Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.08 @ 23:28:11 Player: kasaphescent Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (109) 545 Value Destroyed (3499) 3499 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (97) 97 TOTAL SCORE: 7321 Bonus ------- Follower Combat Kills 97 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Heavy Armor Plating Hacking Drone Bay Heavy Missile Launcher Power Maul Power Maul Power Maul Ripper Phasing Sabre Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Improved Melee Analysis Suite Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Power Maul Ripper Great Axe Phasing Sabre > --- INVENTORY -------- Light Treads Light Treads Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Heavy Armor Plating Hacking Drone Bay Heavy Missile Launcher Power Maul Power Maul Power Maul [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Power Maul Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 2 | . . 1 . 1 . . . . Weapon 2 | . . . 1 1 . . . . Parts Attached 108 | 6 3 31 17 26 4 9 3 9 Power 7 | 1 . 2 1 1 1 . . 1 Engine 7 | 1 . 2 1 1 1 . . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 36 | 2 . 12 9 8 1 1 1 2 Treads 19 | . . 7 6 3 1 . . 2 Leg 5 | . . 4 1 . . . . . Wheel 12 | 2 . 1 2 5 . 1 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 1 1 9 5 9 . 2 . 3 Device 10 | 1 . 3 2 4 . . . . Storage 1 | . . . 1 . . . . . Processor 3 | . 1 1 . . . . . 1 Hackware . | . . . . . . . . . Protection 16 | . . 5 2 5 . 2 . 2 Artifact . | . . . . . . . . . Weapon 35 | 2 2 8 2 8 2 6 2 3 Energy Gun 6 | 2 2 1 . 1 . . . . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 9 | . . 6 2 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . . 3 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 9 | . . . . 5 . 3 1 . Slashing Weapon 6 | . . . . 1 2 . 1 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 2 . . . . Parts Lost 28 | . . 9 3 3 2 2 . 9 Power 2 | . . . . . 1 . . 1 Propulsion 18 | . . 5 2 3 1 1 . 6 Utility 4 | . . 1 . . . 1 . 2 Weapon 4 | . . 3 1 . . . . . Highest Loss Streak 9 | . . 5 1 2 2 1 . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 94 97 98 99 100 100 100 91 Engine 8 | . 14 11 9 7 7 7 7 6 Treads 18 | . . 25 25 15 15 15 15 13 Leg 1 | . . 4 1 . . . . . Wheel 10 | . 28 2 7 14 15 15 15 12 Device 5 | . 14 11 . 6 7 3 . . Storage 5 | . . . 9 7 7 7 7 7 Processor 8 | . 8 11 9 7 7 7 7 6 Protection 9 | . . 9 8 7 7 10 15 13 Energy Gun 1 | . 28 2 . 2 . . . . Energy Cannon 1 | . . 5 . . . . . . Ballistic Gun 10 | . . 14 26 14 . . . . Impact Weapon 8 | . . . . 11 30 14 15 8 Slashing Weapon 4 | . . . . . . 15 15 18 Naked Turns . | . . . . . . . . . Heaviest Build 61 | 7 7 22 44 57 56 57 52 61 Greatest Support 80 | 20 20 63 80 26 26 32 32 40 Greatest Overweight (x) 6 | . . . 2 2 2 2 1 6 Average Overweight (x) . | . . . . 1 2 1 1 1 Largest Inventory Capacity 15 | 5 5 5 15 15 15 15 15 15 Average Capacity 11 | 5 5 5 14 15 15 15 15 15 Most Carried 15 | 1 3 5 14 15 15 15 15 15 Average Carried 10 | . 1 4 10 13 13 14 14 14 Final Capacity 15 | 5 5 5 15 15 15 15 15 15 Final Carried 15 | 1 3 5 13 15 15 15 15 15 Class Distribution -------------------- 46% | Scavenger-Mutant 23% | Mutant 22% | Scavenger-Gunner 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 2644 | 250 40 618 693 683 23 244 30 63 Remotely . | . . . . . . . . . Salvage Created 4399 | 50 180 1126 769 909 505 583 . 277 Parts 183 | 2 6 60 39 41 11 17 . 7 Haulers Intercepted 9 | . . 5 3 1 . . . . Recyclers Shooed 2 | . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 32 | . . . . . 12 6 . 14 Prevented 8 | . . . . . 2 6 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 80 | 1 1 18 12 14 9 19 . 6 Melee 14 | . . . . 3 4 4 . 3 Guns 35 | 1 1 13 12 8 . . . . Cannons 4 | . . 4 . . . . . . AOE 15 | . . . . . . 13 . 2 Classes Destroyed 13 | 1 2 7 1 1 1 . . . Worker 4 | . . 1 2 1 . . . . Builder 2 | . . 1 . 1 . . . . Tunneler 4 | . . 2 . 2 . . . . Hauler 9 | . . 5 3 1 . . . . Recycler 7 | . 1 1 2 3 . . . . Watcher 3 | . 1 . . 2 . . . . Swarmer 20 | . . 6 . 4 . 9 . 1 Grunt 37 | 1 1 3 7 5 7 8 . 5 Brawler 1 | . . . 1 . . . . . Duelist 3 | . . 2 . . 1 . . . Sentry 16 | . . 7 4 2 1 2 . . Programmer 3 | . . . . 3 . . . . Samaritan 3 | . . . . . 1 2 . . Best Kill Streak 10 | 1 2 3 10 4 7 6 . 2 Combat Bots Only 9 | 1 1 3 9 4 7 6 . 2 Max Kills in Single Turn 3 | 1 1 1 1 1 1 3 . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . 3 . 2 Melee 1 | . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 5803 | 22 61 1536 641 915 508 622 . 1498 Core 1113 | . 30 347 33 87 47 94 . 475 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 11 | . . 11 . . . . . . Core Remaining (%) 73 | 100 88 13 94 . . . . . Volleys Fired 182 | 2 10 84 42 33 . 9 . 2 Largest 3 | 2 2 2 3 3 . 1 . 1 Hottest 133 | 80 80 91 73 133 . 39 . 39 Shots Fired 410 | 4 20 157 121 97 . 9 . 2 Gun 371 | 4 20 129 121 97 . . . . Cannon 28 | . . 28 . . . . . . Launcher 11 | . . . . . . 9 . 2 Special . | . . . . . . . . . Kinetic 294 | . . 88 121 85 . . . . Thermal 89 | 2 10 65 . 12 . . . . Explosive 11 | . . . . . . 9 . 2 Electromagnetic 16 | 2 10 4 . . . . . . Robot Hit Streak 21 | 3 8 21 11 17 . 8 . 9 Robot Miss Streak 9 | . 2 4 3 9 . . . 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 364 | 3 15 109 93 86 20 25 . 13 Core Hits 168 | 1 5 41 42 45 6 19 . 9 Critical Kills 4 | . . 1 1 . 2 . . . Critical Parts Destroyed 18 | . . . 1 6 3 7 . 1 Critical Strikes 25 | . . 1 2 6 5 9 . 2 Meltdown 1 | . . 1 . . . . . . Destroy 3 | . . . 2 1 . . . . Smash 18 | . . . . 5 5 7 . 1 Sever 3 | . . . . . . 2 . 1 Melee Attacks 111 | . . . . 27 36 23 2 23 Impact 80 | . . . . 23 36 14 1 6 Slashing 31 | . . . . 4 . 9 1 17 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . 3 1 2 . 1 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks 19 | . . . . 1 6 6 . 6 Damage Inflicted 10767 | 41 195 1970 1662 2288 1180 2484 . 947 Guns 4512 | 41 195 1297 1662 1317 . . . . Cannons 453 | . . 453 . . . . . . Explosions 2105 | . . 220 . . . 1460 . 425 Melee 3694 | . . . . 971 1177 1024 . 522 Ramming 3 | . . . . . 3 . . . Kinetic 3752 | . . 999 1662 1091 . . . . Thermal 1052 | 11 87 728 . 226 . . . . Explosive 2105 | . . 220 . . . 1460 . 425 Electromagnetic 161 | 30 108 23 . . . . . . Impact 3124 | . . . . 929 1177 832 . 186 Slashing 570 | . . . . 42 . 192 . 336 Piercing . | . . . . . . . . . Highest Corruption 3 | . . 3 . 2 2 2 2 . Average Corruption 2 | . . 2 . 1 2 2 2 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 42 | . . 18 . 6 6 10 2 . Message Errors 11 | . . 3 . . 3 3 2 . Matter Fused 4 | . . 1 . . 1 2 . . Heat Flow Errors 6 | . . 4 . . . 2 . . Energy Discharges 5 | . . 2 . 2 1 . . . Data Loss (minor) 5 | . . 3 . 1 . 1 . . Data Loss (major) 6 | . . 2 . 2 . 2 . . Misfires 2 | . . 2 . . . . . . Alerts 1 | . . . . . 1 . . . Weapon Failures 2 | . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 1870 | . . 70 . 523 400 821 . 56 Projectiles . | . . . . . . . . . Explosions 205 | . . 70 . . . 135 . . Melee 1665 | . . . . 523 400 686 . 56 Knockbacks 10 | . . . . 3 5 . . 2 Impact 10 | . . . . 3 5 . . 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . . . 1 . . . Targets Rammed 1 | . . . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 307 | 42 2 272 307 180 9 224 . 76 Average Temperature 82 | 21 2 73 104 69 9 71 . 37 Received Heat Transfer 1713 | 12 30 351 324 180 252 192 . 372 Effects 1 | . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 23 | . . . . 7 9 5 . 2 Impact Corruptions 57 | . . . . 13 17 25 . 2 Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 8 | . . 7 . 1 . . . . Heat Transferred 2139 | 25 200 1439 . 475 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 355 | 20 85 332 299 355 . . . . Initial 135 | . 13 35 87 135 . . . . Average 185 | 2 30 213 154 196 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 52 | 100 100 38 66 54 . . . . Level 1 47 | . . 61 33 45 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 1 1 4 . 1 . . Investigation . | . . . . . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 5 | . 1 1 1 2 . . . . Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 7 | . 1 4 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 124 | 1 4 36 17 24 10 19 . 13 Peak Tracking Total 8 | 1 4 7 8 4 6 7 . 5 Tactical Retreats 9 | . . 2 1 3 1 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 4 | . 2 2 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 5 | . . 2 1 1 . 1 . . Max in Single Turn 1 | . . 1 1 1 . 1 . . Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 12 | . 1 1 2 5 2 1 . . Terminals 6 | . . 1 2 2 1 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 20 | . 1 2 4 10 2 1 . . Successful 11 | . 1 1 2 4 2 1 . . Failed 9 | . . 1 2 6 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 8 | . . 2 3 3 . . . . Terminals 12 | . . 2 4 5 1 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 6 | . . . 1 2 2 1 . . Record 3 | . . . . 2 1 . . . Open Door 2 | . . . . . 1 1 . . Alert Level 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 3 | . . 1 1 1 . . . . Terminals 3 | . . 1 1 1 . . . . Botnet 3 | . . 1 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . 1 2 5 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 2 | . . . . . . 2 . . Largest Group 2 | . . . . . . 2 2 2 Highest-Rated Group 60 | . . . . . . 60 60 60 Highest-Rated Ally 30 | . . . . . . 30 30 30 Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . . . . . 14 Total Damage 301 | . . . . . . . . 301 Kills 4 | . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 6379 | 64 177 1738 703 1327 486 625 872 387 Spaces Moved 4172 | 68 172 895 344 927 318 443 749 256 Core 25 | 19 . . . . . . . 6 Treads 966 | . . 788 165 . . . . 13 Legs . | . . . . . . . . . Wheels 3181 | 49 172 107 179 927 318 443 749 237 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 86 115 105 120 115 115 115 Average Speed 123 | 71 80 151 139 111 120 116 115 127 Slowest Speed 350 | 80 80 160 160 130 120 120 115 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 5 28 85 44 25 59 45 78 35 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 2 . 3 2 Spaces Dug 22 | . . . . 2 3 17 . . Terrain Destroyed 121 | . . 7 . 2 3 87 . 22 Melee 6 | . . . . 2 3 1 . . Projectile . | . . . . . . . . . AOE 115 | . . 7 . . . 86 . 22 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 4929 | 76 190 1135 480 1121 371 507 758 291 Wait 251 | . . 80 57 67 23 21 2 1 Move 4164 | 67 171 894 343 926 317 442 748 256 Hop . | . . . . . . . . . Pick Up 52 | 1 4 17 12 14 2 1 1 . Fast Attach 42 | 6 3 15 4 11 . . . 3 Attach 20 | . . 4 3 5 2 2 . 4 Detach 12 | . . 1 2 4 . . . 5 Swap 46 | . . 12 10 10 2 7 3 2 Drop 71 | . 2 28 7 27 . 1 3 3 Fire 182 | 2 10 84 42 33 . 9 . 2 Melee 77 | . . . . 24 24 13 1 15 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . 1 . . . Escape Stasis . | . . . . . . . . . Rewire 11 | . . . . . . 11 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 47 | -11/Scrapyard | Discovered new exit (range 8) 65 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 14) 150 | -10/Materials | Identified exit to Materials 242 | -10/Materials | Entered another Materials area 242 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 356 | -9/Materials | Lost 3 parts (2n1w) 427 | -9/Materials | Core integrity fell below 50% 457 | -9/Materials | Core integrity fell below 20% 466 | -9/Materials | Lost 5 parts (2n1u2w) 649 | -9/Materials | Build established: Scavenger-Mutant 813 | -9/Materials | Discovered new exit (range 8) 835 | -9/Materials | Identified exit to Mines 1322 | -9/Materials | Discovered exit to Mines (range 16) 1956 | -9/Materials | Discovered new exit (range 13) 1980 | -9/Materials | Entered another Materials area 1980 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2461 | -8/Materials | Build established: Scavenger-Gunner 2572 | -8/Materials | Destroyed 9 combat bots 2663 | -8/Materials | Discovered new exit (range 16) 2683 | -8/Materials | Entered Factory 2683 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3919 | -7/Factory | Discovered new exit (range 4) 4010 | -7/Factory | Entered Lower Caves 4047 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4164 | -7/Lower Caves | Build established: Mutant 4169 | -7/Lower Caves | Destroyed 7 combat bots 4385 | -7/Lower Caves | Encountered a Warlord checkpoint 4422 | -7/Lower Caves | Learned Factory trap positions 4456 | -7/Lower Caves | Discovered new exit (range 14) 4496 | -7/Lower Caves | Entered another Lower Caves area 4691 | -7/Lower Caves | Learned Factory terminal intel 4730 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4809 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4976 | -7/Lower Caves | Discovered new exit (range 10) 5052 | -7/Lower Caves | Build established: Scavenger-Mutant 5121 | -7/Lower Caves | Entered Zion 5121 | -7/Zion | Accompanied by 2 allies 5188 | -7/Zion | Given the Hacking Drone Bay 5192 | -7/Zion | Found Prototype Device 5249 | -7/Zion | Discovered new exit (range 15) 5308 | -7/Zion | System corruption cleaned by Quarantine Array 5333 | -7/Zion | Learned Factory repair station intel 5427 | -7/Zion | Learned Factory emergency access door positions 5453 | -7/Zion | Learned Factory emergency access door positions 5532 | -7/Zion | Given A8's code to call for help 5712 | -7/Zion | Received a visual enhancement algorithm 5861 | -7/Zion | Learned location of Testing (-3) 5993 | -7/Zion | Entered Proximity Caves 5993 | -6/Proximity Caves | Accompanied by 2 allies 6284 | -6/Proximity Caves | Spotted B-75 Beast 6313 | -6/Proximity Caves | Core integrity fell below 50% 6363 | -6/Proximity Caves | Core integrity fell below 20% 6380 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06346_ Power Maul follow-up attack on G-67 Veteran. 06346_ G-67 Veteran suffers critical hit (Smash). 06346_ Destroyed Adv. Heat Sink. 06346_ G-67 Veteran system corrupted by crushing effect. 06346_ G-67 Veteran knocked back. 06347_ G-67 Veteran system terminally corrupted. 06347_ Field Laser fried. 06347_ Plasma Rifle fried. 06349_ Hrd. Medium Armor Plating destroyed. 06349_ Hvy. Ion Engine destroyed. 06353_ Lgt. Treads destroyed. 06353_ Ripper follow-up attack on G-50 Soldier. 06356_ G-50 Soldier destroyed. 06361_ Dropped Great Axe. 06361_ Dropped Power Maul. 06365_ Acquired 7 matter. 06369_ Acquired 4 matter. 06372_ Adv. Heat Sink fries itself beyond repair. 06372_ Acquired 3 matter. 06379_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????????? | | ?????????######??????????????????????? " | | ???????### ####???????????????????????#%% | | ??????## ##??????????????????????# ! ## | | ???#### #?????????????????????##=%%####? | | ??## ### #?????????????????????# /= #???? | | ?## #?### #####?????????????????# #???? | | ## #???## ## ##???????????????? #???? | | # ##???## #???????????????# ??? | | ### #?#### #?####????#####?# ??? | | #?# ## #### ##???# ## = % ### | | ##?# ## ### ##??# # % | | #??# ### ##?# * | | ###??# #?# #?# | | ????? ## #### #?# | | ????? ## ## ##### ##?# ### | | ???? ### #?## ## #### ##?? | | ???? ##?# ???##### # %% " " ##? | | ???? ??? ???????# ?# // " "" #? | | ??????? ????????#??#% ;" ## # ## | | ????????? #???????????# ;# #?## #? | | ????????????????????????# ## #?# % ##??## | | ????????????????????????# ## ### ## ##????? | | ????????????????????????# ## #######?????? | | ????????????????????????#@ ## ##???????????? | | ??????????????????????? ####### ##????????????? | | ????????????????????? ####?????###?????????????? | | ???????????????????# #?????????????????????????? | | ?????????????????? ??????????????????????????? | | ???????????????? h h #???????????????????????????? | | ?????????????? #????????????????????????????? | | ?????????????### ##?????????????????????????????? | | ???????????????# ????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 4 Particle Charging 15 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredActuatorRigger Manual? 0 Play Time 00:48:40 Cumulative 195.9 hours Start 2022.02.08 @ 22:39:07 End 2022.02.08 @ 23:28:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 73 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a94be1ac-b60a-461e-b1e9-b375a883b030