Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.24 @ 12:33:39 Player: shapeshifter Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (17) 85 Value Destroyed (429) 429 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1814 Bonus ------- None Cogmind --------- Core Integrity 220/400 Matter 293/300 Energy 250/250 System Corruption 8% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Exiles Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- Beam Rifle Autogun > --- INVENTORY (15) --- Ion Engine Light Treads Light Treads Wheel Wheel VTOL Module Small Storage Unit High-capacity Matter Pod (200) Light Assault Rifle Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Sensor Array > --- WEAPON ----------- Beam Rifle Autogun > --- INVENTORY -------- Ion Engine Light Treads Light Treads Wheel Wheel VTOL Module Small Storage Unit High-capacity Matter Pod Light Assault Rifle Mining Laser [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Autogun Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 18 | 7 1 8 2 . Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . 2 1 . Treads 5 | 2 . 2 1 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 2 1 3 . . Device 2 | 1 . 1 . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 5 | 2 . 2 1 . Energy Gun 4 | 2 . 1 1 . Energy Cannon . | . . . . . Ballistic Gun 1 | . . 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . 1 . . System Corruption 4 | . . 4 . . Parts Lost 11 | . . 7 2 2 Power . | . . . . . Propulsion 4 | . . 1 2 1 Utility 4 | . . 3 . 1 Weapon 3 | . . 3 . . Highest Loss Streak 4 | . . 4 1 2 To Critical Strikes 1 | . . . . 1 Average Backups 8 | 3 7 8 10 11 Power 1 | . 1 1 1 1 Propulsion 3 | 1 2 3 5 5 Utility 2 | . 3 3 2 2 Weapon 1 | 1 1 . 2 3 Tool/Special . | . . . . . Unused Backups 9 | . 1 . . 8 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 2 | . 1 . . 1 Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 81 | . 100 77 77 77 Engine 10 | . 14 9 11 11 Treads 26 | . 28 27 24 22 Device 10 | . 14 9 11 11 Storage 11 | . 14 11 11 11 Protection 2 | . . 4 . . Energy Gun 14 | . 28 12 8 11 Ballistic Gun 4 | . . 2 11 11 Peak Build Rating 11 | 7 8 10 11 10 Average Rating 7 | 4 7 7 9 9 On Entrance 6 | . 7 7 9 10 Naked Turns . | . . . . . Heaviest Build 34 | 14 29 34 32 32 Greatest Support 60 | 40 40 60 60 40 Greatest Overweight (x) 1 | . . 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 12 15 15 15 Most Carried 12 | 6 10 11 12 11 Average Carried 8 | 3 7 8 10 11 Final Capacity 15 | 8 15 15 15 15 Final Carried 11 | 4 9 11 11 11 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Min Exi Matter Collected 636 | 270 . 290 76 . Remotely . | . . . . . Salvage Created 578 | 25 . 453 100 . Parts 39 | 4 . 23 12 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Combat Hostiles Destroyed 16 | . . 9 7 . Guns 16 | . . 9 7 . Classes Destroyed 5 | 1 . 3 1 . Tunneler 1 | 1 . . . . Swarmer 7 | . . . 7 . Grunt 5 | . . 5 . . Brawler 2 | . . 2 . . Sentry 2 | . . 2 . . Best Kill Streak 4 | 1 . 2 4 . Combat Bots Only 4 | . . 2 4 . Max Kills in Single Turn 2 | 1 . 1 2 . Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Min Exi Hostile Shots Fired 154 | . . 105 35 14 Missed 41 | . . 29 9 3 Hits 113 | . . 76 26 11 Melee 4 | . . 4 . . Projectile 109 | . . 72 26 11 Critical Strikes 4 | . . 3 . 1 Part Disruptions 1 | . . . . 1 Damage Taken 1419 | . . 1052 209 158 Core 180 | . . 139 15 26 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 100 . . . Volleys Fired 66 | 8 1 42 15 . Largest 2 | 2 2 2 2 . Hottest 80 | 80 80 80 79 . Shots Fired 95 | 16 2 56 20 1 Gun 95 | 16 2 56 20 1 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 23 | . . 8 15 . Thermal 27 | 8 1 12 5 1 Explosive . | . . . . . Electromagnetic 45 | 8 1 36 . . Robot Hit Streak 10 | 8 . 10 2 . Robot Miss Streak 5 | 3 2 5 3 1 Penetration Max . | . . . . . Secondary Targets 4 | . . 2 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 60 | 12 . 40 8 . Core Hits 28 | 2 . 19 7 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 3 | . . 3 . . Destroy 1 | . . 1 . . Corrupt 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 838 | 146 . 575 117 . Guns 773 | 146 . 510 117 . Cannons . | . . . . . Explosions 50 | . . 50 . . Melee . | . . . . . Ramming 15 | . . 15 . . Kinetic 203 | . . 115 88 . Thermal 247 | 66 . 152 29 . Explosive . | . . . . . Electromagnetic 373 | 80 . 293 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . 8 8 8 Average Corruption 7 | . . 6 8 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . . 7 5 3 Message Errors 4 | . . 1 2 1 Matter Fused 5 | . . 3 2 . Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . . . 1 . Parts Rejected 1 | . . 1 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 35 | . . 35 . . Shots 1 | . . 1 . . Rammed 2 | . . 2 . . Targets Rammed 2 | . . 2 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 291 | 72 18 291 91 12 Average Temperature 53 | 28 12 62 52 9 Received Heat Transfer 454 | . . 414 . 40 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 599 | 150 . 375 74 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 125 | 5 15 56 125 . Initial 15 | . . . 15 . Average 26 | . 1 22 75 . Influence Increases 457 | 5 15 277 160 . Destroy 0b10 Robot/C 320 | . . 180 140 . Destroy 0b10 Robot/NC 5 | 5 . . . . Destroy Leader 60 | . . 40 20 . Successful Hack 26 | . . 26 . . Disable Machine 30 | . 15 15 . . Destroy Structure 1 | . . 1 . . Lose Combat Pursuer 15 | . . 15 . . Influence Decreases 457 | 5 15 237 145 55 Entered New Map 80 | . . . 25 55 Time Decay 296 | 5 15 176 100 . Lost Part 81 | . . 61 20 . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | . 1 14 7 7 Peak Tracking Total 9 | . 2 5 4 9 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Min Exi Machines Disabled 3 | . 1 1 . 1 Max in Single Turn 1 | . 1 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Machines Accessed 3 | . . 2 1 . Terminals 3 | . . 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . . 4 2 . Successful 4 | . . 3 1 . Failed 2 | . . 1 1 . Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual 5 | . . 4 1 . Terminals 6 | . . 4 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . 1 1 . Branch Access Points 1 | . . 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . 2 . . Terminals 2 | . . 2 . . Botnet 2 | . . 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 2 1 . Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Min Exi Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Min Exi Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Active Infowar (turns) 915 | 25 186 399 200 105 Sensors 407 | . . 102 200 105 Seismic 508 | 25 186 297 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Min Exi Turns Passed 1097 | 135 186 468 200 108 Spaces Moved 561 | 72 110 210 103 66 Core 19 | 19 . . . . Treads 542 | 53 110 210 103 66 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 157 | 130 160 163 160 162 Slowest Speed 240 | 160 160 240 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 6 25 19 22 24 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . 1 . . Melee . | . . . . . Projectile . | . . . . . AOE 1 | . . 1 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Total 681 | 97 118 279 121 66 Wait 6 | . . 6 . . Move 557 | 71 109 209 102 66 Hop . | . . . . . Pick Up 30 | 11 6 11 2 . Fast Attach . | . . . . . Attach 17 | 7 . 8 2 . Detach . | . . . . . Swap 1 | . 1 . . . Drop 2 | . 1 1 . . Fire 66 | 8 1 42 15 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . 2 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 3) 305 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 494 | -9/Materials | Lost 4 parts (1n1u2w) 661 | -9/Materials | Discovered new exit (range 12) 742 | -9/Materials | Identified exit to Mines 790 | -9/Materials | Entered Mines 906 | -9/Mines | Learned Materials trap positions 983 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 983 | -9/Mines | Discovered new exit (range 5) 990 | -9/Mines | Entered Exiles 1019 | -9/Exiles | Discovered new exit (range 14) 1048 | -9/Exiles | Met 8R-AWN 1074 | -9/Exiles | Met EX-HEX 1091 | -9/Exiles | Attacked by the Exiles 1098 | -9/Exiles | Self-destructed Last Messages --------------- this is about, she must know something, but I doubt that would end well. The Zionites will tell you those Marauders at the gates are defenses set up by Warlord... Nope, the Imprinter put them there mostly to keep us out! Anyway, I've got to get back to poking and prodding these nasty little guys. Go see BIN. I can't imagine you'll want to stay in our boring little cave for long, and we could use some help with the project in the back. 01091_ System corrupted: FCS attempts to trigger Beam Rifle. 01091_ System corrupted: Beam Rifle misfires. 01091_ EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! 01091_ Machine disabled. 01091_ Lgt. Treads destroyed. 01095_ Critical hit (Destroy). 01095_ Sensor Array destroyed. 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" " ""#"aa a "##???????????? | | ?????????????????##""" """##""" """##????????????? | | ?????????????????????"""???#########?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExoskeletonStorageMinigun Manual? 0 Play Time 00:09:13 Cumulative 49.3 hours Start 2025.07.24 @ 11:10:34 End 2025.07.24 @ 12:33:39 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4dbc9458-ec26-4a9b-a0b1-4d2e3ae4146b