Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.24 @ 01:25:00

Player: Abyssal Kwi

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (34)      170
Value Destroyed (937)      937
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2947

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     106/300
Energy                     65/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Cesium-ion Thruster
>          --- UTILITY (3) ------
           Weapon Shielding
           Weapon Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Light Nuclear Core
  Improved Heat Sink
           Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
     Small Storage Unit
           Dynamic Insulation System
>          --- WEAPON -----------
           Plasma Cannon
           Shotgun
>          --- INVENTORY --------
           Beam Cannon
           Plasma Cannon
           Plasma Cannon
           Plasma Cannon
           Autogun
           Grenade Launcher
           Datajack
           Plasma Cutter
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             49   | 8   3   .   12  26  
  Power                    4    | 1   .   .   1   2   
    Engine                 3    | 1   .   .   1   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   .   .   5   7   
    Treads                 .    | .   .   .   .   .   
    Leg                    12   | 2   .   .   5   5   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   .   .   .   2   
  Utility                  8    | 3   .   .   1   4   
    Device                 2    | 1   .   .   .   1   
    Storage                3    | 2   .   .   .   1   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   23   | 2   3   .   5   13  
    Energy Gun             3    | 1   1   .   .   1   
    Energy Cannon          8    | .   1   .   .   7   
    Ballistic Gun          6    | 1   .   .   3   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   1   .   1   2   
    Special Weapon         2    | .   .   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 24   | .   .   .   .   24  
  Power                    3    | .   .   .   .   3   
  Propulsion               9    | .   .   .   .   9   
  Utility                  3    | .   .   .   .   3   
  Weapon                   9    | .   .   .   .   9   
  Highest Loss Streak      23   | .   .   .   .   23  
Average Slot Usage (%)     86   | .   100 100 94  67  
  Engine                   13   | .   14  14  17  8   
  Leg                      27   | .   28  28  33  19  
  Device                   8    | .   14  14  7   4   
  Storage                  13   | .   14  14  11  14  
  Processor                1    | .   .   .   3   .   
  Energy Gun               3    | .   9   .   .   1   
  Energy Cannon            2    | .   4   14  .   3   
  Ballistic Gun            13   | .   14  14  18  6   
  Launcher                 1    | .   .   .   1   2   
Naked Turns                3    | .   .   .   .   3   
Heaviest Build             32   | 15  14  14  19  32  
  Greatest Support         45   | 20  20  20  30  45  
  Greatest Overweight (x)  3    | .   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   6   6   6   8   
  Average Capacity         6    | 6   6   6   6   7   
  Most Carried             8    | 8   6   6   6   8   
  Average Carried          5    | 6   5   6   5   5   
  Final Capacity           6    | 6   6   6   6   4   
  Final Carried            6    | 6   6   6   6   3   

 Class Distribution 
--------------------
 79% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           758  | 287 73  .   239 159 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1095 | 221 172 .   295 407 
  Parts                    66   | 15  11  .   26  14  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  23   | .   4   .   9   10  
  Guns                     11   | .   1   .   6   4   
  Cannons                  7    | .   3   .   .   4   
  AOE                      5    | .   .   .   3   2   
Classes Destroyed          8    | 3   1   .   4   .   
  Worker                   3    | 2   1   .   .   .   
  Builder                  2    | .   .   .   2   .   
  Tunneler                 4    | 4   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  3    | .   .   .   3   .   
  Grunt                    19   | .   4   .   5   10  
  Sentry                   1    | .   .   .   1   .   
Best Kill Streak           3    | 3   2   .   3   3   
  Combat Bots Only         3    | .   2   .   3   3   
Max Kills in Single Turn   2    | 1   1   .   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 2    | .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               2671 | .    131  .    222  2318 
  Core                     635  | .    45   .    31   559  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         91   | 100  .    82   92   .    
Volleys Fired              106  | 17   24   .    25   40   
  Largest                  2    | 2    2    .    2    2    
  Hottest                  110  | 60   80   .    53   110  
Shots Fired                179  | 34   43   .    42   60   
  Gun                      137  | 34   33   .    38   32   
  Cannon                   32   | .    9    .    .    23   
  Launcher                 9    | .    1    .    4    4    
  Special                  1    | .    .    .    .    1    
  Kinetic                  103  | 17   23   .    38   25   
  Thermal                  67   | 17   19   .    .    31   
  Explosive                9    | .    1    .    4    4    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         8    | 8    4    .    7    8    
  Robot Miss Streak        6    | 3    5    .    6    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           97   | 18   15   .    22   42   
  Core Hits                72   | 9    8    .    21   34   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2100 | 184  195  .    447  1274 
  Guns                     972  | 184  125  .    311  352  
  Cannons                  492  | .    70   .    .    422  
  Explosions               624  | .    .    .    136  488  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  737  | 33   92   .    311  301  
  Thermal                  739  | 151  103  .    .    485  
  Explosive                624  | .    .    .    136  488  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            18   | .    .    .    .    18   
  Projectiles              .    | .    .    .    .    .    
  Explosions               18   | .    .    .    .    18   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      53   | .    .    .    .    53   
  Shots                    3    | .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        346  | 20   194  .    24   346  
  Average Temperature      106  | 13   61   .    10   152  
  Received Heat Transfer   1377 | .    72   .    90   1215 
  Effects                  3    | .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         1545 | 350  223  .    .    972  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             312  | 35  146 56  312 269 
  Initial                  131  | .   22  56  21  131 
  Average                  108  | 12  59  56  120 197 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         75   | 100 100 100 72  42  
  Level 1                  24   | .   .   .   27  57  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   .   2   2   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           2    | .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              37   | .   5   .   17  15  
  Peak Tracking Total      8    | .   3   .   5   8   
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            2    | .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          6    | .   3   .   3   .   
  Terminals                4    | .   2   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                25   | .   15  .   10  .   
  Successful               14   | .   8   .   6   .   
  Failed                   11   | .   7   .   4   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                19   | .   12  .   7   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          3    | .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   6   .   4   .   
  Record                   1    | .   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   
  Security Status          1    | .   .   .   1   .   
  Transport Status         1    | .   1   .   .   .   
  Investigation Status     1    | .   .   .   1   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   
  Process                  1    | .   .   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   2   .   3   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          113  | .   .   .   113 .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               1314 | 224 311 20  392 367 
Spaces Moved               739  | 127 190 16  251 155 
  Core                     18   | 2   .   .   .   16  
  Treads                   .    | .   .   .   .   .   
  Legs                     704  | 125 190 16  251 122 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   17   | .   .   .   .   17  
  Fastest Speed            37   | 50  120 120 120 37  
  Average Speed            117  | 118 120 120 120 110 
  Slowest Speed            200  | 120 120 120 150 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       15   | 7   26  8   24  11  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          54   | .   10  .   24  20  
  Melee                    .    | .   .   .   .   .   
  Projectile               2    | .   .   .   .   2   
  AOE                      52   | .   10  .   24  18  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1013 | 170 235 17  303 288 
  Wait                     64   | .   9   2   6   47  
  Move                     735  | 126 189 15  250 155 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  42   | 15  5   .   5   17  
  Fast Attach              9    | 2   1   .   4   2   
  Attach                   28   | 5   .   .   5   18  
  Detach                   .    | .   .   .   .   .   
  Swap                     12   | 1   2   .   3   6   
  Drop                     17   | 4   5   .   5   3   
  Fire                     106  | 17  24  .   25  40  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
  225 | -11/Scrapyard | Entered Materials
  268 | -10/Materials | Repaired Mining Laser?
  275 | -10/Materials | Discovered new exit (range 13)
  275 | -10/Materials | Discovered new exit (range 22)
  315 | -10/Materials | Build established: Mutant
  536 | -10/Materials | Entered Mines
  544 | -10/Mines     | Discovered new exit (range 10)
  556 | -10/Mines     | Entered Materials
  556 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  904 | -9/Materials  | Discovered new exit (range 14)
  948 | -9/Materials  | Entered another Materials area
  948 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1215 | -8/Materials  | Core integrity fell below 50%
 1271 | -8/Materials  | Core integrity fell below 20%
 1315 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Acquired Broken Aluminum Leg.
Plasma Cannon destroyed.
Aluminum Leg destroyed.
Dropped Broken Aluminum Leg.
G-50 Soldier heat spikes uncontrollably.
Aluminum Leg destroyed.
G-50 Soldier heat damages Hvy. Laser.
G-50 Soldier heat damages Carbon-fiber Leg.
Acquired Weapon Shielding.
Plasma Cannon destroyed.
Acquired Weapon Shielding.
Note that some effects don't stack, e.g. attaching both Weapon Shielding
  and Weapon Shielding does not combine the two effects (all such effects
  are marked <no_stack>).
Acquired Cesium-ion Thruster. <x2>
Acquired 50 matter.
Acquired Lgt. Nuclear Core.
Acquired 22 matter.
Acquired Imp. Heat Sink.
Cesium-ion Thruster destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????##########???????????????????????????????? |
| ????????#        #???????????????????????????????? |
| ????????# """    #???????????????????????????????? |
| ????????# """    #???????????????????????????????? |
| ????????# """    #???????????????????????????????? |
| ????????#        #???????????????????????????????? |
| #######?# "  %=  #???????????????????????????????? |
| !!   !#?# """ !  #???????????????????????????????? |
| !!  !!#?# """%   #???????????????????????????????? |
|       #?#   !    #???????????????????????????????? |
|       #######+#########??????????????????????????? |
|                g      ############???????????????? |
|                          @u         #????????????? |
|                       ###########   #????????????? |
| ############   ########??????????????????????????? |
| ?#       * #%* ##????????????????????????????????? |
| ?#         #   ##????????????????????????????????? |
| ?# """ ""  #   ########??????????????????????????? |
| ?# "   "   #          #??????????????????????????? |
| ?#     !   +[         #??????????????????????????? |
| ?#     %[ %#          #??????????????????????????? |
| ?#       % #   """    #??????????????????????????? |
| ?# ]       #= """""   #??????????????????????????? |
| ?#####/#####  """""   #??????????????????????????? |
| ???# # #   #  """""   #??????????????????????????? |
| ???### #####   """ ?? #??????????????????????????? |
| ?????# #???#      ????#??????????????????????????? |
| ?????# #???#     ????????????????????????????????? |
| ?????  #???#  "" ????????????????????????????????? |
| ?????  #????  ""  ???????????????????????????????? |
| ?????  #????  "T  ???????????????????????????????? |
| ?????  #????  "??]???????????????????????????????? |
| ????   ?????  "??????????????????????????????????? |
| ????   ?????   ??????????????????????????????????? |
| ????   ?????  ???????????????????????????????????? |
| ????###?????  ???????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
EM Shielding               2
Weapon Shielding           33
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              MinesnifferAssemblyScythe
  Manual?         0
Play Time         00:28:24
  Cumulative      4.3 hours
  Start           2021.11.24 @ 00:56:08
  End             2021.11.24 @ 01:25:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           1
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          11
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: ed1a39c3-23da-406c-9170-ef7e44c07e13