Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.08 @ 23:04:57 Player: Michael Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (64) 320 Value Destroyed (2419) 2419 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (394) 394 TOTAL SCORE: 10993 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 86 Aligned with FarCom 300 Cogmind --------- Core Integrity 109/1600 Matter 251/300 Energy 43/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Enhanced Optical Array Advanced Signal Interpreter 0b10 Alert Chip Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Linear Accelerator Power Sword Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Q-thruster Q-thruster > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor 0b10 Alert Chip Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Melee Analysis Suite Layered Light Armor Plating Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Power Sword > --- INVENTORY -------- Cold Fusion Reactor Light Particle Reactor Centrium Wheel High-density Centrium Wheel Impulse Thruster Array Coil Gun Linear Accelerator [Rating: 87] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Q-thruster Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor 0b10 Alert Chip Hackware Improved System Shield Protection Medium Armor Plating Weapon Power Sword Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 175 | 6 3 3 12 . 4 3 7 9 39 26 18 23 3 19 Power 18 | 1 . . . . . . 1 . 2 3 1 4 2 4 Engine 1 | 1 . . . . . . . . . . . . . . Core 8 | . . . . . . . 1 . 2 2 . 2 1 . Reactor 9 | . . . . . . . . . . 1 1 2 1 4 Propulsion 22 | 2 1 1 2 . . . 1 1 . 2 1 2 . 9 Treads . | . . . . . . . . . . . . . . . Leg 4 | 2 1 1 . . . . . . . . . . . . Wheel 10 | . . . 2 . . . 1 1 . 2 1 1 . 2 Hover . | . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . . . . . 1 . 7 Utility 76 | 1 1 1 3 . 4 1 5 5 21 9 10 10 1 4 Device 27 | . . 1 . . . . 2 . 8 5 5 5 . 1 Storage 13 | 1 1 . 1 . 3 . . 2 2 1 2 . . . Processor 13 | . . . . . 1 . 2 2 3 1 . 2 . 2 Hackware 7 | . . . . . . . . 1 2 . 2 1 . 1 Protection 16 | . . . 2 . . 1 1 . 6 2 1 2 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 59 | 2 1 1 7 . . 2 . 3 16 12 6 7 . 2 Energy Gun 1 | 1 . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 . . . . Ballistic Gun 25 | 1 1 1 6 . . 1 . . 5 3 2 4 . 1 Ballistic Cannon 3 | . . . . . . . . . 3 . . . . . Launcher 10 | . . . 1 . . 1 . 1 1 4 2 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 19 | . . . . . . . . 2 7 4 2 3 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . . . . 1 . 1 Parts Lost 33 | . . . . . . . . . . 4 9 5 . 15 Power 3 | . . . . . . . . . . . . . . 3 Propulsion 6 | . . . . . . . . . . . 1 1 . 4 Utility 17 | . . . . . . . . . . 2 6 1 . 8 Weapon 7 | . . . . . . . . . . 2 2 3 . . Highest Loss Streak 13 | . . . . . . . . . . 3 6 2 . 13 Average Slot Usage (%) 85 | . 83 97 96 100 100 100 100 91 88 89 87 60 63 68 Engine 2 | . 14 14 11 11 11 11 8 . . . . . . . Core 3 | . . . . . . . . 7 6 4 . . 4 3 Wheel 8 | . . . 22 22 22 22 18 11 6 4 4 3 . . Device 5 | . . 11 11 11 7 . 7 7 6 4 6 3 4 3 Storage 16 | . 14 14 20 22 22 22 18 17 20 22 20 4 4 3 Processor 21 | . . . . . 3 11 26 23 23 25 26 26 30 34 Hackware 6 | . . . . . . . . 7 10 11 13 4 8 8 Protection 2 | . . . 9 11 11 11 1 . . . . 2 3 3 Ballistic Gun 7 | . 24 28 21 22 22 21 18 11 4 2 . 2 . . Slashing Weapon 4 | . . . . . . . . 3 6 7 9 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 127 | 12 16 17 35 35 67 66 65 92 121 127 127 37 22 22 Greatest Support 36 | 20 20 20 20 20 20 20 20 28 28 28 28 28 27 36 Greatest Overweight (x) 4 | . . . 1 1 3 3 3 3 4 4 4 3 . 1 Average Overweight (x) 1 | . . . . 1 2 3 2 2 3 4 3 . . . Largest Inventory Capacity 36 | 6 10 8 12 12 18 18 18 26 28 28 36 8 8 8 Average Capacity 19 | 5 7 8 11 12 16 18 18 21 27 28 26 8 8 7 Most Carried 28 | 4 7 8 12 12 15 18 18 22 28 28 28 8 8 8 Average Carried 17 | 2 6 7 11 11 13 15 17 18 25 26 25 7 7 7 Final Capacity 28 | 6 8 8 12 12 18 18 18 26 28 28 8 8 8 4 Final Carried 28 | 4 7 7 12 12 15 18 18 22 28 26 8 8 7 2 Class Distribution -------------------- 38% | Hauler-Assassin 20% | Mutant 10% | Assassin 8% | Hacker-Scout 6% | Skirmisher 6% | Hauler-Skirmisher 4% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Hauler-Assassin | -7/Factory Hauler-Assassin | -6/Factory Hauler-Assassin | -5/Factory Hacker-Assassin | -4/Factory Assassin | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3053 | 240 . 112 215 . . 160 162 89 813 695 160 203 . 204 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2734 | . . 90 266 . . 181 50 89 499 884 148 305 . 222 Parts 150 | . . 3 17 . . 14 5 3 24 48 3 26 . 7 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 44 | . . 2 6 . . 8 1 . 8 12 3 4 . . Melee 8 | . . . . . . . . . 1 4 1 2 . . Guns 22 | . . 2 5 . . 2 1 . 4 4 2 2 . . Cannons 3 | . . . . . . . . . 2 1 . . . . AOE 11 | . . . 1 . . 6 . . 1 3 . . . . Classes Destroyed 11 | . . 1 1 . . 2 . . 2 5 . . . . Worker 3 | . . . . . . . . . . 3 . . . . Builder 5 | . . . . . . . . . 1 4 . . . . Tunneler 1 | . . . . . . . . . . 1 . . . . Recycler 8 | . . . . . . 2 . 1 1 2 . . . 2 Watcher 3 | . . . . . . . . . . 1 1 1 . . Swarmer 8 | . . . . . . 8 . . . . . . . . Grunt 11 | . . 2 4 . . . . . 3 2 . . . . Duelist 2 | . . . . . . . . . . 1 1 . . . Sentry 7 | . . . 2 . . . 1 . 2 2 . . . . Hunter 3 | . . . . . . . . . . 3 . . . . Programmer 13 | . . . . . . . . . 3 4 2 4 . . Best Kill Streak 11 | . . 2 2 . . 8 1 1 2 11 3 2 . 1 Combat Bots Only 8 | . . 2 2 . . 8 1 . 1 5 2 2 . . Max Kills in Single Turn 3 | . . 1 1 . . 3 1 1 2 3 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . 1 . . 3 . . 1 1 . . . . Melee 1 | . . . . . . . . . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 8827 | . . 185 295 . . 95 41 51 641 1659 1690 1169 28 2973 Core 2820 | . . . 100 . . 9 14 14 71 376 433 312 . 1491 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 100 . . . 72 97 98 91 62 62 76 100 . Volleys Fired 103 | . . 8 15 . . 8 4 4 27 22 5 10 . . Largest 2 | . . 2 2 . . 2 2 2 2 2 2 2 . . Hottest 99 | . . 40 53 . . 53 46 46 74 99 59 56 . . Shots Fired 195 | . . 16 30 . . 16 8 6 49 41 10 19 . . Gun 149 | . . 16 29 . . 10 8 4 32 24 7 19 . . Cannon 17 | . . . . . . . . . 13 4 . . . . Launcher 29 | . . . 1 . . 6 . 2 4 13 3 . . . Special . | . . . . . . . . . . . . . . . Kinetic 162 | . . 16 29 . . 10 8 4 45 24 7 19 . . Thermal . | . . . . . . . . . . . . . . . Explosive 29 | . . . 1 . . 6 . 2 4 13 3 . . . Electromagnetic 4 | . . . . . . . . . . 4 . . . . Robot Hit Streak 24 | . . 5 9 . . 4 10 3 11 13 8 24 . . Robot Miss Streak 4 | . . 3 1 . . 4 1 . 2 2 1 . . . Penetration Max 1 | . . . . . . . . . 1 1 . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 193 | . . 10 25 . . 6 6 3 37 54 21 28 . 3 Core Hits 124 | . . 4 9 . . 10 2 2 20 52 12 10 . 3 Critical Hits 3 | . . 1 1 . . . . . . . 1 . . . Critical Kills 2 | . . 1 . . . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . Melee Attacks 152 | . . . . . . . . 5 20 45 21 30 6 25 Impact . | . . . . . . . . . . . . . . . Slashing 152 | . . . . . . . . 5 20 45 21 30 6 25 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . 2 1 . . . 2 Combat Hostiles 1 | . . . . . . . . . 1 . . . . . Follow-up Attacks 6 | . . . . . . . . . . 3 3 . . . Damage Inflicted 7078 | . . 122 397 . . 526 91 37 1162 2699 786 900 . 358 Guns 2178 | . . 122 360 . . 73 91 37 510 445 115 425 . . Cannons 305 | . . . . . . . . . 215 90 . . . . Explosions 2232 | . . . 37 . . 453 . . 209 1201 332 . . . Melee 2361 | . . . . . . . . . 228 963 339 475 . 356 Ramming 2 | . . . . . . . . . . . . . . 2 Kinetic 2393 | . . 122 360 . . 73 91 37 725 445 115 425 . . Thermal . | . . . . . . . . . . . . . . . Explosive 2232 | . . . 37 . . 453 . . 209 1201 332 . . . Electromagnetic 90 | . . . . . . . . . . 90 . . . . Impact . | . . . . . . . . . . . . . . . Slashing 2361 | . . . . . . . . . 228 963 339 475 . 356 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 1 1 7 7 10 . 9 Average Corruption 3 | . . . . . . . . 1 1 5 3 4 . 6 Corruption Purged 6 | . . . . . . . . . . . 4 2 . . Effects 72 | . . . . . . . . 2 5 29 8 21 . 7 Message Errors 21 | . . . . . . . . 1 2 10 3 3 . 2 Matter Fused 7 | . . . . . . . . . . 1 1 4 . 1 Heat Flow Errors 7 | . . . . . . . . . . 3 1 2 . 1 Energy Discharges 11 | . . . . . . . . . . 5 2 2 . 2 Data Loss (minor) 12 | . . . . . . . . 1 2 4 1 3 . 1 Data Loss (major) 1 | . . . . . . . . . . 1 . . . . Misdirections 5 | . . . . . . . . . . . . 5 . . Targeting Errors 5 | . . . . . . . . . 1 3 . 1 . . Weapon Failures 3 | . . . . . . . . . . 2 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 343 | . . . . . . . . . 110 84 23 . . 126 Projectiles . | . . . . . . . . . . . . . . . Explosions 46 | . . . . . . . . . 2 37 7 . . . Melee 297 | . . . . . . . . . 108 47 16 . . 126 Knockbacks 2 | . . . . . . . . . 2 . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 59 | . . . . . . 48 . 11 . . . . . . Shots 3 | . . . . . . 2 . 1 . . . . . . Rammed 3 | . . . . . . . . . . . . . 1 2 Targets Rammed 3 | . . . . . . . . . . . . . 1 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 227 | . . 19 . . . . 3 . 30 227 219 112 . 63 Average Temperature 34 | . . 10 . . . . 3 . 10 54 114 56 . 37 Received Heat Transfer 810 | . . 105 105 . . . 18 . 186 108 126 36 9 117 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 408 | . . 50 408 108 . 269 86 118 121 338 223 161 110 378 Initial 132 | . . . 19 108 . . 26 38 6 28 132 12 45 65 Average 75 | . . 45 246 108 . 146 41 42 26 122 123 30 78 123 Maximum Alert Level 2 | . . . 2 . . 1 . . . 1 1 . . 1 Low Security (%) 87 | 100 100 100 31 100 . 53 100 100 100 67 80 100 100 86 Level 1 12 | . . . 67 . . 46 . . . 32 19 . . 13 Level 2 . | . . . 1 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . 2 . . . . 1 7 3 1 3 . 3 Investigation 2 | . . . . . . . . . 1 . . . . 1 Extermination 13 | . . . . . . . . 1 4 2 1 3 . 2 Reinforcement 6 | . 1 . 2 . . . . . 2 1 . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 6 | . . . 1 . . . . . . 2 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 153 | . 1 2 15 . . 7 3 4 15 20 14 14 1 57 Peak Tracking Total 27 | . 1 2 4 . . 4 2 1 2 6 7 6 1 27 Tactical Retreats 14 | . . . . . . . . . 1 1 . 3 . 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 8 | . 1 . . . . . . 1 1 1 2 . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 5 | . . . 1 . . 2 . . 1 . 1 . . . Max in Single Turn 1 | . . . 1 . . 1 . . 1 . 1 . . . Garrison Access 2 | . . . . . . . 1 . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 59 | . 1 . 6 1 1 . 3 7 10 7 5 7 4 7 Terminals 35 | . 1 . 6 . . . 2 6 5 4 2 3 2 4 Fabricators 7 | . . . . . . . . 1 1 . 1 2 . 2 Repair Stations 3 | . . . . . . . . . 1 1 . . 1 . Recycling Units 5 | . . . . . . . . . 2 . 1 1 1 . Scanalyzers 3 | . . . . . . . . . . 2 . 1 . . Garrison Access 4 | . . . . . . . 1 . 1 . 1 . . 1 Total Hacks 156 | . 2 . 14 1 1 . 10 17 32 25 10 22 8 14 Successful 80 | . . . 7 1 1 . 2 8 20 20 7 6 5 3 Failed 76 | . 2 . 7 . . . 8 9 12 5 3 16 3 11 Catastrophic 13 | . . . 1 . . . . 1 1 . 1 4 . 5 Database Lockouts . | . . . . . . . . . . . . . . . Manual 37 | . 2 . 7 . 1 . 4 7 5 6 1 3 1 . Terminals 93 | . 2 . 14 . . . 6 15 19 12 3 10 5 7 Fabricators 17 | . . . . . . . . 2 2 . 3 5 . 5 Repair Stations 10 | . . . . . . . . . 4 4 . . 2 . Recycling Units 11 | . . . . . . . . . 5 . 2 3 1 . Scanalyzers 13 | . . . . . . . . . . 9 . 4 . . Garrison Access 10 | . . . . . . . 4 . 2 . 2 . . 2 Terminal Hacks 35 | . . . 4 1 1 . 1 5 9 8 1 2 2 1 Part Schematic 1 | . . . 1 . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . Level Access Points 3 | . . . . . . . . 1 . 1 . . 1 . Branch Access Points 3 | . . . 1 . . . . . 1 1 . . . . Emergency Access Points 3 | . . . . . . . . . 2 1 . . . . Terminal Index 6 | . . . 1 . . . . 1 1 1 . . 1 1 Locate Traps 8 | . . . 1 . . . 1 . 2 2 1 1 . . Patrol Status 1 | . . . . . . . . . . 1 . . . . Recall Extermination 1 | . . . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . Registered Components 4 | . . . . . . . . 1 1 1 . 1 . . Registered Prototypes 1 | . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . 2 2 . 2 2 . 2 Load Schematic 7 | . . . . . . . . 1 1 . 1 2 . 2 Build 3 | . . . . . . . . 1 1 . 1 . . . Repair Station Hacks 10 | . . . . . . . . . 4 4 . . 2 . Scan Component 5 | . . . . . . . . . 2 2 . . 1 . Repair 5 | . . . . . . . . . 2 2 . . 1 . Recycling Unit Hacks 8 | . . . . . . . . . 4 . 2 1 1 . Process 3 | . . . . . . . . . 1 . 1 . 1 . Report Inventory 1 | . . . . . . . . . 1 . . . . . Retrieve Matter 2 | . . . . . . . . . 1 . 1 . . . Retrieve Components 2 | . . . . . . . . . 1 . . 1 . . Scanalyzer 5 | . . . . . . . . . . 5 . . . . Insert Component 3 | . . . . . . . . . . 3 . . . . Analyze 2 | . . . . . . . . . . 2 . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . 1 . . . Seal Access 2 | . . . . . . . 1 . . . 1 . . . Unauthorized Hacks 10 | . . . 3 . . . . 1 1 3 1 1 . . Terminals 10 | . . . 3 . . . . 1 1 3 1 1 . . Assimilate 5 | . . . 2 . . . . . . 2 . 1 . . Botnet 5 | . . . 1 . . . . 1 1 1 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 42 | . 1 . 3 . . . 2 7 6 4 3 6 3 7 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . 1 . . . . Parts Built 3 | . . . . . . . . 1 1 . 1 . . . Matter 394 | . . . . . . . . 102 102 . 190 . . . Time 107 | . . . . . . . . 25 51 . 31 . . . Total Part Build Rating 7 | . . . . . . . . 1 1 . 5 . . . Parts Repaired 5 | . . . . . . . . . 2 2 . . 1 . Time 233 | . . . . . . . . . 101 88 . . 44 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 21 | . . . . . . . . . 13 . 8 . . . Retrieved Matter 21 | . . . . . . . . . 13 . 8 . . . Retrieved Components 1 | . . . . . . . . . 1 . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 6 | . . 3 1 . . . . . . 1 . 1 . . Largest Group 3 | . . 3 3 . . . . . . 1 . 1 1 . Highest-Rated Group 40 | . . 40 40 . . . . . . 10 . 26 26 . Highest-Rated Ally 26 | . . 16 16 . . . . . . 10 . 26 26 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 44 | . . . 44 . . . . . . . . . . . Total Damage 564 | . . . 564 . . . . . . . . . . . Kills 11 | . . . 11 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 9698 | 61 117 172 490 157 345 533 381 924 2541 1143 539 1325 220 750 Spaces Moved 7909 | 44 92 119 385 173 327 383 318 664 1639 576 315 1104 353 1417 Core 32 | 6 . . . . . . . . . . . . . 26 Treads . | . . . . . . . . . . . . . . . Legs 253 | 38 92 119 4 . . . . . . . . . . . Wheels 5452 | . . . 381 173 327 383 318 664 1639 576 315 654 . 22 Hover . | . . . . . . . . . . . . . . . Flight 2172 | . . . . . . . . . . . . 450 353 1369 Fastest Speed 37 | 50 120 120 80 90 90 110 100 110 130 140 110 40 40 37 Average Speed 97 | 110 120 120 88 90 103 110 101 116 134 140 137 80 40 38 Slowest Speed 140 | 120 120 120 120 90 110 110 110 130 140 140 140 120 40 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . . . . 3 3 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 22 35 42 49 69 83 33 23 47 27 10 42 15 33 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . . Spaces Dug 92 | . . . . . . . . 16 15 15 5 13 6 22 Terrain Destroyed 237 | . . . 4 . . 67 . 29 35 56 5 13 6 22 Melee 81 | . . . . . . . . 5 15 15 5 13 6 22 Projectile 1 | . . . . . . . . . 1 . . . . . AOE 155 | . . . 4 . . 67 . 24 19 41 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 9478 | 53 98 134 505 174 334 477 371 798 1886 804 387 1464 418 1575 Wait 988 | . . . 69 . . 81 26 106 118 129 10 288 58 103 Move 7868 | 43 91 118 384 172 326 382 317 663 1638 575 314 1097 347 1401 Hop 14 | . . . . . . . . . . . . 3 3 8 Pick Up 75 | 4 2 2 12 1 1 2 8 3 20 7 3 7 . 3 Fast Attach 56 | 6 3 1 4 . 1 1 2 6 10 5 2 7 1 7 Attach 34 | . . . 1 . . . 2 1 1 6 6 6 . 11 Detach 30 | . 1 . 1 . 1 1 1 6 7 2 2 1 . 7 Swap 85 | . . 2 7 . 3 2 3 2 28 15 10 10 2 1 Drop 84 | . 1 3 12 1 2 . 8 2 19 5 18 5 1 7 Fire 103 | . . 8 15 . . 8 4 4 27 22 5 10 . . Melee 139 | . . . . . . . . 5 18 38 17 30 6 25 Ram 2 | . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory -3/Research (discovered 3 exits: *Res / *Arm / [Qua]) -2/Research (discovered 4 exits: *Acc x3 / [Tes]) -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 12) 179 | -10/Materials | Entered Mines 250 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 309 | -10/Mines | Build established: Mutant 313 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 332 | -10/Mines | Discovered new exit (range 16) 351 | -10/Mines | Entered Materials 351 | -9/Materials | Accompanied by 3 allies 351 | -9/Materials | Evolved 2 slots: Utility x2 669 | -9/Materials | Discovered new exit (range 13) 711 | -9/Materials | Identified exit to Mines 711 | -9/Materials | Identified exit to Storage 841 | -9/Materials | Entered Mines 841 | -9/Mines | Discovered new exit (range 16) 957 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 990 | -9/Mines | Learned Materials garrison access intel 994 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 994 | -9/Mines | Discovered new exit (range 5) 998 | -9/Mines | Entered Exiles 1019 | -9/Exiles | Met 8R-AWN 1035 | -9/Exiles | Met EX-HEX 1092 | -9/Exiles | Met EX-DEC 1185 | -9/Exiles | Met EX-BIN 1201 | -9/Exiles | Aligned with FarCom system 1202 | -9/Exiles | Given EX-Vault access code 1229 | -9/Exiles | Opened EX-Vault 1239 | -9/Exiles | Found 0b10 Alert Chip 1264 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1331 | -9/Exiles | Discovered new exit (range 14) 1343 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 1343 | -9/Exiles | Entered Mines 1519 | -8/Mines | Destroyed 8 combat bots 1859 | -8/Mines | Discovered new exit (range 9) 1876 | -8/Mines | Entered Materials 1876 | -8/Materials | Evolved 2 slots: Utility x2 1877 | -8/Materials | Loaded intel: 1 garrison access location 2152 | -8/Materials | Discovered new exit (range 18) 2166 | -8/Materials | Build established: Skirmisher 2256 | -8/Materials | Identified exit to Factory 2257 | -8/Materials | Entered Factory 2257 | -7/Factory | Evolved 2 slots: Utility x2 2537 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 2771 | -7/Factory | Identified exit to Factory 3022 | -7/Factory | Build established: Hauler-Assassin 3181 | -7/Factory | Entered another Factory area 3181 | -6/Factory | Evolved 2 slots: Utility x2 3651 | -6/Factory | Discovered new exit (range 8) 3823 | -6/Factory | Fabricated Hcp. Storage Unit? 4240 | -6/Factory | Discovered new exit (range 8) 4248 | -6/Factory | Identified exit to Factory 4421 | -6/Factory | Discovered exit to Factory (range 13) 4693 | -6/Factory | Discovered exit to Factory (range 7) 4926 | -6/Factory | Identified exit to Lower Caves 5023 | -6/Factory | Repaired Imp. Assault Rifle? 5121 | -6/Factory | Repaired Coil Gun 5722 | -6/Factory | Entered another Factory area 5722 | -5/Factory | Evolved 2 slots: Utility x2 5926 | -5/Factory | Identified exit to Upper Caves 5926 | -5/Factory | Identified exit to Extension 6395 | -5/Factory | Identified exit to Factory 6551 | -5/Factory | Lost 3 parts (1u2w) 6641 | -5/Factory | Repaired Arm. Huge Wheel 6687 | -5/Factory | Repaired Arm. Huge Wheel 6865 | -5/Factory | Entered another Factory area 6865 | -4/Factory | Evolved 2 slots: Utility x2 7099 | -4/Factory | Discovered new exit (range 24) 7128 | -4/Factory | Fabricated Imp. Hacking Suite (x1) 7184 | -4/Factory | Lost 3 parts (1u2w) 7186 | -4/Factory | Build established: Hacker-Assassin 7403 | -4/Factory | Identified exit to Research 7404 | -4/Factory | Entered Research 7404 | -3/Research | Evolved 2 slots: Utility x2 7405 | -3/Research | Lost 6 parts (1n5u) 7622 | -3/Research | Discovered new exit (range 19) 7655 | -3/Research | Build established: Assassin 7893 | -3/Research | Found Prototype Slashing Weapon 7893 | -3/Research | Identified Nanosword 8223 | -3/Research | Discovered new exit (range 22) 8494 | -3/Research | Identified exit to Armory 8499 | -3/Research | System corruption reached 10% 8620 | -3/Research | Discovered new exit (range 19) 8650 | -3/Research | Identified exit to Research 8729 | -3/Research | Entered another Research area 8729 | -2/Research | Accompanied by 1 ally 8729 | -2/Research | Evolved 2 slots: Utility x2 8792 | -2/Research | Repaired Lyr. Light Armor Plating 8807 | -2/Research | Identified exit to Access 8833 | -2/Research | Discovered new exit (range 17) 8949 | -2/Research | Entered Access 8949 | -1/Access | Evolved 2 slots: Utility x2 9003 | -1/Access | Build established: Hacker-Scout 9517 | -1/Access | Spotted B-99 Colossus 9593 | -1/Access | Spotted B-99 Colossus 9663 | -1/Access | Core integrity fell below 50% 9696 | -1/Access | Core integrity fell below 20% 9699 | -1/Access | Self-destructed Last Messages --------------- 09657_ Field Propulsion Array destroyed. 09658_ Penetrated by Slug. 09658_ Critical hit. 09658_ Cold Fusion Reactor destroyed. 09658_ Field Propulsion Array destroyed. 09659_ Adv. Melee Analysis Suite destroyed. 09659_ Dropped Coil Gun. 09659_ Med. Storage Unit destroyed. 09660_ K-01 Serf collects debris. 09660_ W-44 Eye sends out distress signal. 09665_ Imp. Targeting Computer destroyed. 09669_ System corrupted: Component data lost. 09685_ Triggered Alarm Trap. 09685_ An alarm sounds. 09685_ ALERT: Alarm triggered, dispatching investigation squad. 09692_ System corrupted: Energy discharge (-9). 09695_ Field Propulsion Array destroyed. 09695_ Penetrated by Slug. 09697_ Adv. Terrain Scan Processor destroyed. 09699_ ALERT: Rogue bot located, Programmers report to Access Zone 3V. Map ----- +----------------------------------------------------+ | ?# #######+########??????????????????????????????? | | ?+ #??????????????????????????????? | | ?# #??????????????????????????????? | | ?######## ##### #??????????????????????????????? | | ????????# #???# #???###+##?????????????????????? | | ????????# #???# #?? #?????????????????????? | | ????????# #???# #?? #?????????????????????? | | ????????# #???# #? "" #?????????????????????? | | ????????+ #???# #? "" #?????????????????????? | | ????????# #???# # T" #?????????????????????? | | ????????####???# # "" #?????????????????????? | | ???????????????# s+ "" #?????????????????????? | | ???????????????# # #?????????????????????? | | ???????????????# # = #?????????????????????? | | ???????????????# s##########?????????????????????? | | ???????????????# ssss #???????????????????????? | | ???????????????# s #???????????????????????? | | ???????????????########s #?????????????????BB????? | | ??????????????????????#ss#?????????????????BB????? | | ??????????????????????#s #???????????????????????? | | ?????????w????????????# s#???????????????????????? | | ?????????????????????## ##??????????????????????? | | ?????????????????????# ##########/#####???????? | | ?????????????????????+ g ss s s^ "???????? | | ?????????????????????# Y g "???????? | | ?????????????????????# @##########+###T#???????? | | ?????????????????????## ##??????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ?????????????????????? #???????????????????????? | | ?????????????????????? #???????????????????????? | | ?????????????????????#####???????????????????????? | | ??????????gg?????????????????????????????????????? | | ?????????g???g???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 23 Energy Capacity 325 Matter Stores 550 Matter Capacity 550 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 28 Melee Accuracy 8 Offensive Hacking 36 Defensive Hacking 26 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Imp. Hacking Suite | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -6/Factory Imp. Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumActuatorPick Manual? 0 Play Time 02:53:15 Cumulative 320.3 hours Start 2020.12.07 @ 17:57:24 End 2020.12.08 @ 23:04:57 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 95 Adventurer 36 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a1736d12-41c4-4ec8-aeaf-b9978251a7ca