Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.24 @ 01:25:00 Player: Abyssal Kwi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (937) 937 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2947 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 106/300 Energy 65/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Cesium-ion Thruster > --- UTILITY (3) ------ Weapon Shielding Weapon Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Improved Heat Sink Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Small Storage Unit Dynamic Insulation System > --- WEAPON ----------- Plasma Cannon Shotgun > --- INVENTORY -------- Beam Cannon Plasma Cannon Plasma Cannon Plasma Cannon Autogun Grenade Launcher Datajack Plasma Cutter [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion 2 | . . . 1 1 Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 49 | 8 3 . 12 26 Power 4 | 1 . . 1 2 Engine 3 | 1 . . 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 14 | 2 . . 5 7 Treads . | . . . . . Leg 12 | 2 . . 5 5 Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . . 2 Utility 8 | 3 . . 1 4 Device 2 | 1 . . . 1 Storage 3 | 2 . . . 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 23 | 2 3 . 5 13 Energy Gun 3 | 1 1 . . 1 Energy Cannon 8 | . 1 . . 7 Ballistic Gun 6 | 1 . . 3 2 Ballistic Cannon . | . . . . . Launcher 4 | . 1 . 1 2 Special Weapon 2 | . . . 1 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 24 | . . . . 24 Power 3 | . . . . 3 Propulsion 9 | . . . . 9 Utility 3 | . . . . 3 Weapon 9 | . . . . 9 Highest Loss Streak 23 | . . . . 23 Average Slot Usage (%) 86 | . 100 100 94 67 Engine 13 | . 14 14 17 8 Leg 27 | . 28 28 33 19 Device 8 | . 14 14 7 4 Storage 13 | . 14 14 11 14 Processor 1 | . . . 3 . Energy Gun 3 | . 9 . . 1 Energy Cannon 2 | . 4 14 . 3 Ballistic Gun 13 | . 14 14 18 6 Launcher 1 | . . . 1 2 Naked Turns 3 | . . . . 3 Heaviest Build 32 | 15 14 14 19 32 Greatest Support 45 | 20 20 20 30 45 Greatest Overweight (x) 3 | . . . 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 6 6 6 8 Average Capacity 6 | 6 6 6 6 7 Most Carried 8 | 8 6 6 6 8 Average Carried 5 | 6 5 6 5 5 Final Capacity 6 | 6 6 6 6 4 Final Carried 6 | 6 6 6 6 3 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 758 | 287 73 . 239 159 Remotely . | . . . . . Salvage Created 1095 | 221 172 . 295 407 Parts 66 | 15 11 . 26 14 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 23 | . 4 . 9 10 Guns 11 | . 1 . 6 4 Cannons 7 | . 3 . . 4 AOE 5 | . . . 3 2 Classes Destroyed 8 | 3 1 . 4 . Worker 3 | 2 1 . . . Builder 2 | . . . 2 . Tunneler 4 | 4 . . . . Recycler 1 | 1 . . . . Watcher 1 | . . . 1 . Swarmer 3 | . . . 3 . Grunt 19 | . 4 . 5 10 Sentry 1 | . . . 1 . Best Kill Streak 3 | 3 2 . 3 3 Combat Bots Only 3 | . 2 . 3 3 Max Kills in Single Turn 2 | 1 1 . 2 1 Gunslinging 1 | . . . 1 . Exploded 2 | . . . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2671 | . 131 . 222 2318 Core 635 | . 45 . 31 559 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 . 82 92 . Volleys Fired 106 | 17 24 . 25 40 Largest 2 | 2 2 . 2 2 Hottest 110 | 60 80 . 53 110 Shots Fired 179 | 34 43 . 42 60 Gun 137 | 34 33 . 38 32 Cannon 32 | . 9 . . 23 Launcher 9 | . 1 . 4 4 Special 1 | . . . . 1 Kinetic 103 | 17 23 . 38 25 Thermal 67 | 17 19 . . 31 Explosive 9 | . 1 . 4 4 Electromagnetic . | . . . . . Robot Hit Streak 8 | 8 4 . 7 8 Robot Miss Streak 6 | 3 5 . 6 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 97 | 18 15 . 22 42 Core Hits 72 | 9 8 . 21 34 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2100 | 184 195 . 447 1274 Guns 972 | 184 125 . 311 352 Cannons 492 | . 70 . . 422 Explosions 624 | . . . 136 488 Melee . | . . . . . Ramming . | . . . . . Kinetic 737 | 33 92 . 311 301 Thermal 739 | 151 103 . . 485 Explosive 624 | . . . 136 488 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 18 | . . . . 18 Projectiles . | . . . . . Explosions 18 | . . . . 18 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 53 | . . . . 53 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 346 | 20 194 . 24 346 Average Temperature 106 | 13 61 . 10 152 Received Heat Transfer 1377 | . 72 . 90 1215 Effects 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Interference 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 1545 | 350 223 . . 972 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 312 | 35 146 56 312 269 Initial 131 | . 22 56 21 131 Average 108 | 12 59 56 120 197 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 75 | 100 100 100 72 42 Level 1 24 | . . . 27 57 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 2 2 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . . . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 37 | . 5 . 17 15 Peak Tracking Total 8 | . 3 . 5 8 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 6 | . 3 . 3 . Terminals 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 15 . 10 . Successful 14 | . 8 . 6 . Failed 11 | . 7 . 4 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 19 | . 12 . 7 . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 6 . 4 . Record 1 | . . . 1 . Prototype ID Bank 1 | . 1 . . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . . . 1 . Security Status 1 | . . . 1 . Transport Status 1 | . 1 . . . Investigation Status 1 | . . . 1 . Registered Components 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 2 | . . . 2 . Process 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 . 3 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter 113 | . . . 113 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1314 | 224 311 20 392 367 Spaces Moved 739 | 127 190 16 251 155 Core 18 | 2 . . . 16 Treads . | . . . . . Legs 704 | 125 190 16 251 122 Wheels . | . . . . . Hover . | . . . . . Flight 17 | . . . . 17 Fastest Speed 37 | 50 120 120 120 37 Average Speed 117 | 118 120 120 120 110 Slowest Speed 200 | 120 120 120 150 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 15 | 7 26 8 24 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 54 | . 10 . 24 20 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 52 | . 10 . 24 18 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1013 | 170 235 17 303 288 Wait 64 | . 9 2 6 47 Move 735 | 126 189 15 250 155 Hop . | . . . . . Pick Up 42 | 15 5 . 5 17 Fast Attach 9 | 2 1 . 4 2 Attach 28 | 5 . . 5 18 Detach . | . . . . . Swap 12 | 1 2 . 3 6 Drop 17 | 4 5 . 5 3 Fire 106 | 17 24 . 25 40 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 225 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Repaired Mining Laser? 275 | -10/Materials | Discovered new exit (range 13) 275 | -10/Materials | Discovered new exit (range 22) 315 | -10/Materials | Build established: Mutant 536 | -10/Materials | Entered Mines 544 | -10/Mines | Discovered new exit (range 10) 556 | -10/Mines | Entered Materials 556 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 904 | -9/Materials | Discovered new exit (range 14) 948 | -9/Materials | Entered another Materials area 948 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1215 | -8/Materials | Core integrity fell below 50% 1271 | -8/Materials | Core integrity fell below 20% 1315 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Broken Aluminum Leg. Plasma Cannon destroyed. Aluminum Leg destroyed. Dropped Broken Aluminum Leg. G-50 Soldier heat spikes uncontrollably. Aluminum Leg destroyed. G-50 Soldier heat damages Hvy. Laser. G-50 Soldier heat damages Carbon-fiber Leg. Acquired Weapon Shielding. Plasma Cannon destroyed. Acquired Weapon Shielding. Note that some effects don't stack, e.g. attaching both Weapon Shielding and Weapon Shielding does not combine the two effects (all such effects are marked ). Acquired Cesium-ion Thruster. Acquired 50 matter. Acquired Lgt. Nuclear Core. Acquired 22 matter. Acquired Imp. Heat Sink. Cesium-ion Thruster destroyed. 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"??????????????????????????????????? | | ???? ????? ??????????????????????????????????? | | ???? ????? ???????????????????????????????????? | | ????###????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 EM Shielding 2 Weapon Shielding 33 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Storm Trooper Challenges ------------ None Game ------ Seed MinesnifferAssemblyScythe Manual? 0 Play Time 00:28:24 Cumulative 4.3 hours Start 2021.11.24 @ 00:56:08 End 2021.11.24 @ 01:25:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 1 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: ed1a39c3-23da-406c-9170-ef7e44c07e13