Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.19 @ 20:56:34

Player: DuckBoy

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (9)       45
Value Destroyed (160)      160
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (137)                137
              TOTAL SCORE: 942

 Bonus
-------
Follower Combat Kills      35
Aligned with FarCom        300
Friendly Fire              -198

 Cogmind 
---------
Core Integrity             0/250
Matter                     146/300
Energy                     80/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -10/Exiles

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
  Large Storage Unit
>       --- WEAPON (2) -------
        Assault Rifle
>       --- INVENTORY (15) ---
        Flying Fortress v7
        0b10 Alert Chip
        Particle Gun
        Beam Cannon
        AWS/Autocannon
   Mini Grenade Launcher
        Mining Laser

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
  Small Storage Unit
  Large Storage Unit
>       --- WEAPON -----------
        Assault Rifle
        Assault Rifle
>       --- INVENTORY --------
        Flying Fortress v7
        Particle Gun
        Beam Cannon
        Assault Rifle
        AWS/Autocannon
        Grenade Launcher
   Mini Grenade Launcher
        Mining Laser
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | 5   7   3   4   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | .   4   .   .   
    Device                 .    | .   .   .   .   
    Storage                4    | .   4   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   2   3   4   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | 2   2   1   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   2   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   .   1   6   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   .   1   3   
  Highest Loss Streak      6    | .   .   1   6   
  To Critical Strikes      4    | .   .   .   4   
Average Slot Usage (%)     91   | .   84  95  97  
  Engine                   14   | .   14  14  14  
  Treads                   27   | .   28  28  27  
  Storage                  21   | .   13  28  28  
  Ballistic Gun            24   | .   28  19  24  
  Launcher                 1    | .   .   4   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 7   34  34  34  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  
  Average Capacity         11   | 5   7   15  15  
  Most Carried             14   | .   6   7   14  
  Average Carried          5    | .   3   6   10  
  Final Capacity           15   | 5   15  15  15  
  Final Carried            12   | .   6   7   12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           480  | 270 96  114 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            334  | 109 147 65  13  
  Parts                    17   | 2   5   10  .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  9    | .   2   4   3   
  Guns                     3    | .   2   1   .   
  AOE                      6    | .   .   3   3   
Classes Destroyed          6    | 2   2   1   1   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    3    | .   2   1   .   
  Assembled                3    | .   .   .   3   
Best Kill Streak           3    | 2   2   3   3   
  Combat Bots Only         3    | .   2   3   3   
Max Kills in Single Turn   3    | 1   1   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Damage Taken               1120 | .   170 176 774 
  Core                     251  | .   31  28  192 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              34   | 10  11  4   9   
  Largest                  2    | 2   2   2   2   
  Hottest                  50   | 40  40  50  40  
Shots Fired                64   | 20  22  6   16  
  Gun                      58   | 20  22  2   14  
  Cannon                   .    | .   .   .   .   
  Launcher                 6    | .   .   4   2   
  Special                  .    | .   .   .   .   
  Kinetic                  58   | 20  22  2   14  
  Thermal                  .    | .   .   .   .   
  Explosive                6    | .   .   4   2   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         17   | 5   12  2   17  
  Robot Miss Streak        2    | 2   2   1   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           51   | 15  16  4   16  
  Core Hits                28   | 5   7   6   10  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   
  Critical Strikes         1    | .   1   .   .   
    Destroy                1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1224 | 119 203 369 533 
  Guns                     527  | 119 203 15  190 
  Cannons                  .    | .   .   .   .   
  Explosions               697  | .   .   354 343 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  527  | 119 203 15  190 
  Thermal                  .    | .   .   .   .   
  Explosive                697  | .   .   354 343 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         8    | .   8   8   8   
  Average Corruption       7    | .   5   8   8   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  39   | .   12  13  14  
    Message Errors         13   | .   2   4   7   
    Matter Fused           11   | .   4   6   1   
    Heat Flow Errors       5    | .   2   2   1   
    Energy Discharges      5    | .   3   .   2   
    Data Loss (minor)      3    | .   1   1   1   
    Data Loss (major)      2    | .   .   .   2   
Overload Shots             .    | .   .   .   .   
Overflow Damage            17   | .   .   1   16  
  Projectiles              .    | .   .   .   .   
  Explosions               17   | .   .   1   16  
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      144  | .   .   68  76  
  Shots                    4    | .   .   2   2   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        256  | .   256 201 113 
  Average Temperature      82   | .   100 64  56  
  Received Heat Transfer   153  | .   96  57  .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             212  | 10  73  212 .   
  Initial                  10   | .   6   10  .   
  Average                  62   | 3   27  125 .   
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         90   | 100 100 76  .   
  Level 1                  9    | .   .   23  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              15   | .   3   5   7   
  Peak Tracking Total      9    | .   3   3   9   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            5    | .   5   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          5    | .   5   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   14  .   .   
  Successful               9    | .   9   .   .   
  Failed                   5    | .   5   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   9    | .   8   .   1   
  Terminals                14   | .   14  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   7   .   .   
  Branch Access Points     1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Patrol Status            1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
    Botnet                 2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               11   | .   .   6   5   
  Total Damage             40   | .   .   37  3   
  Kills                    1    | .   .   1   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Scr Mat Min Exi 
Turns Passed               1477 | 90  580 412 395 
Spaces Moved               811  | 39  323 226 223 
  Core                     6    | 6   .   .   .   
  Treads                   805  | 33  323 226 223 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            159  | 143 160 160 160 
  Slowest Speed            160  | 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       41   | 4   50  63  49  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          53   | .   .   34  19  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      53   | .   .   34  19  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Total                      931  | 55  363 268 245 
  Wait                     55   | 2   12  35  6   
  Move                     808  | 38  322 225 223 
  Hop                      .    | .   .   .   .   
  Pick Up                  10   | .   6   1   3   
  Fast Attach              9    | 5   4   .   .   
  Attach                   3    | .   .   .   3   
  Detach                   .    | .   .   .   .   
  Swap                     7    | .   3   3   1   
  Drop                     5    | .   5   .   .   
  Fire                     34   | 10  11  4   9   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   91 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  469 | -10/Materials | Discovered new exit (range 7)
  609 | -10/Materials | Discovered new exit (range 10)
  609 | -10/Materials | Identified exit to Mines
  671 | -10/Materials | Entered Mines
  743 | -10/Mines     | Discovered new exit (range 8)
  907 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  942 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  958 | -10/Mines     | Discovered new exit (range 9)
 1075 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1075 | -10/Mines     | Discovered new exit (range 5)
 1083 | -10/Mines     | Entered Exiles
 1083 | -10/Exiles    | Accompanied by 3 allies
 1122 | -10/Exiles    | Met 8R-AWN
 1153 | -10/Exiles    | Met EX-HEX
 1198 | -10/Exiles    | Met EX-BIN
 1217 | -10/Exiles    | Aligned with FarCom system
 1219 | -10/Exiles    | Given EX-Vault access code
 1257 | -10/Exiles    | Opened EX-Vault
 1264 | -10/Exiles    | Found Prototype Ballistic Cannon
 1268 | -10/Exiles    | Found Prototype Flight Unit
 1274 | -10/Exiles    | Found Prototype Processor
 1310 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1355 | -10/Exiles    | Met EX-DEC
 1451 | -10/Exiles    | Attacked by the Exiles
 1475 | -10/Exiles    | Core integrity fell below 50%
 1477 | -10/Exiles    | Core integrity fell below 20%
 1478 | -10/Exiles    | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
01474_ Penetrated by HV Slug.
01474_ HV Slug penetrates Earth.
01474_ Machine disabled.
01474_ Destroyed Asb. Hover Unit.
01474_ as-23596 destroyed.
01476_ Destroyed Asb. Hover Unit.
01476_ as-12938 destroyed.
01476_ Grenade Launcher destroyed.
01476_ Destroyed Grenade Launcher.
01476_ as-30217 destroyed.
01476_ Penetrated by HV Slug.
01476_ HV Slug penetrates Earth.
01476_ Penetrated by HV Slug.
01476_ Critical hit (Destroy).
01476_ Ion Engine destroyed.
01476_ HV Slug penetrates Earth.
01477_ as-11665 destroyed.
01478_ Penetrated by HV Slug.
01478_ HV Slug penetrates Earth.
01478_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
| """#?????????????????????????????????????????????? |
| """#?????????????????????????????????????????????? |
| """#?????????????????????????????????????????????? |
| """#?????????????????????????????????????????????? |
| """#?????????????????????????????????????????????? |
| """#?????????????????????????????????????????????? |
| """#?????????????????????????????????????????????? |
| """#?????????????????????????????????????????????? |
| """#?????????????????????????????????????????????? |
| """#?????????????????????????????????????????????? |
| """""????????????????????????????????????????????? |
| """#?????????????????????????????????????????????? |
| """"?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
| """#?????????????????????????????????????????????? |
| ####?????????????????????????????????????????????? |
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| ????????????????????????###??????????????????????? |
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| ##########??????????????# #?????#?????????????  ?? |
| """""""""##?????????????# #???? #?????????????     |
| " """ """"##????????????# #??? #?????????????#   # |
|   ""   "   #?????????#### ### #????????????##    # |
|    "    """#?????????#       #?????????????#       |
|         " "#?????????#       #?????????????#       |
|         " "##????????#   @   #????????????##       |
|           ""###?????#    g%  #???????????##     #? |
|            """#?????### a!%  #???????????#      #? |
|              "#????###  = * ###????????###     #?? |
|               ##???#          ##########       #?? |
|                ##?## !         #""""##        #??? |
|                 ###  %*                *      ##?? |
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|                 % #"""##?#######??####     *       |
|                  ######??????????????#####         |
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|   ""#"       "##??????????????????????????????#"   |
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| ""???#########???????????????????????????????????# |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LatentScatterReconfigurator
  Manual?         0
Play Time         00:09:56
  Cumulative      117.4 hours
  Start           2022.09.19 @ 20:46:48
  End             2022.09.19 @ 20:56:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          91
  Rogue           88
  Adventurer      3
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          50
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0c2187ae-f1de-4776-b47f-e671daa7c253