Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.28 @ 18:35:33 Player: f3-rnm Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (5) 1000 Robots Destroyed (20) 100 Value Destroyed (549) 549 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1949 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 63/250 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (175) Ox5 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Compact Wheel > --- UTILITY (2) ------ Improved Heat Sink Huge Storage Unit > --- WEAPON (2) ------- Particle Gun Particle Gun > --- INVENTORY (25) --- Light Ion Engine Light Nuclear Core Light Nuclear Core Compact Wheel Subdweller Monowheel Scrap Suit Heat Sink Heat Sink Small Storage Unit Large Matter Pod (150) Structural Scanner Structural Scanner Sensor Array Medium Laser Small Laser Light Assault Rifle Mining Laser Plasma Cutter Junk Cannon DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit > --- WEAPON ----------- Particle Gun Particle Gun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Nuclear Core Compact Wheel Subdweller Monowheel Scrap Suit Heat Sink Heat Sink Small Storage Unit Large Matter Pod Structural Scanner Structural Scanner Sensor Array Medium Laser Small Laser Light Assault Rifle Mining Laser Plasma Cutter Junk Cannon [Rating: 16] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Build | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Slots Evolved . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 17 | 6 1 4 1 5 . Power 3 | 1 . 1 . 1 . Engine 2 | 1 . . . 1 . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 6 | 2 . 1 . 3 . Treads 3 | 2 . . . 1 . Leg . | . . . . . . Wheel 3 | . . 1 . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 3 | 1 1 1 . . . Device 1 | . . 1 . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 5 | 2 . 1 1 1 . Energy Gun 4 | 2 . . 1 1 . Energy Cannon 1 | . . 1 . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . 1 1 4 . Power 2 | . . 1 . 1 . Propulsion 3 | . . . 1 2 . Utility . | . . . . . . Weapon 1 | . . . . 1 . Highest Loss Streak 4 | . . 1 1 4 . To Critical Strikes . | . . . . . . Average Backups 14 | 1 6 15 16 16 18 Power 2 | . 1 2 3 3 3 Propulsion 1 | . 1 1 . . 1 Utility 6 | . 2 6 7 7 7 Weapon 4 | . 1 5 5 4 4 Tool/Special . | . . . . . . Unused Backups 15 | . . . . . 15 Power 3 | . . . . . 3 Propulsion 1 | . . . . . 1 Utility 7 | . . . . . 7 Weapon 3 | . . . . . 3 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 93 | . 85 84 95 95 100 Engine 7 | . 14 . . 4 14 Core 5 | . . 12 14 8 . Treads 19 | . 28 21 21 20 14 Wheel 7 | . . 6 6 5 14 Device 11 | . . 12 14 14 14 Storage 14 | . 14 14 14 14 14 Energy Gun 20 | . 28 9 12 18 28 Energy Cannon 4 | . . 5 12 8 . Peak Build Rating 16 | 6 7 13 14 15 16 Average Rating 12 | 4 6 11 13 13 15 On Entrance 8 | . 6 7 12 14 14 Naked Turns . | . . . . . . Heaviest Build 94 | 11 86 90 92 94 94 Greatest Support 40 | 40 40 40 40 40 16 Greatest Overweight (x) 9 | . 2 8 9 5 5 Average Overweight (x) 3 | . . 3 5 3 5 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 18 25 25 25 25 Most Carried 22 | 3 10 19 19 18 22 Average Carried 15 | 1 6 15 17 17 19 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 22 | 3 10 19 17 17 22 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Resources | -11 -10 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Sub Rec Scr Matter Collected 540 | 184 236 30 40 20 30 Remotely . | . . . . . . Salvage Created 718 | 31 101 270 147 169 . Parts 45 | 4 4 17 10 10 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . 5 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Combat Hostiles Destroyed 15 | . 2 6 5 2 . Guns 6 | . 2 1 1 2 . Cannons 9 | . . 5 4 . . Classes Destroyed 7 | 1 1 . 3 2 . Worker 2 | 2 . . . . . Recycler 1 | . . . . 1 . Turret 2 | . . . 2 . . Swarmer 4 | . . . 4 . . Grunt 8 | . 2 6 . . . Sentry 2 | . . . . 2 . Subdweller 1 | . . . 1 . . Best Kill Streak 6 | 2 1 6 4 2 . Combat Bots Only 6 | . 1 6 4 1 . Max Kills in Single Turn 2 | 1 1 1 2 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -9 -------- Run | Yrd Mat Min Sub Rec Scr Hostile Shots Fired 109 | . 21 15 59 14 . Missed 29 | . 5 3 20 1 . Hits 80 | . 16 12 39 13 . Projectile 80 | . 16 12 39 13 . Critical Strikes 2 | . . . 2 . . Damage Taken 904 | . 212 163 334 195 . Core 187 | . 15 30 69 73 . Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 . . . . . Volleys Fired 54 | 5 10 10 19 10 . Largest 2 | 2 2 2 2 2 . Hottest 130 | 90 90 100 125 130 . Shots Fired 100 | 10 20 20 33 17 . Gun 70 | 10 20 12 14 14 . Cannon 30 | . . 8 19 3 . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 100 | 10 20 20 33 17 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 23 | 6 7 15 23 8 . Robot Miss Streak 4 | 1 4 2 3 1 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 63 | 6 9 16 21 11 . Core Hits 31 | 3 5 8 10 5 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 2 . . Burn 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1024 | 96 140 229 379 180 . Guns 586 | 96 140 89 133 128 . Cannons 438 | . . 140 246 52 . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 1024 | 96 140 229 379 180 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 279 | 90 279 168 1 89 . Average Temperature 77 | 37 115 74 1 43 . Received Heat Transfer 411 | . 123 87 138 63 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 2461 | 248 348 496 962 407 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 130 | 10 40 130 . 25 . Initial 21 | . 6 . . 21 . Average 12 | . 5 32 . 2 . Influence Increases 381 | 10 50 140 135 46 . Destroy 0b10 Robot/C 320 | . 40 120 120 40 . Destroy 0b10 Robot/NC 15 | 10 . . . 5 . Destroy Leader 30 | . 10 20 . . . Destroy Structure 1 | . . . . 1 . Lose Combat Pursuer 15 | . . . 15 . . Influence Decreases 381 | . 60 140 90 91 . Entered New Map 28 | . 4 . . 24 . Time Decay 343 | . 56 140 80 67 . Lost Part 10 | . . . 10 . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -9 --------- Run | Yrd Mat Min Sub Rec Scr Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 23 | . 7 7 7 2 . Peak Tracking Total 4 | . 4 4 2 1 . Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Sub Rec Scr Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -9 --------- Run | Yrd Mat Min Sub Rec Scr Machines Accessed 2 | . 1 . . . 1 Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 1 . . . 7 Successful 7 | . . . . . 7 Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . . . . 7 Robot Analysis 7 | . . . . . 7 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Sub Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -9 -------- Run | Yrd Mat Min Sub Rec Scr Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 6 | . . 6 . . . Total Damage 63 | . . 63 . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted 1 | . . 1 . . . Intel | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Active Infowar (turns) . | . . . . . . Robot Analysis Total 7 | . . . . . 7 Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Sub Rec Scr Turns Passed 2987 | 111 374 575 248 733 946 Spaces Moved 1225 | 59 142 120 74 292 538 Core 8 | 8 . . . . . Treads 445 | 51 142 82 36 134 . Legs . | . . . . . . Wheels 772 | . . 38 38 158 538 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 200 200 150 175 Average Speed 212 | 145 238 282 263 239 175 Slowest Speed 480 | 160 320 320 320 480 175 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 5 30 20 7 60 46 Regions Visited 5 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -9 --------- Run | Yrd Mat Min Sub Rec Scr Total 1514 | 72 159 337 96 308 542 Wait 195 | . . 195 . . . Move 1220 | 58 141 119 73 291 538 Hop . | . . . . . . Pick Up 23 | 3 6 7 1 2 4 Fast Attach 10 | 6 1 1 . 2 . Attach 6 | . . 1 3 2 . Detach 3 | . 1 2 . . . Swap 3 | . . 2 . 1 . Drop . | . . . . . . Fire 54 | 5 10 10 19 10 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 8) 486 | -10/Materials | Entered Mines 487 | -10/Mines | Met a Derelict testing a Signal Generator 760 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 766 | -10/Mines | Found Scrap Suit 778 | -10/Mines | Assembled infested the area 844 | -10/Mines | Discovered new exit (range 6) 1061 | -10/Mines | Entered Subcaves 1062 | -10/Subcaves | Approached by a straggling Scientist 1065 | -10/Subcaves | Learned location of Storage (-9) 1217 | -10/Subcaves | Discovered new exit (range 14) 1309 | -10/Subcaves | Entered Recycling 1731 | -9/Recycling | Core integrity fell below 50% 1776 | -9/Recycling | Lost 4 parts (1p2n1w) 1925 | -9/Recycling | Discovered new exit (range 5) 1999 | -9/Recycling | Scanned before Scraplab entrance 2039 | -9/Recycling | Discovered new exit (range 2) 2042 | -9/Recycling | Entered Scraptown 2096 | -9/Scraptown | Build established: Scavenger-Mutant 2249 | -9/Scraptown | Visited UFD Registry 2249 | -9/Scraptown | Registered with UFD as "Thermocoil" 2291 | -9/Scraptown | Visited Scrapoid Research Area 2316 | -9/Scraptown | Visited Science Testing Area 2344 | -9/Scraptown | Visited Analyses Database 2366 | -9/Scraptown | Visited Junk Cannon Lab 2394 | -9/Scraptown | Visited Research Penetration Think Tank 2422 | -9/Scraptown | Visited Observation Area 2440 | -9/Scraptown | Visited Science Guys 2464 | -9/Scraptown | Visited Derelict Rescue Squad 2494 | -9/Scraptown | Visited Junk Repository 2522 | -9/Scraptown | Visited Junk Repository 2685 | -9/Scraptown | Found Prototype Special Weapon 2779 | -9/Scraptown | Found DRS Beacon 2988 | -9/Scraptown | Self-destructed Last Messages --------------- Just use \\W6PE and that'll keep 'em busy practically forever. Well, 25% of the Researchers out there will just shrug it off, but this is already quite helpful. Next I'll be working on a way to get them to first spit out everything they know, hehehe. BD-ZYJ(h): Welcome to the UFD, Thermocoil! If you're planning on visiting any caves around the 0b10 area, I suggest you take this beacon. You're in luck, this is the last one we have to hand out this cycle. Just drop it and activate, we'll send help as soon as possible. If you end up not using it, bring it on back so we can hand it off to another brave explorer. Resources are limited, after all, and a single beacon will only work once, as we have to spread the help around. 02779_ Acquired DRS Beacon. 02837_ AO-QG5(p) is fixated on the mainframe. 02872_ AO-QG5(p) scrutinizes some mainframe outputs. 02878_ AO-QG5(p) is fixated on the mainframe. 02931_ L3-49H(g): "FOMO - Fear of MC Oversight!" 02933_ L3-49H(g): "We've got it. You've got it. Everyone's got it." 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""""" | | ?????????????############ #??# ## """" | | ?????????? #??? #? | | ?????????? g#????? #? | | ?????????????############ #?????? #?? ?? | | ???????????????????????#E j#??????? #?? ??? | | ??????????????????????### ########## ##### ##### | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# ################# | | ??????????????????????# #???????????????# | | ??????????????????????# #???????????????# | | ??????????????????????# #???????????????# | | ????????????????????? #???????????????# | | ???????????????????? # #???????????????# | | ???????????????????" # #???????????????# | | ???????????????????##?# #???????????????# | | ??????????????????????# #???????????????# | | ??????????????????????# #???????????????# | | ??????????????????????# #???????????????# | | ??????????????????????? ????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussGhostTearclaws Manual? 0 Play Time 00:09:16 Cumulative 356.8 hours Start 2025.07.27 @ 15:03:40 End 2025.07.28 @ 18:35:33 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 339 Rogue 303 Adventurer 36 Explorer 0 Win Type - Total 14 Types 6/0/8/0/0/0/0/0/0/0 Lore% 71 Gallery% 84 Achievement% 75 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(315) Steam 1 RUN: f1876d11-80e0-49f0-bd54-01f3d759fe25