  17  .   5   5   16  2   7   69  46  
  Peak Tracking Total      37   | .   2   5   .   3   6   2   5   3   7   3   .   3   3   5   1   4   4   37  
  Tactical Retreats        11   | .   .   1   .   .   1   .   2   .   1   2   .   .   1   1   .   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee 
Traps Triggered            12   | .   .   .   .   .   .   4   .   3   .   3   .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee 
Machines Disabled          10   | .   1   .   .   .   .   1   4   1   .   1   .   1   .   .   .   .   1   .   
  Max in Single Turn       1    | .   1   .   .   .   .   1   1   1   .   1   .   1   .   .   .   .   1   .   
  Garrison Relay           3    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee 
Machines Accessed          26   | .   .   1   2   .   3   .   6   .   6   .   1   1   .   4   .   1   1   .   
  Terminals                16   | .   .   1   .   .   2   .   5   .   5   .   .   1   .   2   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                61   | .   .   2   2   .   12  .   13  .   15  .   1   2   .   9   .   1   4   .   
  Successful               31   | .   .   1   2   .   4   .   6   .   6   .   .   1   .   6   .   1   4   .   
  Failed                   30   | .   .   1   .   .   8   .   7   .   9   .   1   1   .   3   .   .   .   .   
    Catastrophic           6    | .   .   .   .   .   1   .   1   .   2   .   .   1   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   .   2   1   .   8   .   11  .   10  .   .   2   .   5   .   .   6   .   
  Terminals                48   | .   .   2   .   .   11  .   12  .   14  .   .   2   .   7   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   .   1   2   .   1   .   2   .   2   .   .   .   .   2   .   1   4   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          4    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   .   .   .   .   2   .   3   .   3   .   .   1   .   3   .   .   .   .   
  Terminals                12   | .   .   .   .   .   2   .   3   .   3   .   .   1   .   3   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   .   .   .   .   1   .   2   .   2   .   .   1   .   2   .   .   .   .   
    Operators              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   .   1   .   .   2   .   5   .   5   .   1   1   .   3   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Matter                 234  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   234 .   .   .   .   
    Time                   117  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   117 .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee 
Used RIF Installer         3    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              11   | .   .   .   .   .   .   .   .   .   3   3   .   .   4   1   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Combat                   8    | .   .   .   .   .   .   .   .   .   .   3   .   .   4   1   .   .   .   .   
Robot Hacks Applied        13   | .   .   .   .   .   .   .   .   .   4   3   .   .   5   1   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  randomize_corridors      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  map_earth                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  map_route                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  ignore_targets           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  formatsys_high           3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   .   .   3   .   3   .   5   .   .   .   .   .   .   .   .   
  Machine Destruction      11   | .   .   .   .   .   .   3   .   3   .   5   .   .   .   .   .   .   .   .   
  Attached                 4    | .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee 
Total Allies               5    | .   .   .   .   .   .   .   1   .   1   2   .   .   .   1   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   1   .   1   2   2   2   .   1   .   .   .   .   
  Highest-Rated Group      41   | .   .   .   .   .   .   .   10  .   10  32  32  32  .   41  .   .   .   .   
  Highest-Rated Ally       41   | .   .   .   .   .   .   .   10  .   10  16  16  16  .   41  .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   .   .   .   .   .   7   .   2   .   5   .   .   .   .   
  Total Damage             269  | .   .   .   .   .   .   .   .   .   .   97  .   .   .   172 .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Low Low Zio Dee 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Fac  Was  Fac  Low  Low  Zio  Dee  
Turns Passed               13651 | 3    55   157  339  281  1253 500  1005 485  1434 1143 173  644  170  1181 527  571  3131 599  
Spaces Moved               6797  | 1    41   61   263  158  511  256  428  238  678  467  103  375  125  636  334  297  1528 297  
  Core                     7     | .    .    .    .    .    .    .    3    .    .    3    .    .    .    .    .    .    .    1    
  Treads                   1396  | .    .    .    .    .    12   .    117  238  678  322  .    .    .    .    .    .    29   .    
  Legs                     5394  | 1    41   61   263  158  499  256  308  .    .    142  103  375  125  636  334  297  1499 296  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  120  120  150  155  155  155  180  156  150  150  120  120  120  150  120  130  50   
  Average Speed            155   | 120  120  120  126  150  182  161  187  180  157  174  150  129  127  138  150  150  151  156  
  Slowest Speed            1000  | 120  120  120  150  150  240  185  1000 180  180  850  150  150  150  150  150  210  280  157  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37    | 1    17   17   61   33   41   38   38   43   21   61   2    7    78   12   60   39   89   50   
  Regions Visited          18
    Branch Regions         7
  Pre-discovered Areas     2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    1    .    1    .    1    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    .    .    .    .    .    1    .    .    .    1    1    1    .    
Scrap Searched             10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    3    .    
Spaces Dug                 14    | .    .    .    .    .    .    .    3    .    1    .    .    .    .    10   .    .    .    .    
Terrain Destroyed          149   | .    4    .    .    .    11   .    61   .    15   22   .    4    .    22   6    1    3    .    
  Melee                    10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    
  Projectile               50    | .    .    .    .    .    .    .    21   .    8    1    .    1    .    10   6    1    2    .    
  AOE                      89    | .    4    .    .    .    11   .    40   .    7    21   .    3    .    2    .    .    1    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Fac  Was  Fac  Low  Low  Zio  Dee  
Total                      8883 | 4    44   100  271  176  705  311  530  275  960  713  129  500  131  854  353  376  2063 388  
  Wait                     950  | .    .    .    .    3    83   .    9    15   203  158  .    58   .    122  .    38   210  51   
  Move                     6780 | .    40   60   262  157  511  255  428  237  678  465  102  375  124  635  333  294  1527 297  
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Pick Up                  114  | .    1    3    5    3    8    6    6    4    8    5    6    8    .    5    3    4    35   4    
  Fast Attach              98   | .    1    .    .    .    13   2    12   .    2    11   3    11   .    8    1    8    24   2    
  Attach                   37   | .    .    2    1    .    5    .    2    .    3    2    .    1    .    2    .    5    12   2    
  Detach                   11   | .    .    .    .    .    1    .    2    .    1    .    .    .    .    2    .    .    4    1    
  Swap                     115  | .    1    2    1    .    6    4    7    1    12   4    7    9    2    20   4    2    30   3    
  Drop                     190  | 4    .    .    2    .    20   8    17   4    9    6    11   18   .    19   7    2    57   6    
  Fire                     476  | .    1    33   .    13   57   16   47   9    40   50   .    20   5    31   5    22   112  15   
  Melee                    68   | .    .    .    .    .    .    .    .    .    4    3    .    .    .    10   .    .    51   .    
  Ram                      7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kick                     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            34   | .    .    .    .    .    .    20   .    5    .    9    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 5 exits: *Fac x3 / [*Sto] / Gar)
-8/Garrison
-8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar)
-8/Garrison
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-6/Waste
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves

 History 
---------
  Turn | Location       | Event
     4 | -11/Scrapyard  | Discovered new exit (range 0)
     4 | -11/Scrapyard  | Entered Materials
    50 | -10/Materials  | Discovered new exit (range 8)
    59 | -10/Materials  | Entered Mines
    86 | -10/Mines      | Excavation squad dispatched
    86 | -10/Mines      | A large section of the Mines collapsed
   196 | -10/Mines      | Discovered new exit (range 14)
   212 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
   212 | -10/Mines      | Discovered new exit (range 5)
   216 | -10/Mines      | Entered Exiles
   248 | -10/Exiles     | Met 8R-AWN
   268 | -10/Exiles     | Met EX-HEX
   307 | -10/Exiles     | Met EX-BIN
   315 | -10/Exiles     | Build established: Mutant
   324 | -10/Exiles     | Aligned with FarCom system
   325 | -10/Exiles     | Given EX-Vault access code
   356 | -10/Exiles     | Opened EX-Vault
   364 | -10/Exiles     | Found PSU Rigger
   388 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
   427 | -10/Exiles     | Met EX-DEC
   433 | -10/Exiles     | Learned location of Zion (-6)
   543 | -10/Exiles     | Discovered new exit (range 10)
   555 | -10/Exiles     | Left Exiles lab with PSU Rigger
   555 | -10/Exiles     | Entered Mines
   657 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   732 | -9/Mines       | Learned location of 1 exit from Materials
   824 | -9/Mines       | Discovered new exit (range 7)
   836 | -9/Mines       | Entered Materials
   836 | -8/Materials   | Evolved 4 slots: Utility x2, Weapon x2
   837 | -8/Materials   | Identified exit to Factory
  1140 | -8/Materials   | Build established: Scavenger-Skirmisher
  1569 | -8/Materials   | Garrison activated, responded to threat
  1644 | -8/Materials   | Destroyed 7 combat bots
  1788 | -8/Materials   | Discovered new exit (range 13)
  1986 | -8/Materials   | Garrison activated, responded to threat
  2089 | -8/Materials   | Identified exit to Garrison
  2089 | -8/Materials   | Entered Garrison
  2169 | -8/Garrison    | Triggered checkpoint
  2339 | -8/Garrison    | Discovered new exit (range 19)
  2382 | -8/Garrison    | Installed Relay Interface Framework
  2420 | -8/Garrison    | Triggered checkpoint
  2482 | -8/Garrison    | Garrison Relay disabled
  2589 | -8/Garrison    | Entered Materials
  2690 | -8/Materials   | Discovered new exit (range 19)
  2901 | -8/Materials   | Discovered exit to Factory (range 13)
  3084 | -8/Materials   | Core integrity fell below 50%
  3097 | -8/Materials   | Garrison activated, responded to threat
  3437 | -8/Materials   | Build established: Skirmisher
  3594 | -8/Materials   | Identified exit to Garrison
  3594 | -8/Materials   | Entered Garrison
  3706 | -8/Garrison    | Triggered checkpoint
  3798 | -8/Garrison    | Discovered exit to Factory (range 13)
  3831 | -8/Garrison    | Expanded RIF knowledge: Zone Cloak
  3888 | -8/Garrison    | Triggered checkpoint
  3959 | -8/Garrison    | Garrison Relay disabled
  4079 | -8/Garrison    | Entered Factory
  4079 | -7/Factory     | Evolved 2 slots: Propulsion x2
  4435 | -7/Factory     | Discovered new exit (range 5)
  4464 | -7/Factory     | Build established: Scavenger-Skirmisher
  5432 | -7/Factory     | Garrison activated, responded to threat
  5462 | -7/Factory     | Build established: Skirmisher
  5513 | -7/Factory     | Identified exit to Garrison
  5513 | -7/Factory     | Entered Garrison
  5888 | -7/Garrison    | Triggered checkpoint
  5939 | -7/Garrison    | Garrison Relay disabled
  6070 | -7/Garrison    | Triggered checkpoint
  6111 | -7/Garrison    | Discovered new exit (range 9)
  6345 | -7/Garrison    | Lost 4 parts (3n1w)
  6360 | -7/Garrison    | Triggered checkpoint
  6529 | -7/Garrison    | Discovered new exit (range 9)
  6554 | -7/Garrison    | Expanded RIF knowledge: Robot Detection
  6592 | -7/Garrison    | Triggered checkpoint
  6656 | -7/Garrison    | Entered Factory
  6656 | -7/Factory     | Accompanied by 2 allies
  6811 | -7/Factory     | Discovered new exit (range 6)
  6829 | -7/Factory     | Entered another Factory area
  6829 | -6/Factory     | Accompanied by 2 allies
  6829 | -6/Factory     | Evolved 2 slots: Utility x2
  7091 | -6/Factory     | Lost 4 parts (1u3w)
  7365 | -6/Factory     | Build established: Scavenger-Skirmisher
  7473 | -6/Factory     | Sucked down chute
  7473 | -6/Factory     | Entered Waste
  7497 | -6/Waste       | Spotted C-40 Crusher
  7499 | -6/Waste       | Spotted C-40 Crusher
  7578 | -6/Waste       | Spotted C-40 Crusher
  7578 | -6/Waste       | Spotted C-40 Crusher
  7612 | -6/Waste       | Spotted C-40 Crusher
  7616 | -6/Waste       | Spotted C-40 Crusher
  7623 | -6/Waste       | Discovered new exit (range 14)
  7643 | -6/Waste       | Entered Factory
  7895 | -6/Factory     | Identified exit to Lower Caves
  7895 | -6/Factory     | Identified exit to Extension
  8759 | -6/Factory     | Fabricated HERF Cannon (x1)
  8824 | -6/Factory     | Entered Lower Caves
  9017 | -6/Lower Caves | Learned location of Extension (-6)
  9105 | -6/Lower Caves | Learned 12 Factory zone layouts
  9189 | -6/Lower Caves | Encountered a Warlord checkpoint
  9246 | -6/Lower Caves | Discovered new exit (range 8)
  9250 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
  9351 | -6/Lower Caves | Entered another Lower Caves area
  9402 | -6/Lower Caves | Lost 5 parts (1n2u2w)
  9463 | -6/Lower Caves | Lost 8 parts (1p4n1u2w)
  9582 | -6/Lower Caves | Found Prototype Device
  9862 | -6/Lower Caves | Discovered new exit (range 9)
  9922 | -6/Lower Caves | Entered Zion
  9955 | -6/Zion        | Acquired unknown access codes intercepted by a Zionite
  9997 | -6/Zion        | Discovered new exit (range 17)
 10196 | -6/Zion        | RIF detected upon attempting to enter Zion
 10196 | -6/Zion        | Attacked by Zionites
 10196 | -6/Zion        | Spotted 5C-M95(B)
 10196 | -6/Zion        | Spotted DN-Q4L(B)
 10335 | -6/Zion        | Identified Heart of Steel
 10422 | -6/Zion        | Destroyed DN-Q4L(B)
 10449 | -6/Zion        | Lost 3 parts (2n1u)
 10503 | -6/Zion        | Destroyed 5C-M95(B)
 10531 | -6/Zion        | Lost 3 parts (1p2w)
 10680 | -6/Zion        | Destroyed Imprinter
 10686 | -6/Zion        | Extracted access codes from Imprinter's data core
 10713 | -6/Zion        | Lost 3 parts (2n1w)
 10726 | -6/Zion        | Core integrity fell below 50%
 10958 | -6/Zion        | Build established: Scavenger-Mutant
 11104 | -6/Zion        | Learned 8 Factory zone layouts
 11384 | -6/Zion        | Found Prototype Device
 11384 | -6/Zion        | Identified Bomb Factory No. 2
 11521 | -6/Zion        | Found Prototype Processor
 11528 | -6/Zion        | Found Prototype Processor
 11528 | -6/Zion        | Identified Exp. Terrain Scan Processor
 11569 | -6/Zion        | Found Prototype Processor
 11570 | -6/Zion        | Identified Exp. Armor Integrity Analyzer
 11578 | -6/Zion        | Found Prototype Processor
 11583 | -6/Zion        | Found Prototype Processor
 11847 | -6/Zion        | Identified Exp. Targeting Computer
 11868 | -6/Zion        | Build established: Scavenger-Gunner
 12089 | -6/Zion        | Found Prototype Energy Gun
 12089 | -6/Zion        | Identified Storm Laser
 13023 | -6/Zion        | Opened final containment barrier to the Deep Caves
 13048 | -6/Zion        | Discovered new exit (range 3)
 13048 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 13053 | -6/Zion        | Entered Deep Caves
 13287 | -6/Deep Caves  | Identified Spectral Analyzer
 13487 | -6/Deep Caves  | Identified Exp. Signal Interpreter
 13574 | -6/Deep Caves  | Spotted as-34270
 13602 | -6/Deep Caves  | Destroyed as-34270
 13630 | -6/Deep Caves  | Triggered Deep Caves wall
 13646 | -6/Deep Caves  | Spotted AS-23635
 13648 | -6/Deep Caves  | Exposed GOLEM chamber
 13651 | -6/Deep Caves  | Core integrity fell below 20%
 13651 | -6/Deep Caves  | Spotted AS-68438
 13652 | -6/Deep Caves  | Destroyed by as-26610 with Assembled F-torch

 Last Messages 
---------------
13608_ Acquired 2 matter.
13614_ System corrupted: Matter fused (-5).
13630_ The wall dematerializes.
13636_ Lgt. Angular Momentum Engine destroyed.
13640_ Flexi-carbon Leg destroyed.
13642_ Storm Laser destroyed.
13643_ Identified Zio. Laser-S.
13644_ Zio. Laser-S destroyed.
13644_ Dropped Hcp. Storage Unit. <x2>
13645_ Slammed into as-04216. <x2>
13647_ Slammed into as-06851. <x2>
13648_ A GOLEM Unit tumbles out of the Wall Chamber.
13649_ Slammed into as-94334.
13650_ Imp. Titanium Leg destroyed.
13650_ Exp. Signal Interpreter destroyed.
13650_ System corrupted by crushing effect (+3).
13650_ Slammed into as-73550.
13651_ Slammed into as-93661.
13651_ Destabilizing: Core damaged (-34).
13652_ Arm. Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
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|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ??????????    ?????????????????????? |
|               ??????????      ???????????????????? |
|               ??????????         ????????????????? |
|               ????????""          h??????????????? |
|               ??????###             #????????????? |
|               ??"""""      !         ????????????? |
|               ??"A      h !   !       ???????????? |
|               ??"         !A          ???????????? |
|               ??"                 b    ??????????? |
|               ??"    a            /    ??????????? |
|               ??"    a              /    ????????? |
|               ???  a aaa     *            ???????? |
|               ?????  aa a     * *         ???????? |
|               ??????? a  aa         ]     ???????? |
|               ????????# aa  *  [[         #??????? |
|               ?????????"a@a   [           #??????? |
|               ?????????"aaagg             #??????? |
|               ?????????"aaaaa M]    ]     #??????? |
|               ????????""a=a       h       ##?????? |
|               ????????"aa/aa       [[      #?????? |
|               ????????#!aaa    *           #?????# |
|               ????????"[!=a    h           ####### |
|               ????????"|!a                 #   ##  |
|               ????????"!s        [                 |
|               ????????"""      *                   |
|               ????????"        *[                  |
|               ????????""            l      ##      |
|               ????????"                    #   ##  |
|               ????????""                  ##   ### |
|               ????????"             #%#   ### ##?# |
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|               ????????"""   ###??# ## ####???????# |
|               ?????????"     ????#### #??????????? |
|               ?????????######???????###??????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          65
Energy Generation          21
Energy Capacity            610
Matter Stores              550
Matter Capacity            550
Sight Range                22
Terrain Scan Density       1010
Armor Coverage             400
Thermal Conversion         30
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         12
Melee Accuracy             5
Core Analysis              10
Armor Integrity Analysis   90
Recoil Reduction           6
Salvage Targeting          4
Offensive Hacking          12
Defensive Hacking          14
Relay Coupler Types        26
Relay Coupler Value        1

 Item Schematics 
-----------------
 Arm. Huge Wheel | -7/Factory | Hacked
      Beamcaster | -6/Zion    | Free
    Battle Rifle | -6/Zion    | Free
          Flamer | -6/Zion    | Free
   Plasma Flamer | -6/Zion    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 HERF Cannon | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalSwordPlating
  Manual?         0
Play Time         01:45:40
  Cumulative      284.9 hours
  Start           2020.09.12 @ 20:18:31
  End             2020.10.10 @ 15:46:03
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          431
  Rogue           430
  Adventurer      0
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             66
Gallery%          80
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              14/Cog
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             0


RUN: 011e6a48-59e1-4b2f-82a6-e1c3482c43bb