Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.11 @ 00:02:49 Player: WarMechanic Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (106) 530 Value Destroyed (3081) 3081 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (545) 545 TOTAL SCORE: 6916 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 552 Friendly Fire -22 Cogmind --------- Core Integrity 0/700 Matter 252/300 Energy 325/325 System Corruption 7% Temperature Warm (133) Movement Core (1250) Ox24 Location -7/Factory Parts ------- > --- POWER (2) -------- Antimatter Reactor > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON (3) ------- Heavy Ion Cannon Heavy Mace > --- INVENTORY (20) --- Medium Treads Medium Treads Medium Treads Medium Treads Heavy Treads Heavy Treads Trap Scanner Improved Sensor Array Improved Melee Analysis Suite Advanced ECM Suite Advanced Hacking Suite Lightning Gun Shock Bomb Launcher Rocket Launcher Improved Remote Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Microactuators Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Shock Bomb Launcher Shock Bomb Launcher Heavy Mace > --- INVENTORY -------- Medium Treads Medium Treads Heavy Treads Heavy Treads Trap Scanner Improved Sensor Array Improved Melee Analysis Suite Advanced ECM Suite Hardened Medium Armor Plating EM Disruption Field Advanced Hacking Suite Lightning Gun Heavy Ion Cannon Shock Bomb Launcher Rocket Launcher Improved Remote Datajack Heavy Mace [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Aluminum Leg Treads Heavy Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Heavy Mace Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 4 | . . 1 2 1 . . Weapon 1 | . . 1 . . . . Parts Attached 92 | 7 14 14 23 22 6 6 Power 15 | 1 2 2 1 7 1 1 Engine 8 | 1 1 2 . 4 . . Core 6 | . 1 . 1 3 . 1 Reactor 1 | . . . . . 1 . Propulsion 16 | 2 2 3 7 1 1 . Treads 4 | 1 1 1 . . 1 . Leg 7 | . . . 6 1 . . Wheel 5 | 1 1 2 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 35 | 2 2 4 10 10 4 3 Device 10 | 1 1 . 2 4 2 . Storage 5 | 1 1 . 1 . 1 1 Processor 2 | . . . . 2 . . Hackware . | . . . . . . . Protection 18 | . . 4 7 4 1 2 Artifact . | . . . . . . . Weapon 26 | 2 8 5 5 4 . 2 Energy Gun 15 | 1 5 4 4 1 . . Energy Cannon 2 | . . . . 2 . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 . . . . 2 Special Weapon . | . . . . . . . Impact Weapon 5 | . 2 1 1 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . 1 . . 1 1 . Corrupted Parts 4 | . . 1 3 . . . System Corruption 23 | . . 1 22 . . . Parts Lost 43 | . 2 5 15 13 . 8 Power 7 | . . 1 1 4 . 1 Propulsion 9 | . 2 1 3 2 . 1 Utility 16 | . . 1 7 4 . 4 Weapon 11 | . . 2 4 3 . 2 Highest Loss Streak 8 | . 2 2 5 8 . 7 To Critical Strikes . | . . . . . . . Average Backups 13 | 3 12 14 12 14 12 15 Power 1 | . 2 2 1 . . . Propulsion 1 | 1 1 . 1 1 1 3 Utility 3 | . 1 3 3 4 4 5 Weapon 5 | 1 6 7 5 6 5 4 Tool/Special . | . . . . . . . Unused Backups 47 | . 10 10 2 7 1 17 Power 4 | . 2 1 . 1 . . Propulsion 10 | . 1 1 . 2 . 6 Utility 12 | . . 3 1 2 . 6 Weapon 17 | . 7 5 1 . . 4 Tool/Special 4 | . . . . 2 1 1 Average Slot Usage (%) 92 | . 99 94 88 94 90 90 Engine 7 | . 10 9 3 10 11 1 Core 3 | . 3 1 5 3 . 5 Reactor 1 | . . . . . 3 7 Treads 5 | . 13 10 2 . 3 6 Leg 5 | . . . 10 13 3 . Wheel 3 | . 13 10 2 . . . Device 14 | . 14 11 7 20 18 21 Storage 8 | . 14 11 9 7 7 7 Processor 3 | . . . . 5 7 6 Protection 11 | . . 9 23 9 7 7 Energy Gun 11 | . 15 19 14 5 15 1 Energy Cannon 1 | . . . . 6 . . Launcher 2 | . 3 . . . . 12 Impact Weapon 8 | . 7 11 9 6 7 7 Peak Build Rating 59 | 7 15 22 30 40 58 59 Average Rating 31 | 5 9 16 25 35 46 57 On Entrance 22 | . 7 13 22 30 26 57 Avg Prop Armor Cover (%) 8 | 12 12 6 8 . 2 . Naked Turns . | . . . . . . . Heaviest Build 91 | 13 32 42 54 71 62 91 Greatest Support 70 | 20 16 23 26 26 70 70 Greatest Overweight (x) 26 | . 9 4 13 16 5 26 Average Overweight (x) 1 | . 1 2 2 2 . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 Average Capacity 15 | 7 13 15 15 15 15 18 Most Carried 20 | 5 15 15 15 15 15 20 Average Carried 14 | 3 12 14 12 14 13 17 Final Capacity 20 | 8 15 15 15 15 15 20 Final Carried 18 | 5 15 15 15 9 15 18 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 1899 | 309 130 260 438 230 430 102 Remotely . | . . . . . . . Salvage Created 4683 | 185 539 1196 1098 822 555 288 Parts 196 | 20 30 60 35 33 5 13 Haulers Intercepted 2 | . . 1 1 . . . Recyclers Shooed 2 | 1 . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 69 | . 9 22 19 18 . 1 Melee 17 | . . . 4 12 . 1 Guns 32 | . 8 19 5 . . . Cannons 2 | . . . . 2 . . AOE 4 | . 1 1 1 1 . . Classes Destroyed 15 | 2 4 3 4 1 . 1 Worker 4 | . 2 2 . . . . Builder 7 | . . . 4 1 . 2 Tunneler 5 | 5 . . . . . . Hauler 2 | . . 1 1 . . . Recycler 8 | 1 1 2 1 2 . 1 Mechanic 1 | . . . . . . 1 Operator 4 | . . . 1 2 . 1 Watcher 6 | . 2 3 . . . 1 Swarmer 20 | . 3 6 3 8 . . Grunt 30 | . 6 10 10 4 . . Brawler 2 | . . 2 . . . . Duelist 1 | . . . 1 . . . Sentry 9 | . . 4 4 1 . . Hunter 3 | . . . 1 2 . . Programmer 4 | . . . . 3 . 1 Best Kill Streak 6 | 5 5 6 4 6 . 3 Combat Bots Only 6 | . 4 6 4 5 . 1 Max Kills in Single Turn 2 | 2 1 1 1 1 . 2 Gunslinging . | . . . . . . . Exploded 1 | . 1 1 1 1 . . Melee 1 | . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 596 | . 54 75 133 232 . 102 Missed 161 | . 13 22 35 68 . 23 Hits 435 | . 41 53 98 164 . 79 Melee 9 | . . 4 5 . . . Projectile 426 | . 41 49 93 164 . 79 Critical Strikes 8 | . . 2 3 1 . 2 Part Disruptions 1 | . . . . . . 1 Damage Taken 6467 | . 532 798 2029 1762 . 1346 Core 1120 | . 85 96 238 450 . 251 Absorbed by Shields 280 | . . . 87 5 . 188 Redirected to Shielding 208 | . . . 208 . . . Regen/Repaired (Parts) 567 | . 39 . 21 . 23 484 Core Remaining (%) 74 | 100 66 76 56 . . . Volleys Fired 204 | 13 55 45 47 24 . 20 Largest 3 | 2 2 2 2 3 . 2 Hottest 155 | 60 90 90 100 155 . 101 Shots Fired 302 | 26 60 78 71 37 1 29 Gun 246 | 26 57 78 71 13 1 . Cannon 32 | . . . . 24 . 8 Launcher 24 | . 3 . . . . 21 Special . | . . . . . . . Kinetic 13 | 13 . . . . . . Thermal 32 | . . . . 24 . 8 Explosive 3 | . 3 . . . . . Electromagnetic 254 | 13 57 78 71 13 1 21 Robot Hit Streak 20 | 5 7 20 12 4 . 4 Robot Miss Streak 6 | 2 3 6 5 3 1 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 259 | 14 37 71 65 55 9 8 Core Hits 130 | 9 20 47 25 18 2 9 Critical Kills 6 | . . 1 2 3 . . Critical Parts Destroyed 11 | . . 2 2 7 . . Critical Strikes 19 | . . 4 5 10 . . Meltdown 1 | . . . . 1 . . Smash 18 | . . 4 5 9 . . Melee Attacks 109 | . 3 15 29 50 9 3 Impact 109 | . 3 15 29 50 9 3 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 17 | . . 6 5 5 . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . 1 . . . Damage Inflicted 8060 | 215 662 1712 2134 2021 694 622 Guns 2704 | 211 581 979 816 99 18 . Cannons 411 | . . . . 281 . 130 Explosions 740 | . 81 94 188 61 . 316 Melee 4201 | . . 639 1130 1580 676 176 Ramming 4 | 4 . . . . . . Kinetic 88 | 88 . . . . . . Thermal 799 | . 81 58 188 342 . 130 Explosive 133 | . . 36 . . . 97 Electromagnetic 2835 | 123 581 979 816 99 18 219 Impact 4201 | . . 639 1130 1580 676 176 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 35 | . . 1 35 1 1 7 Average Corruption 10 | . . 1 25 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 93 | . . . 77 1 5 10 Message Errors 26 | . . . 21 1 2 2 Matter Fused 22 | . . . 21 . . 1 Heat Flow Errors 9 | . . . 6 . . 3 Energy Discharges 15 | . . . 14 . 1 . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 6 | . . . 4 . 1 1 Data Loss (major) 2 | . . . 2 . . . Misfires 5 | . . . 4 . 1 . Alerts 1 | . . . 1 . . . Weapon Failures 6 | . . . 4 . . 2 Overload Shots . | . . . . . . . Overflow Damage 1378 | . . 356 336 471 79 136 Projectiles . | . . . . . . . Explosions 97 | . . 30 . . . 67 Melee 1281 | . . 326 336 471 79 69 Knockbacks 10 | . . 3 3 3 . 1 Impact 10 | . . 3 3 3 . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 520 | . 45 130 94 . . 251 Shots 20 | . 2 3 2 . . 13 Rammed 3 | 3 . . . . . . Targets Rammed 3 | 3 . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 632 | . 257 243 520 300 4 632 Average Temperature 132 | . 95 56 149 100 3 240 Received Heat Transfer 1641 | . 231 165 627 231 . 387 Effects 30 | . 2 . 10 . . 18 Shutdowns 5 | . . . 1 . . 4 Energy Bleed 3 | . . . 1 . . 2 Interference 6 | . 2 . 1 . . 3 Matter Decay 2 | . . . 2 . . . Short Circuit 3 | . . . 2 . . 1 Damage (minor) 4 | . . . 1 . . 3 Damage (major) 6 | . . . 2 . . 4 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Robots Corrupted 22 | . . 4 12 4 1 1 Combat Hostiles 14 | . . 2 9 2 1 . Parts Fried 32 | . 2 5 13 8 2 2 Impact Corruptions 46 | . . 7 17 17 2 3 Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 3 | . . . . 3 . . Heat Transferred 955 | . 100 50 250 407 . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | . 2 3 2 1 . 2 Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Maximum Alert Level 2 | . . 1 1 1 . 2 Low Security (%) 87 | 100 100 97 97 79 100 57 Level 1 10 | . . 2 2 20 . 31 Level 2 1 | . . . . . . 10 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 426 | 15 138 211 211 289 84 426 Initial 93 | . . . 15 93 84 . Average 88 | 4 56 67 70 103 9 197 Influence Increases 3569 | 30 434 721 666 717 . 1001 Destroy 0b10 Robot/C 1700 | . 180 440 380 360 . 340 Destroy 0b10 Robot/NC 200 | 30 25 40 35 25 . 45 Destroy Leader 468 | . 34 118 112 100 . 104 Allied During Kill 236 | . . . . . . 236 Successful Hack 156 | . 28 47 21 46 . 14 Disable Machine 360 | . 75 30 75 45 . 135 Destroy Structure 224 | . 47 31 13 6 . 127 Lose Combat Pursuer 225 | . 45 15 30 135 . . Influence Decreases 3192 | 30 434 683 499 681 241 624 Entered New Map 292 | . . . 23 112 157 . Time Decay 2114 | 30 302 484 351 439 84 424 Lost Part 404 | . 20 49 125 130 . 80 Lost Ally 120 | . . . . . . 120 Purge Threat 262 | . 112 150 . . . . Squads Dispatched 26 | . . 3 7 7 . 9 Investigation 9 | . . 3 2 1 . 3 Extermination 5 | . . . . 3 . 2 Reinforcement 9 | . . . 2 3 . 4 Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 11 | . 3 1 4 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | . 17 31 22 26 . 20 Peak Tracking Total 6 | . 4 6 6 5 . 4 Tactical Retreats 8 | . 2 1 1 4 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 8 | . . 3 . 1 . 4 Indirectly 4 | . . . . . . 4 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 24 | . 5 2 5 3 . 9 Max in Single Turn 3 | . 2 1 1 1 . 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 35 | . 9 11 5 6 . 4 Terminals 25 | . 8 10 2 4 . 1 Fabricators 2 | . . . . 1 . 1 Repair Stations 4 | . 1 . 1 . . 2 Recycling Units . | . . . . . . . Scanalyzers 4 | . . 1 2 1 . . Garrison Access . | . . . . . . . Total Hacks 118 | . 22 44 20 20 . 12 Successful 64 | . 14 23 11 11 . 5 Failed 52 | . 8 20 9 8 . 7 Catastrophic 4 | . 2 . 1 1 . . Database Lockouts 2 | . . 1 . 1 . . Manual 72 | . 18 38 6 7 . 3 Terminals 78 | . 20 40 6 9 . 3 Fabricators 5 | . . . . 2 . 3 Repair Stations 10 | . 2 . 2 . . 6 Recycling Units . | . . . . . . . Scanalyzers 25 | . . 4 12 9 . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 6 8 . 2 . . Robot Analysis 1 | . 1 . . . . . Open DSF 1 | . . . . 1 . . Terminal Index 3 | . 1 1 . 1 . . Scanalyzer Index 1 | . 1 . . . . . Alert Level 2 | . 1 1 . . . . Unreport Threat 2 | . 1 1 . . . . Locate Traps 4 | . 1 3 . . . . Zone Layout 2 | . . 2 . . . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 8 | . 2 . 2 . . 4 Scan Component 4 | . 1 . 1 . . 2 Repair 4 | . 1 . 1 . . 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer 18 | . . 3 8 7 . . Insert Component 8 | . . 1 4 3 . . Analyze 8 | . . 1 4 3 . . Retrieve Study 2 | . . 1 . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 21 | . 6 12 1 2 . . Terminals 21 | . 6 12 1 2 . . Assimilate 4 | . . 3 1 . . . Botnet 15 | . 5 8 . 2 . . Operators 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 33 | . 9 10 5 5 . 4 Full Trace Events 8 | . . 2 2 1 . 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . 1 4 3 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 1 . 1 . . Parts Repaired 4 | . 1 . 1 . . 2 Time 174 | . 26 . 53 . . 95 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 8 | . . 1 4 3 . . Part Schematics Acquired 8 | . . 1 4 3 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 20 | . . . . . 20 . Largest Group 20 | . . . . . 20 10 Highest-Rated Group 539 | . . . . . 539 233 Highest-Rated Ally 35 | . . . . . 35 35 Total Orders . | . . . . . . . Ally Attacks 121 | . . . . . . 121 Total Damage 2272 | . . . . . . 2272 Kills 23 | . . . . . . 23 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Active Infowar (turns) 6077 | 24 890 1474 503 1598 322 1266 Sensors 3188 | . 2 . . 1598 322 1266 Seismic 2889 | 24 888 1474 503 . . . Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 8433 | 114 890 1474 1976 1833 856 1290 Spaces Moved 3195 | 56 564 688 491 561 355 480 Core 32 | 3 1 . 19 7 . 2 Treads 1016 | 2 . 238 31 . 267 478 Legs 1015 | . . . 401 554 60 . Wheels 1104 | 51 563 450 40 . . . Hover 28 | . . . . . 28 . Flight . | . . . . . . . Fastest Speed 50 | 50 100 110 125 190 160 160 Average Speed 201 | 99 115 164 235 279 214 230 Slowest Speed 1350 | 160 500 240 700 850 490 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 2 | . . . 2 . . . Exploration Rate (%) 42 | 4 70 61 32 12 96 21 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 17 | . 1 5 6 3 . 2 Terrain Destroyed 175 | . 59 40 12 6 . 58 Melee 15 | . 1 5 6 3 . . Projectile 3 | . . . . . . 3 AOE 157 | . 58 35 6 3 . 55 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 4777 | 84 744 936 1193 740 440 640 Wait 954 | . 66 119 566 43 52 108 Move 3191 | 56 563 687 490 561 354 480 Hop . | . . . . . . . Pick Up 109 | 6 25 23 21 15 7 12 Fast Attach 26 | 6 . 8 6 3 2 1 Attach 35 | 1 3 5 12 9 2 3 Detach 7 | . . 1 1 1 2 2 Swap 56 | . 13 9 9 17 4 4 Drop 84 | . 16 24 13 17 7 7 Fire 204 | 13 55 45 47 24 . 20 Melee 108 | . 3 15 28 50 9 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | 2 . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 601 | -10/Materials | Repaired Lgt. Ion Engine 794 | -10/Materials | Discovered new exit (range 16) 1005 | -10/Materials | Entered another Materials area 1005 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1327 | -9/Materials | Central database locked down 1956 | -9/Materials | Discovered new exit (range 8) 2474 | -9/Materials | Discovered new exit (range 4) 2479 | -9/Materials | Entered another Materials area 2479 | -8/Materials | Evolved 2 slots: Utility x2 2982 | -8/Materials | Crushed by falling debris 2990 | -8/Materials | Crushed by falling debris 2990 | -8/Materials | System corruption reached 10% 3021 | -8/Materials | Lost 4 parts (1n3u) 3270 | -8/Materials | Lost 5 parts (1p1n1u2w) 3737 | -8/Materials | Repaired Broken Shock Rifle 3931 | -8/Materials | System corruption reached 30% 4109 | -8/Materials | Discovered new exit (range 15) 4123 | -8/Materials | Garrison activated, responded to threat 4455 | -8/Materials | Entered Factory 4455 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5298 | -7/Factory | Central database locked down 6242 | -7/Factory | Core integrity fell below 50% 6284 | -7/Factory | Lost 8 parts (2p1n3u2w) 6288 | -7/Factory | Sucked down chute 6288 | -7/Factory | Entered Waste 6289 | -7/Waste | Joined by Warlord forces that had cleared the area 6736 | -7/Waste | Discovered new exit (range 16) 6780 | -7/Waste | Identified exit to Factory 7144 | -7/Waste | Entered Factory 7144 | -7/Factory | Accompanied by 10 allies 7268 | -7/Factory | Repaired Broken Hvy. Treads 7468 | -7/Factory | Discovered new exit (range 10) 7808 | -7/Factory | Repaired Adv. Hacking Suite 7835 | -7/Factory | Lost 3 allies 8168 | -7/Factory | Lost 3 allies 8402 | -7/Factory | Core integrity fell below 20% 8434 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08416_ Wheel fried. 08416_ R-06 Scavenger collects Corrupted Terrain Scan Processor. 08417_ K-01 Serf collects debris. 08417_ R-06 Scavenger collects Corrupted Remote Datajack. 08418_ K-01 Serf collects debris. 08420_ U-05 Engineer repairs door. 08420_ R-06 Scavenger collects Corrupted Sml. Storage Unit. 08421_ R-06 Scavenger collects Corrupted Mic. Nuclear Core. 08422_ K-01 Serf collects debris. 08425_ Shock Bomb Launcher destroyed. 08426_ K-01 Serf collects debris. 08426_ Adv. Sensor Array destroyed. 08427_ R-06 Scavenger collects Corrupted Wheel. 08428_ R-06 Scavenger collects Corrupted Terrain Scan Processor. 08431_ Acquired 47 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????""??????? | | ???????????????????????????????????????? ?????? | | ???????????????????????????????????????? ?????? | | ???????????????????????????????????????? ????## | | ???????????????????????????????????????? ???? | | ???????????????????????????????????????? #??## | | ????????????????????????????????????????? #?? | | ??????????????????????????##????????????? ### | | ??????????????????????#######????????????# ## | | ??????????????????????? #????????????# # | | ??????????????????????#? #??????#???### # | | ??????????????#########/#% #????? #??## | | ??????????????# # #?####+#### | | ??????????????# # #?# | | ??????????????# # ### #### % | | ??????????????# # uu #??# | | ??????????????# ku ur #####"# # | | ??????????????# ! # g grgk # | | ??????????????# # k % t # | | ??????????????# #@ "% # | | ??????????????########### # #+# | | ??????????????????? ############ # | | ?????????????? ] ]][ # | | ????????????? ][! # | | ???????????? ][! # | | ????????????? #### #######+######### # | | ?????????????????# ######## #???????????????# # | | ?????????????????#????????# #???????????????# # | | ??????????????????????????# #???????????????# # | | ??????????????????????????? #???????????????# # | | ??????????????????????????? #???????????????# # | | ??????????????????????????? #???????????????# # | | ??????????????????????????? #???????????????# + | | ??????????????????????????? #???????????????# # | | ??????????????????????????? #???????????????# # | | ??????????????????????????? ??????????###???# # | | ??????????????????????????????????????? ???# # | | ????????????????????????????????????# """ ??/ # | | ????????????????????????????????????# """ ? # # | | ????????????????????????????????????# """ ! # # | | ????????????????????????????????????# ?# # | | ????????????????????????????????????# # # | | ????????????????????????????????????# !!! # | | ????????????????????????????????????# !!! + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 30 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Hvy. Mace | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Shield Generator | -7/Factory | Scanalyzed Imp. Datajack | -7/Factory | Scanalyzed Hvy. Ion Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 2% | -10/Materials Shock Rifle | 61% | -8/Materials | Broken Hvy. Treads | 5% | -7/Factory | Broken Adv. Hacking Suite | 10% | -7/Factory Studied --------- Com. Wheel | -9/Materials | Hacked Hvy. Ion Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Hammer Time Serviceable Loadout The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed IonicReactiveRefractor Manual? 0 Play Time 01:21:07 Cumulative 22.3 hours Start 2025.11.10 @ 22:37:43 End 2025.11.11 @ 00:02:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b796110-7ca5-4dfb-b75c-7f73d80b7f55