Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 14:17:23 Player: Corvi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (43) 215 Value Destroyed (1065) 1065 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (675) 675 TOTAL SCORE: 3795 Bonus ------- Follower Combat Kills 75 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 30/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (8) ---- Light Nuclear Core Weight Redist. System ECM Suite Hacking Suite Dimensional Node Initializer Guided Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit System Shield > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Light Nuclear Core Hover Unit Weight Redist. System ECM Suite Hacking Suite Heavy Particle Gun Grenade Launcher CR-A16's Pointy Stick [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Hover Unit Improved Hover Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Power Shielding Weapon Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 54 | 6 5 4 25 . 9 5 Power 5 | 1 . . 3 . . 1 Engine 3 | 1 . . 2 . . . Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 13 | 2 . 1 8 . . 2 Treads 5 | 2 . 1 2 . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 8 | . . . 6 . . 2 Flight . | . . . . . . . Utility 11 | 1 5 . 4 . 1 . Device 2 | . . . 2 . . . Storage 6 | 1 4 . 1 . . . Processor 1 | . . . 1 . . . Hackware 1 | . . . . . 1 . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 25 | 2 . 3 10 . 8 2 Energy Gun 9 | . . . 7 . 2 . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 4 | 2 . 1 1 . . . Ballistic Cannon . | . . . . . . . Launcher 7 | . . 1 1 . 4 1 Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 3 | . . . . . 2 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 5 . 2 . Parts Lost 12 | . . 2 1 . . 9 Power 1 | . . . . . . 1 Propulsion 7 | . . . 1 . . 6 Utility 1 | . . . . . . 1 Weapon 3 | . . 2 . . . 1 Highest Loss Streak 7 | . . 1 1 . . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 94 99 91 100 99 82 Engine 7 | . 14 14 6 . . . Core 4 | . . . 4 11 11 8 Treads 15 | . 28 28 17 . . . Hover 19 | . . . 19 44 44 35 Device 2 | . . . 5 11 2 . Storage 12 | . 14 14 11 11 11 11 Hackware 2 | . . . . . 8 9 Protection 4 | . 8 14 1 . . . Energy Gun 7 | . . . 19 11 15 . Ballistic Gun 11 | . 28 24 . . . . Launcher 2 | . . 2 2 11 3 8 Piercing Weapon 1 | . . . . . 2 9 Peak Build Rating 26 | 6 8 8 23 19 26 26 Average Rating 14 | 5 6 7 17 19 23 21 On Entrance 12 | . 6 8 8 19 19 24 Naked Turns . | . . . . . . . Heaviest Build 34 | 14 30 31 34 17 20 20 Greatest Support 60 | 40 40 40 60 28 28 28 Greatest Overweight (x) 4 | 3 . . 4 . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 20 15 15 8 8 8 Average Capacity 11 | 7 13 15 12 8 8 8 Most Carried 15 | 2 10 10 15 8 8 8 Average Carried 8 | 1 6 9 10 8 7 7 Final Capacity 15 | 8 15 15 8 8 8 8 Final Carried 10 | 2 10 8 8 8 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1011 | 217 187 235 221 38 . 113 Remotely . | . . . . . . . Salvage Created 1355 | . 480 169 574 75 . 57 Parts 89 | . 34 19 32 4 . . Haulers Intercepted 4 | . 2 . 2 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 34 | . 10 8 12 2 . 2 Guns 25 | . 10 5 9 1 . . Cannons 3 | . . 3 . . . . AOE 6 | . . . 3 1 . 2 Classes Destroyed 10 | . 4 2 4 . . . Builder 3 | . . 3 . . . . Hauler 4 | . 2 . 2 . . . Mechanic 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 10 | . 3 3 4 . . . Grunt 18 | . 7 4 4 1 . 2 Brawler 2 | . . . 1 1 . . Sentry 3 | . . . 3 . . . Assembled 1 | . . 1 . . . . Best Kill Streak 5 | . 3 5 5 2 . 1 Combat Bots Only 5 | . 3 4 5 2 . 1 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . 2 1 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 241 | . 35 40 37 . . 129 Missed 77 | . 8 4 11 . . 54 Damage Taken 1982 | . 303 386 322 . . 971 Core 565 | . 77 71 31 . . 386 Absorbed by Shields . | . . . . . . . Redirected to Shielding 7 | . . 7 . . . . Regen/Repaired (Parts) 85 | . . . 85 . . . Core Remaining (%) 70 | 100 . 40 . . . . Volleys Fired 110 | . 34 31 27 3 . 15 Largest 2 | . 2 2 2 2 . 1 Hottest 120 | . 40 120 110 85 . 39 Shots Fired 187 | . 68 45 54 5 . 15 Gun 160 | . 68 39 50 3 . . Cannon . | . . . . . . . Launcher 21 | . . . 4 2 . 15 Special 6 | . . 6 . . . . Kinetic 107 | . 68 39 . . . . Thermal 59 | . . 6 50 3 . . Explosive 21 | . . . 4 2 . 15 Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 8 14 10 2 . 5 Robot Miss Streak 5 | . 3 5 2 1 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 105 | . 39 26 35 2 . 3 Core Hits 66 | . 24 11 19 4 . 8 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 2 . . . Burn 2 | . . . 2 . . . Melee Attacks 16 | . . . . . . 16 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 16 | . . . . . . 16 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2265 | . 490 417 853 127 . 378 Guns 1422 | . 490 259 651 22 . . Cannons . | . . . . . . . Explosions 685 | . . . 202 105 . 378 Melee . | . . . . . . . Ramming 14 | . . 14 . . . . Kinetic 749 | . 490 259 . . . . Thermal 817 | . . 144 651 22 . . Explosive 685 | . . . 202 105 . 378 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 4 4 4 . Average Corruption 3 | . . . 2 4 4 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . 1 3 2 . Message Errors 1 | . . . . 1 . . Matter Fused 3 | . . . . 1 2 . Energy Discharges 1 | . . . 1 . . . Parts Fused 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 61 | . . 17 26 . . 18 Projectiles 17 | . . 17 . . . . Explosions 44 | . . . 26 . . 18 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 72 | . . . . . . 72 Shots 3 | . . . . . . 3 Rammed 2 | . . 2 . . . . Targets Rammed 3 | . . 3 . . . . Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 319 | . 5 186 319 86 . 28 Average Temperature 90 | . 3 92 117 44 . 11 Received Heat Transfer 688 | . 150 108 96 . . 334 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 5 . . . Heat Transferred 1743 | . . 300 1406 37 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 320 | . 178 114 320 185 . . Initial 124 | . . 10 38 124 . . Average 92 | . 66 68 144 148 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 92 | 100 100 100 71 100 . . Level 1 7 | . . . 28 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 5 | . 3 . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 18 11 14 1 . 20 Peak Tracking Total 8 | . 4 3 4 1 . 8 Tactical Retreats 6 | . 2 1 1 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 2 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 5 | . . . 4 . . 1 Terminals 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . . . 6 . . 1 Successful 4 | . . . 3 . . 1 Failed 3 | . . . 3 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . . . 4 . 1 . Terminals 4 | . . . 4 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . . 1 Record 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Botnet 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 3 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 9 | . . 3 . . 6 . Largest Group 6 | . . 3 1 . 6 . Highest-Rated Group 210 | . . 40 16 . 210 . Highest-Rated Ally 38 | . . 16 16 . 38 . Total Orders . | . . . . . . . Ally Attacks 33 | . . 27 6 . . . Total Damage 303 | . . 275 28 . . . Kills 6 | . . 5 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3573 | 82 915 608 683 188 745 352 Spaces Moved 3698 | 47 481 311 631 342 1409 477 Core 40 | 9 . . . . . 31 Treads 996 | 38 481 311 166 . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover 2662 | . . . 465 342 1409 446 Flight . | . . . . . . . Fastest Speed 48 | 50 160 160 48 48 48 48 Average Speed 79 | 152 160 160 79 48 48 54 Slowest Speed 300 | 200 160 160 300 48 48 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 5 64 38 40 67 89 61 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 1 1 1 Spaces Dug 11 | . . . . . . 11 Terrain Destroyed 166 | . . . 22 13 . 131 Melee 11 | . . . . . . 11 Projectile 1 | . . . . 1 . . AOE 154 | . . . 22 12 . 120 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4092 | 54 558 362 759 360 1477 522 Wait 146 | . 27 12 39 16 49 3 Move 3690 | 46 480 310 630 341 1406 477 Hop 1 | . . . . . 1 . Pick Up 29 | 2 8 1 12 . 3 3 Fast Attach 28 | 6 3 . 16 . 3 . Attach 11 | . . 2 3 . 2 4 Detach 6 | . 1 . 2 . 2 1 Swap 15 | . 2 2 6 . 4 1 Drop 37 | . 3 1 24 . 7 2 Fire 110 | . 34 31 27 3 . 15 Melee 16 | . . . . . . 16 Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . 3 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 687 | -10/Materials | Discovered new exit (range 10) 955 | -10/Materials | Discovered new exit (range 14) 998 | -10/Materials | Entered Mines 1081 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1156 | -10/Mines | Excavation squad dispatched 1156 | -10/Mines | A large section of the Mines collapsed 1406 | -10/Mines | Excavation squad dispatched 1482 | -10/Mines | Core integrity fell below 50% 1553 | -10/Mines | Discovered new exit (range 6) 1606 | -10/Mines | Entered Materials 1606 | -9/Materials | Accompanied by 1 ally 1606 | -9/Materials | Evolved 2 slots: Propulsion x2 1743 | -9/Materials | Repaired Lgt. Treads 2283 | -9/Materials | Discovered new exit (range 11) 2289 | -9/Materials | Entered Mines 2362 | -9/Mines | Learned Materials emergency access door positions 2397 | -9/Mines | Discovered new exit (range 7) 2472 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2477 | -9/Mines | Discovered new exit (range 8) 2477 | -9/Mines | Entered Zion 2544 | -7/Zion | System corruption cleaned by Quarantine Array 2652 | -7/Zion | Learned Factory emergency access door positions 2733 | -7/Zion | Learned 8 Factory zone layouts 2902 | -7/Zion | Found CR-A16's Pointy Stick 2953 | -7/Zion | Met Imprinter 2963 | -7/Zion | Imprinted 2965 | -7/Zion | Declared Zion's savior 3032 | -7/Zion | Found Prototype Launcher 3033 | -7/Zion | Identified Rocket Array 3036 | -7/Zion | Found Prototype Launcher 3036 | -7/Zion | Identified Gui. Missile Launcher 3111 | -7/Zion | Gained Derelict followers 3145 | -7/Zion | Learned Factory non-interactive machine intel 3216 | -7/Zion | Discovered new exit (range 13) 3222 | -7/Zion | Entered Proximity Caves 3287 | -6/Proximity Caves | Found Alien Artifact 3337 | -6/Proximity Caves | Spotter reported a threat 3380 | -6/Proximity Caves | Spotter reported a threat 3446 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3495 | -6/Proximity Caves | Spotter reported a threat 3545 | -6/Proximity Caves | Core integrity fell below 50% 3548 | -6/Proximity Caves | Spotter reported a threat 3555 | -6/Proximity Caves | Lost 7 parts (1p5n1u) 3562 | -6/Proximity Caves | Core integrity fell below 20% 3574 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired CR-A16's Pointy Stick. The unstable cave ceiling collapses. N-01 Spotter is scanning... N-01 Spotter destroyed. Acquired Hover Unit. Acquired 7 matter. Imp. Hover Unit destroyed. The unstable cave ceiling collapses. N-01 Spotter is scanning... ALERT: Unidentified potential threat approaching Complex 0b10. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. Lgt. Nuclear Core destroyed. Hover Unit destroyed. Imp. Hover Unit destroyed. Hover Unit destroyed. System Shield destroyed. ALERT: Unidentified potential threat approaching Complex 0b10. Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????###??????#??????????????????????????????? | | ######### ##????# ??????????????????????????????? | | #" ###?# ??????????????????????????????? | | "" ## ? ??????????????????????????????? | | """ #?# ? ??????????????????????????????? | | ?#" ##?# #? ??????????????????????????????? | | ?## #"### #? ??????????????????????????????? | | ??# ## ## #? ??????????????????????????????? | | ??## ####"# #?# #??????????????????????????????? | | ???### #?# ### #??????????????????????????????? | | ?????# #?# ###"## #??????????????????????????????? | | ??#### ### ####"# ########## #???????????????????? | | ??# g ggg @ #???????????????????? | | ??# ####################???????????????????? | | ### ##??????????????????????????????????????? | | # "###???????????????????????????????????????? | | # ##### #????????????????????????????????????????? | | # #??# #????????????????????????????????????????? | | # #??## #????????????????????????????????????????? | | ##??#"#????????????????????????????????????????? | | #### #????????????????????????????????????????? | | ## #????????????????????????????????????????? | | # # # ##????????????????????????????????????????? | | ### #%"#?????????????????????????????????????????? | | #####" ##????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | # #????????????????????????????????????????? | | #????????????????????????????????????????? | | ###??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ##??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 55 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Fission Core | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Energy Filter | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Robot Schematics ------------------ X-57 Shotgunner | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed SlugSeismicThruster Manual? 0 Play Time 00:44:24 Cumulative 23.2 hours Start 2024.09.14 @ 13:33:10 End 2024.09.14 @ 14:17:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 27 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: aee4859a-a555-4a77-9d36-91e90076c960