Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 22:35:44 Player: Empythree Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (38) 190 Value Destroyed (1751) 1751 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6001 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/850 Matter 200/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Gravmag Array Improved Heavy Armor Plating Hardlight Generator Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Recoil Stabilizer Kinecellerator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Aluminum Leg Gravmag Array Weight Redist. System Weight Redist. System Kinecellerator Improved Heavy Armor Plating Hardlight Generator Improved Shield Generator Cooled Pulse Rifle Improved EM Pulse Cannon Plasma Cannon Compact Ion Cannon Assault Cannon Missile Launcher [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Power Shielding Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Slots Evolved 8 | . . 2 . . . 2 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 1 . . . . 1 . . Utility 4 | . . 1 . . . . 1 2 . Weapon 1 | . . . . . . 1 . . . Parts Attached 97 | 6 3 6 4 2 8 29 17 18 4 Power 14 | 1 1 2 . . 1 4 4 1 . Engine 8 | 1 1 2 . . 1 2 . 1 . Core 6 | . . . . . . 2 4 . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 . 3 1 . . 7 3 4 1 Treads 1 | . . . . . . 1 . . . Leg 18 | . . 3 1 . . 6 3 4 1 Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | 1 2 . 3 2 4 6 5 8 1 Device 20 | . . . 1 . 3 5 2 8 1 Storage 6 | 1 2 . 2 1 . . . . . Processor 4 | . . . . 1 1 1 1 . . Hackware . | . . . . . . . . . . Protection 2 | . . . . . . . 2 . . Artifact . | . . . . . . . . . . Weapon 30 | 2 . 1 . . 3 12 5 5 2 Energy Gun 12 | . . . . . 1 8 2 1 . Energy Cannon 4 | . . 1 . . 1 . 1 . 1 Ballistic Gun 11 | 2 . . . . 1 3 2 3 . Ballistic Cannon 2 | . . . . . . . . 1 1 Launcher 1 | . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Parts Lost 33 | . . 2 . . 4 5 4 7 11 Power 4 | . . 1 . . 1 1 . . 1 Propulsion 9 | . . . . . 1 2 . 3 3 Utility 8 | . . . . . 1 2 1 1 3 Weapon 12 | . . 1 . . 1 . 3 3 4 Highest Loss Streak 11 | . . 2 . . 4 4 1 6 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 94 79 98 99 85 91 99 97 61 Engine 7 | . 14 9 11 11 10 10 2 3 2 Core 4 | . . . . . . 4 12 9 2 Leg 24 | . . 14 33 33 23 20 30 25 16 Wheel 1 | . 28 12 . . . . . . . Device 11 | . . . 8 11 13 10 8 22 17 Storage 11 | . 22 22 23 20 11 9 7 6 4 Processor 4 | . . . . 1 5 5 4 6 4 Protection 1 | . . . . . . . 8 2 . Energy Gun 8 | . . . . . 3 15 20 2 . Energy Cannon 5 | . . 4 11 11 11 1 . 2 1 Ballistic Gun 8 | . 28 16 11 11 6 7 1 11 6 Peak Build Rating 56 | 6 7 8 11 12 14 37 50 56 52 Average Rating 26 | 3 6 7 10 11 11 29 46 51 34 On Entrance 19 | . 6 7 8 11 12 14 37 47 52 Naked Turns 40 | . . . . . . . . . 40 Heaviest Build 75 | 12 24 26 28 49 56 72 75 74 70 Greatest Support 73 | 32 32 32 33 33 33 47 73 73 60 Greatest Overweight (x) 6 | . . . . 1 2 6 1 1 2 Average Overweight (x) . | . . . . . 1 1 . . 1 Largest Inventory Capacity 20 | 8 10 10 10 20 20 20 20 20 20 Average Capacity 17 | 7 9 10 9 11 20 20 20 20 16 Most Carried 20 | 8 8 9 8 9 8 20 20 19 16 Average Carried 11 | 4 6 5 7 7 6 14 19 16 12 Final Capacity 20 | 8 10 10 10 20 20 20 20 20 20 Final Carried 20 | 6 8 5 8 7 7 20 20 16 12 Class Distribution -------------------- 51% | Mutant 18% | Scavenger-Gunner 13% | Gunner 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Matter Collected 1610 | 205 . 136 91 . 111 573 250 244 . Remotely . | . . . . . . . . . . Salvage Created 1657 | . . 167 . . 69 592 489 278 62 Parts 92 | . . 8 . . 2 35 37 6 4 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . 4 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Combat Hostiles Destroyed 33 | . . 4 . . 2 12 9 5 1 Guns 25 | . . 2 . . 2 11 8 2 . Cannons 6 | . . 2 . . . . . 3 1 AOE 2 | . . . . . . 1 1 . . Classes Destroyed 8 | . . 1 . . 1 3 2 . 1 Worker 1 | . . . . . . . 1 . . Builder 1 | . . . . . . 1 . . . Watcher 3 | . . . . . . 2 1 . . Grunt 20 | . . 4 . . . 6 5 5 . Duelist 1 | . . . . . . . . . 1 Sentry 4 | . . . . . . 3 1 . . Hunter 5 | . . . . . 2 3 . . . Programmer 3 | . . . . . . . 3 . . Best Kill Streak 7 | . . 2 . . 1 7 3 4 1 Combat Bots Only 7 | . . 2 . . 1 7 2 4 1 Max Kills in Single Turn 2 | . . 1 . . 1 2 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . 1 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Hostile Shots Fired 484 | . 8 26 . . 42 111 112 107 78 Missed 117 | . 1 3 . . 10 26 32 31 14 Damage Taken 5992 | . 86 515 . . 382 1257 1035 1402 1315 Core 1426 | . 34 138 . . 55 250 81 117 751 Absorbed by Shields 44 | . . . . . . . . 44 . Redirected to Shielding 107 | . . . . . . . 37 70 . Core Remaining (%) 75 | 100 86 . . . 51 54 88 . . Volleys Fired 126 | . . 18 . . 8 37 37 17 9 Largest 3 | . . 2 . . 2 3 3 3 2 Hottest 177 | . . 80 . . 128 165 130 177 113 Shots Fired 298 | . . 36 . . 14 92 96 44 16 Gun 250 | . . 29 . . 4 81 96 30 10 Cannon 42 | . . 7 . . 10 5 . 14 6 Launcher 6 | . . . . . . 6 . . . Special . | . . . . . . . . . . Kinetic 139 | . . 29 . . . 47 17 31 15 Thermal 67 | . . 7 . . 14 6 35 5 . Explosive 6 | . . . . . . 6 . . . Electromagnetic 86 | . . . . . . 33 44 8 1 Robot Hit Streak 16 | . . 5 . . 6 6 12 16 5 Robot Miss Streak 13 | . . 3 . . 3 13 6 4 2 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 3 | . . . . . . 3 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 213 | . . 24 . . 8 69 70 32 10 Core Hits 125 | . . 7 . . 10 54 33 18 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 1 | . . . . . . . 1 . . Burn 1 | . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3769 | . 13 334 . . 142 1253 1028 742 257 Guns 2918 | . . 266 . . 66 995 943 471 177 Cannons 527 | . . 68 . . 73 35 . 271 80 Explosions 302 | . . . . . . 223 79 . . Melee . | . . . . . . . . . . Ramming 22 | . 13 . . . 3 . 6 . . Kinetic 2024 | . . 266 . . . 749 260 492 257 Thermal 1001 | . . 68 . . 139 103 595 96 . Explosive 162 | . . . . . . 162 . . . Electromagnetic 560 | . . . . . . 239 167 154 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . . . 6 . . Average Corruption 2 | . . . . . . . 2 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 9 | . . . . . . . 9 . . Message Errors 1 | . . . . . . . 1 . . Matter Fused 3 | . . . . . . . 3 . . Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . 1 . . Misfires 1 | . . . . . . . 1 . . Alerts 1 | . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 23 | . . . . . . 23 . . . Projectiles . | . . . . . . . . . . Explosions 23 | . . . . . . 23 . . . Melee . | . . . . . . . . . . Knockbacks 4 | . . . . . . . . 2 2 Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . . 2 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 115 | . 6 . . . . 56 53 . . Shots 2 | . . . . . . 1 1 . . Rammed 1 | . 1 . . . . . . . . Targets Rammed 3 | . 1 . . . 1 . 1 . . Kicked 2 | . . . . . 1 . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 462 | . . 99 . . . 462 385 341 9 Average Temperature 129 | . . 49 . . . 164 109 146 9 Received Heat Transfer 2120 | . 42 159 . . . 567 120 674 558 Effects 7 | . . . . . . 2 5 . . Shutdowns 5 | . . . . . . 2 3 . . Interference 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . . . 4 . . Heat Transferred 1797 | . . 148 . . 228 134 1062 225 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Peak Influence 231 | . 10 89 34 . 30 231 159 150 . Initial 73 | . . 3 34 . . . 36 73 . Average 43 | . 2 35 34 . 10 77 50 85 . Maximum Alert Level 1 | . . . . . . 1 . . . Low Security (%) 97 | 100 100 100 100 . 100 88 100 100 . Level 1 2 | . . . . . . 11 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . . 1 . . . 2 4 1 . Investigation 3 | . . 1 . . . . 1 1 . Extermination 2 | . . . . . . . 2 . . Reinforcement 3 | . . . . . . 2 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Distress Signals 4 | . . 1 . . . 1 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 52 | . 3 5 . . 2 16 15 8 3 Peak Tracking Total 7 | . 3 2 . . 1 7 3 4 3 Tactical Retreats 3 | . . . . . . . 1 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Traps Triggered 2 | . . 1 . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Machines Disabled 4 | . . . . . . 3 . 1 . Max in Single Turn 2 | . . . . . . 2 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Machines Accessed 12 | . 3 1 . 4 . . 2 2 . Terminals 8 | . 3 1 . . . . 2 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 70 | . 7 5 . 49 . . 4 5 . Successful 60 | . 4 . . 49 . . 4 3 . Failed 10 | . 3 5 . . . . . 2 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 21 | . 7 5 . . . . 4 5 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 60 | . 4 . . 49 . . 4 3 . Record 55 | . 1 . . 49 . . 3 2 . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 2 | . . . . . . . 1 1 . Locate Traps 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 2 1 . . . . 2 1 . Full Trace Events 3 | . . 1 . . . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Total Allies 1 | . . . 1 . . . . . . Largest Group 1 | . . . 1 1 . . . . . Highest-Rated Group 31 | . . . 31 31 . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Turns Passed 4971 | 51 137 195 237 393 1395 846 1002 553 162 Spaces Moved 2384 | 35 127 114 185 302 529 276 519 253 44 Core 4 | 4 . . . . . . . . . Treads 6 | . . . . . . 6 . . . Legs 2150 | . . 48 185 302 529 270 519 253 44 Wheels 224 | 31 127 66 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 100 120 120 190 190 125 122 192 Average Speed 178 | 94 100 108 120 128 251 234 158 184 202 Slowest Speed 540 | 100 100 120 120 190 260 540 195 196 265 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 3 26 13 55 62 91 28 16 5 13 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 33 | . . . . . . 29 3 1 . Melee . | . . . . . . . . . . Projectile 2 | . . . . . . 1 . 1 . AOE 31 | . . . . . . 28 3 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Total 2858 | 52 136 150 200 309 578 404 623 305 101 Wait 90 | . 1 3 . . 28 2 10 2 44 Move 2375 | 34 126 113 184 301 528 275 518 252 44 Hop . | . . . . . . . . . . Pick Up 108 | 12 4 5 8 4 4 41 23 7 . Fast Attach 1 | . . . . 1 . . . . . Attach 49 | 6 1 3 1 1 4 10 7 12 4 Detach 6 | . . . . . 1 1 . 4 . Swap 47 | . 2 3 3 . 4 19 10 6 . Drop 53 | . 1 5 4 2 . 19 17 5 . Fire 126 | . . 18 . . 8 37 37 17 9 Melee . | . . . . . . . . . . Ram 1 | . 1 . . . . . . . . Kick 2 | . . . . . 1 . 1 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 14) 189 | -10/Materials | Entered another Materials area 189 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 287 | -9/Materials | Discovered new exit (range 15) 325 | -9/Materials | Build established: Mutant 384 | -9/Materials | Entered Mines 385 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 456 | -9/Mines | Received a Mining Laser from a helpful Derelict 611 | -9/Mines | Learned location of Recycling (-7) 616 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 616 | -9/Mines | Discovered new exit (range 5) 621 | -9/Mines | Entered Exiles 621 | -9/Exiles | Accompanied by 1 ally 639 | -9/Exiles | Discovered new exit (range 14) 656 | -9/Exiles | Met 8R-AWN 673 | -9/Exiles | Met EX-HEX 708 | -9/Exiles | Met EX-BIN 839 | -9/Exiles | Met EX-DEC 846 | -9/Exiles | Learned location of Zion (-7) 900 | -9/Exiles | Discovered new exit (range 10) 1014 | -9/Exiles | Entered Mines 1192 | -8/Mines | Lost 4 parts (1p1n1u1w) 1998 | -8/Mines | Discovered new exit (range 7) 2409 | -8/Mines | Entered Materials 2409 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2713 | -8/Materials | Build established: Gunner 2810 | -8/Materials | Lost 4 parts (1p2n1u) 2825 | -8/Materials | Destroyed 7 combat bots 3126 | -8/Materials | Build established: Scavenger-Gunner 3240 | -8/Materials | Discovered new exit (range 9) 3255 | -8/Materials | Entered Factory 3255 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3711 | -7/Factory | Build established: Scavenger-Tank 4241 | -7/Factory | Discovered new exit (range 5) 4257 | -7/Factory | Entered another Factory area 4257 | -6/Factory | Evolved 2 slots: Utility x2 4335 | -6/Factory | Discovered new exit (range 5) 4393 | -6/Factory | Identified exit to DSF 4547 | -6/Factory | Lost 6 parts (3n1u2w) 4810 | -6/Factory | Entered Lower Caves 4832 | -6/Lower Caves | Learned 4 Factory zone layouts 4932 | -6/Lower Caves | Released all parts (7) 4946 | -6/Lower Caves | Core integrity fell below 50% 4963 | -6/Lower Caves | Lost 11 parts (1p3n3u4w) 4963 | -6/Lower Caves | Core integrity fell below 20% 4972 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04905_ Microactuators fries itself beyond repair. 04909_ Aluminum Leg destroyed. 04910_ Core Shielding fries itself beyond repair. 04911_ Axe fries itself beyond repair. 04928_ G-50 Soldier knocked back. 04931_ Assault Cannon destroyed. 04932_ Imp. EM Pulse Cannon destroyed. 04932_ Released Aluminum Leg. 04932_ Released Titanium Leg. 04932_ Released Adv. Heat Sink. 04932_ Released Hcp. Storage Unit. 04932_ Imp. Shield Generator crushed and broken. 04932_ Released Imp. Targeting Computer. 04932_ Released Recoil Stabilizer. 04932_ Recoil Stabilizer crushed and broken. 04932_ Released Kinecellerator. 04932_ Kinecellerator crushed and broken. 04970_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? #????????????? | | ???????????????????????????????? #???????????? | | ?????????????????????????????? #??????????? | | ???????????????????????????# #???????### | | ??????????????????????????# ? ??????## # | | ??????????????????????????# ? ??????# | | ??????????????????????????? ?? ??????# | | ???????????????????????????# ???# ##????# | | ???????????????????????????# ##### ##??## | | ???????????????????????????# ### #### | | ????????????????????????????# ## ## | | ?????????????????????????????# ## | | ?????????????????????????????# ??# | | ?????????????????????????????# #?## | | ?????????????????????????????# #?# # | | ???????????????????????????????# ### # | | ????????????????????????????#### # | | ?????????????????????????#### ## ### | | ????????????????????????## ###?# | | ???????????????????????##g! ## #??? | | ???????????????????????#]%[ ### #??? | | ???????????????????????#g!## * #?#####??? | | ???????????????????????#!=## % #????????? | | ???????????????????????##@## / #???????? | | ????????????????????????######% #???????? | | ?????????????????????????????### #???????? # | | ???????????????????????????????## #???????? ## | | ????????????????????????????????## #?????????#?? | | ??????????????????????????????????# #??????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????? #????????? | | ???????????????????????????????????? #????????? | | ????????????????????????????????????? ##????????? | | ??????????????????????????????????????##?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 28 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 110 ECM Strength 1 Additional Mass Support 6 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeAerolevPower Manual? 0 Play Time 01:19:59 Cumulative 6.4 hours Start 2024.08.05 @ 21:41:00 End 2024.08.08 @ 22:35:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 6 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2944e5ef-8cd4-4967-9aaf-ef7214f32a41