Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.27 @ 01:13:08 Player: Naughtyusername Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (485) 2425 Value Destroyed (25079) 25079 Prototype IDs (387) 7740 Alien Tech Used (15) 3000 Bonus (40374) 40374 TOTAL SCORE: 89718 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3708 Follower Combat Kills 2697 Destroyed Unchained 1000 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1514 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Win 3000 Friendly Fire -245 Cogmind --------- Core Integrity 886/1600 Matter 0/300 Energy 508/520 System Corruption 0% +Membrane Temperature Cool (4) +ITN Movement Walking (102) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY (13) ----- High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Reaction Control System Advanced Phase Shifter Improved Utility Shielding Heavy Regenerative Plating Experimental Force Field > --- WEAPON (3) ------- Advanced Plasma Rifle Sigix Broadsword > --- INVENTORY (24) --- Zero-point Reactor High-density Centrium Leg Experimental Energy Well (600) Experimental Energy Well (600) Triangulator Experimental Armor Integrity Analyzer Particle Accelerator Advanced Reaction Control System Experimental Reaction Control System Experimental Reaction Control System Advanced Phase Shifter Advanced Phase Shifter Zionite Shade Carapace Zionite Shade Carapace Zionite Shade Armor Heavy Regenerative Plating Experimental Force Field Compact HERF Cannon Omega Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Heavy Shield Leg High-density Centrium Leg High-density Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Particle Accelerator Experimental Reaction Control System Advanced Phase Shifter Improved Utility Shielding Zionite Shade Armor Heavy Regenerative Plating Experimental Force Field > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Sigix Broadsword > --- INVENTORY -------- Zero-point Reactor Experimental Biometal Leg Zionite Supercomposite Leg Experimental Energy Well Experimental Energy Well Triangulator Experimental Armor Integrity Analyzer Advanced Reaction Control System Experimental Reaction Control System Advanced Phase Shifter Advanced Phase Shifter Improved Utility Shielding Zionite Shade Carapace Zionite Shade Carapace Zionite Shade Armor Heavy Regenerative Plating Experimental Force Field High-powered Transdimensional Reconstructor Compact HERF Cannon Zionite Alpha Cannon Zionite Alpha Cannon Omega Cannon [Rating: 257] Favorites ----------- Power Meta Core Engine Light Ion Engine Power Core Meta Core Reactor Vortex Chain Reactor Propulsion Enhanced Flexi-carbon Leg Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Subdweller Monowheel Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Experimental System Shield Protection Heavy Regenerative Plating Artifact Microwarp Drive Weapon Enhanced Nova Cannon Energy Gun Force Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Omega Cannon Launcher Heavy Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Gravity Flail Slashing Weapon Sigix Broadsword Piercing Weapon Vortex Lance Special Melee Weapon Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 4 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . 1 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Utility 11 | . . . 2 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 2 . 2 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 340 | 7 3 11 25 26 1 13 7 2 17 3 18 1 . 1 3 9 1 . 14 . 7 2 . 4 2 10 22 17 11 20 26 52 5 Power 25 | 1 1 1 1 1 . 2 . . 2 . 1 . . . . 1 1 . 1 . 1 . . . . 1 . . . 3 1 6 . Engine 7 | 1 1 1 1 . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Core 6 | . . . . 1 . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . . 2 . . . Reactor 12 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . 1 1 6 . Propulsion 61 | 2 . 2 9 8 . 3 1 . 4 . 1 . . . 1 2 . . 4 . 1 . . . . 2 . 1 3 5 1 10 1 Treads 4 | 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 53 | . . . 6 8 . 3 1 . 4 . 1 . . . 1 2 . . 4 . 1 . . . . 2 . 1 3 4 1 10 1 Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 174 | 2 1 2 6 7 1 4 3 1 5 3 11 1 . . 1 2 . . 6 . 5 1 . 1 1 6 18 14 6 9 24 31 2 Device 95 | 1 . 1 2 1 . 1 2 1 3 1 8 . . . 1 . . . 3 . 4 1 . 1 . 4 14 11 4 4 12 15 . Storage 8 | 1 1 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 3 . Processor 29 | . . . . 2 1 2 . . . . 1 1 . . . 1 . . 1 . . . . . . 1 . 1 2 2 6 7 1 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Protection 39 | . . . 4 4 . 1 1 . 1 2 2 . . . . . . . 2 . 1 . . . 1 1 4 1 . 3 6 4 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon 80 | 2 1 6 9 10 . 4 3 1 6 . 5 . . 1 1 4 . . 3 . . 1 . 3 1 1 4 2 2 3 . 5 2 Energy Gun 10 | 1 . 1 2 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Energy Cannon 28 | . . 2 . 1 . . . . 6 . 3 . . . . 2 . . 1 . . 1 . 1 . 1 3 1 2 . . 3 1 Ballistic Gun 16 | 1 . 2 4 6 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Launcher 8 | . . 1 1 . . . 1 . . . 1 . . 1 . 2 . . 1 . . . . . . . . . . . . . . Special Weapon 3 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Impact Weapon 6 | . . . 2 1 . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Piercing Weapon 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . 2 1 . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 89 | . . . 4 2 . 6 2 . 4 . 2 . . 1 . 4 . . 5 . 3 . . 2 . 4 10 5 2 11 11 11 . Corrupted Parts 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . System Corruption 17 | . . . . . . . . . . . . . . . 14 . 3 . . . . . . . . . . . . . . . . Parts Lost 35 | . 1 3 1 . . . 1 . 3 . 4 . . . . 3 1 . 2 . 1 . . . 1 . . 2 . 4 . 2 6 Power 5 | . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . Propulsion 4 | . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Utility 15 | . . . 1 . . . . . . . 4 . . . . 1 . . 1 . . . . . . . . 2 . 3 . 1 2 Weapon 11 | . . . . . . . 1 . 3 . . . . . . 1 . . 1 . 1 . . . 1 . . . . . . . 3 Highest Loss Streak 3 | . 1 2 1 . . . 1 . 2 . 1 . . . . 2 1 . 1 . 1 . . . 1 . . 1 . 3 . 2 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Backups 18 | 1 6 14 15 18 20 19 19 19 19 20 19 20 20 20 20 19 19 19 18 19 19 19 20 20 19 19 18 17 20 20 19 21 19 Power . | . . . 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 . 1 . . . . 1 . . . . . . 1 1 Propulsion 2 | . . 1 1 2 3 3 2 2 2 4 5 6 6 5 5 5 6 6 4 4 2 2 2 2 2 2 1 . 1 1 1 2 1 Utility 8 | . 1 2 4 5 7 6 7 8 9 12 10 9 9 9 9 7 5 5 7 8 9 10 11 11 10 10 10 7 7 8 9 12 14 Weapon 5 | . 2 7 6 7 7 7 6 7 4 2 3 4 4 4 5 5 6 6 5 5 5 6 6 5 3 4 4 6 7 7 6 4 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 65 | . . 1 6 3 . 3 1 . 5 . 3 . . 1 . 4 . . . . 1 2 1 . . 3 4 3 . 2 2 9 11 Power 9 | . . . 2 . . 1 . . 2 . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 Propulsion 9 | . . 1 . . . . . . . . 1 . . 1 . 1 . . . . 1 . . . . . . 1 . . 1 2 . Utility 33 | . . . . 1 . . 1 . 3 . 2 . . . . 1 . . . . . 2 1 . . 2 4 . . 1 . 5 10 Weapon 12 | . . . 4 2 . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . 1 . Tool/Special 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 94 | . 95 99 98 99 100 100 99 100 93 100 99 100 100 99 100 99 99 100 99 100 95 94 94 94 93 89 84 80 81 79 84 84 88 Engine 2 | . 14 14 9 4 . 4 . . . . . . . . . . . . 4 5 1 . . . . . . . . . . . . Core 2 | . . . . 2 7 2 7 7 6 6 8 5 5 5 5 5 8 10 5 5 1 . . . . . . . . . 1 . . Reactor 4 | . . . . . . . . . . . 1 5 5 5 5 5 1 . . . 3 5 5 5 5 9 9 9 8 6 6 10 12 Treads 2 | . 28 27 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 23 | . . . 23 30 30 30 30 30 30 31 25 23 23 23 23 25 25 26 26 26 30 31 31 31 31 25 23 23 21 20 20 20 20 Device 11 | . 10 13 17 10 7 6 6 7 5 11 11 11 11 11 11 13 10 10 6 5 9 10 10 10 9 11 9 8 12 9 16 15 12 Storage 6 | . 14 14 9 7 7 7 7 7 6 6 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 4 4 4 4 4 4 5 4 Processor 15 | . . . . 8 22 18 23 23 18 18 14 17 17 17 17 16 21 21 24 26 21 21 21 21 21 19 19 14 17 17 16 14 19 Protection 5 | . . . 8 10 . 4 . . 5 . 6 5 5 5 5 5 5 5 4 5 4 5 5 5 5 4 3 3 4 6 8 9 11 Energy Gun 1 | . 13 2 4 1 . 1 6 7 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 9 | . . 12 1 . . . . . 8 12 11 17 16 16 16 14 14 15 14 10 14 15 15 13 14 13 13 13 13 6 9 6 3 Ballistic Gun 4 | . 14 12 18 18 21 19 11 14 2 6 4 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 3 1 1 2 . 2 6 5 5 5 5 5 5 5 5 5 5 1 . . . . . . . . . . . . Peak Build Rating 257 | 7 7 13 35 55 51 72 74 73 112 107 125 113 113 113 114 139 138 136 146 144 154 148 147 151 152 175 190 211 216 245 256 257 256 Average Rating 131 | 5 6 11 30 50 51 57 71 71 89 106 116 112 112 112 113 130 135 135 140 141 146 146 146 146 146 167 173 186 209 227 233 241 244 On Entrance 118 | . 7 7 13 35 51 51 72 72 69 105 107 113 113 113 112 114 137 136 133 140 139 145 147 147 151 144 172 176 192 210 237 227 256 Avg Prop Armor Cover (%) 11 | . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 192 | 12 27 58 79 75 64 72 72 72 84 79 100 100 100 99 101 104 103 94 100 93 119 121 121 134 133 151 168 169 168 186 187 192 173 Greatest Support 204 | 40 40 40 43 80 80 80 80 80 124 124 124 104 104 104 104 132 132 132 132 129 154 154 154 154 157 157 154 172 174 190 202 204 190 Greatest Overweight (x) 3 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 24 24 24 24 24 Average Capacity 20 | 7 12 17 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 24 24 24 24 Most Carried 24 | 3 10 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 24 24 24 24 24 Average Carried 19 | 1 6 15 15 18 20 19 18 19 18 20 19 20 20 19 20 19 20 20 19 20 19 19 19 19 19 19 19 19 23 23 23 23 22 Final Capacity 24 | 8 15 20 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 24 24 24 24 24 Final Carried 24 | 3 10 18 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 24 23 23 24 24 21 Class Distribution -------------------- 39% | Scavenger-Gunner 18% | Gunner 13% | Mutant 8% | Alien-Gunner 4% | Messiah-Gunner 3% | Tank 3% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Mutant | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Gunner | -3/Quarantine Gunner | -3/Section 7 Alien-Skirmisher | -2/Research Alien-Gladiator | -2/Testing Alien-Gunner | -1/Access Alien-Gunner | -1/Command Messiah-Gunner | -1/Access_0 Resources | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 14783 | 312 157 224 990 849 . 637 904 116 331 157 779 20 191 70 184 485 334 43 333 54 307 66 . 70 202 364 789 1126 275 678 876 2460 400 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 27368 | 169 362 349 1480 907 . 453 827 91 449 184 2167 271 471 . 167 1716 278 . 611 219 1327 . . 415 520 642 2109 2583 413 2147 2186 3376 479 Parts 1276 | 17 17 29 82 40 . 20 23 3 28 13 103 1 21 . 6 71 7 . 10 16 57 . . 7 28 38 81 124 18 95 100 202 19 Haulers Intercepted 21 | . 1 . 4 3 . . . . . . 4 . . . . 2 . . . . 3 . . . . . 2 . . . 2 . . Recyclers Shooed 7 | . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 114 | . . 19 . . . . 16 3 . 12 . . 15 . 15 . 6 . . 9 . . . 6 13 . . . . . . . . Prevented 45 | . . . . . . . 7 . . 1 . . 5 . 4 . 3 . . 7 . 3 . . 15 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 366 | . 7 11 29 9 . 10 14 1 4 7 35 . 10 . 3 29 5 . 10 3 14 . . . 7 10 26 31 5 22 25 32 7 Melee 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Guns 69 | . 7 1 22 8 . 10 7 1 3 3 7 . . . . . . . . . . . . . . . . . . . . . . Cannons 168 | . . 6 1 . . . . . . 4 18 . 2 . 1 15 1 . 8 3 9 . . . 3 7 16 20 4 14 11 19 6 AOE 68 | . . 4 6 . . . 5 . . . 6 . 5 . 1 14 4 . . . 2 . . . 1 . 2 5 . . 6 7 . Classes Destroyed 32 | 3 4 3 3 4 . . 2 . . 1 . . . . . 3 . . 2 . . . . . 1 . 2 1 . . . 3 . Worker 28 | 1 . . . 4 . . . . . . 5 . . . . 8 . . . . 3 . . . . . 1 . 1 1 1 3 . Builder 16 | . . . . 3 . . . . . . 5 . . . . 1 . . . . 3 . . . . . . 2 . 1 1 . . Tunneler 5 | 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 21 | . 1 . 4 3 . . . . . . 4 . . . . 2 . . . . 3 . . . . . 2 . . . 2 . . Recycler 10 | 1 1 . 1 5 . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Minesweeper 5 | . . . . . . . 2 . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Operator 5 | . . . . 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Drone 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Watcher 13 | . 1 . . . . . . . . . 1 . . . . 2 . . . . . . . . . . 1 3 1 . 1 3 . Swarmer 72 | . 3 4 4 . . . 5 . . 5 14 . 4 . . 4 5 . . . . . . . . . 3 4 . 3 5 9 . Grunt 97 | . 4 . 17 3 . 5 4 . . . 9 . 4 . . 13 . . 3 3 3 . . . 4 . 6 9 . 4 6 . . Brawler 4 | . . . 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 8 | . . . 1 . . . 1 . . . 2 . 1 . . . . . 1 . . . . . . . . 2 . . . . . Protector 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . Sentry 35 | . . . 6 3 . 1 1 . . . 5 . 1 . . 1 . . . . 1 . . . . 1 . 4 1 2 1 7 . Specialist 9 | . . . . . . . . . . . . . . . . 3 . . 1 . . . . . . . 5 . . . . . . Hunter 36 | . . . . 1 . 1 1 . . 1 . . . . 2 3 . . 1 . 2 . . . 2 . 4 2 . 9 5 2 . Programmer 65 | . . . . 2 . 2 . 1 . . 5 . . . . 4 . . . . 8 . . . . 8 7 3 4 3 5 13 . Q-Series 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . . Behemoth 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . . 1 1 . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Enhanced Grunt 6 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Executioner 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Artisan 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cobbler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Packrat 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Samaritan 4 | . . . . . . . 2 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | 5 3 5 4 4 . 4 6 1 3 3 13 . 4 . 2 10 5 . 3 3 9 . . . 5 3 8 9 3 9 16 6 3 Combat Bots Only 12 | . 3 5 4 4 . 4 6 1 3 3 7 . 4 . 2 8 5 . 3 3 7 . . . 5 3 7 9 3 9 12 6 3 Max Kills in Single Turn 5 | 1 1 4 4 4 . 1 2 1 1 1 3 1 3 . 1 5 3 . 2 2 3 . . . 1 1 2 4 1 2 3 2 1 Gunslinging 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 4 4 . . . 2 . . . 3 . 3 . 1 4 3 . . . 1 . . . 1 . 1 4 . . 3 2 . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 6 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 2 2 Data Miner (-7/Data Miner) 6S-H0T (-1/Access) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 3218 | . 31 60 93 127 . 43 158 . 27 21 189 . 16 . 6 153 16 . 56 4 38 . . . 82 50 265 360 30 380 176 216 621 Missed 1305 | . 4 20 20 53 . 16 69 . 7 7 75 . 7 . 2 62 6 . 17 1 12 . . . 22 17 92 112 12 104 79 104 385 Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Deflected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hits 1913 | . 27 40 73 74 . 27 89 . 20 14 114 . 9 . 4 91 10 . 39 3 26 . . . 60 33 173 248 18 276 97 112 236 Melee 37 | . . . . . . 1 11 . . . 3 . . . . . . . . . . . . . . . . 12 . . 4 . 6 Projectile 1876 | . 27 40 73 74 . 26 78 . 20 14 111 . 9 . 4 91 10 . 39 3 26 . . . 60 33 173 236 18 276 93 112 230 AOE 5 | . . 1 . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . 1 . . Critical Strikes 107 | . . . 7 . . . 2 . . . . . . . . 1 . . 1 . 1 . . . 3 5 6 12 1 17 8 11 32 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Part Disruptions 12 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 2 . . 2 1 . 2 3 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage Taken 24323 | . 303 726 1109 695 . 338 1175 . 950 270 1745 . 101 . 56 1326 171 . 962 40 620 . . . 669 456 1463 3023 221 2841 1114 1167 2782 Core 2015 | . 60 168 70 86 . 67 101 . 43 38 108 . . . 38 123 . . 34 . 32 . . . 32 32 123 418 2 85 46 45 264 Absorbed by Shields 10521 | . . . . . . . . . . . . . . . . . . . . . . . . . 571 353 1346 2198 39 1670 555 977 2812 Redirected to Shielding 167 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . 19 . 139 Ignored by Resistances 7226 | . . . . . . . . . . . 149 . . . . 371 . . 3 20 25 . . . . . . 733 254 1917 605 1145 2004 Regen/Repaired (Parts) 9061 | . . . 252 . . . . . . . 367 . . 98 . . . . 514 . 99 . . . . . 164 2882 139 1520 1595 507 924 Core Remaining (%) 65 | 100 . 8 87 . . . . . . 52 . . . . 82 . . . . 84 . . . . 94 . . 12 . 85 . . 55 Volleys Fired 1293 | 14 36 69 83 30 . 19 41 1 20 20 75 1 13 . 18 53 11 3 23 2 60 9 . . 23 37 95 114 14 96 57 133 123 Largest 3 | 2 2 2 3 3 . 3 3 3 3 3 3 1 3 . 3 3 3 3 3 3 3 2 . . 3 3 3 3 3 3 3 3 3 Hottest 360 | 60 100 160 138 117 . 125 125 125 210 135 148 30 108 . 113 175 175 250 226 185 250 215 . . 318 320 323 346 353 360 360 360 270 Shots Fired 2573 | 28 70 103 220 89 . 55 85 3 54 41 168 2 37 . 48 123 21 9 57 6 104 20 . . 49 69 202 205 32 115 135 257 166 Gun 705 | 28 68 34 200 88 . 55 72 3 37 11 42 . . . . . . . . . . . . . . . . . . 6 . . 61 Cannon 1768 | . . 68 8 . . . . . 17 30 123 2 32 . 44 111 18 9 56 4 98 20 . . 46 68 194 201 32 109 128 245 105 Launcher 88 | . . 1 2 1 . . 13 . . . 3 . 5 . 4 12 3 . 1 2 6 . . . 3 1 8 4 . . 7 12 . Special 12 | . 2 . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 543 | 14 34 28 170 84 . 50 49 2 14 11 42 . . . . . . . . . . . . . . . . . . . . 21 24 Thermal 1706 | 14 36 75 50 5 . 5 23 1 35 30 123 2 32 . 44 111 18 9 40 4 98 20 . . 46 68 183 161 32 58 114 208 61 Explosive 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Electromagnetic 228 | . . . . . . . 13 . 5 . 3 . 5 . 4 9 3 . 17 2 6 . . . 3 1 19 44 . 57 21 12 4 Phasic 93 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 77 Robot Hit Streak 22 | 8 12 8 14 10 . 8 9 2 21 4 16 . 14 . 15 16 8 . 11 4 17 . . . 7 8 22 15 20 13 16 12 18 Robot Miss Streak 10 | 2 3 2 9 10 . 5 3 1 2 3 2 . 2 . . 5 2 . 2 1 2 1 . . 3 3 5 3 2 3 3 3 4 Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Shots Hit Robots 1415 | 16 39 40 133 81 . 40 46 2 40 13 107 4 17 . 12 70 8 . 36 6 40 . . 8 14 27 93 103 15 80 77 134 114 Core Hits 914 | 7 18 17 62 72 . 42 30 1 18 8 57 1 14 . 3 120 8 . 16 7 38 . . 5 10 18 47 66 8 30 48 83 60 Critical Kills 22 | . . . 1 . . 1 . . 3 1 . . . . . 1 . . 1 . 2 . . . . 2 3 2 1 . 2 2 . Critical Parts Destroyed 19 | . . . . 4 . . 3 . 1 . 4 1 1 . . 2 . . . . 3 . . . . . . . . . . . . Critical Strikes 55 | . . 1 2 4 . 1 3 . 7 1 4 1 1 . . 3 . . 1 . 5 . . . . 2 3 3 1 . 4 5 3 Burn 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Meltdown 14 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 3 2 1 . 2 2 . Destroy 13 | . . . 2 . . 1 3 . 6 1 . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Smash 18 | . . . . 4 . . . . 1 . 4 1 1 . . 3 . . . . 4 . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Phase 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 271 | . . . 13 32 2 5 5 2 21 . 48 7 2 1 1 30 2 2 . 5 13 . . 8 4 4 3 4 . 16 7 30 4 Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Impact 173 | . . . 13 31 2 5 5 2 4 . 48 7 2 1 1 30 2 2 . 5 13 . . . . . . . . . . . . Slashing 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 1 24 4 Piercing 35 | . . . . . . . . . 17 . . . . . . . . . . . . . . 8 4 2 . 2 . . 1 1 . Entropic 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . 2 5 5 . Sneak Attacks 65 | . . . 3 8 . . 2 . 1 . 10 4 . . 1 5 1 . . 1 5 . . . . . . . . 4 2 18 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 68325 | 192 524 1118 2878 2435 . 809 1834 102 959 370 5141 593 831 . 661 6027 625 . 1232 437 2807 . . 550 873 1210 4804 4811 809 4488 4315 10390 6500 Guns 8989 | 192 512 376 2028 1247 . 809 1044 68 649 99 784 . . . . . . . . . . . . . . . . . . 141 . . 1040 Cannons 35831 | . . 570 166 . . . . . 99 271 2047 . 335 . 309 2026 190 . 1232 150 1307 . . . 416 1207 3768 3938 730 3092 2819 5774 5385 Explosions 12491 | . . 172 413 501 . . 625 . . . 818 . 417 . 164 3320 251 . . 155 801 . . . 380 3 863 848 . 208 1181 1371 . Melee 10542 | . . . 261 669 . . 165 . 211 . 1492 593 79 . 188 671 184 . . 132 677 . . 550 66 . 77 . . 1047 315 3090 75 Ramming 472 | . 12 . 10 18 . . . 34 . . . . . . . 10 . . . . 22 . . . 11 . 96 25 79 . . 155 . Kinetic 9813 | 114 293 481 2021 1249 . 737 707 37 323 99 784 . . . . . . . . . . . . . . . 77 . . . . 1044 1847 Thermal 29976 | 78 219 637 586 339 . 72 363 31 345 271 2288 . 361 . 309 2431 190 . 881 150 1423 . . . 416 1207 3523 3397 730 1526 2526 4637 1040 Explosive 3134 | . . . . 160 . . . . . . 412 . . . . 2226 . . . . 46 . . . . . . . . 208 82 . . Electromagnetic 10728 | . . . . . . . 599 . 80 . 165 . 391 . 164 689 251 . 351 155 639 . . . 380 3 1108 1389 . 1707 1392 1128 137 Impact 5256 | . . . 261 669 . . 165 . 145 . 1492 593 79 . 188 671 184 . . 132 677 . . . . . . . . . . . . Slashing 4128 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 963 . 3090 75 Piercing 682 | . . . . . . . . . 66 . . . . . . . . . . . . . . 550 66 . . . . . . . . Entropic 399 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 315 . . Phasic 3737 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336 3401 Highest Corruption 14 | . . . 1 2 2 4 4 . . 1 3 2 2 2 14 3 6 6 6 . 4 4 . . . 7 9 5 . . . . . Average Corruption 3 | . . . 1 1 2 3 3 . . 1 2 2 2 2 14 2 5 6 6 . 3 3 . . . 5 6 4 . . . . . Corruption Purged 11 | . . . . . . . 4 . . . 3 . . . . . . . . . . 4 . . . . . . . . . . . Corruption Blocked 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 289 | . . . . 6 1 24 38 . . 2 20 8 9 1 1 8 24 23 2 . 13 10 . . . 9 39 51 . . . . . Message Errors 72 | . . . . 2 . 5 12 . . 1 7 2 2 . . 1 6 6 . . 2 1 . . . 1 10 14 . . . . . Matter Fused 64 | . . . . 1 . 6 9 . . . 5 . 2 . . 4 6 5 2 . 2 4 . . . 2 5 11 . . . . . Heat Flow Errors 45 | . . . . 1 . 5 9 . . . 1 1 1 . . . 5 5 . . 3 3 . . . 1 4 6 . . . . . Energy Discharges 28 | . . . . 1 1 3 2 . . . 1 1 2 . . . 1 4 . . 2 . . . . 1 4 5 . . . . . Parts Rejected 3 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 35 | . . . . . . 3 2 . . . 4 3 . 1 1 1 4 1 . . 2 . . . . 1 5 7 . . . . . Data Loss (major) 16 | . . . . . . . 2 . . . . . 1 . . 1 2 1 . . 1 . . . . . 3 5 . . . . . Misfires 14 | . . . . 1 . . 2 . . . . 1 . . . 1 . . . . . 2 . . . 1 6 . . . . . . Alerts 5 | . . . . . . 2 . . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . . Weapon Failures 6 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 3 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5734 | . . . 170 701 . . 160 32 89 . 1314 493 51 . 178 551 171 . 24 65 513 . . 124 . . 123 131 45 360 43 338 58 Projectiles 687 | . . . 4 . . . . . . . 35 . 4 . . 84 21 . 24 . 2 . . . . . 109 128 44 4 9 161 58 Explosions 370 | . . . . 152 . . 4 . . . 123 . . . 10 1 6 . . . 16 . . . . . . . . 19 34 5 . Melee 4677 | . . . 166 549 . . 156 32 89 . 1156 493 47 . 168 466 144 . . 65 495 . . 124 . . 14 3 1 337 . 172 . Knockbacks 33 | . . . 1 1 . . . . 1 . 1 . . . . 1 . . . 2 1 . . . . . 1 1 . . . 12 11 Impact 12 | . . . 1 1 . . . . 1 . 1 . . . . 1 . . . 2 1 . . . . . 1 1 . . . 2 . Kinetic 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 11 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 385 | . . 13 . 74 . . 9 . . . 110 . . . . . 8 . . . 32 . . . . . . 123 . . 16 . . Shots 17 | . . 1 . 2 . . 2 . . . 2 . . . . . 1 . . . 2 . . . . . . 5 . . 2 . . Rammed 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 25 | . 4 . 3 3 . . . 1 . . . . . . . 1 . . . . 1 . . . 2 . 2 1 3 1 . 3 . Kicked 21 | . . . 3 3 . . . 1 . . . . . . . 1 . . . . 1 . . . 2 . 2 1 3 1 . 3 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 414 | . 36 39 368 281 . 195 274 48 222 32 165 231 145 . . 258 193 279 126 212 291 252 . . 376 414 157 104 . 236 233 233 . Average Temperature 76 | . 18 12 114 77 . 73 84 28 100 18 33 130 83 . . 97 69 100 44 112 92 74 . . 132 142 48 27 . 71 101 124 . Received Heat Transfer 3149 | . 132 102 648 147 . 66 192 . . . 273 . 30 . . 441 . . 135 21 51 . . . 83 21 203 212 9 210 55 49 69 Thermoelectric Energy+ 272 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141 121 10 . Effects 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . Energy Bleed 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . Total Turns 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 45 . . . . . Longest Duration 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 28 . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . Longest Duration 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . Robots Disrupted 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . 1 . . . Combat Hostiles 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . 1 . . . Robots Corrupted 58 | . . . 1 5 . . 4 1 1 . 7 1 1 . 1 2 . . . 1 4 . . . 2 . 6 4 1 8 5 2 1 Combat Hostiles 37 | . . . . 1 . . 2 . 1 . 3 . 1 . 1 . . . . . 2 . . . 2 . 5 3 . 8 5 2 1 Parts Fried 117 | . . . 1 8 . . 5 2 2 . 12 . 3 . 5 4 4 . . 2 5 . . . 4 . 9 9 . 13 8 11 10 Impact Corruptions 109 | . . . 5 15 . . 12 7 1 . 24 18 1 . 1 10 2 . . 2 8 . . . . . 1 1 1 . . . . Robots Melted 17 | . . . . . . . . . . . 1 . . . . . . . 2 . 1 . . . . 2 3 2 1 . 2 3 . Combat Hostiles 15 | . . . . . . . . . . . 1 . . . . . . . 2 . 1 . . . . 2 2 1 1 . 2 3 . Parts Melted 72 | . . 1 . . . . . . 3 . 4 . 1 . . 4 . . 7 . 5 . . . . 9 11 7 4 2 3 11 . Heat Transferred 26253 | 175 475 999 819 261 . 111 568 37 777 111 1475 . 561 . 461 3057 224 . 861 100 918 . . . 237 666 2579 2999 555 1304 2225 3191 507 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . Power Chain Reactions 17 | . . . . . . . 1 . . . 1 . 2 . . 4 . . . . 4 . . . . . 1 1 . . 1 2 . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Maximum Alert Level 5 | . . . 2 1 . . . . . . 2 . . . . 3 . . . . 2 . . . . . 2 3 2 3 3 5 . Low Security (%) 33 | 100 100 . 56 93 100 100 . . . . 4 . . . . 33 . . . . 57 . . . . 100 21 . . 13 . . . Level 1 18 | . . . 20 6 . . . . . . 16 . . . . 39 . . . . 27 . . . . . 48 17 96 41 35 . . Level 2 25 | . . . 23 . . . . . . . 79 . . . . 5 . . . . 15 . . . . . 29 79 3 39 36 5 . Level 3 7 | . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . 3 . 5 27 22 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Level 5 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2510 | 10 77 . 465 218 68 151 . . . . 696 . . . . 1086 . . . . 540 . . . . 142 561 714 401 715 1075 2510 . Initial 684 | . . . 6 207 68 14 . . . . 450 . . . . 42 . . . . 12 . . . . 27 76 296 401 184 416 684 . Average 373 | 1 21 . 184 137 47 22 . . . . 507 . . . . 388 . . . . 155 . . . . 45 353 520 345 409 548 1078 . Influence Increases 17120 | 30 284 140 942 536 2 405 335 30 20 155 1773 75 265 . 232 1660 155 . 295 75 885 . . 15 170 413 1001 1033 214 987 1193 3587 213 Destroy 0b10 Robot/C 8080 | . 140 80 580 180 . 200 280 20 20 120 700 . 200 . 100 680 100 . 180 60 300 . . . 140 200 540 620 100 600 640 1300 . Destroy 0b10 Robot/NC 650 | 30 15 . 30 85 . . 10 . . 5 85 . . . 15 90 15 . 10 5 50 . . 15 . . 20 25 10 30 35 70 . Destroy Leader 1636 | . 34 . 148 76 . 60 30 10 . 30 180 . 20 . 30 120 10 . . 10 66 . . . 30 50 76 126 32 82 148 268 . Allied During Kill 1139 | . . . . . . . . . . . . . . . 87 57 . . . . 35 . . . . . . . . 52 81 827 . Successful Hack 407 | . 47 . 23 27 . 109 . . . . 141 . . . . 24 . . . . . . . . . 22 . . . 7 . 7 . Select Force Hacks 30 | . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1140 | . . . 45 90 . 30 . . . . 90 . . . . 105 . . . . 165 . . . . 60 165 150 15 75 15 90 45 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . Destroy Structure 2368 | . 3 . 56 48 2 6 . . . . 97 . . . . 254 . . . . 164 . . . . 66 140 112 42 81 214 915 168 Advance Influence 450 | . . . . . . . . . . . 450 . . . . . . . . . . . . . . . . . . . . . . Partial Spotted 75 | . . . . . . . . . . . . . . . . 30 . . . . . . . . . . 30 . 15 . . . . Lose Combat Pursuer 1095 | . 45 60 30 30 . . 15 . . . 30 75 45 . . 300 30 . 105 . 105 . . . . 15 30 . . 60 60 60 . Influence Decreases 16967 | 30 284 127 498 796 179 298 462 30 20 155 1078 560 462 13 165 649 752 481 198 152 387 518 . 15 128 319 610 846 599 621 819 1264 3452 Entered New Map 6387 | . . . 7 250 129 6 48 . . . . 258 40 13 . 25 400 93 . 97 8 193 . . . 15 60 231 313 145 279 385 3392 Time Decay 9288 | 30 274 115 481 546 50 292 404 30 20 155 678 302 422 . 165 454 342 388 188 55 309 325 . 15 128 304 550 595 286 356 470 559 . Search Patrol Dispatched 200 | . . . . . . . . . . . 200 . . . . . . . . . . . . . . . . . . . . . . Lost Part 282 | . 10 12 10 . . . 10 . . . 40 . . . . 30 10 . 10 . 10 . . . . . . 20 . 40 . 20 60 Lost Ally 660 | . . . . . . . . . . . 10 . . . . 140 . . . . 60 . . . . . . . . 80 70 300 . Purge Threat 150 | . . . . . . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 95 | . 1 . 7 3 . 6 . . . . 18 . . . . 7 . . . . 7 . . . . 3 8 4 3 10 4 14 . Investigation 14 | . 1 . 2 . . . . . . . 4 . . . . 2 . . . . 2 . . . . 1 1 . . 1 . . . Extermination 38 | . . . . 3 . 3 . . . . 5 . . . . 1 . . . . 4 . . . . 2 4 3 2 3 3 5 . Reinforcement 36 | . . . 5 . . 3 . . . . 9 . . . . 3 . . . . 1 . . . . . 3 1 1 6 . 4 . Assault 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 5 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Construction Impeded 9 | . . . 2 . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . 1 1 1 . . . Haulers Reinforced 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 41 | . . . 6 2 . . . . . 1 1 . . . . 4 . . 2 . 2 . . . . 2 1 1 1 3 . 15 . Communications Jammed 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 48 2 . Distress Signals 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 48 2 . Times Spotted 638 | . 20 12 43 16 5 12 17 . 5 9 45 5 12 . 6 62 6 . 66 3 18 . . . 7 15 35 37 15 52 36 53 26 Peak Tracking Total 12 | . 3 6 4 5 5 5 7 . 3 3 6 5 4 . 2 10 5 . 12 3 4 . . . 5 5 6 9 8 12 7 7 5 Tactical Retreats 42 | . 2 2 2 2 . . 1 . . . 2 3 3 . . 7 2 . 3 . 3 . . . . 1 1 . . 3 3 2 . ID Masks Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . IFF Responses 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 17 | . 1 1 2 1 . . . . . . 2 . . . . 2 . . . . . . . . . . . . 2 2 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 4 | . . . . . . . 4 4 4 4 2 2 2 2 4 4 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 86 | . . 1 3 6 . 2 . . 1 . 6 . . . . 7 1 . . . 11 . . . . 4 11 11 1 8 1 9 3 Max in Single Turn 4 | . . 1 1 2 . 1 . . 1 . 1 . . . . 2 1 . . . 4 . . . . 1 1 1 1 1 1 2 1 Garrison Access 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 108 | . 6 1 11 10 . 12 1 . 3 1 24 1 . . 1 4 1 1 4 . 6 . 1 5 . 5 4 1 . 2 2 1 . Terminals 43 | . 6 . 7 4 . 8 . . . 1 11 . . . 1 . 1 . . . . . . . . 1 . . . 1 1 1 . Fabricators 13 | . . . . 3 . 1 . . . . 4 . . . . . . . . . 3 . . . . 1 . . . 1 . . . Repair Stations 7 | . . . 1 . . . . . . . 3 . . . . 1 . . . . 1 . . . . . 1 . . . . . . Recycling Units 8 | . . . 1 2 . 1 . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . Scanalyzers 11 | . . . 2 1 . . . . . . 2 . . . . 2 . . . . . . . . . 1 2 1 . . . . . Garrison Access 9 | . . . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . . 1 1 . . . 1 . . Total Hacks 301 | . 23 1 36 23 . 36 1 . 26 1 66 4 . . 1 10 1 1 4 . 15 . 1 18 . 14 7 3 . 5 3 1 . Successful 184 | . 14 1 25 8 . 19 1 . 26 1 35 4 . . 1 5 1 1 4 . 3 . 1 18 . 6 4 1 . 3 1 1 . Failed 115 | . 8 . 11 15 . 17 . . . . 31 . . . . 5 . . . . 12 . . . . 8 2 2 . 2 2 . . Catastrophic 22 | . 1 . . 5 . 3 . . . . 5 . . . . . . . . . 3 . . . . 3 . . . 1 1 . . Database Lockouts 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Manual 243 | . 16 . 17 10 . 23 . . . . 25 . . . . 15 . . 1 . 30 . . . . 7 19 26 7 13 13 21 . Terminals 124 | . 23 . 21 9 . 27 . . . 1 35 . . . 1 . 1 . . . . . . . . 2 . . . 2 1 1 . Fabricators 36 | . . . . 6 . 4 . . . . 10 . . . . . . . . . 8 . . . . 5 . . . 3 . . . Repair Stations 19 | . . . 6 . . . . . . . 6 . . . . 3 . . . . 2 . . . . . 2 . . . . . . Recycling Units 23 | . . . 3 7 . 2 . . . . 4 . . . . . . . . . 4 . . . . 3 . . . . . . . Scanalyzers 30 | . . . 6 1 . . . . . . 8 . . . . 5 . . . . . . . . . 3 4 3 . . . . . Garrison Access 13 | . . . . . . 3 . . . . 3 . . . . 2 . . . . 1 . . . . 1 1 . . . 2 . . Terminal Hacks 88 | . 6 1 3 1 . 7 1 . 26 1 9 4 . . 1 . 1 1 4 . . . 1 18 . . . . . 1 1 1 . Record 22 | . . . . . . . . . 6 1 . 4 . . 1 . 1 . 3 . . . . 6 . . . . . . . . . Part Schematic 17 | . . . . . . . . . 13 . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 10 | . 1 . 1 . . 1 . . 3 . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 6 | . . . . . . . 1 . . . . . . . . . . 1 1 . . . 1 . . . . . . 1 1 . . Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 3 | . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 9 | . . . . 1 . 1 . . . . 3 . . . . . . . . . 1 . . . . 2 . . . 1 . . . Network Status 6 | . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . 1 . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 8 | . . . 6 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Scan Component 5 | . . . 3 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Repair 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . 2 . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Retrieve Components 6 | . . . . 2 . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzer 18 | . . . 5 . . . . . . . 6 . . . . 3 . . . . . . . . . 1 2 1 . . . . . Insert Component 6 | . . . 2 . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . Analyze 3 | . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 9 | . . . 1 . . . . . . . 3 . . . . 1 . . . . . . . . . 1 2 1 . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . Seal Access 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 52 | . 8 . 11 4 . 10 . . . . 13 . . . . . . . . . 2 . . . . 2 1 . . 1 . . . Terminals 38 | . 8 . 10 3 . 9 . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Track 5 | . 1 . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Assimilate 4 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Botnet 15 | . 2 . 3 2 . 5 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Skim 11 | . 5 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . 1 . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers 4 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . Repair Stations 4 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . 1 . . . . . . Patch 4 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . 1 . . . . . . Recycling Units 5 | . . . 1 1 . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Monitor 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recyclers 3 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 80 | . 6 . 11 10 . 12 . . . . 21 . . . . 3 . . . . 5 . . . . 5 3 1 . 2 1 . . Full Trace Events 5 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 4 . . . . 3 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 109 | . . . 2 . . . . . 13 . 1 . . 16 . 16 . . . . 8 . . 4 . . 12 . . 6 . 31 . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . . . . . . . . . . . . . . 139 . . . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . Part Studies Acquired 9 | . . . 1 . . . . . . . 3 . . . . 1 . . . . . . . . . 1 2 1 . . . . . Parts Repaired 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 136 | . . . 136 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 30 | . . . . 2 . 10 . . . . 9 . . . . . . . . . . . . . . 9 . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 49 | . . . . . . . . . . . 1 . . 8 . 2 . . . . 3 . . . . . . . 1 3 5 26 . Largest Group 18 | . . . . . . . . . . . 1 . . 8 8 5 . . . . 3 . . . . . . . 1 3 2 18 . Highest-Rated Group 2386 | . . . . . . . . . . . 26 . . 273 273 170 . . . . 288 . . . . . . . 269 269 296 2386 . Highest-Rated Ally 269 | . . . . . . . . . . . 26 . . 39 39 85 . . . . 96 . . . . . . . 269 269 269 269 . Zionite Dispatches 7 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . 4 . . Heavy 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . ROAM 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 364 | . . . . . . . . . . . . . . . 29 38 . . . . 24 . . . . . . . . 43 28 202 . Total Damage 24317 | . . . . . . . . . . . . . . . 469 2243 . . . . 939 . . . . . . . . 2757 2267 15642 . Kills 77 | . . . . . . . . . . . . . . . 5 8 . . . . 1 . . . . . . . . 8 10 45 . Allies Corrupted 9 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 2 5 . Allies Melted 4 | . . . . . . . . . . . . . . . . 1 . . 3 . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Active Infowar (turns) 30050 | 40 666 1840 1821 1055 100 932 1278 887 82 771 2362 659 962 1431 969 1040 719 944 96 385 1260 837 193 224 751 887 1247 1380 623 544 1198 1820 47 Optics 926 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 623 302 1 . . Sensors 20607 | . . . . . . 434 1278 887 82 771 1562 659 962 1431 969 1040 719 944 96 385 1260 837 193 224 751 887 1239 1374 451 352 811 9 . IFF 1950 | . . . . . . . . . . . 465 . . . . . . . . . . . . . . . . 4 443 199 829 10 . Seismic 6352 | 40 666 1837 1821 1055 100 498 . . . . 335 . . . . . . . . . . . . . . . . . . . . . . Triangulation 240 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 53 . 139 47 Cloaking 1855 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240 . . 1615 . Jamming 3010 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 4 21 123 1197 1657 . ECM 5 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . ID Mask 176 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176 . . Robot Analysis Total 8 | . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 17 | . . 2 . . . . 1 2 . 2 . 1 2 . 1 . 2 1 . 1 . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 32 | . . . . . . . . . . . . . . . . 3 . . . . 5 . . . . . 5 8 1 3 1 6 . Main Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Component Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Component Schematics 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . Active Terminals 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 1 . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 39887 | 133 939 2124 1821 1573 100 1165 2066 894 545 832 2669 661 1023 1431 1014 1307 760 944 1381 393 1377 837 193 225 882 1002 1580 1898 623 808 1198 4731 758 Spaces Moved 25307 | 52 500 959 819 983 68 783 1121 695 227 610 1769 531 784 1109 753 794 592 747 948 322 985 709 173 165 561 682 1003 1081 420 379 662 2950 371 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1507 | 47 500 959 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 23574 | . . . 688 983 68 783 1121 695 227 610 1769 531 784 1109 753 794 592 747 948 322 985 709 173 165 561 682 1003 990 420 379 662 2950 371 Wheels 130 | . . . 130 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 130 125 125 125 120 120 120 120 120 120 120 120 120 120 102 114 110 110 110 110 110 112 112 116 116 110 110 110 102 Average Speed 124 | 149 160 195 164 127 130 128 125 125 123 120 120 120 120 120 120 120 120 120 114 114 110 110 110 110 110 113 113 137 116 119 110 114 111 Slowest Speed 376 | 160 160 240 200 130 130 130 125 125 126 120 120 120 120 120 120 120 120 120 120 114 110 110 110 110 115 115 368 376 116 195 110 120 112 Overloaded Moves 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 1 Microwarps 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Exploration Rate (%) 60 | 3 72 61 68 32 84 22 97 90 80 84 53 65 90 88 92 21 76 94 84 46 26 80 29 60 77 24 88 61 12 57 22 80 27 Regions Visited 33 Branch Regions 22 Pre-discovered Areas 22 | . 1 . 1 . . . . . 1 1 . . . 1 1 8 2 1 . . . . . 3 . . 2 . . . . . . Known Exits Taken 29 | . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 34 | . . 1 . . . . 5 6 . 2 . 1 1 2 5 . 2 2 . . . 4 2 . 1 . . . . . . . . Spaces Dug 464 | . 2 17 20 15 2 3 7 2 . 4 45 4 11 . 22 61 5 7 . 3 33 12 . . 21 18 37 22 4 8 26 52 1 Terrain Destroyed 1169 | . 2 20 49 60 2 6 30 4 7 18 102 5 23 . 31 123 8 9 5 3 90 19 . . 35 36 87 61 13 26 62 191 42 Melee 102 | . . . 10 15 2 3 3 2 . . 30 3 . . . 18 1 2 . 3 7 . . . . . . . . . 3 . . Projectile 706 | . 2 3 13 . . 3 25 2 7 18 44 2 17 . 31 26 7 7 5 . 51 19 . . 35 36 70 61 13 16 48 103 42 AOE 361 | . . 17 26 45 . . 2 . . . 28 . 6 . . 79 . . . . 32 . . . . . 17 . . 10 11 88 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 30998 | 76 562 1102 1087 1179 75 889 1712 710 438 669 2087 542 827 1208 817 988 617 784 1197 333 1161 748 176 190 765 841 1257 1310 515 583 988 4019 546 Wait 2597 | 1 6 44 71 46 4 26 514 . 103 25 112 . 15 85 29 46 . 32 171 . 67 24 . . 157 60 51 59 23 10 133 682 1 Move 25187 | 51 499 958 818 983 67 782 1120 694 226 609 1768 530 783 1108 752 794 591 746 947 321 984 708 172 164 560 681 1002 993 419 378 661 2948 370 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 265 | 3 7 12 21 18 . 10 5 1 20 . 13 . . 1 . 12 2 . 8 . 7 2 2 4 1 12 10 15 2 8 21 39 9 Fast Attach 102 | 7 . . 2 . . 1 2 . . . 3 1 1 3 . 2 4 . 5 . . 1 . 1 . 4 14 12 3 12 9 11 4 Attach 122 | . 2 5 5 3 . 2 2 . 8 . 11 . . . . 6 . . 3 . 4 . . 1 1 2 7 15 3 6 10 15 11 Detach 55 | . 2 1 1 1 . 2 3 . . . 1 1 . . . . . . 3 . 1 . . . . 2 4 7 1 5 5 9 6 Swap 758 | . 5 11 46 39 2 27 15 10 21 12 42 2 13 4 16 36 5 1 23 5 21 2 . 8 16 24 46 79 36 36 69 78 8 Drop 301 | . 1 2 24 24 . 15 4 1 19 1 13 . . 6 1 9 2 . 14 . 3 2 2 4 1 15 23 11 6 16 16 56 10 Fire 1293 | 14 36 69 83 30 . 19 41 1 20 20 75 1 13 . 18 53 11 3 23 2 60 9 . . 23 37 95 114 14 96 57 133 123 Melee 270 | . . . 13 32 2 5 5 2 21 . 48 7 2 1 1 30 2 2 . 5 13 . . 8 4 4 3 4 . 15 7 30 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 20 | . . . 3 3 . . . 1 . . . . . . . . . . . . 1 . . . 2 . 2 1 3 1 . 3 . Crush 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 7 . Rewire 10 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 8 . Trap 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x3 / Sto / *Low x2) -7/Waste -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / [*Ext]) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine (discovered 3 exits: *Res / *Sec / [*Frg]) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 6) 853 | -10/Materials | Discovered new exit (range 9) 888 | -10/Materials | Central database locked down 930 | -10/Materials | Identified exit to Materials 930 | -10/Materials | Identified exit to Mines 930 | -10/Materials | Identified exit to Subcaves 962 | -10/Materials | Learned location of Recycling (-7) 996 | -10/Materials | Learned Storage machine intel 1001 | -10/Materials | Learned 4 Subcaves zone layouts 1002 | -10/Materials | Learned 2 Storage zone layouts 1003 | -10/Materials | Learned location of 2 exits from Materials 1035 | -10/Materials | Learned Storage trap positions 1073 | -10/Materials | Entered Subcaves 1074 | -10/Subcaves | Approached by a straggling Scientist 1074 | -10/Subcaves | Identified exit to Materials 1181 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1322 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1322 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1518 | -10/Subcaves | Core integrity fell below 50% 1739 | -10/Subcaves | Learned Materials interactive machine intel 1908 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2037 | -10/Subcaves | Learned Materials security intel 2080 | -10/Subcaves | Visited 4L-MR0's lab 2098 | -10/Subcaves | Found Meta Core 2234 | -10/Subcaves | Ambushed by Subdweller buried in earth 2699 | -10/Subcaves | Core integrity fell below 20% 3197 | -10/Subcaves | Entered Materials 3197 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3198 | -8/Materials | Identified exit to Factory 3200 | -8/Materials | Loaded intel: 19 interactive machine locations 3754 | -8/Materials | Build established: Tank 4456 | -8/Materials | Learned 2 Lower Caves zone layouts 4553 | -8/Materials | Learned Storage trap positions 4557 | -8/Materials | Repaired Titanium Leg? 4589 | -8/Materials | Learned Storage terminal intel 4617 | -8/Materials | Learned location of 2 exits from Factory 4635 | -8/Materials | Learned 4 Factory zone layouts 4635 | -8/Materials | Repaired Adv. EMP Blaster? 4727 | -8/Materials | Repaired Barrage Gun? 5018 | -8/Materials | Entered Factory 5018 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5019 | -7/Factory | Identified exit to Factory 5020 | -7/Factory | Identified exit to Lower Caves 5020 | -7/Factory | Identified exit to Storage 5031 | -7/Factory | Discovered exit to Lower Caves (range 8) 6043 | -7/Factory | Build established: Gunner 6591 | -7/Factory | Sucked down chute 6591 | -7/Factory | Entered Waste 6602 | -7/Waste | Spotted C-40 Crusher 6605 | -7/Waste | Spotted C-40 Crusher 6606 | -7/Waste | EMP discharged 6645 | -7/Waste | Spotted C-40 Crusher 6652 | -7/Waste | Spotted C-40 Crusher 6659 | -7/Waste | Discovered new exit (range 16) 6666 | -7/Waste | Spotted C-40 Crusher 6691 | -7/Waste | Entered Factory 7419 | -7/Factory | Discovered exit to Factory (range 3) 7496 | -7/Factory | Cargo convoy interrupted 7856 | -7/Factory | Entered Lower Caves 7858 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8906 | -7/Lower Caves | Identified exit to Lower Caves 9361 | -7/Lower Caves | Build established: Mutant 9922 | -7/Lower Caves | Entered another Lower Caves area 10031 | -7/Lower Caves | Discovered exit to Factory (range 3) 10211 | -7/Lower Caves | Build established: Gunner 10505 | -7/Lower Caves | Learned 4 Factory zone layouts 10595 | -7/Lower Caves | Learned Factory garrison access intel 10632 | -7/Lower Caves | Encountered a Warlord checkpoint 10691 | -7/Lower Caves | Discovered new exit (range 5) 10696 | -7/Lower Caves | Identified exit to Data Miner 10816 | -7/Lower Caves | Entered Data Miner 10816 | -7/Data Miner | Discovered new exit (range 6) 10821 | -7/Data Miner | Identified exit to Proximity Caves 10827 | -7/Data Miner | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 10850 | -7/Data Miner | Met Data Miner 10874 | -7/Data Miner | Learned location of Section 7 (-3) 10874 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10889 | -7/Data Miner | Received God Mode back door access code from Data Miner 10914 | -7/Data Miner | Destroyed Data Miner 10916 | -7/Data Miner | Data Conduit disabled 11094 | -7/Data Miner | Found Prototype Hackware 11096 | -7/Data Miner | Found Prototype Hackware 11182 | -7/Data Miner | Found Prototype Device 11182 | -7/Data Miner | Identified Exp. Thermal Shield 11361 | -7/Data Miner | Entered Proximity Caves 11400 | -6/Proximity Caves | Learned Factory emergency access door positions 11423 | -6/Proximity Caves | Build established: Scavenger-Gunner 11685 | -6/Proximity Caves | Spotter reported a threat 11698 | -6/Proximity Caves | Spotter reported a threat 11740 | -6/Proximity Caves | Spotter reported a threat 12126 | -6/Proximity Caves | Discovered exit to Factory (range 7) 12193 | -6/Proximity Caves | Entered Factory 12193 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12196 | -6/Factory | Loaded intel: 4 garrison access locations 12226 | -6/Factory | Identified exit to Lower Caves 12543 | -6/Factory | Search patrols dispatched 12693 | -6/Factory | Discovered new exit (range 8) 12893 | -6/Factory | Search patrols dispatched 13068 | -6/Factory | Destroyed 7 combat bots 13562 | -6/Factory | Discovered new exit (range 9) 13701 | -6/Factory | Discovered new exit (range 16) 14509 | -6/Factory | Found Scatter Rocket Array 14862 | -6/Factory | Entered Lower Caves 15046 | -6/Lower Caves | Learned Research trap positions 15046 | -6/Lower Caves | Learned Extension trap positions 15046 | -6/Lower Caves | Learned Extension emergency access door positions 15119 | -6/Lower Caves | Encountered a Warlord checkpoint 15170 | -6/Lower Caves | Learned Factory stockpile data 15494 | -6/Lower Caves | Discovered new exit (range 11) 15505 | -6/Lower Caves | Identified exit to Lower Caves 15523 | -6/Lower Caves | Entered another Lower Caves area 15570 | -6/Lower Caves | Discovered new exit (range 10) 15707 | -6/Lower Caves | Learned location of 1 exit from Factory 16043 | -6/Lower Caves | Encountered a Warlord checkpoint 16276 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16444 | -6/Lower Caves | Learned Factory emergency access door positions 16449 | -6/Lower Caves | Discovered new exit (range 12) 16511 | -6/Lower Caves | Identified exit to Zion 16546 | -6/Lower Caves | Entered Zion 16591 | -6/Zion | System corruption cleaned by Quarantine Array 16802 | -6/Zion | Discovered new exit (range 10) 16914 | -6/Zion | Gained Derelict followers 17054 | -6/Zion | Learned location of Warlord (-5) 17251 | -6/Zion | Met Imprinter 17410 | -6/Zion | Found CR-A16's Pointy Stick 17668 | -6/Zion | Imprinted 17670 | -6/Zion | Declared Zion's savior 17891 | -6/Zion | Identified exit to Proximity Caves 17977 | -6/Zion | Entered Proximity Caves 17977 | -5/Proximity Caves | Accompanied by 8 allies 18395 | -5/Proximity Caves | Learned location of Armory (-3) 18493 | -5/Proximity Caves | Spotted B-75 Beast 18498 | -5/Proximity Caves | Allies destroyed B-75 Beast 18955 | -5/Proximity Caves | Discovered new exit (range 8) 18980 | -5/Proximity Caves | Identified exit to Factory 18983 | -5/Proximity Caves | System corruption reached 10% 18991 | -5/Proximity Caves | Entered Factory 18991 | -5/Factory | Accompanied by 5 allies 18991 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18992 | -5/Factory | Identified exit to Factory 19015 | -5/Factory | Discovered new exit (range 15) 19035 | -5/Factory | Identified exit to Upper Caves 19057 | -5/Factory | Identified Deep Network Scanner 19057 | -5/Factory | Identified Ghost Barrier 19580 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 19676 | -5/Factory | Retrieved Zion intel report: Active Garrisons 19695 | -5/Factory | Discovered exit to Upper Caves (range 9) 19820 | -5/Factory | Retrieved Zion intel report: Component Schematics 19821 | -5/Factory | Zion Heavy squad teleported in 19942 | -5/Factory | Cargo convoy interrupted 19967 | -5/Factory | Found Prototype Processor 19967 | -5/Factory | Identified Exp. Core Analyzer 19974 | -5/Factory | Found Exp. Core Analyzer 19976 | -5/Factory | Destroyed 8 combat bots 19979 | -5/Factory | Found Prototype Launcher 20060 | -5/Factory | Discovered exit to Factory (range 16) 20191 | -5/Factory | First assault squad dispatched 20248 | -5/Factory | Terminal network hard line cut 20298 | -5/Factory | Entered Upper Caves 20605 | -5/Upper Caves | Found Alien Artifact 20946 | -5/Upper Caves | Discovered new exit (range 8) 20993 | -5/Upper Caves | Identified exit to Upper Caves 21058 | -5/Upper Caves | Entered another Upper Caves area 21262 | -5/Upper Caves | Discovered exit to Factory (range 6) 21825 | -5/Upper Caves | Discovered new exit (range 16) 21841 | -5/Upper Caves | Identified exit to Warlord 22002 | -5/Upper Caves | Entered Warlord 22042 | -5/Warlord | System corruption cleaned by Quarantine Array 22290 | -5/Warlord | Opened Warlord's prototype stash 22298 | -5/Warlord | Identified Gui. Micro-nuke Launcher 22303 | -5/Warlord | Found Prototype Reactor 22310 | -5/Warlord | Found Prototype Processor 22310 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 22312 | -5/Warlord | Found Prototype Device 22312 | -5/Warlord | Identified System Purifier 22380 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 22393 | -5/Warlord | Rebuked by Warlord 22418 | -5/Warlord | Warlord's base attacked by MAIN.C 22482 | -5/Warlord | Learned Research fabricator intel 22482 | -5/Warlord | Learned Quarantine trap positions 22530 | -5/Warlord | Found Prototype Piercing Weapon 22591 | -5/Warlord | Build established: Gunner 22694 | -5/Warlord | Lost 6 allies 22768 | -5/Warlord | Warlord forces counterattacked 22813 | -5/Warlord | Spotted Striker 22823 | -5/Warlord | Destroyed Striker 22891 | -5/Warlord | Lost 11 allies 22894 | -5/Warlord | Spotted Executioner 22894 | -5/Warlord | Spotted Striker 22933 | -5/Warlord | Destroyed Executioner 22962 | -5/Warlord | Lost 7 allies 22976 | -5/Warlord | Spotted Executioner 23032 | -5/Warlord | Lost 13 allies 23093 | -5/Warlord | Warlord base infiltrated, sounded retreat 23322 | -5/Warlord | Spotted Executioner 23327 | -5/Warlord | Build established: Scavenger-Gunner 23327 | -5/Warlord | Destroyed Executioner 23344 | -5/Warlord | Spotted Striker 23344 | -5/Warlord | Spotted Executioner 23353 | -5/Warlord | Discovered new exit (range 15) 23370 | -5/Warlord | Identified exit to Proximity Caves 23376 | -5/Warlord | Lost 5 allies 23383 | -5/Warlord | Entered Proximity Caves 23776 | -4/Proximity Caves | Entered Factory 23776 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 24123 | -4/Factory | Identified Vortex Chain Reactor 24283 | -4/Factory | Discovered new exit (range 15) 24409 | -4/Factory | Retrieved Zion intel report: Trap Installations 24605 | -4/Factory | Destroyed 7 combat bots 24674 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 24762 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 24769 | -4/Factory | Discovered new exit (range 5) 24772 | -4/Factory | Retrieved Zion intel report: Guard Positions 24775 | -4/Factory | Identified exit to Upper Caves 24890 | -4/Factory | Retrieved Zion intel report: Active Terminals 24891 | -4/Factory | Zion Light squad teleported in 25000 | -4/Factory | Lost 3 allies 25153 | -4/Factory | Entered Upper Caves 25169 | -4/Upper Caves | Learned Research stockpile data 25336 | -4/Upper Caves | Found DCF Scrap (12 items) 25977 | -4/Upper Caves | Discovered new exit (range 10) 25989 | -4/Upper Caves | Identified exit to Upper Caves 25990 | -4/Upper Caves | Entered another Upper Caves area 26000 | -4/Upper Caves | Identified exit to Zhirov 26021 | -4/Upper Caves | Encountered a Warlord checkpoint 26115 | -4/Upper Caves | Found DCF Scrap (13 items) 26183 | -4/Upper Caves | Entered Zhirov 26183 | -4/Zhirov | Discovered new exit (range 3) 26203 | -4/Zhirov | Met Zhirov 26227 | -4/Zhirov | Learned location of Quarantine (-3) 26227 | -4/Zhirov | Learned location of Testing (-2) 26234 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 26251 | -4/Zhirov | Found Alien Artifact 26251 | -4/Zhirov | Identified Integrated Reactor 26251 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 26307 | -4/Zhirov | Identified Vortex Lance 26364 | -4/Zhirov | Found Alien Artifact 26403 | -4/Zhirov | Identified exit to Proximity Caves 26408 | -4/Zhirov | Entered Proximity Caves 27019 | -3/Proximity Caves | Spotted B-86 Titan 27075 | -3/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 27079 | -3/Proximity Caves | Destroyed B-86 Titan 27223 | -3/Proximity Caves | Discovered new exit (range 10) 27288 | -3/Proximity Caves | Identified exit to Research 27290 | -3/Proximity Caves | Entered Research 27290 | -3/Research | Evolved 2 slots: Power x1, Utility x1 27291 | -3/Research | Loaded intel: 71 trap records 27293 | -3/Research | Loaded intel: 4 fabricator locations 27481 | -3/Research | Spotted B-86 Titan 27492 | -3/Research | Destroyed B-86 Titan 27653 | -3/Research | Fabricated Quantum Reactor? 27678 | -3/Research | Found Prototype Processor 27678 | -3/Research | Identified Exp. Signal Interpreter 28135 | -3/Research | Build established: Gunner 28287 | -3/Research | Discovered new exit (range 4) 28291 | -3/Research | Identified exit to Quarantine 28292 | -3/Research | Entered Quarantine 28293 | -3/Quarantine | Loaded intel: 29 trap records 28691 | -3/Quarantine | Destroyed 7 combat bots 28719 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 28723 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 28760 | -3/Quarantine | Retrieved Zion intel report: Main Access 28760 | -3/Quarantine | Identified exit to Research 28810 | -3/Quarantine | Identified Dimensional Node Initializer 28810 | -3/Quarantine | Initialized slip node 28967 | -3/Quarantine | Scanned by Researcher 29036 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 29047 | -3/Quarantine | Cryocooling Duct disabled 29062 | -3/Quarantine | Ambient heat levels rising (+20) 29062 | -3/Quarantine | Non-combat units ordered to evacuate 29105 | -3/Quarantine | Found Alien Slashing Weapon 29193 | -3/Quarantine | Central database locked down 29324 | -3/Quarantine | Found Alien Artifact 29324 | -3/Quarantine | Identified Core Reset Matrix 29324 | -3/Quarantine | Identified Transdimensional Reconstructor 29324 | -3/Quarantine | Identified Sigix Broadsword 29324 | -3/Quarantine | Used Core Reset Matrix 29328 | -3/Quarantine | Detected hypermatrix surge 29328 | -3/Quarantine | Sensed 16 artifacts in vicinity 29372 | -3/Quarantine | Found Subatomic Replicator 29406 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 29413 | -3/Quarantine | Discovered exit to Research (range 5) 29552 | -3/Quarantine | Terminal network hard line cut 29619 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 29627 | -3/Quarantine | Warped through subspace to slip node 29629 | -3/Quarantine | Found Dimensional Node Initializer 29635 | -3/Quarantine | Found Core Stripper 29676 | -3/Quarantine | Spotted Fortress 29694 | -3/Quarantine | Destroyed Fortress 29710 | -3/Quarantine | Found Prototype Device 29710 | -3/Quarantine | Identified Thermal Barrier 29720 | -3/Quarantine | Found Unknown Protection 29720 | -3/Quarantine | Identified Hvy. Insulated Plating 29724 | -3/Quarantine | Found Prototype Protection 29724 | -3/Quarantine | Identified Centrium Heavy Armor Plating 29730 | -3/Quarantine | Found Prototype Device 29730 | -3/Quarantine | Identified Exp. Force Field 29733 | -3/Quarantine | Found Prototype Device 29733 | -3/Quarantine | Identified Exp. EM Shield 29769 | -3/Quarantine | Found Vortex Chain Reactor 29866 | -3/Quarantine | Discovered new exit (range 5) 29866 | -3/Quarantine | Discovered new exit (range 6) 29870 | -3/Quarantine | Identified exit to Section 7 29872 | -3/Quarantine | Entered Section 7 29873 | -3/Section 7 | Detected hypermatrix surge 29873 | -3/Section 7 | Sensed 23 artifacts in vicinity 29908 | -3/Section 7 | Found Integrity Redistributor 29918 | -3/Section 7 | Spotted B-86 Titan 30025 | -3/Section 7 | Destroyed B-86 Titan 30079 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-435) 30080 | -3/Section 7 | Core integrity fell below 50% 30093 | -3/Section 7 | Destroyed 9 combat bots 30113 | -3/Section 7 | Retrieved Zion intel report: Main Access 30128 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 30188 | -3/Section 7 | Found Prototype Device 30188 | -3/Section 7 | Identified Adv. Kinecellerator 30231 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 30362 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 30441 | -3/Section 7 | Initialized slip node 30598 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 30756 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 30797 | -3/Section 7 | Spotted S7 Guard 30807 | -3/Section 7 | Found Core Membrane 30807 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 30846 | -3/Section 7 | Destroyed S7 Guard 30852 | -3/Section 7 | Found Corrupted Prototype Protection 30852 | -3/Section 7 | Identified Hvy. Regenerative Plating 30889 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 30900 | -3/Section 7 | Found Prototype Device 30900 | -3/Section 7 | Identified Exp. Thermal Shield 30934 | -3/Section 7 | Spotted S7 Guard 30964 | -3/Section 7 | Destroyed S7 Guard 30974 | -3/Section 7 | Found Integrated Thermoelectric Network 30974 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 31010 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 31175 | -3/Section 7 | Found Microwarp Drive 31201 | -3/Section 7 | Spotted Alpha 7 31215 | -3/Section 7 | Spotted Alpha 7 31216 | -3/Section 7 | Spotted B-99 Colossus 31223 | -3/Section 7 | Terminal network hard line cut 31228 | -3/Section 7 | Destroyed B-99 Colossus 31271 | -3/Section 7 | Build established: Alien-Gunner 31277 | -3/Section 7 | Found Integrated Dissipator 31277 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 31280 | -3/Section 7 | Found Integrated Dissipator 31280 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 31332 | -3/Section 7 | Used Subatomic Replicator to replicate LRC Storage 31333 | -3/Section 7 | Found LRC Storage 31333 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 31336 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 31343 | -3/Section 7 | Found LRC Inertial Stabilizer 31343 | -3/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 31469 | -3/Section 7 | Found Core Reset Matrix 31573 | -3/Section 7 | Found Transdimensional Reconstructor 31575 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 31597 | -3/Section 7 | Spotted Executioner 31597 | -3/Section 7 | Spotted Executioner 31600 | -3/Section 7 | Core integrity fell below 20% 31626 | -3/Section 7 | Destroyed Executioner 31639 | -3/Section 7 | Destroyed Executioner 31705 | -3/Section 7 | Warped through subspace to slip node 31729 | -3/Section 7 | Found Integrity Redistributor 31770 | -3/Section 7 | Entered Research 31770 | -2/Research | Evolved 2 slots: Utility x2 31980 | -2/Research | Warped through subspace 32087 | -2/Research | Found Unknown Device 32087 | -2/Research | Identified Quantum Capacitor 32126 | -2/Research | Build established: Alien-Skirmisher 32328 | -2/Research | Discovered new exit (range 11) 32339 | -2/Research | Identified exit to Testing 32352 | -2/Research | Retrieved Zion intel report: Active Terminals 32353 | -2/Research | Zion Experimental squad teleported in 32393 | -2/Research | Entered Testing 32393 | -2/Testing | Accompanied by 1 ally 32517 | -2/Testing | Unchained authorized (6S-H0T) 32597 | -2/Testing | Found Prototype Ballistic Cannon 32677 | -2/Testing | Found Prototype Protection 32677 | -2/Testing | Identified Zio. Shade Armor 32680 | -2/Testing | Found Zio. Shade Armor 32684 | -2/Testing | Found Prototype Processor 32684 | -2/Testing | Identified Exp. Targeting Computer 32687 | -2/Testing | Identified Omega Cannon 32820 | -2/Testing | Found Prototype Protection 32820 | -2/Testing | Identified SHELL Armor 32853 | -2/Testing | Found Hvy. Regenerative Plating 32926 | -2/Testing | Retrieved Zion intel report: Main Access 32926 | -2/Testing | Identified exit to Access 32933 | -2/Testing | Retrieved Zion intel report: Emergency Access 33011 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 33020 | -2/Testing | Destroyed 9 combat bots 33153 | -2/Testing | Lost 3 parts (1p2u) 33201 | -2/Testing | Entered Access 33201 | -1/Access | Evolved 2 slots: Utility x2 33242 | -1/Access | Build established: Alien-Gladiator 33360 | -1/Access | Unchained authorized (6S-H0T) 33380 | -1/Access | Found Prototype Device 33380 | -1/Access | Identified Exp. EM Disruption Field 33406 | -1/Access | Zion Experimental squad teleported in 33484 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-208) 33535 | -1/Access | Found Prototype Device 33535 | -1/Access | Identified Adv. EM Shield 33552 | -1/Access | Allies destroyed 6S-H0T 33573 | -1/Access | Found Unknown Processor 33573 | -1/Access | Identified ID Mask 33573 | -1/Access | ID Mask engaged 33590 | -1/Access | Found 6S-H0T's SS Cartridge 33593 | -1/Access | Found Prototype Ballistic Gun 33685 | -1/Access | Retrieved Zion intel report: Branch Access 33685 | -1/Access | Identified exit to Command 33686 | -1/Access | Zion Zionite Resupply teleported in 33694 | -1/Access | Found Prototype Protection 33694 | -1/Access | Identified Zio. Heavy Carapace 33697 | -1/Access | Found Zio. Heavy Carapace 33725 | -1/Access | Found Zio. Shade Armor 33730 | -1/Access | Found Zio. Shade Armor 33732 | -1/Access | Found Prototype Protection 33732 | -1/Access | Identified Zio. Weapon Casing 33749 | -1/Access | ID Mask no longer valid 33775 | -1/Access | Build established: Alien-Gunner 33943 | -1/Access | Zion Heavy squad teleported in 33957 | -1/Access | Spotted B-99 Colossus 33963 | -1/Access | Destroyed B-99 Colossus 34030 | -1/Access | Found Prototype Processor 34030 | -1/Access | Identified Exp. Terrain Scan Processor 34119 | -1/Access | Destroyed 12 combat bots 34166 | -1/Access | Found Prototype Device 34166 | -1/Access | Identified Exp. Thermal Shield 34198 | -1/Access | Found Exp. Armor Integrity Analyzer 34201 | -1/Access | First assault squad dispatched 34326 | -1/Access | Found Prototype Hackware 34359 | -1/Access | Zion Demo squad teleported in 34399 | -1/Access | Entered Command 34399 | -1/Command | Accompanied by 1 ally 34742 | -1/Command | Retrieved Zion intel report: Emergency Access 34876 | -1/Command | Retrieved Zion intel report: Component Stockpiles 35457 | -1/Command | Retrieved Zion intel report: Prototype Schematics 35512 | -1/Command | Retrieved Zion intel report: Trap Installations 35542 | -1/Command | Spotted B-99 Colossus 35560 | -1/Command | Destroyed B-99 Colossus 35631 | -1/Command | Retrieved Zion intel report: Prototype Schematics 35799 | -1/Command | Retrieved Zion intel report: Component Schematics 35891 | -1/Command | Identified Exp. System Shield 35898 | -1/Command | Disengaged cave seal 35898 | -1/Command | Zionites emerged from the dark tunnel 35899 | -1/Command | First assault squad dispatched 35908 | -1/Command | Terminal network hard line cut 36056 | -1/Command | High security lockdown imminent 36075 | -1/Command | Spotted M Guard 36076 | -1/Command | Spotted Combat Programmer 36077 | -1/Command | Spotted Combat Programmer 36079 | -1/Command | Spotted M Guard 36084 | -1/Command | Allies destroyed M Guard 36099 | -1/Command | Allies destroyed Combat Programmer 36104 | -1/Command | Allies destroyed Combat Programmer 36105 | -1/Command | All MAIN.C guards destroyed 36123 | -1/Command | Found Zero-point Reactor 36127 | -1/Command | Lost 5 allies 36133 | -1/Command | Found Zero-point Reactor 36136 | -1/Command | High security lockdown engaged 36140 | -1/Command | Found Hvy. Regenerative Plating 36251 | -1/Command | 0b10 Conduit disabled 36252 | -1/Command | Met MAIN.C 36264 | -1/Command | Allies destroyed MAIN.C Shell 36267 | -1/Command | MAIN.C activated Command garrisons 36291 | -1/Command | Allies destroyed MAIN.C 36309 | -1/Command | Build established: Commander-Gunner 36312 | -1/Command | Discovered new exit (range 36) 36312 | -1/Command | Discovered new exit (range 87) 36312 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 36321 | -1/Command | Lost 3 allies 36387 | -1/Command | Found Exp. Force Field 36390 | -1/Command | Found Exp. Force Field 36397 | -1/Command | Found Zero-point Reactor 36399 | -1/Command | Found Zero-point Reactor 36651 | -1/Command | Build established: Messiah-Gunner 37323 | -1/Command | Found Exp. Targeting Computer 37342 | -1/Command | Found Corrupted Exp. Core Analyzer 37345 | -1/Command | Found Exp. Core Analyzer 37965 | -1/Command | Build established: Messiah-Mutant 38214 | -1/Command | Found Quantum Capacitor 38242 | -1/Command | Murdered Z-Experimental 38264 | -1/Command | Murdered Z-Experimental 38309 | -1/Command | Murdered Z-Experimental 38316 | -1/Command | Found Prototype Energy Cannon 38316 | -1/Command | Identified Zio. Alpha Cannon Mk. II 38335 | -1/Command | Murdered 9 allies 38345 | -1/Command | Found Prototype Energy Cannon 38345 | -1/Command | Identified Zio. Alpha Cannon 38350 | -1/Command | Found Prototype Protection 38350 | -1/Command | Identified Zio. Shade Carapace 38378 | -1/Command | Found Exp. Targeting Computer 38428 | -1/Command | Found Zio. Alpha Cannon 38434 | -1/Command | Found Zio. Shade Carapace 38507 | -1/Command | Phase Generator disabled 39118 | -1/Command | Warped through subspace to slip node 39118 | -1/Command | Discovered new exit (range 4) 39120 | -1/Command | Found Exp. Targeting Computer 39130 | -1/Command | Entered Access_0 39131 | -1/Access_0 | Sensed 3 artifacts in vicinity 39132 | -1/Access_0 | Met Architect 39141 | -1/Access_0 | Architect warped through subspace 39148 | -1/Access_0 | Destroyed A8 39190 | -1/Access_0 | Architect warped through subspace 39244 | -1/Access_0 | Architect warped through subspace 39287 | -1/Access_0 | Architect warped through subspace 39327 | -1/Access_0 | Architect warped through subspace 39360 | -1/Access_0 | Architect warped through subspace 39405 | -1/Access_0 | Architect warped through subspace 39427 | -1/Access_0 | Architect warped through subspace 39462 | -1/Access_0 | Architect warped through subspace 39482 | -1/Access_0 | A6 warped into view 39492 | -1/Access_0 | Destroyed A6 39498 | -1/Access_0 | Architect warped through subspace 39528 | -1/Access_0 | Build established: Messiah-Gunner 39530 | -1/Access_0 | Architect warped through subspace 39575 | -1/Access_0 | Architect warped through subspace 39644 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 39672 | -1/Access_0 | Architect warped through subspace 39725 | -1/Access_0 | Architect warped through subspace 39736 | -1/Access_0 | Subspace Access Node disabled 39826 | -1/Access_0 | Warped through subspace to slip node 39826 | -1/Access_0 | Discovered new exit (range 8) 39888 | *** | Heading to fleet! Last Messages --------------- 39820_ Quantum Shear penetrates Wall. 39821_ HV Slug penetrates Wall. 39822_ Penetrated by HV Slug. 39822_ Knocked back. 39823_ Quantum Shear penetrates Enhanced Sentry. 39823_ Penetrated by HV Slug. 39823_ Knocked back. 39823_ Penetrated by HV Slug. 39823_ Critical hit (Destroy). 39824_ Acquired 3 matter. 39824_ HV Slug penetrates Earth. 39825_ Acquired 1 matter. 39825_ Penetrated by Quantum Shear. 39825_ Critical hit (Destroy). 39826_ Warped through subspace, drawn to slip node. 39826_ EXIT=FOUND 39827_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ?????????????????????## < #?????????????????????? | | ?????????????????????#; ##?????????????????????? | | ????????????????????##;; #??????????????????????? | | ????????????????????# ####??????????????????????? | | ???????????????????# ###?????????????????????????? | | ??????????????????# #????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ????????????????# #??????????????????????????????? | | ???????????????# #???????????????????????????????? | | ??????????????# #????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ???????????? #???????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 182 Energy Generation 101 Energy Capacity 1120 Matter Stores 800 Matter Capacity 800 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 4 Power Amplification 20 Additional Mass Support 16 Base Temperature (-) 200 EM Shielding 4 Corruption Block 8 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 90 Propulsion Shielding 90 Utility Shielding 66 Point Defense Rating 480 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 24 Core Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 2 Energy Filtering 50 Particle Charging 30 Salvage Targeting 3 Offensive Hacking 25 Defensive Hacking 16 Trap Extractor Capacity 4 Item Schematics ----------------- Zero-point Reactor | -2/Testing | Archive Cld. Plasma Rifle | -2/Testing | Archive Adv. Matter Compressor | -2/Testing | Archive Exp. Core Analyzer | -2/Testing | Archive Cld. Phase Gun | -2/Testing | Archive Adv. Gravity Neutralizer | -2/Testing | Archive Cld. Gravmag System | -1/Command | Z-intel Exp. Thermal Shield | -1/Command | Z-intel Exp. Focal Shield | -1/Command | Z-intel Exp. Coolant Injector | -1/Command | Z-intel Centrium Greatsword | -1/Command | Z-intel Hvy. Proton Cannon | -1/Command | Z-intel Plasma Lance | -1/Command | Z-intel Hds. Centrium Leg | -1/Command | Z-intel Point Singularity Launcher | -1/Command | Z-intel Exp. Gyrokinetic Inverter | -1/Command | Z-intel Com. Tesla Bomb Launcher | -1/Command | Z-intel Enh. Biometal Leg | -1/Command | Z-intel Exp. ECM Suite | -1/Command | Z-intel Adv. Plasma Rifle | -1/Command | Z-intel Enh. Armored Medium Treads | -1/Command | Z-intel Diametric Drive | -1/Command | Z-intel Centrium Light Armor Plating | -1/Command | Z-intel Prc. Phase Gun | -1/Command | Z-intel Exp. Myomer Leg | -1/Command | Z-intel Imp. Heavy Armor Plating | -1/Command | Z-intel Adv. Signal Interpreter | -1/Command | Z-intel Biometal Leg | -1/Command | Z-intel Imp. Cloaking Device | -1/Command | Z-intel Adv. Recoil Stabilizer | -1/Command | Z-intel Nova Cannon | -1/Command | Z-intel Impulse Thruster Array | -1/Command | Z-intel Med. Storage Unit | -1/Command | Z-intel Adv. Launcher Guidance Computer | -1/Command | Z-intel Com. HERF Cannon | -1/Command | Z-intel Adv. Remote Datajack | -1/Command | Z-intel Adv. System Shield | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Quantum Reactor | x2 | -3/Research | Preloaded Repaired ---------- Titanium Leg | 38% | -8/Materials Adv. EMP Blaster | 23% | -8/Materials Barrage Gun | 24% | -8/Materials Studied --------- Nova Cannon | -3/Section 7 | Hacked Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Core Reset Matrix Transdimensional Reconstructor Core Stripper Integrity Redistributor Core Membrane Integrated Thermoelectric Network Microwarp Drive Integrated Dissipator Subatomic Replicator LRC Storage LRC Inertial Stabilizer High-powered Transdimensional Reconstructor Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorStormTether Manual? 0 Play Time 07:16:14 Cumulative 605.2 hours Start 2025.11.26 @ 12:33:58 End 2025.11.27 @ 01:13:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 311 Rogue 311 Adventurer 0 Explorer 0 Win Type 2 Total 30 Types 14/2/8/1/1/0/1/1/1/1 Lore% 94 Gallery% 90 Achievement% 83 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Terminus Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b99db38-070e-4b8f-90e3-1afb62294f2e