Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.13 @ 21:30:29

Player: Camdameron7D7

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (78)      390
Value Destroyed (3013)     3013
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1129)               1129
              TOTAL SCORE: 8972

 Bonus
-------
High Alert Combat Kills    82
Follower Combat Kills      155
Entered DSFs               500
Met Data Miner             300
Acquired ECA               300
Friendly Fire              -208

 Cogmind 
---------
Core Integrity             0/850
Matter                     266/300
Energy                     100/100
System Corruption          31%
Temperature                Cool (12)
Movement                   Core (350) Ox6
Location                   -5/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
    Medium Storage Unit
    Medium Storage Unit
  Improved Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Cooling System
           Encrypted Comm Array
           0b10 Decoder Chip [Looter]

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
               Angular Momentum Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
               VSS Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
        Medium Storage Unit
      Improved Signal Interpreter
      Advanced Targeting Computer
    Long-range Tractor Beam
>              --- WEAPON -----------
         Heavy Laser
               Proton Cannon
  High-powered Shotgun
>              --- INVENTORY --------
    Reinforced Deuterium Engine
         Light Angular Momentum Engine
      Improved Cooling System
               Encrypted Comm Array
               0b10 Decoder Chip [Looter]
               EM Disruption Field
         Heavy Laser
               Proton Cannon
      Improved Proton Missile Launcher
[Rating: 53]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Utility Shielding
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Assault Cannon
  Launcher                 Improved Proton Missile Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   2   .   2   2   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Utility                  4    | .   .   1   .   .   2   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             92   | 6   1   11  2   24  2   16  4   9   4   .   13  
  Power                    16   | 1   .   .   .   5   .   2   1   2   1   .   4   
    Engine                 14   | 1   .   .   .   4   .   2   .   2   1   .   4   
    Core                   2    | .   .   .   .   1   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   6   2   9   .   4   .   2   2   .   1   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    26   | .   .   6   2   9   .   4   .   2   2   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | 1   1   2   .   3   2   4   3   .   .   .   2   
    Device                 10   | .   .   2   .   2   1   1   2   .   .   .   2   
    Storage                4    | 1   .   .   .   1   .   1   1   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   1   .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   .   3   .   7   .   6   .   5   1   .   6   
    Energy Gun             13   | 2   .   3   .   2   .   3   .   2   .   .   1   
    Energy Cannon          10   | .   .   .   .   4   .   2   .   1   .   .   3   
    Ballistic Gun          3    | .   .   .   .   .   .   1   .   1   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   .   .   5   
    System Corruption      27   | .   .   .   .   .   .   .   .   .   .   .   27  
Parts Lost                 52   | .   .   3   .   7   .   11  .   7   4   .   20  
  Power                    8    | .   .   .   .   .   .   1   .   2   1   .   4   
  Propulsion               14   | .   .   1   .   2   .   2   .   2   2   .   5   
  Utility                  9    | .   .   .   .   1   .   4   .   .   .   .   4   
  Weapon                   21   | .   .   2   .   4   .   4   .   3   1   .   7   
  Highest Loss Streak      13   | .   .   2   .   2   .   6   .   7   4   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   92  97  100 98  100 94  100 99  98  100 69  
  Engine                   10   | .   14  11  11  8   .   4   6   11  12  13  10  
  Treads                   3    | .   28  13  .   .   .   .   .   .   .   .   .   
  Leg                      25   | .   .   17  33  35  30  29  26  25  25  26  12  
  Device                   13   | .   .   12  22  18  23  9   13  13  13  13  6   
  Storage                  11   | .   14  11  11  9   7   7   13  13  13  13  13  
  Processor                7    | .   .   .   .   .   7   14  13  13  13  13  13  
  Protection               1    | .   7   9   .   .   .   1   .   .   .   .   .   
  Energy Gun               13   | .   28  21  22  11  7   7   6   11  11  6   3   
  Energy Cannon            6    | .   .   .   .   13  15  10  6   5   6   6   3   
  Ballistic Gun            1    | .   .   .   .   .   .   2   6   1   .   6   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 14  15  16  14  32  29  37  42  61  61  60  61  
  Greatest Support         63   | 40  40  40  30  40  40  45  42  52  63  63  63  
  Greatest Overweight (x)  14   | .   .   4   .   .   .   .   .   1   1   .   14  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   8   8   9   10  10  10  10  10  10  10  
  Most Carried             10   | 6   8   8   8   10  9   10  10  10  10  10  10  
  Average Carried          7    | 3   7   7   7   9   8   7   9   6   8   10  6   
  Final Capacity           10   | 8   8   8   8   10  10  10  10  10  10  10  10  
  Final Carried            10   | 6   8   8   8   10  8   10  10  8   10  10  3   

 Class Distribution 
--------------------
 56% | Scavenger-Gunner
 16% | Scavenger-Skirmisher
 15% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Storage
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Gunner | -7/DSF
     Scavenger-Gunner | -6/Factory
     Scavenger-Gunner | -6/Lower Caves
     Scavenger-Gunner | -6/Lower Caves
     Scavenger-Gunner | -6/Data Miner
               Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  DSF  Fac  Low  Low  Dat  Pro  
Matter Collected           1166 | 260  10   110  5    274  .    120  .    262  48   .    77   
  Remotely                 321  | .    .    .    .    .    .    .    .    262  48   .    11   
Salvage Created            3709 | .    182  625  181  1275 .    505  .    300  279  .    362  
  Parts                    167  | .    7    20   10   63   .    33   .    11   14   .    9    
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    2    1    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      35   | .    .    .    .    .    .    .    .    8    11   .    16   
  Prevented                12   | .    .    .    .    .    .    .    .    3    3    .    6    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Dat Pro 
Combat Hostiles Destroyed  66   | .   2   10  3   27  .   9   .   4   6   .   5   
  Guns                     26   | .   2   9   3   3   .   2   .   3   2   .   2   
  Cannons                  31   | .   .   .   .   22  .   6   .   .   3   .   .   
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   .   2   
Classes Destroyed          15   | .   2   2   2   3   .   3   .   1   1   .   1   
  Worker                   3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   1   2   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   1   .   3   .   .   .   .   .   .   .   
  Swarmer                  10   | .   .   .   .   7   .   .   .   .   3   .   .   
  Grunt                    34   | .   2   9   3   13  .   3   .   1   2   .   1   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   1   .   2   
  Sentry                   7    | .   .   1   .   5   .   .   .   .   .   .   1   
  Specialist               4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   2   .   .   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           6    | .   3   4   2   6   .   5   .   2   3   .   4   
  Combat Bots Only         6    | .   2   3   2   6   .   5   .   2   3   .   4   
Max Kills in Single Turn   2    | .   1   1   1   2   .   1   .   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  DSF  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        522   | .    11   69   17   135  .    58   .    74   28   .    130  
  Missed                   148   | .    1    17   7    46   .    16   .    24   8    .    29   
Damage Taken               5960  | .    105  526  129  1012 .    840  .    999  343  .    2006 
  Core                     1057  | .    13   76   16   88   .    13   .    190  75   .    586  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  3     | .    .    3    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1698  | .    31   166  41   296  .    233  .    279  90   .    562  
Core Remaining (%)         90    | 100  94   .    77   84   .    98   .    .    .    .    .    
Volleys Fired              244   | .    12   42   24   81   .    27   1    28   10   .    19   
  Largest                  3     | .    2    2    2    3    .    3    3    3    3    .    3    
  Hottest                  204   | .    90   90   80   201  .    201  143  204  204  .    169  
Shots Fired                542   | .    21   79   49   181  .    79   3    76   27   .    27   
  Gun                      343   | .    21   79   49   70   .    36   2    56   17   .    13   
  Cannon                   191   | .    .    .    .    111  .    43   1    18   10   .    8    
  Launcher                 8     | .    .    .    .    .    .    .    .    2    .    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  38    | .    .    .    .    .    .    11   1    20   2    .    4    
  Thermal                  399   | .    12   63   49   169  .    58   1    24   10   .    13   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          105   | .    9    16   .    12   .    10   1    32   15   .    10   
  Robot Hit Streak         30    | .    12   20   30   12   .    23   6    18   8    .    15   
  Robot Miss Streak        4     | .    1    2    1    4    .    2    .    2    1    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           426   | .    18   67   42   128  .    63   3    60   20   .    25   
  Core Hits                160   | .    7    26   13   52   .    18   1    18   9    .    16   
  Critical Kills           3     | .    .    .    .    2    .    1    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9     | .    1    2    .    3    .    1    .    1    1    .    .    
    Burn                   5     | .    1    2    .    1    .    .    .    .    1    .    .    
    Meltdown               3     | .    .    .    .    2    .    1    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8464  | .    244  898  465  2607 .    1226 78   1247 488  .    1211 
  Guns                     4028  | .    244  819  464  621  .    499  57   836  250  .    238  
  Cannons                  3334  | .    .    .    .    1825 .    727  21   260  238  .    263  
  Explosions               1055  | .    .    79   .    116  .    .    .    151  .    .    709  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  47    | .    .    .    1    45   .    .    .    .    .    .    1    
  Kinetic                  716   | .    .    .    .    .    .    206  35   389  .    .    86   
  Thermal                  5814  | .    114  706  464  2272 .    940  21   524  188  .    585  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1887  | .    130  192  .    290  .    80   22   334  300  .    539  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         31    | .    .    .    1    .    .    .    .    .    .    .    31   
  Average Corruption       5     | .    .    .    1    .    .    .    .    .    .    .    14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7     | .    .    .    4    .    .    .    .    .    .    .    3    
    Matter Fused           2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      4     | .    .    .    3    .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            151   | .    .    .    .    72   .    .    .    31   .    .    48   
  Projectiles              60    | .    .    .    .    35   .    .    .    .    .    .    25   
  Explosions               91    | .    .    .    .    37   .    .    .    31   .    .    23   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      261   | .    .    .    .    33   .    .    .    59   .    .    169  
  Shots                    11    | .    .    .    .    1    .    .    .    3    .    .    7    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             7     | .    .    .    1    5    .    .    .    .    .    .    1    
  Kicked                   6     | .    .    .    1    5    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        493   | .    232  34   18   493  .    200  27   216  454  .    384  
  Average Temperature      123   | .    120  8    11   127  .    106  18   92   206  .    167  
  Received Heat Transfer   1917  | .    81   378  60   486  .    225  .    171  162  .    354  
  Effects                  8     | .    1    .    .    3    .    .    .    .    .    .    4    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           5     | .    1    .    .    1    .    .    .    .    .    .    3    
    Matter Decay           1     | .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    1    1    .    1    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    1    1    .    1    
  Parts Fried              6     | .    1    .    .    .    .    .    .    .    5    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    1    .    3    .    1    .    .    .    .    .    
  Combat Hostiles          4     | .    .    1    .    2    .    1    .    .    .    .    .    
  Parts Melted             29    | .    1    8    4    9    .    4    .    2    .    .    1    
  Heat Transferred         11450 | .    407  1838 1050 4449 .    1776 37   803  444  .    646  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    1    .    .    .    .    .    3    .    .    2    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Dat Pro 
Peak Influence             501  | .   70  260 143 501 189 280 127 .   .   .   .   
  Initial                  189  | .   .   .   45  51  189 115 127 .   .   .   .   
  Average                  167  | .   13  143 88  287 189 197 127 .   .   .   .   
Maximum Alert Level        2    | .   .   1   .   2   .   1   .   .   .   .   .   
  Low Security (%)         61   | 100 100 64  100 21  100 46  100 .   .   .   .   
  Level 1                  29   | .   .   35  .   54  .   53  .   .   .   .   .   
  Level 2                  8    | .   .   .   .   24  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   .   .   .   .   .   
Squads Dispatched          12   | .   .   3   2   2   .   3   1   .   .   .   1   
  Investigation            1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            9    | .   .   2   2   1   .   3   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Dat Pro 
Distress Signals           5    | .   .   2   .   3   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              103  | .   4   15  4   42  .   13  1   4   6   .   14  
  Peak Tracking Total      9    | .   2   5   2   5   .   4   1   1   3   .   9   
  Tactical Retreats        7    | .   .   1   .   4   .   2   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Dat Pro 
Traps Triggered            4    | .   .   1   2   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   6   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Dat Pro 
Machines Disabled          4    | .   .   2   .   2   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   1   .   2   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Dat Pro 
Machines Accessed          21   | .   5   1   6   2   1   .   1   .   1   4   .   
  Terminals                13   | .   4   1   5   1   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                51   | .   9   3   12  3   1   .   1   .   1   21  .   
  Successful               31   | .   1   1   4   1   1   .   1   .   1   21  .   
  Failed                   20   | .   8   2   8   2   .   .   .   .   .   .   .   
    Catastrophic           2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   10  3   4   1   .   .   .   .   .   .   .   
  Terminals                26   | .   8   3   11  2   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             28   | .   .   1   3   .   1   .   1   .   1   21  .   
  Record                   6    | .   .   .   2   .   .   .   .   .   .   4   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   10  .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Open Door                2    | .   .   .   1   .   .   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Disarm Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   5   1   5   1   .   .   .   .   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   .   10  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Dat Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   .   .   .   .   .   .   11  
  Total Damage             284  | .   .   .   .   .   .   .   .   .   .   .   284 
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac DSF Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  DSF  Fac  Low  Low  Dat  Pro  
Turns Passed               5614 | 88   437  428  335  991  11   270  228  1942 649  96   139  
Spaces Moved               3157 | 50   248  194  209  559  8    124  191  1100 351  86   37   
  Core                     12   | 8    .    2    .    .    .    .    .    .    .    .    2    
  Treads                   400  | 42   248  110  .    .    .    .    .    .    .    .    .    
  Legs                     2745 | .    .    82   209  559  8    124  191  1100 351  86   35   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  120  120  120  112  112  112  112  112  112  
  Average Speed            147  | 142  160  145  120  120  120  118  112  166  173  112  182  
  Slowest Speed            750  | 160  160  250  120  120  120  120  112  186  186  112  750  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    54   20   36   34   .    78   5    97   54   70   10   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    2    .    .    .    
  Known Exits Taken        5    | .    .    .    .    .    1    .    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    .    .    .    .    .    2    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          42   | .    .    .    .    22   .    .    .    10   .    .    10   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      42   | .    .    .    .    22   .    .    .    10   .    .    10   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  DSF  Fac  Low  Low  Dat  Pro  
Total                      3656 | 67   269  261  246  729  9    187  203  1154 370  85   76   
  Wait                     29   | .    .    .    7    14   .    .    .    8    .    .    .    
  Move                     3146 | 49   247  193  208  558  7    123  190  1099 350  85   37   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  95   | 12   6    10   1    25   .    17   5    7    6    .    6    
  Fast Attach              6    | .    .    2    .    2    .    .    1    1    .    .    .    
  Attach                   65   | 6    1    7    .    10   2    12   3    7    4    .    13   
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     21   | .    .    2    2    12   .    4    .    1    .    .    .    
  Drop                     43   | .    3    5    3    22   .    4    3    3    .    .    .    
  Fire                     244  | .    12   42   24   81   .    27   1    28   10   .    19   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     6    | .    .    .    1    5    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
   27 | -11/Scrapyard      | Discovered new exit (range 15)
   89 | -11/Scrapyard      | Entered Materials
  322 | -10/Materials      | Build established: Mutant
  494 | -10/Materials      | Discovered new exit (range 11)
  526 | -10/Materials      | Entered another Materials area
  526 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  896 | -9/Materials       | Discovered new exit (range 11)
  954 | -9/Materials       | Entered Storage
 1121 | -9/Storage         | Build established: Scavenger-Mutant
 1270 | -9/Storage         | Discovered new exit (range 16)
 1289 | -9/Storage         | Entered Materials
 1289 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
 1676 | -8/Materials       | Build established: Scavenger-Skirmisher
 2163 | -8/Materials       | Garrison activated, responded to threat
 2259 | -8/Materials       | Discovered new exit (range 16)
 2280 | -8/Materials       | Entered Factory
 2280 | -7/Factory         | Evolved 2 slots: Utility x2
 2291 | -7/Factory         | Identified exit to DSF
 2291 | -7/Factory         | Entered DSF
 2319 | -7/DSF             | Additional patrols routed to DSF
 2417 | -7/DSF             | Lost 3 parts (1p1u1w)
 2497 | -7/DSF             | Sterilization system engaged
 2501 | -7/DSF             | Found Prototype Device
 2517 | -7/DSF             | Ambient heat levels rising (+10)
 2519 | -7/DSF             | Lost 6 parts (2n2u2w)
 2532 | -7/DSF             | Ambient heat levels rising (+10)
 2547 | -7/DSF             | Ambient heat levels rising (+10)
 2547 | -7/DSF             | Discovered new exit (range 14)
 2560 | -7/DSF             | Identified exit to Factory
 2561 | -7/DSF             | Entered Factory
 2561 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 2777 | -6/Factory         | Discovered new exit (range 8)
 2787 | -6/Factory         | Identified exit to Lower Caves
 2789 | -6/Factory         | Entered Lower Caves
 2795 | -6/Lower Caves     | Met a Warlord Commander
 2796 | -6/Lower Caves     | Learned location of Warlord (-5)
 2797 | -6/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 2802 | -6/Lower Caves     | Found Encrypted Comm Array
 2822 | -6/Lower Caves     | Build established: Scavenger-Gunner
 3142 | -6/Lower Caves     | Spotted B-75 Beast
 3217 | -6/Lower Caves     | Destroyed B-75 Beast
 3222 | -6/Lower Caves     | Lost 7 parts (2p2n3w)
 4520 | -6/Lower Caves     | Discovered new exit (range 14)
 4543 | -6/Lower Caves     | Identified exit to Lower Caves
 4552 | -6/Lower Caves     | Learned Factory security intel
 4731 | -6/Lower Caves     | Entered another Lower Caves area
 5024 | -6/Lower Caves     | Learned Factory terminal intel
 5313 | -6/Lower Caves     | Lost 4 parts (1p2n1w)
 5372 | -6/Lower Caves     | Discovered new exit (range 7)
 5378 | -6/Lower Caves     | Identified exit to Data Miner
 5380 | -6/Lower Caves     | Entered Data Miner
 5380 | -6/Data Miner      | Discovered new exit (range 6)
 5389 | -6/Data Miner      | Identified exit to Proximity Caves
 5405 | -6/Data Miner      | Met Data Miner
 5452 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 5476 | -6/Data Miner      | Entered Proximity Caves
 5504 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 5534 | -5/Proximity Caves | Escorted by Enhanced Grunt
 5540 | -5/Proximity Caves | Core integrity fell below 50%
 5575 | -5/Proximity Caves | System corruption reached 10%
 5585 | -5/Proximity Caves | Lost 13 parts (2p4n3u4w)
 5607 | -5/Proximity Caves | System corruption reached 30%
 5608 | -5/Proximity Caves | Core integrity fell below 20%
 5615 | -5/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
Destroyed Reaction Control System.
Enhanced Grunt destroyed.
Corrupted Cesium-ion Thruster fries itself
  beyond repair.
G-67 Veteran misfires.
Acquired Prototype Energy Cannon.
Identified Neutron Cannon.
Chain reaction triggered in Imp. Deuterium
  Engine.
Lgt. Angular Momentum Engine destroyed.
Carbon-fiber Leg destroyed.
Rnf. Deuterium Engine severed.
Destroyed Carbon-fiber Leg.
Neutron Cannon destroyed.
System corrupted: Matter fused (-6).
Integrated Corrupted Imp. Deuterium Engine (+8).
Imp. Deuterium Engine severed.
Acquired Rnf. Deuterium Engine.
Slammed into L-41 Fighter.
Rnf. Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????     # +????????????? |
| ????????????????????????#####       #????###?????? |
| ??????????????????????###           #???[  #?????? |
| ??????????????????????# ;;g%        #??=%  #?????? |
| ?????????????????????##;*lg=#??     ##  = ##  ???? |
| ????????????????????##   @%;##?              ????? |
| ????????????????????#   !l!= ###         ##??????? |
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| ???????????####????#####   %                   #?? |
| ??????????##    ???#  ##    ###               #??? |
| ?????????##      ??#   %   ##?##           #?????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          31
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
          Com. HERF Cannon | -6/Data Miner | Free
         Hvy. Siege Treads | -6/Data Miner | Free
            Dual-blade Saw | -6/Data Miner | Free
        Adv. Cryofiber Web | -6/Data Miner | Free
          Impulse Thruster | -6/Data Miner | Free
        Imp. KE Penetrator | -6/Data Miner | Free
          Imp. Energy Well | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Combat Drone Bay | -6/Data Miner | Free

 Robot Schematics 
------------------
 Y-64 Sentinel | -6/Data Miner | Free
 A-15 Conveyor | -6/Data Miner | Free
  G-50 Soldier | -6/Data Miner | Free
      W-44 Eye | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              GatlingConstructTriangulator
  Manual?         0
Play Time         01:15:08
  Cumulative      14.8 hours
  Start           2024.04.02 @ 00:18:06
  End             2024.04.13 @ 21:30:29
Sessions          11
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           0
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          22
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 71da8d73-aa0c-40b0-8f4d-8a31473eda75