Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.20 @ 13:22:21 Player: soporte tecnico Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (9) 45 Value Destroyed (163) 163 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2588 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Transport Network Coupler > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Improved Terrain Scanner ECM Suite Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Sensor Array Improved Terrain Scanner Transport Network Coupler Hacking Drone Bay > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Improved Ion Engine Improved Terrain Scanner ECM Suite Ripper Phasing Sabre [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Array Device Sensor Array Processor Transport Network Coupler Weapon Greatsword Ballistic Gun Assault Rifle Impact Weapon Mace Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Slots Evolved 3 | . 1 . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . 1 . 1 . . . Weapon . | . . . . . . . Parts Attached 16 | 7 . 2 3 1 1 2 Power 1 | 1 . . . . . . Engine 1 | 1 . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 3 | 2 . . 1 . . . Treads . | . . . . . . . Leg 3 | 2 . . 1 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 2 . 1 1 . 1 . Device 4 | 2 . 1 . . 1 . Storage . | . . . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 7 | 2 . 1 1 1 . 2 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 3 | . . . . 1 . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 7 | . . . . . . 7 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . . 3 Utility 1 | . . . . . . 1 Weapon 2 | . . . . . . 2 Highest Loss Streak 7 | . . . . . . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 80 | . 87 87 64 78 80 70 Engine 10 | . 12 12 10 10 10 8 Leg 27 | . 25 25 20 30 30 24 Device 21 | . 25 25 20 20 20 17 Processor 5 | . . . 1 10 10 10 Ballistic Gun 9 | . 25 25 7 . . . Impact Weapon 1 | . . . 5 7 . . Slashing Weapon 4 | . . . . 1 10 10 Peak Build Rating 27 | 9 9 15 12 17 27 18 Average Rating 13 | 6 9 11 10 11 17 16 On Entrance 10 | . 9 9 12 11 17 18 Naked Turns . | . . . . . . . Heaviest Build 14 | 10 10 12 11 12 12 14 Greatest Support 30 | 20 20 20 30 30 30 30 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 1 2 5 5 5 5 Average Carried 3 | . . 1 2 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . 1 2 3 3 5 3 Class Distribution -------------------- 53% | Hacker-Assassin 46% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Assassin | -9/Mines Hacker-Assassin | -7/Zion Hacker-Assassin | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Min Zio Dee Matter Collected 396 | 220 82 28 36 20 10 . Remotely . | . . . . . . . Salvage Created 361 | 81 59 . 146 40 . 35 Parts 17 | 5 4 . 8 . . . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 6 | . 1 . 2 . . 3 Melee 4 | . . . 1 . . 3 Guns 2 | . 1 . 1 . . . Classes Destroyed 8 | 2 2 . 2 1 . 1 Worker 1 | . . . . 1 . . Tunneler 2 | 1 . . . 1 . . Hauler 1 | . . . 1 . . . Recycler 1 | 1 . . . . . . Watcher 1 | . 1 . . . . . Grunt 1 | . 1 . . . . . Sentry 2 | . . . 2 . . . Assembled 3 | . . . . . . 3 Best Kill Streak 3 | 2 1 . 1 1 . 3 Combat Bots Only 3 | . 1 . 1 . . 3 Max Kills in Single Turn 1 | 1 1 . 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Hostile Shots Fired 70 | . 1 . 14 1 . 54 Missed 30 | . . . 6 . . 24 Damage Taken 1031 | . 6 8 75 7 . 935 Core 406 | . . . 20 . . 386 Absorbed by Shields . | . . . . . . . Ignored by Resistances 587 | . 4 5 47 4 . 527 Core Remaining (%) 100 | 100 . 100 . . . . Volleys Fired 11 | 5 3 1 2 . . . Largest 2 | 2 2 2 2 . . . Hottest 44 | 40 40 44 44 . . . Shots Fired 22 | 10 6 2 4 . . . Gun 22 | 10 6 2 4 . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 22 | 10 6 2 4 . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 4 7 . 15 . . . Robot Miss Streak 1 | 1 . . . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 26 | 7 5 . 6 4 . 4 Core Hits 15 | 4 3 . 4 1 . 3 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . 2 . . Smash 1 | . . . . 1 . . Sever 1 | . . . . 1 . . Melee Attacks 11 | . . . 2 4 1 4 Impact 3 | . . . 2 1 . . Slashing 8 | . . . . 3 1 4 Piercing . | . . . . . . . Sneak Attacks 3 | . . . 1 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 854 | 73 63 . 158 296 . 264 Guns 198 | 73 63 . 62 . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 656 | . . . 96 296 . 264 Ramming . | . . . . . . . Kinetic 198 | 73 63 . 62 . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 173 | . . . 96 77 . . Slashing 483 | . . . . 219 . 264 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 93 | . . . . 93 . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 93 | . . . . 93 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 6 | . 6 . . . . 1 Average Temperature 3 | . 6 . . . . 1 Received Heat Transfer 327 | . 6 . 36 6 . 279 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Peak Influence 99 | 10 46 12 99 52 . . Initial 27 | . 4 12 . 27 . . Average 16 | 5 18 5 53 31 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . . 1 . . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 15 | . 2 . 3 3 . 7 Peak Tracking Total 4 | . 1 . 3 3 . 4 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Min Zio Dee Machines Disabled 2 | . . . . . . 2 Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Machines Accessed 7 | . 3 2 1 1 . . Terminals 4 | . 2 1 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . 6 2 4 1 . . Successful 13 | . 6 2 4 1 . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . . . . . 4 . Terminals 10 | . 5 1 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 5 2 4 1 . . Record 1 | . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 2 | . . 1 . 1 . . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Locate Traps 2 | . 2 . . . . . Dispatch Records 2 | . 1 . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 2 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Total Allies 14 | . . . . . 14 . Largest Group 14 | . . . . . 14 10 Highest-Rated Group 428 | . . . . . 428 275 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders . | . . . . . . . Ally Attacks 25 | . . . . . . 25 Total Damage 3675 | . . . . . . 3675 Kills 11 | . . . . . . 11 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Min Zio Dee Turns Passed 2830 | 146 141 839 136 323 995 250 Spaces Moved 2130 | 57 91 638 86 243 792 223 Core 62 | 15 . . . . . 47 Treads . | . . . . . . . Legs 2068 | 42 91 638 86 243 792 176 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 117 | 101 120 120 120 120 120 105 Slowest Speed 120 | 120 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 6 25 86 11 39 87 52 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 5 | 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . 1 . . Scrap Searched 1 | . . . . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Total 2407 | 136 117 710 112 267 834 231 Wait 220 | 61 23 66 14 18 38 . Move 2124 | 56 90 637 85 242 791 223 Hop . | . . . . . . . Pick Up 17 | 7 1 2 4 1 2 . Fast Attach 1 | . . . . . 1 . Attach 14 | 7 . 1 3 1 . 2 Detach 1 | . . 1 . . . . Swap 1 | . . 1 . . . . Drop 7 | . . 1 2 1 1 2 Fire 11 | 5 3 1 2 . . . Melee 11 | . . . 2 4 1 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 147 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Evolved 1 slot: Utility x1 282 | -10/Materials | Identified exit to Mines 282 | -10/Materials | Discovered exit to Mines (range 6) 288 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Hacker-Mutant 306 | -10/Mines | Met a Derelict bent on vengeance 357 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 436 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 550 | -10/Mines | Identified exit to Materials 550 | -10/Mines | Discovered exit to Materials (range 9) 695 | -10/Mines | Discovered exit to Materials (range 12) 973 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1127 | -10/Mines | Entered Materials 1127 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1188 | -9/Materials | Identified exit to Mines 1188 | -9/Materials | Discovered exit to Mines (range 5) 1263 | -9/Materials | Entered Mines 1281 | -9/Mines | Identified exit to Materials 1281 | -9/Mines | Discovered exit to Materials (range 11) 1290 | -9/Mines | Discovered exit to Materials (range 9) 1292 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1491 | -9/Mines | Met a Derelict shopkeep closing up shop 1586 | -9/Mines | Entered Zion 1693 | -7/Zion | Identified exit to Proximity Caves 1693 | -7/Zion | Discovered exit to Proximity Caves (range 13) 1847 | -7/Zion | Build established: Hacker-Assassin 1888 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1979 | -7/Zion | Given the Hacking Drone Bay 2001 | -7/Zion | Found Prototype Device 2001 | -7/Zion | Identified Hacking Drone Bay 2073 | -7/Zion | Met Imprinter 2094 | -7/Zion | Imprinted 2096 | -7/Zion | Declared Zion's savior 2210 | -7/Zion | Gained Derelict followers 2258 | -7/Zion | Gained Derelict followers 2357 | -7/Zion | Gained Derelict followers 2384 | -7/Zion | Learned Factory security intel 2535 | -7/Zion | Opened final containment barrier to the Deep Caves 2554 | -7/Zion | Identified exit to Deep Caves 2554 | -7/Zion | Discovered exit to Deep Caves (range 3) 2554 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2581 | -7/Zion | Entered Deep Caves 2581 | -7/Deep Caves | Accompanied by 14 allies 2759 | -7/Deep Caves | Z-Facility disabled 2785 | -7/Deep Caves | Attacked by Z-Imprinter 2807 | -7/Deep Caves | Lost 10 allies 2809 | -7/Deep Caves | Core integrity fell below 50% 2820 | -7/Deep Caves | Core integrity fell below 20% 2831 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 02768_ Aluminum Leg destroyed. 02768_ Greatsword destroyed. 02768_ 1H-RFA(o) destroyed. 02768_ G0-HXP(i) destroyed. 02768_ GN-3S1(o) destroyed. 02768_ 64-2AA(l) destroyed. 02768_ GI-T98(i) destroyed. 02768_ FN-LIT(i) destroyed. 02768_ 25-8XU(o) destroyed. 02768_ 8R-11D(l) destroyed. 02768_ XS-4GJ(b) destroyed. 02784_ Ion Engine destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 02795_ Imp. Terrain Scanner destroyed. 02800_ Aluminum Leg destroyed. 02807_ Dropped Sensor Array. 02807_ Dropped Phasing Sabre. 02823_ Ripper destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ??????????????# ????????????????????????????????? | | ?????????????## ???????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????? #?????????????????????????????? | | ???????????????# #???????????????#????????????? | | ????????????????# #?####???????## #???????????? | | ????????????????? ## ##?????? ??????? ??? | | ??????????????????? #####?? ?????? ??? | | ????????????????????? ##?# #?????? ??? | | ??????????????????????? #?# #?????# ???? | | ????????????????????????#@ #?# #?#### ???? | | ????????????????????????## ### ### ????? | | ?????????????????????????# ## ## ?????? | | ?????????????????????????# # ## ?????? | | ?????????????????????????## # #? ??????? | | ??????????????????????????# #?# #??????? | | ??????????????????????????## I #?# #??????? | | ???????????????????????????# # #?# #????### | | ??????????????????????????# ### ### ##??## | | ?????????????????????????# ### ## #?## | | ??????????????????????? ## ### | | ????????????????????? | | ???????????????????? ### | | ??????????????????? #??## ### | | ??????????????????? #???# ##?## | | ??????????????????# #????# ### #???# | | ??????????????????# #?????# ??# ???# | | ??????????????????# ??????# ??# ???# | | ???????????????????? ???????# ?? ???# | | ????????????????????????????##? ???# #### | | ?????????????????????????????? ???# ##??# | | ?????????????????????????????? ??# #???? | | ????????????????????????????? #??# #???# | | ?????????????????????????????? ####??# #??# | | ??????????????????????????????????????# ##?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- Fission Core | -7/Zion | Archive Flak Gun | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Phase Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed rpglike Manual? 1 Play Time 00:20:53 Cumulative 43.9 hours Start 2024.08.20 @ 12:56:20 End 2024.08.20 @ 13:22:21 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 39 Rogue 0 Adventurer 18 Explorer 21 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 35 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 069a578b-1eaf-4945-a158-37a20ed11f3c