Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.01 @ 11:57:34 Player: Mindcool24 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (895) 895 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2975 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 274/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Small Storage Unit Targeting Computer Light Armor Plating Hardened Medium Armor Plating Hardlight Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Light Armor Plating > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Autogun Shotgun > --- INVENTORY -------- Ion Engine Improved Ion Engine Nuclear Core Small Storage Unit Targeting Computer Light Armor Plating Hardened Medium Armor Plating Shield Generator EM Pulse Gun Grenade Launcher Grenade Launcher [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Heat Sink Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 2 | . . 1 . 1 Parts Attached 31 | 5 3 12 1 10 Power 8 | 1 . 4 . 3 Engine 6 | 1 . 4 . 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 5 | 2 . 2 . 1 Treads 5 | 2 . 2 . 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 2 . . 2 Device 2 | . 1 . . 1 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 13 | 1 1 6 1 4 Energy Gun 5 | 1 1 2 . 1 Energy Cannon . | . . . . . Ballistic Gun 6 | . . 4 1 1 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 28 | . 1 9 1 17 Power 7 | . . 3 . 4 Propulsion 5 | . . 2 . 3 Utility 3 | . . . . 3 Weapon 13 | . 1 4 1 7 Highest Loss Streak 16 | . 1 5 1 16 To Critical Strikes 1 | . . 1 . . Average Backups 9 | 2 6 10 11 10 Power . | . 1 . 1 1 Propulsion . | . . . 1 . Utility 3 | . 1 4 5 5 Weapon 4 | 1 4 5 4 2 Tool/Special . | . . . . . Unused Backups 6 | . 1 1 . 4 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . 1 1 . 4 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 85 89 99 93 Engine 15 | . 14 15 22 12 Core 1 | . . . . 4 Treads 20 | . 28 20 22 15 Device 9 | . 9 11 11 8 Storage 11 | . 14 11 11 9 Protection 2 | . . . . 8 Energy Gun 8 | . 18 13 3 . Ballistic Gun 20 | . . 17 29 33 Peak Build Rating 18 | 5 7 15 15 18 Average Rating 12 | 3 6 11 14 16 On Entrance 8 | . 5 7 15 15 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 49 | 9 27 44 44 49 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 11 | . . 1 1 11 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 Most Carried 12 | 5 11 12 12 12 Average Carried 9 | 2 6 10 11 10 Final Capacity 15 | 8 15 15 15 15 Final Carried 12 | 3 10 12 11 5 Class Distribution -------------------- 28% | Mutant 27% | Scavenger-Gunner 26% | Scavenger-Tank 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 851 | 245 30 295 120 161 Remotely . | . . . . . Salvage Created 1274 | . 348 612 81 233 Parts 105 | . 25 50 8 22 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 3 | . 1 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 33 | . 7 15 4 7 Guns 30 | . 6 15 4 5 AOE 3 | . 1 . . 2 Classes Destroyed 11 | . 6 3 1 1 Worker 6 | . 3 1 . 2 Builder 5 | . 2 1 . 2 Tunneler 1 | . . . 1 . Hauler 1 | . 1 . . . Recycler 1 | . . 1 . . Watcher 1 | . 1 . . . Swarmer 18 | . 3 7 4 4 Grunt 9 | . 4 4 . 1 Brawler 1 | . . 1 . . Sentry 4 | . . 3 . 1 Hunter 1 | . . . . 1 Best Kill Streak 8 | . 8 5 3 6 Combat Bots Only 4 | . 3 4 3 3 Max Kills in Single Turn 7 | . 7 2 2 5 Gunslinging 1 | . . 1 1 1 Exploded 2 | . 1 . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 342 | . 29 95 41 177 Missed 98 | . 9 23 10 56 Hits 244 | . 20 72 31 121 Melee 6 | . . 6 . . Projectile 238 | . 20 66 31 121 Critical Strikes 5 | . . 4 1 . Damage Taken 3351 | . 389 876 254 1832 Core 880 | . 110 165 54 551 Absorbed by Shields 20 | . . . . 20 Core Remaining (%) 67 | 100 56 . 45 . Volleys Fired 93 | . 18 47 14 14 Largest 4 | . 2 3 3 4 Hottest 105 | . 80 105 102 96 Shots Fired 241 | . 31 134 35 41 Gun 239 | . 31 134 35 39 Cannon . | . . . . . Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 147 | . . 81 29 37 Thermal 60 | . 18 36 6 . Explosive 2 | . . . . 2 Electromagnetic 32 | . 13 17 . 2 Robot Hit Streak 12 | . 6 12 4 8 Robot Miss Streak 4 | . 3 4 3 4 Penetration Max . | . . . . . Secondary Targets 11 | . 1 6 2 2 Max Gunslinging Chain 2 | . 1 2 1 1 Shots Hit Robots 140 | . 21 79 18 22 Core Hits 65 | . 16 28 6 15 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 . 1 Burn 1 | . . 1 . . Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2813 | . 817 1054 299 643 Guns 1907 | . 278 1029 298 302 Cannons . | . . . . . Explosions 871 | . 537 . . 334 Melee . | . . . . . Ramming 35 | . 2 25 1 7 Kinetic 1202 | . . 670 255 277 Thermal 944 | . 705 196 43 . Explosive 334 | . . . . 334 Electromagnetic 298 | . 110 163 . 25 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 6 6 . Average Corruption 5 | . . 5 6 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 24 | . . 10 14 . Message Errors 2 | . . . 2 . Matter Fused 4 | . . 1 3 . Heat Flow Errors 4 | . . 3 1 . Energy Discharges 5 | . . 1 4 . Parts Fused 1 | . . . 1 . Data Loss (minor) 3 | . . 1 2 . Data Loss (major) 2 | . . 1 1 . Misfires 3 | . . 3 . . Overload Shots . | . . . . . Overflow Damage 233 | . 176 2 . 55 Projectiles . | . . . . . Explosions 233 | . 176 2 . 55 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 306 | . 187 60 . 59 Shots 7 | . 3 2 . 2 Rammed 11 | . 1 7 1 2 Targets Rammed 12 | . 1 7 1 3 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 269 | . 114 269 98 24 Average Temperature 41 | . 44 47 36 9 Received Heat Transfer 660 | . 81 192 . 387 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 2 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1483 | . 825 547 111 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 1 . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 150 | . 134 150 120 68 Initial 47 | . . 47 45 . Average 42 | . 42 83 46 8 Influence Increases 1077 | . 271 455 140 211 Destroy 0b10 Robot/C 660 | . 140 300 80 140 Destroy 0b10 Robot/NC 80 | . 35 15 5 25 Destroy Leader 136 | . 34 70 10 22 Successful Hack 8 | . . . . 8 Disable Machine 75 | . 30 45 . . Destroy Structure 58 | . 32 10 . 16 Lose Combat Pursuer 60 | . . 15 45 . Influence Decreases 1077 | . 158 450 258 211 Entered New Map 139 | . . 66 73 . Time Decay 746 | . 148 294 175 129 Lost Part 192 | . 10 90 10 82 Squads Dispatched 4 | . 1 1 . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 1 . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 9 19 7 18 Peak Tracking Total 9 | . 3 5 4 9 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . 2 3 . . Max in Single Turn 3 | . 2 3 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 6 | . 3 1 . 2 Terminals 4 | . 2 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 7 2 . 2 Successful 10 | . 6 2 . 2 Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 4 2 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 3 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 4 2 . 1 Record 4 | . 2 1 . 1 Prototype ID Bank 1 | . 1 . . . Alert Level 1 | . . 1 . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 2 . . 1 Process 1 | . 1 . . . Report Inventory 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 1 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 14 | . 14 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 2 Highest-Rated Group 49 | . . . 49 49 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 6 | . . . . 6 Total Damage 123 | . . . . 123 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2424 | 70 513 659 458 724 Spaces Moved 1000 | 55 275 238 173 259 Core 32 | 27 . . . 5 Treads 968 | 28 275 238 173 254 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 240 160 Average Speed 200 | 106 160 184 240 251 Slowest Speed 600 | 160 160 240 240 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 41 21 36 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 51 | . 32 6 . 13 Melee . | . . . . . Projectile . | . . . . . AOE 51 | . 32 6 . 13 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1222 | 67 317 350 188 300 Wait 50 | . 10 31 . 9 Move 996 | 54 274 237 172 259 Hop . | . . . . . Pick Up 37 | 8 10 15 . 4 Fast Attach . | . . . . . Attach 29 | 5 2 12 1 9 Detach . | . . . . . Swap 2 | . 1 . . 1 Drop 3 | . 1 1 . 1 Fire 93 | . 18 47 14 14 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 12 | . 1 7 1 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 16) 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 882 | -9/Materials | Build established: Gunner 988 | -9/Materials | Lost 5 parts (2p1n2w) 1188 | -9/Materials | Discovered new exit (range 16) 1243 | -9/Materials | Entered Mines 1252 | -9/Mines | Met a Derelict bent on vengeance 1253 | -9/Mines | Discovered new exit (range 13) 1321 | -9/Mines | Core integrity fell below 50% 1338 | -9/Mines | Build established: Scavenger-Gunner 1701 | -9/Mines | Entered Materials 1701 | -8/Materials | Accompanied by 2 allies 1701 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1706 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2008 | -8/Materials | Build established: Scavenger-Tank 2348 | -8/Materials | Discovered new exit (range 15) 2362 | -8/Materials | Garrison activated, responded to threat 2392 | -8/Materials | Core integrity fell below 50% 2422 | -8/Materials | Core integrity fell below 20% 2425 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02379_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02382_ Lgt. Treads destroyed. 02383_ Assault Rifle destroyed. 02384_ Penetrated by Slug. 02384_ Grenade Launcher destroyed. 02384_ Knocked back. 02388_ Heat Sink destroyed. 02389_ G-47 Trooper suffers critical hit (Burn). 02394_ Shield Generator destroyed. 02395_ S-10 Pest destroyed. 02400_ Ion Engine destroyed. 02403_ The unstable cave ceiling collapses. 02416_ EM Pulse Gun destroyed. 02419_ Slug penetrates Wall. 02420_ G-47 Trooper destroyed. 02422_ Nuclear Core destroyed. 02423_ U-05 Engineer lays Concrete. 02424_ Knocked back. 02425_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????######??????????????? | | ????????????????????????????? ##????????????? | | ???????????????????????????? +?????????????? | | ???????????????????????????? #?????????????? | | ??????????????????????????? #?????????????? | | ??????????????????????????? #?????????????? | | ??????????????????????????? #?????????????? | | ??????????????????????????? ### #?????????? | | ??????????????????????????? + ??????????? | | ????????????????#?????##### #???? ????????? | | ??????????##+#### ###### "## #????? | | ?????????? ^^ ! !%= % #????? | | ?????????? %* %% *% < #????? | | ?????????? u H= !* #????? | | ?????????????##########ggY = ### ######+###?????? | | ??????????????????????# s%!# #????????????? | | ??????????????????????#% =;# #????????????? | | ??????????????????????# #? #????????????? | | ??????????############# @#? #????????????? | | ????????? r #?#########????????????? | | ????????? #???????#??????????????? | | ????????? #?????? #??????????????? | | ???????????############ #?????? #??????????????? | | ??????????????????????# #????? #??????????????? | | ??????????????????????# #????? ################ | | ??????????????????????# #????? # """ # | | ????????????########### #???"" # "T" #!/ | | ????????????# # #? 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" ????????????# ## # ## | | ?????? ????????????# ## ! # ## | | ?????? ????????????# #### %####### ## | | ???#### #???????????# ####+#####%%##???## ## | | ??##! #???????????# # ## ##### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Organ Harvest Overwhelming There's More Where That Came From You Again Challenges ------------ None Game ------ Seed DirectedParticleBlade Manual? 0 Play Time 00:20:10 Cumulative 8.0 hours Start 2025.12.01 @ 11:38:03 End 2025.12.01 @ 11:57:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 14 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b201e61c-070b-4697-bd7d-dd309ec8eb5a