Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 18:34:46 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (76) 380 Value Destroyed (2428) 2428 Prototype IDs (39) 780 Alien Tech Used (1) 200 Bonus (1141) 1141 TOTAL SCORE: 10329 Bonus ------- High Alert Combat Kills 124 Follower Combat Kills 944 Met Imprinter 300 Was Imprinted 300 Friendly Fire -527 Cogmind --------- Core Integrity 1007/1150 Matter 300/300 Energy 340/340 System Corruption 7% Temperature Danger (467) Movement Hovering (95) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Heavy Antimatter Reactor (fused) Zionite Heavy DM Reactor > --- PROPULSION (5) --- Linear Gravjet Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Improved Gyrokinetic Inverter > --- UTILITY (9) ------ Advanced Heat Sink Large Storage Unit Hardened Light Armor Plating Improved Thermal Shield Advanced Shield Generator Experimental Hacking Suite Advanced System Shield > --- WEAPON (3) ------- Zionite Laser-S Zionite Laser-M Zionite Phaser-M > --- INVENTORY (15) --- Linear Gravjet Linear Gravjet Advanced Energy Well (59) Improved Reaction Control System Phase Shifter Zionite Weapon Casing Improved Medium Armor Plating Advanced EM Disruption Field Improved Force Field Hacking Drone Bay (1/1) Transdimensional Reconstructor Enhanced Coil Gun Heavy Rocket Launcher Lance Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Phase Shifter Zionite Weapon Casing Improved Thermal Shield Advanced Shield Generator Experimental Hacking Suite Advanced System Shield Hacking Drone Bay > --- WEAPON ----------- Zionite Laser-S Zionite Laser-M Zionite Phaser-M > --- INVENTORY -------- Linear Gravjet Linear Gravjet Linear Gravjet Advanced Heat Sink Advanced Energy Well Improved Reaction Control System Zionite Weapon Casing Hardened Light Armor Plating Advanced EM Disruption Field Improved Force Field Transdimensional Reconstructor Enhanced Coil Gun Heavy Rocket Launcher Lance [Rating: 137] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Experimental Hacking Suite Protection Light Armor Plating Weapon Flak Cannon Energy Gun Zionite Laser-S Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . . . 6 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 3 | . . 1 . . . 1 . . . . . 1 Utility 7 | . . 1 . . . 4 1 . . . . 1 Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 135 | . 16 5 1 12 12 10 19 7 2 11 2 38 Power 17 | . . 1 . . 1 1 1 3 . 3 . 7 Engine 3 | . . 1 . . 1 1 . . . . . . Core 3 | . . . . . . . . 2 . . . 1 Reactor 11 | . . . . . . . 1 1 . 3 . 6 Propulsion 27 | . 5 1 1 1 1 3 6 . 1 1 . 7 Treads 9 | . 2 1 1 1 1 3 . . . . . . Leg 3 | . 3 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 15 | . . . . . . . 6 . 1 1 . 7 Flight . | . . . . . . . . . . . . . Utility 55 | . 4 1 . 9 1 4 8 2 . 6 . 20 Device 23 | . . 1 . 2 1 1 4 1 . 4 . 9 Storage 5 | . 2 . . . . . . . . 1 . 2 Processor 9 | . 1 . . 5 . 2 . 1 . . . . Hackware 3 | . . . . . . . 3 . . . . . Protection 15 | . 1 . . 2 . 1 1 . . 1 . 9 Artifact . | . . . . . . . . . . . . . Weapon 36 | . 7 2 . 2 9 2 4 2 1 1 2 4 Energy Gun 9 | . . . . . 1 1 2 1 1 . 1 2 Energy Cannon 5 | . . 1 . 1 2 1 . . . . . . Ballistic Gun 9 | . 4 . . . . . 2 . . 1 . 2 Ballistic Cannon 7 | . 3 1 . . 3 . . . . . . . Launcher 5 | . . . . . 3 . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . 6 . 1 5 . . 6 . 7 Corrupted Parts 3 | . . . . . 1 . 2 . . . . . System Corruption 11 | . . . . . 3 . 8 . . . . . Parts Lost 11 | . . . . . 2 . 2 2 . . . 5 Power 3 | . . . . . 1 . . 1 . . . 1 Propulsion 2 | . . . . . . . . . . . . 2 Utility 6 | . . . . . 1 . 2 1 . . . 2 Weapon . | . . . . . . . . . . . . . Highest Loss Streak 3 | . . . . . 2 . 1 1 . . . 3 To Critical Strikes 1 | . . . . . 1 . . . . . . . Average Slot Usage (%) 95 | . 98 97 100 99 97 78 93 88 88 95 94 94 Engine 8 | . 14 11 11 11 10 13 5 . . . . . Reactor 1 | . . . . . . . 2 5 5 6 5 6 Treads 21 | . 18 31 33 33 33 25 14 . . . . . Leg 1 | . 9 . . . . . . . . . . . Hover 6 | . . . . . . . 8 23 23 23 23 26 Device 11 | . . 9 11 10 11 8 15 15 17 15 17 18 Storage 9 | . 14 11 11 11 11 6 5 5 5 8 11 7 Processor 2 | . 10 . . . . 8 7 3 5 2 . . Hackware 2 | . . . . . . . 5 11 11 11 11 10 Protection 7 | . 1 11 11 11 8 1 7 5 5 5 5 8 Energy Gun 3 | . . . . . . 5 8 11 11 15 12 12 Energy Cannon 4 | . . 7 11 7 8 5 1 . . . . . Ballistic Gun 3 | . 18 3 . . . . 4 . . 1 3 2 Ballistic Cannon 7 | . 9 11 11 11 13 . . . . . . . Slashing Weapon 1 | . . . . 3 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 101 | 14 34 41 41 41 48 54 66 50 47 68 51 101 Greatest Support 90 | 20 40 60 60 60 60 90 90 50 53 53 53 64 Greatest Overweight (x) 1 | . . . . . . . 1 . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 11 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | . 9 14 14 14 14 14 14 14 14 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 14 Class Distribution -------------------- 60% | Mutant 25% | Scavenger-Mutant 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Matter Collected 2482 | 200 525 88 19 42 544 70 256 150 23 . 196 369 Remotely . | . . . . . . . . . . . . . Salvage Created 3028 | . 707 239 19 . 380 . 323 357 53 . 85 865 Parts 150 | . 50 11 5 . 13 . 16 9 . . 9 37 Haulers Intercepted 4 | . 2 1 . . . . . . . . . 1 Recyclers Shooed 5 | . 2 2 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . 3 14 . . 19 . . 8 . Prevented 7 | . . . . . 7 . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 58 | . 13 3 3 . 13 . 3 9 . . 6 8 Guns 21 | . 8 . . . . . 3 1 . . 1 8 Cannons 16 | . 5 3 3 . 5 . . . . . . . AOE 21 | . . . . . 8 . . 8 . . 5 . Classes Destroyed 18 | . 8 . . . 5 . 2 1 . . 1 1 Worker 1 | . 1 . . . . . . . . . . . Builder 2 | . 1 1 . . . . . . . . . . Hauler 4 | . 2 1 . . . . . . . . . 1 Recycler 6 | . 2 1 . . . . 1 . . . . 2 Mechanic 1 | . 1 . . . . . . . . . . . Drone 1 | . . . . . . . . . . . 1 . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 19 | . 3 . 3 . 5 . 2 1 . . 5 . Cutter 1 | . . . . . . . . . . . . 1 Saboteur 1 | . . . . . 1 . . . . . . . Grunt 25 | . 10 3 . . 2 . . 6 . . . 4 Brawler 4 | . . . . . 3 . . 1 . . . . Duelist 1 | . . . . . 1 . . . . . . . Sentry 2 | . . . . . 1 . . . . . . 1 Hunter 1 | . . . . . . . . 1 . . . . Programmer 3 | . . . . . . . 1 . . . . 2 Z-Light 2 | . . . . . . . 1 1 . . . . Mutant 1 | . . . . . 1 . . . . . . . Best Kill Streak 8 | . 5 4 3 . 5 . 2 8 . . 5 5 Combat Bots Only 8 | . 4 3 3 . 5 . 2 8 . . 5 4 Max Kills in Single Turn 5 | . 2 1 1 . 3 . 2 3 . . 5 1 Gunslinging . | . . . . . . . . . . . . . Exploded 5 | . . . . . 2 . . 3 . . 5 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Damage Taken 2624 | . 616 36 31 . 677 22 189 187 54 . 88 724 Core 385 | . 102 . . . 90 . 25 25 . . . 143 Absorbed by Shields 204 | . . . . . . . 23 . . . . 181 Redirected to Shielding 225 | . . . . . . . . 30 26 . 39 130 Regen/Repaired (Parts) 2 | . . . . 2 . . . . . . . . Core Remaining (%) 86 | 100 59 . . . 77 100 . . . . 95 . Volleys Fired 182 | . 69 7 4 . 23 1 12 17 2 1 5 41 Largest 3 | . 2 2 2 . 2 2 3 3 2 3 3 3 Hottest 206 | . 58 100 100 . 112 131 195 195 120 153 153 206 Shots Fired 367 | . 138 14 8 . 40 2 32 28 4 3 11 87 Gun 266 | . 107 . . . . 1 32 22 4 3 10 87 Cannon 86 | . 31 14 8 . 32 1 . . . . . . Launcher 15 | . . . . . 8 . . 6 . . 1 . Special . | . . . . . . . . . . . . . Kinetic 190 | . 138 7 4 . 23 . 14 . . 1 2 1 Thermal 120 | . . . . . . 1 18 22 4 2 8 65 Explosive 15 | . . . . . 8 . . 6 . . 1 . Electromagnetic 21 | . . 7 4 . 9 1 . . . . . . Phasic 21 | . . . . . . . . . . . . 21 Robot Hit Streak 17 | . 17 4 3 . 8 4 12 5 3 . 2 9 Robot Miss Streak 7 | . 4 3 4 . 7 . 4 3 1 . 4 5 Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 3 | . 1 . . . . . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . 1 Shots Hit Robots 229 | . 93 10 3 . 31 2 22 16 3 . 3 46 Core Hits 164 | . 39 17 6 . 49 . 8 18 1 . 6 20 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . . . 2 Intensify 2 | . . . . . . . . . . . . 2 Melee Attacks 2 | . . . . 2 . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 2 | . . . . 2 . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7379 | . 1240 331 71 . 1600 53 616 1465 86 . 401 1516 Guns 3602 | . 853 . . . . 21 616 425 86 . 85 1516 Cannons 1255 | . 376 295 71 . 491 22 . . . . . . Explosions 2494 | . . 29 . . 1109 . . 1040 . . 316 . Melee . | . . . . . . . . . . . . . Ramming 28 | . 11 7 . . . 10 . . . . . . Kinetic 2065 | . 1229 152 71 . 369 . 244 . . . . . Thermal 2078 | . . 29 . . . 21 372 425 86 . 85 1060 Explosive 2465 | . . . . . 1109 . . 1040 . . 316 . Electromagnetic 287 | . . 143 . . 122 22 . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Phasic 456 | . . . . . . . . . . . . 456 Highest Corruption 14 | . . . . 5 14 . 9 9 9 9 9 7 Average Corruption 5 | . . . . 5 6 . 1 9 9 9 9 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 69 | . . . . 16 24 . 2 9 6 3 5 4 Message Errors 21 | . . . . 8 7 . . 5 . . 1 . Matter Fused 16 | . . . . 4 8 . . . 2 . 1 1 Heat Flow Errors 6 | . . . . 1 1 . 1 1 . 1 . 1 Energy Discharges 8 | . . . . 1 2 . 1 . 1 1 2 . Parts Fused 2 | . . . . . . . . . 1 . . 1 Data Loss (minor) 12 | . . . . 2 3 . . 2 2 1 1 1 Data Loss (major) 2 | . . . . . 2 . . . . . . . Misfires 1 | . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 3 | . . . . . . 3 . . . . . . Projectiles 3 | . . . . . . 3 . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 12 | . 4 1 . . 7 . . . . . . . Impact 1 | . 1 . . . . . . . . . . . Kinetic 9 | . 2 1 . . 6 . . . . . . . Secondary 2 | . 1 . . . 1 . . . . . . . Self-Inflicted Damage 45 | . . . . . 8 . . 37 . . . . Shots 2 | . . . . . 1 . . 1 . . . . Rammed 7 | . 5 1 . . . 1 . . . . . . Targets Rammed 7 | . 5 1 . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 529 | . 34 69 48 229 81 66 168 174 . 109 . 529 Average Temperature 75 | . 11 25 25 120 21 37 31 36 . 80 . 205 Received Heat Transfer 537 | . 312 21 . . 78 . . 45 27 . 9 45 Effects 2 | . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . 1 2 . . . 2 Heat Transferred 2731 | . . 50 . . . 50 596 555 111 . 111 1258 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Peak Influence 654 | . 266 152 143 . . 199 239 . . . . 654 Initial 588 | . . 39 58 . . 126 97 . . . . 588 Average 221 | . 137 74 107 . . 152 119 . . . . 510 Maximum Alert Level 2 | . 1 . . . . . 1 . . . . 2 Low Security (%) 59 | . 68 100 100 . . 100 72 . . . . . Level 1 20 | . 31 . . . . . 27 . . . . 22 Level 2 19 | . . . . . . . . . . . . 77 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 3 . . . 1 2 2 . . . . 4 Investigation 3 | . 1 . . . . 1 1 . . . . . Extermination 3 | . . . . . . 1 1 . . . . 1 Reinforcement 5 | . 2 . . . . . . . . . . 3 Assault 1 | . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . 2 Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Distress Signals 2 | . . . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 122 | . 24 8 3 . 24 2 8 14 4 . 13 22 Peak Tracking Total 9 | . 3 5 2 . 5 2 5 9 4 . 8 6 Tactical Retreats 5 | . . . . . 1 . . . 1 . 2 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 4 | . 1 . . . . 1 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 5 | . . . 1 . 1 2 . . . . . 1 Max in Single Turn 1 | . . . 1 . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 14 | . 3 2 . . . 2 2 . . 4 1 . Terminals 6 | . 3 2 . . . . . . . . 1 . Fabricators 3 | . . . . . . 1 2 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 42 | . 8 5 . . . 3 8 . . 17 1 . Successful 30 | . 3 2 . . . 3 4 . . 17 1 . Failed 12 | . 5 3 . . . . 4 . . . . . Catastrophic 4 | . 1 3 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 43 | . 7 4 . . . 7 4 . . . . 21 Terminals 14 | . 8 5 . . . . . . . . 1 . Fabricators 10 | . . . . . . 2 8 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 22 | . 2 2 . . . . . . . 17 1 . Record 6 | . . . . . . . . . . 5 1 . Part Schematic 4 | . . . . . . . . . . 4 . . Robot Analysis 5 | . 1 . . . . . . . . 4 . . Prototype ID Bank 6 | . 1 1 . . . . . . . 4 . . Branch Access Points 1 | . . 1 . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 1 4 . . . . . Load Schematic 3 | . . . . . . 1 2 . . . . . Build 2 | . . . . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . 1 . . . . . . Terminals 1 | . 1 . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . Recompile 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 3 2 . . . 1 2 . . . . . Full Trace Events 1 | . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . 15 . . . . . 4 . 13 Parts Built 3 | . . . . . . . 3 . . . . . Authchips 1 | . . . . . . . 1 . . . . . Time 142 | . . . . . . . 142 . . . . . Total Part Build Rating 20 | . . . . . . . 20 . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 1 . . 2 . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Total Allies 16 | . . . . 4 1 3 3 2 . . . 3 Largest Group 4 | . . . . 4 4 3 3 3 2 . . 3 Highest-Rated Group 233 | . . . . 150 150 210 210 210 93 . . 233 Highest-Rated Ally 103 | . . . . 38 38 70 70 70 64 . . 103 Zionite Dispatches 4 | . . . . . . 1 1 . . . . 2 Heavy 1 | . . . . . . . . . . . . 1 Light 2 | . . . . . . 1 1 . . . . . Defense Resupply 1 | . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . . . . 4 DROP 1 | . . . . . . . . . . . . 1 RETURN 3 | . . . . . . . . . . . . 3 Ally Attacks 120 | . . . . . 44 18 19 25 2 . . 12 Total Damage 3210 | . . . . . 1116 326 395 544 18 . . 811 Kills 26 | . . . . . 9 2 5 5 . . . 5 Allies Corrupted 1 | . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Robot Analysis Total 5 | . 1 . . . . . . . . 4 . . Derelict Logs Recovered 2 | . . . . . 1 . . . . . 1 . Drone Launches 3 | . . . . . . . . . . . . 3 Drone Recoveries 3 | . . . . . . . . . . . . 3 Zionite Intel Received 3 | . . . . . . . . . . . . 3 Guard Positions 1 | . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Turns Passed 6510 | . 887 283 124 1991 832 296 586 239 235 110 200 727 Spaces Moved 4566 | 1 412 154 69 1218 438 164 360 237 264 152 377 720 Core . | . . . . . . . . . . . . . Treads 2482 | . 294 154 69 1218 438 164 145 . . . . . Legs 119 | 1 118 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 1965 | . . . . . . . 215 237 264 152 377 720 Flight . | . . . . . . . . . . . . . Fastest Speed 36 | 120 120 160 160 160 160 162 48 48 48 45 45 36 Average Speed 113 | 120 148 160 160 160 162 162 94 48 48 52 45 60 Slowest Speed 163 | 120 160 160 160 160 163 163 162 48 48 115 45 94 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 1 56 23 31 87 65 5 7 49 44 60 67 19 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . . . 1 . . . . . 3 . . Known Exits Taken 2 | . . 1 . . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 . 1 1 1 . 1 1 1 1 1 . Scrap Searched 11 | . . . . 2 2 . . 3 2 . 2 . Spaces Dug 25 | . . . . . . . 2 . . 1 15 7 Terrain Destroyed 187 | . . 3 . . 78 . 2 51 . 1 19 33 Melee . | . . . . . . . . . . . . . Projectile 44 | . . . . . . . 2 4 . 1 4 33 AOE 143 | . . 3 . . 78 . . 47 . . 15 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Total 5581 | . 560 180 75 1261 516 189 582 334 369 179 396 940 Wait 494 | . 20 . . 9 37 10 147 59 95 . 13 104 Move 4554 | . 411 153 68 1217 437 163 359 236 263 151 376 720 Hop . | . . . . . . . . . . . . . Pick Up 77 | . 21 7 1 8 1 3 14 2 3 4 . 13 Fast Attach 39 | . 2 . . 4 1 5 5 3 2 8 . 9 Attach 26 | . 2 2 . 1 1 3 5 . . 1 . 11 Detach 6 | . . . . . . . 2 . . . . 4 Swap 71 | . 12 3 1 7 10 2 9 4 . 3 2 18 Drop 97 | . 18 7 1 13 3 1 16 3 4 11 . 20 Fire 182 | . 69 7 4 . 23 1 12 17 2 1 5 41 Melee 2 | . . . . 2 . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 7 | . 5 1 . . . 1 . . . . . . Escape Stasis 13 | . . . . . . . 13 . . . . . Rewire 13 | . . . . . 3 . . 10 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 12) 340 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 16) 888 | -10/Materials | Entered another Materials area 888 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1134 | -9/Materials | Identified exit to Mines 1171 | -9/Materials | Entered Mines 1235 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1291 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1295 | -9/Mines | Entered Zion 1484 | -7/Zion | Discovered new exit (range 11) 1755 | -7/Zion | Learned location of Data Miner (-6) 2348 | -7/Zion | Given the Hacking Drone Bay 2353 | -7/Zion | Found Prototype Device 2360 | -7/Zion | Identified Hacking Drone Bay 2678 | -7/Zion | Found Prototype Hackware 2680 | -7/Zion | Found Prototype Processor 2683 | -7/Zion | Found Prototype Processor 2689 | -7/Zion | Identified Exp. Targeting Computer (x2) 2692 | -7/Zion | Found Prototype Processor 2692 | -7/Zion | Identified Exp. Target Analyzer 2697 | -7/Zion | Found Prototype Processor 2697 | -7/Zion | Identified Exp. Signal Interpreter 2704 | -7/Zion | Found Prototype Processor 2704 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2711 | -7/Zion | Found Prototype Processor 2711 | -7/Zion | Identified Exp. Terrain Scan Processor 2960 | -7/Zion | Imprinted 2963 | -7/Zion | Declared Zion's savior 3286 | -7/Zion | Entered Proximity Caves 3286 | -6/Proximity Caves | Accompanied by 4 allies 3795 | -6/Proximity Caves | Learned 4 Factory zone layouts 3857 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3933 | -6/Proximity Caves | System corruption reached 10% 4072 | -6/Proximity Caves | Discovered new exit (range 8) 4118 | -6/Proximity Caves | Entered Factory 4118 | -6/Factory | Accompanied by 1 ally 4118 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 4119 | -6/Factory | Identified exit to Factory 4186 | -6/Factory | Zion Light squad teleported in 4223 | -6/Factory | Build established: Scavenger-Mutant 4233 | -6/Factory | Identified Exp. Hacking Suite 4385 | -6/Factory | Discovered exit to Factory (range 8) 4414 | -6/Factory | Entered another Factory area 4414 | -5/Factory | Accompanied by 3 allies 4414 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4530 | -5/Factory | Fabricated Imp. KE Penetrator (x1) 4748 | -5/Factory | Build established: Scavenger-Tank 4808 | -5/Factory | Found Prototype Protection 4808 | -5/Factory | Identified Zio. Weapon Casing 4890 | -5/Factory | Zion Light squad teleported in 4951 | -5/Factory | Fabricated Impulse Thruster (x2) 4985 | -5/Factory | Discovered new exit (range 15) 5000 | -5/Factory | Entered Upper Caves 5000 | -5/Upper Caves | Accompanied by 3 allies 5070 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5078 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5103 | -5/Upper Caves | Found Zio. Weapon Casing 5115 | -5/Upper Caves | Destroyed 8 combat bots 5175 | -5/Upper Caves | Discovered new exit (range 9) 5239 | -5/Upper Caves | Entered another Upper Caves area 5239 | -5/Upper Caves | Accompanied by 2 allies 5332 | -5/Upper Caves | Build established: Scavenger-Mutant 5355 | -5/Upper Caves | Spotted B-75 Beast 5362 | -5/Upper Caves | Discovered new exit (range 9) 5462 | -5/Upper Caves | Found Zio. Weapon Casing 5474 | -5/Upper Caves | Entered Zhirov 5474 | -5/Zhirov | Discovered new exit (range 3) 5492 | -5/Zhirov | Learned location of Quarantine (-3) 5492 | -5/Zhirov | Learned location of Testing (-2) 5492 | -5/Zhirov | Learned location of Command (-1) 5504 | -5/Zhirov | Found Alien Artifact 5504 | -5/Zhirov | Identified Integrated Dissipator 5504 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5515 | -5/Zhirov | Found Alien Artifact 5584 | -5/Zhirov | Entered Proximity Caves 5587 | -4/Proximity Caves | Spotter reported a threat 5587 | -4/Proximity Caves | Spotter reported a threat 5640 | -4/Proximity Caves | Spotter reported a threat 5701 | -4/Proximity Caves | Learned Research emergency access door positions 5782 | -4/Proximity Caves | Discovered new exit (range 5) 5784 | -4/Proximity Caves | Entered Factory 5784 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5900 | -4/Factory | Retrieved Zion intel report: Active Terminals 5901 | -4/Factory | Zion Heavy squad teleported in 5970 | -4/Factory | Retrieved Zion intel report: Component Schematics 5971 | -4/Factory | Zion Defense Resupply teleported in 5974 | -4/Factory | Found Prototype Device 5974 | -4/Factory | Identified Adv. EM Disruption Field 6010 | -4/Factory | Retrieved Zion intel report: Guard Positions 6034 | -4/Factory | Search patrols dispatched 6284 | -4/Factory | Search patrols dispatched 6511 | -4/Factory | Self-destructed Last Messages --------------- 06498_ Extracted 50 energy. 06501_ Extracted 70 energy. 06502_ K-01 Serf collects debris. 06503_ The unstable cave ceiling collapses. 06503_ Zio. Weapon Casing destroyed. 06503_ Destroyed Hpw. Shock Rifle. 06504_ Extracted 90 energy. 06504_ U-05 Engineer lays Concrete. 06505_ U-05 Engineer builds a Wall. 06506_ K-01 Serf collects debris. 06506_ P-70 Sage destroyed. 06507_ Cld. Gravmag System broken. 06507_ Overheating: Short circuit. 06507_ Extracted 50 energy. 06509_ K-01 Serf collects debris. 06509_ U-05 Engineer builds a Wall. 06510_ U-05 Engineer lays Concrete. 06510_ Acquired Adv. Energy Well. 06511_ Overheating: Cld. Gravmag System damaged (-67). 06511_ U-05 Engineer builds a Wall. 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""""????????????????? | | ?# # #? """"????????????????? | | ?# # # """" ???????????????? | | ?# !! + # """" ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 55 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Resistance: TH 25 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 72 Targeting Accuracy 17 Recoil Reduction 4 Offensive Hacking 16 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Shock Absorption System | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Beamcaster | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Microactuators | -4/Factory | Z-intel Adv. Trap Extractor | -4/Factory | Z-intel Smartbomb Launcher | -4/Factory | Z-intel Imp. Gyrokinetic Inverter | -4/Factory | Z-intel Force Field | -4/Factory | Z-intel Adv. Drone Bay | -4/Factory | Z-intel Adv. Power Amplifier | -4/Factory | Z-intel Field Propulsion Drive | -4/Factory | Z-intel Transport Network Coupler | -4/Factory | Z-intel Imp. Particle Charger | -4/Factory | Z-intel Adv. Transmission Jammer | -4/Factory | Z-intel Hardlight Generator | -4/Factory | Z-intel Hacking Suite | -4/Factory | Z-intel Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Imp. KE Penetrator | x1 | -5/Factory | Authchip Impulse Thruster | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothNetworkScrap Manual? 0 Play Time 00:43:51 Cumulative 818.2 hours Start 2023.03.04 @ 17:51:19 End 2023.03.04 @ 18:34:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1239 Rogue 1239 Adventurer 0 Explorer 0 Win Type - Total 78 Types 47/1/13/12/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f72c00b2-31c0-42e6-8f85-9111ab4362e7