Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.23 @ 19:43:08

Player: TryingToLearn

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (36)      180
Value Destroyed (969)      969
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (404)                404
              TOTAL SCORE: 3953

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    4
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     35/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
>          --- UTILITY (4) ------
  Advanced Weight Redist. System
           Melee Analysis Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Ion Engine
           Flight Unit
           Flight Unit
           Authchip [R/NC]

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
  Advanced Weight Redist. System
           Melee Analysis Suite
           Insulated Plating
           Insulated Plating
>          --- WEAPON -----------
           Chainsword
           Chainsword
>          --- INVENTORY --------
           Core Analyzer
           Core Analyzer
           Insulated Plating
           Minigun
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Light Armor Plating
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Authchip [R/Combat]
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Special Weapon           Plasma Cutter
  Slashing Weapon          Chainsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  2    | .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             56   | 6   4   .   7   2   8   24  5   
  Power                    3    | 1   .   .   .   .   .   2   .   
    Engine                 2    | 1   .   .   .   .   .   1   .   
    Core                   1    | .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   .   .   .   3   10  3   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    10   | 2   .   .   .   .   2   3   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   .   1   7   .   
  Utility                  20   | 1   2   .   5   2   2   7   1   
    Device                 2    | .   .   .   .   1   .   1   .   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             15   | .   2   .   5   1   1   6   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   15   | 2   2   .   2   .   3   5   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   2   .   1   .   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   2   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 22   | .   .   .   2   1   .   8   11  
  Power                    2    | .   .   .   .   .   .   1   1   
  Propulsion               10   | .   .   .   .   .   .   4   6   
  Utility                  7    | .   .   .   2   .   .   3   2   
  Weapon                   3    | .   .   .   .   1   .   .   2   
  Highest Loss Streak      11   | .   .   .   1   1   .   4   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   94  100 90  95  99  93  77  
  Engine                   7    | .   14  14  11  11  9   3   7   
  Core                     2    | .   .   .   .   .   .   5   .   
  Leg                      19   | .   28  28  22  22  36  16  3   
  Flight                   8    | .   .   .   .   .   .   17  23  
  Device                   4    | .   .   .   .   10  4   4   9   
  Storage                  7    | .   14  14  11  11  9   4   .   
  Processor                4    | .   .   .   .   .   4   9   9   
  Protection               17   | .   8   14  24  19  18  17  8   
  Ballistic Gun            13   | .   28  28  19  20  11  4   10  
  Slashing Weapon          4    | .   .   .   .   .   6   10  .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             27   | 12  17  17  23  22  27  26  17  
  Greatest Support         40   | 20  20  20  20  20  40  40  39  
  Greatest Overweight (x)  1    | .   .   .   1   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   5   
  Average Capacity         7    | 7   8   8   8   8   8   6   5   
  Most Carried             8    | 3   8   8   8   8   8   8   5   
  Average Carried          6    | 1   5   7   7   7   7   6   4   
  Final Capacity           8    | 8   8   8   8   8   8   5   5   
  Final Carried            8    | 3   8   8   7   8   8   5   4   

 Class Distribution 
--------------------
 53% | Mutant
 20% | Scavenger-Sprinter
 13% | Scavenger-Gladiator
  8% | Gladiator
  4% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -8/Materials
 Scavenger-Sprinter | -8/Garrison
             Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Matter Collected           1079 | 173 .   86  279 109 .   368 64  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1254 | .   .   .   362 146 .   605 141 
  Parts                    74   | .   .   .   22  9   .   37  6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Combat Hostiles Destroyed  36   | .   .   .   10  6   .   17  3   
  Melee                    10   | .   .   .   .   .   .   10  .   
  Guns                     26   | .   .   .   10  6   .   7   3   
Classes Destroyed          4    | .   .   .   3   .   .   1   .   
  Swarmer                  17   | .   .   .   4   4   .   9   .   
  Grunt                    14   | .   .   .   4   2   .   5   3   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Sentry                   4    | .   .   .   2   .   .   2   .   
Best Kill Streak           4    | .   .   .   4   3   .   3   3   
  Combat Bots Only         4    | .   .   .   4   3   .   3   3   
Max Kills in Single Turn   1    | .   .   .   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  
Hostile Shots Fired        331  | .    .    1    68   24   .    137  101  
  Missed                   98   | .    .    1    17   7    .    47   26   
Damage Taken               2797 | .    .    .    541  208  .    1179 869  
  Core                     609  | .    .    .    24   33   .    224  328  
  Absorbed by Shields      19   | .    .    .    .    .    .    19   .    
  Ignored by Resistances   6    | .    .    .    .    .    .    6    .    
Core Remaining (%)         95   | 100  .    100  .    85   .    .    .    
Volleys Fired              112  | .    1    .    48   13   .    27   23   
  Largest                  2    | .    2    .    2    2    .    1    1    
  Hottest                  40   | .    40   .    40   40   .    25   25   
Shots Fired                158  | .    2    .    80   26   .    27   23   
  Gun                      142  | .    2    .    64   26   .    27   23   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  16   | .    .    .    16   .    .    .    .    
  Kinetic                  142  | .    2    .    64   26   .    27   23   
  Thermal                  16   | .    .    .    16   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    2    .    9    16   .    7    11   
  Robot Miss Streak        3    | .    .    .    3    3    .    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           132  | .    2    .    42   20   .    43   25   
  Core Hits                51   | .    .    .    16   8    .    19   8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    1    .    .    2    .    
  Critical Strikes         8    | .    .    .    1    .    .    7    .    
    Destroy                3    | .    .    .    1    .    .    2    .    
    Sever                  5    | .    .    .    .    .    .    5    .    
Melee Attacks              38   | .    .    .    .    .    .    32   6    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 32   | .    .    .    .    .    .    32   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        5    | .    .    .    .    .    .    5    .    
Damage Inflicted           2367 | .    15   .    518  261  .    1187 386  
  Guns                     1453 | .    15   .    518  250  .    310  360  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    877  | .    .    .    .    .    .    877  .    
  Ramming                  37   | .    .    .    .    11   .    .    26   
  Kinetic                  1453 | .    15   .    518  250  .    310  360  
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 877  | .    .    .    .    .    .    877  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             18   | .    .    .    .    1    .    .    17   
  Kicked                   18   | .    .    .    .    1    .    .    17   
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        325  | .    .    .    90   2    .    325  19   
  Average Temperature      61   | .    .    .    52   2    .    70   6    
  Received Heat Transfer   1176 | .    .    .    201  42   .    609  324  
  Effects                  2    | .    .    .    .    .    .    2    .    
    Energy Bleed           2    | .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Peak Influence             442  | .   15  5   282 214 20  442 275 
  Initial                  215  | .   .   5   1   109 16  13  215 
  Average                  150  | .   14  5   102 138 16  225 240 
Maximum Alert Level        2    | .   .   .   1   1   .   2   1   
  Low Security (%)         65   | 100 100 100 85  79  100 46  1   
  Level 1                  27   | .   .   .   14  20  .   34  99  
  Level 2                  7    | .   .   .   .   .   .   18  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   1   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Distress Signals           1    | .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              56   | .   1   2   11  10  .   23  9   
  Peak Tracking Total      6    | .   1   2   5   4   .   6   6   
  Tactical Retreats        7    | .   .   .   1   1   .   5   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Traps Triggered            6    | .   .   .   .   .   .   6   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Machines Accessed          5    | .   .   .   .   .   2   2   1   
  Terminals                4    | .   .   .   .   .   1   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                7    | .   .   .   .   .   3   3   1   
  Successful               3    | .   .   .   .   .   2   1   .   
  Failed                   4    | .   .   .   .   .   1   2   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   
  Terminals                6    | .   .   .   .   .   2   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             2    | .   .   .   .   .   1   1   .   
  Record                   1    | .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   2   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Turns Passed               2533 | 54  195 108 311 515 155 995 200 
Spaces Moved               1961 | 41  148 88  102 296 113 983 190 
  Core                     9    | 9   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1095 | 32  148 88  102 296 113 297 19  
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   857  | .   .   .   .   .   .   686 171 
  Fastest Speed            31   | 50  120 120 120 120 120 31  31  
  Average Speed            86   | 104 120 120 121 152 120 58  39  
  Slowest Speed            190  | 120 120 120 190 190 120 190 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 3   30  25  9   81  7   68  21  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   
Scrap Searched             4    | .   .   2   .   2   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  
Total                      2604 | 49   165  91   197  336  135  1340 291  
  Wait                     309  | .    1    2    28   16   .    214  48   
  Move                     1950 | 40   147  87   101  295  112  978  190  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  41   | 3    6    1    5    5    7    14   .    
  Fast Attach              30   | 6    3    .    2    1    2    12   4    
  Attach                   17   | .    .    .    5    1    6    4    1    
  Detach                   8    | .    2    .    3    .    2    1    .    
  Swap                     9    | .    1    .    .    .    .    8    .    
  Drop                     44   | .    4    1    5    4    6    22   2    
  Fire                     112  | .    1    .    48   13   .    27   23   
  Melee                    32   | .    .    .    .    .    .    26   6    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     18   | .    .    .    .    1    .    .    17   
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            34   | .    .    .    .    .    .    34   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: Sto / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 15)
   55 | -11/Scrapyard | Entered Materials
  191 | -10/Materials | Discovered new exit (range 8)
  250 | -10/Materials | Entered Mines
  305 | -10/Mines     | Build established: Mutant
  330 | -10/Mines     | Discovered new exit (range 14)
  358 | -10/Mines     | Entered Materials
  358 | -9/Materials  | Evolved 2 slots: Utility x2
  443 | -9/Materials  | Discovered new exit (range 16)
  669 | -9/Materials  | Entered Mines
  726 | -9/Mines      | Learned location of Storage (-8)
  922 | -9/Mines      | Found a hidden stash of uninstalled traps
 1170 | -9/Mines      | Discovered new exit (range 11)
 1184 | -9/Mines      | Entered Materials
 1184 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1185 | -8/Materials  | Identified exit to Storage
 1338 | -8/Materials  | Identified exit to Garrison
 1339 | -8/Materials  | Entered Garrison
 1539 | -8/Garrison   | Spotted B-75 Beast
 1539 | -8/Garrison   | Spotted B-75 Beast
 1678 | -8/Garrison   | Lost 4 parts (2n2u)
 1773 | -8/Garrison   | Build established: Scavenger-Gladiator
 1785 | -8/Garrison   | Triggered checkpoint
 1903 | -8/Garrison   | Triggered checkpoint
 1952 | -8/Garrison   | Discovered new exit (range 10)
 1955 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2110 | -8/Garrison   | Discovered new exit (range 10)
 2113 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2121 | -8/Garrison   | Triggered checkpoint
 2131 | -8/Garrison   | Build established: Scavenger-Sprinter
 2291 | -8/Garrison   | Triggered checkpoint
 2331 | -8/Garrison   | Discovered new exit (range 8)
 2334 | -8/Garrison   | Entered Materials
 2464 | -8/Materials  | Core integrity fell below 50%
 2515 | -8/Materials  | Core integrity fell below 20%
 2534 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02482_ Acquired 44 matter.
02483_ Acquired Aluminum Leg.
02483_ Flight Unit destroyed.
02484_ Jacked G-47 Trooper...
02485_ Kicked G-47 Trooper. <x9>
02495_ Flight Unit destroyed.
02496_ Kicked G-47 Trooper. <x2>
02497_ Imp. Ion Engine destroyed.
02498_ Kicked G-47 Trooper. <x5>
02504_ Kicked G-47 Trooper out of the way.
02508_ Acquired Aluminum Leg.
02509_ Authchip [R/Combat] destroyed.
02509_ Imp. Datajack destroyed.
02511_ Acquired Aluminum Leg.
02512_ M-28 Smith repairs G-47 Trooper.
02514_ M-28 Smith repairs Particle Gun.
02519_ Aluminum Leg destroyed.
02522_ Electrolysis Chamber disabled.
02527_ K-01 Serf collects debris. <x2>
02532_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             450
Resistance: EM             15
Core Shielding             20
Evasion (%)                63
Melee Accuracy             5
Authchip Count             4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RelayCooledWings
  Manual?         0
Play Time         00:39:31
  Cumulative      18.3 hours
  Start           2024.06.23 @ 18:58:58
  End             2024.06.23 @ 19:43:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          27
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          88x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5c149cb1-aa05-418f-9546-382e51c30841