Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 14:14:15

Player: Cernixs

Result: Destroyed by as-20083 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (7)       35
Value Destroyed (72)       72
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1207

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (2) ------
     Small Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
           Axe
>          --- INVENTORY (8) ----
           Flying Fortress v7
  Advanced Targeting Computer
     Light Armor Plating
           Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
           Battle Cannon
           Axe
>          --- INVENTORY --------
           Flying Fortress v7
  Advanced Targeting Computer
     Light Armor Plating
           Assault Rifle
           Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Battle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             16   | 6   3   4   1   2   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   .   1   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | 2   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   2   .   1   .   
    Device                 1    | .   1   .   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   1   3   .   2   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               2    | .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   .   .   .   4   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      4    | .   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 100 99  
  Engine                   13   | .   14  14  14  13  
  Leg                      28   | .   28  28  28  28  
  Device                   8    | .   8   14  6   .   
  Storage                  14   | .   14  14  14  14  
  Processor                3    | .   .   .   7   14  
  Protection               1    | .   5   .   .   .   
  Ballistic Gun            11   | .   27  8   .   .   
  Ballistic Cannon         7    | .   .   7   14  14  
  Launcher                 3    | .   .   6   .   5   
  Slashing Weapon          6    | .   .   5   14  8   
Peak Build Rating          15   | 6   7   13  15  15  
  Average Rating           10   | 3   6   9   13  14  
  On Entrance              8    | .   6   7   13  15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             17   | 13  16  17  17  16  
  Greatest Support         25   | 20  20  25  25  25  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 4   6   8   8   8   
  Average Carried          5    | 1   3   6   7   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 2   4   8   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           556  | 260 106 50  .   140 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            222  | .   162 .   .   60  
  Parts                    14   | .   14  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  11   | .   5   .   .   6   
  Melee                    3    | .   .   .   .   3   
  Guns                     5    | .   5   .   .   .   
  Cannons                  3    | .   .   .   .   3   
Classes Destroyed          4    | .   3   .   .   1   
  Recycler                 1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Swarmer                  5    | .   5   .   .   .   
  Assembled                6    | .   .   .   .   6   
Best Kill Streak           3    | .   3   .   .   2   
  Combat Bots Only         3    | .   3   .   .   2   
Max Kills in Single Turn   1    | .   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        72   | .   29  .   .   43  
  Missed                   15   | .   6   .   .   9   
Damage Taken               893  | .   196 39  .   658 
  Core                     261  | .   29  39  .   193 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              38   | .   24  .   .   14  
  Largest                  2    | .   2   .   .   1   
  Hottest                  40   | .   40  .   .   39  
Shots Fired                60   | .   44  2   .   14  
  Gun                      44   | .   44  .   .   .   
  Cannon                   14   | .   .   .   .   14  
  Launcher                 2    | .   .   2   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  58   | .   44  .   .   14  
  Thermal                  .    | .   .   .   .   .   
  Explosive                2    | .   .   2   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         4    | .   4   .   .   2   
  Robot Miss Streak        8    | .   8   .   .   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           34   | .   20  .   .   14  
  Core Hits                17   | .   11  .   .   6   
  Critical Kills           1    | .   1   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   
    Destroy                1    | .   1   .   .   .   
Melee Attacks              12   | .   .   .   .   12  
  Impact                   .    | .   .   .   .   .   
  Slashing                 12   | .   .   .   .   12  
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           677  | .   217 .   .   460 
  Guns                     217  | .   217 .   .   .   
  Cannons                  124  | .   .   .   .   124 
  Explosions               .    | .   .   .   .   .   
  Melee                    336  | .   .   .   .   336 
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  341  | .   217 .   .   124 
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 336  | .   .   .   .   336 
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         2    | .   2   2   2   2   
  Average Corruption       2    | .   2   2   2   2   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  15   | .   2   9   2   2   
    Message Errors         5    | .   1   1   1   2   
    Matter Fused           5    | .   .   4   1   .   
    Heat Flow Errors       1    | .   .   1   .   .   
    Energy Discharges      1    | .   .   1   .   .   
    Parts Rejected         1    | .   1   .   .   .   
    Misfires               2    | .   .   2   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 3    | .   .   .   .   3   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  3    | .   .   .   .   3   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      39   | .   .   39  .   .   
  Shots                    1    | .   .   1   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        208  | .   12  208 .   124 
  Average Temperature      63   | .   5   107 .   69  
  Received Heat Transfer   140  | .   .   .   .   140 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             167  | .   167 28  .   33  
  Initial                  11   | .   .   11  .   .   
  Average                  33   | .   72  13  .   8   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              26   | .   14  .   .   12  
  Peak Tracking Total      19   | .   3   .   .   19  
  Tactical Retreats        3    | .   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          4    | .   2   1   1   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   5   1   1   .   
  Successful               3    | .   1   1   1   .   
  Failed                   4    | .   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   1   1   1   .   
  Record                   1    | .   .   .   1   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               1527 | 64  453 488 301 221 
Spaces Moved               1047 | 53  243 382 248 121 
  Core                     18   | 18  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     1029 | 35  243 382 248 121 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            118  | 96  120 120 120 120 
  Slowest Speed            120  | 120 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       44   | 3   54  78  63  25  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   1   .   1   .   
  Unknown Exits Taken      2    | 1   .   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          20   | .   .   17  .   3   
  Melee                    .    | .   .   .   .   .   
  Projectile               3    | .   .   .   .   3   
  AOE                      17   | .   .   17  .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1257 | 66  365 411 253 162 
  Wait                     123  | .   91  19  .   13  
  Move                     1043 | 52  242 381 247 121 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  18   | 8   4   5   1   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   11   | 6   3   1   .   1   
  Detach                   2    | .   1   1   .   .   
  Swap                     5    | .   .   3   1   1   
  Drop                     5    | .   .   1   4   .   
  Fire                     38   | .   24  .   .   14  
  Melee                    12   | .   .   .   .   12  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  224 | -10/Materials | Identified exit to Mines
  317 | -10/Materials | Build established: Mutant
  472 | -10/Materials | Discovered new exit (range 16)
  518 | -10/Materials | Entered Mines
  556 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  625 | -10/Mines     | Discovered new exit (range 14)
  742 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  784 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1001 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1001 | -10/Mines     | Discovered new exit (range 5)
 1006 | -10/Mines     | Entered Exiles
 1024 | -10/Exiles    | Discovered new exit (range 15)
 1046 | -10/Exiles    | Met 8R-AWN
 1068 | -10/Exiles    | Met EX-HEX
 1102 | -10/Exiles    | Met EX-BIN
 1119 | -10/Exiles    | Aligned with FarCom system
 1120 | -10/Exiles    | Given EX-Vault access code
 1176 | -10/Exiles    | Opened EX-Vault
 1192 | -10/Exiles    | Found Prototype Flight Unit
 1219 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1252 | -10/Exiles    | Met EX-DEC
 1293 | -10/Exiles    | Discovered new exit (range 14)
 1306 | -10/Exiles    | Identified exit to Mines
 1307 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
 1307 | -10/Exiles    | Entered Mines
 1313 | -9/Mines      | Assembled infested the area
 1387 | -9/Mines      | Core integrity fell below 50%
 1526 | -9/Mines      | Core integrity fell below 20%
 1528 | -9/Mines      | Destroyed by as-20083 with Assembled Blade

 Last Messages 
---------------
01449_ Acquired 1 matter.
01452_ Acquired 4 matter.
01454_ Acquired 8 matter.
01455_ Acquired 7 matter.
01457_ U-05 Engineer builds a Wall.
01474_ K-01 Serf collects debris. <x4>
01481_ Acquired 75 matter.
01482_ K-01 Serf collects debris.
01484_ Acquired 5 matter.
01494_ R-06 Scavenger collects Structural
  Scanner.
01501_ R-06 Scavenger collects Com. Wheel.
01508_ K-01 Serf collects debris.
01510_ Grenade Launcher destroyed.
01513_ K-01 Serf collects debris.
01516_ Ion Engine destroyed.
01517_ K-01 Serf collects debris.
01521_ as-22443 destroyed.
01521_ Carbon-fiber Leg destroyed.
01526_ Battle Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
|        ??????????????????????????#  #??#  ##????#  |
|        ??????????????????????????#  #??#  #??????? |
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|        ?????????????????????##    ######?????????? |
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|        ????????????????????## t        #?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              LauncherHybridBuckler
  Manual?         0
Play Time         00:23:07
  Cumulative      8.7 hours
  Start           2025.03.08 @ 13:44:31
  End             2025.03.08 @ 14:14:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          11
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f8e63f32-6eda-4bdf-9224-adeb8ea270e9