Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.02 @ 16:03:48 // Winter2019/RPGLIKE Player: DeepestRoots Result: Destroyed by GZ-BUG(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (272) 1360 Value Destroyed (8957) 8957 Prototype IDs (61) 1220 Alien Tech Used (0) 0 Bonus (3420) 3420 TOTAL SCORE: 20357 Bonus ------- High Alert Combat Kills 145 Follower Combat Kills 477 Entered Garrisons 200 Used RIF Installer 1000 Aligned with FarCom 300 Met Data Miner 300 Destroyed Z-Imprinter 1000 Friendly Fire -2 Cogmind --------- Core Integrity 0/600 Matter 254/300 Energy 191/220 System Corruption 0% Temperature Hot (205) Movement Flying (14) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Light Neutrino Core Micro Fission Core > --- PROPULSION (5) --- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY (10) ----- Improved Cooling System Machine Analyzer Advanced Visual Processing Unit Experimental Sensor Array Experimental Signal Interpreter Improved Launcher Guidance Computer Precision Energy Filter Experimental Hacking Suite Experimental Hacking Suite Improved System Shield > --- WEAPON (2) ------- Cooled Phase Gun Lance (fused) > --- INVENTORY (5) ---- Advanced Energy Well (500) Structural Scanner Improved Transmission Jammer System Restoration Module Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Neutrino Core Micro Fission Core > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Improved Cooling System Machine Analyzer Advanced Visual Processing Unit Experimental Sensor Array Experimental Signal Interpreter Improved Launcher Guidance Computer Precision Energy Filter Experimental Hacking Suite Experimental Hacking Suite Improved System Shield > --- WEAPON ----------- Cooled Phase Gun Lance > --- INVENTORY -------- Advanced Energy Well Structural Scanner Improved Transmission Jammer System Restoration Module Heavy Shock Bomb Launcher [Rating: 120] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Flying Fortress v7 Wheel Wheel Flight Unit Flying Fortress v7 Utility Advanced Visual Processing Unit Device Experimental Sensor Array Storage Medium Matter Pod Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Lance Energy Gun EM Pulse Gun Energy Cannon Guided Plasma Cannon Ballistic Cannon Improved Light Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Zio Dee Slots Evolved 15 | 2 . 1 1 1 4 1 1 . 3 . . . . 1 . . . Power 1 | . . . . . . . . . 1 . . . . . . . . Propulsion 4 | 1 . 1 1 . . . . . . . . . . 1 . . . Utility 9 | 1 . . . 1 3 1 1 . 2 . . . . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . Parts Attached 221 | 6 12 8 1 6 26 15 10 1 43 6 12 . 10 33 14 14 4 Power 8 | 1 . . . 1 . 1 . . 1 . . . . 4 . . . Engine 1 | 1 . . . . . . . . . . . . . . . . . Core 6 | . . . . 1 . 1 . . 1 . . . . 3 . . . Reactor 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 23 | 3 3 1 1 . . . 2 . . . . . . 13 . . . Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 3 | 3 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 20 | . 3 1 1 . . . 2 . . . . . . 13 . . . Utility 97 | 1 1 1 . 3 9 1 8 . 17 6 12 . 10 6 7 12 3 Device 72 | 1 1 1 . 2 3 1 5 . 10 6 12 . 10 5 6 6 3 Storage 3 | . . . . . 1 . . . 2 . . . . . . . . Processor 11 | . . . . . 2 . . . 3 . . . . . 1 5 . Hackware 6 | . . . . . 2 . . . 2 . . . . 1 . 1 . Protection 5 | . . . . 1 1 . 3 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 93 | 1 8 6 . 2 17 13 . 1 25 . . . . 10 7 2 1 Energy Gun 23 | 1 3 2 . . 4 4 . . 2 . . . . 3 2 1 1 Energy Cannon 29 | . . . . 1 4 3 . . 17 . . . . 4 . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . Launcher 30 | . 3 4 . 1 7 1 . 1 5 . . . . 3 4 1 . Special Weapon 4 | . 2 . . . . 1 . . . . . . . . 1 . . Impact Weapon 4 | . . . . . 1 3 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . 1 2 . 1 . 7 . . . . 3 . 4 . Parts Lost . | . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 99 99 70 64 74 77 78 80 82 83 83 83 83 91 100 100 100 Engine 1 | . 16 14 12 3 . . . . . . . . . . . . . Core 8 | . . . . 7 7 7 6 6 10 11 11 11 11 10 10 10 10 Wheel 1 | . 27 . . . . . . . . . . . . . . . . Flight 10 | . 5 40 19 11 7 7 6 6 5 5 5 5 5 16 26 26 26 Device 17 | . 32 28 25 24 11 11 19 20 15 16 16 16 16 15 15 15 15 Processor 16 | . . . . . 10 14 13 13 21 22 22 22 22 21 21 21 21 Hackware 12 | . . . . . 10 14 13 13 13 16 16 16 16 15 15 14 15 Protection 2 | . . . . 5 8 7 1 6 2 . . . . . . . . Energy Gun 1 | . 11 10 . . 3 3 . . . . . . . 1 1 . 1 Energy Cannon 2 | . . . . . 5 2 6 6 3 . . . . 2 . . . Launcher 2 | . 2 3 12 10 2 3 . 2 1 5 5 5 5 . 3 4 3 Piercing Weapon 3 | . . . . . . . 6 3 4 5 5 5 5 5 5 5 5 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 48 | 6 8 9 6 22 31 30 42 48 48 30 30 26 30 30 33 33 33 Greatest Support 56 | 26 20 12 50 50 50 50 50 50 50 50 50 50 50 56 35 35 44 Greatest Overweight (x) 8 | 1 . 1 . . . . 4 . 8 . . . . 2 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 2 3 3 3 3 3 3 4 4 5 5 5 5 5 5 5 5 5 Average Capacity 4 | 2 2 3 3 3 3 3 3 4 4 5 5 5 5 5 5 5 5 Most Carried 5 | 2 3 3 3 3 3 3 4 4 5 5 5 5 5 5 5 5 5 Average Carried 3 | . 1 2 3 3 2 2 3 3 3 4 4 5 4 4 5 5 5 Final Capacity 5 | 2 3 3 3 3 3 3 4 4 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 3 3 3 3 3 3 4 4 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 51% | Wizard-Scout 27% | Hacker-Mutant 21% | Hacker-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Scout | -7/Factory Hacker-Scout | -7/Waste Wizard-Scout | -7/Factory Wizard-Scout | -7/Lower Caves Wizard-Scout | -7/Lower Caves Wizard-Scout | -7/Data Miner Wizard-Scout | -6/Proximity Caves Wizard-Scout | -6/Factory Wizard-Scout | -6/Lower Caves Wizard-Scout | -6/Zion Wizard-Scout | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Zio Dee Matter Collected 5072 | 260 270 198 . 158 559 399 129 20 543 172 519 . 396 361 212 781 95 Remotely 571 | . 269 162 . 140 . . . . . . . . . . . . . Salvage Created 10379 | 173 120 140 . 171 1065 473 282 . 2331 554 1562 . 921 1227 168 942 250 Parts 556 | 19 14 12 . 18 80 25 17 . 96 16 68 . 50 55 12 68 6 Haulers Intercepted 6 | . . . . . 3 . . . 1 . . . . 2 . . . Recyclers Shooed 10 | . . 1 . . 2 . . . 5 . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . . 1 19 . 7 . 2 . . Prevented 94 | . . . . . . . . . . 8 36 . 42 . 8 . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Zio Dee Combat Hostiles Destroyed 202 | . 7 13 . 10 30 23 6 . 27 10 31 . 16 14 5 3 7 Melee 14 | . . . . . . . . . 5 1 2 . 2 3 . . 1 Guns 22 | . 2 5 . . 9 5 . . . . . . . . . . 1 Cannons 25 | . . . . 1 5 1 5 . 11 . . . . 2 . . . AOE 111 | . 5 8 . 9 15 15 . . 10 7 18 . 6 8 5 . 5 Classes Destroyed 26 | 2 3 3 . 2 4 5 . . . . 2 . 2 1 . 2 . Worker 5 | . . 1 . . 1 . . . 1 . . . . 2 . . . Builder 9 | . . . . . 1 . 2 . 4 . . . . 2 . . . Tunneler 8 | 5 . 1 . . 1 . . . 1 . . . . . . . . Hauler 6 | . . . . . 3 . . . 1 . . . . 2 . . . Recycler 14 | 1 . 1 . 2 . . . . 7 . . . . 3 . . . Carrier 1 | . . . . . . . . . . . . . . 1 . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . Operator 5 | . . . . . 3 . . . 1 . . . . 1 . . . Drone 2 | . . . . . . . . . . . . . 2 . . . . Watcher 16 | . 2 . . . 5 . . . 6 . . . . 3 . . . Swarmer 48 | . 3 3 . 4 10 3 . . 4 3 3 . . 11 4 . . Grunt 70 | . 4 . . 4 12 10 5 . 7 3 17 . 7 1 . . . Brawler 7 | . . . . . . 1 . . 2 . 3 . 1 . . . . Duelist 5 | . . . . 2 . . . . . . 2 . 1 . . . . Protector 4 | . . . . . . 1 . . 2 . 1 . . . . . . Sentry 21 | . . 1 . . 7 2 1 . 5 . 2 . 1 2 . . . Demolisher 1 | . . . . . . 1 . . . . . . . . . . . Specialist 5 | . . . . . . 2 . . 3 . . . . . . . . Hunter 5 | . . . . . 1 . . . . . 1 . 2 . 1 . . Programmer 8 | . . . . . . 3 . . 4 . . . 1 . . . . Behemoth 1 | . . . . . . . . . . . . . 1 . . . . Zionite 25 | . . . . . . . . . . . . . . . . 25 . Tinkerer 5 | . . . . . . . . . . . . . . . . 5 . Master Thief 1 | . . . . . . . . . . . 1 . . . . . . Assembled 15 | . . 9 . . . . . . . . . . . . . . 6 Thug 1 | . . . . . . . . . . 1 . . . . . . . Butcher 3 | . . . . . . . . . . 3 . . . . . . . Marauder 2 | . . . . . . . . . . . . . . . . 2 . Mutant 2 | . . . . . . . . . . . 1 . . . . 1 . Best Kill Streak 21 | 5 3 7 . 5 8 5 3 . 21 4 13 . 5 5 4 20 6 Combat Bots Only 13 | . 3 5 . 4 8 7 3 . 4 4 13 . 5 4 4 1 6 Max Kills in Single Turn 5 | 1 2 3 . 3 3 3 1 . 4 2 2 . 1 5 2 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 3 . 3 3 3 . . 3 2 2 . 1 4 2 . 2 Melee 1 | . . . . . . . . . 1 1 1 . 1 1 . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Zio Dee Hostile Shots Fired 738 | . 27 14 . 6 50 85 45 . 161 16 13 . 49 120 10 87 55 Missed 374 | . 8 5 . 5 22 35 34 . 86 11 6 . 24 57 6 49 26 Damage Taken 4071 | . 225 167 . 5 328 592 143 . 680 78 133 . 252 473 43 200 752 Core 3129 | . 182 133 . 5 228 426 112 . 495 63 104 . 194 373 40 157 617 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Core 2608 | . 143 110 . . 178 374 100 . 409 51 104 . 194 324 9 143 469 Ignored by Resistances 1341 | . 68 49 . 2 94 170 42 . 371 21 37 . 71 148 13 56 199 Regen/Repaired (Parts) 211 | . 9 . . . 2 . 63 38 18 . . . . 81 . . . Core Remaining (%) 95 | 100 . . . 100 . 83 . . . . . . 100 . . . . Volleys Fired 647 | 19 34 28 . 12 79 63 46 . 87 16 57 . 43 31 6 105 21 Largest 1 | 1 1 1 . 1 1 1 1 . 1 1 1 . 1 1 1 1 1 Hottest 120 | 40 100 40 . 120 120 120 90 . 120 46 46 . 46 90 46 46 78 Shots Fired 645 | 19 34 28 . 12 79 62 46 . 86 16 57 . 43 31 6 105 21 Gun 160 | 19 23 18 . . 40 32 . . 2 . . . . 6 . 7 13 Cannon 168 | . . . . 1 26 9 46 . 69 . . . . 17 . . . Launcher 311 | . 5 10 . 11 13 21 . . 15 16 57 . 43 8 6 98 8 Special 6 | . 6 . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . 12 . . . . . . . . . . . . Thermal 193 | . 6 . . 1 17 9 46 . 71 . . . . 23 . 7 13 Explosive 60 | . 5 10 . 11 13 21 . . . . . . . . . . . Electromagnetic 380 | 19 23 18 . . 37 32 . . 15 16 57 . 43 8 6 98 8 Robot Hit Streak 27 | 6 8 12 . 9 19 27 18 . 21 12 6 . 2 8 . 16 9 Robot Miss Streak 5 | 2 1 1 . . 2 2 2 . 5 1 1 . 1 1 . 3 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 342 | 15 19 15 . 6 61 41 29 . 54 11 15 . 11 34 . 16 15 Core Hits 392 | 6 14 20 . 18 58 46 7 . 60 16 40 . 22 30 7 37 11 Critical Kills 1 | . . . . . . . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . . . . Critical Strikes 8 | . . 1 . . 2 1 1 . . . 1 . . 1 . . 1 Burn 2 | . . . . . 1 . . . . . . . . . . . 1 Meltdown 1 | . . . . . . . 1 . . . . . . . . . . Blast 1 | . . . . . 1 . . . . . . . . . . . . Corrupt 1 | . . 1 . . . . . . . . . . . . . . . Smash 1 | . . . . . . 1 . . . . . . . . . . . Impale 2 | . . . . . . . . . . . 1 . . 1 . . . Melee Attacks 227 | . . . . . 1 16 3 . 88 2 10 . 12 92 . 2 1 Impact 17 | . . . . . 1 16 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 210 | . . . . . . . 3 . 88 2 10 . 12 92 . 2 1 Sneak Attacks 13 | . . . . . . . . . 3 . . . . 8 . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 28206 | 222 638 660 . 1152 3469 3255 1050 . 5000 1096 2910 . 1947 3337 278 2244 948 Guns 2877 | 187 254 174 . . 890 513 . . 79 . . . . 183 . 79 518 Cannons 4228 | . . . . 35 650 342 1050 . 2076 . . . . 75 . . . Explosions 17962 | 35 384 486 . 1117 1929 2182 . . 2090 1019 2702 . 1617 1811 278 1962 350 Melee 3139 | . . . . . . 218 . . 755 77 208 . 330 1268 . 203 80 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 186 | . . . . . 186 . . . . . . . . . . . . Thermal 7739 | 35 26 43 . 65 1259 377 1050 . 2698 . 145 . . 1410 . 113 518 Explosive 5531 | . 358 443 . 1087 1183 2147 . . 313 . . . . . . . . Electromagnetic 11611 | 187 254 174 . . 841 513 . . 1234 1019 2557 . 1617 659 278 1928 350 Impact 218 | . . . . . . 218 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 2921 | . . . . . . . . . 755 77 208 . 330 1268 . 203 80 Highest Corruption 2 | . . . . . . 2 . . 2 . . . . . . . 1 Average Corruption 1 | . . . . . . 1 . . 1 . . . . . . . 1 Corruption Purged 4 | . . . . . . . . . 3 . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 13 | . . . . . . 11 . . 2 . . . . . . . . Message Errors 3 | . . . . . . 3 . . . . . . . . . . . Matter Fused 2 | . . . . . . 1 . . 1 . . . . . . . . Heat Flow Errors 3 | . . . . . . 3 . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . . . . Data Loss (major) 2 | . . . . . . 2 . . . . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . . . . Overload Shots 18 | . . . . . . . . . . . . . . 5 . . 13 Overflow Damage 1338 | . 8 61 . . 123 114 51 . 350 25 84 . 80 343 10 56 33 Projectiles 136 | . . . . . 21 . 51 . 64 . . . . . . . . Explosions 707 | . 8 61 . . 102 62 . . 104 25 57 . 12 177 10 56 33 Melee 495 | . . . . . . 52 . . 182 . 27 . 68 166 . . . Knockbacks 2 | . . . . . 2 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . 2 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 303 | . 16 78 . . 44 24 . . . 20 54 . 22 . . 14 31 Shots 18 | . 1 3 . . 1 2 . . . 1 4 . 2 . . 2 2 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 485 | 20 81 38 . 109 485 351 164 . 344 39 44 . 44 120 18 12 194 Average Temperature 66 | 20 35 13 . 32 143 91 66 . 99 20 12 . 15 29 6 5 65 Received Heat Transfer 1057 | . 180 20 . . 144 117 63 . 75 9 29 . 12 138 . 9 261 Effects 5 | . . . . . 4 . . . 1 . . . . . . . . Shutdowns 2 | . . . . . 2 . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . Interference 1 | . . . . . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 38 | . . . . . 3 1 . . 2 2 11 . 8 3 . 8 . Combat Hostiles 28 | . . . . . 1 1 . . 1 2 11 . 8 1 . 3 . Parts Fried 67 | 2 2 . . . 4 3 . . 6 4 14 . 13 3 2 14 . Impact Corruptions 2 | . . . . . . 2 . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . Parts Melted 11 | . . 1 . . 3 1 1 . 4 . . . . 1 . . . Heat Transferred 9495 | 50 . 50 . 130 1825 758 1073 . 4248 . 150 . . 943 . 123 145 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 20 | 1 1 1 . . 5 1 . . . 1 3 . 1 1 1 4 . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Zio Dee Peak Influence 823 | 30 201 196 . 389 482 823 404 11 426 . . . . 393 . . . Initial 374 | . 16 . . . 61 55 374 11 6 . . . . 183 . . . Average 157 | 16 61 104 . 181 197 520 156 11 104 . . . . 157 . . . Maximum Alert Level 3 | . 1 . . 1 2 3 2 . 2 . . . . 1 . . . Low Security (%) 71 | 100 90 100 . 42 55 7 67 100 84 . . . . 73 . . . Level 1 22 | . 9 . . 57 42 29 30 . 14 . . . . 26 . . . Level 2 2 | . . . . . 2 24 2 . 1 . . . . . . . . Level 3 2 | . . . . . . 37 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 2 . . 1 5 . 2 . 8 . 1 . . 11 . . . Investigation 13 | . 2 . . . 2 . . . 2 . . . . 7 . . . Extermination 6 | . . . . . . . 2 . 3 . . . . 1 . . . Reinforcement 8 | . . . . . 2 . . . 3 . . . . 3 . . . Assault 2 | . . . . 1 . . . . . . 1 . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . 1 . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Zio Dee Distress Signals 7 | . 1 . . . 3 . 1 . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 313 | . 9 14 . 8 42 27 16 . 48 8 31 . 21 28 4 48 9 Peak Tracking Total 10 | . 3 2 . 4 5 4 4 . 7 4 10 . 4 6 4 7 4 Tactical Retreats 41 | . . 2 . . 3 . . . 7 2 6 . 4 4 . 13 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Zio Dee Traps Triggered 17 | . . . . . 1 10 1 . 1 . . . . 4 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 26 | . 6 . . . . . 3 . 4 . . . . 13 . . . Reused 4 | . 1 . . . . . 1 . . . . . . 2 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 5 | . 1 . . . . . 1 . . . . . . 3 . . . Objects Rigged 16 | . . . . . 2 . . . 7 . . . . 7 . . . Exploded 5 | . . . . . 1 . . . 2 . . . . 2 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Zio Dee Machines Disabled 43 | . . 2 . 5 3 . 1 . 8 . 3 . . 13 . 5 3 Max in Single Turn 6 | . . 1 . 4 1 . 1 . 6 . 2 . . 5 . 3 1 Garrison Access 10 | . . . . . . . 2 . 4 . . . . 4 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Zio Dee Machines Accessed 103 | . 10 1 2 . 13 4 12 . 25 . . 4 . 31 1 . . Terminals 59 | . 8 1 . . 9 4 8 . 13 . . . . 15 1 . . Fabricators 8 | . . . . . . . 1 . 2 . . . . 5 . . . Repair Stations 10 | . 1 . . . 2 . 1 . 2 . . . . 4 . . . Recycling Units 8 | . 1 . . . . . . . 4 . . . . 3 . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access 11 | . . . . . 1 . 2 . 4 . . . . 4 . . . Total Hacks 315 | . 31 2 2 . 53 7 44 . 62 . . 23 . 90 1 . . Successful 249 | . 23 2 2 . 36 6 33 . 52 . . 23 . 71 1 . . Failed 66 | . 8 . . . 17 1 11 . 10 . . . . 19 . . . Catastrophic 6 | . 2 . . . 1 . 1 . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 130 | . 15 1 1 . 25 2 19 . 23 . . . . 38 . 6 . Terminals 212 | . 25 2 . . 40 7 39 . 43 . . . . 55 1 . . Fabricators 13 | . . . . . . . 1 . 2 . . . . 10 . . . Repair Stations 28 | . 4 . . . 6 . 2 . 4 . . . . 12 . . . Recycling Units 20 | . 2 . . . . . . . 9 . . . . 9 . . . Scanalyzers 6 | . . . . . 6 . . . . . . . . . . . . Garrison Access 11 | . . . . . 1 . 2 . 4 . . . . 4 . . . Terminal Hacks 144 | . 14 2 2 . 19 4 23 . 23 . . 23 . 33 1 . . Record 18 | . . . 1 . . . 2 . 1 . . 11 . 2 1 . . Part Schematic 10 | . 1 1 . . . . 1 . 1 . . 5 . 1 . . . Robot Schematic 7 | . . . . . . . 2 . 1 . . 4 . . . . . Robot Analysis 14 | . 3 . . . 5 . 2 . 2 . . . . 2 . . . Prototype ID Bank 8 | . . . . . 2 . 1 . . . . 3 . 2 . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . . Level Access Points 2 | . . . . . . . 1 . 1 . . . . . . . . Branch Access Points 3 | . . . . . . . 1 . 1 . . . . 1 . . . Emergency Access Points 3 | . . . . . . 1 1 . 1 . . . . . . . . Machine Index 1 | . . . . . . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . 1 . . . Repair Station Index 1 | . . . . . . . . . . . . . . 1 . . . Garrison Index 1 | . . . . . . . . . . . . . . 1 . . . Alert Level 3 | . 1 . . . 2 . . . . . . . . . . . . Unreport Threat 11 | . . . . . 6 . 2 . 1 . . . . 2 . . . Locate Traps 16 | . 3 . . . 2 . 3 . 2 . . . . 6 . . . Reprogram Traps 7 | . 1 . . . . . 1 . 2 . . . . 3 . . . Transport Status 2 | . . . . . . . 1 . . . . . . 1 . . . Recall Investigation 5 | . 1 . . . . . . . . . . . . 4 . . . Recall Extermination 2 | . . . . . . . . . 1 . . . . 1 . . . Hauler Manifests 6 | . 2 . . . 1 . 1 . 1 . . . . 1 . . . Registered Components 5 | . 1 . . . 1 . 1 . 1 . . . . 1 . . . Registered Prototypes 2 | . . . . . . . . . 1 . . . . 1 . . . Zone Layout 10 | . 1 1 . . . . 2 . 4 . . . . 2 . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 13 | . . . . . . . 1 . 2 . . . . 10 . . . Network Status 2 | . . . . . . . 1 . 1 . . . . . . . . Load Schematic 5 | . . . . . . . . . . . . . . 5 . . . Build 6 | . . . . . . . . . 1 . . . . 5 . . . Repair Station Hacks 24 | . 4 . . . 4 . 2 . 4 . . . . 10 . . . Scan Component 12 | . 2 . . . 2 . 1 . 2 . . . . 5 . . . Repair 12 | . 2 . . . 2 . 1 . 2 . . . . 5 . . . Recycling Unit Hacks 5 | . 2 . . . . . . . 1 . . . . 2 . . . Report Inventory 1 | . . . . . . . . . . . . . . 1 . . . Retrieve Components 4 | . 2 . . . . . . . 1 . . . . 1 . . . Scanalyzer 5 | . . . . . 5 . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . Analyze 4 | . . . . . 4 . . . . . . . . . . . . Garrison Access Hacks 11 | . . . . . 1 . 2 . 4 . . . . 4 . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . Seal Access 10 | . . . . . . . 2 . 4 . . . . 4 . . . Unauthorized Hacks 47 | . 3 . . . 7 2 5 . 18 . . . . 12 . . . Terminals 33 | . 3 . . . 7 2 5 . 10 . . . . 6 . . . Track 6 | . 1 . . . 1 1 1 . 2 . . . . . . . . Assimilate 4 | . . . . . . . . . 2 . . . . 2 . . . Botnet 14 | . 2 . . . 4 . 3 . 3 . . . . 2 . . . Detonate 4 | . . . . . 1 . . . 1 . . . . 2 . . . Disrupt 4 | . . . . . 1 1 1 . 1 . . . . . . . . Operators 1 | . . . . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 14 | . . . . . . . . . 8 . . . . 6 . . . Reject 7 | . . . . . . . . . 4 . . . . 3 . . . Mask 7 | . . . . . . . . . 4 . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 2 . 1 . . . . . . . . Used 2 | . . . . . . . 2 . . . . . . . . . . Hacking Detections 55 | . 5 1 . . 9 1 6 . 12 . . . . 21 . . . Full Trace Events 12 | . 2 . . . 3 . . . . . . . . 7 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 2 . 1 . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . 1 . . . 1 . 1 . 1 . . 5 . 1 . . . Parts Built 6 | . . . . . . . . . 1 . . . . 5 . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 701 | . . . . . . . . . 187 . . . . 514 . . . Total Part Build Rating 33 | . . . . . . . . . 7 . . . . 26 . . . Parts Repaired 12 | . 2 . . . 2 . 1 . 2 . . . . 5 . . . Time 539 | . 52 . . . 272 . 19 . 47 . . . . 149 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . 4 . . . . . . . 10 . . . . 1 . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Zio Dee Used RIF Installer 2 | . . . . . . 2 . . . . . . . . . . . Alert ID Control 1 | . . . . . . 1 . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Zio Dee Total Allies 31 | . . 3 . 1 . 3 . 20 2 . . . . 2 . . . Largest Group 20 | . . 3 1 2 2 2 1 20 7 . . . . 2 . . . Highest-Rated Group 487 | . . 40 8 39 39 166 146 487 98 . . . . 36 . . . Highest-Rated Ally 146 | . . 16 8 31 31 146 146 31 26 . . . . 26 . . . Total Orders 11 | . . 2 . . . . . . 2 . . . . 7 . . . STAY 6 | . . 1 . . . . . . 1 . . . . 4 . . . FOLLOW 5 | . . 1 . . . . . . 1 . . . . 3 . . . Ally Attacks 103 | . . 18 . . 29 18 7 . 31 . . . . . . . . Total Damage 2156 | . . 208 . . 371 819 382 . 376 . . . . . . . . Kills 21 | . . 3 . . 4 6 6 . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Zio Dee Robot Analysis Total 14 | . 3 . . . 5 . 2 . 2 . . . . 2 . . . Derelict Logs Recovered 11 | . . . . 3 . . . . . 2 3 . 1 . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Zio Dee Turns Passed 15104 | 130 971 470 177 459 1414 844 857 249 3690 683 855 39 1102 2083 363 568 150 Spaces Moved 24341 | 98 1130 829 330 773 1741 1060 1365 378 5482 1231 1283 78 1486 4523 1341 849 364 Core 25 | 22 . . . . . . . . 3 . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 954 | 76 878 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 23362 | . 252 829 330 773 1741 1060 1365 378 5479 1231 1283 78 1486 4523 1341 849 364 Fastest Speed 5 | 50 37 34 34 50 50 50 50 50 50 50 50 50 50 5 20 23 14 Average Speed 44 | 83 70 34 44 50 50 50 50 50 50 50 50 50 50 33 22 23 22 Slowest Speed 450 | 100 80 117 50 50 50 50 295 50 450 50 50 50 50 192 23 23 23 Overloaded Moves 37 | . . . . . . . . . . . . . . 8 13 . 16 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 143 | . 1 2 . 3 7 . 27 . 87 . . . . 15 . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 79 | 4 98 99 75 99 97 89 28 95 97 99 95 73 98 83 99 52 42 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 7 | . . 1 1 1 . . . . . . 1 1 1 . . 1 . Known Exits Taken 9 | . . . . . 1 . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 21 | . . 2 . 3 . . . . . 5 3 . 4 . 3 1 . Spaces Dug 279 | . 19 20 . . 38 14 15 . 73 . 22 . . 78 . . . Terrain Destroyed 879 | 5 54 87 . 62 190 97 19 . 160 . 22 . 6 163 5 9 . Melee 138 | . . . . . 1 1 3 . 68 . . . . 65 . . . Projectile 48 | . 6 . . . 1 . 16 . 10 . . . . 15 . . . AOE 693 | 5 48 87 . 62 188 96 . . 82 . 22 . 6 83 5 9 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Zio Dee Total 27363 | 123 1255 981 362 829 2185 1277 1458 437 6101 1277 1417 77 1781 4902 1384 1111 406 Wait 1697 | . 57 94 27 29 305 82 41 57 411 9 42 . 207 191 19 111 15 Move 24054 | 97 1127 824 329 766 1726 1059 1313 377 5319 1230 1282 77 1485 4493 1340 848 362 Hop 128 | . 1 2 . 3 7 . 25 . 75 . . . . 14 . . 1 Pick Up 50 | 1 5 3 1 2 2 . 2 1 17 3 2 . 5 6 . . . Fast Attach 93 | 5 4 2 1 4 13 5 7 . 14 . . . . 23 4 11 . Attach 5 | . . 1 . . . 1 . . 2 . . . . 1 . . . Detach 7 | . . 1 . . 1 1 . . 3 . . . . 1 . . . Swap 123 | 1 8 5 . 2 13 9 3 1 27 6 12 . 10 9 10 3 4 Drop 106 | . 6 4 4 5 9 4 6 1 25 3 2 . 5 17 4 11 . Fire 647 | 19 34 28 . 12 79 63 46 . 87 16 57 . 43 31 6 105 21 Melee 227 | . . . . . 1 16 3 . 88 2 10 . 12 92 . 2 1 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . 21 . . . . . . . 13 . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 192 | . 13 17 . 6 29 16 12 . 33 8 10 . 14 11 1 20 2 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / *Ext x2) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 7 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 8) 281 | -10/Materials | Discovered new exit (range 9) 335 | -10/Materials | Build established: Hacker-Mutant 405 | -10/Materials | Discovered new exit (range 16) 572 | -10/Materials | Discovered new exit (range 6) 669 | -10/Materials | Discovered new exit (range 3) 1008 | -10/Materials | Repaired Flight Unit 1035 | -10/Materials | Repaired Grenade Launcher 1102 | -10/Materials | Entered Mines 1123 | -10/Mines | Discovered new exit (range 6) 1127 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1139 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1159 | -10/Mines | Reached level 2 1168 | -10/Mines | Discovered new exit (range 14) 1172 | -10/Mines | Upgraded with Propulsion slot (x1) 1194 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1213 | -10/Mines | Assembled infested the area 1226 | -10/Mines | Learned location of Storage (-9) 1229 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1229 | -10/Mines | Discovered new exit (range 5) 1498 | -10/Mines | Discovered new exit (range 3) 1572 | -10/Mines | Entered Exiles 1572 | -10/Exiles | Accompanied by 1 ally 1581 | -10/Exiles | Met 8R-AWN 1587 | -10/Exiles | Met EX-HEX 1596 | -10/Exiles | Met EX-BIN 1600 | -10/Exiles | Aligned with FarCom system 1600 | -10/Exiles | Given EX-Vault access code 1608 | -10/Exiles | Opened EX-Vault 1612 | -10/Exiles | Found Gui. Plasma Cannon 1614 | -10/Exiles | Upgraded with Propulsion slot (x1) 1616 | -10/Exiles | Found Flying Fortress v7 1628 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1641 | -10/Exiles | Met EX-DEC 1673 | -10/Exiles | Visited The Gauntlet 1697 | -10/Exiles | Learned location of Zion (-6) 1716 | -10/Exiles | Discovered new exit (range 14) 1749 | -10/Exiles | Stole two prototypes: Flying Fortress v7, Gui. Plasma Cannon 1749 | -10/Exiles | Entered Mines 1749 | -9/Mines | Accompanied by 1 ally 1750 | -9/Mines | Met a Derelict testing a Signal Generator 1751 | -9/Mines | Reached level 3 1752 | -9/Mines | Found Signal Generator 1771 | -9/Mines | Learned Materials garrison access intel 1851 | -9/Mines | Learned 2 Materials zone layouts 1904 | -9/Mines | Upgraded with Utility slot (x1) 2018 | -9/Mines | Discovered new exit (range 4) 2046 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2048 | -9/Mines | Found Prototype Device 2048 | -9/Mines | Identified Exp. Sensor Array 2093 | -9/Mines | Discovered new exit (range 15) 2096 | -9/Mines | Reached level 4 2208 | -9/Mines | Entered Materials 2208 | -8/Materials | Accompanied by 2 allies 2210 | -8/Materials | Loaded intel: 1 garrison access location 2210 | -8/Materials | Reached level 5 2210 | -8/Materials | Reached level 6 2297 | -8/Materials | Upgraded with Utility slot (x1) 2350 | -8/Materials | Reached level 7 2362 | -8/Materials | Build established: Hacker-Scout 2395 | -8/Materials | Discovered new exit (range 8) 2404 | -8/Materials | Upgraded with Utility slot (x1) 2452 | -8/Materials | Discovered new exit (range 6) 2558 | -8/Materials | Repaired Broken Exp. Sensor Array 2603 | -8/Materials | Upgraded with Weapon slot (x1) 2700 | -8/Materials | Build established: Hacker-Mutant 2803 | -8/Materials | Upgraded with Utility slot (x1) 3029 | -8/Materials | Identified exit to Factory 3045 | -8/Materials | Reached level 8 3296 | -8/Materials | Repaired Broken Exp. Sensor Array 3382 | -8/Materials | Discovered exit to Factory (range 3) 3386 | -8/Materials | Identified exit to Garrison 3391 | -8/Materials | Reached level 9 3422 | -8/Materials | Destroyed 8 combat bots 3603 | -8/Materials | Garrison activated, responded to threat 3622 | -8/Materials | Entered Garrison 3624 | -8/Garrison | Reached level 10 3652 | -8/Garrison | Triggered checkpoint 3684 | -8/Garrison | Triggered checkpoint 3712 | -8/Garrison | Discovered exit to Factory (range 11) 3732 | -8/Garrison | Triggered checkpoint 3764 | -8/Garrison | Triggered checkpoint 3766 | -8/Garrison | Triggered checkpoint 3816 | -8/Garrison | Installed Relay Interface Framework 3816 | -8/Garrison | Reached level 11 3888 | -8/Garrison | Discovered exit to Factory (range 14) 3907 | -8/Garrison | Upgraded with Utility slot (x1) 3952 | -8/Garrison | Rescued a captive Derelict 3952 | -8/Garrison | Rescued a captive Derelict 4008 | -8/Garrison | Triggered checkpoint 4070 | -8/Garrison | Core integrity fell below 50% 4097 | -8/Garrison | Destroyed 7 combat bots 4108 | -8/Garrison | Discovered exit to Factory (range 19) 4145 | -8/Garrison | Rescued HV-R5K 4227 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 4258 | -8/Garrison | Triggered checkpoint 4295 | -8/Garrison | Reached level 12 4326 | -8/Garrison | Learned Factory security intel 4363 | -8/Garrison | Spotted B-75 Beast 4403 | -8/Garrison | Allies destroyed B-75 Beast 4466 | -8/Garrison | Entered Factory 4466 | -7/Factory | Accompanied by 1 ally (HV-R5K) 4468 | -7/Factory | FarCom data flow suspended 4468 | -7/Factory | Reached level 13 4514 | -7/Factory | Repaired Hrd. Medium Armor Plating 4643 | -7/Factory | Identified exit to Lower Caves 4772 | -7/Factory | Build established: Hacker-Scout 4897 | -7/Factory | Discovered new exit (range 17) 5016 | -7/Factory | Identified exit to Factory 5216 | -7/Factory | Upgraded with Utility slot (x1) 5250 | -7/Factory | Reached level 14 5323 | -7/Factory | Sucked down chute 5323 | -7/Factory | Entered Waste 5324 | -7/Waste | Joined by Warlord forces that had cleared the area 5398 | -7/Waste | Discovered new exit (range 20) 5460 | -7/Waste | Identified exit to Factory 5572 | -7/Waste | Entered Factory 5572 | -7/Factory | Accompanied by 7 allies 5587 | -7/Factory | Upgraded with Utility slot (x1) 5625 | -7/Factory | Upgraded with Utility slot (x1) 5662 | -7/Factory | Upgraded with Power slot (x1) 5740 | -7/Factory | Discovered exit to Factory (range 10) 5768 | -7/Factory | Lost 6 allies 6227 | -7/Factory | Repaired Imp. Reaction Control System? 6519 | -7/Factory | Discovered exit to Factory (range 16) 6663 | -7/Factory | Discovered exit to Factory (range 12) 7186 | -7/Factory | Fabricated Adv. Energy Well? 7216 | -7/Factory | Cargo convoy interrupted 7310 | -7/Factory | Core integrity fell below 50% 7315 | -7/Factory | Reached level 15 7359 | -7/Factory | Found Prototype Hackware 7359 | -7/Factory | Identified Exp. Hacking Suite 7377 | -7/Factory | Found Prototype Processor 7378 | -7/Factory | Identified Exp. Signal Interpreter 7643 | -7/Factory | Build established: Wizard-Scout 7905 | -7/Factory | Discovered exit to Factory (range 19) 8573 | -7/Factory | Repaired System Restoration Module 9262 | -7/Factory | Entered Lower Caves 9264 | -7/Lower Caves | Reached level 16 9428 | -7/Lower Caves | Ambushed by wild Derelicts 9495 | -7/Lower Caves | Learned Factory terminal intel 9559 | -7/Lower Caves | Encountered a Warlord checkpoint 9849 | -7/Lower Caves | Discovered new exit (range 4) 9850 | -7/Lower Caves | Identified exit to Lower Caves 9876 | -7/Lower Caves | Learned Factory stockpile data 9945 | -7/Lower Caves | Entered another Lower Caves area 9962 | -7/Lower Caves | Discovered exit to Factory (range 18) 10030 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 10109 | -7/Lower Caves | Learned Factory emergency access door positions 10271 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10302 | -7/Lower Caves | Destroyed 9 combat bots 10313 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10428 | -7/Lower Caves | Destroyed 13 combat bots 10522 | -7/Lower Caves | Spotted 3J-D0D(f) 10523 | -7/Lower Caves | Encountered a Master Thief 10529 | -7/Lower Caves | Destroyed 3J-D0D(f) 10569 | -7/Lower Caves | Identified exit to Data Miner 10800 | -7/Lower Caves | Entered Data Miner 10800 | -7/Data Miner | Discovered new exit (range 6) 10802 | -7/Data Miner | Reached level 17 10808 | -7/Data Miner | Met Data Miner 10820 | -7/Data Miner | Learned location of Section 7 (-2) 10820 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10828 | -7/Data Miner | Received God Mode back door access code from Data Miner 10838 | -7/Data Miner | Identified exit to Proximity Caves 10839 | -7/Data Miner | Entered Proximity Caves 10842 | -6/Proximity Caves | Spotter reported a threat 11123 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11145 | -6/Proximity Caves | Spotted B-75 Beast 11194 | -6/Proximity Caves | Reached level 18 11369 | -6/Proximity Caves | Discovered exit to Factory (range 9) 11536 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11777 | -6/Proximity Caves | Destroyed B-75 Beast 11941 | -6/Proximity Caves | Entered Factory 11944 | -6/Factory | Loaded intel: 28 terminal locations 11994 | -6/Factory | Identified exit to Lower Caves 11994 | -6/Factory | Identified exit to Extension 12039 | -6/Factory | Discovered new exit (range 11) 12160 | -6/Factory | Identified exit to Factory 12329 | -6/Factory | Discovered exit to Factory (range 11) 12578 | -6/Factory | Discovered exit to Factory (range 9) 12695 | -6/Factory | Repaired Hvy. Phase Cannon? 12798 | -6/Factory | Reached level 19 12843 | -6/Factory | Upgraded with Propulsion slot (x1) 12850 | -6/Factory | Repaired Cld. Cesium-ion Thruster 13042 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 13136 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 13216 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 13221 | -6/Factory | Cargo convoy interrupted 13476 | -6/Factory | Repaired Imp. Transmission Jammer? 13495 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 13685 | -6/Factory | Fabricated Lgt. Neutrino Core? 13792 | -6/Factory | Repaired Cld. Phase Gun 13933 | -6/Factory | Repaired Mic. Fission Core 14024 | -6/Factory | Entered Lower Caves 14028 | -6/Lower Caves | Learned Factory trap positions 14086 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 14101 | -6/Lower Caves | Identified exit to Zion 14144 | -6/Lower Caves | Encountered a Warlord checkpoint 14158 | -6/Lower Caves | Discovered new exit (range 12) 14166 | -6/Lower Caves | Identified exit to Lower Caves 14387 | -6/Lower Caves | Entered Zion 14389 | -6/Zion | Learned location of Extension (-6) 14403 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14416 | -6/Zion | Given the Hacking Drone Bay 14421 | -6/Zion | Found Prototype Device 14421 | -6/Zion | Identified Hacking Drone Bay 14429 | -6/Zion | Received a visual enhancement algorithm 14432 | -6/Zion | Discovered new exit (range 7) 14482 | -6/Zion | RIF detected upon attempting to enter Zion 14482 | -6/Zion | Attacked by Zionites 14482 | -6/Zion | Spotted GO-ZJQ(B) 14482 | -6/Zion | Spotted UM-PRS(B) 14488 | -6/Zion | Found Prototype Processor 14488 | -6/Zion | Identified Exp. Melee Analysis Suite 14491 | -6/Zion | Found Prototype Processor 14491 | -6/Zion | Identified Exp. Armor Integrity Analyzer 14493 | -6/Zion | Found Exp. Hacking Suite 14495 | -6/Zion | Found Prototype Processor 14495 | -6/Zion | Identified Exp. Core Analyzer 14529 | -6/Zion | Core integrity fell below 50% 14600 | -6/Zion | Destroyed UM-PRS(B) 14666 | -6/Zion | Destroyed GO-ZJQ(B) 14951 | -6/Zion | Opened final containment barrier to the Deep Caves 14955 | -6/Zion | Discovered new exit (range 3) 14955 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 14955 | -6/Zion | Identified exit to Deep Caves 14955 | -6/Zion | Entered Deep Caves 14957 | -6/Deep Caves | Reached level 20 15058 | -6/Deep Caves | Attacked by Z-Imprinter 15085 | -6/Deep Caves | Z-Facility disabled 15090 | -6/Deep Caves | Core integrity fell below 20% 15101 | -6/Deep Caves | Destroyed Z-Imprinter 15105 | -6/Deep Caves | Destroyed by GZ-BUG(z) with Zionite Laser-S Last Messages --------------- 14987_ Surveybot 24 destroyed. 14987_ Survey Way Station disabled. 14989_ Acquired 1 matter. 14995_ System Restoration Module purges 1% system corruption (0%). 15045_ NEW_ZION: Z-Facility proximity alert. 15052_ BY-9ZZ(o) is busy at the terminal. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 15066_ X0-2WP(o) is busy at the terminal. 15066_ Destroyed Prototype Hover Unit. 15070_ X0-2WP(o) is busy at the terminal. 15078_ Destroyed Prototype Hover Unit. 15083_ Destroyed Prototype Protection. 15085_ Z-Facility disabled. 15087_ Destroyed Adv. Phase Shifter. 15101_ Z-Imprinter suffers critical hit (Burn). 15101_ Z-Imprinter: "You cannot stop us! Another will take my place! Derelicts will one day ru..." [Achievement: Are We The Baddies?] 15101_ Z-Imprinter destroyed. Map ----- +----------------------------------------------------+ | """"""""""""" #### | | """""""""" ##### | | """"""""""""" #### ###?# | | ??""""""""""" ###### ##??# | | ?????"""""""" ####### ##??# | | ????""""""""" ###??## ##??# | | ????"""" " " ###??## ##??# | | ????"""""o o ##??## ##### | | ????"""" ##??## ##### | | ????"""""o ##?### | | ????""""" ###?### | | ????""""""" ###?## ### | | ???""""""""""o ##?## ### | | ??"""" ##?## ### | | ??"""" """ ###?### ## | | ???""" """"" ####?#### # | | ???""" """"""" ########## # | | ??"""" """"""" ########## | | ??"""" """"""" ### ## | | """" """"" ## | | """" """ ## ## | | """" ## la ! | | """" """"!!o ###a | | """""" "*%! ####### | | zz%! ####### | | @ ###?### | | ###?#### | | ##??### | | ##???## | | ##???## | | ##### ##???## # | | ########## #### ##???## ## | | ######?############# ###???###### | | #"#####??????########?### #####???###### | | ########## ####?????????????????########?????????? | | #############????????????????????#####???????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 29 Energy Capacity 710 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 32 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 70 Launcher Accuracy 30 Energy Filtering 50 Offensive Hacking 52 Defensive Hacking 25 Item Schematics ----------------- Structural Scanner | -10/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Imp. System Shield | -7/Factory | Hacked Imp. Corruption Screen | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Lgt. Neutrino Core | -6/Factory | Hacked Robot Schematics ------------------ Y-54 Guardian | -7/Factory | Hacked H-55 Commando | -7/Factory | Hacked L-41 Fighter | -7/Factory | Hacked M-28 Smith | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Adv. Energy Well | x1 | -7/Factory | Preloaded Cld. Cesium-ion Thruster | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -6/Factory Lgt. Neutrino Core | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Cya! Speed Demon Supersonic Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Zio Dee Levels Raised 19 | . . 1 . 2 5 3 2 . 1 1 . 1 1 1 . . 1 XP Earned 32626 | 4000 970 1020 350 2600 8262 3511 2842 139 2578 476 1162 204 1713 1800 369 170 460 XP Spent 25425 | 2150 750 800 1100 800 5150 2000 3475 . 7700 . . . . 1400 100 . . Upgrades 30 | 6 1 1 1 1 6 1 4 . 7 . . . . 1 1 . . Power Slot 1 | . . . . . . . . . 1 . . . . . . . . Propulsion Slot 4 | 1 . 1 1 . . . . . . . . . . 1 . . . Utility Slot 9 | 1 . . . 1 3 1 1 . 2 . . . . . . . . Weapon Slot 1 | . . . . . 1 . . . . . . . . . . . . Mass Support 1 | . . . . . . . . . . . . . . . 1 . . Inventory Capacity 5 | 2 1 . . . . . 1 . 1 . . . . . . . . Sensor Range 6 | . . . . . 1 . 2 . 3 . . . . . . . . Hack Attack % 2 | 1 . . . . 1 . . . . . . . . . . . . Hack Defense % 1 | 1 . . . . . . . . . . . . . . . . . Protomatter Created 2635 | . 117 97 . 88 407 221 131 . 332 104 550 . 295 83 38 152 20 Integrity Restored 3297 | . 233 178 . 60 396 327 249 . 641 142 145 . 255 187 15 448 21 Core 2517 | . 182 133 . 5 228 327 179 . 461 126 105 . 196 135 15 412 13 Parts 780 | . 51 45 . 55 168 . 70 . 180 16 40 . 59 52 . 36 8 Protomatter Decayed 1673 | . . 158 . 51 448 57 37 191 258 28 358 . 87 . . . . Game ------ Seed LayeredDefenseField Manual? 0 Play Time 08:07:08 Cumulative 238.2 hours Start 2024.08.01 @ 15:39:55 End 2024.08.02 @ 16:03:48 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 19 Rogue 8 Adventurer 7 Explorer 4 Win Type - Total 14 Types 12/0/0/1/0/1/0/0/0 Lore% 51 Gallery% 59 Achievement% 65 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: add4c4c2-66cc-41ba-a54c-10e2c0614e6c