Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.22 @ 19:31:37 Player: Henry Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (846) 846 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2471 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 94/100 System Corruption 1% Temperature Cool (21) Location -6/Proximity Caves Parts ------- Power (1) Propulsion (4) Utility (2) High-capacity Storage Unit Weapon (2) Inventory (12) Aluminum Leg Aluminum Leg Heat Sink Heat Sink Light Armor Plating Light Armor Plating Peak State ------------ Power (None) Propulsion Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg Utility Improved Heat Sink High-capacity Storage Unit Weapon Gauss Rifle Inventory Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Heat Sink Light Armor Plating Light Armor Plating [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 40 | 6 10 10 . . 14 Power 5 | 1 1 2 . . 1 Engine 4 | 1 1 1 . . 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 19 | 2 2 6 . . 9 Treads . | . . . . . . Leg 19 | 2 2 6 . . 9 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 3 . . . 1 Device 3 | . 2 . . . 1 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 4 2 . . 3 Energy Gun 7 | . 4 2 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . . . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 27 | . 3 4 . . 20 Power 3 | . . 1 . . 2 Propulsion 13 | . 1 1 . . 11 Utility 2 | . . . . . 2 Weapon 9 | . 2 2 . . 5 Highest Loss Streak 10 | . 1 2 . . 10 Average Slot Usage (%) 94 | . 90 96 100 100 91 Engine 10 | . 14 8 11 11 10 Leg 39 | . 27 43 44 44 42 Device 9 | . 8 11 11 11 10 Storage 11 | . 14 11 11 11 11 Energy Gun 16 | . 13 19 22 22 11 Ballistic Gun 4 | . 12 . . . 5 Naked Turns . | . . . . . . Heaviest Build 43 | 9 42 43 43 43 43 Greatest Support 61 | 20 20 40 40 40 61 Greatest Overweight (x) 3 | . 2 1 1 1 3 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 10 | 5 7 12 12 12 12 Most Carried 12 | 2 8 12 12 12 12 Average Carried 9 | 1 5 9 12 12 10 Final Capacity 12 | . . . . . 12 Final Carried 6 | . . . . . 6 Class Distribution -------------------- 82% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 671 | 260 179 90 . . 142 Remotely . | . . . . . . Salvage Created 1035 | . 397 493 . . 145 Parts 47 | . 22 23 . . 2 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 23 | . 10 10 . . 3 Guns 23 | . 10 10 . . 3 Classes Destroyed 8 | . 3 3 . . 2 Builder 1 | . . 1 . . . Hauler 1 | . 1 . . . . Swarmer 3 | . 3 . . . . Grunt 15 | . 7 8 . . . Brawler 1 | . . 1 . . . Sentry 1 | . . 1 . . . Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Best Kill Streak 5 | . 3 5 . . 1 Combat Bots Only 4 | . 3 4 . . 1 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2930 | . 681 467 . . 1782 Core 549 | . 137 35 . . 377 Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 100 45 . . . . Volleys Fired 118 | . 61 34 . . 23 Largest 2 | . 2 2 . . 2 Hottest 106 | . 100 106 . . 79 Shots Fired 195 | . 112 57 . . 26 Gun 195 | . 112 57 . . 26 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 110 | . 89 . . . 21 Thermal 85 | . 23 57 . . 5 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 22 | . 10 12 . . 22 Robot Miss Streak 3 | . 3 3 . . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 144 | . 83 42 . . 19 Core Hits 60 | . 28 22 . . 10 Critical Hits 2 | . 1 . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1602 | . 740 537 . . 325 Guns 1594 | . 740 537 . . 317 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 8 | . . . . . 8 Kinetic 783 | . 540 . . . 243 Thermal 811 | . 200 537 . . 74 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 2 | . . . . . 2 Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 3 | . . . . . 3 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 54 | . 45 54 . . 4 Average Temperature 17 | . 13 22 . . 3 Received Heat Transfer 762 | . 330 225 . . 207 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 2 2 . . 2 Heat Transferred 2295 | . 556 1554 . . 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 263 | . 207 263 24 . . Average Influence 79 | . 73 103 24 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 94 | . . . . . . Level 1 5 | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 2 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 3 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 24 14 . . 21 Peak Tracking Total 14 | . 5 3 . . 14 Tactical Retreats 3 | . 3 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 3 Highest-Rated Group 130 | . . . . 130 93 Highest-Rated Ally 37 | . . . . 37 31 Total Orders . | . . . . . . Ally Attacks 5 | . . . . . 5 Total Damage 77 | . . . . . 77 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2625 | 66 609 460 47 644 799 Spaces Moved 1590 | 47 280 215 32 430 586 Core 1 | 1 . . . . . Treads . | . . . . . . Legs 1589 | 46 280 215 32 430 586 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 150 150 120 Average Speed 135 | 118 135 143 150 150 123 Slowest Speed 210 | 120 180 150 150 150 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 44 21 12 44 65 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 3 2 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1870 | 54 412 309 31 429 635 Wait 103 | . 55 43 . . 5 Move 1585 | 46 279 214 31 429 586 Hop . | . . . . . . Pick Up 13 | 2 4 6 . . 1 Fast Attach 19 | 6 5 2 . . 6 Attach 12 | . 1 5 . . 6 Detach 1 | . . 1 . . . Swap 9 | . 4 3 . . 2 Drop 7 | . 3 1 . . 3 Fire 118 | . 61 34 . . 23 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . . . 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 16) 428 | -10/Materials | Core integrity fell below 50% 676 | -10/Materials | Entered another Materials area 676 | -9/Materials | Evolved 2 slots: Propulsion x2 736 | -9/Materials | Build established: Scavenger-Mutant 1106 | -9/Materials | Discovered new exit (range 16) 1136 | -9/Materials | Entered Mines 1170 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1183 | -9/Mines | Entered Zion 1354 | -7/Zion | Gained Derelict followers 1465 | -7/Zion | Learned location of Data Miner (-6) 1512 | -7/Zion | Learned Factory stockpile data 1812 | -7/Zion | Discovered new exit (range 10) 1827 | -7/Zion | Entered Proximity Caves 1827 | -6/Proximity Caves | Accompanied by 3 allies 1835 | -6/Proximity Caves | Learned location of Extension (-6) 1997 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2318 | -6/Proximity Caves | Lost 10 parts (1p4n1u4w) 2588 | -6/Proximity Caves | Spotted B-75 Beast 2603 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2608 | -6/Proximity Caves | Discovered new exit (range 16) 2620 | -6/Proximity Caves | Core integrity fell below 50% 2623 | -6/Proximity Caves | Core integrity fell below 20% 2626 | -6/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 02603_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02603_ Penetrated by Slug. 02603_ Carbon-fiber Leg destroyed. 02603_ G-50 Soldier springs to life. 02607_ Y-64 Sentinel: "REQUESTING BACKUP." 02608_ EXIT=FOUND 02608_ C-30 ARC bursts open, deploying its payload. 02608_ G-67 Veteran unfolds itself. 02608_ G-50 Soldier unfolds itself. 02608_ Imp. Heat Sink destroyed. 02615_ Arm. Leg destroyed. 02616_ Kicked G-50 Soldier out of the way. 02617_ Slammed into G-50 Soldier. 02619_ Kicked G-50 Soldier out of the way. 02619_ Carbon-fiber Leg destroyed. 02621_ Lgt. Ion Engine destroyed. 02623_ Gauss Rifle destroyed. 02623_ Aluminum Leg destroyed. 02623_ Carbon-fiber Leg destroyed. 02625_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | #?# ##?????????????????????????????????????? | | " #?###??????????????????????????????????????? | | "" #??????????????????????????????????????????? | | "" ###?###????####????????????????????????????? | | "" ## ???# ##???????????????????????????? | | "" ??? ##??????????????????????????? | | "" ??? ##?????????????????????????? | | " ??# ##????????????????????????? | | ## # ??????????????????????? | | #?# ??????????????????????? | | ##### #### ??????????????????????? | | #???? ## ?????????????????????? | | ##????# ## ??????????????????????? | | ####### #" #????????????????????????? | | #??????????????##?????????????? | | ##???????????? ??????????????? | | ### ### #???????????? ???????????????? | | ### ##?# ### #?????????? ????????????????? | | ###??# #??? #???????? ?????????????????? | | #????# #???? #?###??? ??????????????????? | | ######????# ##???# ?? #??????????????????? | | ?????????## ###?#" ## #??????????????????? | | ????????## ###;#"### # ##?????????????????? | | ???????## g g g### g ##????????????????? | | ??????## ########sglgm % < #????????????????? | | ?????## #""""""# g @ #?????????????????? | | ?????# # "# #### ##?????????????????? | | ?????# #### #???# #??? #??????????????????? | | ?????# ???# #??# #???? ##??????????????????? | | ?????# ????# # "# #????###???????????????????? | | ?????# ????# # "# #??????????????????????????? | | ?????#????? ### ### #??????????????????????????? | | ??????????? ?? #??????????????????????????? | | ?????????? ###??? #???????????????????????????? | | ?????????? ?????? ##???????????????????????????? | | ????????? ??????? ##????????????????????????????? | | ????????? ?????????#?????????????????????????????? | | ????????##???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed AccelerationArchitectDrive Manual? 0 Play Time 00:16:43 Cumulative 396.6 hours Start 2019.10.22 @ 19:15:00 End 2019.10.22 @ 19:31:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 41 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6832fae-b38c-4910-9ea9-bca2d33d9e75