Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 15:19:09 Player: Qupu Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (106) 530 Value Destroyed (3875) 3875 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (543) 543 TOTAL SCORE: 8988 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -57 Cogmind --------- Core Integrity 0/850 Matter 106/300 Energy 88/100 System Corruption 0% Temperature Cool (0) Location -5/Proximity Caves Parts ------- Power (1) Propulsion (4) Utility (6) Makeshift Terrain Scanner Target Analyzer Hacking Suite Makeshift Hacking Suite Makeshift System Shield Weapon (4) Makeshift Hammer Makeshift Sword Inventory (4) Improved Ion Engine Light Angular Momentum Engine Targeting Computer Makeshift Laser Peak State ------------ Power Light Angular Momentum Engine Propulsion Light Treads Improved Medium Treads Flexi-carbon Leg Wheel Utility High-capacity Storage Unit High-capacity Storage Unit Target Analyzer Weapon Cycler EM Shield Improved Shield Generator Weapon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Inventory Improved Ion Engine Improved Ion Engine Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Wheel Power Amplifier Targeting Computer Transmission Jammer Improved Light Armor Plating Hardlight Generator Hacking Suite Gatling Laser Long-range Proton Cannon Minigun Hypervelocity Gauss Rifle Bore Cannon Heavy Missile Launcher [Rating: 61] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Makeshift Hover Unit Utility High-capacity Storage Unit Device EM Shield Storage High-capacity Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . Utility 4 | . . 1 1 . 1 1 . . . . Weapon 2 | . . 1 . . 1 . . . . . Parts Attached 109 | 2 2 9 3 13 34 17 8 5 16 . Power 8 | . . . . 3 2 1 1 . 1 . Engine 5 | . . . . 1 2 1 . . 1 . Core 3 | . . . . 2 . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 28 | 2 . 4 1 3 10 5 2 . 1 . Treads 19 | 2 . 4 1 3 7 2 . . . . Leg 4 | . . . . . 3 . 1 . . . Wheel 4 | . . . . . . 3 1 . . . Hover 1 | . . . . . . . . . 1 . Flight . | . . . . . . . . . . . Utility 28 | . 2 2 1 1 9 4 2 . 7 . Device 12 | . 1 . . . 4 2 . . 5 . Storage 6 | . 1 2 . . 1 2 . . . . Processor 2 | . . . . 1 1 . . . . . Hackware 3 | . . . . . . . 1 . 2 . Protection 5 | . . . 1 . 3 . 1 . . . Artifact . | . . . . . . . . . . . Weapon 45 | . . 3 1 6 13 7 3 5 7 . Energy Gun 9 | . . . . 1 1 3 . 1 3 . Energy Cannon 3 | . . . 1 . 1 . . 1 . . Ballistic Gun 24 | . . 3 . 5 9 4 1 2 . . Ballistic Cannon 4 | . . . . . 2 . 1 . 1 . Launcher 2 | . . . . . . . 1 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . . Parts Lost 70 | . . 1 1 10 26 10 5 14 . 3 Power 5 | . . . . . 1 1 1 1 . 1 Propulsion 22 | . . . . 3 10 3 1 4 . 1 Utility 13 | . . . . 1 6 1 2 2 . 1 Weapon 30 | . . 1 1 6 9 5 1 7 . . Highest Loss Streak 13 | . . 1 1 3 10 5 5 13 . 3 Average Slot Usage (%) 89 | . 96 90 96 97 96 91 92 52 29 62 Engine 4 | . 14 11 9 1 3 5 3 . 1 4 Core 2 | . . . . 7 3 . . 1 . . Treads 15 | . 28 18 27 25 18 5 13 4 . . Leg 2 | . . . . . 1 5 4 1 . . Wheel 2 | . . . . . . 7 7 2 . . Device 9 | . 10 11 9 9 4 16 13 5 4 11 Storage 13 | . 14 22 18 18 15 13 13 6 . . Processor 6 | . . . . 5 8 8 6 6 6 6 Protection 3 | . . . 9 3 8 . . 2 . . Energy Gun 3 | . 14 4 . 1 3 6 . . 2 . Ballistic Gun 19 | . 14 22 22 23 22 17 23 8 . . Ballistic Cannon 1 | . . . . . 1 2 2 3 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 103 | 12 28 59 67 72 84 101 103 100 33 15 Greatest Support 66 | 40 40 44 66 66 62 50 50 50 17 17 Greatest Overweight (x) 31 | . . 18 1 1 26 31 2 28 10 4 Average Overweight (x) 1 | . . 1 . . 1 2 1 . . . Largest Inventory Capacity 20 | 6 12 18 18 18 18 20 20 20 4 4 Average Capacity 17 | 6 9 16 18 18 18 19 20 12 4 4 Most Carried 18 | 6 10 14 13 17 18 18 18 13 4 4 Average Carried 13 | 6 7 8 9 14 15 13 15 8 3 4 Final Capacity 4 | . . . . . . . . . . 4 Final Carried 4 | . . . . . . . . . . 4 Class Distribution -------------------- 37% | Scavenger-Tank 11% | Hauler-Tank 10% | Mutant 8% | Scavenger-Gunner 7% | Scavenger-Skirmisher 6% | Hauler-Gunner 5% | Tank 3% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Hauler-Tank | -6/Lower Caves Mutant | -6/Lower Caves Messiah-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Matter Collected 3465 | 217 31 89 75 658 1224 549 497 94 31 . Remotely . | . . . . . . . . . . . Salvage Created 4193 | . 78 258 114 981 1420 573 487 230 . 52 Parts 223 | . 4 17 6 56 75 31 22 10 . 2 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 21 13 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 89 | . 2 7 2 23 26 8 16 3 . 2 Melee 1 | . . . . . . . . . . 1 Guns 72 | . 2 7 2 21 24 7 7 2 . . Cannons 7 | . . . . 2 1 1 2 1 . . AOE 8 | . . . . . 1 . 7 . . . Classes Destroyed 12 | . 1 2 . 3 3 2 . 1 . . Worker 5 | . . . . 1 3 1 . . . . Builder 5 | . . . . 1 3 1 . . . . Tunneler 1 | . . . . . . 1 . . . . Recycler 2 | . . . . . 2 . . . . . Watcher 4 | . . . . 2 1 1 . . . . Swarmer 25 | . . 2 . 7 3 . 11 . . 2 Grunt 33 | . 2 4 . 10 12 2 3 . . . Brawler 3 | . . . . . . 1 1 1 . . Duelist 1 | . . . . . . . . 1 . . Sentry 17 | . . 1 2 6 3 3 1 1 . . Hunter 3 | . . . . . 2 1 . . . . Programmer 7 | . . . . . 6 1 . . . . Best Kill Streak 9 | . 2 3 2 8 6 2 9 3 . 2 Combat Bots Only 9 | . 2 3 2 7 4 2 9 3 . 2 Max Kills in Single Turn 3 | . 2 1 1 2 2 1 3 1 . 1 Gunslinging 1 | . . . . 1 . . 1 . . . Exploded 3 | . . . . . 1 . 3 . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Damage Taken 9965 | . 10 347 241 1608 3838 939 825 1799 . 358 Core 1458 | . 10 90 15 128 358 34 82 589 . 152 Absorbed by Shields 518 | . . . . . 220 111 136 . . 51 Core Remaining (%) 79 | 100 96 77 . 74 48 . . . . . Volleys Fired 256 | . 8 22 5 75 89 32 15 9 1 . Largest 4 | . 2 3 2 3 4 4 4 4 4 . Hottest 273 | . 60 80 43 121 172 201 156 148 273 . Shots Fired 828 | . 16 55 10 217 322 113 58 33 4 . Gun 737 | . 16 55 10 200 279 102 48 24 3 . Cannon 86 | . . . . 17 43 11 6 8 1 . Launcher 5 | . . . . . . . 4 1 . . Special . | . . . . . . . . . . . Kinetic 704 | . 8 44 10 197 279 79 54 32 1 . Thermal 99 | . . . . 20 43 34 . . 2 . Explosive 5 | . . . . . . . 4 1 . . Electromagnetic 20 | . 8 11 . . . . . . 1 . Robot Hit Streak 21 | . 7 9 18 13 21 18 4 6 1 . Robot Miss Streak 6 | . 5 2 . 5 4 6 2 2 2 . Penetration Max 2 | . . . . . 1 . 1 2 . . Secondary Targets 10 | . . 3 1 4 1 . 1 . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 . . . Shots Hit Robots 524 | . 7 38 9 142 206 74 22 20 2 4 Core Hits 233 | . 4 12 4 57 67 40 28 20 . 1 Critical Hits 39 | . . . . 1 4 9 15 10 . . Critical Kills 12 | . . . . . 1 1 8 2 . . Critical Parts Destroyed 26 | . . . . 1 3 7 7 8 . . Melee Attacks 8 | . . . . . . . . . . 8 Impact 6 | . . . . . . . . . . 6 Slashing 2 | . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 9371 | . 77 294 99 1968 3787 1230 1191 542 56 127 Guns 6624 | . 77 294 99 1709 2871 1155 145 242 32 . Cannons 1122 | . . . . 225 623 66 79 105 24 . Explosions 1432 | . . . . . 270 . 967 195 . . Melee 127 | . . . . . . . . . . 127 Ramming 66 | . . . . 34 23 9 . . . . Kinetic 6250 | . 37 234 99 1681 2796 808 224 347 24 . Thermal 1471 | . . . . 253 783 413 . . 22 . Explosive 1347 | . . . . . 185 . 967 195 . . Electromagnetic 110 | . 40 60 . . . . . . 10 . Impact 92 | . . . . . . . . . . 92 Slashing 35 | . . . . . . . . . . 35 Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . 6 2 2 2 2 . Average Corruption 2 | . . . . . 3 1 2 2 2 . Corruption Purged . | . . . . . . . . . . . Effects 80 | . . . . . 55 6 19 . . . Message Errors 25 | . . . . . 13 2 10 . . . Matter Fused 8 | . . . . . 8 . . . . . Heat Flow Errors 10 | . . . . . 7 . 3 . . . Energy Discharges 5 | . . . . . 3 2 . . . . Parts Rejected 3 | . . . . . 3 . . . . . Data Loss (minor) 11 | . . . . . 7 . 4 . . . Data Loss (major) 1 | . . . . . 1 . . . . . Misfires 2 | . . . . . 2 . . . . . Targeting Errors 12 | . . . . . 8 2 2 . . . Weapon Failures 3 | . . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 157 | . . . . . 78 . 65 . . 14 Projectiles 10 | . . . . . 6 . 4 . . . Explosions 133 | . . . . . 72 . 61 . . . Melee 14 | . . . . . . . . . . 14 Knockbacks 8 | . . . . . 4 1 . 3 . . Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . 4 1 . 3 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 200 | . . . . . 139 . . 61 . . Shots 3 | . . . . . 2 . . 1 . . Rammed 10 | . . . . 4 3 3 . . . . Targets Rammed 14 | . . . . 4 7 3 . . . . Kicked 1 | . . . . . 1 . . . . . Crushed 3 | . . . . . 3 . . . . . Highest Temperature 667 | . 46 143 6 535 667 566 289 405 162 . Average Temperature 138 | . 17 51 4 117 147 179 124 189 86 . Received Heat Transfer 2458 | . 6 132 72 621 1092 190 42 303 . . Effects 45 | . . . . 7 25 11 1 1 . . Shutdowns 9 | . . . . 2 5 2 . . . . Energy Bleed 9 | . . . . 2 5 2 . . . . Interference 11 | . . . . 2 8 . 1 . . . Matter Decay 3 | . . . . . 1 2 . . . . Short Circuit 3 | . . . . . 1 2 . . . . Damage (minor) 6 | . . . . 1 1 3 . 1 . . Damage (major) 4 | . . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . 1 1 1 . . . . Heat Transferred 2864 | . . . . 407 1453 967 . . 37 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Peak Influence 249 | . 55 203 85 249 233 173 . . . . Average Influence 81 | . 30 103 30 87 92 61 . . . . Maximum Alert Level 1 | . . 1 . 1 1 . . . . . Low Security (%) 93 | . . . . . . . . . . . Level 1 6 | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 2 2 . 2 11 4 . 1 . . Investigation 3 | . . 1 . . 1 1 . . . . Extermination 5 | . . . . . 4 1 . . . . Reinforcement 9 | . 2 1 . 2 2 2 . . . . Assault 1 | . . . . . . . . 1 . . Garrison 4 | . . . . . 4 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Distress Signals 4 | . . . 1 1 1 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 144 | . 5 9 3 32 45 13 16 17 . 4 Peak Tracking Total 9 | . 2 4 2 8 4 3 9 7 . 4 Tactical Retreats 9 | . . 1 . 3 4 . . 1 . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Traps Triggered 4 | . . 1 . . 3 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . . . 4 . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Machines Disabled 7 | . . . . 1 3 2 . 1 . . Max in Single Turn 2 | . . . . 1 2 1 . 1 . . Garrison Access 2 | . . . 1 . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Machines Accessed 24 | . 1 5 1 7 5 3 1 . 1 . Terminals 14 | . 1 3 . 4 5 1 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 3 | . . 1 . 2 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . Total Hacks 54 | . 6 17 1 14 9 5 1 . 1 . Successful 36 | . 2 16 1 9 4 2 1 . 1 . Failed 18 | . 4 1 . 5 5 3 . . . . Catastrophic 4 | . . . . 1 2 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 5 | . . . . 2 2 . . . 1 . Terminals 32 | . 6 9 . 7 9 1 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 2 | . . . . 2 . . . . . . Recycling Units 7 | . . 2 . 5 . . . . . . Scanalyzers 6 | . . 6 . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . Terminal Hacks 20 | . 2 8 . 3 4 1 1 . 1 . Record 4 | . 1 2 . . 1 . . . . . Part Schematic 1 | . . . . . . . . . 1 . Open Door 2 | . . . . 1 . . 1 . . . Alert Level 3 | . . 1 . . 1 1 . . . . Unreport Threat 3 | . . . . 1 2 . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . Recall Investigation 2 | . . 1 . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 6 | . . 2 . 4 . . . . . . Process 1 | . . 1 . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . Retrieve Matter 4 | . . . . 4 . . . . . . Scanalyzer 6 | . . 6 . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . Analyze 3 | . . 3 . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . . Seal Access 2 | . . . 1 . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 1 4 . 7 5 2 . . . . Full Trace Events 4 | . . 2 . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . 3 . . . . . . 1 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 38 | . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 27 | . . 27 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Total Allies 5 | . . . . . . . 1 . 4 . Largest Group 4 | . . . . . . . 1 . 4 . Highest-Rated Group 155 | . . . . . . . 29 . 155 . Highest-Rated Ally 40 | . . . . . . . 29 . 40 . Total Orders 4 | . . . . 4 . . . . . . ROAM 2 | . . . . 2 . . . . . . FOLLOW 1 | . . . . 1 . . . . . . RETURN 1 | . . . . 1 . . . . . . Ally Attacks 2 | . . . . . . . 2 . . . Total Damage 19 | . . . . . . . 19 . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . Drone Launches 16 | . . . . 16 . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Turns Passed 7613 | 5 184 448 168 949 2470 1312 1365 226 435 51 Spaces Moved 4149 | 2 96 194 96 358 1100 632 684 254 686 47 Core 808 | . . 4 . . 3 3 . 219 577 2 Treads 2767 | 2 96 190 96 358 1026 280 684 35 . . Legs 179 | . . . . . 71 108 . . . . Wheels 241 | . . . . . . 241 . . . . Hover 154 | . . . . . . . . . 109 45 Flight . | . . . . . . . . . . . Fastest Speed 50 | 160 160 160 145 155 175 120 180 50 50 60 Average Speed 153 | 160 160 185 147 170 185 181 190 73 58 64 Slowest Speed 1600 | 160 160 950 165 175 1350 1600 200 1450 550 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 2 19 26 13 78 43 18 85 46 84 9 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 1 . 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 93 | . . . . 5 41 2 29 16 . . Melee . | . . . . . . . . . . . Projectile 23 | . . . . 5 11 2 3 2 . . AOE 70 | . . . . . 30 . 26 14 . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Pro Total 4830 | 3 113 246 114 534 1324 735 714 273 711 63 Wait 158 | . . 2 4 62 53 23 2 2 . 10 Move 4139 | 1 95 193 95 357 1099 631 683 253 685 47 Hop . | . . . . . . . . . . . Pick Up 99 | . 5 14 6 14 32 24 3 . 1 . Fast Attach 16 | . 1 . . . 1 . . . 14 . Attach 82 | . 1 9 3 11 31 15 5 5 2 . Detach 2 | . 1 . . . . . . . 1 . Swap 11 | 2 . . . 2 2 2 3 . . . Drop 36 | . 2 6 1 1 10 5 . 4 7 . Fire 256 | . 8 22 5 75 89 32 15 9 1 . Melee 6 | . . . . . . . . . . 6 Ram 1 | . . . . . . 1 . . . . Kick 1 | . . . . . 1 . . . . . Crush 12 | . . . . 4 6 2 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 3 | . . . . . . . 3 . . . Trap . | . . . . . . . . . . . Miscellaneous 8 | . . . . 8 . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 1) 6 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 14) 190 | -10/Materials | Entered another Materials area 190 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 608 | -9/Materials | Discovered new exit (range 16) 638 | -9/Materials | Entered another Materials area 638 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 716 | -8/Materials | Discovered new exit (range 16) 806 | -8/Materials | Entered Storage 955 | -8/Storage | Lost 3 parts (1n2w) 1398 | -8/Storage | Discovered new exit (range 53) 1456 | -8/Storage | Destroyed 7 combat bots 1483 | -8/Storage | Build established: Scavenger-Skirmisher 1749 | -8/Storage | Repaired Lgt. Nuclear Core 1755 | -8/Storage | Entered Factory 1755 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2040 | -7/Factory | Build established: Scavenger-Tank 2862 | -7/Factory | Lost 3 parts (1n2u) 3154 | -7/Factory | Garrison activated, responded to threat 3858 | -7/Factory | Garrison activated, responded to threat 3944 | -7/Factory | Lost 10 parts (1p4n2u3w) 4215 | -7/Factory | Discovered new exit (range 5) 4221 | -7/Factory | Core integrity fell below 50% 4225 | -7/Factory | Entered another Factory area 4225 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4495 | -6/Factory | Build established: Scavenger-Gunner 4712 | -6/Factory | Lost 5 parts (1p1n1u2w) 5277 | -6/Factory | Build established: Scavenger-Tank 5495 | -6/Factory | Discovered new exit (range 12) 5537 | -6/Factory | Entered Lower Caves 5539 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5579 | -6/Lower Caves | Destroyed 9 combat bots 5847 | -6/Lower Caves | Build established: Hauler-Tank 6342 | -6/Lower Caves | Lost 5 parts (1p1n2u1w) 6583 | -6/Lower Caves | Build established: Hauler-Gunner 6840 | -6/Lower Caves | Discovered new exit (range 12) 6902 | -6/Lower Caves | Entered another Lower Caves area 6955 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7047 | -6/Lower Caves | Lost 13 parts (1p4n1u7w) 7072 | -6/Lower Caves | Encountered a Warlord checkpoint 7102 | -6/Lower Caves | Core integrity fell below 50% 7122 | -6/Lower Caves | Core integrity fell below 20% 7123 | -6/Lower Caves | Discovered new exit (range 11) 7128 | -6/Lower Caves | Entered Zion 7147 | -6/Zion | Given A8's code to call for help 7149 | -6/Zion | System corruption cleaned by Quarantine Array 7181 | -6/Zion | Learned 4 Factory zone layouts 7204 | -6/Zion | Learned Factory emergency access door positions 7279 | -6/Zion | Imprinted 7281 | -6/Zion | Declared Zion's savior 7559 | -6/Zion | Discovered new exit (range 7) 7563 | -6/Zion | Entered Proximity Caves 7614 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07514_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. AR-FKJ(c): Help yourself to whatever you need. Some of this stuff only LOOKS like junk. My makeshift parts can't take much of a beating, but they're pretty effective for their mass. 07559_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 07601_ Destroyed VTOL Module. 07601_ S-27 Virus system corrupted by crushing effect. 07601_ Mak. Hover Unit destroyed. 07602_ S-27 Virus system terminally corrupted. 07605_ Mak. Sword follow-up attack on S-27 Virus. 07607_ Hardlight Generator destroyed. 07609_ Mak. Power Source destroyed. 07612_ Destroyed VTOL Module. 07612_ S-27 Virus system corrupted by crushing effect. 07613_ S-27 Virus misfires. 07614_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????#???#???????????????????????????????????? | | ?????????????????#???#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ?????????#####?????????## ##?????????#?????????? | | #???????## ####??????# #????????????#??????? | | ??????### ##??????# #???????????????????? | | ?????## ######## #????????????????????? | | ?????# ##????????????????????? | | ?????# ## #??????? ?????????????? | | ?????###### ##### #????????? ???????????? | | ??????#??# ## #?#?# ##???????????? ????????? | | ?????????###### ##??# #??????????????????????? | | ?????????????## #### #??????????????????????? | | ?????#??????## ## ###????????????????????? | | ???????????## ##????????????????????? | | ???????????# ##?????? ???? ????????? | | ???????#??# ## ##???????????? ????????? | | ??????????# ?#### #??????????????????????? | | ??????????# ????## #??????????????????????? | | ??????????## ?????## #??#???????##??????????? | | ???????????# ?#?#??## ##????? #????#?????? | | ???????????# #???????## *%## #??????????? | | ??????????? #?#???????# @[ #??#???????? | | ??????????? ???#??????# %s #?????????? | | ?????????? ?????????# s ???????? | | ????????????????????? ????????? | | ???????????????????# #### #???????? | | ??????????????????# ### ##????? ?????????? | | ??????????????????# #?? #?????? ??????????? | | ??????????????????#### ???# ?????????????????? | | ?????????????????????# ????# ????????????????? | | ????????????????????? ????? ???????????????? | | ????????????????????? ????? ??????????????? | | ???????????????????? ? ? ?? ### ?????????????? | | ???????????????????? ??????##????????????????? | | ??????????????????? ??????????? ?????????????? | | ????????????????????? ?#?#?????? ??????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 18 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 25 Weapon Cycling 15 Evasion (%) 53 Target Analysis 5 Recoil Reduction 5 Offensive Hacking 21 Defensive Hacking 11 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Barrage Gun | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Part-time Mechanic Please Form A Line Challenges ------------ None Game ------ Seed BoreRiotRedirector Manual? 0 Play Time 01:00:09 Cumulative 22.0 hours Start 2019.10.26 @ 01:01:00 End 2019.10.27 @ 15:19:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 38 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4cbc2ed4-663b-4325-9d47-065dddb0f6af