Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.26 @ 17:57:45 Player: Minty Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (76) 380 Value Destroyed (2961) 2961 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (547) 547 TOTAL SCORE: 9248 Bonus ------- High Alert Combat Kills 47 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 203/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Guided Missile Launcher > --- INVENTORY (5) ---- Phasing AFG Advanced Plasma Cannon CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Particle Charger Phasing AFG > --- WEAPON ----------- Arc Projector Heavy Laser Heavy Laser Katana > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Improved Melee Analysis Suite Hacking Suite System Shield System Shield Component Analysis Suite Long-range Tractor Beam Heavy Laser Heavy Laser KE Penetrator Guided Missile Launcher Precision Grenade Launcher Rocket Array [Rating: 76] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Potential Leg Leg Potential Leg Flight Unit VTOL Module Utility Improved Melee Analysis Suite Device Improved Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Reflective Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Precision Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Gar Slots Evolved 10 | . . . . . 4 2 . . . 4 . Power 1 | . . . . . . . . . . 1 . Propulsion 3 | . . . . . . . . . . 3 . Utility 4 | . . . . . 2 2 . . . . . Weapon 2 | . . . . . 2 . . . . . . Parts Attached 70 | . 1 4 2 . 24 4 7 12 8 1 7 Power 8 | . . 1 . . 1 . 3 2 . . 1 Engine 6 | . . . . . 1 . 2 2 . . 1 Core 2 | . . 1 . . . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 6 | . . 3 2 . . . . . . . 1 Treads . | . . . . . . . . . . . . Leg 5 | . . 3 2 . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 26 | . 1 . . . 11 4 1 3 5 . 1 Device 12 | . . . . . 3 1 1 3 3 . 1 Storage 1 | . . . . . 1 . . . . . . Processor 8 | . 1 . . . 4 2 . . 1 . . Hackware 2 | . . . . . 1 1 . . . . . Protection 3 | . . . . . 2 . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 30 | . . . . . 12 . 3 7 3 1 4 Energy Gun 12 | . . . . . 6 . 3 2 . 1 . Energy Cannon 6 | . . . . . 4 . . . 1 . 1 Ballistic Gun 1 | . . . . . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 8 | . . . . . 1 . . 3 1 . 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . 2 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . . 4 . . 1 Parts Lost 21 | . . 1 . . 4 . 1 . 13 . 2 Power 1 | . . . . . . . . . 1 . . Propulsion 4 | . . 1 . . . . . . 2 . 1 Utility 7 | . . . . . 2 . . . 5 . . Weapon 9 | . . . . . 2 . 1 . 5 . 1 Highest Loss Streak 11 | . . 1 . . 1 . 1 . 11 . 1 To Critical Strikes 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 78 | . 94 96 100 100 98 100 100 99 55 17 15 Engine 4 | . 14 9 . . 5 7 6 7 2 . . Core 2 | . . 4 14 14 3 . . . . . . Leg 13 | . 28 24 28 28 18 15 15 15 5 . . Device 10 | . . . . . 12 9 12 19 12 5 3 Storage 7 | . 14 14 14 14 9 7 7 7 7 5 3 Processor 12 | . 8 14 14 14 9 20 23 18 7 . . Protection 1 | . . . . . 3 . . . 4 5 3 Energy Gun 13 | . 14 14 14 14 10 23 23 22 6 . 3 Energy Cannon 1 | . . . . . 10 . . . 1 . . Ballistic Gun 2 | . 14 14 14 14 5 . . . 1 . . Slashing Weapon 4 | . . . . . 6 7 7 6 2 . . Naked Turns 118 | . . . . . . . . . . . 118 Heaviest Build 70 | 11 11 13 13 13 48 40 48 68 70 29 29 Greatest Support 60 | 20 20 20 60 60 60 60 60 60 60 3 3 Greatest Overweight (x) 13 | . . 1 . . . . . 1 13 9 9 Average Overweight (x) . | . . . . . . . . . 3 8 2 Largest Inventory Capacity 15 | . 8 8 8 8 15 15 15 15 15 15 15 Average Capacity 13 | . 8 8 8 8 13 15 15 15 15 15 11 Most Carried 15 | . 8 8 8 8 15 15 15 15 15 15 15 Average Carried 12 | . 5 5 7 7 9 14 14 14 14 14 11 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 5 Final Carried 15 | 6 4 8 8 8 15 15 15 15 15 15 3 Class Distribution -------------------- 42% | Mutant 22% | Gunner 17% | Scavenger-Gunner 10% | Scavenger-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Gar Matter Collected 1267 | 200 34 111 . 13 304 27 93 67 168 . 250 Remotely . | . . . . . . . . . . . . Salvage Created 3112 | . 118 280 . . 1138 198 950 . 279 . 149 Parts 148 | . 12 17 . . 49 12 31 . 12 . 15 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . 28 . 17 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Gar Combat Hostiles Destroyed 62 | . . 7 . . 19 3 13 . 9 . 11 Melee 11 | . . . . . 9 . 2 . . . . Guns 31 | . . 7 . . 5 3 10 . 6 . . Cannons 4 | . . . . . 4 . . . . . . AOE 16 | . . . . . 1 . 1 . 3 . 11 Classes Destroyed 16 | . 4 3 . . 5 1 1 . 2 . . Worker 1 | . 1 . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . Tunneler 3 | . . 3 . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . Recycler 2 | . 1 . . . 1 . . . . . . Operator 2 | . . . . . . 2 . . . . . Watcher 4 | . 1 . . . 3 . . . . . . Swarmer 20 | . . 3 . . . . 4 . 5 . 8 Grunt 24 | . . 4 . . 11 3 3 . . . 3 Brawler 3 | . . . . . 2 . 1 . . . . Duelist 3 | . . . . . 1 . 2 . . . . Sentry 6 | . . . . . 4 . 2 . . . . Hunter 4 | . . . . . 1 . . . 3 . . Programmer 1 | . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . 1 . . . . Packrat 3 | . . . . . . . 3 . . . . Samaritan 1 | . . . . . . . . . 1 . . Mutant 1 | . . . . . . . 1 . . . . Best Kill Streak 8 | . 3 3 . . 8 3 6 . 3 . 5 Combat Bots Only 6 | . . 3 . . 6 3 6 . 3 . 5 Max Kills in Single Turn 3 | . 2 1 . . 1 1 1 . 2 . 3 Gunslinging 1 | . . . . . . . . . 1 . . Exploded 3 | . . . . . 1 . 1 . 1 . 3 Melee 1 | . . . . . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Gar Hostile Shots Fired 372 | . . 36 . . 77 4 77 . 92 . 86 Missed 121 | . . 10 . . 29 2 29 . 19 . 32 Damage Taken 4536 | . 120 263 . . 761 29 827 . 1344 16 1176 Core 1566 | . . 70 . . 125 16 109 . 237 16 993 Absorbed by Shields 95 | . . . . . 31 . . . . . 64 Redirected to Shielding 25 | . . . . . 25 . . . . . . Core Remaining (%) 74 | 100 . . . 72 77 . . . 48 . . Volleys Fired 144 | . 8 27 . . 39 7 30 . 24 . 9 Largest 4 | . 2 2 . . 4 3 3 . 3 . 1 Hottest 193 | . 60 60 . . 192 183 183 . 193 . 98 Shots Fired 361 | . 16 53 . . 117 21 90 . 55 . 9 Gun 291 | . 16 53 . . 65 21 90 . 46 . . Cannon 51 | . . . . . 48 . . . 2 . 1 Launcher 19 | . . . . . 4 . . . 7 . 8 Special . | . . . . . . . . . . . . Kinetic 63 | . 8 27 . . 20 . . . 8 . . Thermal 271 | . 8 26 . . 93 21 85 . 37 . 1 Explosive 19 | . . . . . 4 . . . 7 . 8 Electromagnetic 8 | . . . . . . . 5 . 3 . . Robot Hit Streak 15 | . 2 7 . . 11 11 10 . 15 . 4 Robot Miss Streak 5 | . 3 3 . . 5 3 3 . 3 . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . . . . . 1 1 . 2 . . Max Gunslinging Chain 1 | . . . . . . 1 1 . 1 . . Shots Hit Robots 251 | . 7 29 . . 101 17 57 . 35 . 5 Core Hits 136 | . 5 16 . . 35 10 26 . 16 . 28 Critical Kills 1 | . . . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 11 | . . . . . 3 3 4 . 1 . . Burn 9 | . . . . . 2 3 4 . . . . Destroy 1 | . . . . . . . . . 1 . . Sever 1 | . . . . . 1 . . . . . . Melee Attacks 48 | . . . . . 30 2 14 2 . . . Impact . | . . . . . . . . . . . . Slashing 48 | . . . . . 30 2 14 2 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . . 2 2 2 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7453 | . 196 334 . 13 2516 474 1379 . 1243 . 1298 Guns 3098 | . 89 325 . . 730 300 1031 . 623 . . Cannons 669 | . . . . . 634 . . . 35 . . Explosions 2166 | . 107 . . . 201 . . . 585 . 1273 Melee 1473 | . . . . . 951 174 348 . . . . Ramming 47 | . . 9 . 13 . . . . . . 25 Kinetic 490 | . 42 148 . . 134 . . . 166 . . Thermal 3215 | . 47 177 . . 1230 300 989 . 472 . . Explosive 2166 | . 107 . . . 201 . . . 585 . 1273 Electromagnetic 62 | . . . . . . . 42 . 20 . . Impact . | . . . . . . . . . . . . Slashing 1473 | . . . . . 951 174 348 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . 1 . . . 5 . 1 Average Corruption 3 | . . . . . 1 . . . 4 . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 23 | . . . . . 3 . . . 19 . 1 Message Errors 5 | . . . . . . . . . 5 . . Matter Fused 11 | . . . . . . . . . 11 . . Heat Flow Errors 1 | . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . 1 . . . . . . Parts Fused 2 | . . . . . 1 . . . 1 . . Data Loss (minor) 2 | . . . . . 1 . . . 1 . . Alerts 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 212 | . . . . . 45 48 58 . 54 . 7 Projectiles 30 | . . . . . 14 . . . 16 . . Explosions 72 | . . . . . 27 . . . 38 . 7 Melee 110 | . . . . . 4 48 58 . . . . Knockbacks 1 | . . . . 1 . . . . . . . Impact 1 | . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 526 | . 121 . . . 30 . . . 86 . 289 Shots 16 | . 2 . . . 1 . . . 4 . 9 Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 7 | . . 4 . 2 . . . . . . 1 Kicked 6 | . . 4 . 2 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 365 | . . 36 . . 307 277 365 . 291 . 32 Average Temperature 87 | . . 15 . . 86 111 106 . 99 . 24 Received Heat Transfer 745 | . . 78 . . 336 18 232 . . . 81 Effects 7 | . . . . . 2 3 . . 2 . . Energy Bleed 2 | . . . . . . . . . 2 . . Interference 5 | . . . . . 2 3 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . . . . . 5 1 1 . 1 . . Heat Transferred 6470 | . 100 400 . . 2405 777 1998 . 790 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Gar Peak Influence 476 | . 125 223 . . 476 307 . . . . 459 Initial 200 | . . 48 . . . 200 . . . . 16 Average 146 | . 49 157 . . 274 249 . . . . 84 Maximum Alert Level 2 | . . 1 . . 2 1 . . . . 2 Low Security (%) 57 | . 100 60 . 100 24 . . . . 100 80 Level 1 37 | . . 39 . . 57 100 . . . . 19 Level 2 4 | . . . . . 17 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . 1 . . . 7 3 . . . 1 . Investigation 5 | . . . . . 3 1 . . . 1 . Extermination . | . . . . . . . . . . . . Reinforcement 4 | . 1 . . . 1 2 . . . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Gar Distress Signals 1 | . . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 82 | . 2 7 . . 25 5 13 . 11 . 19 Peak Tracking Total 14 | . 1 3 . . 6 2 6 . 5 . 14 Tactical Retreats 3 | . . . . . . . . . 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Gar Traps Triggered 3 | . . . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Gar Machines Disabled 6 | . 3 . . . . . 1 . . . 2 Max in Single Turn 3 | . 3 . . . . . 1 . . . 1 Garrison Relay 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Gar Machines Accessed 11 | . 1 . 2 . 5 2 . . . 1 . Terminals 6 | . 1 . . . 3 2 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 37 | . 3 . 2 . 22 8 . . . 2 . Successful 21 | . 2 . 2 . 13 3 . . . 1 . Failed 16 | . 1 . . . 9 5 . . . 1 . Catastrophic 2 | . . . . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 17 | . 2 . 1 . 9 5 . . . . . Terminals 21 | . 3 . . . 10 8 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . . . . . 8 . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . Terminal Hacks 9 | . 2 . 2 . 3 2 . . . . . Record 1 | . . . 1 . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 5 . . . . . . Recycle Component 2 | . . . . . 2 . . . . . . Process 1 | . . . . . 1 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . Insert Component 2 | . . . . . 2 . . . . . . Analyze 2 | . . . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks 2 | . . . . . 1 1 . . . . . Terminals 2 | . . . . . 1 1 . . . . . Botnet 2 | . . . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 1 . . . 5 2 . . . 1 . Full Trace Events 5 | . . . . . 3 1 . . . 1 . Feedback Events 1 | . . . . . 1 . . . . . . Corruption 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 2 . . 15 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled 2 | . . . . . 2 . . . . . . Recycled Matter 30 | . . . . . 30 . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Gar Total Allies 2 | . . . . . . . 2 . . . . Largest Group 2 | . . . . . . . 2 2 2 . . Highest-Rated Group 36 | . . . . . . . 36 36 36 . . Highest-Rated Ally 20 | . . . . . . . 20 20 20 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 15 | . . . . . . . . . 15 . . Total Damage 131 | . . . . . . . . . 131 . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Gar Turns Passed 5722 | . 131 263 308 183 695 349 1071 915 883 356 568 Spaces Moved 3684 | 1 85 126 277 198 376 297 959 726 281 78 280 Core 466 | . . . . . . . . . 108 78 280 Treads . | . . . . . . . . . . . . Legs 3218 | 1 85 126 277 198 376 297 959 726 173 . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 45 | 120 120 120 90 90 90 90 45 90 90 450 50 Average Speed 128 | 120 120 132 108 90 90 90 89 120 281 451 178 Slowest Speed 700 | 120 120 190 120 90 90 90 90 170 700 500 500 Overloaded Moves 6 | . . . . . . . 6 . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 2 19 43 62 52 40 8 97 76 49 4 36 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 6 | . . 1 1 1 . . 1 2 . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 9 | . . 1 . 2 . . 2 2 2 . . Spaces Dug 9 | . . . . . 1 . 8 . . . . Terrain Destroyed 212 | . 39 . . . 52 . 8 . 43 . 70 Melee 7 | . . . . . 1 . 6 . . . . Projectile 7 | . . . . . 4 . 2 . 1 . . AOE 198 | . 39 . . . 47 . . . 42 . 70 Terrain Rammed 2 | . . . . . . . . . . . 2 Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Gar Total 4321 | . 99 169 288 203 600 360 1081 770 329 81 341 Wait 215 | . . . . . 94 42 48 1 12 . 18 Move 3674 | . 84 125 276 197 375 296 958 725 280 78 280 Hop . | . . . . . . . . . . . . Pick Up 55 | . 2 5 4 2 19 5 3 10 1 1 3 Fast Attach 32 | . 1 1 . . 10 1 . 8 4 1 6 Attach 18 | . . . . . 7 2 2 . 3 . 4 Detach 19 | . . . . . 8 . 1 1 4 . 5 Swap 23 | . . 3 2 . 7 1 5 4 1 . . Drop 60 | . 4 4 6 2 11 4 3 19 . 1 6 Fire 144 | . 8 27 . . 39 7 30 . 24 . 9 Melee 48 | . . . . . 30 2 14 2 . . . Ram 3 | . . . . . . . . . . . 3 Kick 6 | . . 4 . 2 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . 7 Rewire 17 | . . . . . . . 17 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -5/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 12) 132 | -10/Materials | Entered Mines 137 | -10/Mines | Discovered new exit (range 9) 169 | -10/Mines | Learned location of Storage (-7) 244 | -10/Mines | Met a Derelict bent on vengeance 303 | -10/Mines | Build established: Mutant 390 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 390 | -10/Mines | Discovered new exit (range 5) 395 | -10/Mines | Entered Exiles 418 | -10/Exiles | Discovered new exit (range 17) 434 | -10/Exiles | Met 8R-AWN 455 | -10/Exiles | Met EX-HEX 486 | -10/Exiles | Met EX-BIN 500 | -10/Exiles | Aligned with FarCom system 501 | -10/Exiles | Given EX-Vault access code 593 | -10/Exiles | Opened EX-Vault 607 | -10/Exiles | Found Potential Leg 610 | -10/Exiles | Found Potential Leg 631 | -10/Exiles | Warned to stay clear of 0b10 Research branches 653 | -10/Exiles | Met EX-DEC 662 | -10/Exiles | Learned location of Zion (-6) 690 | -10/Exiles | Discovered new exit (range 15) 703 | -10/Exiles | Left Exiles lab with Potential Leg 703 | -10/Exiles | Entered Mines 773 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 880 | -9/Mines | Discovered new exit (range 7) 886 | -9/Mines | Entered Materials 886 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1022 | -8/Materials | Garrison activated, responded to threat 1565 | -8/Materials | Discovered new exit (range 13) 1581 | -8/Materials | Entered Factory 1581 | -7/Factory | Evolved 2 slots: Utility x2 1619 | -7/Factory | Discovered new exit (range 7) 1930 | -7/Factory | Entered Lower Caves 2017 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2077 | -7/Lower Caves | Learned location of Extension (-6) 2137 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2462 | -7/Lower Caves | Build established: Scavenger-Gunner 2777 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2957 | -7/Lower Caves | Discovered new exit (range 7) 2961 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3001 | -7/Lower Caves | Entered Zion 3001 | -6/Zion | Accompanied by 2 allies 3062 | -6/Zion | Given A8's code to call for help 3098 | -6/Zion | Learned location of Warlord (-5) 3203 | -6/Zion | Found Prototype Launcher 3203 | -6/Zion | Identified Rocket Array 3224 | -6/Zion | Found Prototype Launcher 3224 | -6/Zion | Identified Gui. Missile Launcher 3398 | -6/Zion | Learned Factory emergency access door positions 3415 | -6/Zion | Build established: Gunner 3436 | -6/Zion | Found Prototype Device 3436 | -6/Zion | Identified Phasing AFG 3537 | -6/Zion | Found CR-A16's Pointy Stick 3647 | -6/Zion | Discovered new exit (range 16) 3702 | -6/Zion | Found Prototype Device 3916 | -6/Zion | Entered Proximity Caves 3916 | -5/Proximity Caves | Accompanied by 2 allies 4193 | -5/Proximity Caves | Ambushed by research squad 4220 | -5/Proximity Caves | Core integrity fell below 50% 4246 | -5/Proximity Caves | Lost 11 parts (1p2n4u4w) 4498 | -5/Proximity Caves | Build established: Mutant 4736 | -5/Proximity Caves | Discovered new exit (range 14) 4799 | -5/Proximity Caves | Entered Factory 4799 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x3 5155 | -5/Factory | Identified exit to Garrison 5155 | -5/Factory | Entered Garrison 5365 | -5/Garrison | Identified Bomb Factory No. 2 5540 | -5/Garrison | Triggered checkpoint 5568 | -5/Garrison | Garrison Relay disabled 5611 | -5/Garrison | Triggered checkpoint 5618 | -5/Garrison | Triggered checkpoint 5686 | -5/Garrison | Spotted B-75 Beast 5688 | -5/Garrison | Core integrity fell below 50% 5698 | -5/Garrison | Core integrity fell below 20% 5723 | -5/Garrison | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05692_ Triggered Stasis Trap. 05692_ A bubble of rippling energy engulfs the area. 05692_ Field strength at 94. 05693_ Field strength at 88. 05694_ Field strength at 77. 05695_ Field strength at 71. 05695_ Penetrated by Slug. 05696_ Field strength at 50. 05697_ Field strength at 35. 05698_ Field strength at 17. 05698_ S-27 Virus destroyed. 05698_ Penetrated by Slug. 05699_ The unstable cave ceiling collapses. 05699_ Field strength at 1. 05699_ Stasis field depleted. 05716_ Triggered Alarm Trap. 05716_ An alarm sounds. 05716_ Extracted 2 energy. 05717_ Extracted 250 matter. 05723_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????? ? | | ???????????????????????????????? # | | ???????????????????????????????? # | | ???????????????????????????????# " | | ??????????????????????????????? " | | ??????????????????????????????? " | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ??????????????????????####?????# # | | ???????????######## #?????# # | | ??????????##!! ####### # | | ??????????#! # | | ??????????#@ ##h # | | ??????????##!!##h#### ######### # | | ???????????####?????# #???????# # | | ????????????????????" #???????# # | | ????????????????????" ???????# # | | ????????????????????" "??????# # | | ????????????????????" "#?????# # | | ????????????????????" #"#?????# # | | ????????????????????# ###?????# | | ????????????????????####???????# | | ???????????????????????????????# | | ???????????????????????????????##### | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????????????#### | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 150 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 61 Targeting Accuracy 10 Melee Accuracy 12 Core Analysis 6 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Lrn. Phase Cannon | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerPlatingTriangulator Manual? 0 Play Time 00:30:33 Cumulative 621.2 hours Start 2024.01.26 @ 17:30:05 End 2024.01.26 @ 17:57:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 581 Rogue 308 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 80 Gallery% 90 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 252f2b5a-1d18-4bed-9d01-40304a97d497