Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.07 @ 16:17:37 Player: ThatGuyMcfly Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (648) 648 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2383 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Walking (470) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Huge Storage Unit Advanced Visual Processing Unit ECM Suite > --- WEAPON (3) ------- Beam Rifle EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY (25) --- Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Advanced Visual Processing Unit Advanced Visual Processing Unit Core Shielding Core Shielding Storm Laser Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit ECM Suite > --- WEAPON ----------- Beam Rifle EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY -------- Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Advanced Visual Processing Unit Advanced Visual Processing Unit Core Shielding Core Shielding Storm Laser Heavy Assault Rifle [Rating: 21] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility ECM Suite Device ECM Suite Storage Huge Storage Unit Processor Advanced Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 40 | 7 15 16 . 2 . Power 7 | 1 2 4 . . . Engine 2 | 1 1 . . . . Core 5 | . 1 4 . . . Reactor . | . . . . . . Propulsion 9 | 2 2 5 . . . Treads . | . . . . . . Leg 8 | 2 2 4 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 13 | 2 8 2 . 1 . Device 8 | 1 6 1 . . . Storage 3 | 1 1 1 . . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 3 5 . 1 . Energy Gun 3 | 1 1 1 . . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 7 | 1 2 4 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 7 | . 2 5 . . . Power 2 | . . 2 . . . Propulsion 1 | . . 1 . . . Utility 1 | . 1 . . . . Weapon 3 | . 1 2 . . . Highest Loss Streak 3 | . 2 3 . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 98 93 . 95 100 Engine 1 | . 8 . . . . Core 9 | . 5 10 . 11 11 Leg 23 | . 28 21 . 22 22 Device 15 | . 12 22 . 13 11 Storage 11 | . 14 11 . 11 11 Processor 5 | . . . . 8 11 Energy Gun 9 | . 7 6 . 11 11 Energy Cannon 2 | . . . . 4 11 Ballistic Gun 16 | . 19 21 . 13 11 Peak Build Rating 21 | 7 12 16 16 21 21 Average Rating 15 | 5 8 14 16 18 21 On Entrance 12 | . 7 12 16 16 21 Naked Turns . | . . . . . . Heaviest Build 101 | 15 20 97 97 101 101 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 5 | 1 . 4 4 5 5 Average Overweight (x) 1 | . . 1 4 4 5 Largest Inventory Capacity 25 | 8 10 25 25 25 25 Average Capacity 18 | 7 8 10 25 25 25 Most Carried 15 | 5 10 10 10 15 13 Average Carried 10 | 3 8 9 10 12 13 Final Capacity 25 | 8 10 25 25 25 25 Final Carried 13 | 5 10 10 10 13 13 Class Distribution -------------------- 30% | Scavenger-Mutant 24% | Scavenger-Gunner 22% | Mutant 22% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 811 | 211 345 235 . 20 . Remotely . | . . . . . . Salvage Created 982 | 84 356 542 . . . Parts 75 | 6 28 41 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 9 13 . . . Guns 20 | . 7 13 . . . AOE 2 | . 2 . . . . Classes Destroyed 7 | 2 3 2 . . . Worker 1 | . . 1 . . . Tunneler 1 | 1 . . . . . Recycler 2 | 1 1 . . . . Watcher 5 | . 2 3 . . . Swarmer 12 | . 6 6 . . . Grunt 5 | . 3 2 . . . Sentry 5 | . . 5 . . . Best Kill Streak 3 | 1 3 3 . . . Combat Bots Only 3 | . 2 3 . . . Max Kills in Single Turn 3 | 1 3 1 . . . Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 228 | . 57 170 . . 1 Missed 52 | . 11 41 . . . Damage Taken 1775 | . 490 1262 . . 23 Core 477 | . 70 384 . . 23 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 72 . . . . Volleys Fired 99 | 12 34 53 . . . Largest 3 | 2 2 3 . . . Hottest 99 | 60 60 99 . . . Shots Fired 184 | 24 65 95 . . . Gun 184 | 24 65 95 . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 136 | 12 43 81 . . . Thermal 14 | . . 14 . . . Explosive . | . . . . . . Electromagnetic 34 | 12 22 . . . . Robot Hit Streak 9 | 6 9 8 . . . Robot Miss Streak 7 | 2 6 7 . . . Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 80 | 14 29 37 . . . Core Hits 52 | 3 18 31 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | 1 . . . . . Critical Strikes 2 | 1 . 1 . . . Burn 1 | . . 1 . . . Destroy 1 | 1 . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1193 | 185 521 487 . . . Guns 1031 | 185 387 459 . . . Cannons . | . . . . . . Explosions 118 | . 118 . . . . Melee . | . . . . . . Ramming 44 | . 16 28 . . . Kinetic 712 | 85 272 355 . . . Thermal 222 | . 118 104 . . . Explosive . | . . . . . . Electromagnetic 215 | 100 115 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 2 | . 2 . . . . Projectiles . | . . . . . . Explosions 2 | . 2 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 29 | . 29 . . . . Shots 1 | . 1 . . . . Rammed 1 | . . 1 . . . Targets Rammed 16 | . 5 11 . . . Kicked 15 | . 5 10 . . . Crushed . | . . . . . . Highest Temperature 27 | . 27 10 . . . Average Temperature 9 | . 11 5 . . . Received Heat Transfer 381 | . 153 228 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 533 | . 200 333 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 230 | 10 230 225 . . . Initial 6 | . 6 . . . . Average 98 | 4 103 105 . . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 92 | 100 83 99 100 . . Level 1 7 | . 16 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 2 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | . 15 35 . . 1 Peak Tracking Total 9 | . 4 9 . . 2 Tactical Retreats 7 | . 1 6 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 5 2 . 1 . Terminals 7 | . 5 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 17 4 . 5 . Successful 18 | . 10 3 . 5 . Failed 8 | . 7 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 21 | . 17 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 10 3 . 5 . Record 4 | . 3 1 . . . Part Schematic 5 | . . . . 5 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . 2 . . . . Unreport Threat 1 | . . 1 . . . Disarm Traps 1 | . 1 . . . . Dispatch Records 3 | . 3 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . 5 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4319 | 120 821 941 4 2430 3 Spaces Moved 1547 | 60 537 376 2 571 1 Core 6 | 6 . . . . . Treads . | . . . . . . Legs 1541 | 54 537 376 2 571 1 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 400 400 470 Average Speed 251 | 114 120 194 400 424 470 Slowest Speed 470 | 120 120 400 400 470 470 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 78 26 7 74 2 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . 2 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 2 | . 2 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1811 | 83 644 503 1 579 1 Wait 78 | . 40 35 . 3 . Move 1542 | 59 536 375 1 570 1 Hop . | . . . . . . Pick Up 19 | 5 8 5 . 1 . Fast Attach 13 | 7 1 4 . 1 . Attach 4 | . 1 3 . . . Detach 1 | . . . . 1 . Swap 23 | . 13 9 . 1 . Drop 16 | . 6 8 . 2 . Fire 99 | 12 34 53 . . . Melee . | . . . . . . Ram 1 | . . 1 . . . Kick 15 | . 5 10 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 12) 430 | -10/Materials | Discovered new exit (range 10) 701 | -10/Materials | Discovered new exit (range 14) 942 | -10/Materials | Entered another Materials area 942 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1151 | -9/Materials | Lost 3 parts (1n2w) 1172 | -9/Materials | Core integrity fell below 50% 1364 | -9/Materials | Core integrity fell below 20% 1624 | -9/Materials | Build established: Scavenger-Gunner 1855 | -9/Materials | Discovered new exit (range 7) 1883 | -9/Materials | Entered Mines 1884 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1887 | -9/Mines | Entered Zion 2336 | -7/Zion | Learned Factory trap positions 2396 | -7/Zion | Found Prototype Energy Gun 2688 | -7/Zion | Build established: Scavenger-Mutant 2909 | -7/Zion | Learned location of Storage (-7) 3671 | -7/Zion | Build established: Scavenger-Skirmisher 4242 | -7/Zion | Discovered new exit (range 17) 4317 | -7/Zion | Entered Proximity Caves 4320 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Machinery. Acquired EM Pulse Cannon. FG-AFG(z) plays with the Twisted Machinery. FG-AFG(z) toys with the Twisted Machinery. 1Z-CHS(z) pokes at the Twisted Machinery. PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. C9-R21(z) fiddles with the Twisted Machinery. ZC-EDO(z) pokes at the Twisted Machinery. UH-O1M(c): Are you plugged in yet? I've got the latest and greatest hardware for listening in on those chatty Unaware! So what are you? A scout? A skirmisher? Nah, you strike me as the looter type... PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 1. EXIT=FOUND JG-2NM(z) emerges from the cave. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ?????????????? ????????????###???????????????????? | | ?????????????? #???????????h #???????????????????? | | ??????????????? ????????? ???????????????????? | | ???????????????? ????????? #???????????????????? | | ????????????????# ???????? #???????????????????? | | ????????????????# ??????? ????????????????????? | | ????????????????# ??????? ????????????????????? | | ?????????????????# ?????? #????????????????????? | | ????????????????## ????? ##???????????????????? | | ???????????????## ##### ????????????????????? | | ???????????????? ?????????????????????? | | ??????????????????? $#?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# @ #?????????????????????? | | ?????????????????????# ##?????????????????????? | | ????????????????????# ##??????????????????????? | | ??????????????????# ###???????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????## #????????????????????????????? | | ??????????????????##?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Item Schematics ----------------- Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Robot Respite Challenges ------------ None Game ------ Seed DerelictHardcellDissipator Manual? 0 Play Time 00:26:01 Cumulative 3.0 hours Start 2024.11.07 @ 15:51:10 End 2024.11.07 @ 16:17:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 42/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bad479cb-0345-4c3b-a900-0f8a84e4939d