Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.12 @ 14:36:27 // Halloween2019/Abominations Player: Kyzrati Result: Escaped! Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (98) 490 Value Destroyed (16033) 16033 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3347) 3347 TOTAL SCORE: 25410 Bonus ------- Win 3000 Win Speed 347 Cogmind --------- Core Integrity 1086/1300 Matter 300/300 Energy 313/315 System Corruption 57% Temperature Cool (0) Movement Rolling (130) Ox2 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (7) --- Armored Heavy Treads Improved Heavy Siege Treads Centrium Wheel Centrium Wheel > --- UTILITY (8) ------ Advanced Cooling System Advanced Coolant Injector Medium Storage Unit Enhanced Optical Array Centrium Heavy Armor Plating Graphene Brace Improved Remote Shield > --- WEAPON (4) ------- Force Rifle KE Penetrator Heavy Hardcell Cannon > --- INVENTORY (10) --- Experimental Matter Compressor (500) Hardened Medium Armor Plating High-powered Tractor Beam Quantum Rifle Flak Gun Heavy Missile Launcher Scatter Rocket Array Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Armored Heavy Treads Improved Heavy Siege Treads Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector Medium Storage Unit Enhanced Optical Array Centrium Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Force Rifle KE Penetrator Heavy Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Experimental Matter Compressor Hardened Medium Armor Plating Improved Remote Shield High-powered Tractor Beam Quantum Rifle Flak Gun Heavy Missile Launcher Scatter Rocket Array [Rating: 143] Favorites ----------- Power Reinforced Fission Core Engine Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Centrium Wheel Utility Medium Storage Unit Device Advanced Cooling System Storage Medium Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Flak Gun Ballistic Cannon Heavy Hardcell Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 1 | . . . . . 1 . . . . Propulsion 5 | . . 1 1 . 1 1 1 . . Utility 6 | . . . 1 1 . 1 1 2 . Weapon 2 | . . 1 . 1 . . . . . Parts Attached 81 | 6 . 5 9 7 7 8 19 16 4 Power 6 | 1 . . . 1 1 . 2 . 1 Engine 1 | 1 . . . . . . . . . Core 4 | . . . . 1 1 . 2 . . Reactor 1 | . . . . . . . . . 1 Propulsion 25 | 2 . 2 2 1 3 2 8 5 . Treads 8 | . . . 2 . 1 . 2 3 . Leg 10 | 2 . 2 . 1 2 1 1 1 . Wheel 7 | . . . . . . 1 5 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 1 . . 5 2 1 3 8 9 2 Device 15 | . . . 1 . . 2 5 5 2 Storage 3 | 1 . . 1 . . . . 1 . Processor 4 | . . . . 1 1 . . 2 . Hackware . | . . . . . . . . . . Protection 9 | . . . 3 1 . 1 3 1 . Artifact . | . . . . . . . . . . Weapon 19 | 2 . 3 2 3 2 3 1 2 1 Energy Gun 6 | 1 . 2 . 1 . 1 . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | 1 . 1 1 2 . 1 1 . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 2 | . . . . . 1 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 2 1 3 1 Corrupted Parts 2 | . . . . . . 1 . . 1 System Corruption 10 | . . . . . . 1 . . 9 Parts Lost 16 | . . . . 2 1 1 3 4 5 Power 3 | . . . . . 1 . . . 2 Propulsion 8 | . . . . 1 . 1 3 2 1 Utility 4 | . . . . . . . . 2 2 Weapon 1 | . . . . 1 . . . . . Highest Loss Streak 5 | . . . . 2 1 1 1 1 5 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 2 4 6 9 9 9 9 9 8 8 Power . | . . . 1 1 . . . . . Propulsion . | 1 3 3 2 2 . . . . . Utility 3 | . . . 1 2 3 4 5 4 3 Weapon 3 | . 1 2 4 3 4 3 3 3 4 Tool/Special . | . . . . . . . . . . Unused Backups 18 | . . 5 . 3 2 2 3 2 1 Power 1 | . . . . . . . 1 . . Propulsion 5 | . . 4 . 1 . . . . . Utility 2 | . . . . . . . 1 1 . Weapon 10 | . . 1 . 2 2 2 1 1 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 91 | . 85 83 93 90 97 99 92 88 78 Engine 1 | . 14 11 9 . . . . . . Core 8 | . . . . 6 10 11 10 9 8 Treads 6 | . . . 7 3 6 6 5 8 9 Leg 14 | . 28 30 27 24 25 27 11 1 . Wheel 9 | . . . . . . . 16 16 12 Device 10 | . . . 6 7 6 10 10 15 16 Storage 5 | . 14 11 9 7 6 5 5 4 4 Processor 5 | . . . . 5 6 5 5 9 6 Protection 4 | . . . 6 7 6 5 5 2 3 Energy Gun 8 | . 14 19 11 . 5 7 10 10 5 Ballistic Gun 11 | . 14 11 15 23 19 14 9 6 4 Peak Build Rating 143 | 6 6 11 19 27 44 64 99 136 143 Average Rating 73 | 4 6 8 16 22 34 55 89 117 138 On Entrance 37 | . 6 6 11 19 21 37 61 89 129 Avg Prop Armor Cover (%) 9 | . . . 6 6 5 4 12 13 15 Naked Turns . | . . . . . . . . . . Heaviest Build 108 | 12 12 18 32 33 38 52 86 101 108 Greatest Support 135 | 20 20 30 30 40 45 68 64 135 135 Greatest Overweight (x) 5 | . . . 1 1 1 1 5 2 3 Average Overweight (x) . | . . . . . . . 1 1 2 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 8 9 10 10 10 10 10 10 Most Carried 10 | 4 6 8 10 10 10 10 10 10 10 Average Carried 9 | 2 5 6 9 9 9 9 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Final Carried 10 | 4 6 8 10 10 10 10 10 10 7 Class Distribution -------------------- 76% | Scavenger-Tank 9% | Scavenger-Gunner 6% | Scavenger-Skirmisher 4% | Gunner 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Matter Collected 5073 | 265 . 64 302 153 527 265 1310 1761 426 Remotely 687 | . . . . . . . . 373 314 Salvage Created 6245 | 94 . 200 174 . 467 677 1903 2323 407 Parts 289 | 2 . 9 14 . 28 29 99 96 12 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Combat Hostiles Destroyed 76 | . . 4 3 1 12 13 10 30 3 Guns 72 | . . 4 3 1 9 13 10 30 2 Cannons 1 | . . . . . . . . . 1 AOE 3 | . . . . . 3 . . . . Classes Destroyed 12 | 1 . 3 . . 2 1 3 2 . Worker 6 | . . . . . . . 6 . . Builder 4 | . . . . . . . 4 . . Tunneler 2 | . . . . . . . 2 . . Recycler 9 | 1 . 1 . . . . 7 . . Swarmer 4 | . . . . . 3 1 . . . Grunt 4 | . . 1 . . 2 . . 1 . Brawler 2 | . . . . . . 1 1 . . Protector 1 | . . . . . 1 . . . . Sentry 4 | . . 1 2 . . . 1 . . Hunter 1 | . . . . . . . . 1 . Abomination 59 | . . 2 1 1 6 11 8 28 2 Anomaly 1 | . . . . . . . . 1 . Best Kill Streak 6 | 1 . 3 1 1 4 6 6 6 1 Combat Bots Only 6 | . . 2 1 1 4 6 3 6 1 Max Kills in Single Turn 3 | 1 . 1 1 1 3 1 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Final Abomination (-1/Lair) Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Hostile Shots Fired 867 | . 7 15 15 48 40 95 102 234 311 Missed 232 | . 1 3 4 25 12 50 18 48 71 Hits 635 | . 6 12 11 23 28 45 84 186 240 Melee 25 | . . . . . . . . 22 3 Projectile 610 | . 6 12 11 23 28 45 84 164 237 AOE 75 | . . . . . . 8 . . 67 Critical Strikes 32 | . . . 2 . 1 3 4 8 14 Actively Blocked 12 | . . . . . . . . . 12 Part Disruptions 7 | . . . . . 1 . 2 1 3 Damage Taken 15619 | . 72 196 160 319 579 1202 2327 3836 6928 Core 487 | . . 57 30 12 79 56 39 26 188 Absorbed by Shields 995 | . . . . . . . . 579 416 Reduced by Siege Mode 774 | . . . . . . . . 233 541 Core Remaining (%) 93 | 100 100 85 94 98 90 94 96 . 83 Volleys Fired 251 | 5 . 14 8 4 27 21 64 81 27 Largest 4 | 2 . 3 3 4 4 4 4 4 3 Hottest 287 | 60 . 126 129 97 154 216 221 287 181 Shots Fired 900 | 10 . 42 23 15 93 80 242 322 73 Gun 873 | 10 . 42 23 15 91 80 242 322 48 Cannon 25 | . . . . . . . . . 25 Launcher 2 | . . . . . 2 . . . . Special . | . . . . . . . . . . Kinetic 485 | 5 . 14 14 15 69 46 120 152 50 Thermal 413 | 5 . 28 9 . 22 34 122 170 23 Explosive 2 | . . . . . 2 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 54 | 4 . 10 12 14 12 13 26 54 17 Robot Miss Streak 14 | 2 . 3 2 1 11 4 14 12 2 Penetration Max 1 | . . . . . . 1 1 1 . Secondary Targets 13 | . . . . . 1 3 2 7 . Max Gunslinging Chain 1 | . . . . . 1 1 1 1 . Shots Hit Robots 649 | 6 . 29 15 12 59 57 171 242 58 Core Hits 445 | 2 . 10 4 6 45 47 117 198 16 Critical Kills 2 | . . . . . 2 . . . . Critical Parts Destroyed 12 | . . . . . 1 . 2 4 5 Critical Strikes 17 | . . 1 . . 3 . 3 4 6 Burn 1 | . . 1 . . . . . . . Destroy 15 | . . . . . 3 . 3 4 5 Blast 1 | . . . . . . . . . 1 Melee Attacks 35 | . . . 3 5 4 2 10 11 . Impact 10 | . . . 3 5 2 . . . . Slashing 16 | . . . . . 2 2 10 2 . Piercing 9 | . . . . . . . . 9 . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17527 | 71 . 349 235 216 1316 1366 4577 6775 2622 Guns 15663 | 71 . 349 235 216 1155 1366 4513 6775 983 Cannons 1639 | . . . . . . . . . 1639 Explosions 161 | . . . . . 161 . . . . Melee 64 | . . . . . . . 64 . . Ramming . | . . . . . . . . . . Kinetic 8262 | 26 . 67 163 216 737 549 1824 2604 2076 Thermal 9040 | 45 . 282 72 . 418 817 2689 4171 546 Explosive 161 | . . . . . 161 . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 64 | . . . . . . . 64 . . Piercing . | . . . . . . . . . . Highest Corruption 57 | . . . . 1 6 9 15 13 57 Average Corruption 6 | . . . . 1 3 4 5 5 33 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 93 | . . . . 1 8 7 28 34 15 Message Errors 14 | . . . . . 2 1 4 7 . Matter Fused 19 | . . . . 1 3 2 3 8 2 Heat Flow Errors 17 | . . . . . 2 2 6 5 2 Energy Discharges 11 | . . . . . . 1 6 4 . Parts Rejected 3 | . . . . . 1 . 1 1 . Data Loss (minor) 9 | . . . . . . . 1 4 4 Data Loss (major) 3 | . . . . . . . 2 1 . Misfires 4 | . . . . . . . 2 2 . Alerts 2 | . . . . . . . . 1 1 Misdirections 2 | . . . . . . . . . 2 Weapon Failures 9 | . . . . . . 1 3 1 4 Overload Shots . | . . . . . . . . . . Overflow Damage 220 | . . . . . . . 24 . 196 Projectiles 196 | . . . . . . . . . 196 Explosions . | . . . . . . . . . . Melee 24 | . . . . . . . 24 . . Knockbacks 4 | . . . . . . . . . 4 Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . . . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 558 | 20 . 171 60 296 437 558 436 439 407 Average Temperature 98 | 15 . 71 25 126 119 192 93 81 84 Received Heat Transfer 1970 | . 42 63 108 . 135 45 282 995 300 Effects 14 | . . . . . 3 5 3 2 1 Shutdowns 4 | . . . . . . 1 2 . 1 Energy Bleed 1 | . . . . . 1 . . . . Interference 3 | . . . . . 1 . . 2 . Matter Decay 2 | . . . . . . 1 1 . . Short Circuit 2 | . . . . . . 2 . . . Damage (minor) 1 | . . . . . . 1 . . . Damage (major) 1 | . . . . . 1 . . . . Siege Activations 4 | . . . . . . . . 3 1 Total Turns 172 | . . . . . . . . 119 53 Longest Duration 68 | . . . . . . . . 68 53 Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . 1 . . 2 . 4 . . Heat Transferred 5931 | 100 . 651 157 . 237 507 2405 1694 180 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 84 | 5 . 30 30 2 84 30 32 30 6 Initial 3 | . . . 3 . . . . . . Average 5 | . . 7 7 . 18 2 4 1 . Influence Increases 705 | 5 . 82 68 6 193 44 202 90 15 Destroy 0b10 Robot/C 300 | . . 40 40 . 100 40 40 40 . Destroy 0b10 Robot/NC 110 | 5 . 5 . . 5 . 95 . . Destroy Leader 80 | . . 10 20 . 20 . 10 20 . Successful Hack 33 | . . 12 5 2 . . 14 . . Disable Machine 30 | . . 15 . . . . 15 . . Destroy Structure 107 | . . . 3 4 23 4 28 30 15 Lose Combat Pursuer 45 | . . . . . 45 . . . . Influence Decreases 705 | 5 . 72 78 6 193 44 202 90 15 Entered New Map 7 | . . . 7 . . . . . . Time Decay 671 | 5 . 72 56 6 183 44 202 88 15 Lost Part 10 | . . . . . 10 . . . . Lost Ally 2 | . . . . . . . . 2 . Purge Threat 15 | . . . 15 . . . . . . Squads Dispatched 153 | . 1 2 5 18 35 13 35 44 . Investigation 16 | . 1 . 1 6 2 . 2 4 . Extermination . | . . . . . . . . . . Reinforcement 34 | . . 2 2 4 9 5 8 4 . Assault 47 | . . . 1 2 9 3 13 19 . Garrison 56 | . . . 1 6 15 5 12 17 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 14 | . . . . 1 4 3 3 3 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Distress Signals 65 | . 1 2 2 5 7 6 18 24 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 113 | . 7 7 3 3 18 21 15 32 7 Peak Tracking Total 6 | . 6 2 1 2 6 6 5 3 5 Tactical Retreats 7 | . . 1 . . 4 1 . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Traps Triggered 5 | . . 1 . 1 . 3 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Machines Disabled 2 | . . 1 . . . . 1 . . Max in Single Turn 1 | . . 1 . . . . 1 . . Garrison Access 6 | . . . . . 2 . 1 3 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Machines Accessed 10 | . 1 2 1 3 . . 2 1 . Terminals 7 | . 1 2 1 1 . . 1 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 2 | . . . . 1 . . 1 . . Total Hacks 25 | . 1 5 3 10 . . 4 2 . Successful 10 | . 1 2 2 4 . . 1 . . Failed 15 | . . 3 1 6 . . 3 2 . Catastrophic 5 | . . 1 . 3 . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 7 | . . . . 3 . . 2 2 . Terminals 17 | . 1 5 3 3 . . 3 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . Garrison Access 5 | . . . . 4 . . 1 . . Terminal Hacks 5 | . 1 2 2 . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Transport Status 1 | . . 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . Retrieve Study 3 | . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . . . 1 . . 1 . . Terminals 2 | . . . . 1 . . 1 . . Botnet 2 | . . . . 1 . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . 2 . 3 . . 2 1 . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . . . 3 . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 11 | . . . . . 2 . 3 6 . Machine Destruction 11 | . . . . . 2 . 3 6 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 71 | . . . . . . 10 15 44 2 STAY 9 | . . . . . . 1 1 7 . FOLLOW 7 | . . . . . . 1 2 4 . EXPLORE 34 | . . . . . . 4 7 21 2 RETURN 21 | . . . . . . 4 5 12 . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Active Infowar (turns) 4870 | . . . . 357 793 463 1540 1549 168 Optics 4870 | . . . . 357 793 463 1540 1549 168 Seismic 1258 | . . . . . . . 725 533 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 32 | . . . . . . 3 6 21 2 Drone Recoveries 26 | . . . . . . 2 5 19 . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Turns Passed 5609 | 92 79 241 273 411 793 463 1540 1549 168 Spaces Moved 3078 | 59 65 149 174 307 530 266 773 716 39 Core 7 | 7 . . . . . . . . . Treads 24 | . . . . . . . . 19 5 Legs 1543 | 52 65 149 174 307 530 266 . . . Wheels 1504 | . . . . . . . 773 697 34 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 105 105 108 103 103 122 Average Speed 113 | 111 120 120 123 115 107 110 112 111 139 Slowest Speed 190 | 120 120 120 190 190 175 173 155 175 175 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 3 27 28 23 16 23 12 24 41 91 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 64 | . . . 3 5 34 2 9 11 . Terrain Destroyed 89 | . . . 3 5 34 4 17 16 10 Melee 34 | . . . 3 5 4 2 9 11 . Projectile 25 | . . . . . . 2 8 5 10 AOE 30 | . . . . . 30 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Total 4423 | 73 66 189 210 346 650 374 1226 1201 88 Wait 733 | . . 5 4 8 51 56 301 300 8 Move 3068 | 58 64 148 173 306 529 265 772 715 38 Hop . | . . . . . . . . . . Pick Up 56 | 4 2 8 4 2 7 3 10 14 2 Fast Attach 63 | 6 . 1 4 4 9 9 14 14 2 Attach 41 | . . 2 1 5 5 3 7 13 5 Detach 22 | . . 1 2 6 2 2 4 3 2 Swap 75 | . . 3 5 2 9 5 23 27 1 Drop 78 | . . 7 6 4 7 8 21 22 3 Fire 251 | 5 . 14 8 4 27 21 64 81 27 Melee 35 | . . . 3 5 4 2 10 11 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -1/Lair To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 10) 172 | -10/Materials | Entered another Materials area 172 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 385 | -9/Materials | Discovered new exit (range 15) 413 | -9/Materials | Entered another Materials area 413 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 443 | -8/Materials | Garrison activated, responded to threat 658 | -8/Materials | Discovered new exit (range 3) 686 | -8/Materials | Entered Factory 686 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 764 | -7/Factory | Garrison activated, responded to threat 776 | -7/Factory | Build established: Scavenger-Tank 982 | -7/Factory | Garrison activated, responded to threat 1020 | -7/Factory | Discovered new exit (range 17) 1082 | -7/Factory | Discovered new exit (range 14) 1097 | -7/Factory | Entered another Factory area 1097 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1140 | -6/Factory | Garrison activated, responded to threat 1148 | -6/Factory | Garrison activated, responded to threat 1150 | -6/Factory | Garrison activated, responded to threat 1252 | -6/Factory | Garrison activated, responded to threat 1790 | -6/Factory | Garrison activated, responded to threat 1868 | -6/Factory | Discovered new exit (range 7) 1890 | -6/Factory | Entered another Factory area 1890 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1914 | -5/Factory | Garrison activated, responded to threat 1980 | -5/Factory | Garrison activated, responded to threat 2067 | -5/Factory | Garrison activated, responded to threat 2196 | -5/Factory | Found Prototype Launcher 2196 | -5/Factory | Identified Scatter Rocket Array 2221 | -5/Factory | Discovered new exit (range 15) 2353 | -5/Factory | Entered another Factory area 2353 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2728 | -4/Factory | Garrison activated, responded to threat 2852 | -4/Factory | Garrison activated, responded to threat 2962 | -4/Factory | Garrison activated, responded to threat 3105 | -4/Factory | Build established: Scavenger-Skirmisher 3127 | -4/Factory | Discovered new exit (range 9) 3459 | -4/Factory | Build established: Scavenger-Tank 3512 | -4/Factory | Garrison activated, responded to threat 3610 | -4/Factory | Garrison activated, responded to threat 3652 | -4/Factory | Garrison activated, responded to threat 3664 | -4/Factory | System corruption reached 10% 3676 | -4/Factory | Garrison activated, responded to threat 3893 | -4/Factory | Entered Research 3893 | -3/Research | Evolved 2 slots: Utility x2 3908 | -3/Research | Garrison activated, responded to threat 4083 | -3/Research | Spotted B-86 Titan 4184 | -3/Research | Garrison activated, responded to threat 4207 | -3/Research | Build established: Scavenger-Gunner 4244 | -3/Research | Garrison activated, responded to threat 4267 | -3/Research | Discovered new exit (range 25) 4292 | -3/Research | Garrison activated, responded to threat 4506 | -3/Research | Garrison activated, responded to threat 4533 | -3/Research | Found Prototype Protection 4533 | -3/Research | Identified Centrium Heavy Armor Plating 4577 | -3/Research | Garrison activated, responded to threat 4660 | -3/Research | Garrison activated, responded to threat 4703 | -3/Research | Build established: Scavenger-Tank 4705 | -3/Research | Garrison activated, responded to threat 4778 | -3/Research | Detected disturbance from likely dimensional gate 5070 | -3/Research | Garrison activated, responded to threat 5241 | -3/Research | Discovered exit to Lair (range 24) 5356 | -3/Research | System corruption reached 10% 5442 | -3/Research | Entered Lair 5516 | -1/Lair | System corruption reached 30% 5541 | -1/Lair | Spotted SKR-2 5575 | -1/Lair | Destroyed Final Abomination 5610 | *** | Escaped! Last Messages --------------- brightly. 05595_ Parts repaired by Paradox Anomaly. 05596_ Penetrated by Slug. 05600_ Unstable Anomaly suddenly flashes brightly. 05602_ Slug penetrates Wall. 05605_ Unstable Anomaly suddenly flashes brightly. 05606_ Hungry Anomaly eats Corrupted Adv. Thermal Generator. 05606_ Unstable Anomaly suddenly flashes brightly. 05607_ Lgt. Antimatter Reactor destroyed. 05608_ Unstable Anomaly suddenly flashes brightly. 05608_ Ultimate Abomination spits out Imp. Antigrav System. 05608_ Ultimate Abomination feeds off Hungry Anomaly, taking Cmb. Linear Gravjet. 05608_ Acquired 50 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????? ?????????? | | ??????????????????????????????? ??????###? | | ????????????????????????????##? ######%%## | | ????????????????????????????##### ! | | ??????????????##???????######%!! %!!! | | ?????????????= ######## %! ! % | | ??????????! % !! | | ??????? =! = = % !%% % | | ?????? != ! | | ???# ? / !! % != % % | | ??## = ? % !%# %%A%= ! | | ??# ] ?? ?? ! ]## = % | | ??# ?? ] ?? = % ] | | ?##!!] ?? ???#* = =###!### | | ?#%!! ?# = %?????## #?##??# | | ?#%!! = ## ??????# ##?????## | | ?#!]! = ???????# ##??????# | | ?#!!= ! ?####?## ! ##??????# | | ?# ! ##=!#?# = =! ###???### | | ?# = ### = ! = % =####%]= | | ?# ! / = !!=! | | ?# ! % % n % ! | | ?# % % % | | ?# % % ! !% % | | ?#= !n! % ! % | | ?# !!%]@%! ! A [ ! | | ??# = % %% =% % ! n= /[ | | ??# ! %] ### %[! ! = | | ??# ! ! [ %??####%! %### %## | | ??# ??????# % n !#?######## | | ??#! % / ??????? "%% ! #???###??# | | ??# % ????????## ! !#???????## | | ??# !???????## %= %%#???????# | | ??# ! ??????###%] =*#####?### | | ??# ???????#%[!% %*n##*###%!] | | ??# =![? ! =!!! ] * =!= | | ??# ]%#? = % ! % !! | | ??# ] !#?? % ! % ! != | | ??# ???? ==] ! * | | ??#= ?????% % ] | | ??#! ?????? ! = ### ] ! | | ???# ???????? != ! ##! = !! | | ????????????? ! | ! = ! ! | | ?????????????? != ! =! ! | | ?????????????? ] ! ! ! ##### | | ?????????????? ] ##############???? | | ???????????????## ####?????????????????? | | ????????????????###??????????????????????? | | ?????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 100 Energy Generation 35 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 1650 Evasion (%) 70 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -7/Factory | Hacked Aluminum Leg | -7/Factory | Hacked Flak Gun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonNetworkMantle Manual? 0 Play Time 02:54:12 Cumulative 668.3 hours Start 2026.06.09 @ 12:18:49 End 2026.06.12 @ 14:36:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 178 Rogue 178 Adventurer 0 Explorer 0 Win Type 0 Total 49 Types 34/0/6/3/1/1/1/2/0/1 Lore% 50 Gallery% 73 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8859d8f0-a60f-4b26-a4a4-005d79ccd5f9