Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.15 @ 02:49:38 Player: vilepis Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (6) 3000 Regions Visited (6) 1200 Robots Destroyed (168) 840 Value Destroyed (7682) 7682 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1884) 1884 TOTAL SCORE: 14846 Bonus ------- High Alert Combat Kills 1084 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 88/100 System Corruption 37% Temperature Cool (18) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Improved Heavy Treads Myomer Leg Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Improved VSS Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Improved Target Analyzer Advanced Target Analyzer Advanced Recoil Stabilizer Improved Phase Shifter Graphene Brace Improved Remote Force Field > --- WEAPON ----------- Coil Gun Hardcell Cannon Hardcell Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Neutrino Core Improved Heavy Treads Myomer Leg Improved Component Analysis Suite [Rating: 122] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Improved Heavy Treads Leg Myomer Leg Wheel Wheel Hover Unit Antigrav System Utility Improved Targeting Computer Device Advanced Heat Sink Storage Compact Matter Pod Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Improved Propulsion Shielding Weapon Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Concussive RPG Slashing Weapon Segregator Build | -11 -10 -10 -8 -6 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Slots Evolved 12 | . . . . 8 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . . 1 . 1 Utility 7 | . . . . 5 1 1 Weapon 2 | . . . . 1 1 . Parts Attached 180 | 6 11 2 8 55 50 48 Power 35 | 1 1 1 3 11 8 10 Engine 11 | 1 1 1 2 4 2 . Core 16 | . . . 1 7 4 4 Reactor 8 | . . . . . 2 6 Propulsion 36 | 2 1 . . 7 15 11 Treads 3 | . . . . . . 3 Leg 14 | . . . . 1 6 7 Wheel 14 | 2 1 . . 6 5 . Hover 5 | . . . . . 4 1 Flight . | . . . . . . . Utility 59 | 1 5 1 2 20 12 18 Device 28 | . . . . 8 8 12 Storage 2 | 1 . . . . . 1 Processor 12 | . 4 . . 6 1 1 Hackware 2 | . . . . 2 . . Protection 15 | . 1 1 2 4 3 4 Artifact . | . . . . . . . Weapon 50 | 2 4 . 3 17 15 9 Energy Gun 14 | 1 . . 1 5 4 3 Energy Cannon 4 | . . . . 2 2 . Ballistic Gun 23 | 1 4 . . 9 7 2 Ballistic Cannon 6 | . . . 1 . 2 3 Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 1 . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 2 1 1 Corrupted Parts 3 | . . . . . 3 . System Corruption 8 | . . . . . 8 . Parts Lost 91 | . 2 2 . 23 32 32 Power 16 | . 1 1 . 5 4 5 Propulsion 19 | . . . . 4 9 6 Utility 29 | . . 1 . 7 7 14 Weapon 27 | . 1 . . 7 12 7 Highest Loss Streak 19 | . 1 2 . 6 9 19 To Critical Strikes . | . . . . . . . Average Backups 4 | . 3 4 4 4 4 3 Power . | . . . . . . 1 Propulsion . | . . 1 . . . . Utility 1 | . . 2 2 1 1 1 Weapon . | . 1 1 1 1 1 . Tool/Special . | . . . . . . . Unused Backups 3 | . . . . . 2 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . . . 2 1 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 92 97 100 86 86 84 Engine 6 | . 9 12 14 6 2 . Core 2 | . . . . 4 2 4 Reactor 1 | . . . . . 3 4 Treads 1 | . . . . . . 5 Leg 3 | . . . . . 6 8 Wheel 13 | . 28 28 28 11 2 . Device 9 | . . . . 8 13 21 Processor 14 | . 13 14 14 16 19 10 Hackware 2 | . . . . 8 4 . Protection 8 | . 8 13 14 7 3 6 Energy Gun 4 | . . . 10 3 2 1 Energy Cannon 1 | . . . . 1 1 2 Ballistic Gun 12 | . 27 28 11 9 10 9 Ballistic Cannon 4 | . . . 5 3 4 5 Peak Build Rating 122 | 6 8 9 19 64 92 122 Average Rating 51 | 4 6 7 14 49 73 99 On Entrance 22 | . 6 7 9 17 61 60 Naked Turns 38 | . . . . . . 38 Heaviest Build 95 | 12 14 12 21 56 62 95 Greatest Support 150 | 26 26 26 26 44 60 150 Greatest Overweight (x) 15 | . . . . 2 15 3 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 Most Carried 5 | . 5 4 5 5 5 5 Average Carried 4 | . 3 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | . 5 4 5 5 2 5 Class Distribution -------------------- 39% | Mutant 33% | Scavenger-Gunner 13% | Scavenger-Tank 4% | Hacker-Gunner 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -8 -6 -5 -4 ----------- Run | Yrd Mat Sub Scr Fac Fac Fac Matter Collected 6698 | 214 429 140 132 1915 1766 2102 Remotely . | . . . . . . . Salvage Created 7579 | . 527 244 . 2008 2071 2729 Parts 409 | . 44 21 . 100 124 120 Haulers Intercepted 4 | . 2 . . 1 . 1 Recyclers Shooed 3 | . . . . 2 1 . Parts Field Recycled 19 | . . . . . . 19 Retrieved Matter 267 | . . . . . . 267 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -6 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Combat Hostiles Destroyed 137 | . 13 5 . 34 39 46 Melee 1 | . . . . . . 1 Guns 79 | . 13 5 . 24 19 18 Cannons 50 | . . . . 9 16 25 AOE 7 | . . . . 1 4 2 Classes Destroyed 19 | . 5 1 . 9 2 2 Worker 6 | . 1 . . 2 2 1 Builder 11 | . . . . 3 3 5 Hauler 4 | . 2 . . 1 . 1 Recycler 3 | . . . . 2 1 . Mechanic 1 | . . . . . 1 . Watcher 6 | . 3 . . 1 2 . Swarmer 25 | . 6 . . 4 11 4 Cutter 2 | . . . . 2 . . Saboteur 2 | . . . . . . 2 Grunt 50 | . 7 . . 13 14 16 Brawler 2 | . . . . 1 . 1 Duelist 1 | . . . . . 1 . Protector 1 | . . . . . . 1 Sentry 5 | . . . . 1 2 2 Specialist 6 | . . . . 2 . 4 Hunter 17 | . . . . 5 3 9 Programmer 19 | . . . . 5 8 6 Heavy 2 | . . . . 1 . 1 Subdweller 5 | . . 5 . . . . Best Kill Streak 7 | . 3 3 . 5 7 7 Combat Bots Only 7 | . 3 3 . 4 5 7 Max Kills in Single Turn 5 | . 2 1 . 2 5 2 Gunslinging 1 | . 1 . . 1 . . Exploded 4 | . . . . 1 4 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -6 -5 -4 -------- Run | Yrd Mat Sub Scr Fac Fac Fac Hostile Shots Fired 1167 | . 68 24 . 215 317 543 Missed 387 | . 20 13 . 54 83 217 Hits 780 | . 48 11 . 161 234 326 Melee 21 | . . . . 5 1 15 Projectile 759 | . 48 11 . 156 233 311 AOE 2 | . . . . 1 1 . Critical Strikes 43 | . 1 . . 8 12 22 Actively Blocked 34 | . . . . 2 12 20 Part Disruptions 2 | . . . . . . 2 Damage Taken 14394 | . 475 234 . 3371 4733 5581 Core 2626 | . 69 22 . 430 950 1155 Absorbed by Shields 342 | . . . . 4 . 338 Reduced by Siege Mode 2 | . . . . . . 2 Redirected to Shielding 463 | . . . . 88 . 375 Regen/Repaired (Parts) 361 | . . . . 361 . . Core Remaining (%) 54 | 100 . . 63 49 5 . Volleys Fired 380 | . 53 15 . 107 96 109 Largest 4 | . 2 2 . 3 4 4 Hottest 245 | . 40 40 . 155 245 206 Shots Fired 1085 | . 105 30 . 280 307 363 Gun 742 | . 105 30 . 199 210 198 Cannon 343 | . . . . 81 97 165 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 936 | . 105 30 . 227 256 318 Thermal 59 | . . . . 19 20 20 Explosive . | . . . . . . . Electromagnetic 90 | . . . . 34 31 25 Robot Hit Streak 25 | . 8 8 . 25 14 14 Robot Miss Streak 5 | . 5 2 . 5 5 4 Penetration Max 2 | . . . . 2 1 2 Secondary Targets 3 | . 2 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 663 | . 59 24 . 189 184 207 Core Hits 310 | . 27 10 . 85 89 99 Critical Kills 26 | . . . . 3 8 15 Critical Parts Destroyed 50 | . 1 . . 3 19 27 Critical Strikes 103 | . 1 1 . 15 31 55 Destroy 79 | . 1 1 . 7 27 43 Blast 19 | . . . . 7 1 11 Corrupt 5 | . . . . 1 3 1 Melee Attacks 3 | . . . . . . 3 Thermal 3 | . . . . . . 3 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 17053 | . 776 321 . 4999 4996 5961 Guns 10205 | . 776 321 . 3237 3105 2766 Cannons 5962 | . . . . 1541 1523 2898 Explosions 885 | . . . . 221 368 296 Melee . | . . . . . . . Ramming 1 | . . . . . . 1 Kinetic 13777 | . 776 321 . 4051 3883 4746 Thermal 1933 | . . . . 575 807 551 Explosive 296 | . . . . . . 296 Electromagnetic 1046 | . . . . 373 306 367 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 37 | . . . . 10 19 37 Average Corruption 6 | . . . . 7 5 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 153 | . . . . 62 51 40 Message Errors 39 | . . . . 15 7 17 Matter Fused 38 | . . . . 18 12 8 Heat Flow Errors 13 | . . . . 3 7 3 Energy Discharges 17 | . . . . 12 3 2 Parts Rejected 2 | . . . . . 2 . Parts Fused 2 | . . . . . 2 . Data Loss (minor) 11 | . . . . 4 4 3 Data Loss (major) 7 | . . . . 1 4 2 Misfires 8 | . . . . 5 3 . Alerts 5 | . . . . 2 3 . Misdirections 3 | . . . . . . 3 Weapon Failures 8 | . . . . 2 4 2 Overload Shots . | . . . . . . . Overflow Damage 292 | . . . . 125 104 63 Projectiles 100 | . . . . 7 30 63 Explosions 192 | . . . . 118 74 . Melee . | . . . . . . . Knockbacks 46 | . . . . 18 9 19 Impact . | . . . . . . . Kinetic 42 | . . . . 14 9 19 Secondary 4 | . . . . 4 . . Self-Inflicted Damage 387 | . . . . 387 . . Shots 6 | . . . . 6 . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 688 | . 9 . . 516 688 443 Average Temperature 111 | . 4 . . 119 116 100 Received Heat Transfer 1658 | . 165 30 . 417 501 545 Effects 26 | . . . . 7 15 4 Shutdowns 9 | . . . . 3 5 1 Energy Bleed 1 | . . . . . 1 . Interference 5 | . . . . 2 . 3 Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Damage (minor) 5 | . . . . 2 3 . Damage (major) 2 | . . . . . 2 . Damage (core) 2 | . . . . . 2 . Siege Activations 2 | . . . . . . 2 Total Turns 76 | . . . . . . 76 Longest Duration 69 | . . . . . . 69 Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Fried 8 | . . . . . 2 6 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 1795 | . . . . 633 607 555 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Alert | -11 -10 -10 -8 -6 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Maximum Alert Level 4 | . . . . 2 2 4 Low Security (%) 26 | 100 100 . . 43 1 . Level 1 31 | . . . . 20 50 40 Level 2 33 | . . . . 35 48 32 Level 3 7 | . . . . . . 23 Level 4 1 | . . . . . . 3 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1160 | . 90 . . 469 674 1160 Initial 311 | . . . . . 215 311 Average 361 | . 32 . . 246 419 558 Influence Increases 4679 | . 356 . . 1235 1336 1752 Destroy 0b10 Robot/C 2620 | . 260 . . 680 780 900 Destroy 0b10 Robot/NC 160 | . 30 . . 45 45 40 Destroy Leader 600 | . 60 . . 184 174 182 Successful Hack 52 | . 6 . . 37 3 6 Disable Machine 435 | . . . . 150 120 165 Destroy Structure 377 | . . . . 79 124 174 Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 420 | . . . . 45 90 285 Influence Decreases 3590 | . 356 . . 795 1140 1299 Entered New Map 550 | . . . . . 225 325 Time Decay 2026 | . 336 . . 441 595 654 Lost Part 880 | . 20 . . 220 320 320 Purge Threat 134 | . . . . 134 . . Squads Dispatched 52 | . 2 . . 16 16 18 Investigation 13 | . . . . 4 4 5 Extermination 12 | . . . . 5 3 4 Reinforcement 14 | . 2 . . 7 1 4 Assault 4 | . . . . . 2 2 Garrison 9 | . . . . . 6 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . 3 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -8 -6 -5 -4 --------- Run | Yrd Mat Sub Scr Fac Fac Fac Distress Signals 9 | . 4 . . 1 1 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 220 | . 16 5 . 47 62 90 Peak Tracking Total 14 | . 4 3 . 5 10 14 Tactical Retreats 23 | . . . . 3 5 15 Traps | -11 -10 -10 -8 -6 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Traps Triggered 6 | . 1 . . 3 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -6 -5 -4 ---------- Run | Yrd Mat Sub Scr Fac Fac Fac Machines Disabled 29 | . . . . 10 8 11 Max in Single Turn 4 | . . . . 3 4 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -6 -5 -4 --------- Run | Yrd Mat Sub Scr Fac Fac Fac Machines Accessed 27 | . 3 . 6 7 5 6 Terminals 10 | . 3 . . 3 3 1 Fabricators . | . . . . . . . Repair Stations 4 | . . . . 1 . 3 Recycling Units 5 | . . . . 3 2 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Total Hacks 80 | . 5 . 28 20 10 17 Successful 50 | . 2 . 28 12 4 4 Failed 30 | . 3 . . 8 6 13 Catastrophic 5 | . . . . . . 5 Database Lockouts . | . . . . . . . Manual 14 | . 3 . . 8 3 . Terminals 24 | . 5 . . 9 7 3 Fabricators . | . . . . . . . Repair Stations 15 | . . . . 7 . 8 Recycling Units 7 | . . . . 4 3 . Scanalyzers . | . . . . . . . Garrison Access 6 | . . . . . . 6 Terminal Hacks 40 | . 2 . 28 5 2 3 Record 26 | . . . 22 2 . 2 Robot Analysis 5 | . . . 5 . . . Prototype ID Bank 2 | . 2 . . . . . Open Door 1 | . . . 1 . . . Open DSF 3 | . . . . 1 2 . Alert Level 1 | . . . . . . 1 Unreport Threat 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . . 4 . 1 Scan Component 3 | . . . . 2 . 1 Repair 2 | . . . . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . . . . 3 2 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . . 3 2 . Fedlink 5 | . . . . 3 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 2 . . 5 3 6 Full Trace Events 7 | . . . . 1 1 5 Feedback Events 2 | . . . . . 1 1 Corruption 2 | . . . . . 1 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 44 | . . . . 44 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -6 -5 -4 ------------ Run | Yrd Mat Sub Scr Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . 3 4 . Programmers 7 | . . . . 3 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -6 -5 -4 -------- Run | Yrd Mat Sub Scr Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -6 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Active Infowar (turns) 948 | . 285 . . . 158 505 Optics 285 | . 285 . . . . . Terrain 158 | . . . . . 158 . Cloaking 505 | . . . . . . 505 Robot Analysis Total 5 | . . . 5 . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -6 -5 -4 ------------- Run | Yrd Mat Sub Scr Fac Fac Fac Turns Passed 10354 | 40 976 308 2465 2237 1894 2434 Spaces Moved 7280 | 36 829 260 2715 1368 942 1130 Core 83 | 1 . . . . 16 66 Treads 529 | . . . . . . 529 Legs 937 | . . . . 102 371 464 Wheels 5536 | 35 829 260 2715 1266 431 . Hover 195 | . . . . . 124 71 Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 86 80 50 Average Speed 111 | 88 90 90 90 113 141 157 Slowest Speed 800 | 90 100 90 90 260 800 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 93 20 94 23 21 16 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 3 | . . . 2 1 . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 5 | . . . 5 . . . Spaces Dug 41 | . . . . 38 . 3 Terrain Destroyed 262 | . . . . 97 69 96 Melee . | . . . . . . . Projectile 101 | . . . . 32 29 40 AOE 156 | . . . . 64 40 52 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -6 -5 -4 --------- Run | Yrd Mat Sub Scr Fac Fac Fac Total 8629 | 41 947 302 2732 1810 1287 1510 Wait 655 | . 45 25 7 235 162 181 Move 7274 | 35 828 259 2714 1367 941 1130 Hop . | . . . . . . . Pick Up 21 | . 4 . 1 7 8 1 Fast Attach 106 | 6 3 2 . 29 35 31 Attach 18 | . 1 1 . 9 5 2 Detach 2 | . . . . 1 . 1 Swap 101 | . 11 . 9 30 20 31 Drop 60 | . 2 . 1 17 20 20 Fire 380 | . 53 15 . 107 96 109 Melee 3 | . . . . . . 3 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . 8 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory (discovered 2 exits: [*Res x2]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 4) 191 | -10/Materials | Discovered new exit (range 18) 306 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 13) 581 | -10/Materials | Discovered new exit (range 8) 610 | -10/Materials | Discovered new exit (range 9) 1010 | -10/Materials | Discovered new exit (range 9) 1017 | -10/Materials | Entered Subcaves 1018 | -10/Subcaves | Approached by a straggling Scientist 1226 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1232 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1325 | -10/Subcaves | Entered Scraptown 1457 | -8/Scraptown | Visited UFD Registry 1457 | -8/Scraptown | Registered with UFD as "Geardome" 1471 | -8/Scraptown | Visited SPCMW 1491 | -8/Scraptown | Visited Shadow of the Wyrm 1516 | -8/Scraptown | Visited Spacefarers 1566 | -8/Scraptown | Visited CR-KLE's Repair Center 1722 | -8/Scraptown | Visited Symbiants 1758 | -8/Scraptown | Visited Cyclists 1825 | -8/Scraptown | Visited Science Testing Area 1845 | -8/Scraptown | Visited DA-N13 Charitable Foundation 1853 | -8/Scraptown | Found DCF Scrap (30 items) 1918 | -8/Scraptown | Visited Cartography Club 1984 | -8/Scraptown | Visited Sword Containment 2024 | -8/Scraptown | Visited Junk Repository 2046 | -8/Scraptown | Visited Observation Area 2083 | -8/Scraptown | Visited Analyses Database 2103 | -8/Scraptown | Visited Curators Association 2382 | -8/Scraptown | Discovered new exit (range 3) 2514 | -8/Scraptown | Visited Comm Corps 2578 | -8/Scraptown | Entered Cyclist Reading Room 2581 | -8/Scraptown | Learned location of Zion (-7) 2979 | -8/Scraptown | Discovered new exit (range 5) 3157 | -8/Scraptown | Visited LU-1G1's Boring Crew 3552 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 3555 | -8/Scraptown | Learned location of 2 exits from Upper Caves 3736 | -8/Scraptown | Met Optimus 3736 | -8/Scraptown | Accepted into 0bPrime 3790 | -8/Scraptown | Entered Factory 3790 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x5, Weapon x1 3946 | -6/Factory | Discovered new exit (range 8) 4098 | -6/Factory | Loaded intel: 8 recycling unit locations 4145 | -6/Factory | Build established: Derelict-Gunner 4230 | -6/Factory | Learned location of Protoforge (-2) 4867 | -6/Factory | System corruption reached 10% 5036 | -6/Factory | Lost 6 parts (2p1n2u1w) 5099 | -6/Factory | Discovered new exit (range 11) 5467 | -6/Factory | Repaired Arm. Huge Wheel 5561 | -6/Factory | Build established: Scavenger-Gunner 5659 | -6/Factory | Found Prototype Processor 5659 | -6/Factory | Identified Exp. Targeting Computer 5674 | -6/Factory | Lost 3 parts (1p1n1u) 5682 | -6/Factory | Spotted B-75 Beast 5770 | -6/Factory | Core integrity fell below 50% 5803 | -6/Factory | Lost 4 parts (1p1u2w) 5920 | -6/Factory | Repaired Arm. Huge Wheel 5995 | -6/Factory | Identified exit to Factory 6027 | -6/Factory | Entered another Factory area 6027 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6344 | -5/Factory | Loaded intel: 8 recycling unit locations 7115 | -5/Factory | Garrison activated, responded to threat 7148 | -5/Factory | Lost 3 parts (1u2w) 7277 | -5/Factory | Lost 3 parts (2n1w) 7405 | -5/Factory | Lost 4 parts (1n2u1w) 7527 | -5/Factory | Discovered new exit (range 16) 7642 | -5/Factory | System corruption reached 10% 7655 | -5/Factory | Garrison activated, responded to threat 7661 | -5/Factory | Core integrity fell below 50% 7716 | -5/Factory | Lost 9 parts (1p2n2u4w) 7777 | -5/Factory | Core integrity fell below 20% 7827 | -5/Factory | First assault squad dispatched 7882 | -5/Factory | Lost 6 parts (1p2n3w) 7919 | -5/Factory | Identified exit to Factory 7921 | -5/Factory | Entered another Factory area 7921 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7929 | -4/Factory | Discovered new exit (range 6) 8146 | -4/Factory | Discovered new exit (range 15) 8294 | -4/Factory | Build established: Scavenger-Tank 8879 | -4/Factory | Cargo convoy interrupted 8928 | -4/Factory | Lost 3 parts (2u1w) 8963 | -4/Factory | Destroyed 7 combat bots 9169 | -4/Factory | Lost 3 parts (1p1n1u) 9604 | -4/Factory | Build established: Scavenger-Gunner 9785 | -4/Factory | Garrison activated, responded to threat 10171 | -4/Factory | First assault squad dispatched 10196 | -4/Factory | System corruption reached 10% 10208 | -4/Factory | System corruption reached 30% 10210 | -4/Factory | Core integrity fell below 50% 10241 | -4/Factory | Lost 19 parts (2p4n9u4w) 10324 | -4/Factory | Core integrity fell below 20% 10339 | -4/Factory | Lost 3 parts (1p1n1w) 10355 | -4/Factory | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 10319_ > 57NDAACLH=M2X#,7W=QJIVZU%ZRC%V 10329_ Acquired Tesla Rifle. 10332_ R-10 Processor collects Lgt. Ion Engine. 10335_ R-10 Processor collects Imp. Remote Datajack. 10336_ System corrupted: Component data lost. 10338_ C-30 ARC bursts open, deploying its payload. 10338_ G-67 Veteran unfolds itself. 10338_ E-15 Imp unfolds itself. 10339_ R-10 Processor collects Imp. Heat Sink. 10346_ R-10 Processor collects Imp. Targeting Computer. 10347_ Tesla Rifle blown off. 10347_ E-15 Imp destroyed. 10350_ R-10 Processor collects Segregator. 10351_ System corrupted: Heat flow error (+113). [Achievement: 10k Club] [Achievement: This Is Interesting...] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | # #### ?????????????????????? | | # ?????????????????????? | | # ###??????????????????????? | | # """"" """"""" #????????????????????????? | | # ""Y"" """"""" #????????????????????????? | | # % % """"""" #????????????????????????? | | + """"" #????????????????????????? | | # !=#????????????????????????? | | # *%#????????????????????????? | | #####+######### =#????????????????????????? | | "# %==%![ [[=# % #????????????????????????? | | ## =[=%[% [!#!! ! #????????????????????????? | | ## % %%%""! ! /= !!!#????????????????????????? | | ###### !=*""" # !!%!##############???????????? | | ????## !""" #[ !!*# #???????????? | | ?????# "" # = # #???????????? | | ?????# " """" # # ! #???????????? | | ?????# """ """" # # ! #???????????? | | ?????# G # # ! #???????????? | | ?????# """ # # g""l #???????????? | | ?????# " # + "" """ #???????????? | | ?????# # ! #ggg"" """ #???????????? | | ?????############+# !# "" R" #???????????? | | ??????????????###/##### #! "" """ #???????????? | | ???????????????##!## ## #%= R "" #???????????? | | ???????##########!###?# #@= l #???????????? | | ???????# """" #[ =%%#?# #####+########???????????? | | ???????# """" # ### #### #??????????????? | | ???????# """" + + " #??????????????? | | ???????# "" " # ### #### """ #??????????????? | | ???????# # #?# #??# "" #??????????????? | | ???????# [= !## ##?# #??# #??????????????? | | ?###########+### #??# #??# #??????????# ?? | | ?# # ^[ #??# ##############???????# ?? | | ?# ""G"" #^ #??# ?? | | ?# " " # #??####### ########???????# "" | | ?# # ^ ! ##????????# #??????????????# "" | | ?# # ^! ! ##????????# #??###########?# "" | | ?# """ + ! ##????????# #??# ??# | | ?# """ # ^ %! ##????????# #??# #?# !! | | ?# """ # %^ #?????????# #??# """" #?# !! | | ?# # #????????## #### """" ### !! | | ?##+####### #######??# + """" # | | ?# + #??# ### = """" *#^ | | ?#"""" # #??# #?# """" # | | ?#"""" # % #??# #?# """" # | | ?#"""" ######/#### #?## ### # | | ?#"""" ## %| ## #?# ## """" # # | | ?#"""" ## % ## ### ## """ # # | | ?#"""" ## ## = ## """" # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 37 Energy Capacity 540 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Cloak Strength 3 Base Temperature (-) 150 Armor Coverage 675 Resistance: TH 10 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 22 Target Analysis 11 Recoil Reduction 6 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Huge Wheel | 7% | -6/Factory Arm. Huge Wheel | 48% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Brute Force Just Browsing Respectable Loadout This Is Interesting... Challenges ------------ None Game ------ Seed PartitionPhysicsMatterbank Manual? 0 Play Time 01:51:36 Cumulative 22.5 hours Start 2025.07.15 @ 00:50:59 End 2025.07.15 @ 02:49:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4497f72c-6a50-41fa-ad5e-ca0e8f6f281e