Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.19 @ 12:29:34 Player: kat Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (2910) 2910 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 6678 Bonus ------- High Alert Combat Kills 39 Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 109/300 Energy 401/450 System Corruption 7% Temperature Cool (42) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Energy Well Improved Targeting Computer > --- WEAPON (4) ------- Heavy Assault Rifle Chainsword > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Advanced Heat Sink Advanced Heat Sink Cooling System Compact Battery (200) Transport Network Coupler Target Analyzer Improved Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Coolant Injector Large Storage Unit Energy Well Improved Targeting Computer Recoil Stabilizer Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Improved Heavy Machine Gun Chainsword > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Medium Treads Advanced Heat Sink Advanced Heat Sink Cooling System Compact Battery Transport Network Coupler Target Analyzer Shock Rifle Plasma Rifle Long-range Missile Launcher Chainsword [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Improved Light Armor Plating Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . . . 1 . Utility 4 | . . . . 1 1 2 Weapon 2 | . . . 2 . . . Parts Attached 94 | 6 4 11 14 18 3 38 Power 16 | 1 1 3 1 2 . 8 Engine 8 | 1 1 2 1 1 . 2 Core 8 | . . 1 . 1 . 6 Reactor . | . . . . . . . Propulsion 22 | 2 . 4 4 7 1 4 Treads 8 | . . 1 . 2 1 4 Leg 7 | 2 . 3 . 2 . . Wheel 7 | . . . 4 3 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 2 2 1 5 1 12 Device 4 | . . . . 2 . 2 Storage 5 | 1 . . . 1 . 3 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 14 | . 2 2 1 2 1 6 Artifact . | . . . . . . . Weapon 32 | 2 1 2 8 4 1 14 Energy Gun 6 | 1 . . 2 . . 3 Energy Cannon 9 | . . . 4 1 1 3 Ballistic Gun 9 | 1 . 1 2 . . 5 Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon 3 | . 1 . . 2 . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 2 | . . . . 2 . . System Corruption 9 | . . . . 9 . . Parts Lost 40 | . . . 2 6 . 32 Power 9 | . . . . 1 . 8 Propulsion 8 | . . . . 2 . 6 Utility 9 | . . . . 1 . 8 Weapon 14 | . . . 2 2 . 10 Highest Loss Streak 15 | . . . 1 3 . 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 89 100 93 91 100 95 Engine 8 | . 14 11 11 7 7 5 Core 4 | . . 2 . 9 7 5 Treads 11 | . . 7 2 6 23 18 Leg 6 | . 28 20 4 . . . Wheel 3 | . . . 15 8 . . Device 4 | . . . . 5 7 8 Storage 10 | . 14 14 11 9 7 10 Processor 2 | . . . . . . 4 Protection 12 | . 4 14 10 12 15 13 Energy Gun 3 | . 7 . 11 8 . . Energy Cannon 8 | . . . 14 20 15 5 Ballistic Gun 7 | . 14 14 8 . . 8 Launcher 3 | . . 4 4 . 7 3 Impact Weapon 4 | . 6 9 . 3 7 4 Peak Build Rating 59 | 6 9 15 27 38 42 59 Average Rating 32 | 3 6 12 21 31 41 49 On Entrance 19 | . 6 9 15 27 34 42 Naked Turns . | . . . . . . . Heaviest Build 81 | 13 21 22 40 69 71 81 Greatest Support 84 | 20 20 20 20 56 84 84 Greatest Overweight (x) 15 | 1 1 1 3 15 . 1 Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 Average Capacity 11 | 6 8 8 8 10 15 15 Most Carried 15 | 5 8 8 8 15 15 15 Average Carried 10 | 2 5 7 7 10 14 12 Final Capacity 15 | 8 8 8 8 15 15 15 Final Carried 15 | 2 8 8 8 15 15 11 Class Distribution -------------------- 41% | Tank 28% | Mutant 12% | Scavenger-Tank 9% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1705 | 186 97 286 240 209 . 687 Remotely . | . . . . . . . Salvage Created 3740 | . 97 284 695 862 . 1802 Parts 159 | . 9 13 39 35 . 63 Haulers Intercepted 3 | . . . . . . 3 Recyclers Shooed 3 | . . . 1 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 65 | . 2 9 15 15 . 24 Melee 6 | . 2 1 . 2 . 1 Guns 25 | . . 6 10 2 . 7 Cannons 20 | . . . 4 10 . 6 AOE 8 | . . 1 . . . 7 Classes Destroyed 13 | . 2 2 3 3 . 3 Worker 7 | . . 2 1 . . 4 Builder 4 | . . . 1 . . 3 Hauler 3 | . . . . . . 3 Recycler 5 | . . . 1 3 . 1 Mechanic 3 | . . . 2 . . 1 Watcher 3 | . 1 . . . . 2 Swarmer 15 | . . 3 6 6 . . Grunt 30 | . 2 6 9 2 . 11 Protector 1 | . . . . . . 1 Sentry 6 | . . . . 3 . 3 Specialist 5 | . . . . 3 . 2 Hunter 6 | . . . . 1 . 5 Programmer 2 | . . . . . . 2 Best Kill Streak 11 | . 3 2 11 5 . 5 Combat Bots Only 5 | . 2 2 4 5 . 5 Max Kills in Single Turn 2 | . 1 1 2 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . 1 . . . 2 Melee 1 | . 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 802 | . 8 80 75 111 . 528 Missed 242 | . . 22 21 23 . 176 Damage Taken 7657 | . 88 736 556 1258 . 5019 Core 1286 | . 23 42 100 257 . 864 Absorbed by Shields . | . . . . . . . Redirected to Shielding 3 | . 3 . . . . . Regen/Repaired (Parts) 123 | . . . 123 . . . Core Remaining (%) 80 | 100 . 74 75 53 100 . Volleys Fired 238 | . 7 45 53 42 . 91 Largest 4 | . 2 1 4 4 . 3 Hottest 276 | . 60 30 200 276 . 177 Shots Fired 369 | . 10 45 78 75 . 161 Gun 209 | . 10 40 53 12 . 94 Cannon 137 | . . . 24 63 . 50 Launcher 23 | . . 5 1 . . 17 Special . | . . . . . . . Kinetic 157 | . 7 40 24 . . 86 Thermal 64 | . 3 . 28 32 . 1 Explosive 23 | . . 5 1 . . 17 Electromagnetic 125 | . . . 25 43 . 57 Robot Hit Streak 13 | . 3 7 8 9 . 13 Robot Miss Streak 9 | . 1 3 9 3 . 6 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 251 | . 10 32 32 52 . 125 Core Hits 168 | . 2 19 25 22 . 100 Critical Kills 6 | . 1 1 1 2 . 1 Critical Parts Destroyed 8 | . 1 1 . 3 . 3 Critical Strikes 19 | . 2 2 2 6 . 7 Burn 1 | . . . 1 . . . Meltdown 1 | . . . 1 . . . Destroy 3 | . . 2 . . . 1 Corrupt 2 | . . . . 1 . 1 Smash 10 | . 2 . . 5 . 3 Sever 2 | . . . . . . 2 Melee Attacks 45 | . 4 4 . 15 . 22 Impact 30 | . 4 4 . 15 . 7 Slashing 15 | . . . . . . 15 Piercing . | . . . . . . . Sneak Attacks 4 | . . 1 . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 8613 | . 161 644 943 1494 . 5371 Guns 2209 | . 70 325 410 211 . 1193 Cannons 2222 | . . . 464 813 . 945 Explosions 2701 | . . 192 69 71 . 2369 Melee 1481 | . 91 127 . 399 . 864 Ramming . | . . . . . . . Kinetic 1555 | . 58 325 131 . . 1041 Thermal 972 | . 12 . 433 457 . 70 Explosive 2340 | . . 192 . . . 2148 Electromagnetic 2265 | . . . 379 638 . 1248 Impact 951 | . 91 127 . 399 . 334 Slashing 530 | . . . . . . 530 Piercing . | . . . . . . . Highest Corruption 9 | . . . . 9 . 7 Average Corruption 7 | . . . . 8 . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 40 | . . . . 14 . 26 Message Errors 7 | . . . . 2 . 5 Matter Fused 12 | . . . . 5 . 7 Heat Flow Errors 2 | . . . . 1 . 1 Energy Discharges 5 | . . . . 2 . 3 Parts Fused 2 | . . . . . . 2 Data Loss (minor) 3 | . . . . 1 . 2 Data Loss (major) 2 | . . . . 1 . 1 Misfires 2 | . . . . 1 . 1 Alerts 3 | . . . . 1 . 2 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 556 | . 30 42 . 136 . 348 Projectiles 55 | . . . . 14 . 41 Explosions 80 | . . 5 . . . 75 Melee 421 | . 30 37 . 122 . 232 Knockbacks 4 | . . 1 . 1 . 2 Impact 4 | . . 1 . 1 . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 183 | . . 40 17 38 . 88 Shots 8 | . . 1 1 1 . 5 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 553 | . . 13 383 553 . 196 Average Temperature 132 | . . 5 141 169 . 70 Received Heat Transfer 1507 | . 48 351 177 324 . 607 Effects 20 | . . . 5 15 . . Shutdowns 8 | . . . 2 6 . . Energy Bleed 1 | . . . 1 . . . Interference 5 | . . . 1 4 . . Matter Decay 1 | . . . . 1 . . Short Circuit 2 | . . . 1 1 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 1 | . . . . 1 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 8 | . . 1 . 1 . 6 Combat Hostiles 5 | . . 1 . 1 . 3 Parts Fried 26 | . . 3 . 4 . 19 Impact Corruptions 12 | . 1 2 . 3 . 6 Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 4 | . . . 3 1 . . Heat Transferred 1620 | . 25 . 766 729 . 100 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 1 1 . 1 Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 467 | . 77 205 313 467 196 294 Initial 196 | . . 30 37 131 196 95 Average 146 | . 31 98 145 285 196 129 Maximum Alert Level 2 | . . 1 1 2 . 1 Low Security (%) 74 | 100 100 97 65 23 100 79 Level 1 22 | . . 2 34 57 . 20 Level 2 2 | . . . . 18 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 1 1 5 4 1 9 Investigation 5 | . 1 1 2 . . 1 Extermination 4 | . . . . . 1 3 Reinforcement 10 | . . . 3 4 . 3 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 5 | . 1 . 2 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 5 9 28 25 . 47 Peak Tracking Total 12 | . 3 3 5 10 1 12 Tactical Retreats 6 | . . . 1 3 . 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 3 | . 1 . 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 10 | . . . 2 2 . 6 Max in Single Turn 2 | . . . 1 1 . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 9 | . 1 1 3 . . 4 Terminals 4 | . 1 . . . . 3 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . 2 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 4 1 6 . . 9 Successful 12 | . 2 1 4 . . 5 Failed 8 | . 2 . 2 . . 4 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 10 | . 4 . . . . 6 Fabricators 3 | . . . . . . 3 Repair Stations 5 | . . . 5 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 2 1 . . . 4 Prototype ID Bank 2 | . 1 . . . . 1 Open Door 1 | . . 1 . . . . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 Alert Level 1 | . . . . . . 1 Locate Traps 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 . 3 . . 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 152 | . . . . . . 152 Total Part Build Rating 5 | . . . . . . 5 Parts Repaired 1 | . . . 1 . . . Time 38 | . . . 38 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 4581 | 53 343 754 577 732 280 1842 Spaces Moved 2116 | 44 219 281 281 301 170 820 Core 31 | 21 . . . 10 . . Treads 1246 | . . 151 31 74 170 820 Legs 391 | 23 219 130 14 5 . . Wheels 448 | . . . 236 212 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 170 95 100 160 145 Average Speed 158 | 91 131 221 123 165 160 156 Slowest Speed 800 | 120 190 250 260 800 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 32 50 30 30 4 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . . . 7 . . Terrain Destroyed 173 | . . 37 15 10 . 111 Melee . | . . . . . . . Projectile 12 | . . . 2 10 . . AOE 161 | . . 37 13 . . 111 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2925 | 56 258 365 435 438 178 1195 Wait 311 | . 8 8 75 33 4 183 Move 2110 | 43 218 280 280 300 169 820 Hop . | . . . . . . . Pick Up 77 | 7 11 5 3 18 2 31 Fast Attach 22 | 1 1 1 9 6 . 4 Attach 44 | 5 1 . 2 7 2 27 Detach 1 | . . . . 1 . . Swap 28 | . 2 10 3 5 1 7 Drop 51 | . 6 12 10 11 . 12 Fire 238 | . 7 45 53 42 . 91 Melee 43 | . 4 4 . 15 . 20 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 14) 350 | -10/Materials | Build established: Mutant 397 | -10/Materials | Entered Mines 429 | -10/Mines | Learned 8 Materials zone layouts 656 | -10/Mines | Learned 8 Materials zone layouts 699 | -10/Mines | Met a Derelict shopkeep closing up shop 771 | -10/Mines | Discovered new exit (range 9) 1151 | -10/Mines | Entered Materials 1151 | -9/Materials | Evolved 2 slots: Weapon x2 1152 | -9/Materials | Identified exit to Materials 1152 | -9/Materials | Identified exit to Mines 1152 | -9/Materials | Identified exit to Storage 1597 | -9/Materials | Repaired Imp. Light Armor Plating 1728 | -9/Materials | Entered another Materials area 1728 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1729 | -8/Materials | Identified exit to Factory 2089 | -8/Materials | Lost 3 parts (1p2w) 2450 | -8/Materials | Discovered exit to Factory (range 5) 2460 | -8/Materials | Entered Factory 2460 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2483 | -7/Factory | Build established: Tank 2592 | -7/Factory | Discovered new exit (range 3) 2740 | -7/Factory | Entered another Factory area 2740 | -6/Factory | Evolved 2 slots: Utility x2 3346 | -6/Factory | Fabricated Imp. Heavy Machine Gun (x1) 3373 | -6/Factory | Spotted B-75 Beast 3662 | -6/Factory | Cargo convoy interrupted 3775 | -6/Factory | Lost 15 parts (5p2n3u5w) 4386 | -6/Factory | Build established: Gunner 4452 | -6/Factory | Garrison activated, responded to threat 4561 | -6/Factory | Core integrity fell below 50% 4578 | -6/Factory | Core integrity fell below 20% 4582 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04572_ Med. Treads destroyed. 04573_ #>OPIX7AAAOP8CZJN#%NY2 F/V%ALZSP 04573_ G-67 Veteran heat damages Flexi-carbon Leg. 04573_ G-67 Veteran overheating. 04573_ Coolant Injector destroyed. 04574_ G-67 Veteran heat damages Plasma Rifle. 04574_ ALERT: Rogue bot located, Programmers report to Factory Zone 4A. 04574_ Penetrated by Slug. 04574_ G-67 Veteran overheating. 04575_ Recoil Stabilizer destroyed. 04576_ G-67 Veteran heat short circuits Flexi-carbon Leg. 04576_ Y-54 Guardian destroyed. 04577_ Penetrated by Slug. 04578_ G-67 Veteran heat spikes uncontrollably. 04579_ G-67 Veteran overheating. 04580_ Shock Rifle destroyed. 04581_ Critical hit (Burn: +37). 04581_ G-67 Veteran overheating. Map ----- +----------------------------------------------------+ | ####### # """ #????????#/#??????????????? | | #????# #?? #????????# #??????????????? | | #????# #????#######????# #??????????????? | | #????# #########T!###### #??????????????? | | #????# """ != =!* [!#??????????????? | | #?# """ ################*#??????????????? | | #?# """ [%#??????????????#=#??????????????? | | ### =#??????????????#%#??????????????? | | #??????????????# #??????????????? | | !// #??????????????# #??????????????? | | !// #??????????????# #??????????????? | | !// #??????????????#[#??????????????? | | #??????????????#%#??????????????? | | #??????????????#[#??????????????? | | ##########??????????????#[#??????????????? | | #???????????????????????#*#??????????????? | | #???????????????????????#!#??????????????? | | #???????????????????????# #??????????????? | | #???????????????????????# #??????????????? | | #???????????????????????# #??????????????? | | #???????????????????????# #??????????????? | | #???????????????????????# #??????????????? | | #???????????????????????# #?########?????? | | +??????????????########## # #?????? | | #??????????????# =gg! # #?????? | | #??????????????# @""" # % #? | | #??????????????# """" !#% [ [ #? | | #??????????????#g """" R *% ?? | | #?????????????? gh" */ | = ! ?? | | #?????????????# g " !%% ??? | | #????????????? ! ####??? | | #????????????# " [ #= [ ! #?????? | | #????????????# # g % # ######?????? | | #????????????## # ###??????????? | | #????????????? ##????????????? | | #????????????? # ##?????????????? | | #????????????? ? #??????????????? | | #???????????? """ """ ? ??????????????? | | #???????????? """ """ ? ??????????????? | | #???????????? ??? ??" ?? ??????????????? | | #????????????????? ?????? ??????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | +????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ### ##????????????????????????????????????????? | | # #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 27 Energy Capacity 690 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Machine Gun | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Please Form A Line Challenges ------------ None Game ------ Seed FortressCorruptionDeflector Manual? 0 Play Time 01:21:30 Cumulative 7.1 hours Start 2025.03.19 @ 02:03:56 End 2025.03.19 @ 12:29:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 9 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12769f1c-b533-47a0-855f-fb4f6651565f