Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.06.29 @ 20:31:23

Player: Plexion

Result: Destroyed by EI-6OO(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (507)      507
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1012

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     161/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (120) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
  Subdweller Monowheel
>            --- UTILITY (2) ------
       Large Storage Unit
>            --- WEAPON (2) -------
       Light Cannon
       Light Cannon (fused)
>            --- INVENTORY (15) ---
       Light Ion Engine
             Machine Analyzer
             Hacking Suite
             EM Pulse Gun
             EM Pulse Gun
       Light Cannon
       Light Cannon
       Light Cannon
             Grenade Launcher
   Makeshift Spear

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
     Light Cannon
     Light Cannon
>          --- INVENTORY --------
     Light Ion Engine
           Machine Analyzer
           Hacking Suite
           EM Pulse Gun
           EM Pulse Gun
     Light Cannon
     Light Cannon
     Light Cannon
     Light Cannon
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 5   11  5   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   1   1   
    Treads                 3    | 2   1   .   
    Leg                    .    | .   .   .   
    Wheel                  1    | .   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 1   7   4   
    Energy Gun             2    | .   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   3   .   
    Ballistic Cannon       5    | .   2   3   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        1    | .   .   1   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   1   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   1   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     88   | .   89  84  
  Engine                   13   | .   14  10  
  Treads                   26   | .   27  24  
  Device                   2    | .   1   4   
  Storage                  14   | .   14  14  
  Protection               2    | .   3   .   
  Energy Gun               1    | .   2   .   
  Ballistic Gun            8    | .   11  .   
  Ballistic Cannon         17   | .   13  25  
Naked Turns                .    | .   .   .   
Heaviest Build             32   | 11  32  32  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         11   | 7   10  15  
  Most Carried             11   | 3   9   11  
  Average Carried          6    | 1   5   10  
  Final Capacity           15   | 8   15  15  
  Final Carried            10   | 3   9   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Sub 
Matter Collected           761  | 223 299 239 
  Remotely                 .    | .   .   .   
Salvage Created            550  | .   439 111 
  Parts                    34   | .   27  7   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      2    | .   .   2   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Sub 
Combat Hostiles Destroyed  16   | .   11  5   
  Guns                     7    | .   7   .   
  Cannons                  8    | .   3   5   
Classes Destroyed          8    | .   7   1   
  Tunneler                 1    | .   1   .   
  Hauler                   1    | .   1   .   
  Mechanic                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    5    | .   5   .   
  Subdweller               5    | .   .   5   
Best Kill Streak           5    | .   5   2   
  Combat Bots Only         5    | .   5   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Sub 
Damage Taken               1257 | .   509 748 
  Core                     259  | .   83  176 
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   85   | .   85  .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              103  | .   56  47  
  Largest                  2    | .   2   2   
  Hottest                  80   | .   80  70  
Shots Fired                190  | .   112 78  
  Gun                      86   | .   86  .   
  Cannon                   104  | .   26  78  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  167  | .   89  78  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          23   | .   23  .   
  Robot Hit Streak         19   | .   9   19  
  Robot Miss Streak        7    | .   7   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           124  | .   76  48  
  Core Hits                40   | .   30  10  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   1   .   
  Critical Strikes         5    | .   3   2   
    Destroy                1    | .   1   .   
    Blast                  4    | .   2   2   
Melee Attacks              2    | .   .   2   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 2    | .   .   2   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1494 | .   925 569 
  Guns                     644  | .   644 .   
  Cannons                  789  | .   220 569 
  Explosions               55   | .   55  .   
  Melee                    .    | .   .   .   
  Ramming                  6    | .   6   .   
  Kinetic                  1189 | .   620 569 
  Thermal                  55   | .   55  .   
  Explosive                .    | .   .   .   
  Electromagnetic          244  | .   244 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   2   2   
  Average Corruption       2    | .   2   2   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  21   | .   12  9   
    Message Errors         5    | .   3   2   
    Matter Fused           6    | .   4   2   
    Heat Flow Errors       4    | .   3   1   
    Energy Discharges      2    | .   2   .   
    Parts Fused            1    | .   .   1   
    Data Loss (minor)      3    | .   .   3   
Overload Shots             .    | .   .   .   
Overflow Damage            3    | .   3   .   
  Projectiles              3    | .   3   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 6    | .   .   6   
  Impact                   .    | .   .   .   
  Kinetic                  6    | .   .   6   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   3    | .   3   .   
Targets Rammed             3    | .   3   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        243  | .   243 180 
  Average Temperature      70   | .   69  100 
  Received Heat Transfer   189  | .   183 6   
Siege Activations          .    | .   .   .   
Robots Corrupted           1    | .   1   .   
  Combat Hostiles          1    | .   1   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         200  | .   200 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Sub 
Peak Influence             225  | .   225 .   
  Initial                  .    | .   .   .   
  Average                  57   | .   60  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         99   | 100 99  .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Sub 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | .   23  7   
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Sub 
Traps Triggered            5    | .   2   3   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                1    | .   .   1   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Sub 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Sub 
Machines Accessed          5    | .   5   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   15  .   
  Successful               6    | .   6   .   
  Failed                   9    | .   9   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   5   .   
  Terminals                9    | .   9   .   
  Fabricators              .    | .   .   .   
  Repair Stations          6    | .   6   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Robot Analysis           3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           2    | .   2   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Sub 
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Sub  
Turns Passed               1942 | 67   1316 559  
Spaces Moved               846  | 37   608  201  
  Core                     1    | 1    .    .    
  Treads                   789  | 36   608  145  
  Legs                     .    | .    .    .    
  Wheels                   56   | .    .    56   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  120  
  Average Speed            185  | 157  180  206  
  Slowest Speed            240  | 160  240  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       37   | 3    90   18   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             5    | .    .    5    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          2    | .    2    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      2    | .    2    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Sub 
Total                      1029 | 44  725 260 
  Wait                     33   | .   32  1   
  Move                     844  | 36  607 201 
  Hop                      .    | .   .   .   
  Pick Up                  13   | 3   7   3   
  Fast Attach              12   | 5   7   .   
  Attach                   3    | .   1   2   
  Detach                   4    | .   4   .   
  Swap                     6    | .   3   3   
  Drop                     5    | .   5   .   
  Fire                     103  | .   56  47  
  Melee                    2    | .   .   2   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    3    | .   3   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     1    | .   .   1   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   30 | -11/Junkyard  | Discovered new exit (range 15)
   68 | -11/Junkyard  | Entered Materials
  220 | -10/Materials | Discovered new exit (range 13)
  305 | -10/Materials | Build established: Mutant
  598 | -10/Materials | Repaired Lgt. Treads
  614 | -10/Materials | Discovered new exit (range 12)
  695 | -10/Materials | Discovered new exit (range 5)
 1094 | -10/Materials | Discovered new exit (range 8)
 1131 | -10/Materials | Discovered new exit (range 16)
 1367 | -10/Materials | Discovered new exit (range 8)
 1384 | -10/Materials | Entered Subcaves
 1536 | -10/Subcaves  | Disturbed a concealed Subdweller
 1707 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1769 | -10/Subcaves  | Core integrity fell below 50%
 1833 | -10/Subcaves  | Core integrity fell below 20%
 1912 | -10/Subcaves  | A Subdweller sparked back to life
 1912 | -10/Subcaves  | A Subdweller sparked back to life
 1912 | -10/Subcaves  | A Subdweller sparked back to life
 1943 | -10/Subcaves  | Destroyed by EI-6OO(R) with Subdweller Machine Gun

 Last Messages 
---------------
01855_ Acquired 15 matter.
01856_ Acquired 1 matter.
01857_ Acquired 4 matter.
01860_ Acquired 1 matter.
01862_ Acquired 4 matter.
01864_ System corrupted: Component data lost.
01891_ System corrupted: Matter fused (-8).
01912_ 0S-IT8(R) creaks and sparks as it begins to move.
01912_ XF-TEJ(R) creaks and sparks as it begins to move.
01912_ EI-6OO(R) creaks and sparks as it begins to move.
01913_ Broken Lgt. Treads destroyed.
01915_ 0S-IT8(R) destroyed.
01921_ Acquired 28 matter.
01924_ Lgt. Cannon destroyed.
01927_ XF-TEJ(R) suffers critical hit (Blast).
01927_ XF-TEJ(R) knocked back. <x2>
01930_ XF-TEJ(R) destroyed.
01935_ Acquired Grenade Launcher.
01936_ Acquired 2 matter.
01939_ System corrupted: Component data lost.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MobileGunCore
  Manual?         0
Play Time         00:10:36
  Cumulative      415.0 hours
  Start           2023.06.29 @ 20:23:24
  End             2023.06.29 @ 20:31:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          497
  Rogue           410
  Adventurer      87
  Explorer        0
Win Type          -
  Total           21
  Types           7/0/12/1/1/0/0/0/0
Lore%             85
Gallery%          90
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 13a115aa-bf9e-425a-a8db-8a542cee2fb7