Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.11 @ 22:46:49

Player: sve9

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (285)     1425
Value Destroyed (8981)     8981
Prototype IDs (30)         600
Alien Tech Used (1)        200
Bonus (4388)               4388
              TOTAL SCORE: 23694

 Bonus
-------
High Alert Combat Kills    1188
Entered Garrisons          200
Win                        3000

 Cogmind 
---------
Core Integrity             1466/1600
Matter                     300/300
Energy                     231/240
System Corruption          7%
Temperature                Cool (18)
Movement                   Flying (25)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
         Micro Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION (8) ---
               Impulse Thruster
               Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY (12) -----
        Medium Storage Unit
      Advanced Visual Processing Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
               Nanoactuators
      Advanced Transmission Jammer
      Advanced Reaction Control System
               Hacking Suite
               Hacking Suite
  Experimental Hacking Suite
      Advanced System Shield
>              --- WEAPON (3) -------
               Shock Maul
               Lance
               Lance
>              --- INVENTORY (10) ---
         Micro Antimatter Reactor
         Light Quantum Reactor
               Impulse Thruster Array
               Nanoactuators
               Transdimensional Reconstructor
    Long-range Missile Launcher
               Thermoblaster

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
               Impulse Thruster
               Diametric Drive
        Cooled Impulse Thruster
        Cooled Impulse Thruster
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Sensor Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
               Nanoactuators
      Advanced Transmission Jammer
      Advanced Reaction Control System
       Layered Medium Armor Plating
               Hacking Suite
               Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
               Shock Maul
               Shock Maul
               Shock Maul
>              --- INVENTORY --------
         Micro Antimatter Reactor
         Micro Antimatter Reactor
               Impulse Thruster
               Impulse Thruster Array
               Nanoactuators
      Advanced Actuator Array
               Transdimensional Reconstructor
    Long-range Missile Launcher
               Thermoblaster
[Rating: 169]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Nuclear Pulse Array
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Katana
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Gar Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Slots Evolved              18   | .   .   2   .   2   .   2   2   .   .   2   .   .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   1   .   1   .   .   1   .   .   1   .   .   .   .   .   .   1   1   
  Utility                  10   | .   .   .   .   1   .   2   1   .   .   .   .   .   .   .   2   2   1   1   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             304  | 7   11  33  4   27  15  39  32  .   19  17  7   15  4   1   15  24  8   26  
  Power                    33   | 1   1   5   .   1   1   1   2   .   2   5   .   1   .   .   3   5   .   5   
    Engine                 17   | 1   1   5   .   1   1   1   1   .   1   4   .   .   .   .   1   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   1   .   1   1   .   1   .   .   2   1   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   5   
  Propulsion               63   | 2   1   13  1   8   2   5   9   .   3   4   .   1   .   .   1   3   6   4   
    Treads                 31   | 2   1   13  1   8   2   3   1   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 30   | .   .   .   .   .   .   1   7   .   3   4   .   1   .   .   1   3   6   4   
  Utility                  104  | 2   3   1   .   3   3   16  15  .   5   5   5   7   4   1   9   13  2   10  
    Device                 65   | 1   1   1   .   2   1   8   8   .   4   4   3   3   3   1   8   10  1   6   
    Storage                6    | 1   2   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
    Processor              8    | .   .   .   .   .   .   1   1   .   .   1   1   .   .   .   .   1   .   3   
    Hackware               7    | .   .   .   .   .   .   2   .   .   1   .   .   1   .   .   .   2   .   1   
    Protection             18   | .   .   .   .   1   2   4   5   .   .   .   1   3   1   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   104  | 2   6   14  3   15  9   17  6   .   9   3   2   6   .   .   2   3   .   7   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          13   | .   .   1   .   1   1   3   2   .   2   .   .   2   .   .   1   .   .   .   
    Ballistic Gun          38   | 2   4   10  2   7   5   8   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               14   | .   .   .   1   4   2   .   1   .   3   .   1   1   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          10   | .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   3   
    Slashing Weapon        13   | .   .   .   .   3   1   6   2   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        14   | .   .   .   .   .   .   .   .   .   3   3   1   3   .   .   1   .   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   1   .   2   1   .   .   .   .   .   3   .   1   1   1   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Lost                 28   | .   1   2   .   .   4   6   1   .   1   2   .   3   .   .   .   4   .   4   
  Power                    5    | .   1   .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   .   .   
  Propulsion               11   | .   .   1   .   .   2   3   1   .   .   1   .   1   .   .   .   1   .   1   
  Utility                  9    | .   .   1   .   .   1   1   .   .   .   .   .   1   .   .   .   2   .   3   
  Weapon                   3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      3    | .   1   1   .   .   2   2   1   .   1   1   .   2   .   .   .   3   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 99  100 99  99  99  92  86  91  87  88  86  81  82  83  84  90  90  
  Engine                   7    | .   14  11  11  9   9   7   5   6   2   6   5   5   5   5   1   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   3   2   5   4   5   5   8   5   .   .   
  Treads                   20   | .   28  32  33  35  35  29  16  .   .   .   .   .   .   .   .   .   .   .   
  Flight                   8    | .   .   .   .   .   .   .   5   33  32  31  23  21  17  17  15  14  20  23  
  Device                   11   | .   14  10  11  9   6   9   12  13  13  11  10  8   4   5   14  13  13  14  
  Storage                  7    | .   14  11  11  9   9   7   6   6   6   5   5   5   5   5   5   4   4   4   
  Processor                3    | .   .   .   .   .   .   2   .   6   6   4   11  11  11  11  10  9   13  12  
  Hackware                 4    | .   .   .   .   .   .   8   8   6   6   5   5   6   11  11  10  17  13  12  
  Protection               4    | .   .   .   .   9   11  8   5   6   6   5   .   .   .   .   .   .   4   3   
  Energy Cannon            3    | .   .   3   11  9   7   6   5   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            11   | .   22  25  21  16  19  11  5   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   13  8   
  Slashing Weapon          1    | .   .   .   .   1   .   3   4   6   1   3   .   .   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   10  5   16  16  17  17  14  3   .   3   
Peak Build Rating          169  | 7   8   20  20  31  32  40  58  47  63  83  91  92  93  94  108 129 150 169 
  Average Rating           51   | 5   7   16  19  27  30  37  45  47  53  72  90  89  91  92  104 120 146 164 
  On Entrance              59   | .   7   8   19  20  30  29  37  47  47  63  83  91  92  93  88  108 127 148 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             87   | 13  49  58  58  66  73  77  87  31  35  42  39  44  35  35  44  40  48  56  
  Greatest Support         87   | 40  40  63  63  87  86  86  63  33  37  47  47  47  39  48  48  40  53  60  
  Greatest Overweight (x)  4    | 2   1   .   .   .   .   4   4   .   .   1   .   1   .   .   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         15   | 7   12  20  20  20  20  20  18  10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             20   | 4   15  20  20  20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          15   | 3   10  19  19  19  19  19  18  10  9   9   10  9   9   9   9   9   9   9   
  Final Capacity           20   | 8   20  20  20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            20   | 4   15  20  20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  8   

 Class Distribution 
--------------------
 14% | Tank
 13% | Mutant
 12% | Sprinter
 10% | Gunner
 10% | Hacker-Gladiator
  9% | Scavenger-Mutant
  8% | Scavenger-Gunner
  6% | Hacker-Sprinter
  5% | Scavenger-Tank
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Gunner | -9/Materials
   Scavenger-Gunner | -9/Mines
               Tank | -8/Materials
               Tank | -8/Garrison
             Mutant | -7/Factory
   Scavenger-Mutant | -6/Factory
 Scavenger-Sprinter | -6/Waste
           Sprinter | -6/Factory
           Sprinter | -5/Factory
           Sprinter | -5/Upper Caves
           Sprinter | -5/Upper Caves
   Hacker-Gladiator | -5/Zhirov
   Hacker-Gladiator | -4/Proximity Caves
   Hacker-Gladiator | -4/Factory
   Hacker-Gladiator | -3/Research
    Hacker-Sprinter | -2/Research
    Hacker-Sprinter | -1/Access

 Resources                       | -11  -10  -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-----------                Run   | Yrd  Mat  Mat  Min  Mat  Gar  Fac  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Matter Collected           6596  | 366  302  1372 202  835  566  637  550  .    365  264  112  165  50   .    160  236  77   337  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11174 | 180  589  1844 14   1079 671  815  603  .    297  420  58   242  382  .    822  1129 77   1952 
  Parts                    563   | 12   41   121  7    69   38   51   26   .    21   25   6    15   2    .    37   26   .    66   
Haulers Intercepted        19    | .    2    6    .    3    .    1    .    .    1    1    .    .    .    .    2    1    .    2    
Recyclers Shooed           4     | .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20    | .    .    .    .    .    .    .    .    .    .    .    5    13   2    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Gar Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Combat Hostiles Destroyed  194  | .   9   38  3   25  26  17  10  .   9   4   5   4   .   .   9   7   .   28  
  Melee                    40   | .   .   .   .   .   .   3   .   .   2   4   .   4   .   .   9   4   .   14  
  Guns                     73   | .   9   31  .   7   13  8   5   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  26   | .   .   7   .   5   7   6   1   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      43   | .   .   .   3   13  5   .   4   .   7   .   5   .   .   .   .   .   .   6   
Classes Destroyed          17   | 2   5   4   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   9    | .   1   1   .   2   .   .   1   .   2   .   .   .   .   .   1   .   .   1   
  Builder                  6    | .   .   3   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 7    | 5   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   19   | .   2   6   .   3   .   1   .   .   1   1   .   .   .   .   2   1   .   2   
  Recycler                 13   | 1   1   3   .   1   .   1   2   .   .   .   .   .   .   .   .   4   .   .   
  Mechanic                 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   2   .   .   
  Watcher                  30   | .   2   3   .   4   .   1   .   .   1   3   .   .   .   .   2   3   2   9   
  Swarmer                  92   | .   3   14  3   10  17  7   8   .   8   .   5   .   .   .   4   2   .   11  
  Grunt                    52   | .   6   13  .   8   3   5   .   .   .   .   .   .   .   .   5   2   .   10  
  Brawler                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   22   | .   .   10  .   6   1   .   1   .   1   2   .   1   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   1   1   .   .   .   .   .   3   .   .   .   .   .   .   
  Programmer               16   | .   .   .   .   .   .   4   1   .   .   2   .   .   .   .   .   3   .   6   
Best Kill Streak           11   | 2   5   6   3   11  7   5   4   .   5   2   5   3   .   .   4   5   2   9   
  Combat Bots Only         10   | .   4   5   3   10  7   5   4   .   4   2   5   3   .   .   4   2   .   7   
Max Kills in Single Turn   3    | 1   1   3   2   2   3   1   3   .   2   1   3   1   .   .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   2   3   .   3   .   2   .   3   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   1   .   .   1   1   .   1   .   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Gar  Fac  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Hostile Shots Fired        876   | .    45   130  6    106  132  97   60   .    25   27   15   50   .    .    23   54   .    106  
  Missed                   281   | .    6    27   .    40   25   27   17   .    16   12   8    15   .    .    7    21   .    60   
Damage Taken               9107  | .    473  1241 44   885  1276 1070 827  .    171  346  100  549  .    .    268  749  42   1066 
  Core                     1025  | .    77   175  .    77   126  60   21   .    6    48   14   82   .    .    63   142  .    134  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84    | 100  69   .    56   .    63   91   .    .    96   .    .    .    .    85   94   89   100  91   
Volleys Fired              378   | 16   42   101  4    55   52   47   26   .    9    .    3    16   .    .    3    .    .    4    
  Largest                  3     | 2    2    3    1    3    3    3    2    .    1    .    1    1    .    .    1    .    .    1    
  Hottest                  116   | 40   55   114  33   114  114  116  110  .    85   .    39   85   .    .    85   .    .    43   
Shots Fired                860   | 32   75   286  4    136  133  114  45   .    9    .    3    16   .    .    3    .    .    4    
  Gun                      605   | 32   68   230  .    84   99   73   19   .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   218   | .    7    56   .    39   31   41   24   .    3    .    .    14   .    .    3    .    .    .    
  Launcher                 37    | .    .    .    4    13   3    .    2    .    6    .    3    2    .    .    .    .    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  656   | 32   75   274  .    84   99   73   19   .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  167   | .    .    12   .    39   31   41   24   .    3    .    .    14   .    .    3    .    .    .    
  Explosive                37    | .    .    .    4    13   3    .    2    .    6    .    3    2    .    .    .    .    .    4    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | 9    10   22   .    9    21   13   5    .    2    .    3    .    .    .    .    .    .    1    
  Robot Miss Streak        5     | 1    5    4    4    4    3    5    4    .    1    .    .    .    .    .    .    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    .    4    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           683   | 23   46   172  .    80   71   77   28   .    10   19   1    15   7    .    35   29   2    68   
  Core Hits                380   | 7    25   83   3    56   35   39   18   .    25   10   5    7    5    .    19   6    .    37   
  Critical Kills           6     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    3    
  Critical Parts Destroyed 25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    2    15   
  Critical Strikes         39    | .    .    .    .    .    1    .    .    .    .    3    .    1    .    .    2    10   2    20   
    Meltdown               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   2    18   
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Impale                 5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    2    
Melee Attacks              496   | .    1    2    .    9    2    33   25   .    44   57   3    23   9    .    83   68   14   123  
  Impact                   163   | .    1    2    .    .    .    .    5    .    .    .    .    .    .    .    .    57   14   84   
  Slashing                 107   | .    .    .    .    9    2    33   20   .    8    35   .    .    .    .    .    .    .    .    
  Piercing                 226   | .    .    .    .    .    .    .    .    .    36   22   3    23   9    .    83   11   .    39   
  Sneak Attacks            32    | .    .    .    .    .    .    3    5    .    1    1    .    1    .    .    6    8    .    7    
    Combat Hostiles        5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    
  Follow-up Attacks        38    | .    .    .    .    .    .    .    .    .    .    5    .    6    2    .    9    4    .    12   
Damage Inflicted           24838 | 308  604  3013 228  2815 1537 1728 1170 .    1111 1078 446  564  518  .    1781 2257 164  5516 
  Guns                     5894  | 308  575  2429 .    824  760  804  194  .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  2412  | .    17   544  .    550  421  528  352  .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4238  | .    .    .    211  1408 356  .    248  .    848  .    446  .    .    .    .    .    .    721  
  Melee                    12192 | .    .    .    .    .    .    396  376  .    263  1078 .    564  518  .    1781 2257 164  4795 
  Ramming                  102   | .    12   40   17   33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6288  | 308  592  2806 .    824  760  804  194  .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2018  | .    .    167  .    550  421  528  352  .    .    .    .    .    .    .    .    .    .    .    
  Explosive                4171  | .    .    .    211  1408 356  .    248  .    781  .    446  .    .    .    .    .    .    721  
  Electromagnetic          67    | .    .    .    .    .    .    .    .    .    67   .    .    .    .    .    .    .    .    .    
  Impact                   6090  | .    .    .    .    .    .    .    58   .    .    .    .    .    .    .    .    2079 164  3789 
  Slashing                 1621  | .    .    .    .    .    .    396  318  .    .    907  .    .    .    .    .    .    .    .    
  Piercing                 4481  | .    .    .    .    .    .    .    .    .    263  171  .    564  518  .    1781 178  .    1006 
Highest Corruption         7     | .    1    .    .    .    .    5    3    3    3    .    .    .    .    .    .    7    .    7    
  Average Corruption       2     | .    1    .    .    .    .    2    2    3    3    .    .    .    .    .    .    5    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  65    | .    7    .    .    .    .    13   13   1    9    .    .    .    .    .    .    8    .    14   
    Message Errors         21    | .    2    .    .    .    .    3    6    .    1    .    .    .    .    .    .    3    .    6    
    Matter Fused           17    | .    1    .    .    .    .    6    2    1    2    .    .    .    .    .    .    2    .    3    
    Heat Flow Errors       6     | .    1    .    .    .    .    2    1    .    1    .    .    .    .    .    .    .    .    1    
    Energy Discharges      8     | .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    2    .    2    
    Parts Rejected         1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      7     | .    1    .    .    .    .    .    1    .    3    .    .    .    .    .    .    1    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3635  | .    .    7    .    84   55   72   90   .    14   19   14   .    121  .    121  856  164  2018 
  Projectiles              54    | .    .    7    .    4    1    8    34   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               163   | .    .    .    .    80   54   .    1    .    14   .    14   .    .    .    .    .    .    .    
  Melee                    3418  | .    .    .    .    .    .    64   55   .    .    19   .    .    121  .    121  856  164  2018 
Knockbacks                 36    | .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    8    1    17   
  Impact                   27    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    17   
  Kinetic                  7     | .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      220   | .    .    .    .    74   24   .    62   .    60   .    .    .    .    .    .    .    .    .    
  Shots                    7     | .    .    .    .    3    1    .    1    .    2    .    .    .    .    .    .    .    .    .    
  Rammed                   16    | .    5    7    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             18    | .    5    8    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        552   | .    213  199  .    286  455  552  235  2    185  100  18   336  .    .    .    .    .    204  
  Average Temperature      71    | .    62   33   .    82   127  111  38   2    37   27   8    155  .    .    .    .    .    89   
  Received Heat Transfer   1672  | .    225  363  .    315  243  117  12   .    6    45   9    27   .    .    103  45   .    162  
  Effects                  15    | .    .    .    .    1    3    10   .    .    .    .    .    1    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         8     | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    13   
  Combat Hostiles          11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    8    
  Parts Fried              31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    23   
  Impact Corruptions       84    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    26   4    53   
Robots Melted              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    1    2    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3348  | .    .    296  .    999  721  925  407  .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Gar  Fac  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Peak Influence             1128 | 30   208  960  450  597  1128 670  300  69   441  366  .    .    .    .    331  268  255  972  
  Initial                  592  | .    19   .    349  99   388  592  287  54   48   181  .    .    .    .    .    54   150  152  
  Average                  353  | 14   93   593  339  220  761  487  166  56   260  248  .    .    .    .    134  155  195  454  
Maximum Alert Level        4    | .    1    3    2    2    4    2    1    .    2    1    .    .    .    .    1    1    1    3    
  Low Security (%)         36   | 100  99   13   .    61   .    .    62   100  28   27   .    .    .    .    73   69   50   7    
  Level 1                  26   | .    .    12   62   20   3    21   37   .    55   72   .    .    .    .    26   30   49   51   
  Level 2                  22   | .    .    26   37   18   31   78   .    .    15   .    .    .    .    .    .    .    .    14   
  Level 3                  14   | .    .    47   .    .    62   .    .    .    .    .    .    .    .    .    .    .    .    26   
  Level 4                  .    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    .    6    .    3    .    7    4    .    2    2    .    .    .    .    3    3    .    4    
  Investigation            9    | .    .    2    .    1    .    2    .    .    2    .    .    .    .    .    .    1    .    1    
  Extermination            9    | .    .    .    .    .    .    3    1    .    .    2    .    .    .    .    .    1    .    2    
  Reinforcement            14   | .    .    3    .    2    .    1    3    .    .    .    .    .    .    .    3    1    .    1    
  Assault                  2    | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Gar Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Distress Signals           17   | .   1   6   .   4   .   .   1   .   1   .   .   .   .   1   1   1   .   1   
Communications Jammed      14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   12  
  Distress Signals         14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   12  
Times Spotted              315  | .   18  73  3   34  24  21  14  6   17  12  10  5   .   7   18  12  2   39  
  Peak Tracking Total      12   | .   3   7   3   12  4   6   4   6   4   3   7   3   .   9   4   5   1   7   
  Tactical Retreats        26   | .   2   8   .   .   1   2   .   .   2   1   .   1   .   .   1   2   .   6   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Gar Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Traps Triggered            14   | .   1   2   .   .   .   1   2   .   2   .   .   .   .   .   1   2   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Min Mat Gar Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Machines Disabled          12   | .   .   1   .   6   .   1   .   .   3   .   .   .   .   .   1   .   .   .   
  Max in Single Turn       2    | .   .   1   .   2   .   1   .   .   1   .   .   .   .   .   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Gar Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Machines Accessed          78   | .   7   6   .   8   3   6   4   .   11  2   .   2   7   1   6   6   2   7   
  Terminals                52   | .   7   6   .   5   3   4   2   .   6   1   .   .   .   1   6   5   1   5   
  Fabricators              5    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   .   1   
  Repair Stations          3    | .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   1   .   .   2   .   2   1   .   .   .   .   .   .   1   1   
Total Hacks                240  | .   23  23  .   18  7   12  13  .   19  3   .   5   46  1   23  27  6   14  
  Successful               148  | .   15  9   .   10  2   6   5   .   10  1   .   5   46  1   10  17  4   7   
  Failed                   92   | .   8   14  .   8   5   6   8   .   9   2   .   .   .   .   13  10  2   7   
    Catastrophic           18   | .   .   1   .   2   1   3   .   .   2   .   .   .   .   .   .   5   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   88   | .   13  13  .   6   3   5   6   .   9   1   .   .   .   .   13  10  3   6   
  Terminals                157  | .   23  23  .   10  7   8   10  .   13  2   .   .   .   1   23  23  5   9   
  Fabricators              13   | .   .   .   .   .   .   2   .   .   3   .   .   .   .   .   .   4   .   4   
  Repair Stations          5    | .   .   .   .   2   .   2   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   3   .   .   3   .   2   1   .   .   .   .   .   .   1   1   
Terminal Hacks             100  | .   8   2   .   2   .   3   3   .   4   1   .   5   46  1   8   13  2   2   
  Record                   41   | .   1   .   .   .   .   .   1   .   .   .   .   4   34  .   .   1   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   1   2   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   
  Prototype ID Bank        7    | .   2   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             7    | .   .   1   .   .   .   1   1   .   1   .   .   .   .   .   1   1   .   1   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Hauler Manifests         6    | .   1   .   .   1   .   1   .   .   1   .   .   .   .   .   1   1   .   .   
  Registered Components    5    | .   1   .   .   .   .   1   1   .   .   1   .   .   .   .   .   1   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   2   .   2   
  Load Schematic           4    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   1   
  Build                    4    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   1   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   1   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   
Unauthorized Hacks         30   | .   7   7   .   2   2   1   2   .   2   .   .   .   .   .   2   2   1   2   
  Terminals                30   | .   7   7   .   2   2   1   2   .   2   .   .   .   .   .   2   2   1   2   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 19   | .   2   2   .   2   1   1   2   .   2   .   .   .   .   .   2   2   1   2   
    Skim                   10   | .   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacking Detections         61   | .   6   6   .   7   3   6   4   .   9   2   .   .   .   .   6   5   1   6   
  Full Trace Events        7    | .   .   .   .   1   1   1   .   .   2   .   .   .   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   1   .   .   .   .   1   .   .   .   4   .   1   2   .   .   
  Parts Built              6    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   2   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   250  | .   .   .   .   .   .   102 .   .   47  .   .   .   .   .   .   39  .   62  
  Total Part Build Rating  39   | .   .   .   .   .   .   8   .   .   10  .   .   .   .   .   .   14  .   7   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     136  | .   .   .   .   136 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Min Mat Gar Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Min Mat Gar Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      54   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  
  Highest-Rated Ally       54   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Gar Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Robot Analysis Total       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   
Derelict Logs Recovered    4    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Gar  Fac  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Turns Passed               14765 | 286  1217 2045 757  1505 1235 1642 1215 82   761  618  273  606  82   82   578  732  134  915  
Spaces Moved               12236 | 137  583  799  455  741  564  742  827  143  1158 924  615  916  170  225  867  696  268  1406 
  Core                     11    | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4008  | 126  583  799  455  741  564  709  31   .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   559   | .    .    .    .    .    .    33   526  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   7658  | .    .    .    .    .    .    .    270  143  1158 924  615  916  170  225  867  696  268  1406 
  Fastest Speed            23    | 50   160  160  160  155  161  160  24   24   24   23   31   31   34   34   34   31   27   23   
  Average Speed            77    | 154  162  160  160  157  161  162  106  24   24   26   31   32   34   34   39   34   34   25   
  Slowest Speed            240   | 160  240  160  160  161  163  240  240  24   26   105  31   111  34   34   117  117  111  29   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            16    | .    .    .    .    .    .    .    .    .    5    1    .    1    .    .    1    2    .    6    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 6    91   89   94   55   59   22   20   81   32   21   71   73   62   31   22   16   7    25   
  Regions Visited          18
    Branch Regions         5
  Pre-discovered Areas     5     | .    2    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Known Exits Taken        10    | .    1    .    1    1    .    .    .    .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    .    1    .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             7     | .    .    .    2    .    .    .    .    .    .    .    3    1    .    1    .    .    .    .    
Spaces Dug                 257   | .    1    2    .    8    .    23   21   .    33   23   15   53   .    .    26   17   8    27   
Terrain Destroyed          497   | .    1    4    37   69   22   23   47   .    91   23   36   53   .    .    26   17   8    40   
  Melee                    183   | .    1    2    .    8    .    23   16   .    30   23   2    3    .    .    23   17   8    27   
  Projectile               35    | .    .    2    .    .    .    .    13   .    3    .    .    14   .    .    3    .    .    .    
  AOE                      279   | .    .    .    37   61   22   .    18   .    58   .    34   36   .    .    .    .    .    13   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  Gar  Fac  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Total                      16151 | 176  775  1355 479  961  786  1040 1084 189  1567 1210 688  1173 185  230  1010 1111 296  1836 
  Wait                     2477  | 13   118  354  9    107  147  146  133  47   286  209  60   207  .    1    61   285  4    290  
  Move                     12186 | 136  582  798  454  740  563  741  827  142  1147 921  614  913  169  224  864  691  267  1393 
  Hop                      16    | .    .    .    .    .    .    .    .    .    5    1    .    1    .    .    1    2    .    6    
  Pick Up                  125   | 4    11   22   3    7    5    17   10   .    9    4    1    4    1    2    4    12   3    6    
  Fast Attach              72    | 7    2    4    .    2    1    4    6    .    5    8    .    1    5    .    7    6    3    11   
  Attach                   66    | .    1    5    .    4    4    10   9    .    7    5    .    2    .    .    2    8    3    6    
  Detach                   15    | .    .    1    .    .    .    2    4    .    5    2    .    .    .    .    .    .    .    1    
  Swap                     167   | .    8    24   4    21   10   25   17   .    7    4    7    12   .    1    6    10   2    9    
  Drop                     177   | .    5    36   3    13   2    15   27   .    15   10   1    2    5    2    8    12   4    17   
  Fire                     378   | 16   42   101  4    55   52   47   26   .    9    .    3    16   .    .    3    .    .    4    
  Melee                    382   | .    1    2    .    9    2    33   25   .    39   46   2    15   5    .    54   49   10   90   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    18    | .    5    8    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            69    | .    .    .    .    .    .    .    .    .    33   .    .    .    .    .    .    36   .    .    
  Rewire                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / Sto)
-6/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Waste
-6/Factory
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 6 exits: *Res x3 / Arm / Qua x2)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    15 | -11/Scrapyard      | Discovered new exit (range 16)
   287 | -11/Scrapyard      | Entered Materials
   307 | -10/Materials      | Build established: Mutant
   473 | -10/Materials      | Discovered new exit (range 13)
   693 | -10/Materials      | Discovered new exit (range 11)
   930 | -10/Materials      | Discovered new exit (range 15)
  1032 | -10/Materials      | Identified exit to Mines
  1084 | -10/Materials      | Discovered new exit (range 15)
  1199 | -10/Materials      | Learned Storage trap positions
  1221 | -10/Materials      | Loaded intel: 8 terminal locations
  1231 | -10/Materials      | Learned location of Recycling (-7)
  1233 | -10/Materials      | Loaded intel: 11 trap records
  1234 | -10/Materials      | Learned 4 Recycling zone layouts
  1235 | -10/Materials      | Identified exit to Subcaves
  1264 | -10/Materials      | Identified exit to Materials
  1264 | -10/Materials      | Learned location of 2 exits from Materials
  1504 | -10/Materials      | Entered another Materials area
  1504 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1505 | -9/Materials       | Identified exit to Materials
  1795 | -9/Materials       | Build established: Gunner
  1865 | -9/Materials       | Discovered new exit (range 15)
  3242 | -9/Materials       | Discovered exit to Materials (range 8)
  3504 | -9/Materials       | First assault squad dispatched
  3549 | -9/Materials       | Entered Mines
  3556 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3625 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3630 | -9/Mines           | Found Prototype Device
  3644 | -9/Mines           | Learned location of 1 exit from Materials
  3754 | -9/Mines           | Build established: Scavenger-Gunner
  3910 | -9/Mines           | Learned location of 1 exit from Materials
  4306 | -9/Mines           | Entered Materials
  4306 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4307 | -8/Materials       | Identified exit to Factory
  4606 | -8/Materials       | Build established: Scavenger-Tank
  5251 | -8/Materials       | Build established: Tank
  5409 | -8/Materials       | Identified Exp. Sensor Array
  5430 | -8/Materials       | Discovered exit to Factory (range 9)
  5562 | -8/Materials       | Destroyed 10 combat bots
  5810 | -8/Materials       | Identified exit to Garrison
  5811 | -8/Materials       | Entered Garrison
  5867 | -8/Garrison        | Triggered checkpoint
  6129 | -8/Garrison        | Triggered checkpoint
  6134 | -8/Garrison        | Triggered checkpoint
  6271 | -8/Garrison        | Triggered checkpoint
  6307 | -8/Garrison        | Destroyed 7 combat bots
  6315 | -8/Garrison        | Discovered exit to Factory (range 11)
  6497 | -8/Garrison        | Triggered checkpoint
  6521 | -8/Garrison        | Spotted B-75 Beast
  6641 | -8/Garrison        | Discovered exit to Factory (range 13)
  6721 | -8/Garrison        | Triggered checkpoint
  6879 | -8/Garrison        | Triggered checkpoint
  7019 | -8/Garrison        | Discovered exit to Factory (range 14)
  7046 | -8/Garrison        | Entered Factory
  7046 | -7/Factory         | Evolved 2 slots: Utility x2
  7047 | -7/Factory         | Identified exit to Storage
  7875 | -7/Factory         | Fabricated Exp. Sensor Array?
  8646 | -7/Factory         | First assault squad dispatched
  8677 | -7/Factory         | Discovered new exit (range 5)
  8688 | -7/Factory         | Entered another Factory area
  8688 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9015 | -6/Factory         | Discovered new exit (range 3)
  9115 | -6/Factory         | Build established: Scavenger-Mutant
  9130 | -6/Factory         | Discovered new exit (range 6)
  9638 | -6/Factory         | Discovered new exit (range 14)
  9903 | -6/Factory         | Sucked down chute
  9903 | -6/Factory         | Entered Waste
  9904 | -6/Waste           | Spotted C-40 Crusher
  9911 | -6/Waste           | Spotted C-40 Crusher
  9951 | -6/Waste           | Spotted C-40 Crusher
  9971 | -6/Waste           | Spotted C-40 Crusher
  9971 | -6/Waste           | Spotted C-40 Crusher
  9976 | -6/Waste           | Spotted C-40 Crusher
  9982 | -6/Waste           | Discovered new exit (range 10)
  9985 | -6/Waste           | Build established: Scavenger-Sprinter
  9985 | -6/Waste           | Entered Factory
 10402 | -6/Factory         | Spotted B-75 Beast
 10458 | -6/Factory         | Discovered new exit (range 11)
 10481 | -6/Factory         | Build established: Sprinter
 10677 | -6/Factory         | Fabricated Nuclear Pulse Thruster (x2)
 10746 | -6/Factory         | Entered another Factory area
 10746 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 11219 | -5/Factory         | Discovered new exit (range 13)
 11311 | -5/Factory         | Discovered new exit (range 7)
 11364 | -5/Factory         | Entered Upper Caves
 11371 | -5/Upper Caves     | Encountered a Warlord checkpoint
 11403 | -5/Upper Caves     | Learned location of 1 exit from Factory
 11633 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 11634 | -5/Upper Caves     | Discovered new exit (range 11)
 11637 | -5/Upper Caves     | Identified exit to Upper Caves
 11637 | -5/Upper Caves     | Entered another Upper Caves area
 11671 | -5/Upper Caves     | Discovered new exit (range 15)
 11774 | -5/Upper Caves     | Identified exit to Factory
 11954 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12184 | -5/Upper Caves     | Learned Extension terminal intel
 12232 | -5/Upper Caves     | Discovered new exit (range 16)
 12237 | -5/Upper Caves     | Identified exit to Zhirov
 12243 | -5/Upper Caves     | Entered Zhirov
 12243 | -5/Zhirov          | Discovered new exit (range 3)
 12256 | -5/Zhirov          | Learned location of Quarantine (-3)
 12256 | -5/Zhirov          | Learned location of Testing (-2)
 12256 | -5/Zhirov          | Learned location of Command (-1)
 12269 | -5/Zhirov          | Found Alien Artifact
 12269 | -5/Zhirov          | Identified Integrated Dissipator
 12269 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 12277 | -5/Zhirov          | Found Alien Artifact
 12325 | -5/Zhirov          | Identified exit to Proximity Caves
 12325 | -5/Zhirov          | Entered Proximity Caves
 12359 | -4/Proximity Caves | Encountered a Derelict sapper outpost
 12391 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 12396 | -4/Proximity Caves | Derelicts attacked a huge 0b10 base
 12407 | -4/Proximity Caves | Entered Factory
 12407 | -4/Factory         | Evolved 2 slots: Utility x2
 12408 | -4/Factory         | Identified exit to Research
 12429 | -4/Factory         | Build established: Hacker-Gladiator
 12985 | -4/Factory         | Entered Research
 12985 | -3/Research        | Evolved 2 slots: Utility x2
 12992 | -3/Research        | Identified exit to Research
 13046 | -3/Research        | Identified exit to Armory
 13046 | -3/Research        | Identified exit to Quarantine
 13170 | -3/Research        | Fabricated Nanoactuators (x2)
 13563 | -3/Research        | Lost 3 parts (1n2u)
 13717 | -3/Research        | Entered another Research area
 13717 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 13729 | -2/Research        | Identified exit to Access
 13851 | -2/Research        | Entered Access
 13851 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 13883 | -1/Access          | Found Prototype Processor
 13883 | -1/Access          | Identified Exp. Core Analyzer
 14139 | -1/Access          | Build established: Hacker-Sprinter
 14477 | -1/Access          | Destroyed 7 combat bots
 14698 | -1/Access          | Spotted B-99 Colossus
 14714 | -1/Access          | Fabricated Exp. Hacking Suite (x1)
 14750 | -1/Access          | Lost 3 parts (1n2u)
 14765 | -1/Access          | Discovered new exit (range 6)
 14766 | -1/Access          | Identified exit to Surface
 14766 | ***                | Escaped!

 Last Messages 
---------------
14756_ Acquired 10 matter.
14756_ K-01 Serf collects debris.
14759_ VDOTN5MHIAPDKWV3CO7HVUQC:IDX5FYI3V0B,LU
14759_ W-44 Eye suffers critical hit (Smash).
14759_ Destroyed Adv. Sensor Array.
14759_ Destroyed Lgt. Antimatter Reactor.
14759_ W-44 Eye system corrupted by crushing effect.
  <x2>
14759_ W-44 Eye knocked back.
14760_ W-44 Eye system terminally corrupted.
14760_ Adv. Visual Processing Unit fried.
14760_ Antigrav System fried.
14760_ Adv. Signal Interpreter fried.
14760_ K-01 Serf collects debris.
14764_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
14765_ The Access Shell folds into the floor.
14765_ EXIT=FOUND
14766_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
|               #??????????????????????????????????? |
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|      #     #  #??????????????????????????????????? |
|      #     #  #??????????????????????????????????? |
|      #     #  ##?????????????????????????????????? |
|      #     #  ##?????????????????????????????????? |
|      #     #  #################################### |
| ""   #     /           k  k  %                     |
| ""   #     #                             %         |
|      #     #  #######        ""#####+############? |
|      #     #  #?????#        ""#???   ???????????? |
|      #     #  #?????#        ""#???   ???????????? |
|      #     #  #?????#         T#??     ??????????? |
|      #######  #?????#        ""#??     ??????????? |
|       ?????   #?????#        ""#?#      ?????????? |
|        ????   #????##        ""###      ?????????? |
|      ###??#####????#            ##       ????????? |
|      #?????????????##          ###       ????????? |
|      #??????????????#          #?#        ???????? |
|      #??????????????#          #?#        ???????? |
|      #??????????????#          #?#         ??????? |
| #### #??????????????#    @"    #?#         ??????? |
| ???? #??????????????#    ""    #?###########?????? |
| ???? #??????????????#          #?????????????????? |
| ???? #??????????????#          #?????????????????? |
| ???? #??????????????#          #?????????????????? |
| ?????#??????????????#""""""""""#?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????BB????BB???????????????????? |
| ??????????????????????BB????BB???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          39
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              16
Additional Mass Support    9
Armor Coverage             825
Melee Speed Boost          30
Evasion (%)                77
Melee Accuracy             16
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          36
Defensive Hacking          14
Authchip Count             1

 Item Schematics 
-----------------
      Exp. Sensor Array | -8/Materials | Scanalyzed
 Nuclear Pulse Thruster | -6/Factory   | Hacked
      Assault Drone Bay | -5/Zhirov    | Free
         Exp. Heat Sink | -5/Zhirov    | Free
     Exp. Optical Array | -5/Zhirov    | Free
       Imp. Arc Thrower | -5/Zhirov    | Free
    Biomechanical Wings | -4/Factory   | Hacked
          Nanoactuators | -3/Research  | Hacked
     Exp. Hacking Suite | -3/Research  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
      Exp. Sensor Array | x1 | -7/Factory  
 Nuclear Pulse Thruster | x2 | -6/Factory  
          Nanoactuators | x2 | -3/Research 
     Exp. Hacking Suite | x1 | -1/Access   

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
Deadly Force

 Challenges 
------------
None

 Game 
------
Seed              TrackerSupersonicCleaver
  Manual?         0
Play Time         03:43:02
  Cumulative      72.4 hours
  Start           2024.12.10 @ 19:04:27
  End             2024.12.11 @ 22:46:49
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          0
  Total           8
  Types           8/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          51
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          54x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: c3e2b4f8-0794-436e-83f4-ce877c4a9513