Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.15 @ 17:09:37 Player: viper Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (465) 2325 Value Destroyed (18912) 18912 Prototype IDs (53) 1060 Alien Tech Used (3) 600 Bonus (3350) 3350 TOTAL SCORE: 34047 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 205 Met Data Miner 300 Met Zhirov 300 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 698/1450 Matter 0/300 Energy 850/850 System Corruption 34% Temperature Cool (0) Movement Walking (260) Ox2 Location -2/Quarantine Parts ------- > --- POWER (4) -------- Quantum Reactor Quantum Reactor Improved Quantum Reactor > --- PROPULSION (4) --- Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (12) ----- Advanced Heat Sink (fused) Advanced Heat Sink High-capacity Storage Unit Huge Storage Unit Improved Target Analyzer Improved Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Improved System Shield Advanced System Shield > --- WEAPON (4) ------- KE Penetrator KE Penetrator Enhanced Hardcell Cannon > --- INVENTORY (25) --- Reinforced Antimatter Reactor Light Quantum Reactor Myomer Leg Myomer Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Phase Redirector Dimensional Node Initializer Dimensional Node Initializer Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Heavy Machine Gun Mining Claw Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Neutrino Core Quantum Reactor Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Improved System Shield Advanced System Shield > --- WEAPON ----------- KE Penetrator Sigix Terminator Enhanced Force Lance > --- INVENTORY -------- Reinforced Antimatter Reactor Light Quantum Reactor Myomer Leg Myomer Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Phase Redirector Dimensional Node Initializer Dimensional Node Initializer Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Heavy Machine Gun KE Penetrator KE Penetrator Multirail Enhanced Hardcell Cannon Mining Claw [Rating: 184] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Improved Antigrav System Utility Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Advanced System Shield Protection Utility Shielding Weapon Flak Gun Ballistic Gun Flak Gun Ballistic Cannon Hardcell Cannon Launcher Sigix Terminator Slashing Weapon Mining Claw Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Slots Evolved 17 | . 1 2 . 2 2 2 . . . . 2 . . . . 2 2 2 . Power 3 | . . 1 . . . . . . . . . . . . . 1 1 . . Propulsion 2 | . . . . . . . . . . . 2 . . . . . . . . Utility 10 | . . 1 . 2 2 1 . . . . . . . . . 1 1 2 . Weapon 2 | . 1 . . . . 1 . . . . . . . . . . . . . Parts Attached 173 | 7 5 13 5 7 15 1 4 . . 1 11 1 7 2 5 6 3 58 22 Power 34 | 1 . 6 . 1 3 . 1 . . . 1 . 2 1 . . 1 10 7 Engine 13 | 1 . 6 . 1 2 . 1 . . . . . 1 . . . . . 1 Core 4 | . . . . . 1 . . . . . 1 . 1 . . . . . 1 Reactor 17 | . . . . . . . . . . . . . . 1 . . 1 10 5 Propulsion 36 | 2 2 3 . 2 3 . . . . . 3 . . . 1 4 . 13 3 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 35 | 2 2 3 . 2 3 . . . . . 3 . . . 1 4 . 13 2 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . Utility 57 | 2 1 1 3 1 5 . 1 . . . 5 . 4 1 2 1 1 24 5 Device 30 | . . . 1 1 3 . 1 . . . 3 . . . 2 . 1 17 1 Storage 8 | 1 1 . 2 . 1 . . . . . 1 . . . . . . 2 . Processor 10 | 1 . . . . 1 . . . . . . . 2 . . . . 2 4 Hackware 5 | . . . . . . . . . . . 1 . . 1 . . . 3 . Protection 4 | . . 1 . . . . . . . . . . 2 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 46 | 2 2 3 2 3 4 1 2 . . 1 2 1 1 . 2 1 1 11 7 Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 38 | 2 1 3 2 3 4 1 2 . . 1 2 1 . . 1 1 1 8 5 Ballistic Cannon 5 | . . . . . . . . . . . . . 1 . 1 . . 2 1 Launcher 1 | . . . . . . . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 1 . . . . . . . . . . 1 . 1 1 6 4 Parts Lost 91 | . . . . 1 1 . 3 . . . 5 . 8 . . 1 4 50 18 Power 18 | . . . . . . . 1 . . . . . 1 . . . . 10 6 Propulsion 10 | . . . . . . . . . . . . . 1 . . . 2 6 1 Utility 37 | . . . . . 1 . 1 . . . 4 . 5 . . . 2 18 6 Weapon 26 | . . . . 1 . . 1 . . . 1 . 1 . . 1 . 16 5 Highest Loss Streak 11 | . . . . 1 1 . 2 . . . 2 . 7 . . 1 2 11 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 16 | 1 5 11 14 17 19 18 17 18 18 18 16 20 18 18 22 22 21 17 20 Power 3 | . 1 1 3 3 4 5 4 4 4 4 4 5 3 3 3 2 1 2 . Propulsion 3 | . 2 4 1 3 3 4 4 3 3 3 1 2 1 1 1 3 3 2 8 Utility 2 | . 1 2 3 4 2 1 1 1 1 1 . 1 . . 2 2 . 1 2 Weapon 7 | . . 2 5 6 8 8 8 9 9 9 9 11 12 12 12 11 12 9 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 14 | . . 1 . . 1 . . . . . . . . . . . . 2 10 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . 1 . . 1 . . . . . . . . . . . . 2 3 Utility 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Tool/Special 6 | . . . . . . . . . . . . . . . . . . . 6 Average Slot Usage (%) 97 | . 99 99 99 99 99 99 99 100 100 100 98 100 93 95 100 99 98 90 90 Engine 9 | . 11 20 20 15 12 6 5 6 6 6 5 5 8 5 5 5 5 2 1 Core 1 | . . . . . 1 6 6 6 6 6 5 5 2 3 . 5 4 . . Reactor 2 | . . . . . . . . . . . . . . 1 5 5 7 12 11 Leg 16 | . 25 19 19 15 14 12 12 12 12 12 21 22 21 22 22 20 17 15 12 Device 12 | . . . 9 15 16 18 17 18 18 18 21 22 10 5 5 5 13 14 10 Storage 9 | . 12 10 10 8 13 12 12 12 12 12 11 11 6 5 5 5 4 5 8 Processor 12 | . 12 10 10 8 14 12 12 12 12 12 7 5 11 16 16 15 13 14 20 Hackware 2 | . . . . . . . . . . . . 5 5 6 11 10 4 6 8 Protection 4 | . . 9 . 7 4 6 6 6 6 6 1 . 3 5 5 9 7 2 . Ballistic Gun 21 | . 35 30 28 24 21 24 24 25 25 25 21 22 17 16 16 15 13 10 11 Peak Build Rating 184 | 7 8 23 28 35 48 53 60 62 62 62 84 86 86 92 103 118 132 170 184 Average Rating 66 | 5 7 17 27 33 44 52 57 61 62 62 76 84 78 84 100 116 127 141 161 On Entrance 63 | . 7 8 23 28 35 46 53 60 62 62 62 84 86 81 92 103 118 127 132 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 234 | 19 31 48 67 71 80 81 82 80 80 80 128 125 132 136 141 148 159 211 234 Greatest Support 120 | 20 20 26 38 46 52 52 52 52 52 52 90 78 80 80 85 85 90 118 120 Greatest Overweight (x) 69 | 1 2 3 1 2 2 1 1 1 1 1 1 1 1 1 1 2 2 6 69 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 15 15 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 Average Capacity 20 | 9 11 15 18 20 20 20 20 20 20 20 24 25 25 25 25 25 25 25 25 Most Carried 25 | 3 7 15 15 20 20 19 19 20 20 20 22 25 25 22 25 25 24 25 25 Average Carried 17 | 1 5 11 14 17 19 18 17 19 20 20 18 22 20 20 24 24 23 18 21 Final Capacity 25 | 10 15 15 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 7 13 15 20 20 19 18 20 20 20 22 25 19 22 25 25 23 17 20 Class Distribution -------------------- 77% | Hacker-Gunner 16% | Scavenger-Gunner 4% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Storage Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Data Miner Hacker-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Zhirov Hacker-Gunner | -4/Proximity Caves Hacker-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Matter Collected 13811 | 182 612 1046 762 1412 1098 20 219 20 . 30 316 190 540 . 260 613 93 4670 1728 Remotely 1647 | . . . . . . . . . . . 167 190 311 . . . . 730 249 Salvage Created 23257 | . 1090 1619 1453 2927 1785 . 532 39 . 9 1095 184 959 . 176 1099 253 7809 2228 Parts 1157 | . 61 104 107 152 85 . 18 4 . 2 38 10 35 . 4 39 19 363 116 Haulers Intercepted 25 | . 2 6 6 5 1 . . . . . . . . . . . . 5 . Recyclers Shooed 16 | . 2 3 . 2 1 . . . . . 2 . . . . 2 . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Combat Hostiles Destroyed 293 | . 9 22 19 40 31 . 15 1 . 2 8 5 17 . 2 10 6 79 27 Melee 11 | . . . . . . . . . . . . . . . . . . 11 . Guns 261 | . 9 22 19 40 31 . 15 1 . 2 8 5 15 . 2 8 5 58 21 Cannons 20 | . . . . . . . . . . . . . 2 . . 2 1 10 5 AOE 1 | . . . . . . . . . . . . . . . . . . . 1 Classes Destroyed 21 | . 8 2 . 2 2 . 1 . . 1 . . 1 . . . . . 4 Worker 38 | . 4 3 3 5 3 . . . . . 1 . . . . . . 13 6 Builder 24 | . 3 2 3 3 . . . . . . . . . . . 3 . 5 5 Tunneler 2 | . 1 . . . . . . . . . . . . . . . . 1 . Hauler 25 | . 2 6 6 5 1 . . . . . . . . . . . . 5 . Recycler 39 | . 5 3 3 4 8 . . . . . 4 . . . . 3 . 5 4 Operator 12 | . . 2 1 2 2 . . . . . . . . . . . 1 3 1 Drone 2 | . . . . . . . . . . 2 . . . . . . . . . Watcher 30 | . 3 3 2 5 4 . . . . . . . . . . 2 . 8 3 Swarmer 44 | . 2 3 4 3 10 . 7 . . . . 3 5 . . . 4 3 . Grunt 107 | . 7 11 6 26 6 . 6 1 . . 2 . 5 . . 3 . 31 3 Brawler 4 | . . . . . 1 . . . . . . . 3 . . . . . . Duelist 4 | . . . . 1 1 . . . . . 1 . 1 . . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . 2 Sentry 44 | . . 8 9 9 5 . 1 . . . 3 . 1 . . 3 . 5 . Specialist 2 | . . . . . . . . . . . . . . . . . . . 2 Hunter 26 | . . . . 1 . . . . . . . . . . 1 4 . 13 7 Programmer 53 | . . . . . 8 . . . . . 2 2 1 . . . 2 25 13 Q-Series 1 | . . . . . . . . . . . . . . . . . . . 1 Behemoth 4 | . . . . . . . 1 . . . . . . . 1 . . 2 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 12 | . 4 5 7 6 4 . 6 1 . 1 5 3 12 . 1 12 2 12 8 Combat Bots Only 12 | . 2 3 3 4 4 . 6 1 . 1 3 3 12 . 1 8 2 8 5 Max Kills in Single Turn 7 | . 1 2 2 2 3 . 2 1 . 1 1 1 2 . 1 1 1 4 7 Gunslinging 1 | . . . . 1 1 . 1 . . . . . . . . . . 1 . Exploded 1 | . . . . . . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Hostile Shots Fired 1880 | . 29 74 60 125 136 . 71 3 . . 48 31 82 . 50 84 48 787 252 Missed 587 | . 10 21 17 34 42 . 24 1 . . 9 12 17 . 23 25 13 257 82 Hits 1293 | . 19 53 43 91 94 . 47 2 . . 39 19 65 . 27 59 35 530 170 Melee 17 | . . . . 1 2 . . . . . . . 10 . . . . . 4 Projectile 1276 | . 19 53 43 90 92 . 47 2 . . 39 19 55 . 27 59 35 530 166 Critical Strikes 71 | . . 2 2 5 3 . 4 . . . 4 . 3 . 1 3 . 31 13 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . 1 . Part Disruptions 8 | . . . . . 1 . . . . . . . . . . . . 7 . Damage Taken 16785 | . 205 478 368 904 687 . 566 23 . . 536 218 890 . 421 577 511 7211 3190 Core 1255 | . 100 90 36 99 59 . 21 . . . 58 13 120 . 13 15 17 515 99 Absorbed by Shields 708 | . . . . . . . . . . . . . . . . . . 708 . Redirected to Shielding 313 | . . 7 . 20 3 . 12 3 . . 8 . 110 . . 9 11 130 . Ignored by Resistances 10304 | . 127 295 229 544 439 . 334 14 . . 314 131 520 . 246 339 300 4645 1827 Regen/Repaired (Parts) 585 | . 43 32 127 383 . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 60 . 68 82 91 . . . . 97 . . . . 79 98 98 . . Volleys Fired 775 | . 49 74 61 116 62 . 17 2 . 2 26 10 27 . 12 26 12 187 92 Largest 4 | . 3 3 3 3 3 . 4 4 . 4 4 4 4 . 4 4 4 4 4 Hottest 169 | . 60 75 75 73 84 . 119 119 . 119 129 129 139 . 139 153 153 154 169 Shots Fired 2572 | . 143 222 183 346 185 . 67 8 . 8 104 40 106 . 48 96 47 649 320 Gun 2376 | . 143 222 183 346 185 . 67 8 . 8 104 40 83 . 36 70 35 594 252 Cannon 195 | . . . . . . . . . . . . . 23 . 12 26 12 55 67 Launcher 1 | . . . . . . . . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 2571 | . 143 222 183 346 185 . 67 8 . 8 104 40 106 . 48 96 47 649 319 Thermal 1 | . . . . . . . . . . . . . . . . . . . 1 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 57 | . 28 25 34 40 43 . 42 7 . 2 57 37 27 . 26 28 16 38 45 Robot Miss Streak 5 | . 2 4 1 2 5 . 5 2 . 4 1 2 5 . 2 3 2 3 3 Penetration Max 2 | . . . . . . . 1 . . . . 1 2 . . 1 1 2 1 Secondary Targets 57 | . 3 3 1 11 6 . 8 . . . 2 3 2 . . . . 18 . Max Gunslinging Chain 2 | . 1 1 1 1 1 . 1 . . . 1 1 1 . . . . 2 . Shots Hit Robots 1985 | . 104 156 134 281 152 . 60 6 . 6 83 26 73 . 43 61 28 547 225 Core Hits 1113 | . 44 58 52 114 227 . 87 6 . 4 38 7 31 . 12 39 11 281 102 Critical Kills 67 | . . . 1 2 1 . . . . . . . 7 . 1 6 1 33 15 Critical Parts Destroyed 100 | . 2 1 1 4 1 . . . . . 1 1 5 . 6 6 2 47 23 Critical Strikes 211 | . 2 1 2 6 2 . . . . . 1 1 16 . 13 14 3 105 45 Destroy 175 | . 2 1 2 6 2 . . . . . 1 1 14 . 9 12 3 84 38 Blast 21 | . . . . . . . . . . . . . 2 . 4 2 . 6 7 Impale 15 | . . . . . . . . . . . . . . . . . . 15 . Melee Attacks 81 | . 13 . 8 9 . . 1 . . . . . . . . . . 40 10 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 39 | . 13 . 8 9 . . 1 . . . . . . . . . . . 8 Piercing 42 | . . . . . . . . . . . . . . . . . . 40 2 Sneak Attacks 7 | . . . . . . . . . . . . . . . . . . 7 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 53011 | . 1354 2295 2195 4440 3689 . 1456 194 . 92 1941 696 1764 . 752 1834 868 16299 13142 Guns 39383 | . 1354 2295 2195 4440 3539 . 1448 194 . 92 1941 696 1418 . 557 1228 658 12694 4634 Cannons 4476 | . . . . . . . . . . . . . 346 . 195 567 210 1415 1743 Explosions 6781 | . . . . . 101 . . . . . . . . . . . . . 6680 Melee 2175 | . . . . . . . . . . . . . . . . . . 2112 63 Ramming 196 | . . . . . 49 . 8 . . . . . . . . 39 . 78 22 Kinetic 43859 | . 1354 2295 2195 4440 3539 . 1448 194 . 92 1941 696 1764 . 752 1795 868 14109 6377 Thermal 6781 | . . . . . 101 . . . . . . . . . . . . . 6680 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 2175 | . . . . . . . . . . . . . . . . . . 2112 63 Highest Corruption 34 | . 2 . . . 5 . . . . . 2 4 4 4 4 . 2 21 34 Average Corruption 7 | . 1 . . . 1 . . . . . 1 3 4 4 4 . 1 9 25 Corruption Purged 8 | . . . . . 8 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 244 | . 11 . . . 13 . . . . . 2 3 16 5 20 . 3 80 91 Message Errors 55 | . 5 . . . 3 . . . . . 1 . 5 3 4 . 1 15 18 Matter Fused 40 | . 2 . . . 4 . . . . . . . 3 . 2 . . 16 13 Heat Flow Errors 35 | . 1 . . . 2 . . . . . . 1 2 . 7 . 1 18 3 Energy Discharges 27 | . 2 . . . . . . . . . . 1 3 1 4 . . 6 10 Parts Rejected 3 | . . . . . . . . . . . . . 1 . . . . 1 1 Parts Fused 4 | . . . . . . . . . . . . . . . . . . 2 2 Data Loss (minor) 27 | . 1 . . . 1 . . . . . . . 1 . 2 . . 14 8 Data Loss (major) 13 | . . . . . 1 . . . . . 1 1 . 1 1 . . . 8 Misfires 6 | . . . . . . . . . . . . . 1 . . . . 2 3 Alerts 5 | . . . . . 1 . . . . . . . . . . . . 2 2 Misdirections 2 | . . . . . . . . . . . . . . . . . . 1 1 Weapon Failures 27 | . . . . . 1 . . . . . . . . . . . 1 3 22 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1120 | . . . . . . . . . . . . . 10 . . 9 31 288 782 Projectiles 206 | . . . . . . . . . . . . . 10 . . 6 31 25 134 Explosions 648 | . . . . . . . . . . . . . . . . . . . 648 Melee 266 | . . . . . . . . . . . . . . . . 3 . 263 . Knockbacks 39 | . . . . . 1 . . . . . . . 2 . 1 4 5 14 12 Impact 1 | . . . . . 1 . . . . . . . . . . . . . . Kinetic 35 | . . . . . . . . . . . . . 2 . 1 4 4 13 11 Secondary 3 | . . . . . . . . . . . . . . . . . 1 1 1 Self-Inflicted Damage 678 | . 61 . . . . . . . . . . . . . . . . . 617 Shots 2 | . 1 . . . . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 17 | . . . . . 5 . 2 . . . . . . . . 2 . 6 2 Kicked 17 | . . . . . 5 . 2 . . . . . . . . 2 . 6 2 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 369 | . 101 221 258 25 254 . 369 5 . . 6 137 221 . 222 19 39 308 139 Average Temperature 63 | . 25 43 69 7 117 . 157 3 . . 4 73 112 . 43 8 39 76 79 Received Heat Transfer 4079 | . 126 291 210 756 78 . 240 18 . . 162 . 279 . 36 51 18 1634 180 Effects 6 | . . . . . . . 2 . . . . . . . . . . 4 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 2 | . . . . . . . 1 . . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . 2 . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 50 | . . . . . 50 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Maximum Alert Level 3 | . . . . . . . . . . . . . . . . . . 1 3 Low Security (%) 96 | 100 100 100 100 100 100 100 . . . . 100 . . . . 100 100 80 92 Level 1 3 | . . . . . . . . . . . . . . . . . . 19 . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . 7 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 984 | . 62 131 82 97 90 . . . . . 150 . . . . 184 105 358 984 Initial 150 | . . . . 4 7 . . . . . 150 . . . . . 27 33 8 Average 36 | . 5 19 19 12 8 . . . . . 35 . . . . 86 22 91 113 Influence Increases 10056 | . 395 719 694 1192 979 . 320 20 . 10 399 120 412 . 81 324 205 2424 1762 Destroy 0b10 Robot/C 5940 | . 180 440 380 800 620 . 300 20 . . 160 100 360 . 60 200 120 1620 580 Destroy 0b10 Robot/NC 880 | . 90 95 90 120 90 . . . . 10 25 . 5 . . 40 5 215 95 Destroy Leader 1484 | . 60 148 156 240 200 . 20 . . . 40 20 40 . 20 64 20 370 86 Allied During Kill 16 | . . . . . . . . . . . . . 7 . 1 . . 8 . Successful Hack 158 | . 15 6 35 11 29 . . . . . 20 . . . . . 18 24 . Disable Machine 124 | . 16 12 8 12 16 . . . . . . . . . . . . 4 56 Destroy Structure 1109 | . 34 3 10 9 24 . . . . . 4 . . . . 20 12 78 915 Advance Influence 150 | . . . . . . . . . . . 150 . . . . . . . . Partial Spotted 30 | . . . . . . . . . . . . . . . . . . 15 15 Lose Combat Pursuer 165 | . . 15 15 . . . . . . . . . . . . . 30 90 15 Influence Decreases 9137 | . 395 719 676 1185 1004 . 320 20 . 10 399 95 437 . 81 252 197 2484 863 Entered New Map 145 | . . . . 14 18 . . . . . . . 9 . . . 45 47 12 Time Decay 8237 | . 395 719 676 1161 976 . 300 20 . 10 359 95 368 . 60 252 132 1983 731 Lost Part 654 | . . . . 10 10 . 20 . . . 40 . 60 . . . 20 374 120 Lost Ally 101 | . . . . . . . . . . . . . . . 21 . . 80 . Squads Dispatched 69 | . 1 5 3 8 14 . . . . . 3 . 1 . . 6 3 16 9 Investigation 23 | . 1 4 1 6 4 . . . . . 1 . . . . 1 2 3 . Extermination 23 | . . . . . 8 . . . . . 2 . . . . 1 1 7 4 Reinforcement 16 | . . 1 1 2 2 . . . . . . . . . . 1 . 4 5 Assault 1 | . . . . . . . . . . . . . 1 . . . . . . Garrison 6 | . . . 1 . . . . . . . . . . . . 3 . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . 1 . 1 . Construction Impeded 5 | . . . . 1 . . . . . . . . . . . 1 . 1 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Distress Signals 20 | . . 4 2 1 . . . . . . 1 . . . . . . 10 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 381 | . 13 27 22 51 37 . 16 1 . 2 10 5 18 . 3 11 11 107 47 Peak Tracking Total 9 | . 2 3 4 4 4 . 7 1 . 1 3 2 9 . 2 5 4 7 8 Tactical Retreats 8 | . . 1 1 . . . . . . . . . . . . . 1 4 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Traps Triggered 10 | . 1 2 1 1 1 . . . . . 1 . . . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . 6 . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Machines Disabled 36 | . 4 3 2 3 4 . 2 . . . . . . . . . . 1 17 Max in Single Turn 11 | . 3 1 1 1 4 . 1 . . . . . . . . . . 1 11 Garrison Access 5 | . . . 1 1 1 . . . . . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Machines Accessed 81 | . 7 10 11 14 6 . 1 1 4 . 2 . . 9 . 1 3 9 3 Terminals 54 | . 6 9 8 11 4 . 1 . . . 2 . . . . 1 3 6 3 Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . Repair Stations 7 | . 1 1 2 2 1 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 1 1 . . . . . . . . . . . . 2 . Total Hacks 338 | . 28 36 42 64 15 . 5 1 31 . 6 . . 48 . 4 13 41 4 Successful 275 | . 22 31 32 53 10 . 5 1 31 . 6 . . 48 . 4 6 23 3 Failed 63 | . 6 5 10 11 5 . . . . . . . . . . . 7 18 1 Catastrophic 5 | . . . . . 1 . . . . . . . . . . . . 4 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . . Terminals 217 | . 24 33 36 48 11 . 5 . . . 6 . . . . 4 13 33 4 Fabricators 6 | . . . . . . . . . . . . . . . . . . 6 . Repair Stations 30 | . 4 3 5 15 3 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 1 1 . . . . . . . . . . . . 2 . Terminal Hacks 242 | . 18 28 26 40 8 . 5 1 31 . 6 . . 48 . 4 6 18 3 Record 111 | . 8 10 8 17 1 . 5 . 11 . 3 . . 36 . 3 . 8 1 Part Schematic 22 | . . . 2 . . . . . 12 . . . . 4 . . 1 3 . Robot Schematic 6 | . . . . . . . . . 5 . . . . . . . 1 . . Robot Analysis 10 | . 3 2 . 1 . . . . . . . . . 4 . . . . . Prototype ID Bank 19 | . 2 2 3 3 1 . . . 3 . . . . 4 . . . 1 . Open Door 5 | . . . 2 . . . . 1 . . . . . . . . . . 2 Open DSF 1 | . . . . . 1 . . . . . . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 3 | . . 1 . 1 . . . . . . . . . . . . 1 . . Emergency Access Points 2 | . 1 . . . . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . . . . . . . . . . Scanalyzer Index 2 | . . . 1 1 . . . . . . . . . . . . . . . Alert Level 3 | . . 1 . 2 . . . . . . . . . . . . . . . Locate Traps 11 | . 2 2 2 3 . . . . . . 1 . . . . . 1 . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . 1 . . Dispatch Records 7 | . . . 1 3 . . . . . . . . . . . 1 . 2 . Maintenance Status 2 | . . . . 1 1 . . . . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . 1 . Transport Status 1 | . . . . . . . . . . . . . . . . . . 1 . Extermination Status 1 | . . . . . . . . . . . . . . . . . . 1 . Reinforcement Status 3 | . . 1 . 1 1 . . . . . . . . . . . . . . Assault Status 2 | . . 1 1 . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . 1 1 1 1 . . . . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . . . . . Zone Layout 18 | . 1 6 2 5 2 . . . . . 1 . . . . . 1 . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . 3 . Load Schematic 2 | . . . . . . . . . . . . . . . . . . 2 . Build 1 | . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 25 | . 4 3 5 12 1 . . . . . . . . . . . . . . Scan Component 15 | . 2 2 3 7 1 . . . . . . . . . . . . . . Repair 10 | . 2 1 2 5 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 1 1 . . . . . . . . . . . . 2 . Seal Access 5 | . . . 1 1 1 . . . . . . . . . . . . 2 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . 1 . . 1 . . . . . . . . . . . 1 . 1 Used 2 | . . 1 . . . . . . . . . . . . . . 1 . . Hacking Detections 48 | . 5 9 7 10 4 . 1 . . . 1 . . . . 1 3 6 1 Full Trace Events 34 | . 3 6 5 8 4 . 1 . . . 1 . . . . 1 2 3 . Feedback Events 5 | . 1 . . . 2 . . . . . . . . . . . 1 1 . Corruption 4 | . 1 . . . 2 . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 5 . . . . . . . 1 . . Robots Built 4 | . . . . . . . . . . . . . . . . . . 4 . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . . . . . . . . . 67 . Total Robot Build Rating 16 | . . . . . . . . . . . . . . . . . . 16 . Part Schematics Acquired 26 | . . . 2 . . . . . 12 . . . . 4 . . 1 3 4 Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 10 | . 2 1 2 5 . . . . . . . . . . . . . . . Time 339 | . 52 32 64 191 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Total Allies 7 | . . . . . . . . . . . . . 2 . . . . 5 . Largest Group 4 | . . . . . . . . . . . . . 2 2 2 . . 4 . Highest-Rated Group 99 | . . . . . . . . . . . . . 79 79 79 . . 99 . Highest-Rated Ally 99 | . . . . . . . . . . . . . 49 49 49 . . 99 . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 55 | . . . . . . . . . . . . . 6 . 4 . . 45 . Total Damage 1580 | . . . . . . . . . . . . . 126 . 111 . . 1343 . Kills 8 | . . . . . . . . . . . . . 2 . 1 . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Active Infowar (turns) . | . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 10 | . 3 2 . 1 . . . . . . . . . 4 . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 1 . 1 . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Turns Passed 24867 | 80 1843 1888 1614 3522 4213 219 1120 747 168 734 683 341 654 301 839 471 457 3587 1386 Spaces Moved 10769 | 59 830 841 698 1414 1986 109 522 369 85 364 290 156 276 150 405 163 205 1362 485 Core 12 | 11 . . . . . . . . . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . . . . . . . . . Legs 10757 | 48 830 841 698 1414 1986 109 522 369 85 364 290 156 276 150 405 163 205 1362 484 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 190 190 190 190 200 200 200 200 200 200 195 195 195 197 195 195 192 180 184 Average Speed 195 | 114 190 190 190 197 200 200 200 200 200 200 195 195 196 197 195 226 198 190 202 Slowest Speed 3500 | 120 260 330 190 260 270 200 200 200 200 200 197 195 197 197 197 263 263 570 3500 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 48 | 5 96 89 97 95 41 3 66 54 73 53 9 37 49 62 54 5 8 30 37 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 9 | . . . 1 . . . 2 1 1 1 . . . 3 . . . . . Known Exits Taken 19 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . Scrap Searched 10 | . . . . . . . 2 . . 5 . 1 2 . . . . . . Spaces Dug 16 | . 8 . 2 6 . . . . . . . . . . . . . . . Terrain Destroyed 671 | . 41 . 2 6 22 . 1 . . . 7 2 4 . 2 9 7 23 545 Melee 16 | . 8 . 2 6 . . . . . . . . . . . . . . . Projectile 74 | . . . . . . . 1 . . . 7 2 4 . 2 9 7 22 20 AOE 580 | . 33 . . . 22 . . . . . . . . . . . . . 525 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Total 12629 | 68 959 980 852 1892 2086 111 551 374 84 367 339 168 320 155 424 202 224 1812 661 Wait 603 | . 54 40 67 333 2 . 2 . . . 7 . . . . . . 96 2 Move 10750 | 58 829 840 697 1413 1985 108 521 368 84 363 289 155 275 149 404 162 204 1361 485 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 61 | 3 3 5 3 3 4 1 2 1 . . 3 2 . 3 . 1 1 12 14 Fast Attach 71 | 7 1 1 1 6 2 . 1 . . . 4 . 3 2 1 . 1 30 11 Attach 89 | . 3 2 . 3 4 2 3 . . . 4 . 6 . . 3 4 33 22 Detach 20 | . 2 . . . . . . . . . 1 . . . 1 . . 6 10 Swap 93 | . 4 11 10 9 11 . 2 . . 1 4 1 . . 4 5 2 23 6 Drop 55 | . 1 7 5 . 11 . . 1 . 1 1 . 1 1 2 3 . 15 6 Fire 775 | . 49 74 61 116 62 . 17 2 . 2 26 10 27 . 12 26 12 187 92 Melee 81 | . 13 . 8 9 . . 1 . . . . . . . . . . 40 10 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 17 | . . . . . 5 . 2 . . . . . . . . 2 . 6 2 Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . 3 1 Rewire 10 | . . . . . . . . 2 . . . . 8 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 5 exits: *Res x2 / Arm / Tes x2) -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine History --------- Turn | Location | Event 30 | -11/Scrapyard | Identified exit to Materials 30 | -11/Scrapyard | Discovered exit to Materials (range 15) 81 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Evolved 1 slot: Weapon x1 237 | -10/Materials | Identified exit to Mines 237 | -10/Materials | Discovered exit to Mines (range 12) 311 | -10/Materials | Build established: Hacker-Gunner 432 | -10/Materials | Identified exit to Materials 432 | -10/Materials | Discovered exit to Materials (range 16) 1097 | -10/Materials | Discovered exit to Materials (range 16) 1263 | -10/Materials | Discovered exit to Materials (range 16) 1714 | -10/Materials | Repaired Ion Engine 1741 | -10/Materials | Repaired Aluminum Leg 1924 | -10/Materials | Entered another Materials area 1924 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1989 | -9/Materials | Identified exit to Mines 1989 | -9/Materials | Identified exit to Storage 2075 | -9/Materials | Met 8R-AWN 2503 | -9/Materials | Identified exit to Materials 2503 | -9/Materials | Discovered exit to Materials (range 16) 3227 | -9/Materials | Discovered exit to Materials (range 3) 3289 | -9/Materials | Repaired Imp. Aluminum Leg 3812 | -9/Materials | Entered Storage 4068 | -9/Storage | Repaired Imp. Aluminum Leg 4504 | -9/Storage | Learned location of Armory (-3) 5056 | -9/Storage | Repaired Imp. Aluminum Leg 5277 | -9/Storage | Garrison activated, responded to threat 5379 | -9/Storage | Discovered exit to Materials (range 15) 5426 | -9/Storage | Entered Materials 5426 | -8/Materials | Evolved 2 slots: Utility x2 6016 | -8/Materials | Identified exit to Factory 6016 | -8/Materials | Discovered exit to Factory (range 3) 6518 | -8/Materials | Discovered exit to Factory (range 8) 7479 | -8/Materials | Discovered exit to Factory (range 10) 7808 | -8/Materials | Repaired Rnf. Ion Engine 7860 | -8/Materials | Repaired Imp. Assault Rifle 7900 | -8/Materials | Repaired Titanium Leg 7939 | -8/Materials | Repaired Titanium Leg 8809 | -8/Materials | Repaired Cooling System 8948 | -8/Materials | Entered Factory 8948 | -7/Factory | Evolved 2 slots: Utility x2 11462 | -7/Factory | Identified exit to Lower Caves 11462 | -7/Factory | Discovered exit to Lower Caves (range 7) 12238 | -7/Factory | Identified exit to Factory 12238 | -7/Factory | Discovered exit to Factory (range 13) 13102 | -7/Factory | Discovered exit to Factory (range 5) 13161 | -7/Factory | Entered another Factory area 13161 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 13306 | -6/Factory | Identified exit to Lower Caves 13306 | -6/Factory | Discovered exit to Lower Caves (range 13) 13380 | -6/Factory | Entered Lower Caves 13380 | -6/Lower Caves | Spotted B-75 Beast 13395 | -6/Lower Caves | Destroyed B-75 Beast 13812 | -6/Lower Caves | Attracted the attention of an 0b10 base 13940 | -6/Lower Caves | Identified exit to Lower Caves 13940 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 14500 | -6/Lower Caves | Entered another Lower Caves area 14501 | -6/Lower Caves | Identified exit to Factory 14519 | -6/Lower Caves | Found Prototype Device 15084 | -6/Lower Caves | Encountered a Warlord checkpoint 15237 | -6/Lower Caves | Identified exit to Data Miner 15237 | -6/Lower Caves | Discovered exit to Data Miner (range 4) 15247 | -6/Lower Caves | Entered Data Miner 15247 | -6/Data Miner | Identified exit to Proximity Caves 15247 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 15287 | -6/Data Miner | Met Data Miner 15337 | -6/Data Miner | Learned location of Section 7 (-2) 15337 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15373 | -6/Data Miner | Received God Mode back door access code from Data Miner 15415 | -6/Data Miner | Entered Proximity Caves 15578 | -5/Proximity Caves | Spotter reported a threat 16119 | -5/Proximity Caves | Discovered exit to Factory (range 16) 16149 | -5/Proximity Caves | Entered Factory 16149 | -5/Factory | Evolved 2 slots: Propulsion x2 16647 | -5/Factory | Build established: Scavenger-Gunner 16820 | -5/Factory | Identified exit to Upper Caves 16820 | -5/Factory | Discovered exit to Upper Caves (range 6) 16832 | -5/Factory | Entered Upper Caves 17037 | -5/Upper Caves | Build established: Hacker-Gunner 17157 | -5/Upper Caves | Identified exit to Upper Caves 17157 | -5/Upper Caves | Discovered exit to Upper Caves (range 7) 17173 | -5/Upper Caves | Entered another Upper Caves area 17292 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 17371 | -5/Upper Caves | Lost 7 parts (1p1n4u1w) 17376 | -5/Upper Caves | Destroyed 12 combat bots 17748 | -5/Upper Caves | Identified exit to Zhirov 17748 | -5/Upper Caves | Discovered exit to Zhirov (range 11) 17781 | -5/Upper Caves | Learned Factory emergency access door positions 17827 | -5/Upper Caves | Entered Zhirov 17827 | -5/Zhirov | Accompanied by 2 allies 17827 | -5/Zhirov | Identified exit to Proximity Caves 17827 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 17863 | -5/Zhirov | Met Zhirov 17906 | -5/Zhirov | Learned location of Quarantine (-2) 17906 | -5/Zhirov | Learned location of Testing (-3) 17906 | -5/Zhirov | Learned location of Command (-1) 17940 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17975 | -5/Zhirov | Found Alien Artifact 17998 | -5/Zhirov | Found Alien Artifact 18128 | -5/Zhirov | Entered Proximity Caves 18128 | -4/Proximity Caves | Accompanied by 2 allies 18134 | -4/Proximity Caves | Learned location of 1 exit from Research 18328 | -4/Proximity Caves | Spotted B-86 Titan 18351 | -4/Proximity Caves | Destroyed B-86 Titan 18934 | -4/Proximity Caves | Identified exit to Factory 18934 | -4/Proximity Caves | Discovered exit to Factory (range 8) 18967 | -4/Proximity Caves | Entered Factory 18967 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 19052 | -4/Factory | Incoming investigation squad redirected 19205 | -4/Factory | Destroyed 8 combat bots 19430 | -4/Factory | Identified exit to Research 19430 | -4/Factory | Discovered exit to Research (range 3) 19438 | -4/Factory | Entered Research 19438 | -3/Research | Evolved 2 slots: Power x1, Utility x1 19439 | -3/Research | Identified exit to Research 19456 | -3/Research | Identified exit to Armory 19456 | -3/Research | Identified exit to Testing 19496 | -3/Research | Imp. Hacking Suite fried by hacking feedback 19794 | -3/Research | Build established: Scavenger-Gunner 19864 | -3/Research | Discovered exit to Research (range 12) 19895 | -3/Research | Entered another Research area 19895 | -2/Research | Evolved 2 slots: Utility x2 20164 | -2/Research | Lost 4 parts (2n1u1w) 20382 | -2/Research | Lost 4 parts (1p1u2w) 20498 | -2/Research | Lost 3 parts (1p1u1w) 21059 | -2/Research | Destroyed 7 combat bots 21066 | -2/Research | Fabricated S-27 Virus? 21123 | -2/Research | Incoming investigation squad redirected 21167 | -2/Research | Lost 4 allies 21323 | -2/Research | Identified Transdimensional Reconstructor 21323 | -2/Research | Warped through subspace 21448 | -2/Research | Destroyed 7 combat bots 21924 | -2/Research | Spotted B-90 Cyclops 22002 | -2/Research | Identified Integrated Dissipator 22002 | -2/Research | Installed Integrated Dissipator, increased core heat dissipation (+20) 22024 | -2/Research | Destroyed B-90 Cyclops 22053 | -2/Research | Lost 6 parts (2p3u1w) 22121 | -2/Research | Garrison activated, responded to threat 22166 | -2/Research | Lost 11 parts (1p2n4u4w) 22198 | -2/Research | Destroyed 8 combat bots 22244 | -2/Research | Garrison activated, responded to threat 22482 | -2/Research | Identified Heart of Steel 22799 | -2/Research | System corruption reached 10% 22844 | -2/Research | Lost 7 parts (3p1u3w) 22997 | -2/Research | Heart of Steel transformed into Warbot 23424 | -2/Research | Spotted B-90 Cyclops 23434 | -2/Research | Destroyed B-90 Cyclops 23456 | -2/Research | Identified exit to Quarantine 23456 | -2/Research | Discovered exit to Quarantine (range 14) 23458 | -2/Research | Identified exit to Access 23458 | -2/Research | Discovered exit to Access (range 14) 23482 | -2/Research | Entered Quarantine 23511 | -2/Quarantine | Found Alien Artifact 23573 | -2/Quarantine | Found Alien Artifact 23576 | -2/Quarantine | Found Alien Artifact 23578 | -2/Quarantine | Found Alien Artifact 23595 | -2/Quarantine | Found Transdimensional Reconstructor 23598 | -2/Quarantine | Found Transdimensional Reconstructor 23601 | -2/Quarantine | Found Transdimensional Reconstructor 23625 | -2/Quarantine | Spotted Alpha 7 23668 | -2/Quarantine | Destroyed Alpha 7 23683 | -2/Quarantine | Found Prototype Ballistic Gun 23683 | -2/Quarantine | Identified Multirail 23698 | -2/Quarantine | Lost 6 parts (2p1u3w) 23709 | -2/Quarantine | Found Alien Launcher 23996 | -2/Quarantine | Met incapacitated Sigix Warrior 23996 | -2/Quarantine | Lockdown squad dispatched 24012 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 24120 | -2/Quarantine | Spotted Lightning 24137 | -2/Quarantine | Spotted Lightning 24142 | -2/Quarantine | Spotted Lightning 24147 | -2/Quarantine | Warped through subspace 24148 | -2/Quarantine | Core integrity fell below 50% 24616 | -2/Quarantine | Scanned by Researcher 24746 | -2/Quarantine | Found Alien Artifact 24749 | -2/Quarantine | Identified Sigix Terminator 24761 | -2/Quarantine | Fired Sigix Terminator 24820 | -2/Quarantine | System corruption reached 30% 24856 | -2/Quarantine | Lost 3 parts (2u1w) 24868 | -2/Quarantine | Self-destructed Last Messages --------------- 24835_ K-01 Serf collects debris. 24836_ R-10 Processor collects Imp. Antigrav System. 24837_ K-01 Serf collects debris. 24851_ System corrupted: Matter fused (-9). 24851_ K-01 Serf collects debris. 24857_ U-05 Engineer builds a Wall. 24858_ K-01 Serf destroyed. 24858_ K-01 Serf collects debris. 24858_ U-05 Engineer forms the Earth. 24858_ Multirail destroyed. 24859_ K-01 Serf collects debris. 24861_ U-05 Engineer lays Concrete. 24862_ U-05 Engineer builds a Wall. 24862_ K-01 Serf collects debris. 24863_ U-05 Engineer lays Concrete. 24863_ K-01 Serf collects debris. 24864_ U-05 Engineer lays Concrete. 24864_ K-01 Serf collects debris. 24866_ U-05 Engineer builds a Wall. 24868_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????#???????????????????????????????????????????? | | ???? #???????????????? ???????????????????????? | | #??# ##??????????????# ##?????????????????????? | | ### # ??????????? " ""##???????????????????? | | " +????????? " ?^^?????????????? | | ???????? " ^^?????????????? | | ####?????"""""""""" ????????????? | | ?????? ????????????? | | #"#????????""""""""""" """"" """""???????????? | | ###???????? " ; " " ???????????? | | ######???? # ; """" ??????????? | | ## #???? ## # ;;;;;;;"""" ??????????? | | ##* #???? # ; " ??????????? | | ##=!!####" ; ; ?????????? | | !%== *! # ; ; ?????????? | | [### ! ! # # ; ; ????????? | | |#?# ! ; ; ????????? | | #?# == ; ; ????????? | | ##?#####""" ! # ; ; ????????? | | ???????? "u ; ; ????????? | | ???????? #;;;;;;;;;; ;;;;;;;;;;;;;;?????????? | | ???????? ; R ; k k ;?????????? | | ???????? ;;;;;;;;;;; ; ; ????????? | | ???????? ; ;=== k ; ????????? | | ???????? ; ;!==@; ; ????????? | | ???????? ; ; =% ; ; ????????? | | ???????? ; ; % ; ; ????????? | | ????????? ; ; % k; ;?????????? | | ????????? ; ; ; ;?????????? | | ?????????? " ; ; ??????????? | | ?????????? " ; ; ??????????? | | ??????????##; ;;;;;; g; k ??????????? | | ???????????#" ; ; g ; ???????????? | | ???????????#"u ; ; ;;;;;;;;;;;;???????????? | | ????????????"";;; ; ;;;;;;;;;; ????????????? | | ???????????? # ; ; ; ????????????? | | ????????????? k ; % ;g "?????????????? | | ???????????????""";;;; ; g ???????????????? | | ????????????????? ; ?????????????????? | | ???????????????????? ; ????????????????????? | | ?????????????????????? "??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Energy Generation 85 Energy Capacity 1075 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 40 Utility Shielding 33 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 12 Recoil Reduction 6 Matter Filtering 50 Offensive Hacking 32 Defensive Hacking 28 Item Schematics ----------------- Med. Armor Plating | -9/Storage | Hacked Mic. Nuclear Core | -9/Storage | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Shield Leg | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Mic. Fission Core | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Centrium Leg | -3/Research | Hacked Enh. Nova Cannon | -2/Research | Hacked Enh. Hardcell Cannon | -2/Research | Hacked Adv. Phase Shifter | -2/Research | Hacked Exp. Q-thruster | -2/Quarantine | Archive Exp. EM Disruption Field | -2/Quarantine | Archive Spectral Analyzer | -2/Quarantine | Archive Adv. EM Shield | -2/Quarantine | Archive Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free R-06 Scavenger | -3/Research | Hacked Fabricated ------------ S-27 Virus | x4 | -2/Research Repaired ---------- Ion Engine | 71% | -10/Materials Aluminum Leg | 71% | -10/Materials Imp. Aluminum Leg | 68% | -9/Materials Imp. Aluminum Leg | 37% | -9/Storage Imp. Aluminum Leg | 36% | -9/Storage Rnf. Ion Engine | 22% | -8/Materials Imp. Assault Rifle | 15% | -8/Materials Titanium Leg | 53% | -8/Materials Titanium Leg | 55% | -8/Materials Cooling System | 54% | -8/Materials Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Sigix Terminator Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalSpreadBiocell Manual? 0 Play Time 02:49:30 Cumulative 2024.7 hours Start 2025.05.15 @ 06:02:26 End 2025.05.15 @ 17:09:37 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1019 Rogue 62 Adventurer 0 Explorer 957 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 71 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a50a4f9b-454e-4284-a504-598079a9eaf7