Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 02:19:19 Player: thingimabob Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (239) 1195 Value Destroyed (9370) 9370 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1385) 1385 TOTAL SCORE: 17130 Bonus ------- High Alert Combat Kills 1385 Cogmind --------- Core Integrity 916/1300 Matter 96/300 Energy 90/100 System Corruption 23% Temperature Cool (0) Movement Rolling (80) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced Heavy Treads Wheel Wheel > --- UTILITY (11) ----- Advanced Heat Sink Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Terrain Scan Processor Improved Salvage Targeting Computer Improved Targeting Computer Advanced Target Analyzer Core Analyzer Advanced Weapon Cycler > --- WEAPON (5) ------- Compact HERF Cannon Plasma Lance > --- INVENTORY (5) ---- Light Antimatter Reactor Light Particle Reactor Micro Antimatter Reactor Wheel Improved Arc Projector Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Advanced Heavy Treads Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Experimental Energy Well Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Salvage Targeting Computer Improved Targeting Computer Core Analyzer Kinecellerator Improved Hacking Suite > --- WEAPON ----------- Gamma Rifle Compact HERF Cannon Hardcell Cannon Plasma Lance > --- INVENTORY -------- Light Antimatter Reactor Light Particle Reactor Micro Antimatter Reactor Wheel Improved Arc Projector [Rating: 113] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Improved Treads Treads Improved Treads Wheel Armored Wheel Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Gamma Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 9 | . . . 1 2 1 2 1 2 Weapon 3 | . . 2 . . . . 1 . Parts Attached 147 | 7 13 18 10 11 14 24 22 28 Power 17 | 1 2 3 2 2 1 3 1 2 Engine 8 | 1 1 2 1 2 1 . . . Core 5 | . 1 1 1 . . 2 . . Reactor 4 | . . . . . . 1 1 2 Propulsion 40 | 2 5 4 2 2 4 7 6 8 Treads 18 | . . 2 2 1 4 5 3 1 Leg . | . . . . . . . . . Wheel 22 | 2 5 2 . 1 . 2 3 7 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 45 | 2 1 3 2 4 5 7 9 12 Device 11 | 1 . . . 1 . 3 1 5 Storage 3 | 1 . 1 . . . . . 1 Processor 11 | . . . 1 2 2 1 . 5 Hackware 3 | . . . . . . . 2 1 Protection 17 | . 1 2 1 1 3 3 6 . Artifact . | . . . . . . . . . Weapon 45 | 2 5 8 4 3 4 7 6 6 Energy Gun 5 | . 3 . . . . . . 2 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 32 | 2 1 7 3 3 4 7 5 . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 4 | . 1 1 1 . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 . . 2 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 3 | . . . . . . . . 3 Parts Lost 60 | . 5 4 . . 2 8 31 10 Power 6 | . 1 . . . . 2 2 1 Propulsion 20 | . 2 2 . . 1 4 8 3 Utility 17 | . . 1 . . . 1 11 4 Weapon 17 | . 2 1 . . 1 1 10 2 Highest Loss Streak 17 | . 3 3 . . 1 3 17 4 To Critical Strikes 2 | . . 1 . . . . 1 . Average Backups 11 | 1 7 10 14 14 14 14 12 4 Power 2 | . 1 1 1 2 2 2 2 2 Propulsion 2 | 1 3 4 5 4 2 2 1 . Utility 4 | . 1 3 5 6 7 6 6 . Weapon 2 | . 1 2 2 2 1 3 1 . Tool/Special . | . . . . . . . . . Unused Backups 19 | . 3 4 4 1 1 2 1 3 Power 6 | . 1 1 . 1 . 1 . 2 Propulsion 4 | . 1 . 2 . 1 . . . Utility 6 | . 1 1 2 . . 1 1 . Weapon 3 | . . 2 . . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 94 96 99 99 99 99 92 71 Engine 3 | . 11 5 4 4 6 1 . . Core 2 | . 1 5 4 2 . 1 3 . Treads 12 | . . 8 17 15 20 16 13 3 Wheel 9 | . 26 12 9 7 6 4 5 7 Device 4 | . 6 . . . . 3 9 13 Storage 6 | . 14 11 9 7 6 5 4 . Processor 14 | . . . 8 14 19 23 20 23 Protection 8 | . 7 11 9 14 13 12 5 . Energy Gun 2 | . 14 4 . . . . . 2 Ballistic Gun 22 | . 10 36 35 30 26 22 23 . Peak Build Rating 113 | 7 11 22 29 39 52 66 87 113 Average Rating 49 | 5 8 18 27 36 49 60 78 86 On Entrance 25 | . 7 11 20 29 39 51 64 9 Avg Prop Armor Cover (%) 8 | . 5 5 10 5 10 5 6 13 Naked Turns . | . . . . . . . . . Heaviest Build 79 | 11 18 42 45 61 61 69 79 52 Greatest Support 78 | 26 32 24 43 43 63 66 78 70 Greatest Overweight (x) 6 | . 1 3 3 4 5 5 6 5 Average Overweight (x) 1 | . . 1 2 2 3 2 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 5 Average Capacity 12 | 7 8 11 15 15 15 15 14 5 Most Carried 15 | 3 8 15 15 15 15 15 15 5 Average Carried 11 | 1 7 10 14 14 14 14 13 4 Final Capacity 15 | 8 8 15 15 15 15 15 5 5 Final Carried 15 | 3 8 15 15 15 15 14 5 5 Class Distribution -------------------- 34% | Scavenger-Gunner 27% | Gunner 14% | Mutant 11% | Tank 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Assassin | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 6482 | 264 488 799 475 667 661 1554 1191 383 Remotely . | . . . . . . . . . Salvage Created 10901 | 128 473 1442 640 1217 771 2853 2712 665 Parts 583 | 3 31 90 42 53 42 137 135 50 Haulers Intercepted 13 | . 2 5 3 2 . . 1 . Recyclers Shooed 6 | . . 2 . 1 . 2 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 177 | . 13 29 12 16 11 47 39 10 Guns 118 | . 10 16 8 16 11 36 21 . Cannons 9 | . . . . . . . . 9 AOE 49 | . 3 13 4 . . 11 18 . Classes Destroyed 17 | 2 4 4 . 2 . 2 3 . Worker 10 | . . 3 . . . 1 4 2 Builder 4 | . . 1 . . . 1 2 . Tunneler 5 | 2 . . . . . . 1 2 Hauler 13 | . 2 5 3 2 . . 1 . Recycler 14 | 1 . 4 2 4 . 1 2 . Mechanic 1 | . . . . . . 1 . . Operator 7 | . 2 . 1 2 . 1 1 . Watcher 8 | . . 2 1 . . 2 2 1 Swarmer 40 | . 6 12 7 . . 11 4 . Saboteur 1 | . . . . . . . 1 . Grunt 64 | . 7 11 2 9 2 13 18 2 Brawler 1 | . . . . . . . 1 . Duelist 3 | . . . . . . 1 2 . Protector 1 | . . . . . . . 1 . Sentry 26 | . . 6 3 2 4 9 2 . Hunter 15 | . . . . 2 2 7 4 . Programmer 26 | . . . . 3 3 6 6 8 Best Kill Streak 18 | 3 4 11 4 4 5 15 18 3 Combat Bots Only 14 | . 4 7 4 3 5 12 14 3 Max Kills in Single Turn 5 | 2 2 5 2 2 1 3 4 1 Gunslinging 2 | . . . 1 . . 2 1 . Exploded 5 | . 2 5 2 . . 3 4 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 1192 | . 73 117 34 93 79 160 530 106 Missed 358 | . 17 23 8 36 24 47 178 25 Hits 834 | . 56 94 26 57 55 113 352 81 Melee 8 | . . . . . . 4 4 . Projectile 826 | . 56 94 26 57 55 109 348 81 AOE 1 | . . . . . . . 1 . Critical Strikes 52 | . 1 7 1 . 2 10 22 9 Damage Taken 14561 | . 675 1187 303 734 630 2287 6901 1844 Core 2035 | . 166 118 59 210 25 190 883 384 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 70 | 100 33 70 89 70 97 81 23 . Volleys Fired 421 | 7 73 76 26 39 27 76 53 44 Largest 5 | 2 2 4 4 4 4 4 5 3 Hottest 224 | 40 90 113 98 109 109 124 152 224 Shots Fired 1252 | 14 128 198 95 153 107 277 219 61 Gun 1172 | 14 125 193 92 152 107 269 210 10 Cannon 51 | . . . . . . . . 51 Launcher 29 | . 3 5 3 1 . 8 9 . Special . | . . . . . . . . . Kinetic 1137 | 14 79 174 92 152 107 269 210 40 Thermal 65 | . 46 19 . . . . . . Explosive 29 | . 3 5 3 1 . 8 9 . Electromagnetic 21 | . . . . . . . . 21 Robot Hit Streak 74 | 9 9 15 13 56 28 52 74 8 Robot Miss Streak 5 | 1 3 3 4 1 1 3 5 5 Penetration Max 2 | . . . . 1 1 2 1 . Secondary Targets 23 | . . 3 2 2 . 8 8 . Max Gunslinging Chain 2 | . . 1 1 1 . 2 2 . Shots Hit Robots 898 | 12 79 124 61 124 71 222 161 44 Core Hits 478 | 5 33 62 25 46 34 124 131 18 Critical Kills 16 | 1 . . . 1 1 11 2 . Critical Parts Destroyed 13 | 1 . 1 . 1 1 6 3 . Critical Strikes 33 | 2 1 1 . 2 2 17 5 3 Burn 1 | . 1 . . . . . . . Destroy 29 | 2 . 1 . 2 2 17 5 . Blast 2 | . . . . . . . . 2 Corrupt 1 | . . . . . . . . 1 Melee Attacks 32 | . . . . . . . . 32 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 32 | . . . . . . . . 32 Sneak Attacks 4 | . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 24651 | 107 962 2709 1260 2598 1538 6046 7370 2061 Guns 16996 | 107 745 1789 984 2509 1511 5097 4149 105 Cannons 1394 | . . . . . . . . 1394 Explosions 5653 | . 217 901 268 55 . 912 3213 87 Melee 475 | . . . . . . . . 475 Ramming 133 | . . 19 8 34 27 37 8 . Kinetic 17663 | 107 443 1597 984 2509 1511 5097 4149 1266 Thermal 945 | . 302 192 . . . . 451 . Explosive 5202 | . 217 901 268 55 . 912 2762 87 Electromagnetic 233 | . . . . . . . . 233 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 475 | . . . . . . . . 475 Highest Corruption 23 | . 3 . . 3 2 4 14 23 Average Corruption 3 | . 2 . . 1 1 1 2 12 Corruption Purged 3 | . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . Effects 69 | . 9 . . 2 8 18 16 16 Message Errors 15 | . 2 . . 2 2 3 3 3 Matter Fused 14 | . 1 . . . . 4 4 5 Heat Flow Errors 6 | . . . . . . 3 2 1 Energy Discharges 13 | . 2 . . . 2 3 4 2 Parts Rejected 2 | . . . . . . . 1 1 Parts Fused 2 | . 1 . . . 1 . . . Data Loss (minor) 7 | . 2 . . . 2 1 . 2 Data Loss (major) 3 | . . . . . . 1 . 2 Misfires 3 | . . . . . . 2 1 . Alerts 1 | . . . . . . . 1 . Weapon Failures 3 | . 1 . . . 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 351 | . . 18 33 . . 16 138 146 Projectiles 144 | . . . . . . . . 144 Explosions 205 | . . 18 33 . . 16 138 . Melee 2 | . . . . . . . . 2 Knockbacks 12 | . . . . . 1 . 1 10 Impact 2 | . . . . . 1 . 1 . Kinetic 10 | . . . . . . . . 10 Secondary . | . . . . . . . . . Self-Inflicted Damage 195 | . 20 . . . 10 58 107 . Shots 5 | . 1 . . . . 2 2 . Rammed 18 | . . 3 2 4 4 3 2 . Targets Rammed 19 | . . 3 2 4 4 3 3 . Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . 1 . Highest Temperature 433 | . 433 405 261 319 286 350 142 219 Average Temperature 91 | . 105 117 67 97 87 92 18 64 Received Heat Transfer 2378 | . 288 432 81 138 72 363 974 30 Effects 10 | . 3 1 . 3 3 . . . Shutdowns 1 | . 1 . . . . . . . Energy Bleed 3 | . . . . 3 . . . . Interference 4 | . . 1 . . 3 . . . Short Circuit 1 | . 1 . . . . . . . Damage (minor) 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . 3 2 . . . . 1 . Heat Transferred 1564 | . 868 496 . . . . 200 . Parts Sabotaged 1 | . . . . . . . 1 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Maximum Alert Level 3 | . . 2 . . . 3 3 2 Low Security (%) 48 | 100 100 20 100 100 100 34 . . Level 1 22 | . . 56 . . . 2 14 87 Level 2 21 | . . 23 . . . 25 71 12 Level 3 8 | . . . . . . 37 13 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1024 | 15 161 489 184 107 178 913 1024 453 Initial 453 | . . 1 152 9 39 35 427 453 Average 281 | 2 62 295 96 46 57 470 565 343 Influence Increases 5757 | 15 391 884 410 477 386 1443 1334 417 Destroy 0b10 Robot/C 3520 | . 260 580 240 320 220 940 760 200 Destroy 0b10 Robot/NC 325 | 15 20 75 35 40 10 35 70 25 Destroy Leader 862 | . 64 134 68 94 100 214 156 32 Successful Hack 76 | . 24 . 16 12 24 . . . Disable Machine 315 | . . 45 15 . 30 30 150 45 Destroy Structure 509 | . 23 50 21 11 2 134 168 100 Partial Spotted 45 | . . . . . . 15 15 15 Lose Combat Pursuer 105 | . . . 15 . . 75 15 . Influence Decreases 5497 | 15 387 528 748 419 394 641 1343 1022 Entered New Map 1161 | . . 3 208 13 41 37 447 412 Time Decay 3586 | 15 337 485 390 406 333 524 586 510 Lost Part 600 | . 50 40 . . 20 80 310 100 Purge Threat 150 | . . . 150 . . . . . Squads Dispatched 46 | . 3 1 1 5 5 13 11 7 Investigation 6 | . 1 . 1 . . 2 1 1 Extermination 14 | . . . . 2 2 2 4 4 Reinforcement 12 | . 2 1 . 3 2 1 1 2 Assault 5 | . . . . . . 1 4 . Garrison 9 | . . . . . 1 7 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . Haulers Reinforced 2 | . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 14 | . 1 3 2 1 1 3 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 282 | . 26 44 21 22 14 61 70 24 Peak Tracking Total 14 | . 4 8 6 5 2 10 14 6 Tactical Retreats 5 | . . . 1 . . 3 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 10 | . 3 2 1 . . 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 21 | . . 3 1 . 2 2 10 3 Max in Single Turn 3 | . . 1 1 . 1 1 3 1 Garrison Access 2 | . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 32 | . 5 2 10 5 3 3 2 2 Terminals 22 | . 3 2 7 3 3 1 2 1 Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 4 | . . . 2 1 . 1 . . Garrison Access 3 | . . . 1 . . 1 . 1 Total Hacks 61 | . 12 3 18 9 4 6 5 4 Successful 16 | . 4 1 5 3 1 1 1 . Failed 44 | . 8 2 12 6 3 5 4 4 Catastrophic 16 | . 1 1 6 2 1 4 1 . Database Lockouts 1 | . . . 1 . . . . . Manual 8 | . 2 . 6 . . . . . Terminals 40 | . 6 3 14 4 4 2 5 2 Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 6 . . . . . . . Scanalyzers 8 | . . . 3 3 . 2 . . Garrison Access 5 | . . . 1 . . 2 . 2 Terminal Hacks 9 | . 3 1 2 1 1 . 1 . Record 1 | . . . . . 1 . . . Robot Analysis 5 | . 3 . . 1 . . 1 . Branch Access Points 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 5 | . . . 2 2 . 1 . . Retrieve Study 5 | . . . 2 2 . 1 . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . 1 1 . . 1 . Used . | . . . . . . . . . Hacking Detections 29 | . 5 1 8 5 3 3 2 2 Full Trace Events 5 | . . . 1 . . 2 1 1 Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 5 | . . . 2 2 . 1 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . 3 . . 2 . Machine Destruction 2 | . . . . . . . 2 . Programmers 3 | . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Active Infowar (turns) 1828 | 8 472 . . . . . . 1348 Optics 1348 | . . . . . . . . 1348 Sensors 881 | . . . . . . . . 881 Terrain 696 | . . . . . . . . 696 Seismic 480 | 8 472 . . . . . . . Robot Analysis Total 5 | . 3 . . 1 . . 1 . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 10545 | 81 964 1419 997 1216 1009 1644 1820 1395 Spaces Moved 5614 | 58 751 741 571 483 521 627 773 1089 Core 246 | 6 . . . . . . 44 196 Treads 1560 | . . 187 71 248 142 418 394 100 Legs . | . . . . . . . . . Wheels 3808 | 52 751 554 500 235 379 209 335 793 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 135 150 150 163 50 50 Average Speed 141 | 86 91 148 146 185 165 205 152 96 Slowest Speed 320 | 100 105 240 240 220 240 320 243 155 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 95 61 53 14 9 16 24 18 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 25 | . . . . . . 1 2 22 Terrain Destroyed 328 | . 24 44 22 8 . 76 95 59 Melee 19 | . . . . . . . . 19 Projectile 55 | . . . . 1 . 21 21 12 AOE 254 | . 24 44 22 7 . 55 74 28 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 7322 | 74 913 920 682 717 608 798 1274 1336 Wait 882 | . 48 38 52 162 25 35 394 128 Move 5606 | 57 750 740 570 482 520 626 772 1089 Hop . | . . . . . . . . . Pick Up 64 | 3 14 17 6 4 4 5 7 4 Fast Attach 58 | 7 4 6 2 2 3 2 7 25 Attach 47 | . 2 5 2 2 4 11 16 5 Detach 4 | . . 2 . . . . . 2 Swap 96 | . 10 16 11 11 9 25 12 2 Drop 89 | . 12 17 11 11 12 11 10 5 Fire 421 | 7 73 76 26 39 27 76 53 44 Melee 32 | . . . . . . . . 32 Ram 2 | . . . . . 2 . . . Kick . | . . . . . . . . . Crush 17 | . . 3 2 4 2 3 3 . Escape Stasis 4 | . . . . . . 4 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 6) 300 | -10/Materials | Build established: Mutant 463 | -10/Materials | Core integrity fell below 50% 510 | -10/Materials | Lost 3 parts (1p1n1w) 523 | -10/Materials | Discovered new exit (range 15) 735 | -10/Materials | Discovered new exit (range 5) 1028 | -10/Materials | Discovered new exit (range 8) 1046 | -10/Materials | Entered another Materials area 1046 | -9/Materials | Evolved 2 slots: Weapon x2 1046 | -9/Materials | Discovered new exit (range 8) 1218 | -9/Materials | Discovered new exit (range 11) 1313 | -9/Materials | Lost 3 parts (2n1w) 1356 | -9/Materials | Destroyed 7 combat bots 1504 | -9/Materials | Discovered new exit (range 16) 1773 | -9/Materials | Build established: Tank 1851 | -9/Materials | Discovered new exit (range 10) 2465 | -9/Materials | Entered another Materials area 2465 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2767 | -8/Materials | Build established: Gunner 3384 | -8/Materials | Discovered new exit (range 16) 3397 | -8/Materials | Central database locked down 3462 | -8/Materials | Entered Factory 3462 | -7/Factory | Evolved 2 slots: Utility x2 4372 | -7/Factory | Discovered new exit (range 7) 4678 | -7/Factory | Entered another Factory area 4678 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4982 | -6/Factory | Discovered new exit (range 8) 5289 | -6/Factory | Garrison activated, responded to threat 5579 | -6/Factory | Build established: Scavenger-Gunner 5581 | -6/Factory | Found Prototype Processor 5581 | -6/Factory | Identified Exp. Targeting Computer 5687 | -6/Factory | Entered another Factory area 5687 | -5/Factory | Evolved 2 slots: Utility x2 6175 | -5/Factory | Garrison activated, responded to threat 6320 | -5/Factory | Destroyed 12 combat bots 6587 | -5/Factory | First assault squad dispatched 6618 | -5/Factory | Allied Derelicts emerged from ambush trap array 6939 | -5/Factory | Lost 3 parts (1p1n1w) 7278 | -5/Factory | Discovered new exit (range 7) 7331 | -5/Factory | Entered another Factory area 7331 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7846 | -4/Factory | Destroyed 7 combat bots 8187 | -4/Factory | Garrison activated, responded to threat 8240 | -4/Factory | Destroyed 8 combat bots 8268 | -4/Factory | Lost 7 parts (1p1n1u4w) 8331 | -4/Factory | First assault squad dispatched 8562 | -4/Factory | Cargo convoy interrupted 9030 | -4/Factory | Destroyed 14 combat bots 9068 | -4/Factory | System corruption reached 10% 9098 | -4/Factory | Lost 17 parts (1p6n5u5w) 9130 | -4/Factory | Core integrity fell below 50% 9142 | -4/Factory | Discovered new exit (range 16) 9151 | -4/Factory | Entered Research 9151 | -3/Research | Evolved 2 slots: Utility x2 9176 | -3/Research | Lost 6 parts (1n5u) 10080 | -3/Research | Lost 4 parts (1n3u) 10124 | -3/Research | System corruption reached 10% 10446 | -3/Research | Build established: Scavenger-Assassin 10546 | -3/Research | Self-destructed Last Messages --------------- Sneak attack on A-15 Conveyor. Destroyed Imp. Ion Engine. A-15 Conveyor calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. K-01 Serf collects debris. ALERT: Potential suspicious activity detected, Programmers report to Research Zone 7C. W-44 Eye sends out distress signal. U-05 Engineer builds a Wall. System corrupted: Heat flow error (+275). Door malfunctions. Hardcell Cannon destroyed. System corrupted: Particle Reactor rejected. Acquired Particle Reactor. P-80 Master misfires. Gamma Rifle destroyed. Particle Reactor destroyed. G-67 Veteran suffers critical hit (Burn). CX7OM#OFYI R&HUV/GUH1:GBMNJO&#IM0LHXG Map ----- +----------------------------------------------------+ | ???????#??# #???? ???????????????????????????????? | | ?????#????# #?????? ??????????????##?????????????? | | #????????## #???????????####+####T ##????????????? | | ???????? ?# #########+### ????????????? | | ???? ?????# ????????????? | | ???????"??# ???????????? | | ???? ??? ?# ?????????????? | | ?????? ?? + """"" ? ????????????? | | ??????????# """"" #?+###+##????????? | | ??????????# """"" #? #????????? | | ??????????# k #????? #????????? | | ??#??#+#### #???? ?????????? | | ###### ##??# ! ???????????? | | A #???? ????????????? | | ###### #### ##### ?????????????? | | ?????###### #?## #########??##????????? | | ??????#?#?####+############ ## #?????#??????? | | ???#???#??#?# # # ## ########## | | ?????????#??# # / ## + | | ############# "" # # ## ########## | | # """ # # ## ! #? ??????????? | | # T" # # ## #????????? ??? | | """ ""# """ # #g#########????????????? | | """" ""# "" #=p # #?????#?? ??? ???????? | | """" ""# # ggg#????#???????????? ??? | | """ T# / * # @# #??#?????? ??????????? | | ""############### ###??????????????#???? | | ""#???#?????????#*#?????#???? ???? # ??? | | ""#?????????##??# #????????????????#???? | | #??????????##?#=#??#?#############???? | | ##??????#????## #?#?## #?? ? | | ###????????##?#u##???# #? ?? | | ##############?#######????# #????# ""G"" #???? | | ???#??#! ! #?# #?#?## #?#??# " " #???? | | ####### #?# ###### #?#??# " " #?? ? | | # ### " ##??## # | | # ! #?# ###### #????# =#? | | # #?# #????# #????#########+### | | ! # #?## ##?#??# #???#?????# % | | !###+####### #?#???# #???????###%% | | # #?????# #########"==| | | + #?????# %%%% !!!% | | # ###?### ##### ###"%########+## | | * ########+### ##????##+##### #?####%! """ " | | #???#= # #??#?## + #???##[%=""" "" | | / #???# # #?????# ###??### """" "" | | #?#?# # ##???## = ! ######*=!=""" "" | | = #???# # ####### + ! +! | | #######???# # + ######%# = | | ??????????# ######### ! #????###! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 23 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 975 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 20 Target Analysis 8 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Minigun | -7/Factory | Hacked Coil Gun | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Gunslinger Challenges ------------ None Game ------ Seed NeutronMicrodissipatorEngine Manual? 0 Play Time 01:52:44 Cumulative 69.1 hours Start 2026.08.30 @ 00:14:27 End 2026.08.30 @ 02:19:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 37 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0977b7f0-077b-483d-a8cf-85b7a883f21d