Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.26 @ 17:13:06 Player: Kitarik02 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (1109) 1109 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 2960 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 438/550 Matter 228/300 Energy 265/265 System Corruption 1% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Heat Sink Medium Storage Unit Targeting Computer > --- WEAPON (2) ------- Grenade Launcher > --- INVENTORY (10) --- Light Treads Light Treads Wheel Compact Wheel Assault Rifle Shotgun Shotgun Shotgun Flail Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Targeting Computer Medium Armor Plating > --- WEAPON ----------- Shotgun Shotgun > --- INVENTORY -------- Light Treads Light Treads Wheel Compact Wheel Spread Laser Assault Rifle Shotgun Grenade Launcher Flail [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Spread Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 35 | 6 6 18 5 Power 6 | 1 1 3 1 Engine 6 | 1 1 3 1 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 3 5 . Treads . | . . . . Leg 10 | 2 3 5 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 1 3 1 Device 2 | . . 2 . Storage 2 | 1 . 1 . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 13 | 2 1 7 3 Energy Gun 4 | . . 2 2 Energy Cannon . | . . . . Ballistic Gun 8 | 2 1 5 . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . . 1 7 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 2 | . . 1 1 Weapon 2 | . . . 2 Highest Loss Streak 7 | . . 1 7 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 96 95 89 Engine 12 | . 14 11 13 Leg 28 | . 27 30 23 Device 5 | . . 8 9 Storage 11 | . 14 11 9 Processor 11 | . 13 11 9 Energy Gun 3 | . . 6 1 Ballistic Gun 19 | . 26 15 15 Naked Turns . | . . . . Heaviest Build 34 | 11 14 22 34 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 7 | . 1 . 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 8 | 6 8 9 10 Most Carried 10 | 6 8 10 10 Average Carried 8 | 3 7 8 9 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 6 8 10 9 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 993 | 191 265 436 101 Remotely . | . . . . Salvage Created 1215 | . 375 734 106 Parts 99 | . 30 56 13 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 32 | . 10 20 2 Guns 31 | . 10 19 2 AOE 1 | . . 1 . Classes Destroyed 8 | . 4 4 . Worker 1 | . . 1 . Builder 2 | . . 2 . Operator 2 | . 1 . 1 Watcher 6 | . 3 3 . Swarmer 9 | . 3 6 . Grunt 16 | . 7 9 . Brawler 2 | . . 2 . Sentry 5 | . . 3 2 Best Kill Streak 6 | . 4 6 1 Combat Bots Only 4 | . 3 4 1 Max Kills in Single Turn 3 | . 1 3 1 Gunslinging 1 | . . 1 . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1941 | . 324 833 784 Core 307 | . 64 131 112 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 74 67 . Volleys Fired 110 | . 37 64 9 Largest 2 | . 2 2 2 Hottest 110 | . 40 110 95 Shots Fired 206 | . 69 120 17 Gun 201 | . 69 120 12 Cannon . | . . . . Launcher 5 | . . . 5 Special . | . . . . Kinetic 159 | . 69 80 10 Thermal 32 | . . 30 2 Explosive 5 | . . . 5 Electromagnetic 10 | . . 10 . Robot Hit Streak 18 | . 17 8 18 Robot Miss Streak 6 | . 2 6 2 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 146 | . 50 83 13 Core Hits 99 | . 25 65 9 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2182 | . 589 1341 252 Guns 1894 | . 589 1122 183 Cannons . | . . . . Explosions 282 | . . 213 69 Melee . | . . . . Ramming 6 | . . 6 . Kinetic 1450 | . 589 723 138 Thermal 516 | . . 471 45 Explosive 69 | . . . 69 Electromagnetic 141 | . . 141 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 5 1 Average Corruption 4 | . . 5 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 22 | . . 21 1 Message Errors 3 | . . 3 . Matter Fused 8 | . . 8 . Heat Flow Errors 1 | . . 1 . Energy Discharges 1 | . . 1 . Parts Fused 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Data Loss (major) 2 | . . 2 . Misfires 2 | . . 1 1 Weapon Failures 3 | . . 3 . Overload Shots . | . . . . Overflow Damage 25 | . . 25 . Projectiles . | . . . . Explosions 25 | . . 25 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 44 | . . 44 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed 2 | . . 2 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 250 | . 27 250 . Average Temperature 63 | . 10 71 . Received Heat Transfer 489 | . 156 324 9 Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 685 | . . 630 55 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 541 | . 232 541 253 Initial 165 | . . 69 165 Average 225 | . 104 322 224 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 47 | 100 98 18 15 Level 1 41 | . 1 59 84 Level 2 11 | . . 22 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 2 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . 2 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 16 28 4 Peak Tracking Total 5 | . 4 5 2 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 7 | . 5 1 1 Terminals 6 | . 4 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 12 2 3 Successful 12 | . 9 1 2 Failed 5 | . 3 1 1 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 9 2 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 6 1 2 Record 3 | . 3 . . Emergency Access Points 2 | . 1 1 . Maintenance Status 1 | . . . 1 Surveillance Status 1 | . 1 . . Zone Layout 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Retrieve Matter 1 | . 1 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 4 1 1 Full Trace Events 1 | . . . 1 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1905 | 67 638 955 245 Spaces Moved 1043 | 47 386 519 91 Core 13 | 9 . . 4 Treads . | . . . . Legs 1030 | 38 386 519 87 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 125 | 106 122 120 178 Slowest Speed 400 | 120 190 120 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 4 81 41 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 39 | . . 5 34 Melee . | . . . . Projectile . | . . . . AOE 39 | . . 5 34 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1438 | 64 485 732 157 Wait 201 | . 45 108 48 Move 1040 | 46 385 518 91 Hop . | . . . . Pick Up 33 | 12 8 10 3 Fast Attach 3 | . . 3 . Attach 12 | 6 3 . 3 Detach . | . . . . Swap 20 | . 3 15 2 Drop 17 | . 4 12 1 Fire 110 | . 37 64 9 Melee . | . . . . Ram . | . . . . Kick 2 | . . 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 68 | -11/Junkyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 6) 552 | -10/Materials | Discovered new exit (range 7) 653 | -10/Materials | Discovered new exit (range 16) 706 | -10/Materials | Entered another Materials area 706 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 971 | -9/Materials | Discovered new exit (range 14) 1181 | -9/Materials | Build established: Scavenger-Mutant 1645 | -9/Materials | Discovered new exit (range 10) 1661 | -9/Materials | Entered another Materials area 1661 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1906 | -8/Materials | Self-destructed Last Messages --------------- Feedback: System corruption (+1%). 01852_ Knocked back. 01854_ Acquired 3 matter. 01856_ Acquired 4 matter. 01859_ Med. Armor Plating destroyed. 01870_ Aluminum Leg destroyed. 01872_ System corrupted: FCS attempts to trigger Grenade Launcher. 01872_ System corrupted: Grenade Launcher misfires. 01872_ Knocked back. 01874_ Aluminum Leg destroyed. 01874_ Lgt. Ion Engine destroyed. 01874_ Critical hit (Blast). 01878_ Aluminum Leg destroyed. 01880_ Slug penetrates Wall. 01883_ Beam Rifle destroyed. 01896_ H-61 Shepherd calls for reinforcements. 01896_ ALERT: Hostile activity reported, dispatching reinforcements to area. 01899_ The unstable cave ceiling collapses. 01904_ Spread Laser destroyed. 01904_ Knocked back. Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ??????????????????????? 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"""""# """ + %T #? | | ???????? # """ # #? | | ##########+#### # #? | | [! =! # """ ### ###? | | !=* !!! # """ ### #??? | | % = [ # """ + #??? | | #+############# # #??? | | ############### #??? | | " + #??? | | " ##############+#####?? | | " #????????# #?? | | ]]] #????????# #?? | | ]] #????????#[ #?? | | ]] #????????# #?? | | ########????????###########?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed kitarik Manual? 1 Play Time 00:18:05 Cumulative 8.1 hours Start 2023.09.26 @ 16:57:04 End 2023.09.26 @ 17:13:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: efe87ae2-c485-4eda-8f42-71c8e977c7a1