Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.13 @ 12:19:59

Player: MoonDog

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (30)      150
Value Destroyed (552)      552
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-32)                -32
              TOTAL SCORE: 2970

 Bonus
-------
High Alert Combat Kills    33
Friendly Fire              -65

 Cogmind 
---------
Core Integrity             497/700
Matter                     290/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
>          --- UTILITY (6) ------
           Visual Processing Unit
  Improved Melee Analysis Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced ECM Suite

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Backup Propulsion I
           Backup Propulsion I
>          --- UTILITY ----------
           Visual Processing Unit
  Advanced ECM Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Backup Laser I
           Backup Laser I
>          --- INVENTORY --------
           Carbon-fiber Leg
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Backup Laser I
  Energy Gun               Backup Laser I
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  4    | .   .   2   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             37   | 2   8   17  4   6   
  Power                    2    | .   .   2   .   .   
    Engine                 2    | .   .   2   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 1   3   3   3   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    1    | .   .   .   .   1   
    Wheel                  3    | 1   1   1   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 7    | .   2   2   3   .   
  Utility                  13   | .   2   5   1   5   
    Device                 5    | .   2   2   .   1   
    Storage                1    | .   .   1   .   .   
    Processor              3    | .   .   2   .   1   
    Hackware               4    | .   .   .   1   3   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 1   3   7   .   .   
    Energy Gun             5    | 1   1   3   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | .   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   2   2   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 19   | .   1   4   8   6   
  Power                    1    | .   .   .   1   .   
  Propulsion               9    | .   .   2   5   2   
  Utility                  4    | .   .   1   1   2   
  Weapon                   5    | .   1   1   1   2   
  Highest Loss Streak      4    | .   1   4   4   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     51   | .   40  64  48  58  
  Engine                   2    | .   .   8   2   .   
  Wheel                    7    | .   17  1   .   .   
  Hover                    1    | .   .   .   3   7   
  Flight                   8    | .   5   20  8   .   
  Device                   7    | .   9   11  2   .   
  Processor                7    | .   .   10  18  13  
  Hackware                 5    | .   .   .   4   27  
  Energy Gun               4    | .   4   3   3   7   
  Ballistic Gun            3    | .   .   6   7   .   
  Launcher                 2    | .   3   2   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             8    | 2   4   8   8   2   
  Greatest Support         12   | 3   8   8   12  3   
  Greatest Overweight (x)  1    | .   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   8   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             6    | 2   5   6   5   5   
  Average Carried          3    | 1   3   4   4   1   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 2   5   5   5   1   

 Class Distribution 
--------------------
 81% | Mutant
 14% | Hacker-Mutant
  4% | Scavenger-Scout

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Jun Mat Mat Mat Fac 
Matter Collected           725  | 220 103 71  29  302 
  Remotely                 103  | .   103 .   .   .   
Salvage Created            535  | 100 292 129 14  .   
  Parts                    50   | 3   26  19  2   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Combat Hostiles Destroyed  24   | .   13  10  1   .   
  Guns                     7    | .   1   5   1   .   
  AOE                      17   | .   12  5   .   .   
Classes Destroyed          7    | 1   5   1   .   .   
  Worker                   1    | .   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  2    | .   1   1   .   .   
  Swarmer                  17   | .   6   10  1   .   
  Grunt                    7    | .   7   .   .   .   
Best Kill Streak           10   | 1   5   10  1   .   
  Combat Bots Only         10   | .   5   10  1   .   
Max Kills in Single Turn   3    | 1   3   2   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   3   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  
Damage Taken               1996 | .    269  491  841  395  
  Core                     1020 | .    155  215  447  203  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         50   | 100  38   46   18   .    
Volleys Fired              56   | 1    24   28   3    .    
  Largest                  2    | 1    1    1    2    .    
  Hottest                  65   | 40   40   65   60   .    
Shots Fired                57   | 1    24   28   4    .    
  Gun                      36   | 1    11   20   4    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 21   | .    13   8    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  9    | .    .    7    2    .    
  Thermal                  12   | .    .    10   2    .    
  Explosive                21   | .    13   8    .    .    
  Electromagnetic          15   | 1    11   3    .    .    
  Robot Hit Streak         6    | 1    5    6    1    .    
  Robot Miss Streak        11   | .    2    11   3    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           28   | 1    12   13   2    .    
  Core Hits                49   | 1    21   25   2    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1555 | 15   1099 383  42   16   
  Guns                     296  | 15   117  141  23   .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               1224 | .    982  242  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  35   | .    .    .    19   16   
  Kinetic                  64   | .    .    41   23   .    
  Thermal                  374  | .    265  109  .    .    
  Explosive                881  | .    717  164  .    .    
  Electromagnetic          201  | 15   117  69   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    1    1    3    
  Average Corruption       1    | .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  2    | .    .    1    .    1    
    Matter Fused           1    | .    .    .    .    1    
    Heat Flow Errors       1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            184  | .    156  28   .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               184  | .    156  28   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      212  | .    182  14   9    7    
  Shots                    6    | .    5    1    .    .    
  Rammed                   5    | .    .    .    3    2    
Targets Rammed             5    | .    .    .    3    2    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        206  | .    52   206  .    .    
  Average Temperature      41   | .    19   45   .    .    
  Received Heat Transfer   267  | .    12   45   108  102  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         330  | .    200  130  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    1    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Peak Influence             589  | 5   589 466 551 280 
  Initial                  250  | .   3   171 196 250 
  Average                  273  | 1   225 330 345 258 
Maximum Alert Level        2    | .   2   2   2   1   
  Low Security (%)         32   | 100 55  19  18  .   
  Level 1                  42   | .   23  49  30  100 
  Level 2                  25   | .   21  30  51  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   2   1   2   1   
  Investigation            5    | .   2   1   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Distress Signals           5    | .   1   1   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              91   | .   20  19  44  8   
  Peak Tracking Total      22   | .   4   6   22  8   
  Tactical Retreats        8    | .   .   2   6   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Traps Triggered            3    | .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Jun Mat Mat Mat Fac 
Machines Disabled          9    | .   5   4   .   .   
  Max in Single Turn       3    | .   3   3   .   .   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Machines Accessed          22   | .   7   9   2   4   
  Terminals                18   | .   7   8   1   2   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                67   | .   25  28  6   8   
  Successful               36   | .   17  12  3   4   
  Failed                   31   | .   8   16  3   4   
    Catastrophic           2    | .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   43   | .   16  21  4   2   
  Terminals                61   | .   25  27  5   4   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          3    | .   .   .   .   3   
Terminal Hacks             14   | .   7   4   2   1   
  Open DSF                 1    | .   .   .   .   1   
  Branch Access Points     2    | .   .   1   1   .   
  Terminal Index           2    | .   1   1   .   .   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              2    | .   .   1   1   .   
Fabricator Hacks           1    | .   .   .   .   1   
  Network Status           1    | .   .   .   .   1   
Repair Station Hacks       1    | .   .   .   1   .   
  Refit                    1    | .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         19   | .   10  8   .   1   
  Terminals                19   | .   10  8   .   1   
    Track                  2    | .   2   .   .   .   
    Assimilate             2    | .   2   .   .   .   
    Botnet                 13   | .   5   7   .   1   
    Operators              2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         18   | .   6   9   1   2   
  Full Trace Events        4    | .   1   2   1   .   
  Feedback Events          1    | .   .   1   .   .   
    Corruption             1    | .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Jun Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Jun Mat Mat Mat Fac 
Total Allies               2    | .   2   .   .   .   
  Largest Group            2    | .   2   2   .   .   
  Highest-Rated Group      20   | .   20  20  .   .   
  Highest-Rated Ally       10   | .   10  10  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Jun Mat Mat Mat Fac 
Turns Passed               1051 | 24  409 284 172 162 
Spaces Moved               1606 | 33  520 414 344 295 
  Core                     790  | 33  347 6   109 295 
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    6    | .   .   .   6   .   
  Flight                   810  | .   173 408 229 .   
  Fastest Speed            35   | 50  37  37  35  50  
  Average Speed            44   | 50  48  37  42  50  
  Slowest Speed            120  | 50  100 50  120 50  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            31   | .   9   4   18  .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       38   | 3   78  45  52  16  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 19   | .   .   19  .   .   
Terrain Destroyed          155  | .   115 40  .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      155  | .   115 40  .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Total                      1843 | 37  640 510 347 309 
  Wait                     142  | .   93  41  4   4   
  Move                     1544 | 32  502 405 310 295 
  Hop                      27   | .   8   4   15  .   
  Pick Up                  12   | 2   1   5   4   .   
  Fast Attach              18   | 2   6   7   2   1   
  Attach                   17   | .   1   9   2   5   
  Detach                   11   | .   3   6   .   2   
  Swap                     2    | .   1   1   .   .   
  Drop                     9    | .   1   4   4   .   
  Fire                     56   | 1   24  28  3   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      5    | .   .   .   3   2   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
   10 | -11/Junkyard  | Discovered new exit (range 16)
   25 | -11/Junkyard  | Entered Materials
  121 | -10/Materials | Core integrity fell below 50%
  133 | -10/Materials | Discovered new exit (range 13)
  163 | -10/Materials | Discovered new exit (range 11)
  330 | -10/Materials | Build established: Mutant
  389 | -10/Materials | Discovered new exit (range 8)
  421 | -10/Materials | Discovered new exit (range 8)
  434 | -10/Materials | Entered another Materials area
  434 | -9/Materials  | Accompanied by 2 allies
  434 | -9/Materials  | Evolved 2 slots: Utility x2
  582 | -9/Materials  | Lost 4 parts (2n1u1w)
  600 | -9/Materials  | Destroyed 10 combat bots
  634 | -9/Materials  | Identified exit to Mines
  638 | -9/Materials  | Core integrity fell below 50%
  686 | -9/Materials  | Discovered new exit (range 16)
  718 | -9/Materials  | Identified exit to Materials
  718 | -9/Materials  | Entered another Materials area
  718 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  802 | -8/Materials  | Lost 4 parts (3n1u)
  840 | -8/Materials  | Core integrity fell below 50%
  880 | -8/Materials  | Core integrity fell below 20%
  883 | -8/Materials  | Discovered new exit (range 15)
  889 | -8/Materials  | Identified exit to Factory
  890 | -8/Materials  | Entered Factory
  890 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  930 | -7/Factory    | Discovered new exit (range 10)
 1016 | -7/Factory    | Lost 4 parts (2n2w)
 1052 | -7/Factory    | Self-destructed

 Last Messages 
---------------
00985_ Backup Propulsion I severed.
00985_ Backup Propulsion I disintegrated.
00996_ Connecting with DSF Access... <x2>
01001_ Slammed into A-02 Transporter. <x2>
01002_ Destabilizing: System interference.
01002_ Visual Processing Unit temporarily disabled.
01006_ System corrupted: Matter fused (-10).
01011_ Connecting with Fabricator...
>>Network(Status)
Querying network status...
  6 records found:
      (18,53) - Loaded: Smartbomb Launcher
      (61,28) - Loaded: Lgt. Neutrino Core
    (119,140) - Idle
       (2,54) - Building: Mic. Fission Core
    (108,104) - Loaded: Lgt. Antimatter Reactor
     (115,62) - Loaded: Adv. Shield Generator
01025_ Door malfunctions.
01028_ System Shield destroyed.
01032_ Hacking Suite destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????#                               |
| ???????????????????#                               |
| ???????????????????#                               |
| ???????????????????#       #####          #######/ |
| ???????    ????????#       #???#          #????    |
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| ?????                      #?!!         ??? ?????? |
| ?????                      # !!    """???????????? |
| ??????                     #       """???????????? |
| ??????                     +       """???????????? |
| ???????                    #            #????????? |
| ???????                    # ! """ """  #????????? |
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| ???????????????#         @#??????????????????????? |
| ???????????????#          #??????????????????????? |
| ???????????????# [        #??????????????????????? |
| ???????????????#     !    #??????????????????????? |
| ???????????????#          #??????????????????????? |
| ???????????????#  " "     #??????????????????????? |
| ???????????????#  " "  !!Y#??????????????????????? |
| ?????????????? /  " "  !!  ??????????????????????? |
| ?????????????  #  " "  !! ##?????????????????????? |
| ???????????    #  " "     #??????????????????????? |
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| ???????????  ???????"     #??????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                63
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ResetGravmagChronowheel
  Manual?         0
Play Time         00:44:34
  Cumulative      129.3 hours
  Start           2023.05.11 @ 03:30:01
  End             2023.05.13 @ 12:19:59
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          116
  Rogue           116
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          56
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a30e3bf-f084-4a12-9176-10e33699d9a4