Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.12 @ 02:12:21 Player: Spoodle Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (178) 890 Value Destroyed (4595) 4595 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (292) 292 TOTAL SCORE: 8617 Bonus ------- High Alert Combat Kills 292 Cogmind --------- Core Integrity 614/700 Matter 235/300 Energy 405/405 System Corruption 52% Temperature Cool (0) Movement Rolling (125) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Nuclear Core > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Medium Reactive Plating Hacking Suite > --- WEAPON (4) ------- Precision Beam Rifle Cooled Particle Cannon Scythe > --- INVENTORY (20) --- Improved Deuterium Engine Armored Treads Armored Treads Advanced Treads Advanced Treads Armored Huge Wheel Improved Heat Sink Improved Heat Sink Advanced Heat Sink Transmission Jammer Improved Medium Laser Gatling Laser Cooled Particle Cannon Improved Assault Rifle Enhanced Autogun Enhanced Autogun Enhanced Coil Gun Heavy Missile Launcher Scatter Rocket Array Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Medium Reactive Plating Hacking Suite > --- WEAPON ----------- Improved Medium Laser Precision Beam Rifle Enhanced Coil Gun Scythe > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Armored Treads Advanced Treads Advanced Treads Armored Huge Wheel Improved Heat Sink Improved Heat Sink Advanced Heat Sink Transmission Jammer Gatling Laser Cooled Particle Cannon Cooled Particle Cannon Improved Assault Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Heavy Missile Launcher Scatter Rocket Array [Rating: 53] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Medium Reactive Plating Weapon Improved Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . . 1 . 1 1 Weapon 2 | . . 1 . 1 . Parts Attached 86 | 6 12 26 . 27 15 Power 7 | 1 1 5 . . . Engine 6 | 1 1 4 . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 20 | 2 5 6 . 6 1 Treads 13 | . 3 5 . 5 . Leg 2 | 2 . . . . . Wheel 5 | . 2 1 . 1 1 Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 2 2 3 . 10 5 Device 11 | 1 1 3 . 3 3 Storage 4 | 1 1 . . 2 . Processor 1 | . . . . 1 . Hackware 4 | . . . . 3 1 Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 37 | 1 4 12 . 11 9 Energy Gun 13 | 1 2 3 . 5 2 Energy Cannon 3 | . . . . 1 2 Ballistic Gun 11 | . . 6 . 2 3 Ballistic Cannon 1 | . . . . 1 . Launcher 6 | . 2 2 . 1 1 Special Weapon 1 | . . 1 . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 13 | . . 4 . 4 5 Corrupted Parts 4 | . . . . . 4 System Corruption 35 | . . . . . 35 Parts Lost 6 | . 3 3 . . . Power . | . . . . . . Propulsion 1 | . 1 . . . . Utility 2 | . 1 1 . . . Weapon 3 | . 1 2 . . . Highest Loss Streak 2 | . 1 2 . . . To Critical Strikes . | . . . . . . Average Backups 15 | 4 11 14 15 15 19 Power . | . 1 1 1 1 . Propulsion 4 | 1 5 5 4 4 5 Utility 3 | . 1 1 1 3 6 Weapon 6 | 1 3 6 8 5 7 Tool/Special . | . . . . . . Unused Backups 18 | . 1 6 . 2 9 Power 2 | . 1 . . . 1 Propulsion 5 | . . 1 . . 4 Utility 4 | . . 1 . . 3 Weapon 6 | . . 3 . 2 1 Tool/Special 1 | . . 1 . . . Average Slot Usage (%) 99 | . 99 99 100 99 98 Engine 9 | . 14 10 . 8 7 Core 2 | . . . 10 . 6 Treads 13 | . 25 19 22 12 . Wheel 5 | . . 2 . 5 13 Device 17 | . 13 21 22 18 9 Storage 9 | . 14 11 11 9 7 Processor 1 | . . . . . 7 Hackware 3 | . . . . 6 3 Protection 1 | . . . . 1 7 Energy Gun 9 | . 27 3 . 10 10 Ballistic Gun 20 | . . 26 33 24 12 Peak Build Rating 53 | 6 10 23 23 39 53 Average Rating 28 | 4 8 19 22 31 49 On Entrance 16 | . 6 10 21 23 39 Avg Prop Armor Cover (%) 7 | . . 9 . 7 8 Naked Turns . | . . . . . . Heaviest Build 109 | 12 31 43 42 82 109 Greatest Support 40 | 20 40 40 40 40 24 Greatest Overweight (x) 7 | . 2 3 1 6 7 Average Overweight (x) 1 | . . 1 . 2 3 Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 15 | 7 14 15 15 15 20 Most Carried 20 | 6 15 15 15 20 20 Average Carried 15 | 4 12 14 14 15 19 Final Capacity 20 | 8 15 15 15 20 20 Final Carried 20 | 6 13 15 15 20 20 Class Distribution -------------------- 38% | Tank 29% | Skirmisher 16% | Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 4024 | 250 213 1203 . 1470 888 Remotely . | . . . . . . Salvage Created 6144 | 133 414 1831 . 2445 1321 Parts 356 | 8 22 131 1 118 76 Haulers Intercepted 11 | . 1 5 . 5 . Recyclers Shooed 7 | . 1 1 . 1 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 110 | . 10 41 . 39 20 Guns 86 | . 4 29 . 37 16 Cannons 1 | . . . . . 1 AOE 23 | . 6 12 . 2 3 Classes Destroyed 13 | 2 5 4 . . 2 Worker 14 | . 4 3 1 2 4 Builder 7 | . . 4 . 1 2 Tunneler 5 | 3 . 1 . . 1 Hauler 11 | . 1 5 . 5 . Recycler 11 | 1 1 2 . 4 3 Mechanic 1 | . . 1 . . . Operator 4 | . . 2 . 2 . Watcher 15 | . 2 5 . 5 3 Swarmer 32 | . 3 15 . 7 7 Grunt 52 | . 7 17 . 24 4 Sentry 20 | . . 9 . 8 3 Hunter 1 | . . . . . 1 Programmer 5 | . . . . . 5 Best Kill Streak 10 | 3 7 8 1 10 10 Combat Bots Only 6 | . 4 5 . 6 5 Max Kills in Single Turn 3 | 1 3 3 1 3 3 Gunslinging 1 | . . 1 . 1 1 Exploded 3 | . 3 3 . 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 408 | . 47 100 . 113 148 Missed 138 | . 16 27 . 37 58 Hits 270 | . 31 73 . 76 90 Projectile 270 | . 31 73 . 76 90 Critical Strikes 8 | . . 1 . 5 2 Part Disruptions 1 | . . . . . 1 Damage Taken 3325 | . 440 1013 . 958 914 Core 405 | . 63 145 . 111 86 Absorbed by Shields 242 | . . . . 242 . Ignored by Resistances 126 | . . . . . 126 Regen/Repaired (Parts) 346 | . . 24 . 322 . Core Remaining (%) 79 | 100 74 . 63 79 . Volleys Fired 324 | 14 40 99 2 103 66 Largest 4 | 1 2 3 3 4 4 Hottest 181 | 40 80 120 69 181 167 Shots Fired 925 | 14 72 257 6 378 198 Gun 885 | 14 64 245 6 369 187 Cannon 10 | . . . . . 10 Launcher 20 | . 8 9 . 2 1 Special 10 | . . 3 . 7 . Kinetic 585 | . . 224 6 266 89 Thermal 269 | 14 19 18 . 110 108 Explosive 20 | . 8 9 . 2 1 Electromagnetic 51 | . 45 6 . . . Robot Hit Streak 22 | 6 9 22 1 16 10 Robot Miss Streak 4 | 3 2 3 3 3 4 Penetration Max . | . . . . . . Secondary Targets 17 | . 2 3 . 6 6 Max Gunslinging Chain 2 | . 1 1 . 1 2 Shots Hit Robots 530 | 10 37 152 1 217 113 Core Hits 269 | 6 26 79 1 99 58 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 19 | . 1 . . 11 7 Burn 16 | . . . . 10 6 Destroy 1 | . . . . 1 . Corrupt 1 | . 1 . . . . Sever 1 | . . . . . 1 Melee Attacks 28 | . . . . 3 25 Impact . | . . . . . . Slashing 28 | . . . . 3 25 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11444 | 114 1147 3365 23 4228 2567 Guns 8721 | 111 497 2410 13 3614 2076 Cannons 98 | . . . . . 98 Explosions 2475 | . 640 926 . 611 298 Melee 95 | . . . . . 95 Ramming 55 | 3 10 29 10 3 . Kinetic 5472 | . . 2270 13 2256 933 Thermal 3092 | 111 239 143 . 1358 1241 Explosive 2327 | . 545 873 . 611 298 Electromagnetic 403 | . 353 50 . . . Impact . | . . . . . . Slashing 95 | . . . . . 95 Piercing . | . . . . . . Highest Corruption 52 | . 3 . . 4 52 Average Corruption 11 | . 1 . . 4 17 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 48 | . 5 . . 4 39 Message Errors 13 | . 2 . . 1 10 Matter Fused 9 | . . . . 1 8 Heat Flow Errors 5 | . 2 . . . 3 Energy Discharges 5 | . . . . 1 4 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 5 | . 1 . . . 4 Misfires 4 | . . . . 1 3 Alerts 3 | . . . . . 3 Misdirections 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 227 | . 43 44 . 63 77 Projectiles . | . . . . . . Explosions 227 | . 43 44 . 63 77 Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 228 | . 70 48 . 110 . Shots 7 | . 3 2 . 2 . Rammed 8 | . 2 2 3 1 . Targets Rammed 16 | 3 3 5 4 1 . Kicked 3 | 3 . . . . . Crushed 5 | . 1 3 1 . . Highest Temperature 331 | . 263 265 . 224 331 Average Temperature 80 | . 101 38 . 68 108 Received Heat Transfer 1224 | . 195 369 . 444 216 Effects 5 | . 3 . . . 2 Energy Bleed 1 | . . . . . 1 Interference 4 | . 3 . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . 1 1 . 1 7 Heat Transferred 7648 | 250 475 300 . 3663 2960 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 2 1 . . 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . 1 2 1 2 2 Low Security (%) 26 | 100 86 16 72 22 1 Level 1 36 | . 13 21 27 48 57 Level 2 36 | . . 62 . 29 40 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 678 | 15 231 678 246 550 546 Initial 246 | . . 83 246 27 246 Average 315 | 2 81 424 161 307 361 Influence Increases 3869 | 20 417 1342 5 1309 776 Destroy 0b10 Robot/C 2200 | . 200 820 . 780 400 Destroy 0b10 Robot/NC 340 | 20 40 115 5 95 65 Destroy Leader 562 | . 46 220 . 190 106 Successful Hack 137 | . 10 44 . 28 55 Select Force Hacks 170 | . 30 30 . 60 50 Disable Machine 180 | . 30 30 . 90 30 Destroy Structure 205 | . 61 68 . 36 40 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 60 | . . 15 . 30 15 Influence Decreases 3365 | 20 218 910 565 838 814 Entered New Map 841 | . . 116 385 44 296 Time Decay 2164 | 20 188 614 180 644 518 Lost Part 60 | . 30 30 . . . Purge Threat 300 | . . 150 . 150 . Squads Dispatched 22 | . 2 6 1 5 8 Investigation 11 | . 1 2 1 3 4 Extermination 3 | . . . . . 3 Reinforcement 7 | . 1 3 . 2 1 Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 7 | . 1 2 . 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 145 | . 14 46 . 51 34 Peak Tracking Total 6 | . 4 6 . 5 5 Tactical Retreats 4 | . . 1 . 2 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 8 | . 1 . . . 7 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 12 | . 2 2 . 6 2 Max in Single Turn 2 | . 1 1 . 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills 8 | . . . . . 8 Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 40 | . 6 11 1 12 10 Terminals 26 | . 4 8 1 7 6 Fabricators 1 | . . . . . 1 Repair Stations 3 | . . 1 . 2 . Recycling Units 8 | . 2 1 . 2 3 Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 116 | . 11 39 4 41 21 Successful 60 | . 6 25 . 19 10 Failed 56 | . 5 14 4 22 11 Catastrophic 16 | . 1 3 2 8 2 Database Lockouts . | . . . . . . Manual 56 | . 10 18 4 10 14 Terminals 79 | . 8 27 4 25 15 Fabricators 1 | . . . . . 1 Repair Stations 14 | . . 4 . 10 . Recycling Units 11 | . 3 1 . 2 5 Scanalyzers 11 | . . 7 . 4 . Garrison Access . | . . . . . . Terminal Hacks 17 | . 2 10 . 4 1 Robot Analysis 3 | . 2 1 . . . Prototype ID Bank 2 | . . 2 . . . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Terminal Index 3 | . . 1 . 1 1 Alert Level 1 | . . 1 . . . Unreport Threat 2 | . . 1 . 1 . Locate Traps 1 | . . 1 . . . Maintenance Status 1 | . . . . 1 . Zone Layout 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . . 3 . 8 . Scan Component 6 | . . 2 . 4 . Repair 5 | . . 1 . 4 . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 9 | . . 6 . 3 . Insert Component 3 | . . 1 . 2 . Analyze 4 | . . 3 . 1 . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 22 | . 4 6 . 4 8 Terminals 14 | . 3 5 . 2 4 Track 3 | . . 2 . . 1 Assimilate 1 | . . . . . 1 Botnet 6 | . 2 2 . 1 1 Operators 4 | . 1 1 . 1 1 Fabricators 1 | . . . . . 1 Overload 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 7 | . 1 1 . 2 3 Reject 1 | . . . . . 1 Recyclers 1 | . . . . . 1 Mask 1 | . . . . . 1 Tunnel 4 | . 1 1 . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 31 | . 5 9 1 8 8 Full Trace Events 6 | . 1 2 1 1 1 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 2 . . . Parts Repaired 5 | . . 1 . 4 . Time 355 | . . 76 . 279 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . . 2 Parts Scanalyzed 2 | . . 1 . 1 . Part Schematics Acquired 2 | . . 1 . 1 . Parts Damaged 2 | . . 1 . 1 . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 26 | . . . . . 26 Highest-Rated Ally 26 | . . . . . 26 Total Orders 2 | . . . . . 2 STAY 1 | . . . . . 1 FOLLOW 1 | . . . . . 1 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 4423 | 50 653 1046 . 1519 1155 Sensors 1053 | . . . . . 1053 Terrain 1966 | . . . . 1519 447 Seismic 1749 | 50 653 1046 . . . Robot Analysis Total 3 | . 2 1 . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 7126 | 128 729 2032 364 2446 1427 Spaces Moved 3472 | 69 366 911 217 1109 800 Core 1 | 1 . . . . . Treads 1532 | . 330 660 217 325 . Legs 89 | 68 21 . . . . Wheels 1850 | . 15 251 . 784 800 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 105 125 160 125 125 Average Speed 150 | 118 155 168 160 152 127 Slowest Speed 200 | 120 160 200 200 200 185 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 4 69 86 47 83 30 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 5 | . 1 1 1 2 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 30 | . . 2 . 8 20 Terrain Destroyed 191 | . 66 64 . 26 35 Melee 22 | . . . . 2 20 Projectile 14 | . . 3 . 7 4 AOE 155 | . 66 61 . 17 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 4664 | 98 446 1225 225 1638 1032 Wait 480 | . 1 129 . 305 45 Move 3468 | 68 365 910 217 1108 800 Hop . | . . . . . . Pick Up 76 | 7 13 22 1 27 6 Fast Attach 34 | 5 . 6 . 15 8 Attach 16 | 1 4 6 . 2 3 Detach 2 | . . . . . 2 Swap 120 | . 16 23 1 38 42 Drop 77 | . 4 25 1 36 11 Fire 324 | 14 40 99 2 103 66 Melee 28 | . . . . 3 25 Ram . | . . . . . . Kick 3 | 3 . . . . . Crush 12 | . 3 5 3 1 . Escape Stasis 24 | . . . . . 24 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 4) 304 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 14) 810 | -10/Materials | Discovered new exit (range 9) 858 | -10/Materials | Entered another Materials area 858 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1000 | -9/Materials | Identified exit to Materials 1060 | -9/Materials | Identified exit to Mines 1502 | -9/Materials | Build established: Gunner 2480 | -9/Materials | Build established: Tank 2783 | -9/Materials | Repaired Broken Enh. Autogun 2858 | -9/Materials | First assault squad dispatched 2890 | -9/Materials | Entered Mines 2907 | -9/Mines | Learned location of Storage (-8) 2936 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2946 | -9/Mines | Found Prototype Device 3243 | -9/Mines | Discovered exit to Materials (range 6) 3254 | -9/Mines | Entered Materials 3254 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3255 | -8/Materials | Identified exit to Factory 3335 | -8/Materials | Discovered new exit (range 10) 3919 | -8/Materials | Identified Exp. Sensor Array 4022 | -8/Materials | Build established: Skirmisher 4074 | -8/Materials | Repaired Broken Exp. Sensor Array 4193 | -8/Materials | Discovered exit to Factory (range 10) 4847 | -8/Materials | Repaired Enh. Autogun 4900 | -8/Materials | Repaired Imp. Assault Rifle 4935 | -8/Materials | Repaired Arm. Wheel+ 5316 | -8/Materials | Build established: Tank 5700 | -8/Materials | Entered Factory 5700 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5985 | -7/Factory | P-60 Hacker assimilated allied Administrator 4a 6736 | -7/Factory | System corruption reached 10% 6760 | -7/Factory | Cargo convoy interrupted 6804 | -7/Factory | Found Corrupted Prototype Launcher 6804 | -7/Factory | Identified Scatter Rocket Array 6819 | -7/Factory | System corruption reached 30% 6937 | -7/Factory | Build established: Skirmisher 7127 | -7/Factory | Self-destructed Last Messages --------------- 07061_ Triggered Shock Trap. 07061_ The floor emits a surge of raw power. 07061_ System corrupted (+2). 07062_ Triggered Shock Trap. 07062_ The floor emits a surge of raw power. 07062_ System corrupted (+2). 07063_ W-25 Informer sends out distress signal. 07065_ System corrupted: Energy discharge (-109). 07070_ U-05 Engineer lays Concrete. 07080_ System corrupted: Component data lost. 07087_ Emergency Access malfunctions. 07090_ U-05 Engineer builds a Wall. 07092_ Destroyed Mic. Nuclear Core. 07095_ K0R34,3/D8BFQ