Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.07 @ 21:24:29 Player: Gaunah Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (34) 170 Value Destroyed (1147) 1147 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (852) 852 TOTAL SCORE: 8469 Bonus ------- High Alert Combat Kills 73 Follower Combat Kills 179 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 234/300 Energy 79/100 System Corruption 1% Temperature Cool (0) Movement Hovering (60) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Antigrav System > --- UTILITY (7) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Improved Datajack > --- INVENTORY (5) ---- Improved Fusion Compressor Advanced Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Z-Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Antigrav System Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Makeshift Transmission Jammer Advanced ECM Suite Phase Shifter Hacking Suite > --- WEAPON ----------- Ionic Axe Spear > --- INVENTORY -------- Cesium-ion Thruster Field Propulsion Array Z-Drone Bay Improved Datajack [Rating: 94] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Cesium-ion Thruster Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Weapon Flail Energy Gun Tesla Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Flail Slashing Weapon Ionic Axe Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 2 . . . . . . 2 2 . . 2 Power 2 | . . . . . 1 . . . . . . . 1 . . . Propulsion 5 | . . . 1 1 . . . . . . . 1 . . . 2 Utility 5 | . . . 1 1 1 . . . . . . 1 1 . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 135 | 7 1 6 5 7 4 . 17 1 4 5 . 14 41 2 1 20 Power 22 | 1 . 1 . 1 2 . 1 . 1 1 . 3 7 . 1 3 Engine 8 | 1 . . . 1 . . 1 . . 1 . 1 2 . . 1 Core 13 | . . 1 . . 2 . . . 1 . . 2 5 . 1 1 Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 37 | 2 . 2 1 . 1 . 6 . 1 1 . 4 12 . . 7 Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 6 | 2 . . . . 1 . . . . . . . 3 . . . Hover 13 | . . . . . . . 1 . . . . . 8 . . 4 Flight 18 | . . 2 1 . . . 5 . 1 1 . 4 1 . . 3 Utility 50 | 2 1 1 1 4 1 . 9 1 1 1 . 6 13 1 . 8 Device 39 | 1 1 1 1 4 1 . 6 1 1 1 . 5 10 1 . 5 Storage 3 | 1 . . . . . . 2 . . . . . . . . . Processor 4 | . . . . . . . . . . . . . 3 . . 1 Hackware 4 | . . . . . . . 1 . . . . 1 . . . 2 Protection . | . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 26 | 2 . 2 3 2 . . 1 . 1 2 . 1 9 1 . 2 Energy Gun 1 | . . . . . . . . . . . . . 1 . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . . . . Ballistic Gun 6 | 2 . 2 1 . . . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . 1 . . . 1 . . . Special Weapon 3 | . . . . . . . . . . 1 . . 1 1 . . Impact Weapon 5 | . . . 1 2 . . . . . 1 . . 1 . . . Slashing Weapon 2 | . . . . . . . . . . . . . 1 . . 1 Piercing Weapon 2 | . . . . . . . . . . . . . 2 . . . Special Melee Weapon 4 | . . . . . . . . . . . . 1 2 . . 1 Unidentified Prototypes 6 | . . . 1 . . . 1 . . 1 . . 2 . . 1 Parts Lost 62 | . . 2 5 2 . . 4 . 2 . . 3 23 . 2 19 Power 14 | . . 1 1 1 . . 1 . 1 . . . 4 . 1 4 Propulsion 25 | . . . 2 1 . . 2 . . . . 2 9 . . 9 Utility 15 | . . . 2 . . . 1 . 1 . . 1 6 . 1 3 Weapon 8 | . . 1 . . . . . . . . . . 4 . . 3 Highest Loss Streak 22 | . . 1 5 2 . . 3 . 2 . . 1 22 . 1 18 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 97 94 55 67 76 79 84 90 99 100 97 75 88 83 55 Engine 5 | . 14 2 . 6 . . 2 7 7 13 15 11 5 . . 1 Core 6 | . . 11 10 . 9 15 9 7 6 1 . 1 5 11 8 4 Wheel 3 | . 28 24 . . 4 7 1 . . . . . 1 . . . Hover 4 | . . . . . . . . . . . . . 6 23 23 13 Flight 14 | . . 3 33 9 . . 19 23 29 30 30 31 13 . . . Device 23 | . 14 22 29 22 37 38 31 23 18 23 23 25 18 23 23 10 Storage 3 | . 14 5 . . . . 5 7 7 7 7 6 2 . . . Processor 3 | . . . . . . . . . . . . . 4 17 15 11 Hackware 3 | . . . . . . . . 7 7 7 7 6 3 . . 6 Ballistic Gun 3 | . 28 26 10 9 7 7 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 5 7 3 . 4 5 1 Impact Weapon 4 | . . . 10 8 7 7 7 7 7 8 7 6 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 5 5 2 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 48 | 13 13 14 12 10 19 19 21 20 25 27 27 39 48 24 24 36 Greatest Support 75 | 26 26 26 12 10 22 22 26 21 25 32 32 40 55 53 53 75 Greatest Overweight (x) 7 | . . . . . 1 . 1 . . . . 1 7 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 8 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 6 8 6 5 5 5 5 7 8 8 8 8 8 6 5 5 5 Most Carried 8 | 4 6 8 5 5 5 5 8 8 8 8 8 8 8 5 5 5 Average Carried 5 | 2 4 5 4 4 4 4 6 7 7 7 7 7 6 5 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 4 5 5 4 5 4 5 7 8 8 8 8 8 5 5 5 5 Class Distribution -------------------- 33% | Mutant 23% | Scavenger-Mutant 20% | Derelict-Sprinter 18% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Derelict-Sprinter | -7/Zion Derelict-Sprinter | -6/Proximity Caves Derelict-Sprinter | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Jun Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Matter Collected 1498 | 284 . 141 13 82 . 40 135 40 50 49 19 55 397 91 24 78 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1544 | 91 . 208 . 36 . . 172 . 57 . . 126 455 . 189 210 Parts 87 | 6 . 15 . 3 . . 8 . 7 . . 4 29 . 3 12 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 2 4 . . . . . 1 . Prevented 4 | . . . . . . . . 4 . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Combat Hostiles Destroyed 23 | . . 7 . . . . 3 . 4 . . 2 6 . . 1 Melee 8 | . . . . . . . 2 . . . . . 5 . . 1 Guns 7 | . . 7 . . . . . . . . . . . . . . AOE 5 | . . . . . . . . . 4 . . 1 . . . . Classes Destroyed 11 | 2 . 2 . 1 . . 2 . . . . 2 1 . . 1 Worker 2 | . . . . . . . . . . . . 1 . . . 1 Tunneler 2 | 1 . . . . . . . . . . . . 1 . . . Recycler 3 | 1 . . . . . . . . . . . . 1 . . 1 Operator 1 | . . . . . . . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . . 1 . . . . Watcher 4 | . . . . 1 . . 1 . . . . 2 . . . . Swarmer 7 | . . 3 . . . . . . 4 . . . . . . . Grunt 6 | . . 4 . . . . 1 . . . . . 1 . . . Sentry 2 | . . . . . . . 1 . . . . 1 . . . . Hunter 1 | . . . . . . . . . . . . . 1 . . . Programmer 6 | . . . . . . . 1 . . . . . 4 . . 1 Best Kill Streak 4 | 2 . 3 . 1 . . 2 . 4 . . 2 3 . . 3 Combat Bots Only 4 | . . 3 . . . . 2 . 4 . . 1 3 . . 1 Max Kills in Single Turn 4 | 1 . 1 . 1 . . 1 . 4 . . 2 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . 4 . . 1 . . . . Melee 1 | . . . . . . . 1 . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Jun Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Damage Taken 5857 | . 15 440 223 121 . . 322 . 46 . . 274 2058 94 181 2083 Core 2280 | . . 109 76 50 . . 53 . 14 . . 66 722 38 . 1152 Absorbed by Shields 42 | . . . 42 . . . . . . . . . . . . . Regen/Repaired (Parts) 43 | . . . . . . . . . . . . . 43 . . . Core Remaining (%) 76 | 100 . 56 81 90 . . . . . . 90 92 . . 24 . Volleys Fired 36 | 7 2 23 . . . . . . 1 . . 1 2 . . . Largest 2 | 2 2 2 . . . . . . 1 . . 1 1 . . . Hottest 40 | 40 40 40 . . . . . . 39 . . . 39 . . . Shots Fired 69 | 14 4 46 . . . . . . 1 . . 1 3 . . . Gun 65 | 14 4 46 . . . . . . . . . . 1 . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . 1 . . . 2 . . . Special 1 | . . . . . . . . . . . . 1 . . . . Kinetic 64 | 14 4 46 . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive 4 | . . . . . . . . . 1 . . 1 2 . . . Electromagnetic 1 | . . . . . . . . . . . . . 1 . . . Robot Hit Streak 12 | 7 1 12 . . . . . . 5 . . 6 . . . . Robot Miss Streak 3 | 1 2 3 . . . . . . . . . . 2 . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . Shots Hit Robots 92 | 11 1 35 1 1 . . 11 . 1 . . 6 13 . 6 6 Core Hits 47 | 5 1 18 . 1 . . 3 . 3 . . 4 6 . 2 4 Critical Kills 1 | . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 5 | . . 1 . . . . 1 . . . . 3 . . . . Critical Strikes 9 | . . 1 . . . . 1 . . . . 4 2 . 1 . Destroy 1 | . . 1 . . . . . . . . . . . . . . Smash 5 | . . . . . . . 1 . . . . 3 1 . . . Sever 1 | . . . . . . . . . . . . 1 . . . . Impale 2 | . . . . . . . . . . . . . 1 . 1 . Melee Attacks 85 | . . . 8 7 . . 18 . . . . 16 17 . 6 13 Impact 54 | . . . 8 7 . . 18 . . . . 14 7 . . . Slashing 8 | . . . . . . . . . . . . . 3 . . 5 Piercing 17 | . . . . . . . . . . . . . 4 . 6 7 Sneak Attacks 8 | . . . . . . . . . . . . 1 4 . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 3011 | 84 8 322 34 25 . . 439 . 224 . . 472 751 . 368 284 Guns 414 | 84 8 322 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 566 | . . . . . . . . . 224 . . 237 105 . . . Melee 1991 | . . . 34 25 . . 439 . . . . 202 646 . 368 277 Ramming 7 | . . . . . . . . . . . . . . . . 7 Kinetic 414 | 84 8 322 . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive 566 | . . . . . . . . . 224 . . 237 105 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 990 | . . . 34 25 . . 439 . . . . 202 290 . . . Slashing 385 | . . . . . . . . . . . . 33 244 . . 108 Piercing 649 | . . . . . . . . . . . . . 112 . 368 169 Highest Corruption 11 | . . . . . . . 4 4 4 4 . 1 11 11 11 1 Average Corruption 6 | . . . . . . . 3 4 4 4 . 1 9 11 11 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 48 | . . . . . . . 6 5 3 1 . 1 12 15 4 1 Message Errors 9 | . . . . . . . 2 1 1 1 . . . 4 . . Matter Fused 14 | . . . . . . . . 2 2 . . . 4 6 . . Heat Flow Errors 11 | . . . . . . . 2 1 . . . 1 3 3 . 1 Energy Discharges 2 | . . . . . . . . . . . . . . 1 1 . Parts Fused 1 | . . . . . . . . . . . . . . . 1 . Data Loss (minor) 9 | . . . . . . . 1 1 . . . . 4 1 2 . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 629 | . . . . . . . 178 . 21 . . 162 139 . 104 25 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 21 | . . . . . . . . . 21 . . . . . . . Melee 608 | . . . . . . . 178 . . . . 162 139 . 104 25 Knockbacks 4 | . . . . . . . 1 . . . . 1 2 . . . Impact 4 | . . . . . . . 1 . . . . 1 2 . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 57 | . . . . . . . . . . . . . 54 . . 3 Shots 1 | . . . . . . . . . . . . . 1 . . . Rammed 2 | . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 392 | . . 24 . . . . 237 205 . 76 3 269 259 275 13 392 Average Temperature 56 | . . 9 . . . . 99 111 . 20 2 43 84 57 4 131 Received Heat Transfer 710 | . 9 168 26 54 . . 63 . . . . 63 36 45 24 222 Effects 9 | . . . . . . . . 1 . . . 1 . 3 . 4 Shutdowns 2 | . . . . . . . . . . . . . . . . 2 Energy Bleed 3 | . . . . . . . . 1 . . . 1 . . . 1 Interference 3 | . . . . . . . . . . . . . . 3 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . 2 . . . . 3 . . . . Impact Corruptions 19 | . . . . . . . 6 . . . . 8 5 . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Peak Influence 1063 | 10 36 233 203 150 58 20 123 . . . . 1063 694 . . 326 Initial 750 | . 6 13 90 68 58 20 14 . . . . 750 515 . . . Average 213 | 2 19 121 107 104 58 20 45 . . . . 920 435 . . 89 Maximum Alert Level 3 | . . 1 1 . . . . . . . . 3 2 . . 1 Low Security (%) 67 | 100 100 84 98 100 100 100 100 . . . . . 1 . . 79 Level 1 12 | . . 15 1 . . . . . . . . . 37 . . 20 Level 2 11 | . . . . . . . . . . . . . 60 . . . Level 3 8 | . . . . . . . . . . . . 100 . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . 1 3 . . 2 . . . . 4 3 . . 4 Investigation 6 | . . . 1 . . . 1 . . . . 2 1 . . 1 Extermination 2 | . . . . . . . 1 . . . . . 1 . . . Reinforcement 10 | . 1 . . 3 . . . . . . . 2 1 . . 3 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Distress Signals 7 | . . . 1 2 . . . . . . . 1 . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 151 | . 3 12 20 17 . . 7 2 4 . 1 26 14 4 1 40 Peak Tracking Total 20 | . 3 3 18 11 . . 2 2 4 . 2 10 5 4 1 20 Tactical Retreats 27 | . . 3 1 1 . . . 2 . . . 6 4 2 . 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Traps Triggered 2 | . . . . . 1 . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 5 | . . 1 . . . . . 2 1 . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Jun Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Machines Disabled . | . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Machines Accessed 19 | . 1 . 1 3 . . 7 . . . 1 2 1 1 . 2 Terminals 9 | . . . 1 1 . . 4 . . . 1 1 . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . . 1 . . . Recycling Units 3 | . 1 . . . . . 2 . . . . . . . . . Scanalyzers 2 | . . . . 1 . . 1 . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . 1 . . . . Total Hacks 50 | . 2 . 2 12 . . 21 . . . 1 3 4 1 . 4 Successful 33 | . 1 . 1 9 . . 13 . . . 1 1 4 1 . 2 Failed 17 | . 1 . 1 3 . . 8 . . . . 2 . . . 2 Catastrophic 3 | . . . 1 . . . 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 24 | . . . . 2 . . 2 . . 2 . 3 4 . . 11 Terminals 20 | . . . 2 2 . . 12 . . . 1 1 . . . 2 Fabricators 2 | . . . . . . . . . . . . . . . . 2 Repair Stations 4 | . . . . . . . . . . . . . 4 . . . Recycling Units 7 | . 2 . . . . . 5 . . . . . . . . . Scanalyzers 12 | . . . . 8 . . 4 . . . . . . . . . Garrison Access 4 | . . . . 2 . . . . . . . 2 . . . . Terminal Hacks 11 | . . . 1 . . . 7 . . . 1 1 . 1 . . Record 2 | . . . . . . . 1 . . . 1 . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . Open DSF 2 | . . . . . . . 1 . . . . 1 . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . Locate Traps 3 | . . . 1 . . . 2 . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . . . . . . . . . 4 . . . Scan Component 2 | . . . . . . . . . . . . . 2 . . . Repair 2 | . . . . . . . . . . . . . 2 . . . Recycling Unit Hacks 3 | . 1 . . . . . 2 . . . . . . . . . Report Inventory 3 | . 1 . . . . . 2 . . . . . . . . . Scanalyzer 11 | . . . . 7 . . 4 . . . . . . . . . Insert Component 5 | . . . . 3 . . 2 . . . . . . . . . Analyze 6 | . . . . 4 . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . Hacking Detections 12 | . . . 1 1 . . 6 . . . . 1 1 . . 2 Full Trace Events 5 | . . . 1 . . . 1 . . . . 1 1 . . 1 Feedback Events 1 | . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . Robots Built 4 | . . . . . . . . . . . . . . . . 4 Authchips . | . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . . . . . . 134 Total Robot Build Rating 16 | . . . . . . . . . . . . . . . . 16 Part Schematics Acquired 19 | . . . . 3 . . 2 . . 14 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . 2 . . . Time 76 | . . . . . . . . . . . . . 76 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 3 . . 2 . . . . . . . . . Part Schematics Acquired 5 | . . . . 3 . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Jun Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . 1 2 . . 1 Non-combat 4 | . . . . . . . . . . . . 1 2 . . 1 Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . . . . 1 2 . . 1 no_distress 2 | . . . . . . . . . . . . 1 1 . . . find_recycling 2 | . . . . . . . . . . . . . 1 . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Jun Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Total Allies 17 | . . . . . . . . . . 4 . 1 3 . . 9 Largest Group 4 | . . . . . . . . . . 4 4 3 3 . . 4 Highest-Rated Group 210 | . . . . . . . . . . 153 153 117 210 . . 156 Highest-Rated Ally 70 | . . . . . . . . . . 39 39 39 70 . . 50 Zionite Dispatches 5 | . . . . . . . . . . . . 1 1 . . 3 Light 1 | . . . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . 1 . . . . Total Orders 3 | . . . . . . . . . . . . 1 . . . 2 DROP 1 | . . . . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . . . . . 1 Ally Attacks 55 | . . . . . . . . . . . . 4 28 . . 23 Total Damage 1230 | . . . . . . . . . . . . 82 684 . . 464 Kills 7 | . . . . . . . . . . . . 1 3 . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . 1 1 1 2 . . 2 1 . Drone Launches 2 | . . . . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Jun Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Turns Passed 4836 | 92 99 384 163 128 99 289 596 207 117 568 261 265 616 432 128 392 Spaces Moved 7719 | 65 101 389 262 213 62 276 754 516 388 1429 475 571 635 813 201 569 Core 297 | 1 . . . 6 13 . . . . . . . 18 . . 259 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 989 | 64 101 272 . . 49 276 131 . . . . . 96 . . . Hover 1536 | . . . . . . . . . . . . . 291 813 201 231 Flight 4897 | . . 117 262 207 . . 623 516 388 1429 475 571 230 . . 79 Fastest Speed 26 | 50 90 37 34 40 50 100 26 29 26 26 31 27 30 48 48 35 Average Speed 43 | 89 90 74 34 40 90 100 40 29 26 28 31 28 55 48 48 44 Slowest Speed 400 | 100 90 90 40 50 100 100 120 29 29 31 31 110 400 48 48 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . 1 1 1 . . . 2 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 22 54 30 27 2 92 18 71 63 89 73 18 9 90 26 17 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . . . . 2 . . . . . Known Exits Taken 3 | . . . . . . . 1 1 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . . . . . 1 1 1 1 1 1 . Scrap Searched 25 | . . 1 . . . . . 12 2 4 4 . . 2 . . Spaces Dug 23 | . . . 3 . . . 4 . . . . 10 2 . . 4 Terrain Destroyed 49 | . . . 3 . . . 4 . 15 . . 17 6 . . 4 Melee 23 | . . . 3 . . . 4 . . . . 10 2 . . 4 Projectile . | . . . . . . . . . . . . . . . . . AOE 26 | . . . . . . . . . 15 . . 7 4 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Total 9021 | 84 105 448 319 243 104 289 1012 571 400 1590 589 647 860 854 221 685 Wait 930 | . . 14 44 11 38 . 208 53 7 143 111 34 151 38 12 66 Move 7694 | 64 100 386 259 210 62 275 753 511 387 1428 474 570 634 812 200 569 Hop 5 | . . 1 1 1 . . . 2 . . . . . . . . Pick Up 59 | 6 1 9 1 3 . 3 7 2 . 6 2 5 6 . 1 7 Fast Attach 64 | 5 . 1 2 4 3 . 7 . 3 1 . 1 24 2 1 10 Attach 41 | 2 . 4 1 3 1 . 4 . 1 1 . 5 11 . . 8 Detach 10 | . . . . 2 . . 1 . 1 . . . 3 . . 3 Swap 30 | . 1 1 2 . . . 6 1 . 3 . 8 6 . . 2 Drop 56 | . 1 9 1 2 . 2 8 2 . 8 2 7 6 2 1 5 Fire 36 | 7 2 23 . . . . . . 1 . . 1 2 . . . Melee 85 | . . . 8 7 . . 18 . . . . 16 17 . 6 13 Ram 2 | . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 9 | . . . . . . 9 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 15) 93 | -11/Junkyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 8) 192 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 348 | -10/Mines | Learned Materials stockpile data 388 | -10/Mines | Discovered new exit (range 16) 459 | -10/Mines | Discovered new exit (range 7) 461 | -10/Mines | Learned location of Storage (-9) 576 | -10/Mines | Entered Materials 576 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 578 | -9/Materials | Discovered new exit (range 13) 737 | -9/Materials | Discovered new exit (range 4) 739 | -9/Materials | Entered another Materials area 739 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 763 | -8/Materials | Lost 5 parts (1p2n2u) 863 | -8/Materials | Discovered new exit (range 12) 867 | -8/Materials | Entered Factory 867 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 966 | -7/Factory | Sucked down chute 966 | -7/Factory | Entered Waste 966 | -7/Waste | The area was eerily silent 1242 | -7/Waste | Discovered new exit (range 12) 1255 | -7/Waste | Entered Factory 1343 | -7/Factory | Identified exit to DSF 1631 | -7/Factory | Lost 3 parts (2n1u) 1835 | -7/Factory | Discovered new exit (range 12) 1839 | -7/Factory | Identified exit to Lower Caves 1851 | -7/Factory | Entered Lower Caves 1860 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1868 | -7/Lower Caves | Identified exit to Lower Caves 1958 | -7/Lower Caves | Build established: Sprinter 2058 | -7/Lower Caves | Entered another Lower Caves area 2073 | -7/Lower Caves | Discovered new exit (range 5) 2116 | -7/Lower Caves | Identified exit to Zion 2175 | -7/Lower Caves | Entered Zion 2190 | -7/Zion | Discovered new exit (range 15) 2202 | -7/Zion | Learned Factory security intel 2210 | -7/Zion | Received a hallucinogenic algorithm 2221 | -7/Zion | System corruption cleaned by Quarantine Array 2291 | -7/Zion | Found Prototype Special Weapon 2292 | -7/Zion | Identified RU-N14's Throwing Claymores 2440 | -7/Zion | Imprinted 2442 | -7/Zion | Declared Zion's savior 2578 | -7/Zion | Build established: Derelict-Sprinter 2743 | -7/Zion | Entered Proximity Caves 2743 | -6/Proximity Caves | Accompanied by 4 allies 2812 | -6/Proximity Caves | Spotter reported a threat 2812 | -6/Proximity Caves | Spotter reported a threat 2865 | -6/Proximity Caves | Spotter reported a threat 2865 | -6/Proximity Caves | Spotter reported a threat 2866 | -6/Proximity Caves | Discovered new exit (range 13) 2924 | -6/Proximity Caves | Spotter reported a threat 3004 | -6/Proximity Caves | Entered Factory 3004 | -6/Factory | Accompanied by 3 allies 3004 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3242 | -6/Factory | Zion Infowar Resupply teleported in 3248 | -6/Factory | Discovered new exit (range 12) 3269 | -6/Factory | Entered another Factory area 3269 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3335 | -5/Factory | Repaired Cesium-ion Thruster 3406 | -5/Factory | Zion Light squad teleported in 3519 | -5/Factory | Repaired Adv. Weight Redist. System 3569 | -5/Factory | Search patrols dispatched 3666 | -5/Factory | Core integrity fell below 50% 3679 | -5/Factory | System corruption reached 10% 3701 | -5/Factory | Lost 22 parts (4p8n6u4w) 3869 | -5/Factory | Spotted B-75 Beast 3870 | -5/Factory | Discovered new exit (range 16) 3885 | -5/Factory | Entered Upper Caves 3896 | -5/Upper Caves | Learned Factory terminal intel 3929 | -5/Upper Caves | Build established: Scavenger-Mutant 3987 | -5/Upper Caves | Encountered a Warlord checkpoint 4288 | -5/Upper Caves | Discovered new exit (range 8) 4297 | -5/Upper Caves | Learned Factory stockpile data 4317 | -5/Upper Caves | Entered another Upper Caves area 4320 | -5/Upper Caves | Learned 8 Factory zone layouts 4334 | -5/Upper Caves | Spotted B-75 Beast 4435 | -5/Upper Caves | Discovered new exit (range 18) 4445 | -5/Upper Caves | Entered Factory 4445 | -4/Factory | Evolved 2 slots: Propulsion x2 4448 | -4/Factory | Loaded intel: 26 terminal locations 4473 | -4/Factory | Zion Recon squad teleported in 4535 | -4/Factory | Zion Fire squad teleported in 4669 | -4/Factory | Spotted B-86 Titan 4704 | -4/Factory | Lost 18 parts (4p9n3u2w) 4711 | -4/Factory | Fabricated S-27 Virus? 4711 | -4/Factory | Core integrity fell below 50% 4719 | -4/Factory | Core integrity fell below 20% 4796 | -4/Factory | Zion Demo squad teleported in 4837 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- [ 2 : Component Schematics ] [ 3 : Unaware Analyses ] [ 4 : Prototype Stockpiles ] >>\\ZION-SEEK-3 [ Targeting Unaware Analyses... ] 04816_ Acquired Adv. Transmission Jammer. 04823_ Acquired Lgt. Fission Core. 04825_ Dropped Lgt. Fission Core. 04828_ Sneak attack on R-10 Processor. 04828_ Jacked R-10 Processor... >>find_recycling Pinpointed nearest Recycling Unit: (137,138) (already known). 04830_ R-10 Processor collects Lgt. Fission Core. 04833_ K-01 Serf destroyed. 04833_ Slug penetrates Wall. 04834_ XL-TNN(d) destroyed. 04834_ R-10 Processor collects Imp. Medium Armor Plating. 04835_ K-01 Serf collects debris. 04836_ Acquired Antigrav System. 04836_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??T"?????????????????????????????????????????????? | | ?"""?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????"????????????????? | | ????????????????????????????????"T???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#+##?????????????????????? | | ??????????????????????## ???????????????????? | | ?????????????????????? ?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????#w #?????????????????? | | ??????????????????????# R #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# k #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #+#???????????### # | | ????????############### #??????????? # | | ????????# # %= #???????????###+# | | ????????# #??????????? | | ????????# h #??????????? | | ????????# h #??????????? """ | | ????????# """ """ ## %@ #??????????? """ | | ????????# """ """ ### R########??????????? """ | | ????????# """ """ !## #???????????????? | | ????????# ## !#???????????????? """ | | ????????# """ ## #???????????????? """ | | ????????# """ "" "" ## #???????????????? """ | | ????????# """ ""T"" ########???????????????? | | ????????# """ #??????????????????????? | | # ########/###########?????? ???????????? | | #?????? ?????????????##### | | #????? ??????????????##### | | #????#/######????????? | | #??? ????????? | | #??? #???????? | | # #+############ #?? !% ????????? | | ? ?# ## #?? ! ??????????##### | | "???#" """ ## #? ! ?????????? | | ????#"" """ ! ## #? ???????????#### | | ????#"" """ + + ?????????????####+ | | ????#"" ## # """"""""??????????? | | ????# """ ## / #????????"""" | | ????# """ ###### # """"""""???????????"""" | | ????# """ # # # ?????????????"""" | | ????#"" # + #? ] ???????????"""" | | ????#"" """ # # #?#########??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 40 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 72 Melee Accuracy 8 Target Analysis 6 Energy Filtering 50 Force Boost 20 Offensive Hacking 24 Item Schematics ----------------- Seismic Detector | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Flail | -8/Materials | Scanalyzed Adv. ECM Suite | -7/Factory | Scanalyzed Imp. Shield Generator | -7/Factory | Scanalyzed Imp. Kinecellerator | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Flak Gun | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Wave Gun | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ S-27 Virus | x4 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Deadly Force I'm Back, Baby! Leap Before You Look My Command Is Your Wish Challenges ------------ None Game ------ Seed SensorAdvancedTerrabomb Manual? 0 Play Time 02:42:04 Cumulative 39.3 hours Start 2024.01.07 @ 15:14:44 End 2024.01.07 @ 21:24:29 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 059aaef4-a54c-49a7-996f-54ed7c2d436d