Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.23 @ 01:59:51 Player: halsaku Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (172) 860 Value Destroyed (5598) 5598 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (996) 996 TOTAL SCORE: 11814 Bonus ------- High Alert Combat Kills 266 Follower Combat Kills 649 Met Imprinter 300 Was Imprinted 300 Friendly Fire -519 Cogmind --------- Core Integrity 253/850 Matter 254/300 Energy 19/100 System Corruption 7% Temperature Cool (0) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Targeting Computer Advanced Targeting Computer Focal Shield > --- WEAPON (3) ------- Faulty Enhanced Autogun > --- INVENTORY (25) --- Compact Wheel Power Amplifier Advanced Heat Sink Matter Filter Matter Filter Matter Filter Focal Shield Makeshift System Shield Heavy Particle Cannon Gauss Rifle Gauss Rifle Flak Gun Flak Gun Heavy Machine Gun Assault Cannon Flak Cannon Slug Cannon Magnetic Acceleration Cannon Heavy Flak Cannon GAL Module Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Targeting Computer Advanced Targeting Computer Matter Filter Kinecellerator Hardened Medium Armor Plating Focal Shield > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Flak Cannon > --- INVENTORY -------- Compact Wheel Advanced Heat Sink Matter Filter Matter Filter Matter Filter Improved Utility Shielding Focal Shield Focal Shield Makeshift System Shield Heavy Particle Cannon Enhanced Autogun Gauss Rifle Gauss Rifle Flak Gun Flak Gun Heavy Machine Gun Improved Heavy Machine Gun Assault Cannon Flak Cannon Slug Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Flak Cannon GAL Module [Rating: 60] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Advanced Targeting Computer Device Kinecellerator Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 5 | . . . 2 . . 2 . . . . 1 Weapon 1 | . . . . . . . . . . . 1 Parts Attached 165 | 6 8 . 21 5 34 30 13 . . 22 26 Power 15 | 1 1 . 1 . 4 5 . . . 1 2 Engine 5 | 1 1 . . . 1 1 . . . . 1 Core 9 | . . . 1 . 3 4 . . . 1 . Reactor 1 | . . . . . . . . . . . 1 Propulsion 39 | 1 3 . 4 . 9 7 2 . . 6 7 Treads 35 | 1 3 . 4 . 9 7 2 . . 6 3 Leg . | . . . . . . . . . . . . Wheel 4 | . . . . . . . . . . . 4 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 52 | 1 2 . 6 1 10 6 5 . . 10 11 Device 20 | . 1 . 3 . 4 2 2 . . 1 7 Storage 4 | 1 1 . . 1 . . . . . . 1 Processor 6 | . . . 1 . 1 . . . . 3 1 Hackware . | . . . . . . . . . . . . Protection 22 | . . . 2 . 5 4 3 . . 6 2 Artifact . | . . . . . . . . . . . . Weapon 59 | 3 2 . 10 4 11 12 6 . . 5 6 Energy Gun 2 | 2 . . . . . . . . . . . Energy Cannon 2 | . . . . . . 2 . . . . . Ballistic Gun 33 | 1 . . 7 2 7 6 3 . . 3 4 Ballistic Cannon 10 | . 2 . 1 . 2 . 1 . . 2 2 Launcher 12 | . . . 2 2 2 4 2 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 . . . . 2 Corrupted Parts 3 | . . . . . . . . . . 3 . System Corruption 11 | . . . . . . . . . . 11 . Parts Lost 83 | . . . 2 . 18 13 7 . . 19 24 Power 7 | . . . . . 2 1 . . . 2 2 Propulsion 31 | . . . . . 8 5 2 . . 8 8 Utility 27 | . . . 2 . 4 4 4 . . 6 7 Weapon 18 | . . . . . 4 3 1 . . 3 7 Highest Loss Streak 13 | . . . 1 . 7 3 4 . . 5 13 To Critical Strikes 1 | . . . . . 1 . . . . . . Average Slot Usage (%) 95 | . 93 100 98 100 97 96 99 100 100 89 82 Engine 1 | . 14 14 . . 2 . . . . . 1 Core 5 | . . . 10 11 5 6 7 7 7 5 . Treads 25 | . 21 28 21 22 35 28 29 30 30 22 8 Device 9 | . 13 14 14 11 6 14 7 7 7 6 6 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 5 Processor 9 | . . . 11 11 9 7 7 7 7 9 22 Protection 13 | . . . 6 11 11 13 23 23 23 21 6 Energy Gun 1 | . 16 . . . . . . . . . . Ballistic Gun 12 | . . . 15 21 12 11 14 15 15 12 15 Ballistic Cannon 3 | . 11 28 6 . 5 . . . . 1 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 127 | 11 34 34 36 96 102 115 113 109 109 111 127 Greatest Support 100 | 20 40 40 40 40 80 88 98 98 98 100 76 Greatest Overweight (x) 7 | . 1 . . 2 1 1 1 1 1 5 7 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 2 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 12 15 15 24 25 25 25 25 25 25 24 Most Carried 25 | 7 15 15 15 15 25 25 23 17 21 24 25 Average Carried 18 | 4 10 14 14 15 18 21 21 17 18 19 19 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 Final Carried 25 | 7 15 15 15 15 25 19 17 17 21 16 20 Class Distribution -------------------- 57% | Scavenger-Mutant 33% | Mutant 5% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Matter Collected 4909 | 218 275 150 541 96 777 963 547 . 131 446 765 Remotely 937 | . . . . . . 833 104 . . . . Salvage Created 5772 | 91 552 136 693 134 798 1525 370 . . 557 916 Parts 301 | 3 34 8 46 11 39 89 9 . . 24 38 Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed 4 | . . . 1 . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 11 . . 14 . Prevented 28 | . . . . . . . . . . 28 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 132 | . 15 6 18 6 17 29 11 . . 12 18 Guns 70 | . 5 . 10 3 9 16 5 . . 7 15 Cannons 40 | . 10 6 5 . 6 5 . . . 5 3 AOE 22 | . . . 3 3 2 8 6 . . . . Classes Destroyed 20 | 1 5 1 2 . 2 1 3 . . 2 3 Worker 10 | . . 1 3 . 1 4 . . . . 1 Builder 6 | . 1 . . . . 4 . . . 1 . Tunneler 1 | . . . . . . . . . . . 1 Hauler 1 | . 1 . . . . . . . . . . Recycler 12 | 1 1 . . . 1 7 . . . . 2 Mechanic 1 | . . . . . . . . . . . 1 Watcher 6 | . 2 . 1 . 3 . . . . . . Swarmer 39 | . 3 3 6 3 . 11 4 . . 3 6 Saboteur 1 | . . . . . . . . . . . 1 Grunt 54 | . 12 3 8 3 10 11 1 . . . 6 Brawler 2 | . . . . . . . 1 . . 1 . Duelist 3 | . . . . . . . 2 . . 1 . Protector 1 | . . . . . . . . . . 1 . Sentry 17 | . . . 4 . 4 2 2 . . 4 1 Hunter 8 | . . . . . 2 1 . . . 2 3 Programmer 5 | . . . . . . 4 . . . . 1 Heavy 1 | . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . 1 . . . . Zionite 1 | . . . 1 . . . . . . . . Z-Courier 1 | . . . . . . . . . . . 1 Mutant 2 | . . . . . . . . . . 2 . Best Kill Streak 16 | 1 3 3 7 3 4 16 5 . . 4 4 Combat Bots Only 10 | . 3 3 5 3 4 10 5 . . 4 4 Max Kills in Single Turn 7 | 1 1 1 3 3 1 7 2 . . 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 3 3 1 4 2 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Damage Taken 13051 | . 504 181 751 116 2742 1941 1412 . . 2247 3157 Core 1546 | . 81 56 110 7 291 152 113 . . 139 597 Absorbed by Shields 1187 | . . . 114 47 366 651 9 . . . . Redirected to Shielding 374 | . . . . . 111 31 53 . . 45 134 Regen/Repaired (Parts) 909 | . . . 261 . . 242 . . . . 406 Core Remaining (%) 60 | 100 . 45 . 70 47 . . . . 42 . Volleys Fired 463 | 5 58 16 54 7 107 85 35 . . 47 49 Largest 3 | 2 2 2 2 2 2 2 2 . . 2 3 Hottest 136 | 60 90 78 78 63 74 103 75 . . 88 136 Shots Fired 948 | 10 108 32 107 14 210 159 69 . . 94 145 Gun 652 | 10 68 . 74 12 128 116 62 . . 75 107 Cannon 270 | . 40 32 32 . 74 33 2 . . 19 38 Launcher 26 | . . . 1 2 8 10 5 . . . . Special . | . . . . . . . . . . . . Kinetic 816 | 5 40 32 106 12 202 116 64 . . 94 145 Thermal 106 | 5 68 . . . . 33 . . . . . Explosive 26 | . . . 1 2 8 10 5 . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 22 | 5 8 7 8 16 22 18 16 . . 18 13 Robot Miss Streak 8 | 1 4 4 8 1 4 3 5 . . 6 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . 1 . 1 1 1 . . . . . 3 Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . 1 Shots Hit Robots 678 | 6 67 15 62 10 152 117 58 . . 80 111 Core Hits 449 | 2 27 9 29 7 50 69 44 . . 86 126 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . 1 . 1 2 1 . . . . Critical Strikes 15 | . 4 1 3 . 2 2 2 . . 1 . Burn 3 | . 3 . . . . . . . . . . Destroy 6 | . . . 1 . 1 2 2 . . . . Blast 6 | . 1 1 2 . 1 . . . . 1 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16367 | 83 1106 372 1310 268 2683 3977 1946 . . 1966 2656 Guns 9120 | 83 533 . 764 142 1528 1683 1277 . . 1309 1801 Cannons 3961 | . 573 372 417 . 877 618 20 . . 403 681 Explosions 3286 | . . . 129 126 278 1676 649 . . 254 174 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 11896 | 49 573 372 1181 142 2405 1683 1297 . . 1712 2482 Thermal 2413 | 34 533 . . . . 1418 . . . 254 174 Explosive 2058 | . . . 129 126 278 876 649 . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . . . 1 5 5 5 5 11 7 Average Corruption 3 | . . . . . 1 1 5 5 5 10 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 85 | . . . . . 8 12 37 10 3 15 . Message Errors 11 | . . . . . 1 4 3 1 . 2 . Matter Fused 18 | . . . . . 1 . 8 3 1 5 . Heat Flow Errors 8 | . . . . . . 3 3 1 . 1 . Energy Discharges 12 | . . . . . 1 2 3 1 1 4 . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 19 | . . . . . 3 1 10 3 1 1 . Data Loss (major) 7 | . . . . . . . 5 1 . 1 . Misfires 3 | . . . . . . 1 2 . . . . Alerts 3 | . . . . . . . 3 . . . . Weapon Failures 3 | . . . . . 2 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 369 | . 26 . 71 . 5 198 . . . 29 40 Projectiles 31 | . 26 . . . 5 . . . . . . Explosions 338 | . . . 71 . . 198 . . . 29 40 Melee . | . . . . . . . . . . . . Knockbacks 37 | . 7 1 5 . 3 . 1 . . . 20 Impact . | . . . . . . . . . . . . Kinetic 32 | . 7 1 4 . 3 . 1 . . . 16 Secondary 5 | . . . 1 . . . . . . . 4 Self-Inflicted Damage 334 | . . . . 23 . 196 2 . . 52 61 Shots 9 | . . . . 1 . 5 1 . . 1 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 468 | . 348 133 66 9 55 263 243 232 . 265 468 Average Temperature 73 | . 102 43 15 3 12 73 60 118 . 52 161 Received Heat Transfer 2757 | . 267 72 310 51 906 374 171 . . 342 264 Effects 9 | . 5 . . . . . . . . . 4 Shutdowns 2 | . . . . . . . . . . . 2 Interference 5 | . 3 . . . . . . . . . 2 Damage (minor) 2 | . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . 5 . . . . . . . . . . Heat Transferred 3455 | 75 1562 . . . . 1438 . . . 280 100 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Peak Influence 696 | 5 257 328 696 423 318 520 . . . . 172 Initial 244 | . 3 91 127 244 164 71 . . . . . Average 237 | 3 88 250 481 377 119 340 . . . . 49 Maximum Alert Level 2 | . 1 1 2 2 1 2 . . . . . Low Security (%) 49 | 100 85 20 3 . 80 14 . . . . 100 Level 1 28 | . 14 79 22 59 19 53 . . . . . Level 2 22 | . . . 73 40 . 32 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . 3 1 3 . 3 8 . . . . 6 Investigation 8 | . 1 . . . . 4 . . . . 3 Extermination 6 | . . . . . . 4 . . . . 2 Reinforcement 8 | . 2 . 3 . 3 . . . . . . Assault 1 | . . 1 . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Distress Signals 5 | . . . 3 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 207 | . 21 11 36 7 31 38 9 . . 21 33 Peak Tracking Total 13 | . 4 4 5 3 7 8 5 . . 6 13 Tactical Retreats 12 | . 2 . . 1 2 5 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Traps Triggered 3 | . 1 . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Machines Disabled 15 | . 2 . 1 . 3 5 1 . . 1 2 Max in Single Turn 3 | . 1 . . . 1 3 1 . . 1 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Machines Accessed 32 | . 6 . 8 . 3 10 . . . 1 4 Terminals 20 | . 6 . 5 . 3 5 . . . 1 . Fabricators 2 | . . . . . . 1 . . . . 1 Repair Stations 7 | . . . 2 . . 3 . . . . 2 Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers 2 | . . . 1 . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 87 | . 14 . 20 . 12 27 . . . 1 13 Successful 45 | . 6 . 13 . 5 13 . . . 1 7 Failed 41 | . 7 . 7 . 7 14 . . . . 6 Catastrophic 9 | . . . 3 . 3 2 . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . Manual 33 | . 9 . 5 . 10 3 . . . . 6 Terminals 47 | . 14 . 9 . 12 11 . . . 1 . Fabricators 7 | . . . . . . 4 . . . . 3 Repair Stations 25 | . . . 9 . . 9 . . . . 7 Recycling Units 3 | . . . . . . 3 . . . . . Scanalyzers 5 | . . . 2 . . . . . . . 3 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 20 | . 6 . 3 . 5 5 . . . 1 . Robot Analysis 2 | . 1 . . . 1 . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . Branch Access Points 3 | . 1 . . . 1 1 . . . . . Terminal Index 4 | . 1 . 1 . 1 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . Registered Components 2 | . . . 1 . . 1 . . . . . Fabricator Hacks 5 | . . . . . . 3 . . . . 2 Network Status 1 | . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . 1 . . . . 1 Build 2 | . . . . . . 1 . . . . 1 Repair Station Hacks 14 | . . . 8 . . 4 . . . . 2 Scan Component 8 | . . . 4 . . 3 . . . . 1 Repair 6 | . . . 4 . . 1 . . . . 1 Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Scanalyzer 5 | . . . 2 . . . . . . . 3 Insert Component 3 | . . . 1 . . . . . . . 2 Analyze 2 | . . . 1 . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 29 | . 5 . 6 . 3 10 . . . 1 4 Full Trace Events 7 | . . . . . 1 4 . . . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 1 . . . . . 5 . 1 Parts Built 4 | . . . . . . 2 . . . . 2 Authchips . | . . . . . . . . . . . . Time 67 | . . . . . . 25 . . . . 42 Total Part Build Rating 10 | . . . . . . 2 . . . . 8 Parts Repaired 6 | . . . 4 . . 1 . . . . 1 Time 148 | . . . 116 . . 19 . . . . 13 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . 1 Part Schematics Acquired 2 | . . . 1 . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Total Allies 8 | . . 3 . . . . . . 4 . 1 Largest Group 4 | . . 3 3 . . . . . 4 4 1 Highest-Rated Group 157 | . . 73 73 . . . . . 157 157 30 Highest-Rated Ally 40 | . . 31 31 . . . . . 40 40 30 Zionite Dispatches 1 | . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 117 | . . 19 46 . . . . . . 52 . Total Damage 2346 | . . 254 755 . . . . . . 1337 . Kills 26 | . . 3 15 . . . . . . 8 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . 1 . . . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 3 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Turns Passed 13251 | 92 941 337 1522 312 1590 2220 1537 515 1712 869 1604 Spaces Moved 4967 | 51 435 168 713 91 474 709 573 217 719 241 576 Core 20 | 20 . . . . . . . . . . . Treads 4643 | 31 435 168 713 91 474 709 573 217 719 241 272 Legs . | . . . . . . . . . . . . Wheels 304 | . . . . . . . . . . . 304 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 243 238 238 238 238 123 Average Speed 218 | 116 161 160 160 307 241 244 244 238 238 277 215 Slowest Speed 560 | 160 240 160 160 320 243 246 245 238 238 560 480 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 3 75 39 69 42 41 21 72 40 86 39 14 Regions Visited 11 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . 1 . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 . 1 1 1 1 . Scrap Searched 10 | . . 1 . 1 . . 4 . 4 . . Spaces Dug 43 | . . . . . . 43 . . . . . Terrain Destroyed 324 | . 1 1 11 12 73 148 49 . . . 29 Melee . | . . . . . . . . . . . . Projectile 6 | . 1 1 . . 1 2 1 . . . . AOE 318 | . . . 11 12 72 146 48 . . . 29 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Total 6460 | 73 571 205 990 109 714 1038 638 216 721 352 833 Wait 637 | . 45 18 172 6 35 195 12 . . 28 126 Move 4956 | 50 434 167 712 90 473 708 572 216 718 240 576 Hop . | . . . . . . . . . . . . Pick Up 168 | 11 16 2 14 . 45 14 6 . 3 12 45 Fast Attach 25 | 2 1 . 6 . 1 2 . . . . 13 Attach 88 | 3 3 . 4 . 21 19 8 . . 19 11 Detach 5 | . . . . . 1 1 . . . 2 1 Swap 52 | 1 4 . 11 5 12 9 5 . . 3 2 Drop 66 | 1 10 2 17 1 19 5 . . . 1 10 Fire 463 | 5 58 16 54 7 107 85 35 . . 47 49 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Central database locked down 314 | -10/Materials | Build established: Mutant 412 | -10/Materials | Identified exit to Mines 436 | -10/Materials | Discovered new exit (range 4) 593 | -10/Materials | Discovered new exit (range 16) 776 | -10/Materials | Discovered new exit (range 3) 1034 | -10/Materials | Entered Mines 1035 | -10/Mines | Met a Derelict testing a Signal Generator 1071 | -10/Mines | Met a Derelict bent on vengeance 1111 | -10/Mines | Core integrity fell below 50% 1305 | -10/Mines | Discovered new exit (range 13) 1371 | -10/Mines | Entered Materials 1371 | -9/Materials | Accompanied by 3 allies 1371 | -9/Materials | Evolved 2 slots: Utility x2 1376 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1539 | -9/Materials | Repaired Lgt. Treads 1573 | -9/Materials | Repaired Imp. Light Cannon 1646 | -9/Materials | Discovered new exit (range 11) 1796 | -9/Materials | Discovered new exit (range 16) 2092 | -9/Materials | Build established: Scavenger-Mutant 2106 | -9/Materials | Repaired Hvy. Assault Rifle 2133 | -9/Materials | Repaired Grenade Launcher 2581 | -9/Materials | Discovered new exit (range 6) 2727 | -9/Materials | Discovered new exit (range 8) 2893 | -9/Materials | Entered Mines 3144 | -9/Mines | Discovered new exit (range 7) 3205 | -9/Mines | Entered Materials 3205 | -8/Materials | Evolved 2 slots: Propulsion x2 3306 | -8/Materials | Lost 4 parts (1p1n2w) 3901 | -8/Materials | Lost 7 parts (1p2n3u1w) 3969 | -8/Materials | Discovered new exit (range 9) 4319 | -8/Materials | Identified exit to Storage 4699 | -8/Materials | Discovered new exit (range 16) 4790 | -8/Materials | Core integrity fell below 50% 4795 | -8/Materials | Entered Factory 4795 | -7/Factory | Evolved 2 slots: Utility x2 5020 | -7/Factory | Build established: Mutant 5156 | -7/Factory | Destroyed 10 combat bots 5166 | -7/Factory | Lost 3 parts (1p1n1w) 5340 | -7/Factory | Repaired Arm. Treads 5646 | -7/Factory | Build established: Scavenger-Mutant 6357 | -7/Factory | Identified exit to Lower Caves 6557 | -7/Factory | Fabricated Lgt. Treads (x2) 6611 | -7/Factory | Lost 3 parts (3u) 7015 | -7/Factory | Entered Lower Caves 7104 | -7/Lower Caves | Spotted B-75 Beast 7188 | -7/Lower Caves | Build established: Mutant 7645 | -7/Lower Caves | Destroyed B-75 Beast 8438 | -7/Lower Caves | Discovered new exit (range 5) 8441 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8494 | -7/Lower Caves | Lost 4 parts (2n1u1w) 8552 | -7/Lower Caves | Entered another Lower Caves area 8734 | -7/Lower Caves | Build established: Scavenger-Mutant 9033 | -7/Lower Caves | Discovered new exit (range 14) 9067 | -7/Lower Caves | Entered Zion 9160 | -7/Zion | Visited the Megawrench Repair Shop 9225 | -7/Zion | System corruption cleaned by Quarantine Array 9868 | -7/Zion | Imprinted 9871 | -7/Zion | Declared Zion's savior 10201 | -7/Zion | Found GAL Module 10326 | -7/Zion | Learned Factory stockpile data 10714 | -7/Zion | Found Prototype Device 10748 | -7/Zion | Discovered new exit (range 14) 10779 | -7/Zion | Entered Proximity Caves 10779 | -6/Proximity Caves | Accompanied by 4 allies 10938 | -6/Proximity Caves | Spotted B-75 Beast 10939 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 10958 | -6/Proximity Caves | Allies destroyed B-75 Beast 10984 | -6/Proximity Caves | Lost 5 parts (3n2u) 11271 | -6/Proximity Caves | Lost 5 parts (2n2u1w) 11312 | -6/Proximity Caves | System corruption reached 10% 11351 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 11394 | -6/Proximity Caves | Discovered new exit (range 8) 11465 | -6/Proximity Caves | Core integrity fell below 50% 11532 | -6/Proximity Caves | Lost 5 parts (1p2n2u) 11648 | -6/Proximity Caves | Entered Factory 11648 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11649 | -6/Factory | Identified exit to Extension 11781 | -6/Factory | Build established: Mutant 11917 | -6/Factory | Fabricated Med. Treads (x2) 12204 | -6/Factory | Identified Bomb Factory No. 2 12220 | -6/Factory | Build established: Gunner 12258 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12259 | -6/Factory | Zion Kinetic Resupply teleported in 12462 | -6/Factory | Repaired Huge Storage Unit 12573 | -6/Factory | Lost 4 parts (1p1n1u1w) 13021 | -6/Factory | Build established: Scavenger-Gunner 13029 | -6/Factory | Terminal network hard line cut 13194 | -6/Factory | Lost 3 parts (1n1u1w) 13210 | -6/Factory | Cargo convoy interrupted 13224 | -6/Factory | Garrison activated, responded to threat 13235 | -6/Factory | Core integrity fell below 50% 13252 | -6/Factory | Self-destructed Last Messages --------------- 13244_ Slug penetrates Wall. 13244_ U-05 Engineer lays Concrete. 13245_ Slug penetrates Wall. 13245_ K-01 Serf collects debris. 13246_ Penetrated by Slug. 13247_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 13247_ U-05 Engineer lays Concrete. 13247_ Penetrated by Slug. 13248_ Slug penetrates Wall. 13248_ K-01 Serf collects debris. 13248_ U-05 Engineer lays Concrete. 13251_ Penetrated by Slug. 13251_ Slug penetrates Wall. 13251_ Imp. Heavy Machine Gun destroyed. 13251_ Slug penetrates Wall. 13251_ Focal Shield destroyed. 13251_ Slug penetrates Wall. 13251_ K-01 Serf cleans the Nuclear Reactor. 13252_ Wall collapses. 13252_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????????????# """ #???? | | ????????????????????????????????# R" #???? | | ????????????????????????????????# ! """ #???? | | ????????????????????????????????# #???? | | ????????????????##???#################+#/#+###???? | | ????????????????# ?? #?????? | | ????????#???????# ? ### | | ????????# ##????# """ ""? """ """ + | | ????????? ???# """^""" """ """ ### | | ?????????"" ??# """ """ """ """ #?????? | | ?????????"" ?# w ########?????? | | ??????????" # """ """ """ """ #????????????? | | ???????????? # """ """ """ """ #????????????? | | ?????????????? + """ """ """ """ #????????????? | | ?????" ??????# " k #????????????? | | ?????"" // # %% #????????????? | | ?????G / / " #????????????? | | ?????"" ######## #?????????? ?? | | ?????" ?????????????# o #####+### | | ???????????????????????#i """ " " | | ???????????????????????# """ "T" | | ???????????????????????#k """ """ ^ | | ???????????????????????# h% h % ^ | | ???????????????????????# h% ^ | | ????????????????#;;;;;###x;h######+##############? | | ?????????????# ;;p @ % # """[""" #?????????? | | ?????????????# ;; # """!""" #?????????? | | ?????????????# ;; # """ """ #?????????? | | ?????????????# # #?????????? | | ?????????????# # #?????????? | | ?????????????# u ! # #?????????? | | ?????????????# u!! # #?????????? | | ?????????????# ! # #?????????? | | ?????????????# ###########?????????? | | ?????????????# ;; #???????????????????? | | ?????????????? ;; #???????????????????? | | ?????????????? ;; #???????????????????? | | ????????????????#;;;;;########???????????????????? | | ??????????????????####???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 20 Power Shielding 66 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 29 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Imp. Deuterium Engine | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Chainsword | -7/Zion | Archive Energy Well | -7/Zion | Archive Med. Treads | -7/Zion | Archive Mak. System Shield | -6/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive Fabricated ------------ Lgt. Treads | x2 | -7/Factory Med. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed More Dakka Please Oh No You Don't! Challenges ------------ None Game ------ Seed SpliceProcessingSink Manual? 0 Play Time 02:11:24 Cumulative 14.9 hours Start 2023.02.22 @ 23:31:55 End 2023.02.23 @ 01:59:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 12 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a10cba47-d52a-4cbd-91ef-feb8cc0613e4