Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 16:08:33 Player: Some Pennies Result: Destroyed by as-06470 with Assembled Blade Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (509) 509 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2304 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 240/250 System Corruption 4% Temperature Cool (68) Movement Treading (320) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Huge Storage Unit Light Armor Plating > --- WEAPON (2) ------- EM Shotgun EM Shotgun > --- INVENTORY (25) --- Improved Ion Engine Fission Core Light Treads Improved Treads Improved Treads Improved Treads Improved Treads Improved Heat Sink Structural Scanner Transport Network Coupler Improved Targeting Computer ECM Suite Phase Shifter Light Armor Plating Firepult Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Datajack Enhanced Flamer Mace Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Structural Scanner > --- WEAPON ----------- Firepult > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Improved Treads Improved Treads Improved Treads Improved Treads Improved Heat Sink Transport Network Coupler ECM Suite EM Pulse Gun EM Shotgun EM Shotgun Medium Laser Particle Gun Assault Rifle Assault Rifle Assault Rifle Assault Rifle Mini Grenade Launcher Datajack Mining Laser Enhanced Flamer [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Shotgun Energy Cannon Firepult Ballistic Gun Assault Rifle Special Weapon Enhanced Flamer Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 38 | 9 11 10 3 5 Power 6 | 2 2 2 . . Engine 6 | 2 2 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . . 2 2 Treads 6 | 2 . . 2 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 4 3 . 1 Device 6 | 1 2 3 . . Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 16 | 3 5 5 1 2 Energy Gun 7 | 1 1 3 . 2 Energy Cannon 1 | . . . 1 . Ballistic Gun 5 | 2 2 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 2 | . 1 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . 1 . . . System Corruption 1 | . 1 . . . Parts Lost 3 | . . 1 2 . Power 1 | . . 1 . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 2 | . . 1 2 . To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 100 99 71 99 Engine 13 | . 14 13 14 14 Treads 28 | . 28 28 28 28 Device 12 | . 13 14 14 . Storage 14 | . 14 14 14 14 Protection 1 | . . . . 12 Energy Gun 12 | . 5 22 . 28 Ballistic Gun 12 | . 22 5 . . Naked Turns . | . . . . . Heaviest Build 94 | 15 90 92 92 94 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 2 | 1 2 2 2 2 Average Overweight (x) 1 | . 1 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 22 25 25 25 Most Carried 25 | 4 25 25 25 25 Average Carried 20 | 2 16 24 24 23 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 3 25 25 23 25 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 1125 | 254 479 250 . 142 Remotely . | . . . . . Salvage Created 1299 | 163 680 182 . 274 Parts 73 | 12 43 14 . 4 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 4 | 1 3 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 20 | . 9 5 . 6 Guns 20 | . 9 5 . 6 Classes Destroyed 9 | 2 6 . . 1 Builder 1 | . 1 . . . Tunneler 5 | 4 . 1 . . Hauler 2 | . 2 . . . Recycler 5 | 1 2 . . 2 Operator 1 | . 1 . . . Watcher 3 | . 3 . . . Swarmer 6 | . 3 3 . . Grunt 8 | . 6 2 . . Assembled 6 | . . . . 6 Best Kill Streak 4 | 2 4 3 . 3 Combat Bots Only 3 | . 3 3 . 3 Max Kills in Single Turn 1 | 1 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 118 | . 35 27 23 33 Missed 26 | . 8 4 9 5 Damage Taken 1313 | . 283 213 262 555 Core 266 | . 18 23 105 120 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 89 | 7 54 12 . 16 Largest 2 | 2 2 2 . 2 Hottest 100 | 40 100 90 . 90 Shots Fired 182 | 14 108 27 . 33 Gun 181 | 14 107 27 . 33 Cannon . | . . . . . Launcher . | . . . . . Special 1 | . 1 . . . Kinetic 116 | 14 94 8 . . Thermal 1 | . 1 . . . Explosive . | . . . . . Electromagnetic 65 | . 13 19 . 33 Robot Hit Streak 14 | 6 14 5 . 6 Robot Miss Streak 6 | 2 6 4 . 6 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 106 | 8 65 13 . 20 Core Hits 62 | 6 27 9 . 20 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1382 | 101 841 163 . 277 Guns 1382 | 101 841 163 . 277 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 812 | 101 695 16 . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 570 | . 146 147 . 277 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 4 4 4 Average Corruption 3 | . 2 4 4 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 114 | . 45 43 15 11 Message Errors 25 | . 13 8 2 2 Matter Fused 27 | . 7 11 6 3 Heat Flow Errors 9 | . 2 4 . 3 Energy Discharges 19 | . 7 8 4 . Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . 1 . . Data Loss (minor) 11 | . 3 5 2 1 Data Loss (major) 9 | . 5 3 1 . Misfires 8 | . 4 3 . 1 Alerts 4 | . 4 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 360 | . 264 360 . 355 Average Temperature 118 | . 48 179 . 124 Received Heat Transfer 285 | . 120 78 18 69 Effects 3 | . . 1 . 2 Energy Bleed 2 | . . . . 2 Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Peak Influence 161 | 25 161 95 . 15 Initial 16 | . 16 . . . Average 25 | 10 31 22 . 12 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 20 6 7 10 Peak Tracking Total 7 | . 5 3 7 3 Tactical Retreats 3 | . 1 1 . 1 Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 7 | . 5 1 1 . Terminals 5 | . 4 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 13 6 1 . Successful 10 | . 6 3 1 . Failed 10 | . 7 3 . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 14 | . 7 6 1 . Terminals 18 | . 12 6 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 5 3 1 . Robot Analysis 4 | . 1 3 . . Prototype ID Bank 2 | . 2 . . . Locate Traps 2 | . 2 . . . Derelict Proto ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Mask 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 5 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Robot Analysis Total 4 | . 1 3 . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 5811 | 181 2628 1791 741 470 Spaces Moved 1847 | 91 864 541 230 121 Core 10 | 10 . . . . Treads 1837 | 81 864 541 230 121 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 320 320 320 Average Speed 292 | 151 278 320 320 320 Slowest Speed 320 | 160 320 320 320 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 56 | 5 96 96 59 25 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug 1 | . 1 . . . Terrain Destroyed 1 | . 1 . . . Melee . | . . . . . Projectile 1 | . 1 . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 2089 | 120 981 575 239 174 Wait 46 | 2 19 10 . 15 Move 1843 | 90 863 540 229 121 Hop . | . . . . . Pick Up 51 | 11 28 1 1 10 Fast Attach 3 | . . 1 1 1 Attach 12 | 7 . . 2 3 Detach 2 | . . . 1 1 Swap 23 | 2 11 9 . 1 Drop 20 | 1 6 2 5 6 Fire 89 | 7 54 12 . 16 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 182 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 5) 962 | -10/Materials | Discovered new exit (range 16) 2032 | -10/Materials | Discovered new exit (range 12) 2368 | -10/Materials | Discovered new exit (range 8) 2810 | -10/Materials | Entered Mines 3110 | -10/Mines | Learned Materials security intel 3241 | -10/Mines | Learned location of Zion (-6) 3497 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3676 | -10/Mines | Discovered new exit (range 8) 4041 | -10/Mines | Discovered new exit (range 15) 4150 | -10/Mines | Discovered new exit (range 12) 4342 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 4342 | -10/Mines | Discovered new exit (range 5) 4601 | -10/Mines | Entered Exiles 4689 | -10/Exiles | Met 8R-AWN 4746 | -10/Exiles | Met EX-HEX 4833 | -10/Exiles | Met EX-BIN 4871 | -10/Exiles | Aligned with FarCom system 4874 | -10/Exiles | Given EX-Vault access code 4954 | -10/Exiles | Opened EX-Vault 4980 | -10/Exiles | Found Firepult 5055 | -10/Exiles | Warned to stay clear of 0b10 Research branches 5088 | -10/Exiles | Exiles lab attacked by MAIN.C 5192 | -10/Exiles | Core integrity fell below 50% 5310 | -10/Exiles | Discovered new exit (range 10) 5342 | -10/Exiles | Left Exiles lab with Firepult 5342 | -10/Exiles | Entered Mines 5357 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5499 | -9/Mines | Build established: Scavenger-Mutant 5621 | -9/Mines | Assembled infested the area 5626 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5791 | -9/Mines | Core integrity fell below 20% 5812 | -9/Mines | Destroyed by as-06470 with Assembled Blade Last Messages --------------- 05784_ U-05 Engineer destroyed. 05784_ R-06 Scavenger collects Terrain Scan Processor. 05787_ The unstable cave ceiling collapses. 05787_ R-06 Scavenger collects Com. Wheel. 05791_ R-06 Scavenger collects Terrain Scanner. 05792_ K-01 Serf collects debris. 05794_ U-05 Engineer builds a Wall. 05798_ U-05 Engineer lays Concrete. 05799_ U-05 Engineer builds a Wall. 05800_ Destroyed Com. Wheel. 05802_ K-01 Serf collects debris. 05803_ as-71511 destroyed. 05804_ U-05 Engineer builds a Wall. 05805_ K-01 Serf collects debris. 05807_ R-06 Scavenger system corrupted by crushing effect. 05808_ U-05 Engineer lays Concrete. 05809_ U-05 Engineer builds a Wall. 05810_ K-01 Serf collects debris. 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